#Checkpoints after the release of ALT://Rundown 6.0

1 messages · Page 1 of 1 (latest)

ebon seal
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How are the checkpoints feeling after the latest release? Better, worse, the same?

eager shore
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Everyone gangsta till you have 9-12 persistent hybrids on C2

tepid osprey
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This helps me calm down and enjoy the game better. I am very happy with checkpoints!

gritty hemlock
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I dont use them

short bay
vague umbra
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As far as I know Calle, there has been a couple reports of the Hybrids waves from R6C2 Secondary Layer Err://Alarm spawning too fast after restarting from checkpoint (a bug we had rarely experienced on OG but was already there), and this single instance of a Cell issue on the same expedition but that's it so far. I have not experienced any myself yet. If anything it looks like issues occur less often than before (although some still do)

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I see you replied today on the Cell one

weary rivet
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So far at least, nothing weird has happened. Maybe a bit of lag right after I respawned with one but that's kinda expected right

mint hamlet
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I have still experienced groups where after checkpointing, all enemies that were pre-spawned in the level no longer exist. For the host, they just aren't there, and for everyone else, everything is just permanent sleeping enemies. Unsure if this is related to mods or not, but this was happening before the release of alt 6 too. (Of note, my install is vanilla, just speculation over why it's not 100% of the time)

Enemies that spawn from alarms still work though, though they sometimes were very laggy.

obtuse crag
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I mean my group only used like 1 checkpoint but that was without an alarm without an item etc so we didnt really test it

fathom crypt
zenith aurora
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I haven't seen the original bug where you're stuck holding a cell, but I have seen a "new" bug where the cell is permanently glued to the floor instead, softlocking the game.

That, and R6C2 Secondary hybrid waves multiplying but that has happened to me even without using a checkpoint so it's most likely something else than purely checkpoint related. (Similar to R7D1 Overload snatcher error.)

crystal solstice
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Better.

clear ore
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i missed them

old basin
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Foe whatever reason I got restored with a spare cell

jagged echo
# vague umbra As far as I know Calle, there has been a couple reports of the Hybrids waves fro...

I second that one, I did a couple of tests with error alarms / checkpoints and it looks like that using a checkpoint while an error is active will cause a wave to spawn immediately after respawning which was most noticeable in R6C3, in this specific case, using the checkpoint would spawn an extra wave immediately causing the game to throw 1 regular wave [checkpoint] + 1 giant wave (strikers, shooters, hybrids) [warden protocol] + 1 tank [warden protocol] at the same time.

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Beside that, checkpoints are better than what they used to be

quasi orchid
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hate em', makes it too easy and doesn't punish mistakes

jolly monolith
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Beating a level without utilizing checkpoints doesn't give you the checkpoint used medal on the post game screen, and if you don't like checkpoints you can simply.. not use them

granite mural
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Please add more options of matchmaking for players
Currently there is 7 rundowns in total
when you can only match for one rundown
either you only match in Rundown 1 because that's where all the new players are
or match absolutely no one in other rundowns

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Maybe add options like match for multiple rundowns, match for all level exclude...

granite mural
weary rivet
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its been like this for a while from what i know

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as in like

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forever

granite mural
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its been like this but it should not be tbh
although it encourage communication, it might just lead to new player stop playing early on

weary rivet
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Yeah but this is the checkpoints discussion

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Had an issue earlier where we used the checkpoint and resources could be taken out of lockers that were closed, some resources would be swapped with one in a locker and respawn/turn into something else etc.

worn iris
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I noticed some weird behavior on tank and wave spawns after loading the checkpoint in r6c3 pe attempts. Especially when dying after the 30min timer ran out.

waxen belfry
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will there be dlc ?

inner parrot
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doubt so, gtfo has always been very anti dlc n stuff

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also that's a question for the gtfo channels

waxen belfry
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okay thanks

ripe drift
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They feel the same, to fix pls remove checkpoints from the game. :)

foggy egret
ripe drift
# foggy egret or you could just not press the reset at checkpoint button

Guess someone didnt get the joke. Old checkpoint, new checkpoint, no checkpoint makes no difference to me bc i am confident enough in my skill not to need them, but i would rather have the devs focusing on actual bugs everyone gets to experience without the checkpoints glitching out beginner lobbies by simply removing them and forcing beginners to get better (which they will eventually anyways). It will be hard/frustrating for them to start all over from the start if they F up but at the same time so much sweeter will be the joy once they actually manage to beat the lvl in one go. BTW ppl learn by making mistakes but which mistake will be more memorable/burnt into your memories, the one that sets you back to the beginning or the one for snowflakes. Dont touch the spagett kids!

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PS makes the game more thrilling 2 since more is on the line

foggy egret
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in short, dont press the reset at checkpoint button

ripe drift
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if its not there it cant/wont be pressed yes

foggy egret
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but if it is there it also can be not pressed

ripe drift
ripe drift
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still doesnt change the fact that if the focus of fixing bugs related to checkpoints was shifted to actual bugs by simply removing checkpoints. That said beginners would still experience a hard game (for them at least) but since the time of fixing checkpoint bugs would be spend on fixing game breaking bugs like cfoam going though doors, enemies waking up across the room for no reason, and other bugs there would maybe be no bugs in the game by now which in the end would mean beginners experiencing a bug free hard game instead of a hard game that is bugged out by checkpoint.

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but in the end it does not matter what i say anyways bc 10c seem to have made up their mind about checkpoints being a necessity.

glad gate
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i never managed to use the checkpoint system because on levels where they are presented are easy to complete

weary rivet
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Like cool flex but I don't really think that's what the thread is for

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Back to checkpoints, when we tried doing a scan for one the bots kept standing too far away. Maybe make bots try a bit harder to go to the center of group scans?

weary rivet
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but you dont use them

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how would you know how they feel if you dont use them

inner parrot
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wow a thing is buggy if u dont like it dont use it but it is a thing that now is here and we have to deal with and its not gonna get eliminated cause newies or even medium players do use em sometimes and get clears by em

weary rivet
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not even that buggy anymore

ripe drift
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just bc i dont use them doesnt mean i am not suffering under them

weary rivet
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5 seconds is suffering

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weakest will

ripe drift
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u wanted to know where my feeling for the checkpoints is coming from and i delivered and now u are making fun of me making me feel emotionally and physically disturbed. for you 5 sec might be nothing but for someone who players every lvl not just once 5 sec do add up to be a significant amount of time.

mellow jolt
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Personally i like checkpoints on long maps, 2hr+ because then you don't feel like you wasted your evening on trying to clear 1 single map. I was new on R7, and I Experienced R7B2 to be hard back then even tho it isn't hard for me now. But that checkpoint mid game felt great after a long hazzle with secondary, and it shouldn't be a game that is "destroyed" for newbies, never being able to beat it, yet i think checkpoint bugs (especially on R7D1) should be looked more into, perhaps less checkpoints could serve us all? Less bugs & strong players don't see them as a joke 😅. Interpret it however you like.