This is a bug that makes it possible for scouts to be alerted by having their feelers trigger on a player's past position. It can happen to any scout on any level, as long as there is a door close enough to the scout to set up the bug. While not exclusive to that level, this bug is infamously common on R7E1 - likely because the level's design strongly incentivises the players to play in such a way that the bug is set up.
Steps to reproduce
This bug can be set up with two players (Player 1 and Player 2), and a scout with a closable door leading into its room.
- Have Player 1 move up to the door to the scout's room (but not enter the room).
- Close the door.
- Have Player 1 move three or more rooms away from the scout.
- Open the door.
It is now possible for the scout to be alerted by passing its feelers through Player 1's past position from Step 1.
This video showcases the bug: https://youtu.be/LHGtqTBGG2U
This bug makes it possible to remotely alert scouts with a player's past position. It can happen to any scout on any level, as long as there is a closable door close enough to set up the bug.