#LIST bug in r1b1
1 messages · Page 1 of 1 (latest)
are u using the LIST E_XX command?
I was using LIST xx (for the zone number)
then when the list of the items in the zone where prompted some of them werent in the same zone
i wouldnt be surprised that the zone numbers appeared in those ids, makin em so they fit in the filter but they werent in the same zone
this can happen to every item, doors lockers and resources
but as IDs have a lot of numbers and letters, happens more with em
But before of it i used it like LIST ZONE_XX
and in that case all the items were correctly listed
yeah cause ZONE_XX only shows items in that specific zone
LIST XX shows items in the zone and with the XX number, as it just searches things associated with that number
and so if something has 72 while doin LIST 72, itll appear, but if u do ZONE_72, only items in that specific zone will appear
as it know it doesnt have to search for items with that number, but instead in the zone
i dont remember the ID having a 4X in there but it might be my memory
But i'll keep in mind using the ZONE_XX next time
if u wanna keep it short u can use E_XX, which usually works better and filters better [u can do ZONE, ONE, NE and E; the last one being the shortest and most natural]
sometimes u can get things wrongly filtered like fog_turbinE_XX but very rarely
Oh ok in that case i'll start using that one
That sound's funny
but it might work out
so E_XX for short
for anything zone related
yeah, LIST E_49 for example, u can also add a U to only list important items like resources and objective items, LIST U E_49, but one of the very few exceptions it has its listing ids so for this mission its not really that good of a command ksmdkm
but for future occasions u can do it
to only show resources and keys if theres any etc etc
ok so E for short and then U for important items
and so i dont trust it when im looking for id's
yeah
Thank you very much for the info!!!!!