#gtfo-spoiler-chat

1 messages Β· Page 200 of 1

pliant shard
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He has been converted

frail elbow
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I body shot a female shooter with 5 and she didn't die tho ReversedConfusedUlf

forest hound
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5 Burst cannon shots?

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Also all shooters are female from what I seen

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All strikers male

frail elbow
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Female giant rather

rich estuary
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Big shooter

forest hound
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Well female takes 8 shots

rich estuary
#

Hit it's back, takes less

forest hound
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Back takes 4

rich estuary
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Usually one charge and it goes down

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Waste of ammo tho since you can just bully big shooters

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The day they add a melee attack to big shooters is the day I cry

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Though I guess that would just be a hybrid?

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They're kinda easy to hammer though

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Them long stun animations

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What makes hybrids difficult is you typically deal with a hoard while multiple hybrids fire a barrage at you

atomic escarp
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No
@atomic escarp
Yes

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BC trash

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throw it in the garbage

rich estuary
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BC is Doo Doo against waves

atomic escarp
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I am not a man who lies Warden

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BC is a big pile

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of hot

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steaming

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shit

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The existence of it makes me sad

forest hound
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Can confirm warden is a monster with BC

atomic escarp
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Can i see gameplay of him using it?

forest hound
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Well just imagine giants falling like flies

atomic escarp
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Well, i can do that with a choke shotty

forest hound
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Nah faster

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A lot faster

atomic escarp
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Guess im a monster with a choke shotty then

forest hound
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In half a second

atomic escarp
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It takes half a second or more to charge the BC

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So not in Half a second

forest hound
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Well yes but I wasn't including that but including that then still just a little over half a second

atomic escarp
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BC has 20 bullets in mag right?

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thats 4 bursts

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5 bullets per burst

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Choke shotty has 4 shells in

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i can kill a Giant with one go

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And without charging up for almost a second

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so

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Whats stopping me from dropping giants faster?

forest hound
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Yup and it over 3 times as much damage in that one burst as a single Choke mod

atomic escarp
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Doubt

forest hound
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Nope it's true

atomic escarp
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If it takes 5 bullets to kill a giant with the BC

forest hound
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It can take 2

atomic escarp
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Yet 1 shell with a Choke

forest hound
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Choke takes 2

atomic escarp
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No?

forest hound
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Yes

atomic escarp
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I kill 1 shell

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shoot it in face half bonk aswell if it doesn't die

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It depends if you get all the pellets in

wispy stone
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Can it or no

forest hound
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3 with face 2 with back of head

atomic escarp
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"It depends if you get all the pellets in" @wispy stone

wispy stone
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What about the bc it’s burst right

atomic escarp
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Clues in the name?

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Burst Cannon

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It says it

forest hound
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2 with back of head and 4 with head

atomic escarp
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right there

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right in the title

forest hound
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You can cancel with c

atomic escarp
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BURST

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Cannon

forest hound
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Pressing c changes to melee weapon which cancels the burst very hard to use but it is possible to get a kill per shot

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Just not for me I am not good enough

atomic escarp
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We say we are not good enough

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yet we have the skill to solo sync 3 sleepers on our own

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4 if you are lucky

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without alerting

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a room

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It just depends on the order on which you kill when you kill a stack

forest hound
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Are we talking about timing or reaction here the bc is hard to use choke is easy. Hammer you don't have a choice but to get better with

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The potential of BC is ridiculous

atomic escarp
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Ok lets say

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In a class 4 alarm or somthing with a mass horde comin

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is it usefull then?

forest hound
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Yes

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Just needs practice

atomic escarp
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I'd like to see you do that

forest hound
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I can't which is the point have you not looked at what the burst cannon can do?

atomic escarp
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Because from what you told me

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the only viable situation it has is taking down giants

forest hound
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I did not say that.

atomic escarp
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Bruh its the only thing you've said its good for so far

forest hound
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That was someone else

atomic escarp
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No

forest hound
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Quote it then please

atomic escarp
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It can take 2
@forest hound

forest hound
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That is not relevant

atomic escarp
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2 shots to kill a giant

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yes it is

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Stoopid ass

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motherfucker

forest hound
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Not relevant to

the only viable situation it has is taking down giants
@atomic escarp

atomic escarp
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it was the topic of killing giants

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YES IT IS

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IT WAS IN THE CONVO ABOUT TAKING DOWN GIANTS

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STOOPID

forest hound
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You said I said that

atomic escarp
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READ THE CONTEXT

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READ

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CONTEXT

forest hound
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I did not say that however

atomic escarp
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READ CONTEXT

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Legit read around it

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the topic was

forest hound
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But you are using misinformation to try and make an argument

atomic escarp
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TAKING DOWN GIANTS

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Bruh

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What

forest hound
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Yes

atomic escarp
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No

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Legit read

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READ IT

forest hound
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The conversation is about that but however I did not say that was it's only use

atomic escarp
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The topic was killing Giants yes?

forest hound
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At least viable use

atomic escarp
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Well you have not listed anything else that it is viable for

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that a shotgun cannot do

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Choke mod specifically

forest hound
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Do you want me to list anything or will you go mad because I changed the subject again

devout river
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It can kill crowds

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But you have to be good

atomic escarp
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But you don't have to be good to clear a crowd with a choke shotty

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next

devout river
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Choke shotty is not good for clearing crowds

atomic escarp
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Use it sparingly and it is

forest hound
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I tried using it for that just a bit ago it's not ammo efficient

atomic escarp
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Kite them into a group

devout river
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Yes but choke shotty has low spread

atomic escarp
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Make sure you're hopping so you don't get hit

devout river
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Its hard to hit more than one person with it in one shot

forest hound
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By that point hammer tho and save ammo can't do that to a giant however

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Choke works great on giants no one is denying that

atomic escarp
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If you hammer an alerted striker giant

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nah

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das stoopid

forest hound
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But bc is quicker if used right

atomic escarp
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Choke works great on giants no one is denying that
@forest hound Yeah ik

blazing thicket
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bc can kill 3-4 enemies in a horde if you are doing an alarm

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in one burst

devout river
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Which is pretty decent for a gun not meant to be used on small guys

forest hound
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How are you supposed to kill multiple enemies with choke though if only pellets are hitting them. You'd need to hit the back of the head on multiple enemies

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Unless softened already

atomic escarp
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Kite them and run through? dodge tongues and shoot?

blazing thicket
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well if we are doing that already why dont we just use hammers

atomic escarp
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its not that hard to get behind a small group of sleepers

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Choke shotty 1 shots normal sleepers so why would i need to get behind them anyways

blazing thicket
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im thinking like we are trying to stand our ground against a group or something cause if we are talking about kiting and stuff we can just use hammers instead of bc or choke

forest hound
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I don't get your dislike of the bc tho are you trying to say that choke shotty can do better than the BC because it can't. The potential is ridiculous with bc if in the right hands. Practice is all that is needed.

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Choke is a good gun. Just nothing compares to bc in the right hands

devout river
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I mean its true

forest hound
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I personally prefer revolver

devout river
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For most people BC is meh

atomic escarp
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^

devout river
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But if you are really good with it, it can be a monster

forest hound
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I can't stand using bc but I have seen it's potential

atomic escarp
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I use Sniper bruh

forest hound
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OH

atomic escarp
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Or Combat shotty

devout river
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Combat Shotty is garbage now

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Sniper idk

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Have not used it

forest hound
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Well that may explain something πŸ˜‰

atomic escarp
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Pistol, Sniper/CS, Mine deployer

forest hound
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Pistol is great

blazing thicket
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id say revolver is better than bc when in early missions with practically no scouts or giants

atomic escarp
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I use the sniper because im not confident with bonking Scouts

devout river
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I am sad that CS is rundown specific because I used it all the time in R1-R3

forest hound
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Revolver is amazing

devout river
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But it is bad in this rundown

atomic escarp
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Legit

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nothing has changed on it tho

devout river
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Yes they changed it

forest hound
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Actually you are wrong

atomic escarp
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Except a pellet spread change Bruh

forest hound
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And range

devout river
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It has less range and more spread

forest hound
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Makes a huge difference

devout river
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You have to be like right in the sleepers face to hit and kill them

forest hound
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I tried it before patch it was my main gun

atomic escarp
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I still fuck sleepers up just as much as i used to

forest hound
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For holding back groups or killing it worked great

atomic escarp
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So, maybe in your words @forest hound

forest hound
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The range hits the hardest however

atomic escarp
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Just practice more lol

devout river
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It was pretty op in R3

forest hound
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What are we referring to here?

devout river
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But now it is just bad

atomic escarp
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You said the BC in the right hands with tons of Practice was a monster

forest hound
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Yup

atomic escarp
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Well the CS in the right hands with alot of practice is also a monster

forest hound
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No

atomic escarp
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So maybe ya just need to practice with it more πŸ˜‰

forest hound
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No it's not

atomic escarp
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Yup

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It is

forest hound
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The nerf hit hard

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Have you tried it

atomic escarp
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Yes sir, and i still solo shit with it lol

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And i love it still

forest hound
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It was amazing before but it's not a monster however. The only weapon that is a monster is the bc in my mind. Just due to it's ridiculous stats

blazing thicket
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id say revolver is a monster if you land all headshots

forest hound
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Combat does what the revolver can do tho

atomic escarp
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id say revolver is a monster if you land all headshots
@blazing thicket yep

forest hound
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Except only up close and without a 100% guarantee after nerf thenboom

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Which really sucks

atomic escarp
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I mean if you can't deal with sleepers close up then thats your own fault

forest hound
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I can though I do it with hammer

atomic escarp
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Even so if the range decrease was so bad, then you could just realise that shotguns aren't really a long range weapon

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and they are a CQC weapon

forest hound
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I mean in reality shot guns actually work at decent enough range irl

atomic escarp
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How far are you talking

forest hound
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10-50m irl

atomic escarp
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obviously 10m

forest hound
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10 meters is really close to shoot a gun irl

atomic escarp
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Well obv

blazing thicket
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point is that this is a video game tho and people who play video games associate shotguns with being very up close

atomic escarp
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Im not saying like point blank close

forest hound
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Yup but not all games follow that logic

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Feels great to use shotguns in RDR 2

atomic escarp
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Fuck its

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3:30am

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i should prolly sleep

forest hound
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Go to sleep dude

blazing thicket
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gn

atomic escarp
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Great chat dude @forest hound

forest hound
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Night

atomic escarp
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Can't wait to do it again sometime HeartBlob

forest hound
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Lol

atomic escarp
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Maybe while im gone you can finally get gud πŸ˜‰

forest hound
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I don't typically argue with people but sure whatever

atomic escarp
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It wasn't an argument?

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Twas a debate

forest hound
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You were calling me stuff smh

atomic escarp
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Eh, thats just me

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I call everyone stoopid

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I really should curb it

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But no hard feelings? HeartBlob

forest hound
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motherfucker

atomic escarp
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That too

forest hound
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Maybe not my problem anyway you gotta sleep

atomic escarp
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Yes

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i agree

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gn

mellow creek
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i think i might know how plant cleared d2 pp in 40 mins

pulsar shuttle
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its called rush everything

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:>

mellow creek
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nope

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hahahha

pliant shard
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how'd he do it?

pseudo pumice
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ik how sherlock

mellow creek
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make use of the invis to lock alarm door spawns

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hahahaha

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the other 3 guys can deal w the father

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1 designated guy to kite

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run back for team scan

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run out to kite

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repeat for every door

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u can literally face rush every room after hitting spawn cap

rich estuary
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What is the spawn limit anyways, has it changed since R1?

forest hound
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Can I finally get to know the number

obtuse surge
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should be 25?

forest hound
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Gotta be more than that

devout river
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A lot

forest hound
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Welp

light totem
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Hm

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I think it’s more

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At one point it was 29. R2 maybe?

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Ikr

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Had a d2 carry. Finished extract when the host WiFi died

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Reset us at the very beginning with the bulkhead doors open but everything else closed back up

subtle vault
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Finished the C1 extreme host had to restart his internet.

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when he left it sent us back to the lobby

mellow creek
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@atomic escarp yea they stop spawning as sleepers once invis hits cap

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i just tried it

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not used to kiting in circles so we died haha

light totem
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F

mellow creek
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so strag is just 1 guy kite 3 guys push

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into the room

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just shoot everything

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doesnt matter

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or hammer

light totem
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Always has been the strat.....

mellow creek
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hahaha i meant

light totem
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Iirc E1 was really where it became main stream

mellow creek
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yea

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so overload>extreme>overload cargo> main quest

light totem
#

Yeah. Actually

mellow creek
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my first clear was overload>Extreme mainquest>overload

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had to deal w fog on my first clear

light totem
#

Yeah it makes it pretty easy to cap shadows tbh

mellow creek
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the one now....... hahahahah

light totem
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Just cause they are slower than regular strikers

mellow creek
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yea

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r2 sleepers

light totem
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Slower technically

atomic escarp
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Shadows are slower???

light totem
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But cause of collision it bugs

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And ye

mellow creek
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theres no blood door

light totem
#

Like three quarters of the speed ish from testing

mellow creek
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in main quest line

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all cluster alamr

fluid pelican
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Bug good try, close but no cigar

light totem
#

Hu

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Ok so you are telling me Mach 4 sleepers are a feature with collision. Uh hu

fickle coyote
#

How do you find the terminal log that gives lore to the game?

light totem
#

Type logs into the terminal

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But only some have them

mellow creek
#

okay

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we cleared l0l

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4 kite spot 1 per each alarm door

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hahahaha

pliant shard
#

gib kite spots PES_GunR

atomic escarp
#

Gib mine strat placements @light totem

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i need efficiency

light totem
#

Nien

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Also busy rn with expensive purchases Vergil_Sigh

forest hound
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Neko busy buying pizza stealing devices instead of buying pizza

pliant shard
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gib mine placement strat PES_GunR

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do it or devs don't give you F tier

atomic escarp
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Best BC usage

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||Throw it in the fucking bin||

pliant shard
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we can see L0x has not tried the BC out yet

forest hound
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Oh here we go again

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But this time I sleep

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Also best BC usage
||Use it on Anti BC players the bullets will be going in trash anyway||

atomic escarp
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@pliant shard

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I have actually

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And it's complete doo doo

pliant shard
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You have not ascended to see the light of the Burst Cannon

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Even neko the hater of the BC said its decent

atomic escarp
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Like i said last night

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I use the Sniper, Choke mod or combat shotty

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or the Machine gun if im feeling memey

forest hound
#

Like I said that explains a lot

atomic escarp
#

Like i said no u

forest hound
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Got me there man

atomic escarp
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Exactly

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whatchu gonna do

pliant shard
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I'll agree BC has a lot of negatives but for those D tiers its S tier gun

atomic escarp
#

nuttin

forest hound
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Exactly gonna do nuttin

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😎

atomic escarp
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Tonight im doing C2 Overload so you know imma hit chu wit that fuck you and use the sniper

forest hound
#

GL

atomic escarp
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Thank

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I don't need luck tho

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😎

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I have the power of god and anime on my side

light totem
#

Except neither

glass sundial
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I hear people are starting to utilize "shadow cap" deepthought

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R2 strats leaking into the mainstream at last

light totem
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Oof

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Ikr

pliant shard
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kiting 33 shadows PepeHands

mortal granite
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i have a better one

rich estuary
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Does the birther get stunned by tungsten rounds?

broken charm
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i have never seen brither get stunned by anything

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hammer,burst cannon,sniper,mines,shotgun,... blah blah

mortal granite
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the thing is

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we want to kill it

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and she only run away from you

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so stunning are not really an option

rich estuary
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What about the tank?

broken charm
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you can try to shoot at the sacks behind to stun him for about 2 seconds

rich estuary
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They both have that womb/weak spot system. Not sure if it counts as damaging them directly or if each one has a health cap

broken charm
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must eliminate at least one sack

rich estuary
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I figured since tungsten would be hitting something it would cause the stun effect

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Hitting the body of the tank or birther doesn't deal any damage

atomic escarp
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I swear I’ve seen a birther get stunned when all 4 of us just fucking blasted it into oblivion

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B1 extreme we just rushed, found it and just went ham with the bullets and it looked like it feel down like twice

native quarry
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the tank, just to make sure, is the thingy at the end of D2?

mortal granite
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ye

native quarry
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it wasn't that bad tbh

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my squad got it first try and when we saw mother for the first time in R3 we couldn't get it even after 2 tries

mortal granite
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i think mother can't stun

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since we did put a clip of sniper on the tumour

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and she didn't even flinch

atomic escarp
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Im seriously not to sure ey I swear on my life I've seen it fall down and try to get back up once

dreamy bramble
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its spawning animation forces it to stay still

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and it kinda goes up and down during it

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maybe you confused that with a stagger?

hexed vapor
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Might be possible to stagger w/ the high stagger multi weapons.

devout river
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Lol it would be hilarious if the tank would just fall over and roll around the ground struggling to get up

light totem
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Mother can stagger. Tho I think it’s super resistant

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Tank does on tumor destruction as well

void ravine
#

Is D2 supposed to be super empty?

light totem
void ravine
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Legit zones 91 and 92 had NOTHING.

light totem
#

Mhm

void ravine
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Honestly it creeped me out

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Got super paranoid about shadows

mortal granite
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stat

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R3 Stats

light totem
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Too high

devout river
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I am surprised A3 had the second lowest survival percentage

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Well kinda surprised

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I guess that one was really hard for beginners

nocturne flax
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1 million people drop down on r3a1

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thats an impressive number

hexed vapor
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@devout river Not really that surprising, that level was the noob killer for the rundown.

light totem
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^

hexed vapor
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So many people got stuck on it, despite it being incredibly easy.

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It was 90% of stuck-related posts.

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Same thing happened B1 of R2.

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B1 seems to be the noob killer for R4, though.

atomic herald
#

as a noob i can confirm this

queen nymph
#

A3 is super hard when the beginners do not what a chokepoint is and how to control the use of resources. The reactor missions only appears in D Tier in previous rundowns and they're both extremely hard. So I can see why that becomes a problematic level for beginners in R3. ||I think it is smart that they put a reactor mission in B level as a optional path this time.||

hexed vapor
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Earliest reactor before R3 was actually C tier.

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But still a lower tier, absolutely.

devout river
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Ye reactors should stay as lower tier

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Although I do agree that having ||a reactor as the extreme objective in B1|| was a good idea

hushed moon
#

yeah, Prof and I tried to do B1 extreme but we failed last night

desert shell
#

@ashen token

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nice to meet you guys doe

dire aspen
#

reading tips on b1 if you run out of resources before last door loot 55 fully and bring spare cell from 51 to 55 to open 57 for extra resources (branches off of 55). Where is this room? Is it off the big room where you need a fog turbine to clear?

devout river
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I am guessing 57 is the disinfect zone?

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Idk where it is tho

forest hound
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I mean check terminal first it may not be worth it. In my experience if you ran out of resources early you are kinda screwed. The disinfection zone is through the door to the right of the room after the alarm door room in the fog

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Basically instead of taking a left after all gens go right

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Unfortunatly. You would be shocked at the amount of enemies in that zone

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It's terrifying

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The door you need a key to enter in my experience is and always will be a complete death trap

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I still need to explore all of b1 and I played it for like 20 hours

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Just failing time and time again those zones especially seemed so bad.

dire aspen
#

'disinfection zone' is that one of the higher difficulty objectives?

devout river
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No

forest hound
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You need an extra cell to access it tho

dire aspen
#

you can tell if a door like 55 needs a power cell to open because there will be text on the door itself? and it will say on the door powered by generator_32 or something like that as text?

forest hound
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Yeah it will say it needs powering I believe by a particular generator

hushed moon
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pretty much you just need to ignore the generators on that level that arent for the objective

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i think there are actually more cells throughout B1 but its better to just use the ones you get

devout river
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There is 4 cells on B1

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1 extra one

hushed moon
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^

forest hound
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You can't put the cells in the wrong gens unless desync happens

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There is 2 dedicated gens in the level one for optional and one for main. Technically there is 2 for main but it kinda changes location but it's always in the same room

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Well actually there is the disinfect room gen too

dire aspen
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Well if I get another run where we are low on resources and have barely any ammo left for the last blood door + alarm ill have to risk it and explore 55

forest hound
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If you find the right gen then don't search any rooms for others. Do the entire mission stealth except alarms if you want to win. In the main run you get like 1 or 2 medipacks 2 charges each and 1 ammopack usually 2 charge per run.

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That is all you get no idea about the disinfect zone just know it's a death sentence but good luck

dire aspen
#

we also alerted the scout which didn't help, I had a revolver and thought I shot it in the back of the head? But it didn't go down

forest hound
#

Take your time with the scout. You have 5 steps in the level really. Go through dark spitter room quiet. Stealth kill all enemies in the fog alarm room. Survive alarm , Kill scout(s) then survive final alarm.

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Don't search for extra resources

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At least for before the disinfect room

dire aspen
#

but doesn't revolver 1 shot scout to the back of the head?

forest hound
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It does but scout is large. You may have hit the neck

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Better chance to charge up hammer and smack it if a tentacle touches you. You apparently get like 1.5 seconds if a tentacle touches you. Hit the head only though and make it full charge

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Better than an unclear shot at least

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And I am gonna be honest sometimes rng just hates you

dire aspen
#

Oh I didn't know you could potentially outrun the tentacle once alerted to the head to melee

forest hound
#

Nah the scout just takes a bit to react

#

To give you a small chance. At that point just try to kill it best you can.

#

I have not once pulled it off. Just know that if there is multiple scouts in the room kill them as quick as possible if one gets triggered to save yourself an almost guaranteed wipe

#

Also cool tip crouching/ standing from either a crouched or standing position makes sound which can test if you are in an enemies non pulsing range

hushed moon
#

Shining your light on the scout will make it extend its feelers btw, and if you are fast enough you can crouch underneath them when youre close enough to it

#

and with revolver the one shot only happens if youre close enough to

#

it does have falloff

#

and also you can fire multiple shots in a short span of time to kill it

#

you can probably get 2-3 shots off before it screams

dreamy bramble
#

scouts go invincible pretty much as soon as they take damage

#

so that revolver strat won't work

hushed moon
#

it actually does surprisingly

dreamy bramble
#

that's news to me

hushed moon
#

Same way that burst cannon can kill a scout

#

yeah

#

was to me too

dreamy bramble
#

ik that burst cannon can cause it fires fast enough

#

but revolver multishots is something i'll have to test

hushed moon
#

only thing is you gotta be right on top of it because the fan the hammer spread with the revolver is so shit

devout river
#

Ye you can shoot it multiple times quickly

dreamy bramble
#

may as well hammer then lol

hushed moon
#

yeah

light totem
#

Actually scouts can stagger, therefore increasing the time before screaming. So ye it can work out to a fair distance

#

Good luck hitting tho

frail elbow
#

We had a guy shove a scout while the other bopped it, feelsgoodman

#

Got to see the mine cheese with the big guy last night too LULW

eternal acorn
#

Someone placed a mine under the tank?

forest hound
#

So it does work!

#

The shoving of scouts is a thing!

dire notch
#

Yes. Also the Revolver CAN one shot a scout if you hit it in the occipit

forest hound
#

And only if close enough

dire notch
#

^

safe kestrel
#

Hey guys i'm in duo with a friend on b1 and we need to put cell into generators but there's one of them that is blocked (its a mission one), what should we do?

devout river
#

What do you mean blocked?

#

Like blocked by an enemy?

forest hound
#

Erm there is many blocked gens are you sure it's the right one?

safe kestrel
#

yeah we just checked its the right one

#

its blocked by a piece of metal

devout river
#

Well the game just hates you

#

You might be able to like walk around it and put it in

mossy yoke
#

that shouldn't be possible

forest hound
#

Well how far in the run are you?

devout river
forest hound
#

Unless you had desync it shouldn't happen

safe kestrel
#

nvm i think its the wrong one we're just dumb xd

#

but thanks for the help^^

forest hound
#

Thought so

light totem
coarse heart
#

Do we have name for the new enemy

#

in C1

feral token
#

theres a lot of names for it

#

Tank, Frank Sr, Hydra

#

some more daring names like Daddy and big chungus

light totem
#

Frank Sr.

feral token
#

and then some people just call it the big big charger

#

and by some people i mean no one

pseudo pumice
#

the official name is {{Tank}} but it could change

left lynxBOT
#
GTFO Wiki

The Tank is a special enemy that is first debuted in Rundown 4 and acts as a boss for certain expeditions. The Tank is one the most durable enemies in the game. The Tank's health is higher than the Big Shooter and the Hybrid.

light totem
#

Uncle Joe

pseudo pumice
#

ew we need to fix that image

feral token
#

didnt you get some good ones?

coarse heart
#

mk thank you

pseudo pumice
#

yuh

obtuse surge
#

big daddy

atomic escarp
#

@light totem

#

Hello once again

light totem
#

O.o

atomic escarp
#

See i posted a vid in Media about the amazing ness of the sniper

light totem
atomic escarp
#

Should watch it tbh

#

Hey no

#

You love talking to me

feral token
#

the only think neko loves is pain

atomic escarp
#

OH

light totem
#

soy is right on this one

#

there is a reason I was nicknamed the sadist, and still have it in my steam

atomic escarp
pseudo pumice
#

hot

light totem
#

no, this

atomic escarp
#

Maul better

light totem
#

pfft

#

its just a broken sledge

#

and sledge sucks

atomic escarp
#

MAUL

#

BEST

#

MEELE

light totem
#

you wish

atomic escarp
#

Don't needa wish for somthing thats already reality

#

πŸ˜‰

light totem
#

pffffftfttttttt

atomic escarp
#

Gavel is just a sledge with some grooves in it

#

Change my mind

light totem
atomic escarp
#

Sike

#

you can't

#

Maul best meele

ocean tundra
#

Any tips for a duo on b2 extreme, or should we just go for b1 extreme?

quiet hound
#

Are we not telling everyone about the golden hammer

mossy yoke
#

You get that by befriending 777 scouts

void ravine
#

Is D2 even feasible without side objectives and their loot? .-."

light totem
#

yes

#

you absolutely do not need the extra loot rooms

void ravine
#

Huh.

light totem
#

you question is a huh?

subtle dagger
#

sometimes it's nice if your squad is bad at managing their resources

light totem
#

joe

subtle dagger
#

but you don't need them at all

#

oi shut

void ravine
#

Alright then. I booted in earlier for solo scouting and it really didn't give me much to work with.

light totem
subtle dagger
#

hm

void ravine
#

Sure, first and second alarm are fine, but after that it just gets hectic.

atomic escarp
#

if you do efficiency, it's easier if you keep the pace up instead of doing side zones

light totem
#

well yeah

atomic escarp
#

On one hand you need the fog turbine and you'll finish the level engulfed in fog
On the other, you won't need the turbine and just need a few fog repellers

light totem
#

but he said without side objectives

#

ie main only

void ravine
#

Yeah. From what I've seen there isn't much compensation after an alarm.

#

Maybe 2 use everything.

light totem
#

smh

subtle dagger
#

you don't really need much compensation for a single scan?

light totem
#

you dont need much at all for the level

#

res wise

void ravine
#

Oh, so am I approaching it wrong then?

light totem
#

idk, we waste a lot of ammo on purpose and still end up with too much

void ravine
#

Ah.

light totem
#

however

subtle dagger
#

most people who play d tiers don't have too big of problems with single scans

void ravine
#

In that case it's probably the fact that I was alone.

light totem
#

we are very ammo to kill efficient

subtle dagger
#

so after the first cluster, there doesn't need to be too much loot imo?

light totem
#

so.... its whatever

#

youll be fine on res

void ravine
#

Alright then.

subtle dagger
#

it should be easier as squad tho

void ravine
#

Absolutely.

subtle dagger
#

i'd recommend trying it on squads haha solo d tiers is kinda toxic D:

void ravine
#

First drop, I did first alarm without firing a bullet and still died to second with empty guns

light totem
#

wtf

subtle dagger
#

you didn't fire a bullet and died bc of empty guns?

light totem
void ravine
#

I'm guessing that just means I'm bad though.

subtle dagger
#

???

void ravine
#

First alarm, for bulkhead

#

Mines did literally everything

#

And second alarm still took all of my ammo

light totem
#

hmm

subtle dagger
#

oh

#

hm idk i just don't really shoot so i haven't had much of a problem for ammo haha

void ravine
#

You right

#

Just gotta hammer the waves

subtle dagger
#

yessir we bonk

void ravine
#

Bonking like it's R2D2 all over again

subtle dagger
#

well, bonking like it's any other level in the game DogeKek

void ravine
#

Yeah you right

#

Just don't use guns and the scouts don't usually scream lol

subtle dagger
#

yessir

light totem
#

hm

#

just riotgun stagger lock them

#

ez

subtle dagger
#

and then you be neko and just go "oh we have guns?"

void ravine
#

lol

I've seen up until the class IV cluster so far. I'm guessing it gets worse beyond that?

light totem
#

guns?

void ravine
#

What are guns?

subtle dagger
#

yessir it gets worse

light totem
#

heh

void ravine
#

If it follows the trend I'm guessing it ends in class VII

light totem
#

i wish

subtle dagger
#

would be cool

light totem
#

i wish it ended on a XX

void ravine
#

Ah yes

#

The fabled class 20

light totem
#

yes yes

subtle dagger
#

one day

void ravine
#

I'm placing my bets on that being the end of "The Great Journey To The Center Of The Earth"

light totem
#

would be nice

#

its a XX surge with all chargers πŸ‘€

void ravine
#

Oh my

subtle dagger
#

would be cool, but hopefully harder when it comes

void ravine
#

And include a stacked error alarm too cuz why not

light totem
#

ez

#

just E1

void ravine
#

Yeah

#

Basically it's E1

light totem
#

not that error was hard

#

besides bugs

void ravine
#

Just had a lot of ground to cover iirc

subtle dagger
#

593 doodoo

#

also bugs

light totem
#

hm

#

speedbug

void ravine
#

Also has anyone managed to make sense of the zone organization?

light totem
#

in R2

#

of E1?

#

or D2

subtle dagger
#

zone organization?

void ravine
#

91 next to 345 next to 702 or smth

light totem
#

oh

#

its all random like that on purpose

void ravine
#

I guess.

#

And it feels like I've seen zone 12 in multiple rundowns

#

Though I guess we can chalk that up to different areas of the Complex.

light totem
#

mhm

dire notch
#

also, let be honest, all the rooms in the complex are modular. (they can be stuck onto each other) as good a headcanon as any for why its organize like that

light totem
dire notch
#

@light totem plays Tarkov?

light totem
#

That I do

dire notch
#

I wish you luck

light totem
#

Eh. I live in gun chat over there. And I play every once in a while

pseudo pumice
desert shell
#

lmao B2's fog is thicc

atomic escarp
#

Eh

#

Not that hard to get through lol

desert shell
#

I know

#

cause I got Unity to carry my team

#

his back hurts, a lot

humble sapphire
#

The start of c2 is kicking our asses

#

The tier 4 alarm

#

Any tips?

#

Middle door? It's just the wide open drilling area at the very start

subtle dagger
#

cfoam?

#

oh nvm i thought you were talking abt z10 scan

atomic escarp
#

Either kite them a lot or set up sentries and 1 person defend the stairs

#

Near the ladder

humble sapphire
#

Hmm

#

Just so many and the scan is like right where they spawn

atomic escarp
#

2 auto sentries and one person should be able to hold them back

#

The only problem with this is when the scans go down the ladder near where they spawn

humble sapphire
#

yeah thats whats fucking us

#

Only like 1-2 are alive after that

#

Should I mine the fuck out of it

atomic escarp
#

They'll just respawn

#

If that happens I'd just circle kite them while doing the scans

humble sapphire
#

We bad tho hahaha

#

But Ill try

atomic escarp
#

Just run and jump in circles

#

Is what I do

#

I could be wrong and I'm not very good at kiting

#

@ neko

#

Gibe kite strats

subtle dagger
#

@light totem

#

oi

light totem
#

No

#

Fuk off

subtle dagger
#

gimme kite

light totem
#

I can’t circle kite cause of specific bugs

#

I have to resort to long kites

subtle dagger
#

circle kiting kinda doodoo

rich estuary
#

open the blood door first, they will spawn from there and buy you more time to do scans

#

there's a door inside the where the blood door is that you can cfoam and put mines on if you want, since they'll spawn there

#

(once the blood door is open the two room spawn distance overrides them from spawning in the starting area)

desert shell
#

lmao you can jump down the hole in C1

queen nymph
#

Yeah, they haven't fixed that

#

But it doesn't really affect anything. Just pretend that is for entertainment

obtuse surge
#

you can also use it as a cheese spot

crisp vapor
#

How do you avoid the "unexplored areas" spawns during error alarms

#

Do you just split the team 2-2, two of them standing outside to force the spawn their way?

fluid pelican
#

You don’t, you rush through to kill the scouts as fast as possible to prevent alerting

crisp vapor
#

Ok. So there is no clear-proof way of preventing them of spawning inside

hexed vapor
#

You can only prevent forward spawns if there is at most one room out from the room you're in.

#

2 out, and forward spawns are always possible.

mortal granite
#

just snipe the dude

quiet hound
#

You can jump back in the hopes that spawning wave will rush you and not scream. It has been reliable for me but I don’t know about everyone else

west crow
#

did they fix the memory leak?

dire aspen
#

What missions of rundown 4 does the new data center map tile set start showing up?

west crow
#

The first one

#

What region are you in amir

dire aspen
#

We just got down to C tier last night

devout river
#

Ye A1 is a datacenter

#

C1 is a datacenter

#

D2 might be, i forgot

west crow
#

a1 is the only complete datacenter

#

a lot the other data centers are mixed with lab

dire aspen
#

The promo shot for the data center map though shows like a gold room with small light bulbs all over the wall like mothers room in Alien

#

ah ok

hexed vapor
#

A1 is full datacenter.
C1 has datacenter in all zones but some bulkhead key spawns and the nframe zone.
D2 has datacenter zones on the overload and extreme paths.

atomic escarp
#

Hello

#

i am here

#

I am cool GTFO gamer

south parrot
#

I can confirm that @atomic escarp is a cool GTFO Gamer.

forest hound
#

Ymir is being blackmailed

obtuse surge
hollow monolith
#

Anyone have any insightful info with their experience in regards to the fixed crouch state? I know the patch dropped only a few hours ago, but my initial impression is that it makes it harder to dodge sleepers tongues with the slide. 😦

west crow
#

I've had a similar difficult experience

forest hound
#

I never actually use slide for dodging probably should tho I just jump like crazy usually

devout river
#

Ye I just jump

forest hound
#

I finally was able to avoid attacks while jumping in a small circle around 5 strikers

#

My teamates just watched while I did the scans solo

#

They found it very entertaining

#

Didn't help until I was screaming help me with this. They said it's pretty much done already then I hit the ground

#

The most fun

atomic herald
#

Can you ping the hard drives in A1?

#

What's their ID?

devout river
#

They are called an HDD

atomic herald
#

oh thanks

undone jungle
#

You'd have to do something like List HDD

desert shell
#

Autopistol is nice, but headshots should be landed

light totem
#

why even try to kill with it

#

its not meant to

rich estuary
#

auto pistol is superb support weapon

sacred slate
#

auto pistol best pistol

rich estuary
#

I love it, keeps people from getting hit. Just sucks that sometimes they don't get stunned when you shoot at them

light totem
#

hm

#

or just mass stagger the entire wave

sacred slate
#

^

rich estuary
#

I like cycling between enemies or aiming for whatever is closest, praying that my teammates have a brain to shoot them

atomic escarp
#

You think people have brains?

rich estuary
#

It happens with a lot of groups where they'll let one through and I'll have to stop and hammer it

#

otherwise they just stand there getting hit by the same enemy for a while

sacred slate
#

just

rich estuary
#

it's frustrating

sacred slate
#

get better teammates

rich estuary
#

yeah

light totem
#

oof

rich estuary
#

but variety is the spice of life

desert shell
#

Machine gun's muzzle flash cover 1/2 of my screen and I can't see shet lmao

light totem
#

bruh

#

its not even bad

desert shell
#

i know

sacred slate
#

and too much variety can lead to you getting very, very sick

atomic escarp
#

I still love the machine flashbang

sacred slate
#

just like spices

desert shell
#

what if burst cannon is automatic?

rich estuary
#

it'd be broken

light totem
#

ha, i havent played seriously with anyone but my squad in like..... since like R2

atomic escarp
#

Also either I'm not aiming quick enough or the expeditions just don't favor the DMR

#

I'm having a hard time popping heads

light totem
#

so all of them

desert shell
#

I read the wiki

#

R1 MG is basically an auto dmr?

rich estuary
#

a lot of the maps are pretty dark/foggy/cramped making the DMR not so useful

light totem
#

BC but auto would by far be the most OP gun

rich estuary
#

I'd love to main the DMR if it one shot strikers tho

light totem
#

it basically already is

#

and no

desert shell
#

Burst Auto cannon

light totem
#

one shot DMR would be too op

rich estuary
#

not really

light totem
#

doubt

rich estuary
#

there's more strikers than shooters

light totem
#

you could kill scouts and kill 12 strikers with a single mag

rich estuary
#

and the rate of hitting heads would be troublesome

atomic escarp
#

Those who can use DMR effectively will be able to hold out a wave all on their own if it oneshots strikers

light totem
#

^

#

thats why

desert shell
#

props to the guys who supported BC during R3

rich estuary
#

I'm not saying it could one shot a scout

#

that's putting words in my mouth

light totem
#

it would

rich estuary
#

it shouldn't

light totem
#

if it had enough damage to HS a striker

#

then it could

rich estuary
#

nerf striker health then

#

problem solved

light totem
#

no

#

that makes everything a joke then

desert shell
#

buff tank

light totem
#

oof

rich estuary
#

implying it already isn't a joke with people running around huge crowds hammering everything

atomic escarp
#

DMR oneshotting shooters is fine ||because shooters are annoying||

light totem
#

ik, im one of those who mass hammer

rich estuary
#

saying that dmr shouldn't be buffed yet having hammers easily clear waves is dumb

light totem
#

it would become even more trivial

desert shell
#

Hammering is one type of skill

light totem
#

mhm

#

one shot dmr would take little skill

desert shell
#

Which I don't have

atomic escarp
#

Same

light totem
#

f

rich estuary
#

you're saying landing headshots doesn't take skill?

light totem
#

not really

rich estuary
#

what sort of an elitist are you

desert shell
#

Skills are

atomic escarp
#

I'm still bad at avoiding damage when hammering

desert shell
#

-killing a scoot with melee the basics

#

then slide revolvering

#

hammering

#

Stealth jump

#

^

rich estuary
#

you should be able to slide down hills longer, change my mind

desert shell
#

Stealth jump is hard af

atomic escarp
#

My poor knees

light totem
#

technical limitations

rich estuary
#

stealth jump is easy tho

#

just gotta be aware of what you're getting into

desert shell
#

yeah

rich estuary
#

I love taking the biotracker to make it easier for me

desert shell
#

I found it hard cuz

#

I jump when a boi is listening

rich estuary
#

velocity bug while stealth bhopping is frustrating

desert shell
#

and he goes reeeeeee

atomic escarp
#

Listen back

rich estuary
#

start running from further away then

#

or do the chad stride and bonk him in the head

desert shell
#

pump shotgun is still viable

light totem
#

might as well hammer at its effective range however

desert shell
#

but not good for soloing a room

#

the fire rate makes it unable to spam like R3

#

😒

rich estuary
#

hammer is essentially the only effective weapon at clearing a room/wave solo

#

reload is what gets someone killed most of the time

light totem
#

laughs in giant charger

rich estuary
#

just stagger him, smh

#

not hard

light totem
#

actually not too bad to hammer

desert shell
#

Laughs in tank

light totem
#

solo btw

#

and tank isnt hard to hammer

desert shell
#

yes it is

light totem
desert shell
#

for me

rich estuary
#

the birther probably is the only thing that'd be difficult to solo

light totem
#

its very effective

#

not really tby

rich estuary
#

every other enemy including hybrids are pretty easy to solo

desert shell
#

can the tank punch?

light totem
#

mother is fine to solo granted bugs

rich estuary
#

yes the tank can punch

desert shell
#

Fuck

#

Usually It got mined before it reached my team

rich estuary
#

in both instances that you face the tank, mines can kill it right away

desert shell
#

so I know only that it can lick

rich estuary
#

it's trivial dealing with it

desert shell
#

AOE mines when

rich estuary
#

grenades?

light totem
#

no

desert shell
#

JK

#

How about sentry mines

atomic escarp
#

It feels like the most viable mine placement on doors is the mine facing the door

desert shell
#

Sentry that use mines on it instead of a gun

atomic escarp
#

||Because of collision||

rich estuary
#

placing mines vertically works pretty good

desert shell
#

^ yes

rich estuary
#

if I really want to clear them out I place three vertically and it works well every time

atomic escarp
#

I'd still take horizontal mines

rich estuary
#

better than placing one or two horizontally

#

it's so inconsistent horizontally

desert shell
#

after the latest update

#

my framerate got buffed

#

by a lot

#

so thanks devs

rich estuary
#

well yeah, it was an optimization patch

atomic escarp
#

I'm now at 40 on 1028x(800 i forgot the exact reso) from 30 fps pre-patch

desert shell
#

Tank's screech are haunting, so do mothers

#

those haunt my nightmares

atomic escarp
#

I'm more afraid of a full wave of only crawling strikers

light totem
#

oof

desert shell
#

I'm more afraid of a full wave of only crawling strikers
Yes

#

Those fuckers are so hard to hit

#

crawlers

#

and crawling shooters

#

fuck em

light totem
#

this is why people need to practice hammer

desert shell
light totem
#

they are not hard at all hammering

atomic escarp
#

Shooters are fine since their head is higher

desert shell
#

ye

#

How about crawling chargers?

atomic escarp
#

They're just fucking annoying, especially when you miss your swing

#

They need them punching slapping arms though

desert shell
#

I'm an Idiot

#

why?

#

I tried to shove a big shooter

atomic escarp
#

Nice

light totem
atomic escarp
#

I accidentally shoved a giant's arm once

desert shell
#

what if shooters can punch?

atomic escarp
#

I though that was the run

#

Hybrids can

light totem
#

tato

#

its called melee rush shooter

desert shell
#

I mean

light totem
#

its an actual concept enemy from our great worst mod @glass sundial

desert shell
#

punching strikers would be dope

#

each punch deal 2% damage

light totem
#

eh

#

strikers shouldnt

atomic escarp
#

Giant's melee swing should push the player away from it change my mind

desert shell
#

yes

light totem
#

a new main enemy ofc

#

also it does

desert shell
#

We got mother

#

tank

#

what's next

#

R3 Burst cannon?

rich estuary
#

some of the mocap footage showed regular strikers doing melee attacks

desert shell
#

rapid fire shooter but projectiles aren't homing?

#

Haha machine shooter go Brrr

rich estuary
#

here, they have striker doing melee

desert shell
#

nice

rich estuary
#

I just realized some early designs of the birther are in there too

desert shell
#

I just realized some early designs of the birther are in there too
Gib pictur

rich estuary
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it's like 8:31 in that video

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the the couple designs they show look similar to the birther

desert shell
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yes

rich estuary
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They repurposed that striker melee animation for chargers

atomic escarp
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Please recognise me as a cool GTFO gamer

light totem
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No

frail elbow
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Almost 3 manned D2 earlier PepeHands

hexed vapor
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Usually that's just if stagger completely breaks.

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If you destroy a limb that is usually the most consistent stagger.

native hill
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Anyone have a link to the updated DPS sheet?

karmic fractal
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What is a cluster alarm ?

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Not in the wiki ?

lyric narwhal
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its many fast split scans

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like theres 8 circles i believe and theyre very fast scans

atomic herald
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:O

hexed vapor
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@native hill There you are

native hill
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@hexed vapor Thanks!

atomic herald
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nice sheet

hexed vapor
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Main Kill Efficiency:
Pistol: 10
Heavy Assault Rifle: 9
Carbine: 8.75
SMG: 8.75
Assault Rifle: 8
DMR: 8
Autopistol: 7.143

Main Damage Efficiency:
Assault Rifle: 252
Heavy Assault Rifle: 247.5
Pistol: 228
Carbine: 224
DMR: 211.2
SMG: 203
Autopistol: 200

Special Kill Efficiency:
Revolver: 20
Combat Shotgun: 18
Machinegun: 12
Shotgun: 7.5
Choke Mod Shotgun: 7
Burst Cannon: 4
Sniper: 3.4

Special Damage Efficiency:
Burst Cannon: 800
Revolver: 490
Combat Shotgun: 475.2
Shotgun: 450
Choke Mod Shotgun: 420
Machinegun: 360
Sniper: 204 (408 if precision, 612 on striker titans and 816 on shooter titans/hybrids)

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Probably broken stagger

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Host needs to completely quit GTFO to fix