#match game gets tiresome when your village gets larger

1 messages · Page 1 of 1 (latest)

weary bluff
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It's a nice little thing to do at the start, when you're still capable of micro-managing all your villagers and their relations. But when you are at year 50+, have a bunch of divorcees and fresh-eyed 18 year olds and need to match some people up to save space in your houses, the matchmaking game gets really tedious.

During the Demo and Beta I dilligently kept a spreadsheet of the villagers likes and dislikes while playing the matching game, but I've now turned to just trying to remember the things they have in common, or even just guess randomly, because 1 out of 3 is enough. The tindra cards I have never used, they are WAY too expensive to use, and as couples just randoly cheat and divorce there doesnt seem to be much of a point in getting their relationbar higher.

I'd love to either see the matchmaking and the relationshipbar have more of an impact, or just see the minigame removed altogether. It gets way too tedious.

rain palm
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seconding this! i was evening thinking that maybe it could be a buyable feature that could be added in. like, you could by a Tindra's Matchmaking Service building that could employee a matchmaker, which would mean you could get points to skip the mini-game later on. that way it's still a resource to manage, but it's easily skippable in late game