For the 2nd and 3rd code, we've seen hybrids and chargers spawning even 4-5 minutes after the high-intensive test conclusion. We are sure that they are NOT the remaining of the reactor waves or sleeping enemies; they were indeed newly spawned, as shown by our bio-tracker. Some enemies even spawn in the central reactor terminal room. This happens much more likely if there is at least one player with bad internet connection.
#R4D1 Enemies Keep Spawning After High-intensive Test Ended
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Where are you holding
also had this, it was the 2nd? test I believe, they just kept coming for like two minutes into the code hunt
I think it has to do with where you are in comparison to where waves spawns
There is a set amount of sleepers that spawn so if you aren’t killing the population quick enough you will get over stacking
@main flame looks like we weren't the only ones with this issue
there is something fucked up in R4. You can get a tank on E1 and he sometimes won't come to you if you are 2 rooms away from him. He'll come after like 2 minutes or if you get to adjacent zone. Same thing happened to me with normal waves on A3, B3, C2, C3, D1 and E1. I was literally looking at shooter 2 rooms away and he was standing in the middle of the room. Then I get closer to him and suddenly he shoots me, strafes, moves.
For D1 it is more of a problem because of a tight timing. On my solo D1 runs i mostly kill the last waves opponent 3 minutes after high intensity test ends. That means I'm opening blood door at 3:30 instead of 6:30 which makes things kinda harder.
How does it happen on ALT://R4 only is beyond my understanding
Yeah, it's an overarching issue that you can see in multiple places, D1 does feel especially bad for it. Might be something to do with enemies getting stuck/their pathing being broken but I'm not sure, you encounter it a lot when doing R1A1 solo
Where are you guys standing?
For your solo runs this makes sense. The reactor waves are quite large and if you aren’t killing then very fast you can easily stack waves.
how does aggroed enemy standing in the middle of a room doing nothing make sense?
I mean that isn’t the only reason the waves aren’t working
If the entire wave is Aggro not doing anything that is another issue but 1-5 sleepers doing nothing doesn’t matter unless your hunting them
I also was refuring to waves not being fully cleared at timer on your solo runs
Not the ducking afk sleepers
believe me, it has huge impact
5 enemies stuck means there is less spots in spawn cap
less spots in spawn cap means less enemies are coming at you and more are queued
resulting in you killing them even slower and them stacking even more
positive
Okay sounds good feels slightly unlikely that many stacked up but maybe it isn’t a random event
nothing like a stack of 8 chargers coming at you the second you pull blood doors 
But I think the quad players just are standing in a weird spot for d1 tbh
for r4d1? Zone 66 C normally, for the r1a1 runs it's just wherever the sector door is
Is that at on bridge at the back?
Yeah that shit is fucking waves
had a feeling but there's still plenty of time to clean up the waves and fetch code/resources
just needs people to know what's going on really, most the time they don't so it's funny
Yeah makes waves easier but they take longer
after playing the mission more, I can confirm that enemies have spawned during the code search timer/verification stage instead of the reactor test sequence
I honest might just copy paste the wave timers here
if you want to, go ahead, I always appreciate more knowledge. What had happened in my run was during the verification stage people pushed onto bridge (after being in zone 66), and enemies spawned 2 rooms away in 66 D, breaking down the door