#gtfo-spoiler-chat
1 messages · Page 199 of 1
It wasn’t intended to pull rooms and shoot them up with sentries. You had to pick and choose the risk opening a box. Not something you worried about in a squad cause mg go brr
So solo you ended up with very little res
It was amazing
R2 machinegun go brrrrrrrrrrr
Error balanced
Ok. So most people rush in and cause wave to spawn in front
But the way in solo is to brute force it so the game works in your favor
Which nobody does except the most elite in squads
Well. Rephrase, it doesn’t matter for them because they are the elite. But for some of the top players, they do it
e1 was so good
perfect balance of stealth and action
Imagine being able to run E1
Can the Tank be C-Foamed to stun lock them?
It'll take a lot of foam iirc
OK you redeemed yourself
But if I stopped for a split second it was insta death
So bio could t be used when killing
So tbh. I probably didn’t need bio for it
That's basically the kiting rule once you start you don't stop
It was a very hardcore circle kite
And you could have up to 4 shadow giants there with you without a ton of risk
5 was not a good idea and I wiped on killing the fourth
Oof
wym dont stop, sips drink stands in scan 100 - 20

Just tell the sleepers for a timeout they'll understand
I knew it I was always too shy to ask
OwO shy boi



sledge users^
Agreeable they hit an enemy and it bounces off them and hits themself
Ye
Well I'm off to bed I'm tired
Cya cya
Noight
@orchid vault
in c2 overload, there is optional objective where u supposed to find a terminal to put in the code
what is it for? i mean without it, our group still got PE
There is no terminal or code on C2?
when we are running for extraction, it says to put in the code in terminal 700ish something
optional objective
Literally never seen it.
guess i need to capture it
rundown the fourth is awesome
Not in C2
guys are the chargers spawning in the D2 alarms random or bugged? I have full runs on high difficulty where no chargers spawn during the alarms and others where they spawn in every scan past the first cell door.
yeh its random
what if the warden is like a final boss at rundown 1000
I take back my complaint about D1, it does get harder. Just feels like you have a lot of resources spare.
When I had giant chargers and shadows come from a blood door in d2
I screamed
It was so much fun
D2 Extreme is loaded with prime gtfo content but I still gotta try overload
D2 is peak GTFO
What is a cluster alarm?
8 scans instead of 4 
yikers
What alarm, if any, is on the door for the second supply room of D2's main path?
Surge
^
It mixes it in with chargers too I think. Maybe I just got unlucky
I think charger titans are on all surges, for some reason.
Interesting.
You can get giant chargers, its rng, you can have up to two as far as i know
Once had around 10 normal chargers charge my group from a blood door. Hit us all at once I went from 68 health to 0 in around 1 second and so did everyone else
Rng can be painful
And I just discovered that even if a wall is blocking the second punch of a giant striker it still counts as walking forward
So the hit box is very unclear with them if near walls
The game have a lot of animation/hitbox issues
especially when it comes to punching
Yeah makes the game a lot harder but it's understandable being early access
And I just found out that error alarm spawns keep stacking
i mean its been 4 rundowns
i would love to see it fixed next one tbh
i had experience a giant punching a teammate and he hit me from like half a meter out of his model
Hit me through a box on second punch I was more than half a meter away from the animation and couldn't even see him
also that too they hit trough terrain too
The 2nd supply room being the other door that requires a cell?
because that is not a surge alarm
It’s an unmarked Rundown 1 alarm, 4 scans
And jesus are shooters accurate. I just wanna test the spawns but noooo they wanna screw me
Well the one that requires a cell is a surge in my experience
i mean theyre suppose to be accurate, also they home into you
In d2 right?
The 1st door that requires a cell and protects the zone that contains the fog repeller is a surge, correct.
Are you telling me there is more after the class 6 cluster
We didn't bother with the class 6 due to low supplies so we tried the surge
And died horribly
No, it’s an optional zone you can take the cell too if you don’t go for the fog repeller door
It has two scouts and very little extra supplies, so not many people go for it
So there a zone after the class 6 cluster that needs a cell and is not a surge alarm just to clarify
I gotta get a map of D2 but these are all the alarms on the main path:
- class 2 cluster
- class 3 cluster
- class 4 cluster
- class 5 cluster
- 2 class 6 clusters
- apex door with a mix of big scans, clusters, and a team scan (class 5)
Bruh
Jesus
Isn't Apex class 6?
the optional paths are:
- the overload with a surge alarm
- the fog repeller zone with a surge (needs the one cell from a separate zone)
- a bonus "resource" room with a normal 4 scan alarm (needs the same cell)
1: Team
2: Cluster
3: Big
4: Cluster
5: 2 Big
6: Team
oh lemme check footage
So there is pain after that class 6 cluster. Glad to see that this game doesn't disappoint
yeah, you're correct, I missed counting another big scan
Wasn't too bad when we ran it on minimal resources. We set up at least a little on each approach and just focused on scanning.
I just know that the extreme drowns you in fog
Got roughest at the end when defenses started to run out.
It's pretty messed up they can spawn from the side areas for the last apex door
they totally made them two rooms large on purpose for that alarm alone
But there is a ton of scouts behind overload from what I heard. Wouldn't be surprised if they are shadow scouts too
Meh, w/ no time crunch scouts shouldn't be a threat.
Graphical issue?
Nah just they are in dark areas for me so far
I just avoid em since there is always 2
its basically a strecht out sleeper with the hitbox of a scout
Ah come on how is that fair
I thought their head was a little strange lookin
It's literally a bloated striker head, you can even see the teeth.
Hitting that is gonna be harder than ever in that case. Scouts hitboxes are a pain already
also like how they're encouraging people to melee-kill scouts more by placing more of them together in a room
When you smack the upper neck of a scout. Those moments are awful
Ah come on how is that fair
@forest hound its literally a normal scout...... its actually easier once you realize the room its borderline empty
aim upper
So basically always aim up on scouts
all the same tricks apply to shadow scouts
It's mostly just muscle memory and recognizing the things scouts do when they're only a shadow: https://www.youtube.com/watch?v=1fc9l0dEcvk
I noticed you crouched and it didn't touch you is that only from the front or all sides?
That's just sprint-aggro.
Feelers have a pretty big grace period when they're just sent out.
you have a like a second before it actually detects you
Ok! Gonna try out some new strats then
New?
For him
I had a door strat. I wait at the door until I hear the scout open and close to trigger then kill after. Maybe I was being too careful

||Shut||
I mean thats not really a strat thats just playing it safe
^
Eh I guess scouts still make my nerves go off
Here was my original sprint-aggro video to show off how effective the tactic is: https://www.youtube.com/watch?v=ErWpHGbXsUs
Probably a bit easier to understand when you can actually see the scout.
Depends on if host.
So host is better to kill scout then?
Depends on if you find up-right scouts to be more difficult to hit (which they can be).
I personally prefer being host, especially for shadow scouts, but it tends not to matter.
I still got a lot to learn about this game.
Scouts only lower their head from sprint-aggravation if host?
Scouts always lower their heads when extending feelers in general if you are host.
They still can lower their head as non-host, but they don't have to, and in my experience they're unlikely to.
Should also point out that scouts will always raise their heads if they start lowered after a duration.
is the fog in d2 extreme time based or door based?
Time.
You get pretty close to those scouts. Don't they trigger if you touch them or is it only if they are not shooting tentacles
we stayed in area for like 20 mins and the fog didn't rise
but the moment we open a door the fog rises
I use 90 fov
121 hor 90ver I think
95 hor 63 ver, which is actually higher than it was when that clip was recorded by something like 5 hor.
I can play at max fov but low fov I can't handle
Same boat here
Gonna try play at max for a bit
Just not a fan of high FoV, I want the advantage but I prefer the game look mostly normal.
Hmm. For melee only combat high is better 🤷♂️
It's so small
I usually just depend on conventions for melee. Try to keep track of what's around me and what could hit me depending on what I do.
But I feel so fast
What’s the slider at 120?
Yeah
Oof. I play 111
Any tips for R4B2?
But ye. Not much difference between 120 and mine
full clear?
God and I feel so far away when I can hit an enemy
I feel like I will touch the enemy when 1 meter away
Basically
360 fov when
Fov distortion is a pain to learn
Normal clear @mortal granite
Do we go upstairs first or downstairs / put in the cells as we get em or all at once?
and the enemies hit me from a mile away
Kinda feels like they go from ---- to ---------
That’s a different issue entirely
@weak anvil Go downstairs, get the 2 cells from those zones (Make sure you have both before putting them in) then once you put those two in go upstairs and get the cells from there
👍
Getting cross mapped. That’s the fun part
Do the alarm for the upstairs first thing, though, so that they have less spawns.
down
B2 ain't so bad if yous stick together if things go wrong and kite the enemy
I want to see the Barghest pic at max FoV.
Even at low FoV, that range is fucking absurd.
@weak anvil Ye I did not mention but like rayalot said do the alarm into upstairs first
Forgot to mention that
👍
We have the same technical issues. I just play with high fov
Time travel confirmed.
it tries to find a suitable host, if it can't such as not good enough network connections then it can't.
when it migrates, it does reset back to the last good save in time, so if the previous host, or new host has really bad internet, then the last good save could be a bit further back, usually it's less than 10 seconds
Kenny should include this in his speedruns, just find the reactor code and then host migrate to before they opened the security door.
Last time host migrated it softlocked C2 and all alarm doors couldn't be opened
thoroughly bug tested 👍
thanks for the sarcasm
we actually did a lot of bug hunting with it, and even have some more fixes coming for some improvements.
lookin forward to it
for a beta its doing fine. not as clean as r3 but the complexity and moving parts is way higher in this rundown
so its expected there would be plenty of odd interactions
what kind of mine placement do you need to do for that 4 hybrid blood door on C2?
On the wall facing the door. Then kill them afterwards. You ain't killing them all
does someone have the audiolog from c2 ?
What strat should I use to kill henry in C1 main?
bait agro
How?
you shoot the sacs he will agro on you, then have a teammate shoot the sacs then he will switch agro again, do that till hes death
keep distance obviously
Ye he goes after the person who most recently shot him I think
also have a guy taking care of the waves coming in
So just get people on both sides of him and shoot back and forth
How hard is A2 overload compared to Extreme? Is it worth skipping ex and go straight to overload?
Overload is a decent bit harder
if you wanna do overload you have to go trough the overload first
then do extreme
theres no bulkhead key on extreme door
can always split into two runs if you wanted
what moskold said, its the best way to approach that
but for prisoner efficiency you gotta do the error then the other one cuz there is only one key before the two choices
and the final key is in the error door area
behind it rather
what is the best strategy for getting the data sphere out on C2? Moving it up incrementally to stabilize and bio-scan? It doesn't seem you can get it out in 1 carry. Had 2 failed runs so i'm curious
just regular run?
thats overload
no p-e
no idea haha
move steady but securily
have the biotracker as active and communicative as possible
thats mostly it
that is pretty generalized, i guess we just fell apart or got unlucky
bio obviously cant go down
well the whole team need to be 100% focus on it, even if bio its on cooldown
the three of you can probably hammer the wave pretty easily
after leaving the bulkhead door, should be smooth sailing
we died at the second bulkhead after we lost the bio, we dropped fast
or somewhere between first and second bulkhead, anyways thanks for the comments
hopefully next run is a win, sucks to reset with new ppl most of the time lol
I mean you cant really blame it on them since its theyre first time playing the level
If I'm takin a sentry, which one should i take for dps? Burst still seems best but the auto sentry seems real good too.
burst sentry for kill, auto for stagger
nah i'm not blaming anyone. win or lose as a team
both are extremely good if your there to support the sentries
stagger effect is so nice. can solo a ton with it
Aight, thanks guys
burst sentry if you put it facing enemies back can 2 shot enemies
I need to actually get good at GTFO
you guys are good at the game?
no
imagine being good
I never was "good"
how do you kill tank in c1?
Shoot it
It goes after whoever last shot it so we had people on both sides of it and they would just go back and forth shooting it
Because the one side shoots it and it puts its back towards the other side, then they shoot it the back faces the other side and so on
Also mines can do it but they have to be in good positions
Shoot the blobs on it's back
What would you folks recommend as the easiest A/B to do an Overload on
I thought as much. The scouts caught me off but I imagine it'll be easy with 4 players.
is there any way to know earlier in the game which terminal you get in C1 extreme?
oops right
A bit unfortunate.
idk if this is spoilers, but in a1 can you find the HD's via terminal?
we only got the lucky terminal once
Yes you can
what are they called in the terminal?
list hdd
Thanks
What's the chance of getting scouts in the hsu room on a2
I got like 3 fucking scouts
resources
It just seems like alot of work to get into there
👀 maybe it has logs of some sort in there
you haven't been there?
@mossy yoke do you know?
👀

Huh I was pinged?
My question^^
2 scouts together, a lot of sleepers, and if you activate the extreme objective a lot of toxic fog
almost never worth it if going for PE
haven't thoroughly checked for logs though
So why would you go through the trouble of getting the cell AND doing the purge alarm?
You can't get the fog turbine and go to the "resource" zone, there's only 1 cell in D2
D2 cell is death
I am even more confused now as to why it exists
If it wasn't an alarmed door at all, it might be worth considering
Enjoy!
👀
sniper feels so underwhelming this rd
Yup sniper is bad yada yada Honestly needs a buff
The sniper isn’t at least in my opinion, it may feel this way because it has a smaller magazine, so if you miss your shots, it wont have a good affect, it is still as powerful
If you dont get an occiput shot on a giant. It now takes three shots to kill with the head bug and the reduced body damage nerf
So either an ammo buff or removing the body damage reduction
Ammo buff 8 more bullets. That's all I want
Basically what it was in R2. Yeah
Ok so sniper can penetrate but when I shot a giants head through a striker it still had loads of hp left.
Basically as it sits. There is no reason to run sniper over BC. Unless the user is absolutely garbage at controlling recoil.
And that’s cause sniper doesn’t have bullet pen
body nerf/low ammo size etcetc
whatever sniper can do, bc and the new sg can do better
lol
But 🤷♂️ I said this a while ago, and it was ignored and shunned ofc
Yeah warden showed me his good the BC is. There really is no reason
especially in d1d2
no reason to run a sniper lol
garbage when dealing w charger giant charger waves tooo
Ignoring and shunning neko... Well I would never
Riotgun is bae
Wait the auto stuns hybrids
Everything
Well... Guess that's the weapon I'll try next
But it cannot kill very efficiently
I use the sniper to silently kill scouts
From like
2 rooms away
That's literally it
now do it in D2
I think sniper is efficiency when you only do high level, which is similar to the burst sentry
can you stealth kill big sleepers from a room away like scouts?
Depends on which part of the body you shoot
But why would you shoot a big sleeper when it can be stealth kill by certain amount of people hammering him
my friends and I aren't very good at hitting big sleepers on the head
HAHA
we once had four people try to sync hammer one and we still didn't one-shot it

we once had four people try to sync hammer one and we still didn't one-shot it
@spark ermine you probably hit the front
Its 3 people in the back
4 to make sure
Usually gotta hit the head for big shooters since they have more health
2 occiput full charge hammer will kill big shooter/hybrid
Occiput?
Back of the head
Lmao just took advantage of the rollback on host migration to save our c2 run. Everyone wiped on a surge alarm
When it switched hosts it set us back before the alarm
Had a major desync though because when people rejoined the level reset for them. Took a couple reconnects to fix it
be aware
door that already broken
when use host migration
those door are back to normal
but you can't open them
Host migration has some weird issues regarding world state host vs others
Like D2 extreme fog, objective items, what is seen in terminals
sometimes it changes your position giving you the host's health, while respawning enemies and having a fake error alarm
Yeah, far from perfect but playable no doubt
For B1 extreme which zone has the birther?
The final one
For the last code
Dont remember the zone number
It is on the left from the reactor
so there's no alarm or anything in that zone
No
ok
It has a lot of resources iirc
227 I think?
The sniper killing giants silently is not possible
Just hammer lol
I'll be using a BC in the lower levels
Because lower levels have a shitty LOS
yep
Thanks Black Dragon 🙂 Got PE
C2 its sucha fun level
.
do the monsters from previous rundown stay or do they get replaced with new monsters?
without spoiling anything else, are there shadows in this rundown?
I mean yea I guess
Ye I know its kinda hard to answer
monsters can be rundowns specific I bet, as we now have a more developed roster of enemies I can see some rotating in and out

died on wave 4 for B1 extreme
the enemy collision is actually so fucked
getting to a nice path where they all come from 1 side is just a horrible idea now
it just makes them push eachother forward
the weapons are aids and enemies are constantly shifting positions at the speed of lightning
the strat is literally to aim somewhere in their general direction because fuck there's no point in aiming anyway when there's a horde coming at you
Uh chief I think you deal with constant alarms with the hammer
I am very curious what was the purpose of this project? https://www.youtube.com/watch?v=QQnOvgEbfh0
What is happening here does not seem like a disease to me.
This is R4A1 Audio file
god i love when you carry a team thru D2 and the hosts wifi takes a shit and resets the Entire level after you clear it

Neko, it's the 2nd of November
wut
The clocksmith knows time like no other
B2 overload question. I've heard some people saying that it's a bad idea to mess with zone 295. Thus, my team always went for class 6 alarm and blood door first. Even though we died the the blood door, I'm so curious: what's in zone 294 and 295 that some people go for both alarm and blood door?
Thx for info. How many of them though? 😄
i think it's 2, but we supposedly got 3 at one point
Bruh
there is a scout behind a blood door in C1
Guess what?
We opened the door
and it Screeched
that's just a GTFO feature
what would you say is the easiest overload? Kinda stuff here trying to unlock d tiewr
Is the only way to access B2 overload by opening extreme for the keys?
Well hell...Is there not much of a difference between efficiency and overload then?
I guess it's always possible to pivot and escape just to get Extreme if things go assbackwards.
I see. Thanks, dude.
what is a cluster alarm?
8 scans instead of 4, but they take less time to complete
ty
What is the best way to finish R4B2
my team put in the cells and it got hella foggy, not sure what's the best way to do thignsf
depends what objective you're going for
the fog lowers each gen. get the ones that have no fog first and add one into the gen each time you need to change the fog altitude.
I think we were able to do the default difficulty by getting 3 cells and dropping them off by the gen, then turning it on for those 3, then going for the 4th which was now above the fog
What is the best way to finish R4B2
@mint horizon get all the 4 cells before plugging any of them, 86 and 87 has minimal fog..
That's for overload, if you're doing main objective do 88 and 89 first and plug in both cells at the same time once 86 alarm is done.
At 3 cells fog won't be an issue.
does the scout spawn more waves if you don't kill it once it got triggered?
no
Negative
it may seem like that if youve hit the effective enemy limit and the scouts waves need to split after killing enemies
thanks 
Feels c2 man
Hey,
Is it a good option to simply not clear some rooms and even pass on the loot in some of them? Stuck in B1 at the moment because we end up going loud too often when not absolutely necessary & I remember doing that for one of the B levels in R2 that had a lot of giants.
Well, it depends wich rooms and how popoulated they'are
Like Zone 53 for exemple where there are always giants in addition to the pustules on the walls
We always go loud in that one and it doesn't seem worth it
you can skip a room but if you wake up something big 2 rooms away and you have to pull back to a previous room (wich you will most likely will) you''ll have a bigger chance of triggering 2 rooms instead of 1
best thing i can tell you its to have a little bit of patience and try to kill everything during stealth
Yeah but when you have 2 giants right next to each other, almost touching even, seems impossible to stay stealthy
With 2 on each giant you can stagger chain the 2
Ah, didn't think of trying that
if you have cfoam you can cfoam one kill the other and once the cfoam wears off it would not trigger
unless you accidentaly hit the one thats cfoam
That's also interesting. Wouldn't that burn through C-foam too fast though if you have to permafoam a couple doors down the line?
havent play a lot of b1 (only did it once since its a chore), i didnt perma foam a door as far as i remember
there should be a spare resources
Ah alright. We went for that strat as standard for the first alarm door in Zone 54
Hey,
Is it a good option to simply not clear some rooms and even pass on the loot in some of them? Stuck in B1 at the moment because we end up going loud too often when not absolutely necessary & I remember doing that for one of the B levels in R2 that had a lot of giants.
@cunning gust i completetly forgot about what you typed
you can sneak past them if you have too
but you have to remain quiet for the entire zone
Alright, I think we'll try that. Sucks to be stuck on the 3rd level ahah
you gained knowledge of what you have to do
so next time you will fly trough the level
Yeah, 5 times we gained knowledge ahah. Still couldn't pull it off so our approach is wrong
what the gameplay aspect that you guys are struggling with?
We are too uncomfortable as soon as there is fog or the wall pustules I think and we resort to going loud to often
is the alarm on b2 extreme infinite or nah
We are too uncomfortable as soon as there is fog or the wall pustules I think and we resort to going loud to often
@cunning gust have turbine or someone with a decen flashlight to light the wallsacks as you move trought the area
you have like 8ish seconds to move trough without the wallsack reseting
Yeah but we are scared of making a mistake and ending up encircled by 4 big dudes
8sec? didn't know that, thanks
are there uhhh any tips for b2
If its really bad rng, and you have to go loud, its better if you pull back and have somebody shoot the once to pull the room
just get near the doorframe and have somebody shoot once, also bring one burst cannon cuz burst cannon bae
Yeah that's what we do, but we end up doing this for 2-3 rooms which may be too much as we end burning too many resources
am
you cannot have that much of a shitty rng
theres no excuse to wake up 3 - 4 rooms
Yeah, we are probably just a bit bad
one bubble
wallsack: screeches
AH cool. I really hate those things
Hello
I am here
People i respect hello
People who use the Burst cannon. Hi.
Filthy
@cunning gust going loud in that room is fine honestly if your doing a regular run
just do the loot room at the end to get loot and make sure you protect doors for the alarms
and sneak as much as you can of course
i regularly pull 54 as well cuz sneaking all that crap in fog is aids
Eh I mean in b1 you only get around one med pack and one ammo pack until the end . Just make your shots count if you do go loud. With just a little more ammo however it would be too easy.
And they are pretty much always in the last fog room
Lack of ammo imo and health
Yeah I feel like we get by ok going loud in 53 & 54 but if we get a bad RNG after that or miss the scout we get wiped before having a chance to go the disinfection room
If people shoot early it's over honestly.
Newer players don't know when to walk/run and crouch so it feels long for them
yeah
I never have used the disinfection room. Found it but never used
im not crazy about the difficulty spike tbh
do extreme for more resources 
new bro walks into 227*
The only annoying part of B1 is the wallsack zone

The wallsack zone is super easy to stealth tho
Its easy but annoying without the LRF
everything is annoying on B1
im not crazy about the difficulty spike tbh
@frail elbow Yeah we got lazy and just went high in A1 & A2 which felt very easy as a consequence and B1 is a big jump
Just take your time and if giants are blocking your way to generator then you can actually still get the cell in by going down the steps in the room and going near the locker by gen
Replays that include harder sectors can go a long way in getting good
first alarm on main has a very unfortunate zone layout
enemies spawn like 15m away from you
It feels hopeless as a new player
B1?
yes
But it ain't so bad once you know what you are doing
yeah that alarm in the fog as a noob would suck
for the first alarm they spawn right at that door
1st alarm is the fog zone right?
yes
then realizing your like 2/3rds finished after that
and there is a scout in fog behind the door
We just permafoam that door, don't if it's the right call
With new players every room is an alarm room
no thats perfect
hold on to fog repells for doing the scans and cleaning up etc
yeah
Yeah you gotta tell your team to not use fog repellers and save them
yeah we keep 3/4 fog reppellers for that door
closing doors behind you can limit stuff if you wake things so you only have to deal with the immediate room etc
1 foam on the door is good enough for the 1st alarm in B1
Turrets outside or inside you think?
the 2nd alarm, the scans also go into the fog right?
outside worked
Outside
inside is better due to game mechanics

Uh
OK. That's what we do as well but we burn through all the turrets' ammo
And if you have a decent bio user (if one of you uses it) it gets easier
inside can work but its a pretty short scan section so outside is fine
no need to freeze the wave tbh
the spawn of next wave depends on amount of kills on previous one and it doesn't matter if one enemy or 20 are knocking on a door it'll go down at the same time
That ain't entirely true in my experience
Sometimes doors just go boom
And it's because certain enemy types I believe
Iirc it's the same for all types of sleepers
i would try and hammer scouts as much as possible
you gonna have to in the next levels
Yeah but we missed twice on the runs we managed to get a shot at it...
It's hard to test how many enemies are on the other side of a door however. A single enemy seems to take longer though I may test a room and single sleeper incase I am wrong
Yeah might be a good option 'cause I don't feel like carrying a sniper is a good idea
sniper is inferior to burst cannon in every way
u can bodyshot a scout with bc and it won't wake up
just realized, sniper doesn't even oneshot regular chargers
Sometimes things may glitch honestly. I once somehow destroyed a door with 2 hammer swings uncharged.
it still possible to no charge sleepers in the back of head
Yup
c2 is fun
D2 is fun too bad I fail everytime
!syringe
.t syring
Sorry, unable to find a tag named syring.
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
Is the syringe blue and black or white and gold?
Seeing that for the first time was actually the coolest shit.
When I saw the article it was clearly white and gold. I read on a bit, scrolled up, and it was black and blue.
Have never been able to see white and gold since.
Wtf
Craziest shit I've ever seen.
it's like light-blue and gold smh
its yanny
It's laurel
lanny
Yaurel
Yanny and blue and black
wut
theey are amazing
YES
imagine not being able to kite all of them
and hammer them
smh
that was in R3
was barghest host 
oof
f
Sorry warden
Omg Christmas doggo
Is there any benefit to doing the optional challenges other then bragging rights?
Eh not so much
what if Big scouts exist
🤔
Whats the strat for c2? really strugglin
Bruh
Did c2 overload just before right
God i LOVE
The door sound
where it just goes
Warning Threat level
OVERLOAD
@humble sapphire
Finish main objective
Go into extreme bulkhead
Clear it
Do Overload, quickly
Clear scounts with a sniper rifle
Run back
do the 2nd extreme bulkhead
clear the scouts with sniper again
take the HSU back with you
complete the scan
Clear scounts with a sniper rifle
Ew
imagine not clearing scouts with an autopistol
autopistol meta for everything
Mhm
Never even tried it actually. The super low damage doesn't seem like a good trade-off for the stagger capability. I'd rather get kills than delay them
I think it's pretty nice.
Just roleplay as an autoturret.
It can still do decent damage if you drill heads or if the stun makes them do their little spin-around animation.
Yeah but why not do the same with the AR or revolver and inflict more damage faster. If your aim is good enough to get headshots consistently, it seems more efficient
It’s not meant for dealing damage
Just being able to constantly fire without thinking too much. Kill, stun, make space. I mean, meta is being good enough to just pull hammers and kite, but being able to hold ground more or less forever is pretty nice.
Especially if you have team mates who can work with you.
Yep. It’s a very playstyle oriented forward support gun
If you think autoturret stops them dead, think of smart autoturret that can just stun anything not in a stun animation.
I suppose that makes sense.
@light totem I do it because clearing scouts with a sniper is easy
My reason for using it, many times it is much more beneficial to stagger but not kill enemies. Like surge alarms. And you can just sit there holding your groundwith it ez
And its not my fault if you cant kill a scout without alerting the room lol
Just shoot from a different room
Nothing less satisfying than shooting scoots
Except maybe dying to a scoot
V satisfying
Nien
Ja
I love the sniper bro
So gross
You say everything is gross, so it doesn't mean much coming from you

Mother i can agree on
MFW you recommended me to the BC but then changed your mind 2 weeks later
But you told me oh its "WAYYY BETTER IN R4"
R4 it has a place at least
Its place is in the fucking garbage bin
It literally has 720 DE
Burst cannon more like lame
so bad
So is the choke shotty
Not really
Still more versatile than sniper
Excuse me
Choke sorta sucks against giants imo
@feral token 
^
BRUH
Like soy said
Y'all must be stoopid
Nope
if you can't kill a giant
A full mag to kill a big striker from the front
Just use melee ez
Choke is an anti charger gun
I don’t care about this game enough to use guns the right way
Pistol, Sniper, Mines
But ye. I’ve been running BC. Absolutely demolishes giants and anything it touches
But that charge is so long
But its bad
Ugh
At least it feels better to use. It was actually trash in R3
^^^
Only cause it now destroys everything
it is also trash here in R4
I remember seeing it at first in r3 and thought wow this is cool
Then everyone said it’s shit so oh well
@atomic escarp would like a word with you Lox
I mean. Same with me for shitting on the worst special in R3
Bio
Scout is better
Cough
You know what
But for tools id say that it’s defiantly burst sentry 
I have a friend who is an artist, ill pay him to turn the sleepers into anime waifus with big tiddies

Also I can’t believe you’d betray mapper like that neko
Mapper gang

It also isn’t in yet
@feral token 4 shotgun sentry gang
Get that R1 meta out of here
^

Hi all. Anyone have this pic in the rundown 004?
https://cdn.discordapp.com/attachments/522894627007758353/773512345036521472/unknown.png
I see this randomly when i kill sleeper\change weapon\just running\exploration
Sentries have never been good
x8 damage 😎
Sentries were good when we didn’t know they were bad
Saying sentries have never been good is like saying America is a nice and stable country
Its not true
I came from a group who refused to run them in R1
Also is true
They have a very low maximum potential for usage
Sentries are good, but they are situational
Where as every other tool vastly outperforms it
Mhm
Bio is big pp energy
auto sentry has a similiar effect to c-foam now
delays waves
Yeah. It’s decent but a tool waster
If there’s no doors then auto is a pretty good alternative imo
Mhm
If you know you can't silent a room
pop some at the door far apart
shoot once into the room
watch em flop
10 mines = 10 possible wave clears
But what if there is no door 
Actually you dont want them on doors for maximum efficiency
Put them on your side of the door for maximum efficieny
place them away from the door on the opposite side
While it’s efficient, you need to use 2 mines to clear a wave on a door
What i mean is because mines blow doors open
Whereas one not on a door with good positioning
I know wut you mean
I wonder if mines are still the most damaging thing in the game
Hm but do you judge a burst cannon shot on the burst or each individual bullet
I wonder if mines damage has changed at all since R1, they used to do a min of 60% of a players health
Still max at 100
Thats what i mean
Oh
i was already drawing if you said it before
F
Effectiveness 100%
Maximum is placed on the door side in specific locations maximizing kills based on their pathing
It’s weird and Ik a lot want me to make a vid about it
Mines explosion damage is not AOE
Ik
Its directional based on the laser
^
Fuk
What
Verm. Do I enlighten the pub on my D2 spots
Nah, not worth
I run mines normally, not comfortable with seeing the shock and horror of shit tons of sleepers in the next room lol
Principal remains the same regardless of spot
But maximum effectiveness will come from Testing
Mhm
Wow
End me
No no, End ME
I will
Lol
With BC
I hate that I unironically run it
Who remembers the day when soloing R1D1 was considered pro
I will release montage of amazing Kills with the sniper
and you will fall in love with it as i have
I refuse to run sniper
It’s practical efficiency is trash
Don't test me
You wont, no balls 😛
BET
dew it
WILL DO

Ill do it tomorrow cause deadass i have so much uni work to do
F
Bruh ill kill 6
F
Ill throw the spent cartridges at the other 3 scouts
It gets 3-4 a pack
3 shots
And has no pierce
total 12 ammo

Get back to us when sniper can get more than 3 kills a ammopack

bonk them with the handle
stick a knife on it
Boot knife when
so i can kick sleepers in the fucking face and kill them
Actually legit
Can we add this in R5?
Pls Bootknife
punt the sleepers for their soup
We should be able to punt a sleepers head into other sleepers tbh
Is anyone here able to get some really good screenshots of Wood's helmet??
Define good


