#Checkpoints after the release of ALT://Rundown 6.0
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Everyone gangsta till you have 9-12 persistent hybrids on C2
This helps me calm down and enjoy the game better. I am very happy with checkpoints!
I dont use them
I still have a habit of not holding objective items in my hands while getting a checkpoint 
As far as I know Calle, there has been a couple reports of the Hybrids waves from R6C2 Secondary Layer Err://Alarm spawning too fast after restarting from checkpoint (a bug we had rarely experienced on OG but was already there), and this single instance of a Cell issue on the same expedition but that's it so far. I have not experienced any myself yet. If anything it looks like issues occur less often than before (although some still do)
I see you replied today on the Cell one
So far at least, nothing weird has happened. Maybe a bit of lag right after I respawned with one but that's kinda expected right
I have still experienced groups where after checkpointing, all enemies that were pre-spawned in the level no longer exist. For the host, they just aren't there, and for everyone else, everything is just permanent sleeping enemies. Unsure if this is related to mods or not, but this was happening before the release of alt 6 too. (Of note, my install is vanilla, just speculation over why it's not 100% of the time)
Enemies that spawn from alarms still work though, though they sometimes were very laggy.
I mean my group only used like 1 checkpoint but that was without an alarm without an item etc so we didnt really test it
Same. I dont know if its fixed or not, but I think Ill still drop items on checkpoint scans out of habit
I haven't seen the original bug where you're stuck holding a cell, but I have seen a "new" bug where the cell is permanently glued to the floor instead, softlocking the game.
That, and R6C2 Secondary hybrid waves multiplying but that has happened to me even without using a checkpoint so it's most likely something else than purely checkpoint related. (Similar to R7D1 Overload snatcher error.)
Better.
i missed them
Foe whatever reason I got restored with a spare cell
I second that one, I did a couple of tests with error alarms / checkpoints and it looks like that using a checkpoint while an error is active will cause a wave to spawn immediately after respawning which was most noticeable in R6C3, in this specific case, using the checkpoint would spawn an extra wave immediately causing the game to throw 1 regular wave [checkpoint] + 1 giant wave (strikers, shooters, hybrids) [warden protocol] + 1 tank [warden protocol] at the same time.
Beside that, checkpoints are better than what they used to be
hate em', makes it too easy and doesn't punish mistakes
This insinuates that there is no difference between beating a level checkpointless or not
Beating a level without utilizing checkpoints doesn't give you the checkpoint used medal on the post game screen, and if you don't like checkpoints you can simply.. not use them
Please add more options of matchmaking for players
Currently there is 7 rundowns in total
when you can only match for one rundown
either you only match in Rundown 1 because that's where all the new players are
or match absolutely no one in other rundowns
Maybe add options like match for multiple rundowns, match for all level exclude...
the only option
not really good for new players that discord lfg is the only option
its been like this but it should not be tbh
although it encourage communication, it might just lead to new player stop playing early on
Yeah but this is the checkpoints discussion
Had an issue earlier where we used the checkpoint and resources could be taken out of lockers that were closed, some resources would be swapped with one in a locker and respawn/turn into something else etc.
I noticed some weird behavior on tank and wave spawns after loading the checkpoint in r6c3 pe attempts. Especially when dying after the 30min timer ran out.
will there be dlc ?
doubt so, gtfo has always been very anti dlc n stuff
also that's a question for the gtfo channels
okay thanks
They feel the same, to fix pls remove checkpoints from the game. :)
or you could just not press the reset at checkpoint button
Guess someone didnt get the joke. Old checkpoint, new checkpoint, no checkpoint makes no difference to me bc i am confident enough in my skill not to need them, but i would rather have the devs focusing on actual bugs everyone gets to experience without the checkpoints glitching out beginner lobbies by simply removing them and forcing beginners to get better (which they will eventually anyways). It will be hard/frustrating for them to start all over from the start if they F up but at the same time so much sweeter will be the joy once they actually manage to beat the lvl in one go. BTW ppl learn by making mistakes but which mistake will be more memorable/burnt into your memories, the one that sets you back to the beginning or the one for snowflakes. Dont touch the spagett kids!
PS makes the game more thrilling 2 since more is on the line
in short, dont press the reset at checkpoint button
if its not there it cant/wont be pressed yes
but if it is there it also can be not pressed
temptation/salvation for the weak, depends on how u look at it
still doesnt change the fact that if the focus of fixing bugs related to checkpoints was shifted to actual bugs by simply removing checkpoints. That said beginners would still experience a hard game (for them at least) but since the time of fixing checkpoint bugs would be spend on fixing game breaking bugs like cfoam going though doors, enemies waking up across the room for no reason, and other bugs there would maybe be no bugs in the game by now which in the end would mean beginners experiencing a bug free hard game instead of a hard game that is bugged out by checkpoint.
but in the end it does not matter what i say anyways bc 10c seem to have made up their mind about checkpoints being a necessity.
i never managed to use the checkpoint system because on levels where they are presented are easy to complete
This is a thread for giving feedback on how buggy checkpoints might be post alt R6, so I don't see why you're in here to say you don't need it and it should be removed because you think it makes the game too easy.
Like cool flex but I don't really think that's what the thread is for
Back to checkpoints, when we tried doing a scan for one the bots kept standing too far away. Maybe make bots try a bit harder to go to the center of group scans?
wow a thing is buggy if u dont like it dont use it but it is a thing that now is here and we have to deal with and its not gonna get eliminated cause newies or even medium players do use em sometimes and get clears by em
not even that buggy anymore
bc every time i use a door scan that has a CP on it i am forsed to wait 5 sec for the CP scan as well, which feels the same and is a waste of my time bc some lvls for some reason have more than one CP literally making me feel like there is 100s in each
just bc i dont use them doesnt mean i am not suffering under them
u wanted to know where my feeling for the checkpoints is coming from and i delivered and now u are making fun of me making me feel emotionally and physically disturbed. for you 5 sec might be nothing but for someone who players every lvl not just once 5 sec do add up to be a significant amount of time.
Personally i like checkpoints on long maps, 2hr+ because then you don't feel like you wasted your evening on trying to clear 1 single map. I was new on R7, and I Experienced R7B2 to be hard back then even tho it isn't hard for me now. But that checkpoint mid game felt great after a long hazzle with secondary, and it shouldn't be a game that is "destroyed" for newbies, never being able to beat it, yet i think checkpoint bugs (especially on R7D1) should be looked more into, perhaps less checkpoints could serve us all? Less bugs & strong players don't see them as a joke 😅. Interpret it however you like.