So I don't own any software to take clips of my game so the videos linked are from a friend that was in the game with me. You can see the enemies in the video not moving or attack
But what happened was, was I entered a room that had two enemies in front of me and a scout as well that was walking towards me, I attempted to walk away to not get hit by the scouts tendrils but in the process awoke the two normal enemies. This then caused the scout to be alerted and go off. But it got stuck in the process of screaming. Was making a constant loud sound and was still glowing blue like its about to go off. But it never did. This then caused the rest of the enemies in the rest of the level to stop working. They would get alerted by us but mostly didn't move. They just stood still. We could kill them as well. Sometimes the enemies would also teleport / move a bit but then stop again and do nothing. We were able to still play the entire mission and do the objective although with some issues as the objectives would be slow to realise they were done and stuff.
Some extra info is that there was four of us playing so no bots on our team. One of us is located in US, one in Canada, one in the UK and one in Czech Republic. Don't know if us being all spread out may have caused some issues. Also some other things we noticed was that we would see different things. So my three friends would see a enemy while I couldn't see it there. Also the objective time in the overload section showed for some and not for others. So like a desync issue?
Also as you can see in the log file thing, the scout kept having a error in it.
If you need to ask me any other questions or anything just DM me or ping me in the chat so I can see it quickly.

