#Battle Mage
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For example from cvl swipe I took 6k+ now I'm taking 14k
Hilla 35k from the explosion to about 45k now
U get hit from every attack in cvl. No more 1's
Ark still does 24k that won't change I guess
And ark?
You said some attacks got blocked
I assume it's the same attacks as before?
The orbs and the physical snake attack are still guarded
And its swipe attack?
Shield duration is too small I can't survive
I guess that's what you mean by the physical snake attack
Hmm
So, so far the shield is worse off with far worse duration time
Pretty much. The hp scale reduction is better than the current reduction
Taking more damage now
Need to see what it does in Lotus and Damien
But I can't get into those runs
So Asia BaM has to post an update vid
Ok I'm done testing. This shield is useless
Thank you for testing, I will do some more testing myself and make note of the new shield changes
The DPS did improve so that's good
Honestly I think the shield duration change was a typo, even though they also changed the hyperskill duration to match
But again, I am not sure what it does in Lotus or Damien
I'm gonna reset my hyper and remove shield
Not worth 10 seconds
None of the shield hyper stats are worth it.
The alter on ab seems to be treated like a summoner minion. Meaning it doesn’t keep summoning if skill is off cd.
That is an improvement for ab at least. I left it on skill wheel for now.
You can see the effect more clearly if you only have alter on wheel
Altar summon looks the same to me
Oh. Guess I never looked deeply before. Taking it off wheel then if it’s the same.
It's still added aoe so I use it regardless of if it can one shot or not
Yeah I'm done playing this alt for now

I wish there were more changes
Considering all the other class rebalances, BaM got an ok one, but shield is really, really bad
Dps improvements are fine; you're not going to move up in rank much
But shield is really, really, really bad now
I’m curious what “all fixed dmg” means
The old shield, from what I have heard so far is worse than the old shield
Was it fixed dmg?
Oh all dmg reduction
TryLeft tested a bit earlier with shield hypers and it performed worse in Von Leon, and more or less the same in ark
But the problem is that it does less than the previous shield and only has a 5 second duration
So it's literally not worth using anymore in my opinion
Also the shield cast time is long, so timing it to do anything good is hard
Yeah it's pretty useless now
Hmmm
So the damage of the new attack: you still need to be kinda close because it it doesn't damage at the tip of the attack
Lol @dawn python I like your suggestions don’t worry
Which? Finishing blow?
Yeah
aura scythe has the range and speed you’re looking for
When you max v1, it’s 2min aura scythe, 1 min finishing blow or whatever your preset is
Oh really? Show meeee
I’m out and can’t maple atm
The activation feature they have for Sia and mechanic needs to be applied to bam alters
Have an in key for simultaneous summon so we don't have to press the down arrow. On the phone it's annoyed by to do so
This would definitely be better for ab
Lots of time is burned casting one altar at a time
And a lot of the time they are not placed in the best locations
Oh wow! It’s so different! 😂
Yea
The range is a bit misleading according to @smoky fjord ,so that's something to get used to if playing with transparency on
So it’s still short ?
Definitely still short
But it's 43% longer
Any sort of range improvement on fb is welcomed lol
Lol I saw a T rex comment somewhere before
Hahhaa good one lol
Actually this is what this attack should be, in PCMS and KMSM
holy shit shield is so bad now 
look what you 've done @dawn python
the extra range is nice tho

I’m all in for this

Need to test if v1 dps = fb dps tomorrow
Mine is level 15 so maybe close
Someone here had it max 
I always felt that v1 animation is a little faster than fb. So I can squeeze in more v1 than fb in a given time.
Like in mu lung fl39, I can usually spit out 5 v1 vs 4 fb safely before I need to reposition
They added a hit count this rebalance no?
To v1
Yes, hit count +1 to v1
Extra hit count to dg lightning passive
Skill damage adjustment to lightning passive and dark shock
Adjustment to condemnation. So you don’t gain skill damage per level, instead it’s a flat % gain
Not equal but not much better lol
But v1 auras should help dark shock/DG AD/altar output vs FB only 
But yeah smol amounts
This is true
Shield tho

So I tested shield a bit more yesterday
The cast time feels quicker, and the icon appears way faster in the buff bar than it did before
But it doesn’t block more than it did before; in fact, it’s worse in some bosses
So given that it blocks less in some instances, and doesn’t improve on anything else
The duration being butchered makes no sense
I can't wrap my head around them giving mechanics the simultaneous summon function and forget to give it to bam V2 alters. How can they forget a detail like that?
I'll add that to the list of suggestions for a future update
Would be very nice to have in af
Let’s put our heads together and come up with what we actually want our shield to be. I will go first. Revert back to old shield but add 10s damage immunity to bam when casting. Like how they changed aran’s skill to have 2s immunity when casting. That’s all I want. Some short sancro for each cast giving our very first own iframe.
Ok I just thought of something
Al I wanted was the old shield to have around 40% hp scale when maxed hyper
So I proposed this yesterday
45 second duration, 90 second cooldown, same 15% scaling without hypers
This makes it so that shield will have 50% uptime without hypers and 100% uptime with
But here’s another proposal: 5 second cooldown to allow us to reposition the shield, similar to what they did with mech’s hex or marksman’s arrow illusion in this update
Explain this part
I like the suggestion. The repositioning as well.
I don't like the 15% scaling..I prefer more
Yea.. I would like more as well
But this is the only way I can see it making any sense
Sacrifice up time to get more HP scaling
Then it’d be too powerful
i tested shield during von leon laser and died instantly 
Assuming it can be repositioned with a 5 second cooldown
this is nice
That’s 50%
Same as what I just proposed
But if we go with the repositioning suggestion, then it’s 100% uptime
yea, and bosses like hilla and magnus have bleeds which are HP scaled. shield was helpful not only to me but the rest of party 
But the shield is just far worse than it was before
Ok
Right
Embracing the new changes, I think this suggestion is the best we got
None of this sancro talk otherwise the duration will be half a second long
now i’ll get hit 850000 instead of 999999 for chilla assplosion 

750k 
Yes 750
Sorry
1mil HP when 
I reset my hyper removed all shield. Few hours ago
I’ll test shield bleed later in hmag
Unless one of you guys want to do it now
I gotta brb for a bit
I'm done testing. The shield is just 🗑️ now.
I'm taking a break from bam to play another alt
oh i can do it
Their strategy must be to nerf it so bad and buff it slightly next update and expect us to be happy 😁
first vid without shield second vid with shield 

So you’re taking roughly 10% hp-scaled bleed damage
Shield blocks close to 2k
So yea shield seems to be blocking around 15%
After seeing this, I think my suggestion is fair
45 second duration, 5 second cooldown (to allow for repositioning), 15% damage reduction
In terms of what it can block, it does not hold up to what was described in the patch notes
Damage reduction description is also bad because it claims “all” damage reduction
But fixed damage doesn’t get reduced
And I am willing to bet that a lot of late game bosses have fixed damage abilities
The one nice thing I will say about the new shield is that it appears almost instantly
it does
fixed damage gets reduced by 15% that’s why we get 850k hit instead of 999k from assplosion
or purple wave
so ark’s lightning will hit 85% of 120k ,, etc
I didn't make a video but it still guards in ark. But again the duration kills it.
Ark lightning?
magnus big red ball will be 85% or 104k
It does
y u dodge lightninggggg i wanna seeee if it does 24000x5
HUH
This was the old shield. The 24k is fix
Even now
Crack does 999999 but as you can see at 100% I never ran ark with a group to see what crack does at a lower %
I can't play that
In theory it shouldn’t block anything anymore
20400 is 85% of 24000
But reduce all incoming damage
ikr 
Ss? Lol
Honestly I don’t mind reducing all damage if the cooldown and duration made sense
18 sec not sure why I can't play it
sry xD long vid too lazy to crop
I’m sticking with my suggestion: 45 second duration, 5 second cooldown (to reposition), and 15% damage reduction

Overall I prefer the hp scale besides the fix damage it reduced other damages more
just bring back HP scale

Me too, but if they were to stick with this change, this is the proposal I’d write down
fair
it really does help for fixed damage
magnus balls, ark lightning
everything else MEH
Explain please what is the 5s cd for repositioning?
This shield imo was better than bishops benediction. But bishop has a higher HP scale reduction. But we are immune to a few more attacks than they are
u can reposition the shield
If it has 30s duration and normal 60s cd
The only thing that should hit us is lightning in ark
So it’s not bad
bishops shell is 10% hp scale attack reduction unless they put hyper into it that makes it 20%
It’s just going to be a 5 second cooldown instead of the current 90 seconds
oop we never had abnormal status res xD
In this patch note, mech’s hex and some other skills got a cooldown reduction from 30 seconds to 5 seconds to allow skills to be repositioned
If cd is 5s. Wouldn’t it then be 100% uptime? Or you mean shield has 30s duration. 10s later yiu reposition and it has 20s remaining duration?
I tried benediction on top of party shield before. It's so good when both are combined
45 second duration, 5 second cooldown
30 second duration is too short
Think of how many times you’d have to recast it
Isn’t that still 100% uptime unless I’m missing something.
Yes 100% but this is under the new 15% damage reduction change
Since it doesn’t perform as well as the old hp-scaled value
I dig 100% uptime shield.
How did you guys do in mulong today
Haven’t tried. Normally I try 42 on Monday. Rest just clear 40
Jk I haven’t tried but it’s not hard to get past 40-42
I see
I do it unbuffed except Monday since I try to get medal
Yeah I gotta try end of week I got knocked out of 3rd place on my main
i teleport into worm and died 
Bam not very competitive on inosys
The change to crit rate will also improve mu lung times, so have to update
Not bam I don’t think. Other classes already beat 45 on my server
Battle burst dashes through 43 plant monster easy?
Yes it can. My dmg is just weak
Well I’m saying classes that weren’t able to before might be able to now
I might be able to beat 44 if I tried hard enough

Takes too long to clear 43 and I’m not willing to rebuff for mu lung. Just my leftover cra buff on Monday.
Unfortunately I can't teleport through it with my kaiser. And our dash has a 5 sec cool down
Try the blink node? Just wondering.
Blink is short range
Oh
Kaiser teleport looks far but it's actually not
Maybe because in dragon for the body frame becomes bigger
Does our new shield block 39/40 attacks still?
I get touched
From mu lung
Haven’t tested
I will do a run later in the day. Let’s see what happens.
If it block it. Ok but the duration 😂
Which one is 39 again?
The night walker?
I forgot lol
Oh that 37
try hard please so u can represent 
It’s the one before mu gong in the old version
I am representing


The demon and then the mech. Ops I should have said 39/40.
39 is the kaiser looking dude
39 is wave sword maker doer
Ok
Ahh right I got mixed up with my da. Since I just aim for fl40 clear on da. Before the mech. The hat and sword guy and the Kaiser.
It was easy living with the long duration shield before on those floors.
Shield not needed for those floors
Shield not needed until 44
All attacks before then are quite predictable
The only one that might give you trouble is mech
And flower just because of size
But battle burst is key
I haven’t seriously looked at the flower yet. Usually by the time I clear worm my leftover buff is gone. Then I’m just wet noodle
Yea it takes a while without buffs
But now with the crit rate changes
You should have more time on buffs
Assuming that you use a necro wep

I have a crappy one. Bd emb. It went from bd to pa to bd. Was pissed
I’m saving all achievements for Adele. Hehe.
Fair
where 
oh
i didn’t read
got excited once i read 30% emb change
You get to try Floor 43 first

I don’t know it’s attacks yet, i always beat worm and suicide as other BaM in EU only cleared floor 41
So just trying to be top

Floor 43 attacks are very predictable
So long as you play with a little bit of patience, you will be ok
Ok nice I’ll try this week 
5s cool down as opposed to 5s uptime? LOLLLLLL
If you can get this.. I’ll make an android in your honour @dire holly
Ill also settle for your suggestion ytd too.. 50% ratio.. 45s uptime, 90s cool-down .. it’s same as b4 just able to use more often as that’s their intention in their patch notes..
Battle mages are famous for their shields.. 5 second shield is really disheartening 💔
I like matching the cd of shield with cd for v1 in some multiple fashion. I think v1 is 180s. So I would like 90s or 60s cd for shield with corresponding 45s or 30s shield uptime. That would be nice when we revert back to short arm/ T. rex arm status we can hide in our shield.
Actually I think that would mean the uptime needs to be 60s in order to be covered. So unless we change shield to be charge based. Like upto 2 charges and each charge is 30s uptime. That would work.
Being charge based will also allow Impromptu reposition. Maybe 3 charges with 180s total cd. Or 60s per charge refill.
Yea I think this setup for the shield duration will the ideal. 3 charges. Each charge last 30s. 60s per charge refill.
We can debate what shield protection needs to be as a separate issue. I think the baseline needs to be what we had before. With some improvement will be appreciated
I write in stream of consciousness if that’s not clear before. 😂
Base duration per charge is 20s with hyper extending it to 30s. Base charge refill time is 90s with hyper cut it down to 60s. Boom 50% uptime maintained and gain more flexibility on where and when to use the shield.
Being charge based also means we can start a boss fight with 90s uptime in the bag. And during that 90s at least one more charge is refilled. So really we can start any boss fight with 2mins of shield. What’s not to like?
So 45 second duration, 5 second cooldown to allow for more repositioning of the skill, similar to mech’s hex skill or marksman’s arrow illusion
The charge system seems good as well, but who knows
Shield currently doesn’t block enough attacks
If it blocked more attacks than I wouldn’t mind it the way it is
I think the charge system has a better chance of being implemented vs the 100% uptime idea. Since on the surface it isn’t a buff vs what shield used to be. 50% uptime with hypers. But in practice, this will be more flexible and better duration wise than before since most boss fights finish within 3mins. So you have shield 66% of the time vs 50% in practice.
Therefore I suggest we long suffering bams band together and push the charge system for shield duration.
Battle Mage Support: Also known as a support class battle mages should provide a higher offensive/defensive buffs percentage than non-support classes.
Note that dark aura and weakening aura were nerfed in the last character rebalance.
-Improve Haste Aura stat %
-Remove Draining Aura Reactivation use
-Improve Blue Aura stat %, and Blue Aura hyper passive so that it debuffs everyone in the party
-Improve Dark Aura stat %
-Improve Weakening Aura stat%
-Improve Party Shield DMG reduction and DMG reduction for HP-scaled attacks. Since BAM doesn't have an iframe, add the sacrosanctity effect to the shield where the user alone is affected for 30 seconds or the entire party is affected for 15 seconds while inside the shield.
Battle Mage Offensive: Also known as an attacker should have higher offensive ability.
-Improve finishing blow: Increase the attack rage and attack speed
-Improve Grim Reaper: Increase attack speed by reducing the animation, -Improve Grim Contract III skill damage
-Improve Sweeping Staff: Let it not be affected by damage reflect
-Improve Aura scythe: Increase attack speed, and let it not be affected by damage reflect
-Altar of Annihilation: Increase attack speed
-Dark Shock: Let this be a toggle skill, a debuff that brands the enemy in a certain radius that works similarly to the weakening aura.
Quality of life changes
-Grim Reaper: Let it be a toggle skill. This skill turns off frequently during expedition
-Aura Scythe: Let it activate during auto-battle or equipable to pet with another aura skill. Currently, you cannot equip aura scythe and aura skill to a pet at the same time. Battle mages suffer during auto-battle because of this.
Feel free to edit
This is the old feedback that was posted prior patch
Would be kinda cool if the shield was a channel ability like super smash bro's . Feel like this game lacks in active thinking sometimes
I only implemented the 5 second cooldown to reposition because of how bad the current shield is at blocking attacks. Also, take a look at Mechanic’s Hex ability. They recently changed it to a 5 second cooldown to allow for better repositioning of the skill. In case you aren’t aware of Mechanic’s Hex skill, hex heals for 5k per tick and also provides a fd bonus; this is also 100% uptime. So please do tell me 100% uptime on shield is a bad suggestion
I don’t like this idea. That just sounds like bishop’s benediction without being able to cast attacks
Let’s delete this from our memories and start fresh
I have already made an extensive note about BaMs, so we are in good hands
Only thing that we should focus on at the moment is shield
I certainly will prefer 100% uptime with unlimited flexibility for repositioning over a charge system. Was just wondering if the devs will think that’s too op. So charge system is a sneakier buff on the shield duration. Not saying your suggestion is bad in anyway in terms of functionality. Just the chance of being adopted by msm. I only have a 12x mech alt that I just checkin with. I will take a look next time to see what it does.
How is it op?
It blocks LESS than it did before
TryLeft can confirm this
Only boss I can see it being op on is ark
That is it
I mean the protection part needs to revert back to before. The current protection is crap. I was using the old shield protection as baseline.
And the charge system is dumb
Let me once again refer to the Mech Hex ability
Do you see how strong that skill is?
Why can't our shield be just the same?
From your description yea. It’s perm 5k heal tick plus fd bonus. That’s op
This is what I am saying. if they maintain the current reduction structure, my implementation is best considering the other changes they made to other class skills for "repositioning" purposes
Essentially my suggestion, if you think about it, is a shield with unlimited charges
Your suggestion is more or less the same concept, but with less options to move shield once placed down
Well you have to consider that the new shield still guards some attacks. Repositioning refreshes the duration. They will think it's op
That is also the problem
But right now
Shield blocks less than it did before
And if we assume that it really did block 15% from ALL attacks (instead of blocking some), this 100% uptime, repositioning suggestion is more ideal
I’m holding out hope that if we accept less than 100% uptime we could argue for better shield protection. As you said if they give us just the current shield protection then yea we need your suggestion in order for me to consider any hyper investment in shield.
When you consider ark for example. It's still blocking the attacks it did before
Which is why shield is still bad
Because it blocks some and blocks less on other
It does not make sense
So shield still needs to be reworked outside of readjusting its duration
What did we not like about the old shield?
Basically the same as it is now
It's too finicky
It works well in some bosses
And doesn't work at all in others
Like if you had hypers in shield, you could block way more attack in von leon
Now you can't
But it still works the same in ark? That's wacky
Shield is just too inconsistent

Like I don't even think it does anything in Lotus, let alone Damien
shhhhh , let’s keep quiet before they nerf our shield again
So you are asking for consistency
This is the big issue. We don’t know what we can count on with the shield except via trial and error.

I want it to work well in nmag so I can solo it unbuffed with ease. That’s my goal.
So the shield should be more consistent in what it blocks for every boss. That's 1 point
This is my reply to that
Git good

Shield is not needed in anything man

Pract practice practice
I never really needed to use shield in hmag other than to stop the bleeding from time to time
But it can be done without it
yeah same
So to me. Shield protection should include status resist, stun protection and some % dmg reduction.
only during assidents
yeah i’d like a 10% abnormal status resistance in there ngl 
My wish list ar least.
That's a good point because the old shield with hypers would block stuns in hilla yet in hard von bon it doesn't block the stun

Not a wanna-be secondhand paladin
Or any other support for that matter
What can we do differently from those other support classes?
be the bottom 
We don’t have boss stun or iframe. So figured shield should offer something along those lines.
I apologize if I am coming off strong, but I have played this class for far too long and am invested in it
You can argue that battle burst is an i-frame
Only think I want is old shield with higher HP scale e reduction. With hyper it was 20% so maybe 35-40. The old shield blocked a lot of status effect already we don't need it to do more
That is also a problem
I have mentioned this before
Bishop's benediction blocks up to 10% hp-scaled at the start and goes up with their max hp
Having 40% hp scaled reduction on shield is too much
K just wanted to make sure that was my point. I'm not asking for sancro

10% base was already good enough, but the inconsistencies in what it can/can't block was bad
If it was more consistent, many other teams would consider us in harder runs
But right now, we are only considered as dps
And that has always been a problem
Since day 1
I want this shield to be so worth it that people want bam in their party. That's why it should be better than bishop
I do as well
Not better than bishop though
Think about it
This is our 4th job skill
Theirs is a vskill
Think about it
The shield was already better than bishop imo but no one cared still
I want it to that's just me I guess lol

I have played since day 1
Not saying you shouldn't I just letting you know my stance and we can find a middle ground where we all agree
That's going to be tough but I would like that to happen as well
I just want BaMs to be good
give BaM shadow partner
It's not even my main and I'm.fighting for this class
And have other players consider us for runs like Lotus and Damien in the future
Just give everyone shadow partner

The meta is DPS and support gotta chose one for bam
we janky for both
All they were good for was support, but many bishop players complained that their dps was poor
i cant lose FD Cd and an extra line on FB for like
So they made them have the best of both worlds
5 sec of shield
Ok you are right

They are balanced
But now they can do dps and be the best support outside of bishop?

What bam's can offered in terms of aura and protection is not worth it for a party as we all know. Nexon knows this to lol.
I kinda feel they made a mistake with this shield
I mean it literally makes zero sense the way it is now.
It never made sense before either
anymore *
It's of zero use
The only good thing that came out of shield is that the cast time, and the time it takes for the buff to appear, is almost instant now
I think for me shield is a crutch. A bridge for the middling geared bam that can still do mid tier bosses easily. Like I mentioned before I also have da as a regular char I play. I was having a tough time clearing fl40 since I need to fly up every 5s to avoid dmg. Then I tried to research on YouTube to improve. Guess what all the da vid on mu lung never bothered to move. They just killed the boss before boss can even attack. Like they only started repositioning at the worm.
So having a long duration shield that blocks a lot of attacks was very good qol crutch since I can’t facetank nor blast through bosses in secs. For me the fights are a lot longer and I need to avoid any mistakes. That makes bossing exponentially harder vs someone who’s endgame geared. In other words I know and exp the pain of lower tier bams that the top end players may not realize.
This is me in ark when I first got this skill. Enter ark dungeon. Wait for ark to get close to me put up shield, ark takes about 3 seconds to use an attack. 7-6 seconds left for duration 😂
Shield in ark acts more like Bishop shell now
Shield cast is near instant so it's made to block crack for those who are near us
But with that said, it's still too wacky
I understand what you mean. I see players who can reach/beat floor 44, but for me, I lacked the dps to knock down cygnus (floor 44); even floor 43 takes me a while fully buffed, so shield would come in handy at the later levels for me.
But with that said, the stages that we complete for dailies (floor 40) can be done by just battle bursting to the opposite side
I did use shield to stand and hit without being more proactive to get the floor 40 completion, but maybe it has become too good in mu lung
Like you said, it may have become a crutch for some players
Yea I use shield for lazy 40 clear. It’s entirely doable without shield to clear 41. At worm(42) I really needed the shield for the uninterrupted dpsing. Since it takes so long if I have to teleport back and forth avoiding 1hko while trying to dps. (Need v1 active)
42 is also doable
So the trick is to use v1 for the added range
Stand near the middle and spam attack, v2, sweeping
When the attack comes, you teleport to the left
Wait for the attack explosion to end
Continue attacking until the next attack comes, then teleport back to middle
It'll take a long time to clear it, but hey, at least it can be cleared
That’s pretty what I do when v1 is up. When it’s down I was using shield to continue. With this new shield I will have trouble do dps while v1 is down.
Maybe I need to put that dark chain out. Lol
But it just goes to show you that it can be done

I mean you could..
When you are not in range
Who's top bam?
A BaM in Asia
Restore here.
I'm no where close to the Asia BaM
Not in this sever. Doesn’t exist. Haha
This discord is also connected with Asia?
It should be?
Ok
But I think most Asia players use a different chatting app
I’m going to use the reset scroll to get hypers back from the shield. I think I will put 1 in ba aura and 1 in something else. Since it will be a few months before we get any shield change I think. Rn it’s trash.
I’m in A2
If you want to go the full dps route, you can put points into 3fb, 1 weakening, 1 dark
Is top bam in A1 or A2?
I am not entirely sure
I have 1 hyper on shield persist
If I were to put 1 point in shield, it would probably be to lower the cooldown to 60
It has always been 10% ba
I did 3 for the main attack, weakening and blue aura
v2 does the same
I can't justify putting a point in blue aura
The 10 second reactivation time is too long
Yeah I mean you'd know BaM playstyle better than me I'm still trying to find an active class that I'd have fun playing
After patch, shield is guarding orb and slash.. and I can tank lightning unbuffed - I think it’s 15% reduce of lightning
I just did it because I'll never be top DPS
Thought BaM's teleporting wombs combo would be cool but t rex arms meh
Shield is just weird
Does it stack?
V2 + dark shock?
It does not
v2 applies the dark brand
So you don't need to teleport
Just use it to dodge now
How do you cast dark shock? Thought it was a buff.
Lmao I put it on preset with condemnation so I don’t forget to tap it
I have it on buff pets. Hehe
You can put dark shock on pets
Nani ?

LOL
Dark shock = buff

Dark brand is the little dark purple circle that comes from teleport/v2
Can we tell them grim reaper should always be turned on. It's annoying when switching maps
B4 patch I tested in lotus too shield was guarding from 2 out of 3 bots
So what is dark shock brand dmg now after this patch? Does dark genesis passive bonus stack on top of the dark shock dmg? So it becomes 120%? There anouts?
But could not guard stun..
Which is what you all said, shield guards stun in some bosses but not others
Shield weird
60% base
That’s my biggest beef. I want it work like it did in hhilla. So useful. And then chilla = nada.
Dark genesis has passive bonus on dark shock in description.
It's just a % increase passive once you unlock dark genesis
Yup I use shield here too
how would this work
Get nodes to up the duration etc
i don't really wanna waste a slot just for shield
I hate it to but just saying what if they planned that lol
What is the point of having shield hypers if they add a shield node?
I'm just to justify them doing it that way 😂 I guess I cant
I'd rather not lol

same 
I hope this v3 teleports with the user
Just checked, it is on my pets LOL
Yea, so you can just use v2 to apply dark brand instead of teleport
Now teleport is for dodging
I think it does based on the video I saw
Yeah , it’s always been on

Hahahaaha
Was also changed in the PC because it used to teleport with the user
The Black Mage update added more 5th job skills including the Grim Harvest Skill for the Battle Mage.
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This was posted 4 years ago. It's stationary now in the PC
At this time however it teleported with the user
Oh yes in MSM it's stationary
Let me find the video
i don't think it moves with the user, i think the user is re-calling it to reposition right above their head
Ok
honestly i'm not sure 
Well I know in the PC some skills are stationary you have to do what you said. Re summon when off cooldown.
To reposition it
But this was few years ago
Could be this
The attack speed seems slow to me and the range doesn't look wide imo
yea >< agreed
According to the numbers I saw in another video
Let me see if I can't find that pic
This is maxed v3 by the way
Looks like 50% uptime
Shadower?
Just judging from the hit count alone and the slow cast, I think upgrading v2 is better for dps than v3
There might be a gear difference but still
What I was saying compare him using bam V3 and shadower V3. Look at how much hp both took from VB
Shadower V3 looks so strong
Idk if you guys notice but there was a patch last night and it claimed to fix a bug in FB. I tested and the range looks much better
Oh yea
TryLeft mentioned that the animation was longer than the actual skill itself
So that's a good fix
Are you my competition for bam mu lung each week? I see that you cleared 42 again post patch. I might have to give up the fight now with the shield change.
I’m guessing you’re Everlyn..? I mostly aimed to clear only until floor 40 to get the mu gong box 😂
If I got extra buff then maybe 42
Beating floor 43 for the emblem change scroll is nice if you need it
Same. I try once a week with buff (leftover from cra) and rest of time just fl40
Problem is I have fat finger syndrome. So hard to be mistake free for long periods of time. 😂 so sometimes I teleport right into worm while I tapping madly away.
So can we come up with some changes we would like to see by the end of the week to post in the feedback?
Look at the DM I sent you
I can relate. My eye hand coordination changes everyday 😂
Is it too much to suggest more lines on sweeping staff? 👀
Already done
I have advocated for 72 lines already
I will admit that I care a lot about our farming efficiency. So I would like to add some horizontal expansion on sweeping staff aoe would be nice. We don’t have a good map clear.
I'll add it to the list
See the passive dmg bonus to dark shock? So dark shock is 60% base. With DG, that’s now 130% sd
So I’m assuming that each time we attack a mob tagged by our dark brand (from v2 for example), we are also doing 2 lines at 130% sd boosted by the dark shock node. Now I think dark shock being a lv60 buff, the node boost should be 3% fd per lvl vs the 2% for 4th job skills.
Please add that to the list too. I mean we are still dps deficient so anything that even remotely make senses dmg wise we should ask for.
That is not something I will add
Finish blow better than lvl 1 aura scythe
Having IED on weakening aura
Yes, I have made that an "iffy" suggestion
Initial skill damage value of v1 could use a bit of a tweak
Wasn't it suppose to be v1% on top of FB
I need to test the dark shock piece again to see if levelling up the boost node gives us any extra dps - which it should?
When i tried it pre patch it didn’t really do anything
My suggestions for changes from now would be the lines on sweeping staff, and small increase in base % of v1 skill dmg
Just git gud
Don't let these alt bam noobs tell u what to do, u know what's best for the class, always have 
I do think dark shock should be 3% FD per level instead of 2% though. Almost every other class has similar values (2% FD for 4th job skills, 3% FD for 3rd job, 4% FD for 2nd job, etc)
With some exceptions of course when the 1st/2nd/3rd job skill is their main skill (pathfinder, evan, sia, etc.)
O hai #1 inosys bam 
Agree 100%. Would like to see v1 start at just below fb and reduce the level up sd % increase so that by lvl 10 v1 should equal fb sd% and better after that. No reason to penalize players with less funding such that you need 50B in v1 nodes before you don’t suffer a dmg decrease using it
That’s too much of an increase
The purpose of v skills is to level them up
If you get 10-15 levels into v1 you can do more than fb
I mean scale down the per lvl increase so it tops out at the same lvl. Just a better starting value so we aren’t deep in a hole until lvl15+
And given how node prices have decreased significantly since release, leveling v skills will only improve
V1 maxes out at 210%, 10% above fb
What you’re essentially asking for is to put v1 at like 175% and gain 1% a level
Ok working backwards, that means 0.5% per lvl up and start at 5% below. Hehe
That’s just not happening
What I’m ok with right now is if they made a 30% increase in the starting skill damage of v1
Because it currently sits at, what, 120%?
They equalized the hits on v1 and fb now I believe. Before v1 had a hit advantage. So higher starting value for v1 isn’t that big of ask I think. B
V1 is 19, fb is 18 now

Came directly from this update
High starting value is fine, but for it to be a smidge under fb is too much
Oh. Still 1hit advantage. Well in that case a small increase to the starting value like you suggested will be good enough. .
The scythe. Is its own attack? Has nothing to do with FB? So the only perk about this skill is reach and combine aura?
Then you ask yourself, “what point is there in leveling it except for just a few % sd gain and duration
Yea like 155-160% starting value I think will be good.
Going from the initial 120% to 150% with adjusted scaling % sd (2%) per level is fine to me
All other classes v1 is its own attack sheesh
The combined aura is the big draw and range. I also think it had an animation advantage over fb. At least the old fb. Not sure if it’s still faster than the new fb
Just want to help out the bam’s just hitting 200. So v1 isn’t a dps loss for a few lvls.
Feels slower than FB to me. When manual. In auto battle the frequency is slower
Try it on fl39. Count the number of attacks you can perform before dashing. You will feel the difference
Even at 150%, BaMs will not do more dps compared to fb
I hope Koreans are doing their part since the shield change on their server
The point is to level it to x lvl before it outscales fb
You also have to consider the support aspect of v1
You can usually get it to lvl3 very quickly by using slot enhancement and lvl up 1 time. So goal is for lv3 v1 to be equal to fb in dps output when considering the combined aura extra hit and faster animation.
Granted our auras still need a lot of work, it has a multipurpose function that other v skills that replace a main attack simply don’t have
Yep v1 can be so good.
I’m sorry, but that’s too little
You can easily put 5 levels in with node enhancements
It’s not hard to get to lvl 10 or even 15
Ok then lv5 is the goal for balancing its dps vs fb
Not even then
Like I said
Lvl 10-15 v1 is around the range when it outperforms fb
Again, consider the utility and the scaling
Ok let’s just go with your proposal. 150% starting value with 2% per lvl up. That’s still better than current right?
You’re simply asking for too much without putting in any investments into the skill itself
Of course it’s better than the current lol
The current is 120% lvl 1, 3% per level
What's max value
Yea that’s a tough starting pt.
210% max value
Sheesh that's low
Yea that’s why not a lot of BaMs use it for dps
We need it to be 25hits. Lol.
Maybe in farming in some maps
I use it to manual tangyoon
Yet we are not even 35% of top tier mage dps.
So even triple will only get us to top tier.
Before you told me I thought it was scythe on top of FB. Being its own attack is definitely a draw back
There are other ways for us to be “top tier”
Keep in mind that we are also a support class
Yea, having 410% sd with v1+fb stack would be too overpowered
With shield trashed. We can only hope draining aura and other aura improvements. I’m with you 100% on the drain aura changes.
What does that mean exactly? Any peek into the kimono? What gives you the confidence?
Any hint on coming buffs?
It means I have it under control
I hope the Koreans on kmsm are doing their part. It starts with them.
From what I can tell, shield doesn’t do much in runs like Lotus or Damien
But I frankly cannot tell what’s going on from the videos I’ve watched with the new shield
What lvl is it?
Nice
Max cap?
Extra hit has made it more obvious

And I’m at 14.781m mdc
How does everyone feel to increase the uptime of our 150 to 100% vs 66% currently?
Nice
That will improve our dps but also help mobbing a lot.
Nope
Nice!
I like the thing we have now, matching v1 with 150 hyper timing
I have no issue with the 150 the way it is
They need to lower the animation of reaper that's all
You’re getting real close though
Please explain why matching timing of 150 and v1? I just have it on buff pet. Are you manual triggering 150?
Rise up BaM
Lowering the soul count of reaper might be a good idea
Outside of 150 hyper that is
Yes outside
Both skills, when maxed, have a duration of 2 minutes, so you can match the timing to do the best dps in bossing
So you don’t have 150 on buff pet?
So you watch to see when 150 is up and then manual trigger v1 I see.
But if 150 is up 100% there is no downside. It’s just a toggle.
I always use a mount before starting a boss
150 gives a hit count to
So when the boss is about to get summoned in, I hop off the mount and use v1, condemnation, v2, etc
I think it's too powerful if it's a toggle
So the timing is more or less in line
My exact thoughts years ago
Maybe not on the toggle part, but it being 100% uptime
Oh so when on Mount buffs stop counting down? Never knew. Thought ppl just want to show off mounts in waiting room. Haha
Do you keep the extra hit count?
Mount stops all your buffs from being auto-used
So when it goes on cooldown it doesn’t start up again
I see. Thanks. Pro tip.
What extra hit count is this?
Mount up, wait for your skills to expire and go off cooldown, then go run something
I just thought 150 has super fast condemnation trigger.
The 150 hyper gives an extra hit count
It’s like synchronizing watch before a raid.
Even more reason I want 100% uptime haha. Well blue blood is 100% uptime. That’s bigger dps boost than ours even at 100% uptime.
It does. It decreases the soul count requirement to 1
Very nice buff.
Well 4 effects plus the passive
A lot of our skills have this 3min cd 2min effect timing.
The cool down is typical of any other class isn't it
It is
180 sec
Maybe our party shield can work like a true sanctuary. 3min cd 1min uptime where you are fully protected but you also lose 50% dps while doing dmg. So we just turtle into the shield during 60s downtime and come out bursting for the other 2mins. Haha
120 duration
Lol
Just want to rest my fingers 😉
Why in the world would I try to lose dps man
You don’t need to use it. Or you can get out of the shield range to do dmg.
Your wacky suggestions are getting even wackier
Like ihko coming, quick dash into the party shield. Then come out and do dmg. You can’t do dmg while under the shield will be the trade off.
Like creating a small plot of safe space in bossing content.
What if the boss is right on top of shield?
Too lazy to do that
I’m losing 50% dps a cording to your suggestion
Lose 100%
I don't like the idea of losing dps for that
I might just leave this thread entirely now lol
100% for everyone under the shield. But if you are outside normal dps and no protection.
Just a random thought.
Too random
100% loss of dps under the shield.
I like the out of the box thinking, but it’s not reasonable at all
When is the next update April?
What if I place it directly in the middle of a map and no one knows about it?
That's for the new character right
Would make us very unique. But anyway yea probably a bridge too far.
I always teleport up to show where and when I’m placing a shield.
That’s asking for players to ask to delete BaMs because they were standing under shield the whole time
The dps loss idea is dumb
No other support class offers a dps loss in exchange for immunity
Gotta have a big trade off for total protection.
Bams already suffer from dps problems so that's a bad idea
At this point the new shield is better than this wacky suggestion
But this protection is a user choice. You can choose to leave party shield during its uptime to do what you want to do. So it’s not a forced choice.
At least they are better now I actually like the offensive buff
The problem you’re not seeing is that
The boss can walk in the direction of the shield
What will happen then?
Everyone just has to sit around and wait?
Most classes have some rang on their attacks. So even if boss is on top of the shield you can still do dmg if you are not under the shield.
Bro arionthe doesn't even know his own class 
I’ve lost hope for BaMs
Let's talk about the duration issue. I believe you want 50% uptime right? @dire holly
Can we ban him from this channel

I prefer the 60 min duration 120 cool down rather than 45/90
The extra 20 seconds.is huge
15
Let’s drop the shield effect. Seems like I’m alone in this. But for party shield duration I think the 3 charges system will meet all our needs.
Well the conversation is good. I like it 🤣🤣
45 second duration, 5 second cooldown (for repositioning purposes as other classes have gotten the same treatment this update; mech hex for example), 15% damage reduction
That’s 100% uptime. I mean if you can get it passed then all glory to you. That will be the optimal.
I’ll show pictures of their changes later so you guys don’t think I’m out of my mind with a 100% uptime shield in its current iteration
15% without hypers?
This is all without hypers
At 25% reduction with hyper?
This is if we keep the current damage mitigation values
As now
Yes
Yea I will go with this if we can get it. Would be useful. Interestingly we will save at least two hyper pts for dps
I would prefer hp scale instead of all damage but I can compromise
So 15% helps with hp scale attack or no?
I’m not sure what it blocks anymore atm. Since hhilla it no longer work as before b
So we won't see 1's in magnus
So new shield we lose bleed mitigation.
Damn.
Nmag is my next target to conquer. That’s bad news for me then.
Ok so we agree with shield... Nothing more to say
My mortal enemy llama seems to agree on dark shock node values.
Here are some photos of other classes receiving the 100% uptime treatment because of the repositioning change
Let’s talk about that haha. Must have some merit if he agrees with me on something.
I don’t think he agreed with you, but simply forgot that dark shock is not a 4th job skill
Dark shock isn't convenient for players lower than 200
It's very annoying the way it is
Should be a toggle skill
Dark shock is a 3rd job skill. Other classes 3rd job skill has node boost at 3% per lvl. While we have it at 2% as if it’s a 4th job skill
Also, mechanic’s Hex ability is very strong now with being able to reposition it. It heals 5k per tick (heals way more than battle mage’s draining aura) and provides final damage buff to though nearby
That auto brands enemy. At at lvl 200 remove it from alter
ayo
i’m coming for u
Get rid of it...since the only use for it is to brand an enemy
It’s 130% skill dmg at 2 lines.
Also, since you’re asking for a fd increase to dark shock, why not ask for battle burst too since it’s also 2%

It’s roughly the same as dark lighting extra dmg from dark genesis.
Same. I want to 3% too but I’m already capping lol. I have lvl60 boost on battle burst. The reason I play bam.
Yes I saw. I like the repositioning idea. That's 100% uptime
@dire holly can you confirm for us if dark shock still do dmg or not. Tryleft thinks it doesn’t anymore.
It only brands
It basically works like the dark lighting dmg eight? Extra 2 lines per attack on branded mob
So I propose making dark shock a skill that auto brands . like weakening aura range. Remove it from V2 alter
So turn it into a perm aura more or less? I like that. At least that will be useful in ab
Once again, I have lost all hope for BaMs

Too powerful?
It’s worse LOL
you’re asking us to go back to teleporting to apply dark brand
I’d rather be lazy and rely on v2 to apply it all
he’s saying it to work like weakening aura so it auto brands nearby monsters
His suggestion to make it auto. Not even v2 needed.
Make it work like weakening aura
Dark shock is a buff that effects teleport, therefore, the use of teleport will apply the branding
Terrible idea
I want the brand to be applied like weakening aura
i’ve never had a problem branding the enemies 
Might as well give weakening aura the ability to trigger condemnation on debuffed enemies
Even when farming? Ab?
don’t rlly need it or notice it ..
Same
one shotting the mobs makes branding unnecessary
I hate playing bam.prior lvl 200
Teleport is purely for dodging now
yea





