#Games completely freezes on scans
1 messages · Page 1 of 1 (latest)
Just to add my input on this problem:
More specifically this happens to Sped when I host with him. In a reactor for example the timer still progresses but he sees none of the enemy wave is there for him but everyone else is still clearly moving, fighting and getting downed so it isn't lag so much as desync. Same with scans just not being visible during alarms.
Nobody else has this issue with me, not even people who are further from my region. Both Sped and I are Australian and are on steam's Melbourne server region. It doesn't seem to be framerate or network issues as all, that is stable on my end (60-90 FPS and 20-25MBps upload).
It's a network issue.
Hard to diagnose the exact cause, but could be caused by VPN or just some niche problem with something on the way between you two.
It's just weird that only he has had the problem in my lobbies, consistently the last couple of days.
Never used to be a problem months ago last time we played together.
So I guess it's some network issue between us for some reason, yeah.
thanks for your input mate
Yeah the desync is completely different to say, playing with americans where the lag is more or less consistent. I can get used to standard lag. This lag results in some weird things happening.
Enemies will stand around doing nothing because they've taken enough damage to die but need their status updated.
The enemies can sometimes violently fly across the map and stretch oddly across geomtery as they ragdoll.
The behaviour is consistent AFTER the first team scan. The subsequent scans will show an accurate and timely white line up until it's supposed to split into a multi scan, it just wont split.
Or if the line is going to stop for a big scan it will stop but won't update to show the big scan.
Teammates remain moving around pretty normally, no lag.
Now I've been playing for years. So I know the difference between American lag, lag from my VPN, Australian with little lag, hosting myself etc. This is as Malpheus mentioned, only between us. I don't get it with any other player.
VPN toggling doesn't make a difference if I'm VPNing through melbourne or not using a VPN at all. However I've yet to try Sydney or New Zealand or the US to see if it's an external problem somewhere in Australia.
I've also tried verifying my game integrity and fulling deleting my local 10 chambers appdata.
Yea this JUST happened twice on A4A2. Second time the first scan didn't cause any issues but when we opened the OverLoad door and the alarm started. 20 Seconds later same bug that happened made everything seem frozen and the map desolated
We all turned off our VPN. Seemed normal until the bug happened again
We're restarting our game
Just happened for the third time...
The only possibility other than a network related issue (but I still think it's a network related issue) is that someone in your lobby is trying to do the "funny" or has "funny" mods installed that mess with the alarm spawns, and the game desynchs every time since not everyone in the lobby has that mod installed.
It's actually an anti-cheat to combat the use of mods 🤯
would be funny if it was
I just had it happen again with a dude form oregon. Me (AU) and another guy (US) both getting massive, massive desync
The other guy confirmed he was modding with the resource placement mod.
I was modding with the exta comms mod.
I was not modding with Malpheus any of the times it happened for us.
I don't even have mods.
Other people were having this happen to them when I spoke about it happening between Sped and I. Also experienced a similar thing in someone else's lobby recently but that one felt more like lag honestly.
I don't think this is an isolated case.
@formal sinew can someone from 10C comment on this please?
If you could specify the question please
Enemies stop moving and scans are broken whenever a scan is running. Anyone else getting this issue? / are the devs aware of this issue?
Sounds like desync?
Just wrote a whole thread on how this differs from desync....
I feel like you probably need to read the upper part of the threads to see why it isn't the same as regular de-sync
It’s national holiday in Sweden, so don’t have the time to read it all right now.
Otherwise try to condense the nuance of what is actually going on in a short post Sped
and calle can read it later
Because I honestly don't know how to explain what is happening in simple terms
But, it’s not bug that I know of/heard about since the worst desync before the partial fix
I’ll read it later
It is definitely some kind of de-sync but it isn't isolated to this scenario. I believe the tech support threads quote a similar incident recently and I have also spoken to others ingame with de-sync behaving in the same way.
I'll try to break it down more here, feel free to read later.
I appreciate it
Alright, breakdown;
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The game is consistently stable for everyone in the lobby with no issues, even during combat and regular play. Only once a scan or alarm event such as reactor begins does the de-sync occur. If it happens once in the lobby it happens pretty consistently during these events every time. Once an event ends the de-sync seems to stop until the next one.
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Enemies either just won't be there or they will be frozen in place and scans won't appear, though you can still stand in them by following players for reference. Your team will still be shooting enemies, taking damage, getting downed, you can even revive downed team members during this while being completely safe from enemies.
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While the scans won't appear the white line to the position often will, just not the circle of the scan itself. Given players are acting as normal it feels like only the ingame enemies and scans are out of sync but everything else is operating fine for some reason.
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This has happened pretty frequently only recently since the alt R4 update, when I have been hosting and Sped is in my lobby he experiences these issues when no one else in the lobby does. Other players I have met in-game have also described something similar they have had with other lobby hosts.
I myself experienced it from Sped's point of view while in a random host lobby running R2D2 where the same things happened to me.
- Doesn't seem to be framerate or connection related on the part of the host as I consistently stay at 60+ FPS and my connection speed is good even for further region players whereas Sped and I are both Australian and share the same steam region.
This is why I don't think this is an isolated case and it is some newer de-sync issue.
- Doesn't seem to be framerate or connection related on the part of the host as I consistently stay at 60+ FPS and my connection speed is good even for further region players whereas Sped and I are both Australian and share the same steam region.
Sped runs the game at 1440P - 144FPS. His connection is an ethernet cable directly into the router. He does not experience this issue with 99% of players in the USA, EU, Russia, SEA and Australia. If he does experience it, it will be consistently bad between him and the host every time.
What happens if you both try to ping steam's server in Australia (103.10.125.146) while experiencing the issue?
I've had what you describe a couple of times (ESPECIALLY on reactor levels) and it has always either been my connection or someone else's being wonky. Remember that it doesn't need to be wonky towards everything, just to be wonky towards the host. There's times when if I ping google's server for my country everything's fine but steam's gets very weird 300+ms hiccups for apparently no reason.
I'll agree that this started happening way more often after Alt R4 but perhaps it's unrelated
It only happened to me once so I don't know what conditions would cause it to occur again.
Otherwise, I can keep CMD running in case.
It's only happening when I connect to Malpheus. He can connect to me fine.
I seem to be hosting plenty of game fine too.
Please see Malpheus' brerakdown below your comment.
Thanks
@left quarry @gentle oriole @elder birch @plush carbon @sacred crest
Tbh this sounds like remnant mod files from someone not using modman and installing mods directly to the game folder(s), then ”removing” them but overtime some files are overwritten / remain and fuck the game up.