#Implement efficient methods to obtain animal DNA outside of multiplayer matches

1 messages · Page 1 of 1 (latest)

halcyon crow
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I would like efficiently obtaining animal DNA to not be to locked to multiplayer matches. It's the thing I wanted most in the expansion!

Why I think it should be implemented:

  • It's difficult to introduce this game to friends and players who wouldn't be interested in battle royale games, but who also like to customize a character and play casually.
  • Obtaining DNA from Super Animal World mode is prohibitively slow, because it only drops on level-up there.
  • Unlocking lots of animals or completing the collection already takes hundreds or thousands of levels while exclusively playing game matches.
  • New animals are introduced throughout the year, increasing the backlog for new collectors and completionists.
  • Unlocking some animals requires over 20 high placement/game wins' worth of DNA.

I would appreciate DNA being obtainable outside of multiplayer modes for a change of pace, and to make customization accessible for those who don't want to play game matches as much. I want to make progress towards new animals while playing Super Animal World expansion content.

DNA could possibly be obtained in daily quests, questlines, as items traded from an NPC, or as a rare reward when fishing and selling creatures to the museum. It would be nice if the payout rate for DNA was comparable to rates from battle modes.

keen kayak
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could make it so you get DNA when catching epic/legend bugs and fish, for instance. 5-10 a piece?

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or specifically for finding the super animal hybrid critters, like the Cat Fish or the Stag Stag Beetle

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if the latter, though, the payout should be a little higher

ruby granite
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it would be nice if dna magnets were added to the royale pass instead of serum!!!