#R8C1 - Scout Bug

1 messages · Page 1 of 1 (latest)

royal geyser
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So, I was playing through R8C1, when 1 of the scouts got aggro'd through a wall (not the problem, I think I may have woken up a different sleeper, which started it). However, this particular scout happened to charge fully before the sonic-pulse, but it just got stuck in an audio-loop of charging at maximum (which also caused every other sound to become drowned out / muted), and also glowed incredibly bright blue (see attached). This meant that every sleeper I encountered during the level was permanently aggro'd, but somehow unable to attack. This also led to the Extraction Scan completing but never extracting us.

Info:

  • I was playing solo, with 3 bots.
    • I was using the Spear, the Double-Tap Rifle, the Short Rifle and the Bio-Tracker.
    • Dauda was using the Bat, the SMG, the Machinegun XII, and the C-Foam Launcher.
    • Hackett was using the Bat, the SMG, the Machinegun XII, and the Shotgun Sentry.
    • Bishop was using the Bat, the SMG, the Machinegun XII, and the HEL Sentry.
  • We had not, at that point, picked up any Consumable or Resource-Packs.
  • The Scout that was activated & bugged was next to a second scout, which also got activated & managed to send out it's pulses, but was still stuck.
  • ||I managed to get through all the alarms, uplink-connections, etc. However, it did not acknowledge that both uplinks were active until I had walked out of Z_245 and gotten close to the exit (standing around Z_242_c).|| (Objective Spoilers)
  • Other scouts through the level who got activated were able to charge up & sent out their pulses, however it did not summon any further enemies.
  • I was able to complete a checkpoint, however, with no way to get my entire team of bots killed, I have been unable to reload from that Checkpoint to see if this would resolve the bug.

I hope, with the information I have provided, you will be able to replicate & resolve this issue. Best of luck, and thank you for taking the time to read through this.

royal geyser
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Update: I managed to maneuver the bots around enough that the game registered the completion of the Extraction Scan, so I did manage to finish the expedition without any further bugs.

last pike
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I assume the reason that they didn't spawn anything is due to the bugged scout having queued it's wave in the spawn logic, but since the bug prevented that wave from spawning, it stopped the scout wave from spawning normally, and thus bugging the entire spawn logic and breaking the game.

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ASide from these two examples, it's clear that this level has too many scout bugs, and I hope you'll manage to steer clear of the bug in the near future.

royal geyser
minor crow
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You can fix this by cfoaming the bugged scout.

royal geyser
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oh, cool!

slow hazel
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@mental peak

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There is a couple threads about the bug if You want to check them out

mental peak
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Wack, my setup is more in the high medium end so ig thats why i never saw this before

white plank
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i tried to make a scoutbugfix mod but i've heard it sometimes fails to stop the infinite scream