#training team invincibility against wastelanders

142 messages · Page 1 of 1 (latest)

peak kraken
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you wont get hurt when a wastelander shoots you. prevents the risk of wastelanders unknowingly shooting a player on training team since the only difference between a player on training team and aegis team is a yellow name tag that you can’t always see

plain elm
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but training can still shoot wastelanders?

peak kraken
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yeah

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i have no idea why aegis would shoot wastelanders since

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wastelander have a completely different look than aegis

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if they do shoot you, ez player report like it’s always been

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it doesn’t really help with the immersion dylan wants when you have to carefully look at each persons name tag to see if their training

tight valley
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This is a good idea

rugged venture
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no

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many reasons

glass canopy
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Or maybe they can create a barrier like the gate one + adding in that one people can't cross it when this one is active, even outside of the doors can say "Training in progress". Only Officer+ can active that to prevent any kind of issues for being killed by someone or even prevent issues in the hangar. About being inmortal when you come back to the hangar and even raiders assault the border, I think that can be complicated. (Just an opinion, if there's issues about that, I will hear it).

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  • Only training group can cross the barrier.
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(Well training team).

tight valley
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And how will normal processing work then?

glass canopy
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Well, when a training starts, BATs can't be on hangar. If I remember it.

glass canopy
tight valley
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Alr

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I messed up reading the thing so I thought you ment a barrier at the main gate mb

glass canopy
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Yeah! Don't worry.

worn otter
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just have the ability to lock the hangar door

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can be optional and done by sc in the control room

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or just by officers somehow with a command

peak kraken
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the reason im making this is because the mass amount of people running out of spawn during combat

devout bolt
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cool idea @faint trellis since the wastelander team isn't used by aegis mods / evebtsanymore

spiral quarry
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If training team doesn't take damage then AEGIS can use training team as a shield.

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So it would be much harder for wastelanders to hold a point, for example ARD wing and prison elevator.

peak kraken
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it’s even harder to try and figure out who’s on the training team and who isnt

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and the same shield situation applies to both scenarios

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we can’t shoot aegis if their using training team as a shield due to getting warned if we just shoot anyways

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it’s literally easier for wastelanders to fight against aegis hiding behind training team with this update since we won’t need to worry about getting warned

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the only situation i can think of is if a person on training team started purposely shooting wastelanders

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but that barely happens in the first place and if it does, tell the person hosting the training

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then they just get kicked

spiral quarry
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Why not make it so that people on the training team don't do damage to wastelanders and wastelanders don't do damage to training team.

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Possibly make it phase through them but only to a certain distance to deal with those attempting to use them as a shield.

peak kraken
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officers need to sometimes kill wastelanders who run into the hangar without doing anything

spiral quarry
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Make AFA+ deal damage but not EFA and below.

peak kraken
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fair

spiral quarry
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AFA+ know not to shoot wastelanders whenever in training team.

floral locust
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Ah yes make the game even more unrealistic 😩

peak kraken
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how is getting warned for killing aegis while raiding realistic in the first place

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💀💀

worn otter
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dod is a very realistic game wys

warped dragon
glass canopy
signal knoll
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What about event's? Training team get used some times..

spiral quarry
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Make another team to replace training team for events.

rugged venture
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No

peak kraken
signal knoll
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Conference is one

empty oxide
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@heady dove A bit late but mind adding reactions for this suggestion?

floral locust
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No shit sherlock 😩 it's literally code on a computer

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☠️

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Bros got big boy pants 😔 ✌️

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Big boy pants 😔 ✌️

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NO THIS IS THE END OF THE DISCUSSION

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😡

floral locust
heady dove
floral locust
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😡

peak kraken
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to people who downvote:
y

rugged venture
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Cause why not

signal knoll
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Well

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Ur weird for downvote if you have no reason

narrow oasis
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easier

floral locust
peak kraken
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💀💀💀💀

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the reason is because wastelanders aren’t able to see name tags from any distance meaning when a player on training team and a wastelander are far away, the wastelander has to risk either shooting them and getting warned, or not shoot them and die from them because they were actually aegis????

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when FFA happens, it’s nearly impossible to shoot without getting warned in some areas

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it becomes a very awkward moment between aegis and wastelanders since they both can’t shoot at risk of shooting the 20 aegis running to hangar

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something that could be prevented

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if this suggestion

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is added

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wastelanders don’t have any way of knowing when trainings are hosted, or when the combat section is happening

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meaning this situation can be impossible to avoid while raiding, so it would greatly help these situations if wastelanders didn’t need to worry about shooting people in a training and getting warned

floral locust
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But it's easy to tell who's teamed or not
But I've been a raider for years and learned to understand signs like that

But the wastelander doesn't have to camp aegis spawn during a training

If someone actually raids a training it's the raider going into the training room an purposeful killing the teamed

And even if the teamed die there isn't a huge loss just another walk

And wastelanders do know when trainings are hosted because half the server has a yellow tag next to their name on tablist lmao

Just tell raiders to expect that teamed people might be walking the halls or something if it gets problematic

And if it's really bad then we can think of stuff like this

But making the whole team immortal just seems way to over the board for suggestions

🤷

winter edge
# devout bolt cool idea <@270582757032198164> since the wastelander team isn't used by aegis m...
-- function to check the team of a player
-- function to deal damage to a player

function OnPlayerShoot(attacker, target)
    local attackerTeam = GetPlayerTeam(attacker) -- add function to check the team of player
    local targetTeam = GetPlayerTeam(target)
    
    if attackerTeam == "Wastelander" and targetTeam == "Training" then
        -- Players on the Wastelander team shooting players on the Training team
        -- should not deal any damage.
        return
    end
    
    -- Apply damage to the target player
    DealDamage(target, damageAmount)
end
floral locust
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Ew

peak silo
winter edge
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i know how to program in lua

peak silo
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are u sure

winter edge
peak silo
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are u sure

winter edge
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Ye

peak silo
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uve never talked about this at all

winter edge
tiny pike
# floral locust But it's easy to tell who's teamed or not But I've been a raider for years and l...

no it is not easy to know who is teamed or not from a far distance (gun holding doesnt decide it)
what signs showing whether someone is teamed to training or aegis? if you are doing combat, you arent stopping to study the other player's movement and behaviour
for these situations to occur, they do not have to be camping somewhere (you can just go through the tower post and spot a 1s aegis at the balcony corner, and by instinct you quickly kill him and get banned since he was in the training team, just an example)
it is true that we may know when a training is hosted, but accidents may still occur and here the most disadvantaged ones are the wastelanders: while aegis would get warned, wastelanders would get banned

floral locust
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Just be more careful when raiding during a training
Or make it a warn like for aegis

peak kraken
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if we’re to careful we get shot at and die

tiny pike
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that is the dilemma, wait too long risking to die or shoot early and risking to get banned

glass canopy
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Sadly being careful is not working too. The issues are:

  • Raiders if they shoot a training one, they are warned/banned.
  • Raiders if they try to join without shooting, they die at the hands of the AEGIS team one.
  • Raiders if they don't raid, they start to get bored.
  • Raiders can be fake reported if an AEGIS one shoots a training team from a distance (That one time happened).

So... yeah, the Raiders are at a disadvantage when training starts.

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🤔

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But there's another problem:

  • AEGIS when they go to attend a training, some of them got killed in the process.
    Unless, they create some kind of menu. Like that appears only when a training starts and when you click yes, you can get instantly TP to the hangar, to avoid issues in the assistance. Even that can help to avoid the raiders got reported by shooting a training member.
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And when the training is over, that menú dissapears to stop spamming it.

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👀

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So, any opinions?

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  • Only this menu appears for O+.
floral locust
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What if you built a spawn in the training room that's opened by whoever is hosting/whoever let the training happen could open it and people who are teamed will spawn in that room which is really close to the training room 🤔

floral locust
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Lol

winter edge
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literally just

floral locust
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Making them immortal just seems way to overboard

winter edge
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this alr been dealing with in QA

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further suggestions abt this idea is not needed

floral locust
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🤔 but what if

summer pagoda
signal knoll
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what about changing training's team spawn in hanger?

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ohh

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That's a good one

warped dragon
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Yeah that would work nicely

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Except no combatics at hanger

signal knoll
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combatic's tho

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yeah

warped dragon
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Add a uh

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Offshoot room or the second hanger

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To hold those

signal knoll
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there are like 2 gates at hangers, 1 is used for the VTOL stuff

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Maybe the other one for that?

warped dragon
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Maybe, ya know it could be repurposed into a actual virus decontainment style looking room. That seems like a valid use for it or yea a training spawn area.

floral locust
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All ranks will get it and divisions

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For trainings

peak silo
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fym

glass canopy
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👀

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So, what can be the real solution for this one?

summer pagoda
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dunno

worn otter
floral locust
floral locust
gloomy ridge
plain elm
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well his suggestion doesnt mention the other way around, it only speaks about training being invincible to wastelanders

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the punishment should go both ways so why shouldnt the suggestion?

peak kraken
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originally i thought it would be to much extra work for exceptions like when a wastelander enters a training but does not disrupt anything (which the officer shoots the wastelander for)