So, I was playing through R8C1, when 1 of the scouts got aggro'd through a wall (not the problem, I think I may have woken up a different sleeper, which started it). However, this particular scout happened to charge fully before the sonic-pulse, but it just got stuck in an audio-loop of charging at maximum (which also caused every other sound to become drowned out / muted), and also glowed incredibly bright blue (see attached). This meant that every sleeper I encountered during the level was permanently aggro'd, but somehow unable to attack. This also led to the Extraction Scan completing but never extracting us.
Info:
- I was playing solo, with 3 bots.
- I was using the Spear, the Double-Tap Rifle, the Short Rifle and the Bio-Tracker.
- Dauda was using the Bat, the SMG, the Machinegun XII, and the C-Foam Launcher.
- Hackett was using the Bat, the SMG, the Machinegun XII, and the Shotgun Sentry.
- Bishop was using the Bat, the SMG, the Machinegun XII, and the HEL Sentry.
- We had not, at that point, picked up any Consumable or Resource-Packs.
- The Scout that was activated & bugged was next to a second scout, which also got activated & managed to send out it's pulses, but was still stuck.
- ||I managed to get through all the alarms, uplink-connections, etc. However, it did not acknowledge that both uplinks were active until I had walked out of Z_245 and gotten close to the exit (standing around Z_242_c).|| (Objective Spoilers)
- Other scouts through the level who got activated were able to charge up & sent out their pulses, however it did not summon any further enemies.
- I was able to complete a checkpoint, however, with no way to get my entire team of bots killed, I have been unable to reload from that Checkpoint to see if this would resolve the bug.
I hope, with the information I have provided, you will be able to replicate & resolve this issue. Best of luck, and thank you for taking the time to read through this.