#training team invincibility against wastelanders
142 messages · Page 1 of 1 (latest)
but training can still shoot wastelanders?
yeah
i have no idea why aegis would shoot wastelanders since
wastelander have a completely different look than aegis
if they do shoot you, ez player report like it’s always been
it doesn’t really help with the immersion dylan wants when you have to carefully look at each persons name tag to see if their training
This is a good idea
Or maybe they can create a barrier like the gate one + adding in that one people can't cross it when this one is active, even outside of the doors can say "Training in progress". Only Officer+ can active that to prevent any kind of issues for being killed by someone or even prevent issues in the hangar. About being inmortal when you come back to the hangar and even raiders assault the border, I think that can be complicated. (Just an opinion, if there's issues about that, I will hear it).
- Only training group can cross the barrier.
(Well training team).
And how will normal processing work then?
Well, when a training starts, BATs can't be on hangar. If I remember it.
And is only affect to the hangar door one, not the entire corridor.
Alr
I messed up reading the thing so I thought you ment a barrier at the main gate mb
Yeah! Don't worry.
just have the ability to lock the hangar door
can be optional and done by sc in the control room
or just by officers somehow with a command
the reason im making this is because the mass amount of people running out of spawn during combat
cool idea @faint trellis since the wastelander team isn't used by aegis mods / evebtsanymore
If training team doesn't take damage then AEGIS can use training team as a shield.
So it would be much harder for wastelanders to hold a point, for example ARD wing and prison elevator.
it’s even harder to try and figure out who’s on the training team and who isnt
and the same shield situation applies to both scenarios
we can’t shoot aegis if their using training team as a shield due to getting warned if we just shoot anyways
it’s literally easier for wastelanders to fight against aegis hiding behind training team with this update since we won’t need to worry about getting warned
the only situation i can think of is if a person on training team started purposely shooting wastelanders
but that barely happens in the first place and if it does, tell the person hosting the training
then they just get kicked
Why not make it so that people on the training team don't do damage to wastelanders and wastelanders don't do damage to training team.
Possibly make it phase through them but only to a certain distance to deal with those attempting to use them as a shield.
officers need to sometimes kill wastelanders who run into the hangar without doing anything
Make AFA+ deal damage but not EFA and below.
fair
AFA+ know not to shoot wastelanders whenever in training team.
Ah yes make the game even more unrealistic 😩
how is getting warned for killing aegis while raiding realistic in the first place
💀💀
dod is a very realistic game wys
There may be some need for divisionals to enter the training area tho.
True, I forgot to think about that. I will remake the idea again.
Take out warns 😎👍
What about event's? Training team get used some times..
Make another team to replace training team for events.
No
there’s already 3 teams besides training that does the same things that training team does
help me out...
Conference is one
Ah yes, HiCOM having the ability to legit send people to hell is realistic.
@heady dove A bit late but mind adding reactions for this suggestion?
No shit sherlock 😩 it's literally code on a computer
☠️
Bros got big boy pants 😔 ✌️
Big boy pants 😔 ✌️
NO THIS IS THE END OF THE DISCUSSION
😡
sawwy for delay
yes yes
SO SLOW
😡
to people who downvote:
y
Cause why not
easier
Because there is no reason
💀💀💀💀
the reason is because wastelanders aren’t able to see name tags from any distance meaning when a player on training team and a wastelander are far away, the wastelander has to risk either shooting them and getting warned, or not shoot them and die from them because they were actually aegis????
when FFA happens, it’s nearly impossible to shoot without getting warned in some areas
it becomes a very awkward moment between aegis and wastelanders since they both can’t shoot at risk of shooting the 20 aegis running to hangar
something that could be prevented
if this suggestion
is added
wastelanders don’t have any way of knowing when trainings are hosted, or when the combat section is happening
meaning this situation can be impossible to avoid while raiding, so it would greatly help these situations if wastelanders didn’t need to worry about shooting people in a training and getting warned
But it's easy to tell who's teamed or not
But I've been a raider for years and learned to understand signs like that
But the wastelander doesn't have to camp aegis spawn during a training
If someone actually raids a training it's the raider going into the training room an purposeful killing the teamed
And even if the teamed die there isn't a huge loss just another walk
And wastelanders do know when trainings are hosted because half the server has a yellow tag next to their name on tablist lmao
Just tell raiders to expect that teamed people might be walking the halls or something if it gets problematic
And if it's really bad then we can think of stuff like this
But making the whole team immortal just seems way to over the board for suggestions
🤷
-- function to check the team of a player
-- function to deal damage to a player
function OnPlayerShoot(attacker, target)
local attackerTeam = GetPlayerTeam(attacker) -- add function to check the team of player
local targetTeam = GetPlayerTeam(target)
if attackerTeam == "Wastelander" and targetTeam == "Training" then
-- Players on the Wastelander team shooting players on the Training team
-- should not deal any damage.
return
end
-- Apply damage to the target player
DealDamage(target, damageAmount)
end
Ew
did u just copy this off an internet
are u sure
yes lol...
are u sure
Ye
i have b4
no it is not easy to know who is teamed or not from a far distance (gun holding doesnt decide it)
what signs showing whether someone is teamed to training or aegis? if you are doing combat, you arent stopping to study the other player's movement and behaviour
for these situations to occur, they do not have to be camping somewhere (you can just go through the tower post and spot a 1s aegis at the balcony corner, and by instinct you quickly kill him and get banned since he was in the training team, just an example)
it is true that we may know when a training is hosted, but accidents may still occur and here the most disadvantaged ones are the wastelanders: while aegis would get warned, wastelanders would get banned
Just be more careful when raiding during a training
Or make it a warn like for aegis
if we’re to careful we get shot at and die
that is the dilemma, wait too long risking to die or shoot early and risking to get banned
Sadly being careful is not working too. The issues are:
- Raiders if they shoot a training one, they are warned/banned.
- Raiders if they try to join without shooting, they die at the hands of the AEGIS team one.
- Raiders if they don't raid, they start to get bored.
- Raiders can be fake reported if an AEGIS one shoots a training team from a distance (That one time happened).
So... yeah, the Raiders are at a disadvantage when training starts.
🤔
But there's another problem:
- AEGIS when they go to attend a training, some of them got killed in the process.
Unless, they create some kind of menu. Like that appears only when a training starts and when you click yes, you can get instantly TP to the hangar, to avoid issues in the assistance. Even that can help to avoid the raiders got reported by shooting a training member.
And when the training is over, that menú dissapears to stop spamming it.
👀
So, any opinions?
- Only this menu appears for O+.
What if you built a spawn in the training room that's opened by whoever is hosting/whoever let the training happen could open it and people who are teamed will spawn in that room which is really close to the training room 🤔
🤦♂️
Lol
literally just
Making them immortal just seems way to overboard
🤔 but what if
so they respawn without combatics?
there are like 2 gates at hangers, 1 is used for the VTOL stuff
Maybe the other one for that?
Maybe, ya know it could be repurposed into a actual virus decontainment style looking room. That seems like a valid use for it or yea a training spawn area.
Add a standard combatics there
All ranks will get it and divisions
For trainings
dunno
divisions don’t exist anymore 🤯
Real
Leave it how it is
I don’t think so
well his suggestion doesnt mention the other way around, it only speaks about training being invincible to wastelanders
the punishment should go both ways so why shouldnt the suggestion?
originally i thought it would be to much extra work for exceptions like when a wastelander enters a training but does not disrupt anything (which the officer shoots the wastelander for)
