#gtfo-spoiler-chat
1 messages · Page 196 of 1
@lyric narwhal @atomic escarp not sure about R2 but for R1A1 it was definitely after you finished the scan i knew this because I distinctly remember pulling the HSU scan so everyone could see where it was and the alarm wouldnt start until after the scan was finished so it would just be a nice light jog through a single wave of enemies to get to spawn.
jeez im not even used to saying R1A1 cuz back then it was just called A1 since there was only one rundown kek
Too bad I suck and didnt finish R2 or R3 lmao
Ah don’t get too caught up on it you didn’t miss much
PFFFT SAME I never made it past R3B2
But seeing that I’m very interested in what level that HSU is my mind is a bit fuzzy on R2 objectives
I think i rage quit at r2C2 or C1 and for R3 i just never managed to beat d1
R2 i think there was that one HSU in one of the B levels
I remember there was this one big room in the middle that was connected to like 4 zones or something
and you had to go get a key from one of the zones in the middle and then come back and go into another zone for the HSU i believe
There were 4B on R2 levels the first one was sacrifice 2 was power corrupts 3 I’ve lost the name of and the 4 was septic
3 was pathfinder I think
Kinda wish we could play R1 again, just for a bit of relaxing fun ig
cuz ik R1A1 was kinda like a meme of a level but it was fun to fk around in it
or even a thing like where they have to go back into R1 which has been corrupted/infected or wte w/ the same simpler/easier map design from R1 but extra spoopy monsters etc.
i dont think there was a hsu in rundown 2 like r1a1 or r3c1
So, is there a legitimate unique boss in D2
nope ._.
not as far as i know
havent really done the other layers
but im assuming no
Where do the tanks show up
c1 and d2
idk if there in c2 or d1
again i havent really been doing the layers for those
still trynna do b2 overload
Fair enough
Kinda upset to hear there wasn’t a boss in D2 as the log for the mission would imply
fighting that tank is still fun tho
espicially when you can actually focus on him and learn what to do against him
Is it just a tank, or do they change up the model a bit like with the boss mother in R3
sucks that we actually have an environment to test shit against him at the very end
yeah its just a tank
Oof. Thanks for the info my dude
Can you C foam fat guy in c1?
yes but it takes 3 full charges
or 60% c-foam launcher
you could easily conserve that if you want to c-foam it
yeah not on extreme
exactly
youd have to be lucky
Very doable but holy shit the ammo expenditure.
yeah you probably wouldnt get past the tank at that point either
I just discovered that you can foam the tank in C1
Ye I just died on the tank
Beat B2 but big boy got us at end of C1
What is the best way to kill that guy anyway
Best way to fight him is to split into two teams so that his back is showing to someone.
you can sneak behind him
light him up when team is ready, standing outside the room, he'll agro on you since you're behind and then his back will be facing the team
or just 7-8 mines
that's the scaredy cat way
Because GTFO is meant to be a challenge
already done that
the game being meant to be a challenge doesn't rly mean you throw strategy out the window and intentionally play dumb to make it harder
eh? Well when I've already done C1 enough times I'm gonna experiment
We could not stealth it because someone opened the door when we were killing enemies from the class 3 alarm/endless alarm
So just found out the main objective for B2 isn’t a full fledged alarm as well
So if people are doing extreme and overload they could go ahead and put all 4 cells in and not have to work in fog
Though I’m not to sure if it rises up like in R2D1 and R3A2
eh what
if you put all the cells in before you do the overload
it fucks you
all the fog get lowered to the point where its in the overload rooms
DON'T put in the cells, save them till you do everything.
Ah fair nough
So would you do all the side objectives then get the cells
Or get all the cells then do the side objective
Without putting them in
Why?
Just getting them
So you dont have to get them during an error alarm
I mean its probably not a bad error alarm its only a B level
But still
No I'm taking about the all cells in
everytime you put in a cell it lowers the fog
the fog is on the CEILING
the overload area is ground level
if you put in all cells the fog goes to ground level
and you can't see shit
Actually, has anyone actually checked that the gen cluster doesn't have a cap?
Oh
does picking up all the glps in c2 trigger an alarm or no?
Gather missions don’t have an alarm
Only one that did was r2 c2 but that’s because it was error
just wanted to be sure cause we left one of the glps near spawn just in case
grab the cursed ball
Gonna be a hell of a mission if picking up all glp triggers an alarm in c2 😂
which triggers a shadow alarm
and one of our teammates grabbed the ball when we were figuring out where it was
so we kinda just died there
also extractions lmao
everything triggers an alarm in this goofy ass game
mission objective: go to bathroom
x class alarm
I think all the collectable item doesn’t trigger alarms at the moment. Only items that require to be transferred will trigger an alarm if I am correct
Nvm, just remembered that picking up IDs spawn giant in R2C2 zzzz
Did the error alarm get a new sound
Class 30 when
Hello! I want to be spoiled 😛 How's the new enemy? In which level does he appears? Me and the boys didn't see the mother in the previous rundown :(
I am anxious, please help (?)
Thank you!
In fact, in R4 3 new enemies
Wow 3? We are currently stuck in Tier B. Yesterday we advanced in Malachite but the alarm on the last door catch us by surprise, we didn't expect it.
is the invisible scout a joke because I haven't seen it yet and I've been through D tier
oof
Shadow scouts are hot
I see. One last question please, in order to progress to C1... Do you have to complete an extreme challenge in A or B to unlock it?
y
depends on the team and use case
Oh boy, we are doomed xD. We tried the extreme in A1 and we got punished so hard. But we were only three on the team.
if you're supporting a team and have good aim, a revolver is good. Machine gun is better in general though
Thanks!
Revolver is very kill efficient if you can land headshots
Does the A2 extreme HSU actually start an alarm or is it just 1 big wave
I pop off with the revolver like nobody's business.
I swear I got two kills with a single bullet once, but with how hectic it was it's possible a teammate killed the second one at the same time.
I think it's just a wave, but we started the extraction wave pretty quick after so I can't say for sure
But revolver bullet deals more damage than MG?
Yes
Sort of
Revolver has higher single burst while I'm pretty sure machine gun has a slightly higher sustain dps
Comparing revolver to machine gun??
Don't skip the biotracker!!!
Please make it a series black dragon
How can I know what to and not to skip!!

I believe HSU scan starts an alarm that is disabled once the scan is done, so typically just one wave, but make sure the get the scan done quick. This is more or less an assumption, but I think it says to complete the scan to turn off the alarm or something.
Idk about the prompt. But ye it is
hello
is there away for me to matchmake with my friends?
like we only need 2 more
but i cant seem to host a lobby then matchmake
ah ok ok
@split knoll we don't recommend that method you described as we've seen issues from that
Got it, thanks, I saw one of you (devs) post it on Reddit but with a note that you hadn't tried. Good to know it's wonky.
LFG channels then, just use the discord, it's pretty great.
also i just noticed someone placed a nickname on me lol
Hm
sleepers spawning in uncleared rooms during permanent alarms is some A grade bullshit, especially if scouts are in the area, it feels like a costant dice roll whether the game decides to give you the finger, and there isn't much you can do to prevent or play around it.
wasn't it always like this though?
doesn't make it any less dumb, nobody liked the last bit in E1 for a reason.
in that case since it's happening since that it's not a bug but a feature
a dumb feature, yes.
¯_(ツ)_/¯
it is but in each situation there are a few things you can do to play around it,a sleeper alerting a scout when you didn't even step inside the room, has no counterplay at all.
agreed, but still, you just live with it
most scout alerts are recoverable pretty easily
How was the pistol unintentionally nerfed ☹️
bad mechanics should be weeded out of the game, if they serve no purpose aside from randomly punishing the player without any input on his side they probably belong in the bin.
make a suggestion then
Reduced damahe
Are you talking about the pistol?
Also how on earth does the pistol have a high ammo capacity with 90 shots 😡
That isn't considered high?
That's almost the same as the dmr with a described low ammo capacity
Different guns are going to have different levels for what's considered low/normal/high.
I'd consider six RPGs a lot of RPGs, but six shotgun shells isn't a lot.
For ex
Pump has like 8+17 and it's low
Sniper has 3+ 6? And is considered low
I'd imagine the game takes in total clip count when determining those levels.
What does DMR and pistol come with?
Suppose I could check rq
Oh, DMR says "limited" not "low".
The only one that actually says low is the shotgun.
Sniper is considered low too
Pistol is 15+85
Is the DMR any good right now? I know last rundown it wasn't a 1 hit on a striker when you headshot. Is it now?
No, just a higher fire rate
DMR is 12+42
Sniper is 3+3
That's a shame, I like using it, it just doesn't feel good for the headshot to leave it with enough hp that a stiff breeze will finish it off
oh god I forgot
@west crow headshot damage was increased in an attempt to buff the pistol, but the increased damage caused the head to explode too early which turned it into a nerf instead. (you get forced to spam bodyshots to finish them off, which do so much less damage)
@obtuse surge Is that headshot damage increase with regards to every weapon, or just the pistol?
it wasn't a global thing
it's weapon specific
bunch of weapons were changed this rundown
How do you deal with D1 room with many scouts? Send one to find terminal or go loud?
a global thing however is that the head exploding now actually removes the head hitbox
which provides an additional nerf for tons of weapons
they honestly shouldn't have nerfed any weapons and see how it would play out without the head hitbox first
the double nerf is very fucked
Yeah, the head exploding and not removing the hitbox seems like a big they really wanted to fix, but the unforseen repercussions weren't factored in
How do you deal with D1 room with many scouts? Send one to find terminal or go loud?
I mean if you're confident enough you can just clear that entire room with stealth.
As for going loud, it does seem like there's a lot of spare ammo if you've been getting ammo efficient kills, so I guess that could work?
should hire us for weapon balance 
You can also attempt stealth and then still go loud if it goes wrong
From what I remember in R2D2, scout waves seem to cap at one point
Like when you'd alert 5, you'd only get 3 waves
So if you do go loud, be ready for at least 3 scout waves and a bunch of chargers/sleepers from in that room
are 6 scouts in a room normal?
i got that in c2
same
NICE
All I am gonna say is the devs are sadists
mfw avoided that route entirely because the other zones had enough gamer fuel
ended with a 1 hour completion on c2, was nice
Shadow giant mother
Shadow spitter
@lilac cloak stealth for the terminals, 2 on the left 1 on the right
the final verifications stops the spawns so u have around7 mins to slowly stealth for it
no lmao
you would just have one person kite it around while others do stuff
sounds boring
ah yes, surge alarms, aka the kite alarms
well with surge alarms you do a team kite
eh
depends
in E1 yeah, usually cause of poor spawns in that first zone and error
but in R4 no reason to
it's like you hate the players

okay guys, lets have 100 enemies spawn and you have to do a 50 cluster scan 10 times with no resources or tools. If you leave the room everyone gets blown up. Good idea, yeah?
i’m waiting for a cluster surge 😀👍
oddly specific
considering each one can do like 10 damage, that's a lot
not really
12 damage* and each player should be able to deal with at least 4-5 without any issues
that C2 multi scout zone is scouts only
if you have a singular person in your team that's capable of hammering scouts consistently, it won't be an issue at all
having no other enemies that require you to pay attention to, make it a lot easier
anyone do B1 yet?
is the wind turbine supposed to start off all the way in area I or L?
thanks for the clarification. just one more question - @latent pilot what's the difference in difficulty, or different between the main zone and the other ones, like between High, Extreme and Overload
it can be from any other thing , some makes endlesswaves , some are hard scans , or some are finding things on zone
every higher difficulty will make the rundown harder depending the group
Endless waves = fun
if by fun you mean having one or two people sit at a door hammering stuff as they spawn then sure
so how do you complete the objectives? the parts where they "count"? will it show up as the main mission or something? that's the part i don't understand.
Once you scan for either extreme or overload the top left side updates and replaces the main objective till you complete them
You can also hit O on your keyboard to see the currently selected objectives, which you select at the bulkhead scans.
||for C1, after you place the data sphere in the nframe. is there a infinite alarm?||
yes
shoot the sacks on the back
it usually chases one person
so the rest can try and get behind him
you can also, if you have enough tool left, just stack mines on the ceiling at that door
shoot him and let him walk through them
7 mines should kill
nice
Anyone know if the choke mod shotgun can one hit a scout
It can if you aim for the head
yup
danke
can anything one shot a big boi?
wb shotty to the occiput
nope
🤷♂️ its ehh
is it me or was B Tier harder than C Tier
If you're going for PE, yeah
PE?
Prisoner Efficiency
Fog is decent
an area is cool af, but a whole level
Crispy fog is a bit worse
the fog turbine was a nice adding
I liked that a lot
but the fog over all just fucked me up
how do you guys handle it
without fog repellers
There was an unintentional nerf on the pistol???
Listening to them and watching out for small outlines
headshot damage was increased in an attempt to buff the pistol, but the increased damage caused the head to explode too early which turned it into a nerf instead. (you get forced to spam bodyshots to finish them off, which do so much less damage)
Ah, thank you Wesly
Does A2 have the highest difficulty? The emblem on the far right? And if so how do you do it. My group has done the first 3 but arent sure how to do the 4th
you do all 3 in the same run
Thats what we were thinking thanks Wesley
I'm not prepared
scouts are friends
Not food
If I want to do the extreme on r4b2, do I have to do so first? Or can I do the main first then the extreme?
You have to find the bulkhead key first to get to extreme
Well I'm a bit confused here, me and my buddy chose to do the main objective first and open the main bulkhead door instead of extreme, but we couldn't seem to find a key to do extreme after choosing main. Are we just missin' a key?
darn, assumin no way to turn of error like in r3d1?
No way to turn off alarm error that are pulled by a player as of rn
😮
choke mod
you dont even get a chance to thin out the herd before a wave spawns in front and wakes up both scouts.
open the door after clearing a wave
choke mod at least one scout
hopefully, choke mod the other bc it's in a different zone
if not, deal with one scout wave
2 scout alerts are fun
my fellas were able to deal with two scout alerts but that third one fucked us.
Even more fun
or bash, but choke mod = lazy scout kills
Admittedly the third one was our fault
tfw double scout spawn in the extreme room for A2
gtfo and kite
can't carry whole team by kiting though
sure you can
You can
I've done 30 minutes of kiting, to pick up the entire team for them to only go down immediately for me to repeat the process
so no thanks
you can't carry someone who is determined to stay down
Why not kill the spawns first then revive
no ammo
There's always a way
hammer is fine
HAMMER
hammering is a deathwish
besides they keep trickling in
3 at a time
the few I kill end up getting replaced
There's enough time to kill one wave
you don't have to charge hammer all the way if you hit the head
yeah but what about two scout waves and a full room
You just have to be determined enough to do the dew
then what
run in circles
you guys act like this stuff is simple lol
BONK
It's all about perspective
If you keep thinking its hard it'll keep being hard
Gotta get that positive mindset
Noice
congrats!



How do you do unlock Overload? Is it like an extra bulkhead key? Or do you have to do Extreme first?
@solemn bough You have to do extreme or overload first before continuing the main objective
I've never seen the option when i used the key
You have to put the bulkhead key then scan for the objectives you want
Overload never showed though
But it was the first time I ran the map, so that may have something to do with it?
Yeah go inside the extreme then you will eventually reach another bulkhead key thingy then there will be overload
Like I put in the bulkhead key in the scanner, and only High and Extreme showed
ohhh ok
that makes sense
Can't speak for b2 or c2 since b2 is different
I wasnt looking for a key so i must have missed it
i cleared A2 Extreme, but was confused on how Overload was gotten to
You need 2 bulkhead keys for extreme I think? It's been a few days
Yeah I needed one for Extreme and one for the High
For the A2 overload, you need to open the first bulkhead, then when you choose between the extreme and overload at the 2nd bulkhead. You have to choose overload. If you're going for the Efficient Prisoner, you need to do overload to get a key to open the rest of the extreme
What gellato said
Ahhh I got you. thanks for clarifying
It has two bulkhead hubs in A2
It's actually not too bad either. Just make sure you bring a lot of ammo packs for whoever is holding them off.
Tool refills also help
Even then holding them off with hammers is pretty easy to do if you’ve got experience
And if you don’t it’s a good way to train yourself
On the topic of A2
I’m fairly certain all HSU are in the same spot on each zone
If you go into zone 111 it’s all the way in the back of the zone in the final room in the far right corner of it
Zone 110 is in zone E a 2 story room below the grated bridge
Zone 112 is I believe is right at the end of the room close to the door for the next room in the zone
I’ve done extreme over 9 times and almost everytime I get them they’re the same HSU
I've had it be the HSU directly to the left when you enter one of the zones, I forget which one. It's the one straight back though
We went all the way back looking for it, only for it to be right there at the start
Yeah hammer is good too. But turrets and ammo make it marginally simpler
@thin siren Do you have trouble with a specific spot in B1
Which part of B1
Its more I'm not sure on kitting, me and my team thought it might be more aimed at brute force but that only got us so far
and stealth doesn't seem super viable either
You can stealth most of it
Usually brute force does end up going badly
Its kind of unlucky if you get a bunch of big guys in a group together but other than that you can usually stealth
Stealth is the most viable strategy most of the time.
You want to be behind titans when you kill them.
Oh okay I think we're gonna try taking the fire power for when things hit the fan but we'll try stealth as much as possible
Titans being the big dudes?
Yes
The person counting down should be in charge of occiput and hit back of the head. They need to do the countdown since they'll want to stand up to force a glow and get it to lean back.
So we need to hit the titans when they're glowing? in the head with charged hammers?
you don't need to, but it's better that way
hitting a titan anywhere with 3 different people can take it out
4 if you want to secure it since 3 is a little bit iffy at times
Coolio, we're gonna give it another bash thanks for the assist fellow prisoners 🙂
@thin siren 3 hits in the back is 240 damage, four hits in back is 320 damage. If you want to get extra damage to make things safer, you want the back-of-the-head hit to deal 120 or 160 in a single hit (depending on the titan).
tfw you go through the entirety of B1 with no ammo and 75% infection. My squad only lost because a blunder on my part aggroing three Big Shooters in zone....I think it was 52? It was a zone neck deep in Infection Fog. One Teammate dropped inside it while myself and my other teammate died at the high threat bulkhead. Him right after leaving the fog and me after I attempted to rez him
You're using turbine, right?
Yes
How did you get so much infection
Thank you for your life story @spare sail
if you went into that underground area with a shit ton of fog then that's a mistake, it's completely useless
Very insightful
I had to dive into the fog three seperate times and got govered in goop before we found the Turbine
🙂
my team went down there before doing the reactor and couldn't make it past stage 2
Well did you ping the turbine?
It was our first run through of the mission, the Turbine was a massive surprise to all three of us, especially once we realized what it did
and most of the objectives don't need a fog turbine, if i'm correct?
One of them does
It was our first run through of the mission, the Turbine was a massive surprise to all three of us, especially once we realized what it did
ah so you guys were knew to it?
that makes more sense
You can stand on the door opening thing
and hack it while on top of it
No infection
You learn things every day...
bhops be like
You can also find out everything in the first terminal
is getting a random big charger during surges in c2 normal?
Ya
I was told it can spawn on any surge alarm door in C2
I have not seen him yet
i had it for the zone 54 surge and the zone 55 surge so far
I think
A friends said she ran at it and it punch her
Well time to do some testing
It can punch, prob more damage than charger punches considering its tentacles do 16% each
what's scuffed is big chargers doing 40%
E1 vibes of invisible giants sprinting to kick your shit in 
I think the tentacles do 18%
It referring to the hydra/father doing 16%
Do chargers share the same punch animation with hybrids?
Think so yeah
I gotta get decked by some more hybrids then cuz their punches always felt slower
Maybe the animation is just..... slower
I just notice there is no kill mark when use choke mod shotgun
is this normal or bug?
wait is the B2 extreme and overload both error alarms?
so you have to do all of B2 with an error alarm on from extreme?
i agree
so do you just aggro every room in B2 cus you cant see shit anyway?
plus you have an error alarm going the whole time
If your cell order isn't garbage, only 86 will be in fog.
But there is some suspicion that finishing gen cluster spawns a finite amount of enemies.
it spawns 1 single wave
then the spawn stops
but u cant put in the cells if u are doing overload
Does that get rid of fog altogether?
finishing it stops the error alarm?
Overload will be in fog, then?
At 4 cells?
No, but it doesn't start a new permanent alarm.
oh i see
Okay, best strat is still 0 cells then.
Tbh, overload wasn't too bad when my static ran it.
You just need to be on top of things and know how spawns work.
I think we fought three scout waves?
i think we did almost for every scout we see
Damn
cause we kept missing its head lol
Our first wipe in overload was after alerting first room's three scouts (also we had fog too low and couldn't see jack shit down there).
ripp
we died at ||mother|| too
had a spawn right on her
and she wokeup
hahaha
I wish I took a screenshot of it but there was a mother in B2's extreme objective door that was positioned that her face was up against the glass
true horror game
constant alarm?
Eh not really
It took the team I was with like an hour to get to the end yesterday
Maybe a little more
||Not sure how I feel about C2, just felt like a kite fest, but I like the scout numbers.||
Have not played C2 yet
||Also, where is this class IV surge? They were all class III.||
Gonna beat C1 tonight prob
i think im going to try c1
Did you do the side paths?
We did everything and died at extract.
Eh idk then
E1 inly had class 3 surges iirc
C1 isnt too bad
||the only bad part is if your bulkhead key is in zone 76 then they're 2 scouts chilling in the same room||
The thing at the end is kinda hard if you dont know how to kill it
me and my friends kept dying right before that part
we dont even know how it attacks lol we just know where to shoot it just cause of the message
It has beeg tongue
But the tongue does not even do that much damage
It also punches you which does actually do a lot of damage
oof
C1's intercepted transmission tells you how to kill it tho
so hopefully people are paying attention
yeah
uh guys
im having a glitch in c1
So for it i need a red key card
and its not spawned at all?
we cant query it
LIST KEY
Key name doesn't always match due to a bug
Any red key on the map is the one you need.
Nah no one has it
Hey, doing some early polls here, on Reddit, and on Steam to get an idea of what people's favorite weapons are (or are expected to be) for these first few days of gameplay.
https://www.strawpoll.me/21173536
https://www.strawpoll.me/21173538
I'll be repeating these polls after about a month of R4 to see how opinions have shifted.
Burst cannon
Wow
We just alerted one scout in C2
Which then dominoed into 7 scouts getting alerted
And we survived surprisingly
lucky you
It's pretty alright this rundown tbh
Just not amazing and annoying to use for most people.
||As long as you can kite, you can survive with alerting every scout in C2 lol ||That's why I have a love-late relationship with C2
C2 is just a test of your patience
killing shadow scout require imagination
its better to kill it when its walking towards you then using the noodles
or mine and c-foam
you just have to kill a lot of scout to know how it would act while deploying the noodles
do shadow scouts bend over just like normal scouts?
yep
feck so we still have the uncertainty factor
its almost impossible to hit the head by trying to find it in 2 second window
you might as well guess where it is
if you sprint and flashlight the scout it would always bend over
youd have to use bio to get the general idea of the head position and then charge em with the flashlight on
we found out the error alarm spawn will depends on where the host is
Well where is the shadow scout on C2
so... we just let the host stay back and hammer the wave while the rest do the stealth
In the key zone?
just overload zone
its dark and there's apex as well
so the shadow scouts are exclusive to overload layers?
im gonna guess they dont put multiple in the same room right away
Does C2 side mission have another error
This is dumb
Well can you avoid that error by just not picking up the cargo till the end
yes but overload require that cargo
Of course it does
yeah just save it for extract
its not so bad
3 can protect and shoot and only 4-5 per wave
get a tracker and you are good
Well I should not worry about C2 side stuff yet I have not done B2 PE or C1 Extreme
You can either get an uplink that is really easy to defend or a hard one
you will see
we tried that lvl atleast 10 times
and we finished it while having the hardone
it was a achievement
and after the uplink you are most likely not gonna hve a lot of resources to kill the potato
did you know that the uplink is 12 ?
yea fun
Ye it does sound fun
basically you have to hold the wave for atleast 1 min and half
double c-foam is mandatory unless you wanna lose like all of your ammo
double gets you through most of it if you take spare tool refills with you
save the 3 and 4 use for the uplink
grab the nades
assuming its the good terminal of course
The best time to hammer them is when they bend over.
if its the bad one theyre getting in
Double c-foam is too much, you should be able to get through 6 codes with full launcher and maybe a nade or two.
Our successful run we got through with full ammo and health left over.
And two full auto sentries.
Really a matter of conservation.
Hey so wanted to ask a question for the overload in b2. How much fog will you encounter if you put no cells in
itll only really be in the 2 zones up the top door from the generator
Damn so I was right in the end
did you put the cells in and the fog fecked ya?
Ye
damn
Had a teammate who sweared and declared the group he has previously said that putting two cells in would help
Turns out it fucked us big time
Oh well good to gain some foresight anyway
like putting 2 cells in means there wont be fog in the top area for the last 2 cells
Group was pretty good to managed to get B1 and A2 done all sectors before anyways
Also didn’t know the grace period for spawns was a minute long
Thought I’d be the same as A2
to get prisoner efficiency do you have to do all zones in 1 run or just clear all zones for that level in multiple runs?
All in one run
rip
our group is having trouble with 109-end on a2, was hoping we could split it into 2 runs
are the efficiency skulls only for the a2,b2,c2,d2 levels?
Yep
109775241102773821
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whats a good level to test scouts
C1?
yeah i was about to say: forget about its c1 like always
Theres something about scouts and c1
Nothing like ||getting 2 scouts in Z78(?) with about 20 sleepers in the pitch black||
C2 if you have a group tho
There's that one room with 3 in it
And B1 through the extreme bulkhead has one
Kindly use the LFG channels to play with others
C2 seems good for scouts
Like I said earlier in one zone we had like 7 scouts that we alerted
just got 2 burst cannon scout kill
Nice
but it is now rundown specific
Ya cause it sucks now
Imagine shadow hybrids
Oh god
shadow scouts are here
Shadow chargers when
Also suggested by me
Shadow mother
I’ve been pushing shadow chargers and hybrids for a long time

imagine a shadow-only level
Flash time
Chase anything on the log yet?
Shadow projectiles
Yes
The game will be named

ICSS
Log be like
I can't see shit
That's basically b2 when you put the cells in the wrong order
lmao
Wrong order when there is 2 scouts in fog that I can't see shit in
I had bio


Lol imagine not finding deeper log

laughs in hasn’t found it either but hasn’t been looking because big lazy

Does anyone had any advice for the cargo shadow spawns on d2? They seem to spawn in waves of 5 every 5 seconds
Seemed like it was 3 every ~10 seconds?
Yeah
Haven't gotten a serious attempt in yet, but I would think keep moving while fighting.
Moving does you no good
I imagine bio would help, especially since you don't really need two auto sentries.
I've gotten through to that point multiple times just with mines
Auto sentry is nice, just burns through tool
Seems to burn at a fairly slow pace.
Class 6 cluster takes quite a bit
Pretty close to burst efficiency, and better at what you'll need it for.
I think the auto sentry arguably outclasses the burst in efficiency (what a surprise) but I also think mines do you pretty solid if set up right
I usually pick between them based on stalling vs killing. Stalling is just a lot more common of a purpose in GTFO.
Pretty much
I think they do a wonderful job on c2 prisoner efficiency
Lots of funnels where sleepers can be infinitely staggered
Regardless, d2 is relatively tight on ammo
Even if you hammer as much as possible
Definitely, plan for static rn is to alert as little as possible in the overload and extreme zones so that we can be a bit better off for the gauntlet later on.
I've been just rushing though to avoid the fog turbine scan
You're left with less ammo but more visibility for the walk back
Fog seems to cap at some point, so you just need to rush to that point.
(getting cell for turbine, tho)
I've been avoiding that door and the turbine door altogether
Wtf, that would make overload practically impossible.
Not exactly
You can do all scans and boss in a little less than half an hour
That leaves only one zone fully fogged
It's a bit of a rush, but you have 3 people with guns and more visibility
I'd rather just do the full 9 yards and actually have resources to work with.
I fully respect that
Also, I'm pretty sure the one fully fogged zone is the fog cap.
It's one of the lowest zones on the map so it's not the cap
Fog stops somewhere under the fog turbine zone door.
Damn, I guess it goes in increments.
I think I've noticed the increments
I've had microstutters on the level and I believe thats when the fog rises
Learning how that worked was gr8.
"Oh hey, this fog is infectious now"
"Guys, I think the fog's higher than it was 5 minutes ago."
We were already nearly under the shit on the second cluster alarm iirc,
not a great start
I will say they couldn't fool me twice with picking up objective items
They already got me in c2 overload
I had known the cargo was a trap, I hadn't heard about the gen cluster gimmick.
B1 normal?
Are you talking about the one before the blood door?
You can bait them through the back door by leaving it open
The class 4 alarm/blood door to zone 56?
yup, cannot pass the scan
What are defenses?
If you have cfoam, you can perma foam (re cfoam the door) closest to you as that's where they come from if all doors are closed
we are low on ammo and sentry ammo
only one tool refill for the whole round lmao
I saw a post on reddit mentioning a zone 57 with ammo and a disinfectant station, but it requires the 4th power cell. I haven't found the room myself to say for sure it exists though
It's a zone door that's near the scan blood door
Damn, I kinda wanna do "normal" runs on some maps, sounds like a whole different experience sometimes.
@lavish cloak can find it by the terminal
If you're having a load of trouble, do the extreme.
yup, the zone of the bloody have zero sleeper
It's honestly a decent way to get more resources.
Yeah, the extreme seems useful for that, but two of the guys I was playing with figured it would add too much difficulty lol
I checked the terminal though, there's a ton of ammo over behind that extreme bulkhead
And reactor holdouts aren't bad
I've had to do a B1 extreme where none of the enemies stagger so they just butt boost directly to you
Reactors w/ no stagger are fuckin' awful.
They're pretty bad
Don't ask me about the giant that didn't stagger, double hit everyone and tounged while swinging all in the matter of a second
Wait why no stagger?
Bug
T posing Giants sliding across the floor at a running speed has given me nightmares
Gtfo is really a horror game
I have thankfully not encountered that bug yet, but that sounds horrifying
☹️
need a bulhead security key
and dont know how to get that :0
ive listed all items on whole floor and cant see anything like that
If you can't find it you aren't using the terminal correctly
oh okay.. so any tips to find it ? or something ?
^
That will list all items on the map with "Key" in the name
Are there supposed to be 8 hybrids behind C2 and D2 motion doors?
Yes
Atleast c2
Nothing more fun than dealing with that solo just to find out that you need to go through a class 4 alarm to get a cell to unlock the door afterwards
where can i find a video to see the new tank enemy
hey guys why is woods being portrayed as a emoji or meme?
it really is a mystery
lmao XD
the community secretly loathes woods for taking north's spot as the leader of the GTFO gang
North best character
XD, but i thought it was Bishop the leader of the group (personally my favourite is Hackett)
Guys whats the final mission like
find out yourself, in D2
-_-
Anyone know?

The boss is a tanker right?
It’s a forward waypoint extraction mission, you have to deal with several cluster alarms that increase in number.

and yes, the last obstacle is a Tank
don’t gatekeep @light totem 🙂
or just get there yourself
You mean thicc daddy?

If you google “R4D2 Prisoner Efficiency” there are some good videos of people clearing it rather quickly.
Ok thanks
Gatekeeping is how you kill an already small community, don’t be problematic.
contemplate not everyone is going to reach D-tier
And?
He is also asking in the spoiler channel
where do you get the power cell for 106
on a2 extream
You can query the zone it’s located in on a terminal! Use the command “list cell” to find its number
ok but it says its in a zone we cant go to
iirc for A2 extreme you have to do overload first
Yep
it’s misleading that the game tells you to do overload last since you get locked out
we did but now we are stuck because we cant to the door open becuse the power cells are in 110 and 111 and we opened 112
Iirc powered doors?
yah they arnt powered
Then it’s user fault
Yeah you only get one cell for that so you’re locked out now
So. Kinda a hard restart
ok this game can suck my nuts
the generators arnt next to the doors they open
imagine getting mad at someone giving spoilers in a spoiler channel
^
Imagine wanting to get the game spoiled





