#Bots lose abilities in r2d1 SPECIFICALLY

1 messages · Page 1 of 1 (latest)

open fulcrum
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in r2d1 for the first alarm every time without fail the bots refuse to go into the scan nor revive me. They will just stand there facing the enemies and fight, like they prioritize killing then even trying to do anything else. In any other mission I’ve had no issues with it.

mental dirge
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Also you kinda want them (outside of team scans) to kill stuff

open fulcrum
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Requires all 4

mental dirge
open fulcrum
mental dirge
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Nononono

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If this happens in future press esc and put their slot to nothing or players only

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And after scan add them back

sour cedar
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full team scan only means "everyone currently in the play session", does not actually require 4 people unless there are up to 4 real humans or 1-3 bots

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Also R2D1 specifically very prone to bots not wanting to stand in bioscans... as well as stuck enemies due to the excavation equipment unfortunately having navmesh for enemies to spawn and then not know how to get to players

open fulcrum
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So it’s very hard to pathfind in r2d1 that explains why it’s only happening there

mental dirge
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Well it can happen elsewhere

sour cedar
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yeah enemy/bot pathfinding in R2D1 is very wonk unfort and it's not the only level but it is probably the most known one

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StuckEnemyFix and BetterBots in part were both developed because of R2D1 lol

mental dirge
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Don’t use better bots tho

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Considered cheating

sour cedar
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the bots shouldn't be not standing in them too often, if you dont wanna use it follow this process:
-Kick the bot for the the duration of the team scan and have it join back afterwards, and see if they stand in other bioscans
-If they do great, no problem
-If they refuse to this is usually only fixed by relaunching the game entirely for the host so you will need to to this for every team scan

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Enemies tend to have more problems than bots do in R2D1 but they certainly both do

open fulcrum
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Here’s the thing if pathfinding is broken then why won’t they revive even when their standing in range

sour cedar
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Bots usually overprioritize reviving people and if they aren't then yes they got borked

mental dirge
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(Insert gtfo is a game without bugs copy pasta)

sour cedar
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oh also GlueFix was also developed again in part due to R2D1

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it's a spitter bug festival

open fulcrum
sour cedar
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That's good. You will notice it if the combat music keeps going when you seemingly killed all enemies, it's because some enemy spawned way in the back on top of equipment or something or failed to acquire a target

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(every level is suceptible to this due to navmesh gen quirks)

open fulcrum
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They are a bit slow but that’s probably because of how long the tunnel is between spawn and the scan

sour cedar
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yeah that's not a sign of being stuck, the stuck is like if you already did all bioscans but you still hear combat music like 30s later and there's no more wave of enemies in your face

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It has happened to me in pubs numerous times

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and as im sure you can imagine, it's quite annoying where they get stuck on the other side of the tunnel between spawn and alarm is because there's infectious fog there

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just something to be aware of is all as you play

open fulcrum
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Yeah is impossible to see

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One run the first room spawned with 0 fog repellers

sour cedar
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yup had that happen too lol

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specifically with the Scout being down in the batch of fog near alarm door. sucks

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Do you play with friends or just bots

open fulcrum
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Yeah but that’s one of rare opportunities when persision rifle is useful

open fulcrum
sour cedar
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keep this on your notepad if you ever feel like looking around: EnemyAnimationFix and StuckEnemyFix. They'll stop enemies from getting stuck spawning on equipment, ensure they get targets to players, and improve the animation/visual feedback as they get damaged by your team since if you are host it might not be what your friends see and they might see enemies zip around a bit

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and spitter bug is an audio bug which can make your game crash. It's bad when it happens as it mutes all sound before crashing inevitably. GlueFix addresses

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R2D1 is a pretty long level, and the longer you are in a level with a lot of Spitters, more likely it is to happen

sour cedar
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Awesome. I lost a 90 minute attempt once due to it

open fulcrum
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Rip

sour cedar
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Glad to know you haven't experienced it

mental dirge
open fulcrum
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Unrelated question but why does persision rifle scope not show enemies in fog but pdw does despite both being thermal scopes

sour cedar
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PDW used to entirely ignore fog, it got nerfed a bit to be more like precision rifle

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as for why it's that way, shrug

open fulcrum
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I think the devs really hate precision rifle

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That could be it

sour cedar
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the precision rifle also got nerfed a bit too from its original incarnation

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lost magazine size and I think reload was made a bit longer iirc

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I still love the Precision Rifle

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did you figure out yet it's a fully auto weapon

open fulcrum
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Yeah I don’t see the point of having a gun like it that one shots on headshots but a super bad debuffs like the reload and base damage when revolver does the exact same thing but without the dumb debuffs

open fulcrum
sour cedar
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I sometimes do to blast down a Giant but usually I use it like a battle rifle and pop heads with it or 2 body shot

open fulcrum
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I use DMR + precision rifle combo to get good at aiming and it’s a deadly combo if used well

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But very punishing

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But that’s a skill issue not the guns fault

sour cedar
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You might also wanna take a look at StaggerSync then. More handling regarding enemies that get shot but don't die (say you headshotted a Giant or Hybrid) to prevent animation desync

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you will find a lot of funny animation quirks

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enemies sometimes doing a cha cha slide after awhile in a level instead of running

sour cedar
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if you encounter any jank, with a small list of exceptions, we have bugfix plugins for them. Otherwise, most issues like these bots losing abilities can usually be fixed by leaving and rejoining if you are client or kicking the bot as needed and having them rejoin

open fulcrum
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I picture this is what the giants doing that would look like

sour cedar
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unironically yes lol

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it's more common for Strikers to do it but Giants can do it too

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Oh and one more thing on this note: this game leaks memory over time which can lead to bots losing abilities and sentries not working before even more stuff happens

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At a general pace, game should be restarted every 2-3 hours if not running MemoryLeakFix plugin

mental dirge
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Gtfo is a game without bugs

mental dirge
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Listen here, buddy SleeperBonk . GTFO is the pinnacle of flawless game design🫃 . ZERO bugs🐛 . Not a single one🚫. Every enemy spawn? Perfectly timedgtfomask . Every door🚪 ? Opens like it was handcrafted by Swedish🇸🇪 door artisans. You think you saw a glitch? WRONGgtfo_badge_5 . That was an immersive emergent gameplay featureShooterUok . Enemy floating through the air✝️ ? That’s called aerial intimidation tacticsihavenofacebutiwillstillscream . Got stuck in geometry? Congratulations👏 , you just found a tactical cover positionSantonianWhatElse . This isn’t a game — it’s a work of art🖌️ , polished so smooth it could be used as a mirror🪞 . 10/10 yes , no bugs🚫 🐛 , only features🦐 , stay mad, dont @ meBishopPing .

open fulcrum
sour cedar
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Just ask moth what our run was like after just 20-30 mins or so of rapid redrops

mental dirge
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Also @open fulcrum if you’re ever dropping into a level with uplinks and want to go back to lobby u need to drop all the way, otherwise u brick the level

mental dirge
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Idk I never tested it, only heard from speedrunning friends that speedruning uplink levels used to be bad cuz you couldn’t change seed without dropping all the way in

sour cedar
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Uplink levels break really hard if you return to lobby before fully loading in. Sound will become insanely loud, text scrolls too fast, objectives will do weird stuff and it’s just a really not pleasant experience

open fulcrum
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So it’s playable just not a great experience

sour cedar
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No guarantees the obj will complete itself when you complete it (extract scan just won’t spawn) but otherwise “yes”

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Not something to big worry about, just fully load in before returning to lobby on those is all

soft ridge
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@open fulcrum Sorry if I ping you but I've cleared R2D1 with 3 vanilla bots often, and I can assure you that it's 100% doable

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There's nothing in R2D1 that makes them bork MORE than usual

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The only thing you can try to be careful of is glitched spawns

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Let me explain Both the first and second and 611 or 613 have a chance of spawning an enemy respectively on the dozer of the second room of the first zone or the box close to the bridge of the generator cluster room

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Both those places end up spawning an enemy that cant move

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On one hand this doesn't change much aside from having an enemy costantly up which means you are stamina capped

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On the other hand I can see that fucking up bots behaviour somewhat, so I always check those places

soft ridge
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as a whole its something I get very very rarely aside from extraction scans which aren't team in any map beside one.

mental dirge
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Further more I’ve also done R2D1 with bots twice (and countless more if I didn’t die at the last thing) so it’s doable even for new players

soft ridge
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My point was more about "bots lose abilities in R2D1 Specifically" being, with due respect to Riptide, untrue

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Bots do get fucky but nothing in R2D1 makes them more than usual from my experience

open fulcrum