why??? because why limp dick it and add a team that literally only punishes players for playing the game. like i can understand the team and the small benefits they get for f2p players, but you know the one thing that everyone hates? walking across the map every single time they die. now I know this sounds like more of a complaint than anything, but in a game where you can get instantly killed out of nowhere, this downside can make players not want to play the game. simply asking to remove the spawn, maybe even keep the shop there just remove the spawnpoint until the raider team has more going for it. i can guarantee you will not find a single person who likes walking twice as far just to get instakilled. as seen from previous updates, adding half finished things to the game diminishes its overall amount of replayability or just the amount of fun you can have. take printers from example, you dont see printer bombs anymore because its not worth it due to the system not even be fully developed. and yes I know there is a way off of the raider team, but the point still stands you can get killed at any moment while trying to get off of it. there shouldnt have to be a big amount of work put in in order to make the game more enjoyable (ie working for however many batteries just so you can kill 150 more aegis and do it again) in a game with little neutral replayability objectives, it makes little sense to punish players for fighting (the main point of the game)
#remove raider team until fully implemented
57 messages · Page 1 of 1 (latest)
@storm arrow is there a possibility you could bring this up with dylan, its such a big issue with the team and i didnt want to have to ping him for it 🥺 pwetty pwease
@wind narwhal
i agree and i aint even raiding dawg
🙏
agree
Heavily agree on this. Sure there are more interaction-able objectives being added into the game but none are fully finished. As current time DoD is almost purely combat (wasteland side) it doesn’t make any sense to punish us for doing the sole thing that we find slightly enjoyable
"A decent dod suggestion does not exis-"
my suggestions are all decent 😎
Like I'm glad the wasteland side of things is getting more content, just doesn't make sense that none of it is fully completed, very much defeats the purpose of even pushing out those types of content updates out if you're still working on them
YES
PLEASE
LITERALLY THE VAULT UPDATE BUT ON A MUCH HIGHER SCALE
A FORGOTTEN FEATURE THAT WAS RELEASED HALFWAY BUT COULDNT BE COMPLETED
oh thats an even better example than what i said yeah
Omg guys he pinged chairman warn him right neow (not a ping)

Nothing but facts here @stuck oriole
However I wouldn’t mind the spawn point if they added a secret pathway for raiders to enter that links into the facility
Or at caves
a raid route that doesent lead directly to the roof is something thats trying to be added so a raider only secrete passage would be cool
Yeah that would make people want to join raiders
And also need to change a spawn point somewhere else
I mean to be honest the raider spawn point should atleast be in sewers
the point of the raider team is so raiders and aegis can have a fair fight in the wasteland instead of raiders spawning so close to where aegis captures stuff so it cant be near wastelander spawns
spawning far away is a good idea with a good transportation system which is being implemented
but it isnt complete
and
wait
yeah a transportation system isnt even on the development trello
nvm that ig
I mean aegis is supposed to be focusing on defending
which includes many additional benefits
so I dont see why its needed 🤷♂️
its kinda like saying p2w aegis personnel & divisionals should spawn further because they are killing raiders on the roof way too much
Idm that the spawn is abit far if we had advantages but its just that there is no benefits in being a raider like an additional shitty 40 armour thats not even stackable is complete shit, most raiders in raiding team is basically P2W users so i dont think anyone wants to mine for a 3c. They need to make the raider team balance like for an example implementing a route for raiders would defenitely balance it out. Creating the spawn point somewhere else
might aswell set our spawn point in the fuckin backrooms
putting spawnpoint in poliax aint bad idea but why gotta move it all the way back now
especially since the border has moved back too
its even more distance
something where the old tram is would be nice
or even the raider hideout next to robotics
or hell, add something new for a change
Facts
Nah the raiding team has so much potential it’s just unfortunate they aren’t doing anything about it
Yes
YES