Friends and I have been on this for far too long with too many problems disrupting runs:
1: Staggered waves and spawns:
a: We initially assumed it was lag causing the bad spawns due to one of our friends being from the UK and the rest of us from Asia, but when we had an all Asian team we still had this problem, though not to that extent.
b: Second assumption was running between rooms and zones would cause spawns to bug out but this isn't the case either since we held out in a room (not the reactor) and spawns were staggered for 3 or more minutes
c: Third assumption was that we were potentially sitting on spawn zones since some of the rooms we held may be spawnpoints but results here are inconsistent, sometimes the spawns went away in time, sometimes they didn't.
2: Network problems causing enemy spawns and waves to not appear correctly, the rest of the group could be seeing smth different than me, timers don't work correct, etc.
3: Some instances where teammates are not able to use their tools, resources, revives, interacting with doors, etc
This was our first plan:
1: For the first reactor wave we held in the middle of the spawn bridge leading into the reactor, no issues here.
2: For the second, third and fourth reactor wave we held the area in between the spawn bridge and reactor, enemies would have staggered spawns here but results can vary on how bad a wave is staggered/delayed.
Second plan:
1: First reactor wave was the same as the first plan.
2: Second reactor wave is similar to first plan too.
3: We would hold the third wave in the room with the yellow circle.
4: We would fall back to the yellow room and push on to the security scan where we never got any further.
Third plan:
1: First reactor wave remains the same.
2: We would hold the second wave in the room with the blue circle, this caused immensely delayed spawns, up to 3 minutes after the alarm is cleared it still wouldn't go away.