#So I was solo running R4B3 PE as you do and I found this...

1 messages · Page 1 of 1 (latest)

hushed terrace
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I have no commentary that can enhance this.

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And for the record, yes I did get them all and my reward was this.

mystic elk
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idk

stiff briar
timber dune
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This was definitely altered by a mod or cheating tool. I have never seen this enemy distribution (even in the funny days of OG R4/R5 where rooms could be quite packed)

green river
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@hushed terrace What exactly happened to make this happen?

eternal moat
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you can see several mods in use on the second pic alone, probably one of them is messing with the enemy distribution

mystic elk
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hmmm

scenic kettle
hushed terrace
scenic kettle
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The only Options left are Cheats or some wild nonsense Like Mario 64 bitflip

hushed terrace
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I'm not even saying this is something that needs fixing, cause it's just more funny than anything. They were in an out of the way place too so they didn't affect the objective

timber dune
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Tools like the ominous wemod could definitely spawn that many giants in this room...

proper wave
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Wemod doesnt spawn enemies afaik

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This is modded

static ferry
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wemod doesn't spawn enemies
maybe cconsole but no way to tell from just these screenshots
it could also just be insane enemy RNG

timber dune
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I trust you guys about these... But I have never seen that distribution, ever.

static ferry
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i've seen some pretty messed up enemy spawns before in modded so it definitely is possible but very rare

proper wave
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This is the 100% self inflicted with mods

narrow drum
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could it possibly be a symptom of restarting lobby mid-drop in a level with uplinks? that normally leads to some pretty fucky stuff

hushed terrace
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Oh god the theorising is just gettin insane

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It was just a funny moment

mystic elk
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hmmm

pure scroll
green river
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We are here to literally theorize

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If it was meant to be some funny dumb thing that you saw, post it in media

mystic elk
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^^

scenic kettle
green river
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Actually @pure scroll If you have a minute, how exactly is enemy density decided for this game?
I know the alarm spawn mechanics, but not quite room spawns
Is it just full random?

rain linden
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It picks from a few different enemy spawn distribution pools, based on what is input into the datablocks

timber crow
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you can have a zone with a mom 2 charger and babies spread around 3 rooms