#remove raider team until fully implemented

57 messages · Page 1 of 1 (latest)

stuck oriole
#

why??? because why limp dick it and add a team that literally only punishes players for playing the game. like i can understand the team and the small benefits they get for f2p players, but you know the one thing that everyone hates? walking across the map every single time they die. now I know this sounds like more of a complaint than anything, but in a game where you can get instantly killed out of nowhere, this downside can make players not want to play the game. simply asking to remove the spawn, maybe even keep the shop there just remove the spawnpoint until the raider team has more going for it. i can guarantee you will not find a single person who likes walking twice as far just to get instakilled. as seen from previous updates, adding half finished things to the game diminishes its overall amount of replayability or just the amount of fun you can have. take printers from example, you dont see printer bombs anymore because its not worth it due to the system not even be fully developed. and yes I know there is a way off of the raider team, but the point still stands you can get killed at any moment while trying to get off of it. there shouldnt have to be a big amount of work put in in order to make the game more enjoyable (ie working for however many batteries just so you can kill 150 more aegis and do it again) in a game with little neutral replayability objectives, it makes little sense to punish players for fighting (the main point of the game)

#

@storm arrow is there a possibility you could bring this up with dylan, its such a big issue with the team and i didnt want to have to ping him for it 🥺 pwetty pwease

viscid jacinth
#

i agree and i aint even raiding dawg

stuck oriole
#

🙏

deep ether
#

agree

rare moon
#

Heavily agree on this. Sure there are more interaction-able objectives being added into the game but none are fully finished. As current time DoD is almost purely combat (wasteland side) it doesn’t make any sense to punish us for doing the sole thing that we find slightly enjoyable

cerulean reef
#

"A decent dod suggestion does not exis-"

stuck oriole
#

my suggestions are all decent 😎

rare moon
#

Like I'm glad the wasteland side of things is getting more content, just doesn't make sense that none of it is fully completed, very much defeats the purpose of even pushing out those types of content updates out if you're still working on them

stuck oriole
#

basically,

#

this aint it chief

rich moth
#

YES

#

PLEASE

#

LITERALLY THE VAULT UPDATE BUT ON A MUCH HIGHER SCALE

#

A FORGOTTEN FEATURE THAT WAS RELEASED HALFWAY BUT COULDNT BE COMPLETED

stuck oriole
#

oh thats an even better example than what i said yeah

compact otter
rich moth
quartz tundra
#

Nothing but facts here @stuck oriole

#

However I wouldn’t mind the spawn point if they added a secret pathway for raiders to enter that links into the facility

#

Or at caves

rich moth
#

a raid route that doesent lead directly to the roof is something thats trying to be added so a raider only secrete passage would be cool

quartz tundra
#

Yeah that would make people want to join raiders

#

And also need to change a spawn point somewhere else

#

I mean to be honest the raider spawn point should atleast be in sewers

kindred gulch
#

let me cook please

#

this is tru tho like it kinda gets pissy

rich moth
#

the point of the raider team is so raiders and aegis can have a fair fight in the wasteland instead of raiders spawning so close to where aegis captures stuff so it cant be near wastelander spawns

#

spawning far away is a good idea with a good transportation system which is being implemented

#

but it isnt complete

#

and

#

wait

#

yeah a transportation system isnt even on the development trello

#

nvm that ig

cerulean reef
#

which includes many additional benefits

#

so I dont see why its needed 🤷‍♂️

#

its kinda like saying p2w aegis personnel & divisionals should spawn further because they are killing raiders on the roof way too much

trim sequoia
#

Agreed

#

I’m having to walk 5,000 kms to gc

quartz tundra
#

Idm that the spawn is abit far if we had advantages but its just that there is no benefits in being a raider like an additional shitty 40 armour thats not even stackable is complete shit, most raiders in raiding team is basically P2W users so i dont think anyone wants to mine for a 3c. They need to make the raider team balance like for an example implementing a route for raiders would defenitely balance it out. Creating the spawn point somewhere else

stuck oriole
#

i mean like

#

this just seems like the worst possible location for the spawn

quartz tundra
cerulean reef
#

putting spawnpoint in poliax aint bad idea but why gotta move it all the way back now

stuck oriole
#

especially since the border has moved back too

#

its even more distance

#

something where the old tram is would be nice

#

or even the raider hideout next to robotics

#

or hell, add something new for a change

quartz tundra
tiny moth
#

I am not reading all this

#

But yes remove it

quartz tundra
#

Nah the raiding team has so much potential it’s just unfortunate they aren’t doing anything about it

mental osprey
#

Yes

atomic dome
#

YES