- Cleaver Saw grounded middle mouse attack could become more distinct from the other weapon types, now being able to pressed again in quick succession to make this attack then follow up with an attack that brings the weapon forward into a heavy smash similar to hammers m1 sequence ending.
- This attack would expand the weapon in a subtle, but nice way. Especially, if you feel you have the opening and time to be extra daring!
- Would not be as damage intensive or as slow as hammers m1 sequence finisher, but still very solid!
- Cleaver Saw jump light attack makes you do an awkward karate kick. Looks very funny.
- Axe grounded attack vfx are a tad too far out from most axes size, and can look odd sometimes or inconsistent.
- Spear pommel jabs should bring you slightly forward on both of them, by an incredibly tiny margin. It feels weird that these make you still when performing them which reduces the flow/consistency of every other attack of this sequence which do slightly move you forward.
- Spear pommel jab attacks for its grounded moveset require vfx, like every other attack of that sequence has.
- Hammer base speed feels a tad too slow for the intended pace fights are actually supposed to have, especially as we get to the large monsters. The only reason it currently works, is AI & enemies are still relatively barebones or go stupid/idle often
- Increase hammer base attack speed across the board, slightly reduce its damage to compensate for speed, however maintain identity as the slowest, but heaviest hitting weapon it is meant to be!
#Weapon Type Feedback
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