#Scout Headshot hit detection bug.

1 messages · Page 1 of 1 (latest)

ebon field
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Me and a friend have been running R2D1, I have used the sniper several times and had a scout head in my sights fired and then it count as a body, once point blank. It is really an issue especially when there are 6 of them in this once zone.

worldly glen
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If you can try and get a video of it

unreal token
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also if you have sniper, shooting em in the back will work too

deft iris
raven rose
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it cannot be damaged while screaming

gaunt ibex
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once u hear the mhhhh start to build up it will only be able to be damaged after the scream

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so u will need to wait until it calls in the wave and it gets back on its feet

deft iris
raven rose
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which is why i told you

deft iris
raven rose
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:D

deft iris
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Should I delete the video since it doesn't actually pertain to the thread or leave it for other's knowledge

gaunt ibex
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eh still leave it

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the other issue of not being able to shoot it could also be related to a neck shot from the front depending on the angle and the positioning

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it couldn't be range i think cause R2D1 doesn't have enough space to shoot a scout to the point the sniper stops making enough dmg

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and cause they said point blank too

raven rose
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can any tile do that?

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falloff is 60-100m

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40 alpha

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80.12 pres

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scouts have 43 health

gaunt ibex
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damn i didn't even had to answer

raven rose
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FUCK THEY HAVE 42

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I LIED...

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3x head damage