#Game not starting on Ubuntu

1 messages · Page 1 of 1 (latest)

midnight owl
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Asking for a friend here. They've recently switched to Ubuntu linux but whenever they launch the game it closes shortly after.
We've tried several combination of launch options/proton versions from protondb but nothing has helped so far.

deep storm
midnight owl
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Yeah that hasn't worked either.
Currently using Proton Experimental with no launch options.

deep storm
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could you find logs? (or ask the friend to hop in here and get the logs)

midnight owl
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Will do

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What folder would the logs be in?

deep storm
midnight owl
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This is the only log we could find

Initialize engine version: 2019.4.21f1 (b76dac84db26)
[Subsystems] Discovering subsystems at path Z:/home/darksidebob/snap/steam/common/.local/share/Steam/steamapps/common/GTFO/GTFO_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99)
    Vendor:
    VRAM:     4064 MB
    Driver:   32.0.21025.1024
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.714000 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkInitializer:Initialize()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkInitializer:Initialize()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

WwiseUnity: Sound engine initialized.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkInitializer:Initialize()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
deep storm
# midnight owl This is the only log we could find ``` Initialize engine version: 2019.4.21f1 (b...

"Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found"

try verifying the game install

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@sudden lantern you cant find anything else in here?

midnight owl
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So we verified the game files and tried to launch again but got the same issue with an identical log

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So far its a GTFO specific issue, multiple other games have managed to launch including other unity games.

midnight owl
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We tried something a little experimental.
My friend has changed to PopOS since we thought maybe a fresh install of the os would give us some headway. Unfortunately its still the exact same problem.

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The game ran just fine on Win11 on their machine, so its strange that we're getting this issue while others seem to be able to run the game on linux fine.

deep storm
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gtfo on linux has been a bit funky

sudden lantern
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So dw

quaint parcel
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hey @midnight owl, I've got a friend who had a similar situation earlier and we told him to go through the proton versions. it was proton version 9 that worked for him. Idk if it would be a definitive fix for you, but it's worth a shot if you haven't tried.

I've also (i think) stumbled upon the locallow directory in linux. I'm using CachyOS, so i'm not entirely sure if it's the same for you. If you do find it there though, have a look at #bug-reporting and see what you can find/send.

midnight owl
quaint parcel
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nice

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i still wonder if that path is valid

midnight owl
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yeah that path is very similar to the one we found the logs in

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i don't remember the exacty directory but it was identical after your ./steamapps

quaint parcel
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that's interesting that that's the only log that you found there, because i saw a bunch of txt files in that path on my machine. but i haven't had any issue on linux other than switching to other proton builds when they became a problem, and i've never had a problem playing on windows.