#Tentacles disappear when outside of 16:9 aspect ratio

1 messages · Page 1 of 1 (latest)

crisp badge
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I know this game doesn't get fixes anymore outside of modders' work, but it always bugged me that tentacles just disappear on the edges of my screen on a 21:9 monitor.

opaque forge
crisp badge
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I don't know how this game has such an aggressive culling system and still runs so bad sometimes lol

opaque forge
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Welcome to Swedish engineering lmao, it full on despawns light fixtures if its supposed to be dark

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Though TBF, it runs great on low end hardware, just got a low ceiling in terms of performance

crisp badge
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it's just very jarring to go from 142fps to 70fps in an instant with this game sometimes

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Unity moment

opaque forge
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Frfr, though if im gonna be honest above 60 and it doesn’t really matter

wooden nebula
# opaque forge Welcome to Swedish engineering lmao, it full on despawns light fixtures if its s...

There is an in-game lights budget. Tiles are supposed to be made with this budget in mind. If there are too many active, your flashlight may not work and the game will shut off other lights present to stay within the budget. The intended effect when below the budget can be observed in R1D1/R5D1: walk to the first alarm room backwards towards the spawn elevator. The lights should gradually fade out instead of rapidly turned off

opaque forge
wooden nebula
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The Scout tendrils issue is something I am aware of... and I think it's related to a currently unpatched issue with the player camera's frustum data. It still happens even with GalaxyBugFix installed, and the most recent discussion on it is that patching it at runtime would likely be very costly on performance due to running every frame

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you aren't in a door crossing (transition to another room) section which can also exhibit the same symptoms if the game decorations aren't allocated properly. This can also be observed in R5D1 open divider to the starting alarm room if you turn around at certain angles, the wall itself and nearby props will vanish and you will see the void beyond, even with GalaxyBugFix. This has to be fixed in Unity