#R4D1 Enemies Keep Spawning After High-intensive Test Ended

1 messages · Page 1 of 1 (latest)

rugged solar
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For the 2nd and 3rd code, we've seen hybrids and chargers spawning even 4-5 minutes after the high-intensive test conclusion. We are sure that they are NOT the remaining of the reactor waves or sleeping enemies; they were indeed newly spawned, as shown by our bio-tracker. Some enemies even spawn in the central reactor terminal room. This happens much more likely if there is at least one player with bad internet connection.

bleak sandal
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Where are you holding

shut pilot
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also had this, it was the 2nd? test I believe, they just kept coming for like two minutes into the code hunt

bleak sandal
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I think it has to do with where you are in comparison to where waves spawns

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There is a set amount of sleepers that spawn so if you aren’t killing the population quick enough you will get over stacking

torn perch
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@main flame looks like we weren't the only ones with this issue

jaunty jewel
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there is something fucked up in R4. You can get a tank on E1 and he sometimes won't come to you if you are 2 rooms away from him. He'll come after like 2 minutes or if you get to adjacent zone. Same thing happened to me with normal waves on A3, B3, C2, C3, D1 and E1. I was literally looking at shooter 2 rooms away and he was standing in the middle of the room. Then I get closer to him and suddenly he shoots me, strafes, moves.
For D1 it is more of a problem because of a tight timing. On my solo D1 runs i mostly kill the last waves opponent 3 minutes after high intensity test ends. That means I'm opening blood door at 3:30 instead of 6:30 which makes things kinda harder.
How does it happen on ALT://R4 only is beyond my understanding

river bison
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Yeah, it's an overarching issue that you can see in multiple places, D1 does feel especially bad for it. Might be something to do with enemies getting stuck/their pathing being broken but I'm not sure, you encounter it a lot when doing R1A1 solo

bleak sandal
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Where are you guys standing?

bleak sandal
jaunty jewel
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how does aggroed enemy standing in the middle of a room doing nothing make sense?

bleak sandal
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I mean that isn’t the only reason the waves aren’t working

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If the entire wave is Aggro not doing anything that is another issue but 1-5 sleepers doing nothing doesn’t matter unless your hunting them

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I also was refuring to waves not being fully cleared at timer on your solo runs

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Not the ducking afk sleepers

jaunty jewel
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believe me, it has huge impact

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5 enemies stuck means there is less spots in spawn cap

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less spots in spawn cap means less enemies are coming at you and more are queued

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resulting in you killing them even slower and them stacking even more

bleak sandal
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Is that really what was happening in your solos

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You are 100% certain

jaunty jewel
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positive

bleak sandal
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Okay sounds good feels slightly unlikely that many stacked up but maybe it isn’t a random event

jaunty jewel
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nothing like a stack of 8 chargers coming at you the second you pull blood doors kekw

bleak sandal
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But I think the quad players just are standing in a weird spot for d1 tbh

river bison
bleak sandal
river bison
bleak sandal
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Yeah that shit is fucking waves

river bison
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had a feeling but there's still plenty of time to clean up the waves and fetch code/resources

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just needs people to know what's going on really, most the time they don't so it's funny

bleak sandal
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Yeah makes waves easier but they take longer

river bison
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after playing the mission more, I can confirm that enemies have spawned during the code search timer/verification stage instead of the reactor test sequence

bleak sandal
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I honest might just copy paste the wave timers here

river bison
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if you want to, go ahead, I always appreciate more knowledge. What had happened in my run was during the verification stage people pushed onto bridge (after being in zone 66), and enemies spawned 2 rooms away in 66 D, breaking down the door

jaunty jewel
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you sure they spawned there at that time and were not standing in the middle of the room doing nothing and then randomly started to behave normally?

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last wave at code 2/4 spawns at 0.8 time of high intensity test