#Can’t play normal
1 messages · Page 1 of 1 (latest)
This sounds like huge desync. If you can send a video of it happening it would make it easier to understand the issue
https://youtu.be/W6nVL5yFppM -my team test1
https://youtu.be/SXdYTngv0ds -my team test2
https://youtu.be/DDPqo8hQm2g -solo test
video
By the way, the game has partially fixed itself [enemies started scanning for other players for me], but the HP bar and scanning animations for me are still broken, and for some reason, broken limbs on enemies don't show up for me either idk why
I've played for 160 hours already and this problem started only this morning [I didn't update or reinstall anything]
Are you running any mods or 3rd party software
Hmmm, I downloaded the basic mod, changed my mind about installing other mod, and completely deleted them.
Wdym?
i think they meant bepinex?
Yes
did you record any unmodded clips (even no bepinex)?
Well, yes, those three videos above.
I deleted the mod and didn't even launch the game with it because I changed my mind about using mods.
SSD
NVME?
no its fine
so that rules out storage
i think it might just be desync, if you guys do wanna run mods id suggest "modlist" by localia cuz it shows you your ping
are you guys like far away from each other geographically?
or are any of you using VPNs?
We live close enough that we don't have any problems with this.
And no I don’t use vpn
anyone else (specifically host)?
No, only I have a problem and when I am the host, neither I nor they have it.
Yeah
@gusty timber you ever seen smth like this?
What platform are you on?
This might be one of the esoteric linux bugs
@lethal inlet
PC-Laptop
Linux or windows?
Windows
I'm having the same issue
Yesterday everything was fine
Now: limbs dont seem to break, I rarely get orange hitmarks (I think only with melee), enemies do not play croaking animations, and scouts are just damn weird.
Same
HP does not reset, once I go down to 20% it only does either 0% or 20% even if I heal, Ammo counter is accurate on the other hand
Also alarms makes enemy moving animations appear slightly jittery
If I host (at least on MY end) everything is functioning like normal.
Horray, new bug
A moment while I pull the old check thing
#bug-reporting has directions for DxDiag, we might actually want it this time to know why things are the way they are rn
Steam is once again down btw at the time of this message
could be a steam issue, especially when 2 ppl have the same.. weird that if they host, noone has issue.. could be a network thing, some isp only limits incoming or outgoing udp but not both
Steam down for all
world of constant ddos, anything possible
yes
ive been having the same exact issue with me and my brother, i think its just steam
if its within the hour then yea
yes it is steam
it was last night up til 2 am
what timezone?
showed my hp at 100% even though on his end it said i had 30% flashlights were glitched the enemies were desynced freezing loading screens etc
EU?
yeah it sucks we just got the game and were trying to learn it and got frustrated when it kept messing with us lol
Ping if someone fix game
mightve been steam being down that caused the issue
I have the same issue just today. Still waiting on solution for the fix.
@modest galleon @lethal inlet steam servers were getting ddossed yesterday so it might’ve been why and it’s prolly still recovering (https://discord.com/channels/408196129470152705/1425153784346054788)
Ok
I try use sync mod
If it help I write about it here
Do the others experience the same thing when you’re host?
Might be worth to switch then
Yeah
So it’s me can’t play normal OR all another can’t play normal but I can play
I do it
Now I just wait when they clear room and then go in
For the record I'm still having the same issue
Different host
HP doesn't update also means I cant heal myself or others
I'm having identical issues (HP not updating, limbs don't break, sleepers don't make ambient sounds) for the last 2 days when not hosting. Feels like desync but hits are registered and ammo count is correct.
seems like its persisting even after the ddos
Exact same issue here. When I host everything is fine with me but the client users experience the weirdness, When others host I have the effects and they don't. Started happening yesterday, not sure what time, but it keeps happening today
Playing while dealing with all that is near impossible, and straight up not fun, I hope they find a solution soonish 'cause my friends and I only have the last 4 levels left to 100% the game and it really sucks to have to stop because of a bug like this :/
they being modders/steam i assume?
Anyone that can solve it at this point lmao
Ideally Steam tho, we'd like to 100% fully vanilla and then get into modding, even for QoL or bugfixing mods
yall are missing out on some quality bug fixes ngl
Since I've found out that this problem doesn't exist for Russian players, at least not those who use Zapret to bypass blocking, I think trying it out, might help.
But now I go sleep 
From the limited research I did into zapret it might work since some of the datapackets might get eaten/delayed because of DPI
But people outside of russia have been experiencing same issue
And as much as Italy is turning for the worse I haven’t heard of them using DPI
From US to AUS my friends and I have been playing for 5 years and this just began for us this last week. Same geographic locations and ISP's, the Health %'s one is a nightmare.
Do you have the exact date it started happening? Just spent a lot of time looking a PCAPs to figure out that any UDP traffic begin routed through the Steam Stun Servers appears to be causing the problem.
To clarify - I and my gf in the same house (AUS) are fine, whether I'm hosting or her. I'm on linux, she's on windows. Alien (USA) is on linux.
Whether we mod, or go vanilla, the problem is still there no matter who of the 3 of us hosts and the people on the other continent have the problem.
When we run a VPN to USA and connect, the problem goes away.
First noticed it 2-3 days ago. Only getting/noticing the health problem so far
I'm expecting it's a Steam change for routing P2P networks that's causing the problem. Could've been related to the outage on the 7th. Hard to confirm.
Given that the VPN solved the problem immediately, yeah I'd say its steam routing issues.
But the ping of the VPN over the pacific
or whatever causes the running man to happen so much
that's probably just latency
Hello yes I am also experiencing this weird shit. Same thing as others described - health bar desync, flashlight desync (clients would aggro enemies unknowingly b/c they thought their flashlight was off but on my screen (the host) it was on)..
This all started after Steam got DDOS attacked or whatever the fuck happened on Sunday
For the record I played 3 days ago in the afternoon and it was fine
2 days ago is when I started noticing it
It is bizarre that people OUTSIDE of my continent, from what I'm reading here, also get it
I understand the only way to fix this now is to turn on a VPN?
Can confirm today still lags (didnt try a VPN)
@dusk abyss Sorry for the ping, any thing you can see perhaps on Steam's end? I dont think this is exclusive to GTFO since it's far from being the only P2P game.
I'll maybe do a more detailed writeup tonight.
Detailed Answer
GTFO uses the STUN protocol to connect users together. Steam hosts a STUN server to essential do a NAT punch to allow UDP traffic between the users. If the STUN protocol fails to connect via p2p, it falls back on routing the UDP traffic through the host server. Looks like any traffic currently being routed through the STUN server is what causes the problem.
Summary
If one of your teammates fail to connect to you the intended method, Steam routes the traffic through their systems to allow the connection to go through. However, all traffic currently being routed through the Steam servers appears to be causing the problems.
Why a VPN Works
If you are failing the p2p connection it could be because you have a Firewall setup to block incoming traffic from random IPs. A VPN punches a hole in your networking allowing a NAT hole between you and the other players to connect p2p, routing around the Steam servers.
What is this for exactly?
Desync?
Or why VPNs make it so that p2p games like GTFO can't function?
Doesn’t packets still get sent thru steams servers making it so that steams servers ip is the one that’s being ”attached”?
the most chatgpt looking answer
not if the NAT punch through between you and the other players are succesful.
okay, gamer, I actually wrote it...
this was the problem that we ran into with the 100% HP desync and how we fixed it.
(Now that I think about it
i haven't asked for logs ingame for this issue have I)
(...Why didn't I do that?)
One of our gamers had an insane firewall setup to block all the p2p traffic between us. so his connection was being routed through the steam servers.
after he popped on a VPN or disabled his firewall we were able to fix the bug.
The most perplexing thing to me is the MitM part tbh referencing a Firewall blocking random IPs on my end
So a VPN can both make it so that your desync worse and fix this bug
Unless you mean the whole scaffolding side of Steam's p2p is currently fucked up
Most likely what's going on
yeah this
Which makes sense as an explanation but doesn't explain why not everyone has the same issue
(DDOS attack locations perhaps?
The problem is that there's people in the same Region that don't have that and some do
but the way around it is to use a VPN or check your firewall if you are blocking their connections.
It probably randomizes, so those specific areas that are trying to connect to Steam would be having issues that given day)
I doubt suddenly so many people are having the same issue out of the blue, but it could be that we ALL have the same av+firewall
I'd still guess that it's way more on Steam's end than any user's
But trying to turn firewall off for a game won't hurt I guess
yeah I am saying it's Steam problems. but I'm trying to say it's fixable on your end.
Yea cuz i use Stockholm servers which some Russians also do and a Russian had problems with it, maybe he was using Kazakhstan servers or wherever that one is?
(Is that safe esepcially with the whole unity security thing)
I would never recommend to turn of firewall lol
I dont know but I doubt 1 game is gonna fuck you up, just to see if this works
Also wait for a fix and then talk about it is my opinion
Ok, I'll note that as a possible fix for now
Yes, to be honest my only concern is if people are having issues in other p2p steam games
I dont play much stuff so I dont think I've a reliable way of checking tbh
I meant about the unity thing… that ones worse
I probably wouldn't do anything currently. If you've used Wireshark before and can verify the p2p status with other gamers, I'd say go for it.
I probably could go check another steam game, but my hunch is it's the same thing where the p2p fails, and steam routes it's traffic through their servers.
Yeah I guess it makes sense
please do
I suck at asking other games for info
Could think about it like Steam is acting as a VPN when the p2p fails.
So, can anyone recommend a VPN that fixes this? And is it possible to create a launch condition in Steam that will fix this?
Sad but when I try connect with my vpn game don’t load me in squad
So are there certain ports that need to be forwarded in the router, or specific things to open/allow in Windows firewall that would be specific to GTFO and not compromise security? Or do you have to use a VPN for some reason? The fact that some users don’t experience this might seem to suggest there’s some confirmation that should work?
Sent you a DM. Trying to figure out a couple workarounds till Steam fixes the problem.
I mean if you didn't have this problem before the steam p2p ports shouldn't be the issue causing this problem atm
Last time a DDOS happened we told everyone to check for those ports and it turns out they were somehow being bugged
I doubt it is the same this time, very different symptoms
it's definitely not ports. can basically rule that out. || unless you've been having this problem for a while, and you have weird UDP rules on your networking setup ||
have one question I'm curious about, to anyone currently experiencing the bug. are you playing with random people? or are they on your steam friends list?
steam friends in my case, same ones I've played with from the start without issue until recently
Also of note, I'm not using ethernet since I don't have a router where I am currently. I'm using mobile data shared as a Wi-Fi spot, which I have used for a while to play GTFO, again without issue until recently. I have also tried sharing mobile data via USB cable, which hasn't solved the problem either
Were you the host and it was happening to another friend? or was it happening only to you?
When I try to host, both my friends exprience the bug, when either of them hosts, only I get the problem, so it seems clear to me that the issue seem to be location based, since they live in rhesqme city while I am away
Can you check something for me. What's your current setting for this on steam?
Its on the Default option
sent a DM
Did you find anything?
haven't got it working for anyone else yet, but have been working down a list of ideas.
I would be expecting the GTFO devs to look into this at this point. There would be outrage online everywhere if this steam issue was affecting more than just GTFO.
GTFO has had plenty of issues in the past with desync and weird behaviour, only they would know how they've "patched" it under the hood to fix those problems, and my money is on the fact that this recent change has caused some tweak they made to go haywire. I know there's been health sync issues in the past.
When I host a game, whether it's a DLC or mod, other players cannot click on any objects, or they snap to the center of the table and cannot be moved. This only happens when I host. I also cannot see any other players "hands" moving - they're stuck at random locations on the table/environment. I've uninstalled both TTS and Steam, verified files ...
Need to find more examples, but other p2p games have been having problems as well.
Yes there would be more games than just GTFO that would be affected, but just because errors are popping up at around the same time on other games doesn't mean its related.
1000's of games on this planet, there will always be similar looking "strange" issues.
Sure. Can't say whatever happened on the Steam side is the same problem.
No of course not. So the only thing we can do for now is:
- Use a VPN
- Wait for steam to fully recover
- If the issue persists, kindly ask devs to look into a bug for their finished game
I'll ask again: can anyone recommend a VPN that fixed your GTFO and allows you to access other players? (Unfortunately, mine doesn't.)
windscribe has worked for me in the past with gtfo
Heya. I was testing this with NWB3y, so just chiming in with a recap of the issue and my observations for anyone that looks at this. Long story short, using a VPN will likely be a quick band-aid fix but it's masking the underlying issue.
Based on what I've seen, the person using the VPN should be:
- The host, if all of the clients' health values are desynced
- The client, if only the client's health value is desynced
Regardless if it's Steam's fault or GTFO's, the issue shows up when traffic is routed through the Steam Datagram Relay (SDR) servers. This happens when the initial P2P connection method fails and it falls back to the SDR method. Like NWB3y said, the client and host attempt to directly connect to each other using the STUN protocol to perform NAT hole-punching. If this fails for any reason (typically firewall/router settings on the affected person's home network or their ISP), the game then uses the Steam SDR system to attempt to circumvent the issue. Something with either the SDR system or how the game handles SDR communications (which was working before Monday) is now causing this desync.
The alternate solution outside of an update from Steam or the GTFO devs would be for the affected person to check their home network setup to make sure that the initial P2P connection method works. The most likely culprits would be the router having UPnP disabled, or firewalls not allowing said traffic through.
So basically, this is up to Steam to fix right? Think we’ll see a resolution anytime soon? Has Steam addressed this?
It's hard to say at the moment if this is exactly Steam's fault or GTFO's, especially when I don't have packet captures of before the issue started.
I'm definitely speculating here now, but I think Steam might have updated their SDR system this last week. Something seems to have changed with the communication in that system that GTFO is not handling well
I’d say it’s steams fault as people who have never had these issues before are suddenly having issues
For my part, the issues seemed to manifest after Steam went down a couple days ago. And I’ve been playing fairly consistently; I hadn’t noticed anything before then.
I wonder if 10C is aware and has looked at this to any extent
10C is most likely aware, if they’re looking into it 🤷♂️, they have another issue that’s worse rn though so it’s put on pause
What’s the best way to make Steam aware of this issue?
Prolly support ticket¿
Also, I see people calling the health desync “immortality bug”, but in my experience players who can’t see their health decrease can still very much die because their health IS decreasing; they’re just not aware of it
Can it be such that players can actually be invincible? I haven’t encountered that yet but I definitely have encountered the desync issues with health and flashlight
There’s been reports of people being able to kill stuff but not wake scouts and also not take any dmg (as in they can stand in a wave and not get downed)
Interesting how varied this bug can manifest, assuming it’s all being caused by the same thing
I think it’s touch packets being eaten somewhere, would explain them not being able to wake scouts and not taking dmg maybe?
Yeppers
It’s been driving my friends and I crazy lol. Thought my fiber got ran over again (it hasn’t been trenched yet)
Imagine having fiber 😔
We should all email Gabe about this lol
I think having one person send emails would be nice cuz his inbox wouldn’t be flooded
I don’t know about usually bc he probably gets thousands of emails every day lol but he does indeed respond at least sometimes
His inbox is already flooded
Iirc he’s said that he reads them all
True
We would be like 0.000000001% of his emails lol
Today, for some reason, 2 different hosts so far and I dont have the same issue
same here, problem seems to be fixed for me and it sure as hell wasn't by my hand lmao
@elfin void @junior elbow @stable dock @lethal inlet could yall also check?
Played with Luke last night. We got routed through the steam SDR but didn't have any problems.
@lunar spindle I meant this bug which I shouldn't have anymore
i uninstalled it and reinstalled it, seemed to fix
Haven’t had the issue the past couple days. Maybe whatever was fucked has been unfucked
Seems steam servers are good again
We haven’t touched anything on our end, so must have been some weird networking issue with ISPs and Steam
Anyone else having weird issues lately?
We just played r2d2 and security doors were closing after being opened and other weird things, and it seemed to be happening across different hosts
Usually I would expect those kinds of issues with extreme lag but I was the host when I saw this happening
Desynch issues
Next time ask in #gtfo-related-questions or create a new thread unrelated to this ones issue
Didn't realize it was unrelated; I was unsure
Nah, this Case is Just fucked
