#gtfo-spoiler-chat

1 messages · Page 199 of 1

light totem
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It wasn’t intended to pull rooms and shoot them up with sentries. You had to pick and choose the risk opening a box. Not something you worried about in a squad cause mg go brr

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So solo you ended up with very little res

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It was amazing

delicate chasm
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R2 machinegun go brrrrrrrrrrr

light totem
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And error was perfect

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Change my mind

delicate chasm
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Error balanced

light totem
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Ok. So most people rush in and cause wave to spawn in front

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But the way in solo is to brute force it so the game works in your favor

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Which nobody does except the most elite in squads

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Well. Rephrase, it doesn’t matter for them because they are the elite. But for some of the top players, they do it

pseudo pumice
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e1 was so good

delicate chasm
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Hammer only E1

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No bio either

pseudo pumice
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perfect balance of stealth and action

light totem
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Ok

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So E1 solo hammer was more viable then ppl think

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But no bio. Yikes

atomic escarp
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Imagine being able to run E1

light totem
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Hm. Actually

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I do t think it would matter with my spot I used

wanton willow
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Can the Tank be C-Foamed to stun lock them?

delicate chasm
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Hold on a second

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@light totem want to repeat that

atomic escarp
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It'll take a lot of foam iirc

light totem
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Oh

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I had a really OP kite spot

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Fuck cheesing

delicate chasm
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OK you redeemed yourself

light totem
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But if I stopped for a split second it was insta death

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So bio could t be used when killing

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So tbh. I probably didn’t need bio for it

delicate chasm
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That's basically the kiting rule once you start you don't stop

light totem
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It was a very hardcore circle kite

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And you could have up to 4 shadow giants there with you without a ton of risk

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5 was not a good idea and I wiped on killing the fourth

delicate chasm
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Oof

granite sail
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wym dont stop, sips drink stands in scan 100 - 20

light totem
granite sail
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runs away

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easy

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:D

delicate chasm
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Just tell the sleepers for a timeout they'll understand

light totem
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^

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This is true

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Can confirm

delicate chasm
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I knew it I was always too shy to ask

light totem
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OwO shy boi

delicate chasm
light totem
delicate chasm
light totem
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Sledge sledge users^

delicate chasm
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Agreeable they hit an enemy and it bounces off them and hits themself

light totem
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Ye

delicate chasm
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Well I'm off to bed I'm tired

light totem
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Cya cya

delicate chasm
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Noight

raw loom
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@orchid vault

exotic heart
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in c2 overload, there is optional objective where u supposed to find a terminal to put in the code

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what is it for? i mean without it, our group still got PE

hexed vapor
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There is no terminal or code on C2?

exotic heart
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when we are running for extraction, it says to put in the code in terminal 700ish something

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optional objective

hexed vapor
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Literally never seen it.

exotic heart
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guess i need to capture it

warped cipher
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rundown the fourth is awesome

queen nymph
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Not in C2

dapper dagger
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guys are the chargers spawning in the D2 alarms random or bugged? I have full runs on high difficulty where no chargers spawn during the alarms and others where they spawn in every scan past the first cell door.

obtuse surge
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yeh its random

atomic escarp
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what if the warden is like a final boss at rundown 1000

hexed vapor
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I take back my complaint about D1, it does get harder. Just feels like you have a lot of resources spare.

forest hound
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When I had giant chargers and shadows come from a blood door in d2

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I screamed

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It was so much fun

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D2 Extreme is loaded with prime gtfo content but I still gotta try overload

hexed vapor
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D2 is peak GTFO

weak anvil
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What is a cluster alarm?

pseudo pumice
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8 scans instead of 4 square_flushed

weak anvil
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yikers

hexed vapor
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What alarm, if any, is on the door for the second supply room of D2's main path?

forest hound
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Surge

pseudo pumice
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^

hexed vapor
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They're both surges, then?

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Neato.

forest hound
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It mixes it in with chargers too I think. Maybe I just got unlucky

hexed vapor
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I think charger titans are on all surges, for some reason.

forest hound
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Not charger titans anyway

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Just normals in my experience

hexed vapor
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Interesting.

nocturne flax
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You can get giant chargers, its rng, you can have up to two as far as i know

forest hound
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Once had around 10 normal chargers charge my group from a blood door. Hit us all at once I went from 68 health to 0 in around 1 second and so did everyone else

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Rng can be painful

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And I just discovered that even if a wall is blocking the second punch of a giant striker it still counts as walking forward

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So the hit box is very unclear with them if near walls

nocturne flax
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The game have a lot of animation/hitbox issues

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especially when it comes to punching

forest hound
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Yeah makes the game a lot harder but it's understandable being early access

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And I just found out that error alarm spawns keep stackingextreme

nocturne flax
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i mean its been 4 rundowns

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i would love to see it fixed next one tbh

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i had experience a giant punching a teammate and he hit me from like half a meter out of his model

forest hound
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Hit me through a box on second punch I was more than half a meter away from the animation and couldn't even see him

nocturne flax
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also that too they hit trough terrain too

harsh pelican
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The 2nd supply room being the other door that requires a cell?

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because that is not a surge alarm

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It’s an unmarked Rundown 1 alarm, 4 scans

forest hound
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And jesus are shooters accurate. I just wanna test the spawns but noooo they wanna screw me

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Well the one that requires a cell is a surge in my experience

nocturne flax
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i mean theyre suppose to be accurate, also they home into you

forest hound
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In d2 right?

harsh pelican
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The 1st door that requires a cell and protects the zone that contains the fog repeller is a surge, correct.

forest hound
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Are you telling me there is more after the class 6 cluster

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We didn't bother with the class 6 due to low supplies so we tried the surge

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And died horribly

harsh pelican
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No, it’s an optional zone you can take the cell too if you don’t go for the fog repeller door

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It has two scouts and very little extra supplies, so not many people go for it

forest hound
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So there a zone after the class 6 cluster that needs a cell and is not a surge alarm just to clarify

harsh pelican
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I gotta get a map of D2 but these are all the alarms on the main path:

  • class 2 cluster
  • class 3 cluster
  • class 4 cluster
  • class 5 cluster
  • 2 class 6 clusters
  • apex door with a mix of big scans, clusters, and a team scan (class 5)
subtle vault
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Bruh

forest hound
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Jesus

hexed vapor
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Isn't Apex class 6?

harsh pelican
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the optional paths are:

  • the overload with a surge alarm
  • the fog repeller zone with a surge (needs the one cell from a separate zone)
  • a bonus "resource" room with a normal 4 scan alarm (needs the same cell)
hexed vapor
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1: Team
2: Cluster
3: Big
4: Cluster
5: 2 Big
6: Team

harsh pelican
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oh lemme check footage

forest hound
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So there is pain after that class 6 cluster. Glad to see that this game doesn't disappoint

harsh pelican
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yeah, you're correct, I missed counting another big scan

hexed vapor
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Wasn't too bad when we ran it on minimal resources. We set up at least a little on each approach and just focused on scanning.

forest hound
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I just know that the extreme drowns you in fog

hexed vapor
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Got roughest at the end when defenses started to run out.

forest hound
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Can't even get through the overload door

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Well haven't really tried properly either

harsh pelican
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It's pretty messed up they can spawn from the side areas for the last apex door

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they totally made them two rooms large on purpose for that alarm alone

forest hound
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But there is a ton of scouts behind overload from what I heard. Wouldn't be surprised if they are shadow scouts too

hexed vapor
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Meh, w/ no time crunch scouts shouldn't be a threat.

forest hound
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I can't bloody see shadow scouts at all

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They seem thicker though

hexed vapor
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Graphical issue?

forest hound
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Nah just they are in dark areas for me so far

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I just avoid em since there is always 2

nocturne flax
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its basically a strecht out sleeper with the hitbox of a scout

forest hound
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Ah come on how is that fair

harsh pelican
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I thought their head was a little strange lookin

hexed vapor
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It's literally a bloated striker head, you can even see the teeth.

forest hound
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Hitting that is gonna be harder than ever in that case. Scouts hitboxes are a pain already

harsh pelican
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also like how they're encouraging people to melee-kill scouts more by placing more of them together in a room

forest hound
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When you smack the upper neck of a scout. Those moments are awful

nocturne flax
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Ah come on how is that fair
@forest hound its literally a normal scout...... its actually easier once you realize the room its borderline empty

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aim upper

forest hound
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So basically always aim up on scouts

nocturne flax
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all the same tricks apply to shadow scouts

hexed vapor
forest hound
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I noticed you crouched and it didn't touch you is that only from the front or all sides?

hexed vapor
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That's just sprint-aggro.

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Feelers have a pretty big grace period when they're just sent out.

nocturne flax
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you have a like a second before it actually detects you

forest hound
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Ok! Gonna try out some new strats then

nocturne flax
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New?

light totem
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For him

forest hound
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I had a door strat. I wait at the door until I hear the scout open and close to trigger then kill after. Maybe I was being too careful

light totem
forest hound
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||Shut||

nocturne flax
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I mean thats not really a strat thats just playing it safe

light totem
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^

forest hound
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Eh I guess scouts still make my nerves go off

hexed vapor
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Probably a bit easier to understand when you can actually see the scout.

mortal granite
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is the scout always stand and put out tentacle

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?

hexed vapor
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Depends on if host.

forest hound
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So host is better to kill scout then?

hexed vapor
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Depends on if you find up-right scouts to be more difficult to hit (which they can be).

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I personally prefer being host, especially for shadow scouts, but it tends not to matter.

forest hound
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I still got a lot to learn about this game.

harsh pelican
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Scouts only lower their head from sprint-aggravation if host?

hexed vapor
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Scouts always lower their heads when extending feelers in general if you are host.

They still can lower their head as non-host, but they don't have to, and in my experience they're unlikely to.

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Should also point out that scouts will always raise their heads if they start lowered after a duration.

tribal cosmos
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is the fog in d2 extreme time based or door based?

hexed vapor
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Time.

forest hound
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You get pretty close to those scouts. Don't they trigger if you touch them or is it only if they are not shooting tentacles

tribal cosmos
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we stayed in area for like 20 mins and the fog didn't rise

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but the moment we open a door the fog rises

hexed vapor
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Physical contact alerts them, but might be FoV.

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Hmmm, might be worth checking then.

forest hound
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I use 90 fov

hexed vapor
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Vert or hori?

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I'd need to check mine

forest hound
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121 hor 90ver I think

hexed vapor
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95 hor 63 ver, which is actually higher than it was when that clip was recorded by something like 5 hor.

forest hound
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I can play at max fov but low fov I can't handle

light totem
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Same boat here

forest hound
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Gonna try play at max for a bit

hexed vapor
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Just not a fan of high FoV, I want the advantage but I prefer the game look mostly normal.

forest hound
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See how the hitboxes feel

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Thing with high fov is the flashlights

light totem
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Hmm. For melee only combat high is better 🤷‍♂️

forest hound
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It's so small

light totem
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mostly why I use high fov

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And ikr. The flashlights because useless

hexed vapor
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I usually just depend on conventions for melee. Try to keep track of what's around me and what could hit me depending on what I do.

forest hound
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But I feel so fast

light totem
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What’s the slider at 120?

forest hound
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Yeah

light totem
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Oof. I play 111

weak anvil
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Any tips for R4B2?

light totem
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But ye. Not much difference between 120 and mine

mortal granite
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full clear?

forest hound
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God and I feel so far away when I can hit an enemy

light totem
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It’s so good

forest hound
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I feel like I will touch the enemy when 1 meter away

light totem
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Basically

pseudo pumice
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360 fov when

light totem
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Fov distortion is a pain to learn

weak anvil
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Normal clear @mortal granite

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Do we go upstairs first or downstairs / put in the cells as we get em or all at once?

forest hound
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and the enemies hit me from a mile away

light totem
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Well yes

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But actually no

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Technically

forest hound
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Kinda feels like they go from ---- to ---------

light totem
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That’s a different issue entirely

devout river
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@weak anvil Go downstairs, get the 2 cells from those zones (Make sure you have both before putting them in) then once you put those two in go upstairs and get the cells from there

weak anvil
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👍

light totem
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Getting cross mapped. That’s the fun part

hexed vapor
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Do the alarm for the upstairs first thing, though, so that they have less spawns.

mortal granite
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down

forest hound
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B2 ain't so bad if yous stick together if things go wrong and kite the enemy

hexed vapor
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I want to see the Barghest pic at max FoV.

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Even at low FoV, that range is fucking absurd.

devout river
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@weak anvil Ye I did not mention but like rayalot said do the alarm into upstairs first

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Forgot to mention that

light totem
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I could show you

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If you had NDA

weak anvil
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👍

light totem
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We have the same technical issues. I just play with high fov

hexed vapor
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Time travel confirmed.

mossy yoke
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it tries to find a suitable host, if it can't such as not good enough network connections then it can't.

when it migrates, it does reset back to the last good save in time, so if the previous host, or new host has really bad internet, then the last good save could be a bit further back, usually it's less than 10 seconds

hexed vapor
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Kenny should include this in his speedruns, just find the reactor code and then host migrate to before they opened the security door.

harsh pelican
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Last time host migrated it softlocked C2 and all alarm doors couldn't be opened

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thoroughly bug tested 👍

mossy yoke
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thanks for the sarcasm

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we actually did a lot of bug hunting with it, and even have some more fixes coming for some improvements.

harsh pelican
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lookin forward to it

frail elbow
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for a beta its doing fine. not as clean as r3 but the complexity and moving parts is way higher in this rundown

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so its expected there would be plenty of odd interactions

hushed moon
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what kind of mine placement do you need to do for that 4 hybrid blood door on C2?

forest hound
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On the wall facing the door. Then kill them afterwards. You ain't killing them all

light totem
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Hybrids yeah. They won’t die

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But the rest will

austere dagger
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does someone have the audiolog from c2 ?

atomic escarp
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What strat should I use to kill henry in C1 main?

nocturne flax
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bait agro

atomic escarp
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How?

nocturne flax
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you shoot the sacs he will agro on you, then have a teammate shoot the sacs then he will switch agro again, do that till hes death

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keep distance obviously

devout river
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Ye he goes after the person who most recently shot him I think

nocturne flax
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also have a guy taking care of the waves coming in

devout river
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So just get people on both sides of him and shoot back and forth

thin palm
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How hard is A2 overload compared to Extreme? Is it worth skipping ex and go straight to overload?

devout river
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Overload is a decent bit harder

nocturne flax
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if you wanna do overload you have to go trough the overload first

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then do extreme

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theres no bulkhead key on extreme door

frail elbow
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can always split into two runs if you wanted

thin palm
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I see

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thanks

nocturne flax
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what moskold said, its the best way to approach that

frail elbow
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but for prisoner efficiency you gotta do the error then the other one cuz there is only one key before the two choices

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and the final key is in the error door area

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behind it rather

slow steppe
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what is the best strategy for getting the data sphere out on C2? Moving it up incrementally to stabilize and bio-scan? It doesn't seem you can get it out in 1 carry. Had 2 failed runs so i'm curious

frail elbow
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just regular run?

nocturne flax
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thats overload

slow steppe
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no p-e

frail elbow
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no idea haha

nocturne flax
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move steady but securily

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have the biotracker as active and communicative as possible

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thats mostly it

slow steppe
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that is pretty generalized, i guess we just fell apart or got unlucky

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bio obviously cant go down

nocturne flax
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well the whole team need to be 100% focus on it, even if bio its on cooldown

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the three of you can probably hammer the wave pretty easily

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after leaving the bulkhead door, should be smooth sailing

slow steppe
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we died at the second bulkhead after we lost the bio, we dropped fast

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or somewhere between first and second bulkhead, anyways thanks for the comments

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hopefully next run is a win, sucks to reset with new ppl most of the time lol

nocturne flax
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I mean you cant really blame it on them since its theyre first time playing the level

ocean tundra
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If I'm takin a sentry, which one should i take for dps? Burst still seems best but the auto sentry seems real good too.

nocturne flax
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burst sentry for kill, auto for stagger

slow steppe
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nah i'm not blaming anyone. win or lose as a team

nocturne flax
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both are extremely good if your there to support the sentries

slow steppe
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stagger effect is so nice. can solo a ton with it

ocean tundra
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Aight, thanks guys

nocturne flax
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burst sentry if you put it facing enemies back can 2 shot enemies

dark bane
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any specific strategy /loadouts for c1?

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tryin to do it first time

devout river
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Eh not really

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It is a pretty simple level nothing special is really needed

atomic escarp
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I need to actually get good at GTFO

feral token
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you guys are good at the game?

devout river
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no

light totem
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imagine being good

atomic escarp
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I never was "good"

blazing thicket
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how do you kill tank in c1?

devout river
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Shoot it

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It goes after whoever last shot it so we had people on both sides of it and they would just go back and forth shooting it

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Because the one side shoots it and it puts its back towards the other side, then they shoot it the back faces the other side and so on

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Also mines can do it but they have to be in good positions

mighty pond
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Shoot the blobs on it's back

weak anvil
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What would you folks recommend as the easiest A/B to do an Overload on

forest hound
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A2

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A2 Is really easy

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Like mega easy

weak anvil
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I thought as much. The scouts caught me off but I imagine it'll be easy with 4 players.

safe siren
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is there any way to know earlier in the game which terminal you get in C1 extreme?

hexed vapor
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You mean terminal?

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No.

safe siren
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oops right

hexed vapor
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A bit unfortunate.

forest hound
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Yeah I got lucky on my run of it

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So just pray to rngesus

sweet imp
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idk if this is spoilers, but in a1 can you find the HD's via terminal?

safe siren
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we only got the lucky terminal once

sweet imp
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I feel like it's just I find it

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by coming across them

forest hound
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Yes you can

sweet imp
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what are they called in the terminal?

mossy yoke
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list hdd

sweet imp
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I could't fidn them with list

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ohh, hdd

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ty!

forest hound
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What d0c said

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You can also check zones

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Like list zone then the number

sweet imp
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hmm, good to know!

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ty!

clear steeple
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Is there a way to stop the constant alarm in B2?

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During extreme

forest hound
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No

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Be prepared for pain

clear steeple
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Thanks

twilit remnant
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What's the chance of getting scouts in the hsu room on a2

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I got like 3 fucking scouts

crude otter
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In D2 what's behind the Purge alarm door that requires a cell?

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That is optional

rich estuary
#

resources

crude otter
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It just seems like alot of work to get into there

rich estuary
#

👀 maybe it has logs of some sort in there

crude otter
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you haven't been there?

rich estuary
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no

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I just used the terminal to check and it seems like it's a resource cache

crude otter
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@mossy yoke do you know?

rich estuary
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👀

mossy yoke
forest hound
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Huh I was pinged?

crude otter
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My question^^

harsh pelican
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2 scouts together, a lot of sleepers, and if you activate the extreme objective a lot of toxic fog

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almost never worth it if going for PE

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haven't thoroughly checked for logs though

crude otter
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So why would you go through the trouble of getting the cell AND doing the purge alarm?

harsh pelican
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You can't get the fog turbine and go to the "resource" zone, there's only 1 cell in D2

forest hound
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D2 cell is death

crude otter
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I am even more confused now as to why it exists

harsh pelican
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If it wasn't an alarmed door at all, it might be worth considering

forest hound
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This is gtfo. I mean

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You paid for this

crude otter
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I guess I'll do a run tomorrow for it

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See for myself

forest hound
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Enjoy!

crude otter
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👀

twilit remnant
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Does anyone know about 2-3 scouts in the HSU room in a2?

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In a2 extreme*

mellow creek
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sniper feels so underwhelming this rd

forest hound
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Yup sniper is bad yada yada Honestly needs a buff

mossy yoke
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buff in what way

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how is it underwhelming

meager elk
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The sniper isn’t at least in my opinion, it may feel this way because it has a smaller magazine, so if you miss your shots, it wont have a good affect, it is still as powerful

light totem
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If you dont get an occiput shot on a giant. It now takes three shots to kill with the head bug and the reduced body damage nerf

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So either an ammo buff or removing the body damage reduction

forest hound
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Ammo buff 8 more bullets. That's all I want

light totem
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Basically what it was in R2. Yeah

forest hound
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Ok so sniper can penetrate but when I shot a giants head through a striker it still had loads of hp left.

light totem
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Basically as it sits. There is no reason to run sniper over BC. Unless the user is absolutely garbage at controlling recoil.

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And that’s cause sniper doesn’t have bullet pen

mellow creek
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body nerf/low ammo size etcetc

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whatever sniper can do, bc and the new sg can do better

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lol

light totem
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But 🤷‍♂️ I said this a while ago, and it was ignored and shunned ofc

forest hound
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Yeah warden showed me his good the BC is. There really is no reason

mellow creek
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especially in d1d2

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no reason to run a sniper lol

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garbage when dealing w charger giant charger waves tooo

forest hound
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Ignoring and shunning neko... Well I would never

mellow creek
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even the auto pistol is better

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1 bullet stuns even hybrids lol

light totem
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Riotgun is bae

forest hound
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Wait the auto stuns hybridsReversedConfusedUlf

light totem
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Everything

forest hound
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Well... Guess that's the weapon I'll try next

light totem
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But it cannot kill very efficiently

twilit remnant
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I use the sniper to silently kill scouts

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From like

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2 rooms away

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That's literally it

mortal granite
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now do it in D2

queen nymph
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I think sniper is efficiency when you only do high level, which is similar to the burst sentry

spark ermine
#

can you stealth kill big sleepers from a room away like scouts?

queen nymph
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Depends on which part of the body you shoot

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But why would you shoot a big sleeper when it can be stealth kill by certain amount of people hammering him

spark ermine
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my friends and I aren't very good at hitting big sleepers on the head

#

HAHA

#

we once had four people try to sync hammer one and we still didn't one-shot it

light totem
nocturne flax
#

we once had four people try to sync hammer one and we still didn't one-shot it
@spark ermine you probably hit the front

#

Its 3 people in the back

#

4 to make sure

mortal granite
#

or 1 guy hit the back of the head

#

2 back will 100% kill it

rich estuary
#

Usually gotta hit the head for big shooters since they have more health

mortal granite
#

2 occiput full charge hammer will kill big shooter/hybrid

rich estuary
#

Occiput?

light totem
#

Back of the head

rich estuary
#

Lmao just took advantage of the rollback on host migration to save our c2 run. Everyone wiped on a surge alarm

#

When it switched hosts it set us back before the alarm

#

Had a major desync though because when people rejoined the level reset for them. Took a couple reconnects to fix it

mortal granite
#

be aware

#

door that already broken

#

when use host migration

#

those door are back to normal

#

but you can't open them

lilac cloak
#

Host migration has some weird issues regarding world state host vs others

#

Like D2 extreme fog, objective items, what is seen in terminals

queen storm
#

sometimes it changes your position giving you the host's health, while respawning enemies and having a fake error alarm

lilac cloak
#

Yeah, far from perfect but playable no doubt

obtuse surge
#

For B1 extreme which zone has the birther?

devout river
#

The final one

#

For the last code

#

Dont remember the zone number

#

It is on the left from the reactor

obtuse surge
#

so there's no alarm or anything in that zone

devout river
#

No

obtuse surge
#

ok

devout river
#

It has a lot of resources iirc

hexed vapor
#

227 I think?

mortal granite
#

225

#

the one after the sec door thatt don't have alarm

twilit remnant
#

The sniper killing giants silently is not possible

#

Just hammer lol

#

I'll be using a BC in the lower levels

#

Because lower levels have a shitty LOS

frail briar
#

Guys is there a permanent alarm after our

#

Picking up data core in c2 overload?

nocturne flax
#

yep

frail briar
#

Thanks Black Dragon 🙂 Got PE

nocturne flax
#

C2 its sucha fun level

frail elbow
#

so long tho christ

#

2 hours in monkaS

native creek
#

.

weak anvil
#

Does an alarm go off when you collect the HSU sample

#

dw we solved that

main knot
#

do the monsters from previous rundown stay or do they get replaced with new monsters?

devout river
#

They stay

#

The monster from Rundown 3 is in this rundown

iron marsh
#

without spoiling anything else, are there shadows in this rundown?

devout river
#

I mean yea I guess

devout river
#

Ye I know its kinda hard to answer

bold sparrow
#

monsters can be rundowns specific I bet, as we now have a more developed roster of enemies I can see some rotating in and out

obtuse surge
#

died on wave 4 for B1 extreme

#

the enemy collision is actually so fucked

#

getting to a nice path where they all come from 1 side is just a horrible idea now

#

it just makes them push eachother forward

#

the weapons are aids and enemies are constantly shifting positions at the speed of lightning

#

the strat is literally to aim somewhere in their general direction because fuck there's no point in aiming anyway when there's a horde coming at you

autumn mauve
#

Uh chief I think you deal with constant alarms with the hammer

atomic escarp
#

What is happening here does not seem like a disease to me.

#

This is R4A1 Audio file

light totem
#

god i love when you carry a team thru D2 and the hosts wifi takes a shit and resets the Entire level after you clear it

frank mauve
#

Neko, it's the 2nd of November

light totem
#

wut

forest hound
#

The clocksmith knows time like no other

remote karma
#

B2 overload question. I've heard some people saying that it's a bad idea to mess with zone 295. Thus, my team always went for class 6 alarm and blood door first. Even though we died the the blood door, I'm so curious: what's in zone 294 and 295 that some people go for both alarm and blood door?

obtuse surge
#

birthers

#

in 295

remote karma
#

Thx for info. How many of them though? 😄

obtuse surge
#

i think it's 2, but we supposedly got 3 at one point

light totem
#

well that was a rip of a 28 min D2

#

god we need to get better at speedrunning

desert shell
#

Bruh

#

there is a scout behind a blood door in C1

#

Guess what?

#

We opened the door

#

and it Screeched

frank mauve
#

that's just a GTFO feature

desert shell
#

😂

#

welp

#

Nice actually

#

2 waves in 1 blood door

humble sapphire
#

what would you say is the easiest overload? Kinda stuff here trying to unlock d tiewr

whole locust
#

Is the only way to access B2 overload by opening extreme for the keys?

#

Well hell...Is there not much of a difference between efficiency and overload then?

#

I guess it's always possible to pivot and escape just to get Extreme if things go assbackwards.

#

I see. Thanks, dude.

oak dove
#

what is a cluster alarm?

harsh pelican
#

8 scans instead of 4, but they take less time to complete

oak dove
#

ty

mint horizon
#

What is the best way to finish R4B2

#

my team put in the cells and it got hella foggy, not sure what's the best way to do thignsf

dreamy bramble
#

depends what objective you're going for

red needle
#

the fog lowers each gen. get the ones that have no fog first and add one into the gen each time you need to change the fog altitude.

#

I think we were able to do the default difficulty by getting 3 cells and dropping them off by the gen, then turning it on for those 3, then going for the 4th which was now above the fog

exotic heart
#

What is the best way to finish R4B2
@mint horizon get all the 4 cells before plugging any of them, 86 and 87 has minimal fog..

hexed vapor
#

That's for overload, if you're doing main objective do 88 and 89 first and plug in both cells at the same time once 86 alarm is done.

#

At 3 cells fog won't be an issue.

safe siren
#

does the scout spawn more waves if you don't kill it once it got triggered?

lyric narwhal
#

no

hexed vapor
#

Negative

lyric narwhal
#

it may seem like that if youve hit the effective enemy limit and the scouts waves need to split after killing enemies

safe siren
#

thanks fudgPoyfect

frail elbow
#

Feels c2 man

cunning gust
#

Hey,
Is it a good option to simply not clear some rooms and even pass on the loot in some of them? Stuck in B1 at the moment because we end up going loud too often when not absolutely necessary & I remember doing that for one of the B levels in R2 that had a lot of giants.

nocturne flax
#

Well, it depends wich rooms and how popoulated they'are

cunning gust
#

Like Zone 53 for exemple where there are always giants in addition to the pustules on the walls

#

We always go loud in that one and it doesn't seem worth it

nocturne flax
#

you can skip a room but if you wake up something big 2 rooms away and you have to pull back to a previous room (wich you will most likely will) you''ll have a bigger chance of triggering 2 rooms instead of 1

#

best thing i can tell you its to have a little bit of patience and try to kill everything during stealth

cunning gust
#

Yeah but when you have 2 giants right next to each other, almost touching even, seems impossible to stay stealthy

atomic escarp
#

With 2 on each giant you can stagger chain the 2

cunning gust
#

Ah, didn't think of trying that

nocturne flax
#

if you have cfoam you can cfoam one kill the other and once the cfoam wears off it would not trigger

#

unless you accidentaly hit the one thats cfoam

cunning gust
#

That's also interesting. Wouldn't that burn through C-foam too fast though if you have to permafoam a couple doors down the line?

nocturne flax
#

havent play a lot of b1 (only did it once since its a chore), i didnt perma foam a door as far as i remember

#

there should be a spare resources

cunning gust
#

Ah alright. We went for that strat as standard for the first alarm door in Zone 54

nocturne flax
#

Hey,
Is it a good option to simply not clear some rooms and even pass on the loot in some of them? Stuck in B1 at the moment because we end up going loud too often when not absolutely necessary & I remember doing that for one of the B levels in R2 that had a lot of giants.
@cunning gust i completetly forgot about what you typed

#

you can sneak past them if you have too

#

but you have to remain quiet for the entire zone

cunning gust
#

Alright, I think we'll try that. Sucks to be stuck on the 3rd level ahah

nocturne flax
#

you gained knowledge of what you have to do

#

so next time you will fly trough the level

cunning gust
#

Yeah, 5 times we gained knowledge ahah. Still couldn't pull it off so our approach is wrong

nocturne flax
#

what the gameplay aspect that you guys are struggling with?

cunning gust
#

We are too uncomfortable as soon as there is fog or the wall pustules I think and we resort to going loud to often

woven coyote
#

is the alarm on b2 extreme infinite or nah

nocturne flax
#

We are too uncomfortable as soon as there is fog or the wall pustules I think and we resort to going loud to often
@cunning gust have turbine or someone with a decen flashlight to light the wallsacks as you move trought the area

#

you have like 8ish seconds to move trough without the wallsack reseting

cunning gust
#

Yeah but we are scared of making a mistake and ending up encircled by 4 big dudes

#

8sec? didn't know that, thanks

woven coyote
#

are there uhhh any tips for b2

nocturne flax
#

If its really bad rng, and you have to go loud, its better if you pull back and have somebody shoot the once to pull the room

#

just get near the doorframe and have somebody shoot once, also bring one burst cannon cuz burst cannon bae

cunning gust
#

Yeah that's what we do, but we end up doing this for 2-3 rooms which may be too much as we end burning too many resources

nocturne flax
#

am

#

you cannot have that much of a shitty rng

#

theres no excuse to wake up 3 - 4 rooms

cunning gust
#

Yeah, we are probably just a bit bad

nocturne flax
#

one bubble

wallsack: screeches

cunning gust
#

AH cool. I really hate those things

atomic escarp
#

Hello

#

I am here

#

People i respect hello

#

People who use the Burst cannon. Hi.

#

Filthy

frail elbow
#

@cunning gust going loud in that room is fine honestly if your doing a regular run

#

just do the loot room at the end to get loot and make sure you protect doors for the alarms

#

and sneak as much as you can of course

#

i regularly pull 54 as well cuz sneaking all that crap in fog is aids

forest hound
#

Eh I mean in b1 you only get around one med pack and one ammo pack until the end . Just make your shots count if you do go loud. With just a little more ammo however it would be too easy.

#

And they are pretty much always in the last fog room

frail elbow
#

the length is what kills people i think

#

they get impatient and dont want to sneak

forest hound
#

Lack of ammo imo and health

cunning gust
#

Yeah I feel like we get by ok going loud in 53 & 54 but if we get a bad RNG after that or miss the scout we get wiped before having a chance to go the disinfection room

forest hound
#

If people shoot early it's over honestly.

atomic escarp
#

Newer players don't know when to walk/run and crouch so it feels long for them

frail elbow
#

yeah

forest hound
#

I never have used the disinfection room. Found it but never used

frail elbow
#

im not crazy about the difficulty spike tbh

obtuse surge
#

do extreme for more resources meguyes

forest hound
#

Ha

#

I mean you do get a hell of a lot more resources

frail elbow
#

new bro walks into 227*

atomic escarp
#

The only annoying part of B1 is the wallsack zone

frail elbow
forest hound
#

The wallsack zone is super easy to stealth tho

atomic escarp
#

Its easy but annoying without the LRF

obtuse surge
#

everything is annoying on B1

cunning gust
#

im not crazy about the difficulty spike tbh
@frail elbow Yeah we got lazy and just went high in A1 & A2 which felt very easy as a consequence and B1 is a big jump

forest hound
#

Just take your time and if giants are blocking your way to generator then you can actually still get the cell in by going down the steps in the room and going near the locker by gen

atomic escarp
#

Replays that include harder sectors can go a long way in getting good

obtuse surge
#

first alarm on main has a very unfortunate zone layout

#

enemies spawn like 15m away from you

forest hound
#

It feels hopeless as a new player

atomic escarp
#

B1?

obtuse surge
#

yes

forest hound
#

But it ain't so bad once you know what you are doing

frail elbow
#

yeah that alarm in the fog as a noob would suck

obtuse surge
#

for the first alarm they spawn right at that door

atomic escarp
#

1st alarm is the fog zone right?

obtuse surge
#

yes

frail elbow
#

then realizing your like 2/3rds finished after that

#

and there is a scout in fog behind the door

cunning gust
#

We just permafoam that door, don't if it's the right call

forest hound
#

With new players every room is an alarm room

frail elbow
#

no thats perfect

#

hold on to fog repells for doing the scans and cleaning up etc

#

yeah

forest hound
#

Yeah you gotta tell your team to not use fog repellers and save them

cunning gust
#

yeah we keep 3/4 fog reppellers for that door

frail elbow
#

closing doors behind you can limit stuff if you wake things so you only have to deal with the immediate room etc

atomic escarp
#

1 foam on the door is good enough for the 1st alarm in B1

cunning gust
#

Turrets outside or inside you think?

obtuse surge
#

the 2nd alarm, the scans also go into the fog right?

frail elbow
#

outside worked

forest hound
#

Outside

frail elbow
#

yeah

#

should still have fogs for it tho

boreal tendon
#

inside is better due to game mechanics

obtuse surge
forest hound
#

Uh

cunning gust
#

OK. That's what we do as well but we burn through all the turrets' ammo

atomic escarp
#

And if you have a decent bio user (if one of you uses it) it gets easier

frail elbow
#

inside can work but its a pretty short scan section so outside is fine

#

no need to freeze the wave tbh

boreal tendon
#

the spawn of next wave depends on amount of kills on previous one and it doesn't matter if one enemy or 20 are knocking on a door it'll go down at the same time

forest hound
#

That ain't entirely true in my experience

#

Sometimes doors just go boom

#

And it's because certain enemy types I believe

atomic escarp
#

Iirc it's the same for all types of sleepers

frail elbow
#

i would try and hammer scouts as much as possible

#

you gonna have to in the next levels

cunning gust
#

Yeah but we missed twice on the runs we managed to get a shot at it...

forest hound
#

It's hard to test how many enemies are on the other side of a door however. A single enemy seems to take longer though I may test a room and single sleeper incase I am wrong

boreal tendon
#

i mean, the info is from Weapons Data sheet

#

and checks out with my experience

frail elbow
#

revolver works but ive never tried

#

burst can too still

cunning gust
#

Yeah might be a good option 'cause I don't feel like carrying a sniper is a good idea

boreal tendon
#

sniper is inferior to burst cannon in every way

#

u can bodyshot a scout with bc and it won't wake up

#

just realized, sniper doesn't even oneshot regular chargers

forest hound
#

Sometimes things may glitch honestly. I once somehow destroyed a door with 2 hammer swings uncharged.

frail elbow
#

it still possible to no charge sleepers in the back of head

forest hound
#

Yup

blazing thicket
#

c2 is fun

forest hound
#

D2 is fun too bad I fail everytime

primal pollen
#

!syringe

pseudo pumice
#

.t syring

jaunty hedgeBOT
#

Sorry, unable to find a tag named syring.

pseudo pumice
#

oop

#

.t syringe

jaunty hedgeBOT
#

What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.

rich estuary
#

there is no green syringe

#

someone is color blind

hexed vapor
#

Is the syringe blue and black or white and gold?

light totem
#

No

#

Shut

#

It’s white and gold

hexed vapor
#

Seeing that for the first time was actually the coolest shit.

#

When I saw the article it was clearly white and gold. I read on a bit, scrolled up, and it was black and blue.

#

Have never been able to see white and gold since.

light totem
#

Wtf

hexed vapor
#

Craziest shit I've ever seen.

light totem
#

Now you see green syringes too?

pseudo pumice
#

it's like light-blue and gold smh

feral token
#

its yanny

forest hound
#

It's laurel

light totem
#

lanny

forest hound
#

Yaurel

blazing thicket
#

Yanny and blue and black

light totem
#

wut

#

theey are amazing

#

YES

#

imagine not being able to kite all of them

#

and hammer them

#

smh

#

that was in R3

#

was barghest host daddy

#

oof

#

f

mossy yoke
#

Sorry warden

light totem
#

ha

#

deserved

queen nymph
#

Omg Christmas doggo

oak dove
#

Is there any benefit to doing the optional challenges other then bragging rights?

nocturne flax
#

If you're a completitionist

#

And you like a challenge

mortal granite
#

there is a problem with kiting

#

and charger solved that

nocturne flax
#

Eh not so much

mortal granite
#

if you're afraid of charger

#

just kill them and kite the normal dude

desert shell
#

what if Big scouts exist

sly pivot
#

🤔

humble sapphire
#

Whats the strat for c2? really strugglin

atomic escarp
#

Bruh

#

Did c2 overload just before right

#

God i LOVE

#

The door sound

#

where it just goes

#

Warning Threat level

#

OVERLOAD

#

@humble sapphire

#

Finish main objective

#

Go into extreme bulkhead

#

Clear it

#

Do Overload, quickly

#

Clear scounts with a sniper rifle

#

Run back

#

do the 2nd extreme bulkhead

#

clear the scouts with sniper again

#

take the HSU back with you

#

complete the scan

light totem
#

Clear scounts with a sniper rifle
Ew

boreal tendon
#

imagine not clearing scouts with an autopistol

cunning gust
#

autopistol meta for everything

light totem
#

Mhm

cunning gust
#

Never even tried it actually. The super low damage doesn't seem like a good trade-off for the stagger capability. I'd rather get kills than delay them

whole locust
#

I think it's pretty nice.

#

Just roleplay as an autoturret.

#

It can still do decent damage if you drill heads or if the stun makes them do their little spin-around animation.

cunning gust
#

Yeah but why not do the same with the AR or revolver and inflict more damage faster. If your aim is good enough to get headshots consistently, it seems more efficient

light totem
#

It’s not meant for dealing damage

whole locust
#

Just being able to constantly fire without thinking too much. Kill, stun, make space. I mean, meta is being good enough to just pull hammers and kite, but being able to hold ground more or less forever is pretty nice.

#

Especially if you have team mates who can work with you.

light totem
#

Yep. It’s a very playstyle oriented forward support gun

whole locust
#

If you think autoturret stops them dead, think of smart autoturret that can just stun anything not in a stun animation.

cunning gust
#

I suppose that makes sense.

atomic escarp
#

@light totem I do it because clearing scouts with a sniper is easy

light totem
#

My reason for using it, many times it is much more beneficial to stagger but not kill enemies. Like surge alarms. And you can just sit there holding your groundwith it ez

atomic escarp
#

And its not my fault if you cant kill a scout without alerting the room lol

#

Just shoot from a different room

light totem
#

Just hammer it. Ez

atomic escarp
#

Just get gud

#

Ezpz

#

lern2aim

light totem
#

Nothing less satisfying than shooting scoots

atomic escarp
#

The kick of a sniper

#

The pop of a scout head

light totem
#

Except maybe dying to a scoot

atomic escarp
#

V satisfying

light totem
#

No

atomic escarp
#

Uh yeah

#

stoopid

light totem
#

Nien

atomic escarp
#

Ja

light totem
#

I played that role in R1

#

Never again

atomic escarp
#

I love the sniper bro

light totem
#

So gross

atomic escarp
#

You say everything is gross, so it doesn't mean much coming from you

light totem
#

Hmm

#

Only a few things

atomic escarp
light totem
#

Sniper, mother, reactors

atomic escarp
#

Mother i can agree on

#

MFW you recommended me to the BC but then changed your mind 2 weeks later

light totem
#

Wut

#

I literally say never to in R3

#

Fucking hated it

atomic escarp
#

But you told me oh its "WAYYY BETTER IN R4"

light totem
#

R4 it has a place at least

atomic escarp
#

Its place is in the fucking garbage bin

light totem
#

It literally has 720 DE

feral token
#

Burst cannon more like lame

atomic escarp
#

so bad

light totem
#

It’s an anti giant gun

#

Not much else

atomic escarp
#

So is the choke shotty

feral token
#

Not really

light totem
#

Still more versatile than sniper

atomic escarp
#

Excuse me

feral token
#

Choke sorta sucks against giants imo

atomic escarp
#

@feral token BlobThink

light totem
#

^

atomic escarp
#

BRUH

light totem
#

Like soy said

atomic escarp
#

Y'all must be stoopid

light totem
#

Nope

atomic escarp
#

if you can't kill a giant

feral token
#

A full mag to kill a big striker from the front

atomic escarp
#

Dude

#

you suck then

feral token
#

Just use melee ez

light totem
#

Choke is an anti charger gun

atomic escarp
#

1 shot choke 1 hammer

#

EZPZ

#

GETGUD

feral token
#

I just use choke as a dmr but in the special slot kek

#

That is slightly a joke

light totem
#

You would

atomic escarp
#

Use the superior loadout

feral token
#

I don’t care about this game enough to use guns the right way

atomic escarp
#

Pistol, Sniper, Mines

light totem
#

But ye. I’ve been running BC. Absolutely demolishes giants and anything it touches

#

But that charge is so long

atomic escarp
#

But its bad

light totem
#

Ugh

atomic escarp
#

and Lame

#

and should stay in R3

#

Because it smells like big poo

light totem
#

At least it feels better to use. It was actually trash in R3

atomic escarp
#

^^^

light totem
#

Only cause it now destroys everything

atomic escarp
#

it is also trash here in R4

feral token
#

I remember seeing it at first in r3 and thought wow this is cool

#

Then everyone said it’s shit so oh well

light totem
#

@atomic escarp would like a word with you Lox

#

I mean. Same with me for shitting on the worst special in R3

atomic escarp
#

we can all agree

#

Mine deployer

#

is best waifu

light totem
#

Bio

feral token
#

Scout is better

light totem
#

Cough

atomic escarp
#

You know what

feral token
#

But for tools id say that it’s defiantly burst sentry smugcat

atomic escarp
#

I have a friend who is an artist, ill pay him to turn the sleepers into anime waifus with big tiddies

light totem
feral token
#

Also I can’t believe you’d betray mapper like that neko

light totem
#

Mapper gang

feral token
light totem
#

It also isn’t in yet

atomic escarp
#

@feral token 4 shotgun sentry gang

feral token
#

Get that R1 meta out of here

light totem
#

^

atomic escarp
last garnet
light totem
#

Sentries have never been good

queen storm
#

x8 damage 😎

light totem
#

Except maybe auto stagger

#

That’s pretty hot

feral token
#

Sentries were good when we didn’t know they were bad

atomic escarp
#

Saying sentries have never been good is like saying America is a nice and stable country

#

Its not true

light totem
#

I came from a group who refused to run them in R1

#

Also is true

#

They have a very low maximum potential for usage

atomic escarp
#

Sentries are good, but they are situational

light totem
#

Where as every other tool vastly outperforms it

feral token
#

I think all tools are situational

#

Maybe except bio

light totem
#

Mhm

atomic escarp
#

Bio is big pp energy

queen storm
#

auto sentry has a similiar effect to c-foam now

light totem
#

Wut

#

I guess

queen storm
#

delays waves

light totem
#

Yeah. It’s decent but a tool waster

feral token
#

If there’s no doors then auto is a pretty good alternative imo

atomic escarp
#

i mean

#

Mines are useful everywhere

light totem
#

Mhm

atomic escarp
#

If you know you can't silent a room

#

pop some at the door far apart

#

shoot once into the room

#

watch em flop

light totem
#

10 mines = 10 possible wave clears

feral token
#

But what if there is no door JoestarHelp

atomic escarp
#

^^^^

#

O-O

#

SOY U RIGHT

light totem
#

Actually you dont want them on doors for maximum efficiency

atomic escarp
#

Put them on your side of the door for maximum efficieny

light totem
#

Mines are technically limited when used on doors

#

Nope

atomic escarp
#

place them away from the door on the opposite side

light totem
#

While it’s efficient, you need to use 2 mines to clear a wave on a door

atomic escarp
#

What i mean is because mines blow doors open

light totem
#

Whereas one not on a door with good positioning

atomic escarp
#

Ill draw what i mean

#

cause i don't think i've made sense with my writing

light totem
#

I know wut you mean

feral token
#

I wonder if mines are still the most damaging thing in the game

light totem
#

Depends

#

Cause one BC burst is technically more

feral token
#

Hm but do you judge a burst cannon shot on the burst or each individual bullet

light totem
#

Ikr

#

If individual then ye it is

feral token
#

I wonder if mines damage has changed at all since R1, they used to do a min of 60% of a players health

light totem
#

Still max at 100

atomic escarp
#

Thats what i mean

light totem
#

At least from R3 testing

#

I knew what you meantthinkingdead

atomic escarp
#

Oh

light totem
#

And it’s effectiveness is okay

#

Not maximum

atomic escarp
#

i was already drawing if you said it before

light totem
#

F

atomic escarp
#

Effectiveness 100%

light totem
#

Maximum is placed on the door side in specific locations maximizing kills based on their pathing

#

It’s weird and Ik a lot want me to make a vid about itfml

atomic escarp
#

On the door side?

#

opposite to you?

light totem
#

Mhm

#

Where they come from. Other side of the door

#

Ez

atomic escarp
#

Mines explosion damage is not AOE

light totem
#

Ik

atomic escarp
#

Its directional based on the laser

light totem
#

I am called the explosives expert for a reason

#

I know how they workdaddy

glacial crescent
#

^

light totem
#

Fuk

glacial crescent
#

What

light totem
#

Verm. Do I enlighten the pub on my D2 spots

glacial crescent
#

Nah, not worth

light totem
#

Oof

#

God those were hot

atomic escarp
#

Currently doing c2 overload

#

any recos for mine placements @light totem

light totem
#

Hmm

#

Tbh. I only run mines if Zaero is in lobby

#

Because he steals bio from me

atomic escarp
#

I run mines normally, not comfortable with seeing the shock and horror of shit tons of sleepers in the next room lol

light totem
#

Principal remains the same regardless of spot

#

But maximum effectiveness will come from Testing

atomic escarp
#

Did A2 and B2 overload today

#

Man

#

It's so much fun

light totem
#

Mhm

atomic escarp
#

I love the

#

Warning threat level

#

OVERLOAD

light totem
#

OWOverload

atomic escarp
#

Wow

light totem
#

End me

atomic escarp
#

No no, End ME

light totem
#

I will

glacial crescent
#

Lol

light totem
#

With BC

atomic escarp
#

I will end you

#

Wit Sniper

light totem
#

I hate that I unironically run it

glacial crescent
#

Who remembers the day when soloing R1D1 was considered pro

light totem
#

Ew

#

Ikr

#

All I remember is E1 would like to know your location

atomic escarp
#

I will release montage of amazing Kills with the sniper

#

and you will fall in love with it as i have

glacial crescent
#

did you

#

360 no scope killed a scout from across the room?

light totem
#

I refuse to run sniper

atomic escarp
#

Y e s

#

Deadass i will do that

light totem
#

It’s practical efficiency is trash

atomic escarp
#

Don't test me

glacial crescent
#

You wont, no balls 😛

atomic escarp
#

BET

glacial crescent
#

dew it

atomic escarp
#

WILL DO

glacial crescent
light totem
#

Bet

#

Get back to us when sniper can get more than 3 kills a ammopack

atomic escarp
#

Ill do it tomorrow cause deadass i have so much uni work to do

light totem
#

F

atomic escarp
#

Bruh ill kill 6

glacial crescent
#

F

light totem
#

Wut

#

Do you maeth

atomic escarp
#

Ill throw the spent cartridges at the other 3 scouts

light totem
#

It gets 3-4 a pack

atomic escarp
#

3 shots

light totem
#

And has no pierce

atomic escarp
#

total 12 ammo

light totem
atomic escarp
#

1 shot giants and scouts tho

#

im happ

light totem
#

Get back to us when sniper can get more than 3 kills a ammopack

atomic escarp
#

3 real bullets

#

or ill just throw my sniper at them 3 times

light totem
atomic escarp
#

bonk them with the handle

#

stick a knife on it

#

Boot knife when

#

so i can kick sleepers in the fucking face and kill them

#

Actually legit

#

Can we add this in R5?

#

Pls Bootknife

lilac jackal
#

punt the sleepers for their soup

devout river
#

We should be able to punt a sleepers head into other sleepers tbh

atomic escarp
#

Is anyone here able to get some really good screenshots of Wood's helmet??

rich estuary
#

Define good

light totem
#

Hah

#

If even I change my mind about BC that says something

#

I still hate the long charge up time. But it destroys absolutely everything in the game