feedback
Bald
mp costs vs regen
Broader Player Insight Through In-Game Surveys
UI
Overall Experience
Controls Feedback
Too many safe zones and death is too punishing
Balancing
Overall Experience
please remove sticking to monsters with grapple hook
Give Dungeon Entrances Level Recommendations
Melee damage is sidelined
Balancing
Party exp and spawn rate bonuses feel way too strong
Plains Dungeon
Damage variance and scaling
Suggestion: Automatic Pick-up of Items
UI
Overall Experience
More Color Options for character creator?
Melee feels awful
Skills
Chatting system modifications
Reserve Account Name for your first Character Name on launch pls
Social
some monsters could have much stronger knockbacks
Healing
itd be nice if deep caves were more accessible
slashing upwards and hitting enemies probably shouldn't bounce you up
Skills, Classes, and Progression
Playtest O feedback
Overall Experience
Balancing
gear/item/echo/stat feedback
Don't forget to consider Echoes Find stat when balancing for economy.
Class/ability feedback
playtest feedback
Thoughts on the playtest in review form
Overall Experience
I dont think server hopping reapers should be a thing tbh
Balancing
[Focused feedback] Melee edition
Lex's grocery list
option to turn off/reduce player skill effects (pls save my fps)
Social
Progression Feedback
ghost might've been a little too strong as an element by the end :3
Balancing
unpin quests
Ghost Ele Procs make you jump/bounce in the air if airborne
stash pages
UI
it's a little hard to grind Radiant Ghostly/Cave essence rn
Overall Experience
Balancing
Elemental dmg is jacking my skill exp
Skill balancing
Allow melee attackers to ground themselves at all times
Skills
Default controls feel clunky
Overall Experience
Overuse of warp points reduces one of the core memories of this type of game.
Grant immunity to damage or intangibility while interacting
Balancing
Elemental chance should be tied to a skill's base attack speed
Balancing
Skills
I planted a tree in spawn and now I can't hide the building menu
Locate player using map?
elementals could use a lil tweak
Balancing
snow fox feedback
Dungeons are a bit underwhelming
My list of feedbacks in Playtest O (will keep editing as I play across the 3 day playtest)
Overall Experience
Balancing
Skills