#gtfo-spoiler-chat
1 messages · Page 195 of 1
Yeah just bully them lol
^^
Hybrids not so much
Don't melee hybrids
:(((
Hybrids you put two mines down opposite the door for when it opens right
Oh, you'll see them later, don't worry
invisible?
Hybrids do exist
so they take the damage from the mine on the door and instantly die to the other ones right
There was an alarmed door in
C?
I think
Where the enemies were shadow
So only turrets can pick them up when scanned by bio scanner
and light goes through them
and they last way less on bios right
Shadow giants tho
NO
Big funny
the bio scan is shorter right for shadow guys
fuc
what are shadow guys
yo what i thought it was
Naruto running big bois
should i piss myself
Ok so
the scan has a shorter duration yes @hushed moon
yes you should piss yourself
@void ravine Were you around for the Class 10 alarm?
@void ravine Were you around for the Class 10 alarm?
@atomic escarp class what
10?
TEN?
CLASS
fuck that thing
FUCKIN
X
that took like 20 attempts
I was around for R3, but I watched previous rundowns.
FUCKING TEN AS IN THE NUMBER OF FINGERS?
yes
YEAH BRUH
TEN.
CLASS FUCKING
and multiple full team scans
TEN
lasted legit like 6 waves
Oh you mean surge
it was horrbile
time to
Wait the surge was class X?
R2B1 right
Hold up
Yeh
JESUS
no it was class x
how do you even
Class IX alarm in R2B1
does anybody even know the difference between each class
Class refers to the number of scan waves
Class 4 is like kinda easy but lil bit harder
like class 1 is one set of four, class 2 is two 3 is whatever the shit
its just the number of scan waves
Team scan is included in class number
ok
so like class 3 cluster behind A1 extreme was like team scan, 3 waves of clusters right
Yeah it was so fucking hard
it was awfuul
and you had to go through 3 blood doors to get to it
wtf is wrong with R2?
Team scan and 2 normal scans for Class III alarms
damn
this was b1 btw
And to think a group speedran the level in sub 5 minutes
shame i wasnt around when R2 was available
I wish warden
iv ebeen around since R1 but my friends never played
Class X would be hot
so it was me just fucking around in solo unable to do shit
What region @hushed moon
imagine
NA
they make a class III but all big bois
Ricardo
Class 30 malfunction when
Devs looked at Class X alarm and said "NOW THAT'S A LOT OF DAMAGE" then brought in E1 and said "HOW ABOUT A LITTLE MORE?"

Almost
Tfw, infested + dark + toxic fog + pod + giant all in one room
E1?
what was surge?
how to not get killed
Ok surge was a scan consisting of only team scans
What's malfunction door tho
And all team scans
All strikers, always max cap
So
Maximum overwhelm
want cock and ball torture but dont have sledgehammer on hand? try E1!
Everybody has to be up at all times
man im just glad i got to R3B2
Basically split the scans instead of waves like a reactor startup, then have timed terminal periods between each scan phase
shame i didnt pass C and D
R3B2 was hell
my homies and I got absolute shit RNG but it was godly for B1
OOOOHH
R3C1 was awesome and D1 was gloriously hectic
A mix of startup and shutdown kinda
we had so many supplies but 4 scouts spawned instead of 2
Yup it would be
Wouldn't be fun for people who can't use terminals though
that was the first reactor right
Deeper
I mean. No more than reactors
Also, a D tier level is higher up than a C tier in this rundown
And it would be a high level tier thing anyways
Also, a D tier level is higher up than a C tier in this rundown
@void ravine wot
I am beyond confused
Wasnt Binhua like awful
Bianhua was hard, but fun
with just the amount of supplies you mean?
R2C3 as I call it

Only got to it last day of the rundown
Blood door go BRRRRRRRRRRRRRRRRRRRRRRR
wasnt there like 50 enemies in that last room though
Usually
I remember the first blood door
i only encountered the R3B2 one
My god
The last blood door was triple
E1’s have been the hardest
Anyone know what the real level of "no class alarm" and "error alarm"?
Error alarm is minor threat if you stay calm
I want to see a X class error
its only really bad for waking up rooms right
So it just...alarm endlessly?
Just keep swinning just keep swimming
^
Multiclass error isn't really possible
Yes warden
Error alarm is minor threat if you stay calm
@void ravine how do you stay calm during GTFO session?
And wdym ping?
Practice solo
You just do
It calms you down out of necessity
Yeah
@full geyser Generally having a good team will help you keep calm
i remember how like when i first got this game i was like damn this shit is pretty scary and now im just completely numb to it
It was done in E1 kinda
...i tried that alarm and they just come non stop
I have a really good team which is full of sweats
its just an afterthought that this is technically a horror game
@full geyser Generally having a good team will help you keep calm
@atomic escarp we only have a 3 man team
sad
And I mean error keeps the alarm going at all times, so there wouldn't be any point in upping the scan count for one
@full geyser Clutch more, you'll get desensitized
But i know that i can rely on them if shit goes south @full geyser
I'd be down to assist.
damnnn
Ysah what region
im asia
RIP
bruh
America for me
I could prolly help
anyone actually try matchmaking yet?
Nope
i havent had the time to do it
I like the guarantee of this server
...so once error alarm goes off...there no end to it until you finish the mission?
...so once error alarm goes off...there no end to it until you finish the mission?
@zealous kayak yes
@full geyser Im in Voice chat 72
well im just fuckin around man
...that one bulkhead door with errors one...3scout behind it
not really running
Cries in shadow error alarm
Guess I will just do baby level and get used to deal with those frogs first...
Learn to solo clear rooms without alerting them then you're good to go for at least B1 main without issues

...the highest I met so far is 4 I think
...also some alarm make enemy come from one side and some make them from all directions?
...the class 4 and uplink one they come from both side so I was panicked
...it a C level iirc
...not sure if it was c1 or 2
...then it a given that we fail
Ha right?
R3 be like: Beat his ass... quickly
R4 be like: Beat his ass... in all directions
oh yea
Should be ye
yesterday we were defending a door when i heard banging from another one across the room
such pain
...the extreme uplink one gave us an platform arena with an entire nest the the terminal was in a big room with many pillar and have 2 main door connect to 2 hallway
and It gave us a 12 codes uplink with 2giant and spike boy from both door
...well it was fun to explore and die while doing it in game rather than clear it in one try

...that how gtfo work I think
Yeah...... one and dones aren’t fun
...me and my friend found another game in gtfo
...clear the room then left one
...and then we wake it up and shove it at each other
...like playing tennis ball but with a frog

i mean they tweaked the pathing a bunch, I actually like the flanking and stuff
makes it more unpredictable, less likely to just stack a bunch of defense on a door and be done
Do y'all listen to music while you play?
Yuh
Hentai by S3RL i get it
What
You ever listened to Brothers of Metal?
ambience too stronk, i just likely the soothing sounds of "audio buffer over 516 MB"
Nope
Give em a listen they got some good metal
I listen to them while i play Mordhau and such
Listen to shadow of intent, Fit For An Autopsy, Black tongue
Etc
That kinda of music
These sound super edgey

I aint gonna judge
Doesn’t fit what my profile looks like does it

Yeah. I like to relax and solo to that
Ugh
Just to have a CHANCE to fall asleep
Tbf, it probably counteracts my tinnitus
RINGGGGGGGGGGG
God I hope the game never add that sfx
Nope

Can i serve you up Sleeper Stew?
It made of the weird light projectiles of Ranged guys
and Boiled Striker tongues
How to find nframe room for c1?
query it
And now Uncle Joe blood
Doc will by it
guys i can't find zone 78 in C1
so what are differences between invis scouts and normal ones? im hearing excuses from my teammates 😏
Ones invisible and the other is not
okay, maybe they're just having difficulties locating the head compared to biotracker icon
Fair nuff
Just learn 2 aim @lilac cloak
well i haven't personally tried so 😄
They are the same size as a normal scoot
haven't found a ruler as tool yet but i'll keep this in mind
Scouts don't react to light
So don't be afraid to shine your torch on it to see it better
I thought scouts bring out tendrils when exposed to light
Soft alerts
Like walking
Crouch walking
Standing up
Jumping in place
Or landing from height
That's why they put them out when you go up to whack em in the head
"Dis place is BIGGGGG"
Cause the noise you make is classed as a soft alert
They don't
I've shined a long range on them and nothing happened
They kept walking
they react to light
I mean holding them captive makes them easier to shoot
that happens to all scouts warden
Why is it when I shine any light on them from even close up they dont react in any way
because it's not instant
it probably did react but you didn't notice it
are you saying it just kept walking around for 10 seconds?
It kept walking its path which was from one end of the room to the other
And it didnt change in any way
yes
normal scouts and shadow scouts extend their tentacles after being exposed to light for a few seconds
no one said it would change it's pathing
for 10 whole seconds?
congratulations on finding the one domesticated scout in the game
there is also a bug with lighting where shining your light from a certain angle doesn't do anything at all
upload a clip of it and I'll be more inclined to believe you
since that conflicts with literally everyone's account of how scouts react
Sure I'll upload it later on when I wake up
@harsh pelican
When is the first level with a scout again?
B2?
I think its B2
normal or shadow? you can find a normal one on any level
shadow scouts on C2 Overload and D2 Overload
Thank you kind sir
I'll get one later today when I wake
For now
I must sleep

oh yeah
348 has them (d2 extreme)
it does, just deeper in than overload
also posted a pic of their fat sleeper sized head in #gtfo-media
What are the new shadow enemies
Alright, so I just did a run with friends and ran into a weird problem and want to know how we messed up. I'm just now realizing that a terminal would have helped but I'm going to continue with the question anyways. So we were in B2 and doing the extreme mission. We needed a red key to get into the next point of that and our last step for the main mission was behind the other bulkhead. We went into the area of the map where it's that long, drawn out tunnel of fog but there was literally nothing on the other end of the tunnel, just a room with mines and nothing in it. Is that room at the end of the tunnel just for a cell plug in?

If you constantly shine your light on a scout will it ever activate
Oof
If I remember correctly you can shoot a scout with a sniper and not active the room by having 1 room in-between you and the scout room?
From what I can tell, it's more of an actual distance rather than a room based distance
Huh
Like the a2 overload door and then the door right outside where you normally keep open for extreme
One step out that door and you're sniper is silent
has anyone had a bug where they've staggered the scout without killing it and it didn't scream?
Yes
Okay guys I have a quick question
0kay cool, just checking
So in B2
We the second we put in the 2nd cell, super dense fog appeared on our screen
We can't see anything even centimeters in front of us
We also got teleported back in time to where we didn't clear room
and now there's the constant alarm sound even though we are just doing high and not overload
no, don't believe so
is the fog suppose to do that
it's supposed to lower
because we didnt have fog until we put in the cell
when you put cells into the generator the fog lowers
But it went up like
i'd give it another go and see if it happens again
here's my two questions
for c2 overload, does the surge spawn inside zones 55 or 56 if you open the door
and for d2 overload, does an alarm sound if you pick up the cargo
We also lost 2 cells
Its one thing to not be able to see for a certain distance
but
not being able to see at all?
especially when your being attacked cus of an alarm?
that's not fun
that's just unfair
truth be told my group is just gonna skip over B because of how unfair it is to play
B2 atleast
B1 seems doable atleast
unfortunately the fog gameplay element doesn't disappear the further down you go
Yeah I know
but jesus christ atleast B1 gave you options
with the turbine
Does the fog disperser appear on B2?
cause if not
whats up with the terminals that are brodcasting some like loud static that sorta sounds like sleepers
if you're having trouble with b2, go to the lower zones first and get the cells from there
then put the cells in and the fog will clear up for the higher zones
Thats kind of what our group did tho
and it didn't
we were putting the cells in the generators and it doesnt seem like the fog was going up at all
it goes down, not up
Regardless.
3 cells is perfect if you're doing high difficulty
that isn't intended
the 2 cells should lower the fog
a lot of the levels are pretty buggy
it sort of isn't?
I've found hugging walls gives you some visibility
don't know if that helps
Yeah, but we were forced to do an alarm in the fog
I don't know what we really could've done there once our turrets couldn't stop them
that's mostly just understanding map layout, your tool kit, and how to handle scans
you'll learn that stuff through gameplay
you'll get used to it

How so
The fog really does need to be brought down a notch
no, that's just how fog works unfortunately
^
Take bio
Ha
No
if they did that, there wouldn't be a point tofog
Lower fog 
That hell wasn't fog
^^^
the mapper 
Mapper when?
A minimap would be nice =w=;
No
I could see better in Rundown 3 B1 then B2

I know
r3 was less foggy
Not really
Warden
I could see better in Rundown 3 B1 then B2
That has nothing to do with this
B2 doesn't have turbine
It has repellers
he's talking about the robot acting as one
So its just luck if we're able to disperse fog or not?
Yeah
And you can actually ignore all the fog if you path the right way
^
Cause we haven't run into a single one everytime we played B2
At the risk of sounding trite and dismissive, you just have to git gud with the tracker
check shelves
We played it like five or six times dude.
the biotracker can only do so much
Yeah but you can do more if you know how to use it
Played it 6 times and don’t know how to play with the fog properly?
The cells lower it
it's a learning curve, don't be rude
Don’t lower fog
The golden fog repeller
If you’re beginners, don’t complain about the hard game being hard
Smh
what's the robot you're talking about in A1
he has the freedom to complain
Wait what
fog repellers do actually spawn on B2
Experience shaming

Again, you have to remember me and our group are total noobs
also my questions go buried but for c2 overload, does the surge spawn inside zones 55 or 56 if you open the door
and for d2 overload, does an alarm sound if you pick up the cargo
Earlier levels affect later ones?
who have a very basic understanding of how stuff works
That’s why I’m saying you need practice
picking up the cargo yes
Or ask what you’re doing wrong
okay good to know
Instead of saying it’s to hard
I felt the overload was a little too simple
idk those zone numbers
they are the surge alarm doors for the ids
So doing the harder objectives on earlier levels can make stuff easier?
or is that wrong
It doesn’t make anything easier
unfortunately not
the zone that has the ids is 2 rooms+ so yes they'd be able to spawn there
Just makes you unlock levels faster
Doing harder objectives on easier levels just means you can unlock harder levels more easily
okay cool, I've avoided opening those doors whenever I've done overload just incase
Yeah we're honestly just considering bypassing B to get to C
We're not having fun with B at all
You'll have an even worse time in C if you're struggling with B
If you are struggling on b
don't you need an overload to get to d tier?
got lucky with spawns tho
B1 is easy if you can make it past the alarm door, but that’s a tall order
best advice I can give is take your time learning the levels through playtime
trust me, even the better players go through the learning curve
it's just a part of what gtfo is
^
But yee, we're at the point where we can clear most rooms with ease
good, you're improving
If I had to guess thats the first and easiest step =w=;
here's my advice with room clearing
I consider myself decent at silent kills, but I still slip up sometimes and pull out the SMG instead of the hammer
- sleepers die with a hammer tap to the occiput (back of the neck)
oh not a charged one?
- scout tendrils don't instantly alert the scout, you can walk through them to kill the scout
Correct
thats good to know
A no charge to the occiput will kill smalls
I don't even know how people figure this shit out lol
And a half-charge headshot will kill small shooters
we can explain bunnyhopping to you if you want
cool, it's a neat thing to understand
doesn't sound very pratical in this game tho.
It is
difference is, bunnyhopping isn't about momentum gain but distance gain
Alongside the sniper yee?
ehhhh
its good for killing scouts atleast
I suppose
Sniper is best if you want a dedicated giant dispatcher
ehhh
at range, yes
Best gun statistically: between revolver and CS iirc
Best practical gun is choke mod and mg
BC is impractical
But.... it’s stats are.... yeah
I'd say sniper is more impractical than the BC
BC
You carry the best tools for the job you want to do
Burst canon is better imo
I've found that choke > burst > sniper in terms of practicality when comparing the high burst damage weapons
I prefer sniper because my job in the group is scouting and silent killing from far away
No
It has good recoil control and has good range
choke is technically better for smaller hordes
Burst cannon sucks at silent killing
burst cannon is now the best weapon
but it can't beat downing all 3 teammates with the hel rifle
BC lacks at effective wave purposes
it works pretty well on d1
And it’s charge is just so bad
That’s why there’s more than one teammate
excuse me
It’s a great giant killer
there can't be more than one teammate
And just good burst
That it is not
everyone else is dead because of the burst cannon

There are only two good bursts. BR and carbine
Yeah. R2
Burst dmg
just flick your aim bro
Not burst fire
Ah
ez horde clearing capabilities
Wish you could burst cancel Burst guns
if you don't know how to quick switch the burst to only shoot one shot
how are you even playing this game
wouldn't that just be semi automatic then?
we can all stop arguing
rundown five is going to have weapon customization and we can make the choke mod hel burst sniper and move on with our lives

Oh god

Tbh I’m happy with the sniper rifle as it is.
But oh boy if I could halve the noise radius
I doubt that’ll ever happen, but it would be kind of amazing
The best, even
why would they make it do less body damage
the sleepers only have one head 😦
unless they didn't fix that glitch
then nevermind
also I've found 3 hammer giant takedowns to be a little inconsistent?
did they change how sleeper bodies take damage?
someone is probably not hitting it in the back then
I don't think that's the reason
if you get instantly hit on wake up then it's a bug
I have had that happen before
Probably also netcode issues
could be that
there's a thing where all enemies don't get stunned and requires a level restart
High latency can fuck you over
i've had someone just fall through the floor because of latency
was pretty funny actually
Yeah it happened to my friend last week
That run was cursed
And yet we still beat A2 because it was just that easy
For some of us, anyway
anyone find something weird with mines now
So has anyone beat the final level yet
had 2 mines facing directly into a door, only killed the first hybird when theres 10 over sleepers
fun
yes
no
I'm so bad at this game tht I'll neve actually get there
unloading all my sniper ammunition in it didn't kill it if that gives you an idea
Is it big
even when hitting it's weak spots
Like is it a big boi
yeah it's big
and it can run really fast
also has really long reaching attacks that can attack multiple people at once
there's still strategies you can use that make it pretty simple
yeah, having everyone stay apart from each other
it's like playing monkey in the middle
if you have enough tool you can kill him without any threat 
Pretty sure the wiki has an image as well
I cant find it
because it has multiple tentacles?
Tfw can't find the handheld turbine ;-;
F
I'm actually surprised at how few things actually trigger sleepers, as someone getting into the game this rundown
The handheld turbine sounds like it'd wake up everything but they don't mind it
Mostly for gameplay reasons, fog stealth would be fucking impossible otherwise.
Imagine if the in game voice chat could wake sleepers
game needs directional audio for voice chat
It would be kinda fun actually, though I can see the clear negatives with how hard it'd be to coordinate stealth
Directional vc would be great though
Guy with fan in the background wakes the entire zone, lmao.
hard nerf to players who cough into their mics
it adds to the fun
Haven't attempted yet, but ||I've heard rumors of surge alarms.||
C2 PE have a minimum of 3 surge alarms that need to be done
does an alarm start if in C2 ||extreme you pick up all IDs?||
Prisoner Efficiency.
So secret it's gotta be hidden from the spoiler chat
fk 2 hrs in d2
and we are still searching for stuffs pre last door
stupid fog
uncle roger hates fog
asian people hates fog
I guess I'm not asian enough
the mom has the same sound as a charger when sleeping too, it's fucked
THEY DID IT ON PURPOSE
you can do all of main, doesn't start anything until you enter extraction
and you can pick up the ids, doesn't start anything either
the data sphere does start spawning waves, so you'd want to do that last
idk which of those is extreme/overload
game needs directional audio for voice chat
@rich estuary The prisoners speak over radios. Directional audio wouldn't really make sense with that.
Maybe if you made noise by speaking in the VC in the direction of a sleeper, it would agitate it. If that's what you meant, I'm sorry for misinterpreting.
hey guys, a little help here
in B2 extreme/overload, how can i avoid sleepers spawning in rooms in front of us? like spawning in rooms that there's scout in
rooms that haven't even been visited yet
@tribal fossil Just DM you
@queen nymph Is there a reliable way to keep constant alarm enemies from spawning in forward rooms? I’d like to know too.
@obtuse surge when we get the overload zone, it seems that it gets faster
the real problem is that they spawn either by my side or in forward rooms
which screws things up cause scouts wake up and so on
or instead, the wave spawns next to the boss roms, which wakes him up and screws up as well
You should expect to fight some scout waves, but if you get to the end of a zone make sure players are only in two rooms, and those rooms must be adjacent.
You need to be at most one room from all of the rooms in that zone where you don't want spawns.
don't go to the bad zone
by bad zone you mean the boss zone?
yes
unless you have to
don't have much information on objective item spawns for it
unless you have to
@obtuse surge in which case would I have to go to his room?
i was going because most of the OSIP were spawning there
there's a possibility to skip that zone
it spawns more than what you need
so if there's not too many in there you can skip it
Maybe if you made noise by speaking in the VC in the direction of a sleeper, it would agitate it. If that's what you meant, I'm sorry for misinterpreting.
@full flower I can't find the statement atm, but the devs have said they're intentionally not doing any kind of "talking triggers sleepers" because they feel it'll just encourage people to work around it via Discord or some other form of external VC.
That's what I figured
A bit gimmicky as well, feels like it would discourage team-play.
That was another thing they cited.
With how teamwork heavy this is, having something in-game that discourages communication is kind of a big deal.
what if someone walks in, dog barks, doorbell rings, like you can't control all sounds. not to mention people would just use discord or turn it off. it discourages teamwork
I just want to point out, the quoted message was in response to someone else suggesting it, and I was speculating on what it would look like on the off chance it ever made it into the game.
Personally, I think it might be neat as an optional setting, but it also makes just as much sense in-universe to not alert enemies by talking because, like I said before, they use radios to communicate.
You're right, I should have been pinging @rich estuary
On B2 can you finish the overload level without extreme??
Can you explain why??
because I only got 1 bulkhead key inside the extreme alarm door
Basically you get 1 key in starting area and you get too choose High or Extreme.
If you choose Extreme you get 2 keys.
1 to go to High
and 1 for overload
You can't get to overload DC without putting first key you found in starting area to open bulkhead
We also thought this is a bug and we can just rush Overload but sadly not
You can't get to overload basically without putting the first zone key in
i'm pretty sure you always get 2 keys from Extreme as well. As we run around 6 times now to overload. And we did 10 extremes in the meantime
It's always been 2 keys
You say that like it's a problem
Have you tried not dying?
Heard its a great strategy
Have you tried killing them?
Get charger'd
hello can we finish B2 overload only?? without doing the extreme one
why?? because there is only a single bulkhead key on the extreme alarm room and we use it to enter the high room
theres 2 in extreme
2 bulkhead key??
yeah theres 2 bulkhead keys behind the extreme bulkhead door
i see okay
yeah i dont think it makes much sense either
basically no point not doing prisoner efficiency
if youre doing overload
youd have to go out of your way to do just overload
in A2 you can do it separately... So I though maybe we can do it B2 like that
yeah i mean TECHNICALLY you can just not do the terminal in extreme
but why would you do that?
just to meme around really
Hate the error alarm one
Error alarms are fun
Honestly it’s a nice way to train yourself to use the hammer more efficiently against attacking sleepers
And the fact that they spawn at most 4 sleepers is even better
About the only disadvantage is them spawning in rooms not opened yet and aggroing sleeping sleepers
yeah thats kinda annoying
Especially when they wake up 3 fucking scouts
or worse
I did A2 overload not too long ago, we triggered 2 scouts
Nothing more worse then a stampede of sleepers and three scout waves to deal with
While I'm in the room before the bulkhead door to kill the spawns
Fun times
its just shit for these things to happen out of your control
Also I found out the the extreme objective with the hsu isn’t a full fledged final alarm
It only spawns in one wave if you’ve don’t the scan for it that is
Which is weird but good to note
did hsus ever spawn a wave in like that to begin with?
Nah if there was anything to Do with HSU they were pretty much a guaranteed final alarm
i couldve sworn the hsus triggered error alarms AFTER the full team scan
No surprisingly not in A2
on my first a2 extreme run i found the hsu and im like "oh here it is" i trigger the scan and then enemies start spawning and my teammates are like "wtf are you stupid whyd you do that?"
Yeah that’s to be expected with that but don’t let it get to ya
i swear the hsus havent worked like that before
but wasnt that after the scan?
Nah it was soon as scanned started I think
@clear pebble You usually want to terminal work before you open up the bulkhead doors. You can specifically see that there are two bulkhead keys there on terminal.
Kinky
has anyone seen the new enemy?
yes
there are no new enemies ._.
we are actually in the matrix, everything is fake
you = no
Is there any way to interact with these bots, or are they just scenery?
https://i.imgur.com/zDvm5yE.jpg
did you check if there was a command in the terminal?
Did you try typing in "I'll be back"?
Second question. In the victory screen, my partner's mental status and NRV probe reaction were different than mine. What dictates that?
https://i.imgur.com/rgWqLIr.png
Ah
So how come the XII syringes have been nerfed, why can’t I feel the satisfaction of oneshoting a giant no more that was the only saving grace of both needles
IIX are still capable if you get them in the back of the head while standing behind them
Full charge.
Oh fuck me that’s the one thing I haven’t even tried I’ll be sure to give that a go if I can
Always hit em the back cause the head is the last thing u think of hitting when hammering a giant
Right lol
How long does the yellow needle last for
8 secs iirc
So enough for a instant charge up and wack
yeah
Damn, we lost C2 PE after finishing extract scan.
so what is the difficulty that has the higher icon then overload
hard, extreme, overload,?
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
First try
||New scouts are pretty fun, I think the regular shadows are more dangerous than they are if they're in the same rooms together tbh.||
||Hopefully they'll get a new model eventually, feels a bit lazy and they look weird af but they're still neat.||
i think their model is the|| big shadow||
but i mean its not like you can really see what it is
||Looks like one of the two that's been grossly resized.||
might be yea
Would A1 or A2 extreme be easier for c tier unlock?
Subjective, but I personally thought A2 extreme looked easier.
Fair enough, thanks






