#More elevator buttons

9 messages · Page 1 of 1 (latest)

weak jetty
#

Day 1 of reposting good suggestion that were lost in the #💡suggestions-old channel.
By @jade finch "Some way to choose which floor you want to go to in an elevator instead of having to stop at each floor and push the button again. If there are people on a floor between the elevator and its destination, then it will stop at that floor so that they can get on. The reason why this wasn't a problem before was because you could instantly travel to each floor but now you have to wait a little longer and that little bit of lost time could mean a lot in combat situations."
I see no reason why this shouldnt be added, its utility would be great and doesnt really seem too hard to code in. I know that im not AEGIS right now, but using elevators with like 4 other people in it wanting to go to different floors got kind of annoying, so having it where you can simply skip floors (go from past processing elevator, skipping the walkway above it and going straight to the roof corridor), can be extremely time efficient and useful. Also, this would make sense as elevators actually work like this, so more realism yeahhh 😎

muted delta
#

it would be useful for raiders to so yes (you dont want to know how many times ive been going up the tower elevator from warehouse and while going up i encountered a pksf)

somber turret
#

maybe if have some indication on where the elevator is at each level like a screen that shows something like "heli pad" or something
no if not

near trench
#

no general issue, but it can be a balance problem when aegis/wastelanders in combat are constantly going to different floors like 3-4 floors seperate from eachother (i.e warehouse > vtol pad in the tower)

#

maybe add a cooldown

near trench
#

what if

#

right

#

hear me out

#

the elevators were made into teleporters again but there was like a 2 second delay between clicking it and getting teleported