#Allowing keybinds to be viewed and editted
29 messages · Page 1 of 1 (latest)
Bro who tf uses P to run
More importantly who used right shift
I think you're a freak if you use p or right shift to sprint
but in all seriousness, I'm not sure how complicated this would be
There was talk about a "chat-wheel" that would be attached to voicelines but that's been an idea for years and I don't really know if thats happening
na but let me link my 0 to f and my 9 to t
p for sprint?? what drugs r u on
Chat wheel for voicelines seems good to teach new people how to use voicelines.
also voiceline buttons are a lil random so changing them could be useful.
or at least a menu telling us what buttons are what
Tbh i wouldn't mind being able to change keybinds or even having run be a toggle
I agree for having a list of all the keybinds for the controls since it would be easy to implement into the game and act as apart of the tutorial whether you are a wastelander or an Initiate. But I don’t see a reason for editing the key binds.
I mean, I wasn't being dead set on P
Mainly used it to be an example
i dont know much about coding but i dont think this would be that hard to do
likely wouldnt just changing inputs and outputs from pressing certain keys
You could do the same with macros if you really want to have certain key inputs bound with other key outputs.
I don't think this is really necessary, not that I think the suggestion is bad.
Its just you could easily use macros to resolve this issue.
just allow keyboard changing keybind marcos at this point
eg if i click g it marcos to 8
allow that bro
(but also, if u did marco you literally would never get caught so) dont macro
I think macros are allowed with a few exceptions (obv recoil macros are forbidden)
No micros are allowed in dod