#elementals could use a lil tweak

1 messages · Page 1 of 1 (latest)

crisp dune
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elementals are making cave trial rlly hard to farm rn. they're really tanky, but you can only safely hit them ~25% of the time (half the time they're reflecting, half the time they're underground). also, it can be really hard to hit the ones you want intentionally - most non-kunai skills are aoe, and kunai sometimes track onto the wrong one (triple throw is instant death). alsoalso with the #1351497308872638526 bug, they can instant kill you if you hit them, go down to 1hp, and get hit by a projectile at the same time x _x

i really like the reflecting mechanic they have tbh, but currently they stall dungeon runs to a halt. maybe a slight reduction or cap to how much dmg they can reflect, or a reduction to their hp would help?

fathom herald
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now i know what it feels like to be on the receiving end of burst shield

crisp dune
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i counter your burst shield with my burst shield

amber wedge
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Can make them circle slower maybe