#animation of hero walking cause lagging(the last spell)

1 messages · Page 1 of 1 (latest)

uncut laurel
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at day 3,as title and my recording.I tried to click in other object to stop it but fail.this make the hero is hard to control by my mouse(as my second and more tries in my recording).
My guess is the bones pile try to spawn on the hero and has confilct with hero on that spot.

amber sphinx
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Known issue

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But yeah, this happens and it softlocks the game

outer veldt
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Experienced this as well. Corpses spawn underneath the hero, hero automatically moves 1 case and has a "walking" animation. I tried to move the hero to stop the animation, it proceeded to crash softlock the game (couldn't do anything else)

pearl quiver
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never had this issue until this patch for me as well

flint coral
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Happened multiple times to me on Gildenburg map.
Workaround is to enter and immediately exit the updates screen, then exit to main menu and reload the campaign.

muted sun
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Sorry for the issue, it's a known bug and will be fixed asap !

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Restarting the run should fix it without any save problem

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when you see your hero walking like that you can still press escape iirc, so you can access the main menu and reload the game. It should be fine from there