#gtfo-spoiler-chat
1 messages Β· Page 200 of 1
I body shot a female shooter with 5 and she didn't die tho 
5 Burst cannon shots?
Also all shooters are female from what I seen
All strikers male
Female giant rather
Big shooter
Well female takes 8 shots
Hit it's back, takes less
Back takes 4
Usually one charge and it goes down
Waste of ammo tho since you can just bully big shooters
The day they add a melee attack to big shooters is the day I cry
Though I guess that would just be a hybrid?
They're kinda easy to hammer though
Them long stun animations
What makes hybrids difficult is you typically deal with a hoard while multiple hybrids fire a barrage at you
BC is Doo Doo against waves
I am not a man who lies Warden
BC is a big pile
of hot
steaming
shit

The existence of it makes me sad
Can confirm warden is a monster with BC
Can i see gameplay of him using it?
Well just imagine giants falling like flies
Well, i can do that with a choke shotty
Guess im a monster with a choke shotty then
In half a second
Well yes but I wasn't including that but including that then still just a little over half a second
BC has 20 bullets in mag right?
thats 4 bursts
5 bullets per burst
Choke shotty has 4 shells in
i can kill a Giant with one go
And without charging up for almost a second
so
Whats stopping me from dropping giants faster?
Yup and it over 3 times as much damage in that one burst as a single Choke mod
Doubt
Nope it's true
If it takes 5 bullets to kill a giant with the BC
It can take 2
Choke takes 2
No?
Yes
I kill 1 shell
shoot it in face half bonk aswell if it doesn't die
It depends if you get all the pellets in
Can it or no
3 with face 2 with back of head
"It depends if you get all the pellets in" @wispy stone
What about the bc itβs burst right
2 with back of head and 4 with head
You can cancel with c
Pressing c changes to melee weapon which cancels the burst very hard to use but it is possible to get a kill per shot
Just not for me I am not good enough
We say we are not good enough
yet we have the skill to solo sync 3 sleepers on our own
4 if you are lucky
without alerting
a room
It just depends on the order on which you kill when you kill a stack
Are we talking about timing or reaction here the bc is hard to use choke is easy. Hammer you don't have a choice but to get better with
The potential of BC is ridiculous
Ok lets say
In a class 4 alarm or somthing with a mass horde comin
is it usefull then?
I'd like to see you do that
I can't which is the point have you not looked at what the burst cannon can do?
Because from what you told me
the only viable situation it has is taking down giants
I did not say that.
Bruh its the only thing you've said its good for so far
That was someone else
No
Quote it then please
It can take 2
@forest hound
That is not relevant
Not relevant to
the only viable situation it has is taking down giants
@atomic escarp
it was the topic of killing giants
YES IT IS
IT WAS IN THE CONVO ABOUT TAKING DOWN GIANTS
STOOPID
You said I said that
I did not say that however
But you are using misinformation to try and make an argument
Yes
The conversation is about that but however I did not say that was it's only use
The topic was killing Giants yes?
At least viable use
Well you have not listed anything else that it is viable for
that a shotgun cannot do
Choke mod specifically
Do you want me to list anything or will you go mad because I changed the subject again
Choke shotty is not good for clearing crowds
Use it sparingly and it is
I tried using it for that just a bit ago it's not ammo efficient
Kite them into a group
Yes but choke shotty has low spread
Make sure you're hopping so you don't get hit
Its hard to hit more than one person with it in one shot
By that point hammer tho and save ammo can't do that to a giant however
Choke works great on giants no one is denying that
But bc is quicker if used right
Choke works great on giants no one is denying that
@forest hound Yeah ik
Which is pretty decent for a gun not meant to be used on small guys
How are you supposed to kill multiple enemies with choke though if only pellets are hitting them. You'd need to hit the back of the head on multiple enemies
Unless softened already
Kite them and run through? dodge tongues and shoot?
well if we are doing that already why dont we just use hammers
its not that hard to get behind a small group of sleepers
Choke shotty 1 shots normal sleepers so why would i need to get behind them anyways
im thinking like we are trying to stand our ground against a group or something cause if we are talking about kiting and stuff we can just use hammers instead of bc or choke
I don't get your dislike of the bc tho are you trying to say that choke shotty can do better than the BC because it can't. The potential is ridiculous with bc if in the right hands. Practice is all that is needed.
Choke is a good gun. Just nothing compares to bc in the right hands
I mean its true
I personally prefer revolver
For most people BC is meh
^
But if you are really good with it, it can be a monster
I can't stand using bc but I have seen it's potential
I use Sniper bruh
OH
Or Combat shotty
Well that may explain something π
Pistol, Sniper/CS, Mine deployer
Pistol is great
id say revolver is better than bc when in early missions with practically no scouts or giants
I use the sniper because im not confident with bonking Scouts
I am sad that CS is rundown specific because I used it all the time in R1-R3
Revolver is amazing
But it is bad in this rundown
Yes they changed it
Actually you are wrong
Except a pellet spread change Bruh
And range
It has less range and more spread
Makes a huge difference
You have to be like right in the sleepers face to hit and kill them
I tried it before patch it was my main gun
I still fuck sleepers up just as much as i used to
For holding back groups or killing it worked great
So, maybe in your words @forest hound
The range hits the hardest however
Just practice more lol
It was pretty op in R3
What are we referring to here?
But now it is just bad
You said the BC in the right hands with tons of Practice was a monster
Yup
Well the CS in the right hands with alot of practice is also a monster
No
So maybe ya just need to practice with it more π
No it's not
It was amazing before but it's not a monster however. The only weapon that is a monster is the bc in my mind. Just due to it's ridiculous stats
id say revolver is a monster if you land all headshots
Combat does what the revolver can do tho
id say revolver is a monster if you land all headshots
@blazing thicket yep
I mean if you can't deal with sleepers close up then thats your own fault
I can though I do it with hammer
Even so if the range decrease was so bad, then you could just realise that shotguns aren't really a long range weapon
and they are a CQC weapon
I mean in reality shot guns actually work at decent enough range irl
How far are you talking
10-50m irl
obviously 10m
10 meters is really close to shoot a gun irl
Well obv
point is that this is a video game tho and people who play video games associate shotguns with being very up close
Im not saying like point blank close
Go to sleep dude
gn
Great chat dude @forest hound
Night
Can't wait to do it again sometime 
Lol
I don't typically argue with people but sure whatever
You were calling me stuff smh
Eh, thats just me
I call everyone stoopid
I really should curb it
But no hard feelings? 
motherfucker
That too
Maybe not my problem anyway you gotta sleep
i think i might know how plant cleared d2 pp in 40 mins
how'd he do it?
ik how 
make use of the invis to lock alarm door spawns
hahahaha
the other 3 guys can deal w the father
1 designated guy to kite
run back for team scan
run out to kite
repeat for every door
u can literally face rush every room after hitting spawn cap
What is the spawn limit anyways, has it changed since R1?
Can I finally get to know the number
should be 25?
Gotta be more than that
A lot
Welp
Hm
I think itβs more
At one point it was 29. R2 maybe?
Ikr
Had a d2 carry. Finished extract when the host WiFi died
Reset us at the very beginning with the bulkhead doors open but everything else closed back up

Finished the C1 extreme host had to restart his internet.
when he left it sent us back to the lobby
@atomic escarp yea they stop spawning as sleepers once invis hits cap
i just tried it
not used to kiting in circles so we died haha
F
so strag is just 1 guy kite 3 guys push
into the room
just shoot everything
doesnt matter
or hammer
hahaha i meant
Iirc E1 was really where it became main stream
Yeah. Actually
my first clear was overload>Extreme mainquest>overload
had to deal w fog on my first clear
Yeah it makes it pretty easy to cap shadows tbh
the one now....... hahahahah
Just cause they are slower than regular strikers
Slower technically
Shadows are slower???
theres no blood door
Like three quarters of the speed ish from testing
Bug good try, close but no cigar
How do you find the terminal log that gives lore to the game?
gib kite spots 
Neko busy buying pizza stealing devices instead of buying pizza
we can see L0x has not tried the BC out yet
Oh here we go again
But this time I sleep
Also best BC usage
||Use it on Anti BC players the bullets will be going in trash anyway||
You have not ascended to see the light of the Burst Cannon
Even neko the hater of the BC said its decent

Like i said last night
I use the Sniper, Choke mod or combat shotty
or the Machine gun if im feeling memey
Like I said that explains a lot
Like i said no u
Got me there man
I'll agree BC has a lot of negatives but for those D tiers its S tier gun
nuttin

Tonight im doing C2 Overload so you know imma hit chu wit that fuck you and use the sniper
GL
Thank
I don't need luck tho
π
I have the power of god and anime on my side

Except neither
I hear people are starting to utilize "shadow cap" 
R2 strats leaking into the mainstream at last
kiting 33 shadows 
i have a better one
Does the birther get stunned by tungsten rounds?
i have never seen brither get stunned by anything
hammer,burst cannon,sniper,mines,shotgun,... blah blah
the thing is
we want to kill it
and she only run away from you
so stunning are not really an option
What about the tank?
you can try to shoot at the sacks behind to stun him for about 2 seconds
They both have that womb/weak spot system. Not sure if it counts as damaging them directly or if each one has a health cap
must eliminate at least one sack
I figured since tungsten would be hitting something it would cause the stun effect
Hitting the body of the tank or birther doesn't deal any damage
I swear Iβve seen a birther get stunned when all 4 of us just fucking blasted it into oblivion
B1 extreme we just rushed, found it and just went ham with the bullets and it looked like it feel down like twice
the tank, just to make sure, is the thingy at the end of D2?
ye
it wasn't that bad tbh
my squad got it first try and when we saw mother for the first time in R3 we couldn't get it even after 2 tries
i think mother can't stun
since we did put a clip of sniper on the tumour
and she didn't even flinch
Im seriously not to sure ey I swear on my life I've seen it fall down and try to get back up once
its spawning animation forces it to stay still
and it kinda goes up and down during it
maybe you confused that with a stagger?
Might be possible to stagger w/ the high stagger multi weapons.
Lol it would be hilarious if the tank would just fall over and roll around the ground struggling to get up
Mother can stagger. Tho I think itβs super resistant
Tank does on tumor destruction as well
Is D2 supposed to be super empty?

Legit zones 91 and 92 had NOTHING.
Mhm
Too high
I am surprised A3 had the second lowest survival percentage
Well kinda surprised
I guess that one was really hard for beginners
@devout river Not really that surprising, that level was the noob killer for the rundown.
^
So many people got stuck on it, despite it being incredibly easy.
It was 90% of stuck-related posts.
Same thing happened B1 of R2.
B1 seems to be the noob killer for R4, though.
as a noob i can confirm this
A3 is super hard when the beginners do not what a chokepoint is and how to control the use of resources. The reactor missions only appears in D Tier in previous rundowns and they're both extremely hard. So I can see why that becomes a problematic level for beginners in R3. ||I think it is smart that they put a reactor mission in B level as a optional path this time.||
Ye reactors should stay as lower tier
Although I do agree that having ||a reactor as the extreme objective in B1|| was a good idea
yeah, Prof and I tried to do B1 extreme but we failed last night
reading tips on b1 if you run out of resources before last door loot 55 fully and bring spare cell from 51 to 55 to open 57 for extra resources (branches off of 55). Where is this room? Is it off the big room where you need a fog turbine to clear?
I mean check terminal first it may not be worth it. In my experience if you ran out of resources early you are kinda screwed. The disinfection zone is through the door to the right of the room after the alarm door room in the fog
Basically instead of taking a left after all gens go right
Unfortunatly. You would be shocked at the amount of enemies in that zone
It's terrifying
The door you need a key to enter in my experience is and always will be a complete death trap
I still need to explore all of b1 and I played it for like 20 hours
Just failing time and time again those zones especially seemed so bad.
'disinfection zone' is that one of the higher difficulty objectives?
No
You need an extra cell to access it tho
you can tell if a door like 55 needs a power cell to open because there will be text on the door itself? and it will say on the door powered by generator_32 or something like that as text?
Yeah it will say it needs powering I believe by a particular generator
pretty much you just need to ignore the generators on that level that arent for the objective
i think there are actually more cells throughout B1 but its better to just use the ones you get
^
You can't put the cells in the wrong gens unless desync happens
There is 2 dedicated gens in the level one for optional and one for main. Technically there is 2 for main but it kinda changes location but it's always in the same room
Well actually there is the disinfect room gen too
Well if I get another run where we are low on resources and have barely any ammo left for the last blood door + alarm ill have to risk it and explore 55
If you find the right gen then don't search any rooms for others. Do the entire mission stealth except alarms if you want to win. In the main run you get like 1 or 2 medipacks 2 charges each and 1 ammopack usually 2 charge per run.
That is all you get no idea about the disinfect zone just know it's a death sentence but good luck
we also alerted the scout which didn't help, I had a revolver and thought I shot it in the back of the head? But it didn't go down
Take your time with the scout. You have 5 steps in the level really. Go through dark spitter room quiet. Stealth kill all enemies in the fog alarm room. Survive alarm , Kill scout(s) then survive final alarm.
Don't search for extra resources
At least for before the disinfect room
but doesn't revolver 1 shot scout to the back of the head?
It does but scout is large. You may have hit the neck
Better chance to charge up hammer and smack it if a tentacle touches you. You apparently get like 1.5 seconds if a tentacle touches you. Hit the head only though and make it full charge
Better than an unclear shot at least
And I am gonna be honest sometimes rng just hates you
Oh I didn't know you could potentially outrun the tentacle once alerted to the head to melee
Nah the scout just takes a bit to react
To give you a small chance. At that point just try to kill it best you can.
I have not once pulled it off. Just know that if there is multiple scouts in the room kill them as quick as possible if one gets triggered to save yourself an almost guaranteed wipe
Also cool tip crouching/ standing from either a crouched or standing position makes sound which can test if you are in an enemies non pulsing range
Shining your light on the scout will make it extend its feelers btw, and if you are fast enough you can crouch underneath them when youre close enough to it
and with revolver the one shot only happens if youre close enough to
it does have falloff
and also you can fire multiple shots in a short span of time to kill it
you can probably get 2-3 shots off before it screams
scouts go invincible pretty much as soon as they take damage
so that revolver strat won't work
it actually does surprisingly
that's news to me
ik that burst cannon can cause it fires fast enough
but revolver multishots is something i'll have to test
only thing is you gotta be right on top of it because the fan the hammer spread with the revolver is so shit
Ye you can shoot it multiple times quickly
may as well hammer then lol
yeah
Actually scouts can stagger, therefore increasing the time before screaming. So ye it can work out to a fair distance
Good luck hitting tho
We had a guy shove a scout while the other bopped it, feelsgoodman
Got to see the mine cheese with the big guy last night too 
Someone placed a mine under the tank?
Yes. Also the Revolver CAN one shot a scout if you hit it in the occipit
And only if close enough
^
Hey guys i'm in duo with a friend on b1 and we need to put cell into generators but there's one of them that is blocked (its a mission one), what should we do?
Erm there is many blocked gens are you sure it's the right one?
Well the game just hates you
You might be able to like walk around it and put it in
that shouldn't be possible
Well how far in the run are you?
Send a pic in #gtfo-media or something
Unless you had desync it shouldn't happen
Thought so

theres a lot of names for it
Tank, Frank Sr, Hydra
some more daring names like Daddy and big chungus
Frank Sr.
and then some people just call it the big big charger
and by some people i mean no one
the official name is {{Tank}} but it could change
Uncle Joe
ew we need to fix that image
didnt you get some good ones?
mk thank you
yuh
big daddy
O.o
See i posted a vid in Media about the amazing ness of the sniper

the only think neko loves is pain
soy is right on this one
there is a reason I was nicknamed the sadist, and still have it in my steam

hot
you wish
pffffftfttttttt

Any tips for a duo on b2 extreme, or should we just go for b1 extreme?
Are we not telling everyone about the golden hammer
You get that by befriending 777 scouts
Is D2 even feasible without side objectives and their loot? .-."
Huh.
sometimes it's nice if your squad is bad at managing their resources
Alright then. I booted in earlier for solo scouting and it really didn't give me much to work with.

hm
Sure, first and second alarm are fine, but after that it just gets hectic.
if you do efficiency, it's easier if you keep the pace up instead of doing side zones
well yeah
On one hand you need the fog turbine and you'll finish the level engulfed in fog
On the other, you won't need the turbine and just need a few fog repellers
Yeah. From what I've seen there isn't much compensation after an alarm.
Maybe 2 use everything.
smh
you don't really need much compensation for a single scan?
Oh, so am I approaching it wrong then?
idk, we waste a lot of ammo on purpose and still end up with too much
Ah.
however
most people who play d tiers don't have too big of problems with single scans
In that case it's probably the fact that I was alone.
we are very ammo to kill efficient
so after the first cluster, there doesn't need to be too much loot imo?
Alright then.
it should be easier as squad tho
Absolutely.
i'd recommend trying it on squads haha solo d tiers is kinda toxic D:
First drop, I did first alarm without firing a bullet and still died to second with empty guns
wtf
you didn't fire a bullet and died bc of empty guns?

I'm guessing that just means I'm bad though.
???
First alarm, for bulkhead
Mines did literally everything
And second alarm still took all of my ammo
hmm
oh
hm idk i just don't really shoot so i haven't had much of a problem for ammo haha
Bonking like it's R2D2 all over again
well, bonking like it's any other level in the game 
yessir
and then you be neko and just go "oh we have guns?"
lol
I've seen up until the class IV cluster so far. I'm guessing it gets worse beyond that?
guns?
What are guns?
yessir it gets worse
heh
If it follows the trend I'm guessing it ends in class VII
i wish
would be cool
i wish it ended on a XX
yes yes
I'm placing my bets on that being the end of "The Great Journey To The Center Of The Earth"
Oh my
would be cool, but hopefully harder when it comes
And include a stacked error alarm too cuz why not
Just had a lot of ground to cover iirc
Also has anyone managed to make sense of the zone organization?
zone organization?
91 next to 345 next to 702 or smth
I guess.
And it feels like I've seen zone 12 in multiple rundowns
Though I guess we can chalk that up to different areas of the Complex.
mhm
also, let be honest, all the rooms in the complex are modular. (they can be stuck onto each other) as good a headcanon as any for why its organize like that

@light totem plays Tarkov?
That I do
I wish you luck
Eh. I live in gun chat over there. And I play every once in a while

lmao B2's fog is thicc
The start of c2 is kicking our asses
The tier 4 alarm
Any tips?
Middle door? It's just the wide open drilling area at the very start
Either kite them a lot or set up sentries and 1 person defend the stairs
Near the ladder
2 auto sentries and one person should be able to hold them back
The only problem with this is when the scans go down the ladder near where they spawn
yeah thats whats fucking us
Only like 1-2 are alive after that
Should I mine the fuck out of it
They'll just respawn
If that happens I'd just circle kite them while doing the scans
Just run and jump in circles
Is what I do
I could be wrong and I'm not very good at kiting
@ neko
Gibe kite strats
gimme kite
circle kiting kinda doodoo
open the blood door first, they will spawn from there and buy you more time to do scans
there's a door inside the where the blood door is that you can cfoam and put mines on if you want, since they'll spawn there
(once the blood door is open the two room spawn distance overrides them from spawning in the starting area)
lmao you can jump down the hole in C1
Yeah, they haven't fixed that
But it doesn't really affect anything. Just pretend that is for entertainment
How do you avoid the "unexplored areas" spawns during error alarms
Do you just split the team 2-2, two of them standing outside to force the spawn their way?
You donβt, you rush through to kill the scouts as fast as possible to prevent alerting
Ok. So there is no clear-proof way of preventing them of spawning inside
You can only prevent forward spawns if there is at most one room out from the room you're in.
2 out, and forward spawns are always possible.
just snipe the dude
You can jump back in the hopes that spawning wave will rush you and not scream. It has been reliable for me but I donβt know about everyone else
did they fix the memory leak?
What missions of rundown 4 does the new data center map tile set start showing up?
We just got down to C tier last night
The promo shot for the data center map though shows like a gold room with small light bulbs all over the wall like mothers room in Alien
ah ok
A1 is full datacenter.
C1 has datacenter in all zones but some bulkhead key spawns and the nframe zone.
D2 has datacenter zones on the overload and extreme paths.
I can confirm that @atomic escarp is a cool GTFO Gamer.
Ymir is being blackmailed

Anyone have any insightful info with their experience in regards to the fixed crouch state? I know the patch dropped only a few hours ago, but my initial impression is that it makes it harder to dodge sleepers tongues with the slide. π¦
I've had a similar difficult experience
I never actually use slide for dodging probably should tho I just jump like crazy usually
Ye I just jump
I finally was able to avoid attacks while jumping in a small circle around 5 strikers
My teamates just watched while I did the scans solo
They found it very entertaining
Didn't help until I was screaming help me with this. They said it's pretty much done already then I hit the ground
The most fun
They are called an HDD
oh thanks
You'd have to do something like List HDD
Autopistol is nice, but headshots should be landed
auto pistol is superb support weapon
auto pistol best pistol
I love it, keeps people from getting hit. Just sucks that sometimes they don't get stunned when you shoot at them
^
I like cycling between enemies or aiming for whatever is closest, praying that my teammates have a brain to shoot them
You think people have brains?
It happens with a lot of groups where they'll let one through and I'll have to stop and hammer it
otherwise they just stand there getting hit by the same enemy for a while
just
it's frustrating
get better teammates
yeah
oof
but variety is the spice of life
Machine gun's muzzle flash cover 1/2 of my screen and I can't see shet lmao
i know
and too much variety can lead to you getting very, very sick
I still love the machine flashbang
just like spices
what if burst cannon is automatic?
it'd be broken
ha, i havent played seriously with anyone but my squad in like..... since like R2
Also either I'm not aiming quick enough or the expeditions just don't favor the DMR
I'm having a hard time popping heads
so all of them
a lot of the maps are pretty dark/foggy/cramped making the DMR not so useful
BC but auto would by far be the most OP gun
I'd love to main the DMR if it one shot strikers tho
Burst Auto cannon
one shot DMR would be too op
not really
doubt
there's more strikers than shooters
you could kill scouts and kill 12 strikers with a single mag
and the rate of hitting heads would be troublesome
Those who can use DMR effectively will be able to hold out a wave all on their own if it oneshots strikers
props to the guys who supported BC during R3
it would
it shouldn't
buff tank
oof
implying it already isn't a joke with people running around huge crowds hammering everything
DMR oneshotting shooters is fine ||because shooters are annoying||
ik, im one of those who mass hammer
saying that dmr shouldn't be buffed yet having hammers easily clear waves is dumb
it would become even more trivial
Hammering is one type of skill
Which I don't have
Same
f
you're saying landing headshots doesn't take skill?
not really
what sort of an elitist are you
Skills are
I'm still bad at avoiding damage when hammering
-killing a scoot with melee the basics
then slide revolvering
hammering
Stealth jump
^
you should be able to slide down hills longer, change my mind
Stealth jump is hard af
My poor knees
technical limitations
yeah
I love taking the biotracker to make it easier for me
velocity bug while stealth bhopping is frustrating
and he goes reeeeeee
Listen back
start running from further away then
or do the chad stride and bonk him in the head
pump shotgun is still viable
might as well hammer at its effective range however
but not good for soloing a room
the fire rate makes it unable to spam like R3
π’
hammer is essentially the only effective weapon at clearing a room/wave solo
reload is what gets someone killed most of the time
laughs in giant charger
actually not too bad to hammer
Laughs in tank
yes it is

for me
the birther probably is the only thing that'd be difficult to solo
every other enemy including hybrids are pretty easy to solo
can the tank punch?
mother is fine to solo granted bugs
yes the tank can punch
in both instances that you face the tank, mines can kill it right away
so I know only that it can lick
it's trivial dealing with it
AOE mines when
grenades?
no
It feels like the most viable mine placement on doors is the mine facing the door
Sentry that use mines on it instead of a gun
||Because of collision||
placing mines vertically works pretty good
^ yes
if I really want to clear them out I place three vertically and it works well every time
I'd still take horizontal mines
well yeah, it was an optimization patch
I'm now at 40 on 1028x(800 i forgot the exact reso) from 30 fps pre-patch
I'm more afraid of a full wave of only crawling strikers
oof
I'm more afraid of a full wave of only crawling strikers
Yes
Those fuckers are so hard to hit
crawlers
and crawling shooters
fuck em
this is why people need to practice hammer

they are not hard at all hammering
Shooters are fine since their head is higher
They're just fucking annoying, especially when you miss your swing
They need them punching slapping arms though
Nice

I accidentally shoved a giant's arm once
what if shooters can punch?
I mean
its an actual concept enemy from our great worst mod @glass sundial
Giant's melee swing should push the player away from it change my mind
yes
some of the mocap footage showed regular strikers doing melee attacks
nice
I just realized some early designs of the birther are in there too
I just realized some early designs of the birther are in there too
Gib pictur
it's like 8:31 in that video
the the couple designs they show look similar to the birther
yes
They repurposed that striker melee animation for chargers
No
Almost 3 manned D2 earlier 
Usually that's just if stagger completely breaks.
If you destroy a limb that is usually the most consistent stagger.
Anyone have a link to the updated DPS sheet?
its many fast split scans
like theres 8 circles i believe and theyre very fast scans
:O
@native hill There you are
@hexed vapor Thanks!
nice sheet
Main Kill Efficiency:
Pistol: 10
Heavy Assault Rifle: 9
Carbine: 8.75
SMG: 8.75
Assault Rifle: 8
DMR: 8
Autopistol: 7.143
Main Damage Efficiency:
Assault Rifle: 252
Heavy Assault Rifle: 247.5
Pistol: 228
Carbine: 224
DMR: 211.2
SMG: 203
Autopistol: 200
Special Kill Efficiency:
Revolver: 20
Combat Shotgun: 18
Machinegun: 12
Shotgun: 7.5
Choke Mod Shotgun: 7
Burst Cannon: 4
Sniper: 3.4
Special Damage Efficiency:
Burst Cannon: 800
Revolver: 490
Combat Shotgun: 475.2
Shotgun: 450
Choke Mod Shotgun: 420
Machinegun: 360
Sniper: 204 (408 if precision, 612 on striker titans and 816 on shooter titans/hybrids)
Probably broken stagger
Host needs to completely quit GTFO to fix










