#gtfo-spoiler-chat
1 messages · Page 194 of 1
i found a broken terminal in B1
any1 else have to type on 1 terminal to type on another?
there's a lot to memorize this rundown
do the tungsten rounds only stagger or are they armor piercing?
Not that. I know the map like the back of my hand. But the new names for the layers
And only stagger
there's armor in this game?
Ikr. Tungstens should be AP
so yeah, whats the best way to report the super game ruining bug
🤔
What is it Ry?
the memory leak bug?
i just said it
yeah I know it sucks
And #bug-reporting
bug reporting would be the place to
as in, I had to get clear line, have the other person call out what log i had to read
....hmm
and he gets the answer
I've found switching hosts/verifying cache/and or restarting the game to be helpful
and mine says no log found
wait...
We could not access Terminal B at all
Interesting....
#bug-reporting would be where you'd report it please
yeah that sounds ridiculous
he had to tell me the log
is the terminal screen just going black a known issue?
nope
I hope so
it was not black
I've had the terminal go black once so far
it legit was showing what I was typingg on Terminal A

so i had to type Logs

Wes. I believe it is yes
and have him get the code
on Terminal B
i got a picture of us against the terminal with no prompt to access
i even pinged the Terminal B from Terminal A and u can see that writing on it
We had a great run setup that died because of this bugf
very... demotivating of a bug. I can handle spawn bugs but straight up non-functioning is bad
Ngl. Sounds kinda fun
Same with the door to 223 reclosing itself
can you submit details via #bug-reporting
include a map circling the location of both the terminals please
sorry, windows is dumb like that
but I promise you it is safe if you click the buttons to allow it. I wrote it, with the developers blessing, I'm the community manager, so wouldn't be wise to write a virus. it is code signed, and code is public.
sorry d0c, but that sounds like something someone who gives viruses out would say
lol
^^^
i mean i only spent $200 for a certificate to sign the code for authenticity. costs like $600 to bypass all the microsoft warnings.
welp
you can do the manual method of you want.
i sent it in. But that and the door closing to 223 are realllllllllly game ruining
i have been roadblocked on B1 atleast 5 times because the door
😦
and now 6th with this terminal
I like to go from A to D in order but i cannot get a single Extreme bulkhead run that does not have a bug that kills the run
It's pretty consistent too, every B1 Extreme where i get to wave 3 or more I get a bug that kills the run
That same run with the Terminal bug, we had two titans spawn literally ontop of us
cheers, we're looking into it.
stares with intensity please do, It's the biggest reason I'm falling off this rundown already and I haven't even gotten to the later stuff. =/
Does anyone have tips for dealing with the fog during alarm segments in B1 or B2?
And if not?
ping them with bio
The enemies?
ye
that doesn’t seem like a wise idea when there are multiple strikers and shooters moving faster than you can ping them
Because the tracker only does one ping every ten seconds or so
Unless I’m mistaken
Try to ping as many as you can
Okay
which is easier, B1 or B2
Which objectives?
the main objectives
Main objective on B2 is easier, imo.
ok, thanks
Does B2 has a permanent alarm after you put 4 cells in? Big waves?
Yes.
It's Extraction alarm right?
You have to play in the fog right?
Haven't attempted overload yet, but if you only put in 2 cells you should be able to keep overload out of fog.
Is the new consumable a seafoam tripmine
yes
Alright thanks
What is a cluster alarm?
Best chance is to query zone doors, but it should be behind something two out.
What zone are you in?
Ah sorry deleted the messages, we just couldnt find it cos were were a bit dumb. We found it though, thanks anyway man
Do you have to fight the birther in b1 extreme?
Ah ray why just two cells?
Does the fog have a max height?
I know in regular if you dump all four and do the initial gen scan it wipes the fog
it lowers the fog, it doesn't wipe it
Ok, it seemed like it
@frail elbow Thought is that, since it's a layer that's moving, you don't want the layer far enough down that it's in the overload zones.
Which at least appear to be a lower elevation.
hey quick question, what is the mag size of the new heavy ar?
thanks
would you happen to know the max ammo of it too?
200 something
is it less than the normal ar?
it's about the same as the normal ar
Doesnt that make the ar worse?
less ammo by a fair bit
lower fire rate, heavier recoil, and less ammo per magazine, but more damage
reminds me of the rundown 1 machinegun
basically same concept ye
What's the tactic for the B2 Overload doors?
As there are 2 Class 6's and 1 scan but later on the scan there is class 5 + bloody?
And either the class 5 + bloody is bugged or no idea. As entire wave spawned right infront of the scan area
our team got lucky and had 4 osips in the class VI and 2 in the class IV + blood so we just had to through both. we set up sentries outside the bulkhead for the first alarm, and put one on the open door and one on bulkhead for the second alarm
not sure if that's optimal or not but thats how we did it
And if you are doing prisoner efficiency you also have to do all that with an error alarm going on then
Yeah we did that
but the thing is
We found a bug i believe
As we started up the security door scan
and enemies spawned
3 meters away from us
and wiped us on first team scan 20%
wtf

That's really weird
If you split up in 87 it can happen where they spawn on you
So staying together is important since the rooms are small and they can suprise buttsex you
But the team scan on-top of you is a real 
Can you just do the side missions in the default state, no cells in or does putting some cells in at certain points make some of the side stuff easier
Ray was saying 2 cells in for the overload but I haven't done it so can't say.
I think extreme probably can be done in default state
Its right at the start
Idk about overload tho
Because the zone that leads to overload is foggy by default
The problem was pushing into 85-6 j
But the overload zone is below that zone and does not seem to be foggy
Yeah
Eh when I try tonight I will probably try in default state
tips for the new enemy?
@karmic basin don't stand in a direct line with it and keep your distance. He's really slow if he isn't charging and you have a big room to work in
I played peekaboo behind some pillars and he got confused
Yeah hes like the birther in that he's immune unless you hit the sacs on the back
are there other enemies in that room?
You have an alarm running the whole time
fun
as i was saying isn't the level hard enough without the exploding Ballsacks ?
You guys shine your light on them right?
I take it you haven’t even attempted extreme on it?
There are so few
The wallsacks are only in like 1 room
So eh
Well that whole zone but you only need to go through like 1 room in that zone
Nope burger there not there in more rooms then one and the recent run i was in i ended up with 85% infection 15% health (All thanks to the fog cuz the bastards react to the Fan thingy i forgot the name of)
Turbine?
They do not react to the turbine
yeah sorry its like eleven minutes past four in the morning
wait they don't react to the turbine ? when i turned it on it alerted the whole room
Make sure to query or list all the resources in your zone so you have some more stuff to work with if you miss stuff
No enemies do not react to the turbine
then what made my turbine so special then....i didn't even move an inch when i picked it up and everyone stampeded towards me when i picked it up
sure as heck wasn't me that's for sure
Did you have teammates?
One and he was nowhere near me
Well idk but the turbine 100% does not wake them up
Myself and many others have used the turbine a lot around sleepers and it does nothin
alright well thanks for the info about the turbine just gotta make sure my friend doesn't fart or whatever he did when they stampeded towards me anyways im glad they changed the B levels anyway from last time i played....i still remember the level where the mission was to clear out the Dead Zones the blood stained security doors that the creatures banged on....anyone remember that ?
Yes
Now that was impossible
It might be desync or someone was moving when sleepers are pulsating
maybe idk or perhaps just extremely bad luck
^ I’ve noticed a couple times where if you move when pulsating and you’re desynced they’ll wake up a few moments later
Aussie internet at its finest
Desync in it's finest
Just wanna know what the best route for B2 is if the fog moves
true but if you tap the flashlight at them it will resync them
No. Host desync
Must be a new bug of sorts haven’t experienced this in previous rundowns
@smoky lynx Do alarm door first, go into scan zone and get the 2 cells from there, put them in then go to alarm zone and get cells from there
That seems like a good route
But that prob would not work for prisoner efficiency
Idk what the route for PE would be
Yeah we're not too worried about that yet.
Just going through the levels at the easiest difficulty then we'll come back
is zone 57 through 52 or 56?
huh ? waddya mean by that ? there is no difficulty setting in the game........is there ?
They mean layered difficulty
Ah derp
And what? @blissful forum
zone 57 is the room with all the good shit. i can't find it
I would imagine through 56
seems like it's there to prep for the reactor
Is it in the reactor zone?
but you'd have to do the reactor before you do zone 56. 56 is the hard
52 is the room that goes into the fog with all the baubles
Yes
Its not through there
I need a map of b1
Just go through zone 56 wherever that is
Doubt zone 52 would lead to zone 57
52 is a dead end. Not sure what the purpose of it is.
52 can have a generator I think
Unless I am thinking of the wrong zone
I really do not remember at all I need a B1 map
I've only ever seen it in 53 (the door in the first room) and I've done it quite a lot.
52 does have generators in it I've just never seen them be the right ones. It's also been the same generator in 53 every single time so RNG might be broken?
Oof you’ve had to go through Zone 53 each time? That’s the shitty route that is
52 is good mainly because there’s no need for a fog turbine
52 is the zone in the fog though.
52 is the zone at the back next to the bulkhead, I've never seen the second generator be in there.
Ah yeah ya right I’ve mixed em up
so 57 is through 56?
Doubt it bulkhead doors have massive leaps in zone numbers but I could be wrong again
Last time I checked the extreme door was zone 222
The extreme is by the beginning and has an error alarm on it and I'm guessing the other bulk is north through the scout area?
I would check the door numbers. Should say what zones it leads to
Oh hold on now you lot are talking bout B2?
They were talking about B1.
Zone go brrrrrr
Yeah but last time I checked my memory goes fuzzy at around the first alarm door for B1
Lmao
You get used to it
We froze it and held the wave
What you don’t get used to is it being to fucking closed in
I don't usually play in a four stack so they're usually more cancer.
Last time I got up to there was with a duo I did with a random and the RNG was not in our favour. I don’t think we ran into a single normal sleeper
Yeah we managed to do it with a duo but that hold was where a lot of our runs died.
Yeah for sure
Like
Lol
Fun 

fun is illegal
Yep. It is fun

Yeah okay the Extreme zone is 220.
F
I guess 57 in B1 is connected to 55 and I've just never been in there because why would you
First D2 all layers attempt and we got to 100 (nearly the extraction)... We were so close lol
What are the new enemies btw besides the big chonky boi? just wondering because im looking at the wiki but im not sure its confirmed shit or whatnot
Big charger
theres big chargers and shadow scouts
which expeditions do they spawn btw?
||C and D, that’s all I’ve seen||
alright so biotracker mandatory basically
||its always mandatory||
fair enough
alright so biotracker mandatory basically
@dark bane always had been
big chonky?
lmao
oh yeah how do shadow scouts work exactly?
are the feelers also invisible
or nah
Ah alright thats interesting
Basically a shadow striker with really bad proportions. And tentacles
That’s what it is
🤔
This in the extreme?
The 12 uplink
wait you can get the terminal with one door
i thought it was always the one with 2
i got it 4 times in a row
Where is Zone 53 in B1?
how do u guys deal w ||2 mothers|| in d2?
4 c foam 
greanade?
I have no idea dude. I've seen a guy solo one with an auto shotty and a cfoam launcher
So it's def possible
What do you guys call the new enemy in C1/D2?
im gonna do a poll for what to officially name him on the wiki
currently have hydra/tank/father/frank sr.

Hackett I-

Calling Hackett fat..
how do you know that

i hate how boring the names are
striker/big striker/baby striker/shadow striker/big shadow striker
charger/big charger
girl we need some ✨ personality ✨
Frank, Chicken
I can't scream out frank while I'm running


🚔



Uncle Bill 
alright time to vote
Who tf calls it a hydra. Chase
me bih

me bih
Jokes names aside, it is the most defining feature
Barrage striker OwO
all other enemies are just named for what they are and do, good to keep it consistent
Defines what It does better
oh yeah credit to Gabe for that name btw
idk, barrage striker is too long
^
Hydra, seriously?
frank
hydra is hydra, not this thing
what ab father that just seems plain and simple
hydra has three heads
i'm for hydra or father
it would sound too similar to hybrid
this thing has three heads and three tongues
Tank/Father
it depends i thought
I feel like neither Tank nor Father is suiting for this
oop
oop
maybe hydra is a bit... misleading
Father is def not fitting
theres no correlation that it is caring for brood asides from the tumors that can just be tumors and nothing more
It's not exactly fathering anything, is it?
I think Tank should be it
tank is so boring tho
I want to reserver Father for something better 👀
are they really eggs tho
Doubt
or just tumors consistent with other sleepers
Their hearts
that we havent seen yet
Imagine if hunt was a good game tho
Maybe why we have to destroy them all
what if we get a third enemy with eggs tho
like chicken eggs?
I give 5 bucks to whoever eats them.
alright send a video
damn it
f
You know, I've been running low on money this month...
can I give it to you next month?
well the point of this was to create one consistent name that we can all use to refer to it and know what we're talking abt
kind of created more division than unity
i shall wait a week or two and see what name takes over 👻
Is it just me, or is D2 prisoner efficiency not that hard?
just you
We got to z96 in our scouting run.
Also, EZ surge lol.
Do most people do the loot rooms or just go straight ahead?
I mean, how many per wave?
That doesn't sound that hard once you have turbine
But I also tend not to fear shadows.
Do waves start for extraction scan, just getting there and opening 102?
I mean the last alarm is the hard one
compared to previous d tiers yeah its not bad
We got pretty far considering we wasted all of our fucking resources on alerts in the side objectives.
Chase are you saying that R4D2 full clear is the same difficulty as R3D1?
Pfft. R3D1 is a c tier at best
not what we're talking about
just that it's D
mmmm r3 is an exception
Wut
imo
r4d2 is not taking nearly the amount of attempts r2d1 or r2d2 took me
Exactly
how can i achieve efficiency?
sure i have gotten better but
R2D’s were a lot harder
do i have to clear all at once?
R4D’s layer are between R2 and 3 in difficulty
even r3d1 took way more attempts than r4d2 is taking
You must be talking about main layer only, Chase
Whaaaaat. R2d1 and r2d2 are trash tier compared to r4d2
r2d1 was a genius level
nah
Aly. Remember you were part of the E tier squad
So yeah
I agree with you there tho
You could lead 3 people through R2D1 and still complete it
Yup
Doubtful if you can do that in R4D2 efficiency
That’s the levels nature. The difficulty itself isn’t as hard
that's exactly what we've been saying
Ik
And I agreed
R4D’s layer are between R2 and 3 in difficulty
That being said, D2 layer is quite fun
mine was just an opinion, my perspective has shifted drastically since the days of r2
doing r2d1 now would prob be very easy
but when i did it, it was way harder than me doing r4d2 now
Yup
Ofc, we are also more skilled now so it’s a bit skewed. But idk. I’ve been underwhelmed by the difficulty, for good reason
Some of the layers feel a bit uninspired to me.
What do you think of C2 extreme and overload? Only tried it once but like 4 surge scans damn!
Haven't attempted yet.
E1 horror all over again
Eh. I like it
We did D2 first to see what it was about and got way further than expected.
Always liked surge
machine gun go brrr brrrr
Are there more surges on D2 than the overload door?
That was way easier than expected.
||We c-foamed two doors and that was it, just had to fight them after.||
D2 its heavy on scans
The last one its special
Heh
🤫

||Cluster scans are 8 right?||
tf 😦 there's a mother roaming below in C2 😦
and B2 overload 😦
W8, where on B2?
Yep
Oh, that zone isn't empty then?
and u have to go inher room
Good to know
that's where she is
the fucking sleeper wave spawned in her room as we were running out
and she chased us
luckily we managed to bonk her at bulkhead door

Yes

just imagine 4 scouts in 1 room Q_Q
how do u deal w
fog and invis
in d2
hahahahah
overlord and extreme is easy but the main quest with extreme and overload factor is
....
Don't grab cargo right away.
I've already lived that nightmare sky
kept dying on our way out
yeah i know
we ran all the way out from main quest to grab the cargo
D2 in r2
What's the main issue?
Generally, you should be able to fight them with flashlights.

You have the turbine, right?
its like getting blind again being blinded
ah we didnt take fog
no wonder it felt like we were missing something
Lol
Open 95, get cell, use it to open 97. Preferably before fog rises too high.
ahh
another resource room
Ah, I take it you can't go there if you need turbine?
I mean you choose one or the other resource room ye
But only 97 has turbine?
I believe so
I've only done it with 97 so far
Is there lore about the cause of the infection yet
Not really
im so lost. What is the last skull after Overload?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Sniper damage is apparently barely too low to two-shot striker titans.
Very odd
But seemingly high enough to two-shot big shooters?
neck and spine ez 2 shot titan
why is it odd then?
Because it should two-shot both of them from front.
Assuming precision is 2, its damage is 60 at least, it should either kill or fail to kill both.
@devout river B2 is //ERR infinite alarm, which you need to do for overload
||Collect vials, lots of scouts in some zones.||
I forgot you need extreme for overload so ye overload does mean full clear
||15 glp containers, 4 scout room, class V and VI alarm doors||
||6 vials, 15 GLP is C2||
yes 6 is the same as 15
Sorry I'm not educated enough in math.
I know
MG has been nerfed, btw, it now only deals 6 a shot.
Sniper deals 60 a shot
Revolver deals around 24.5
Forget if I posted already, but BC seems to deal 36 a shot based on its new damage to titans.
It was 6.6 before.
What is the damage hitbox multiplier like?
I mean. It’s at least somewhat balanced now
Also, I notice that alerted spawned sleepers don't die if you headshot them with a dmr, whereas waves ones do.
Takes 5-7 shots to kill something apparently, not great efficiency, 12.8 by the looks of it.
That's nearly half what it used to be.
That's why I always stick to my revolver
The Dmr
You can one-shot them from the side.
don't think you're right, dmr one shots when they are crawling towards me
Ye. Trick the hitbox system Ik
They've taken damage prior likely
either way, I just killed a scout with a revolver again
Yup
DMR leaves .4 health
does auto sentry deal any damage?
Yes
is it punch through?
Anyone know in C1 , what does it mean by accessing more data in the terminal maintence system
Extreme Objective
it says that for a lot of objectives, simply means you can use a terminal to find out more about where you're supposed to go
Yes
querying objective item basically
if it's just 1 objective item it'll also often update the objective after querying
what's the best strat for the shitty terminal on c1 extreme?
Other terminal is ez but the unlucky rng with 3 entry points kinda sucks
There’s this strat I know of!|| But I’m under NDA
||

the extreme obj is you find a termial then u gotta do an uplink
then verify 12 times 🙂
in C1 Extreme
Probably split your defenders to keep things off the uplink guy.
they just come out from 1 entrance tho
Or, permafoam the door by the terminal and defend normally the other side.
That's for N
We're talking about the other spawn.
anyone wanna do C1 full clear got 3 looking for 1 more
Kindly use the LFG channels
Any tips on C1 uplink?
my bad just saw the chat about extreme upload and we struggling with the 12 code BS so was hoping someone here with some experience would join us
@brisk briar zone K, they come through three points of entry, mine and c-foam two doors out each way and then hold out until complete is how my team and I did it. Crash on terminal door if needed
sleepers always pick the door that isn't foamed?
Foam has no impact on the door sleepers choose to break. This applies to all doors
They take the path of least resistance
Might not be the door that is closest for them to go through then. Or there was another door they had to go through to reach that foamed door
btw guys
applies to the Class IV scan room too
I foamed the side doors and they funnel thru the middle
what is poisoner efficiency
They also spawn based on your current location, 2 rooms away.
@digital cipher completing all 3 difficulties in the same run
ahhhh 😄
how do you guys do the bad c1 extreme uplink?
i always run out of resources if i do survive
but if i get the easy one, it's no struggle
Have your sniper do the uplink, defend the outside with sentries and mines and when you're feeling overwhelmed close the door and use as much foam on it as possible
The enemies come in waves from either in front or behind, so have 1 person at the front, 1 at the back and 1 kinda floating around to go to where the action is
We used bio, cfoam, mines and burst
Make sure to clear the rooms around too
Yeah but you should be able to hold off around 6 uplinks
and tht was with 1 launcher
Before getting overwhelmed
its why i wasked to experiment with
all ik is as soon as we started
we had them spawn at all 3 doors
so our launcher dude was hell running
You save the launcher for later
perhaps just bad rng
As a 3 you should be able to take out the waves
not if there breaking on all 3 sides
That sounds bad
all 3 doors were beiing attacke
I think we kept the doors open
I was the terminal guy so I didn't fully know
That sucks
ill notch it to bad rng ;p
Hehe ok
as tht happens from time to time
cause other wise
12 up link sounds nutty
i thought tht b1 warden door was gonna be a teir 9 scan tho
was all of a sudden excited on b1
then i was disapointed ;p
lol
D2 prisoner efficiency scares me
not gonna lie i laughed hard on tht
I haven't got there yet but it scares me
d1 didnt make any sense to me on first run thru
with 3 ppl got 2 zones away from compelte
only had enemies from the waves scan
on normal path
I'm doing d1 today so I'm outta here
d1 is easier if you just manage your ammo and tool
have you tried asking the warden?
Dm warden through terminal
warden only responds in-game
w t f
can't type spoilers in the spoiler chat 😡 what!!!?
DAMNIT
I wanna put gifs here :(
@mossy yoke
D0ccccc
Can you make it so we can put the sleeper petting gif hereeeee
pleaseeeee

OR BETTER YET
COULD MAKE IT AN EMOTE OF THE SERVER

The burst cannon is terrible
Good for staggers, not for killing tho
not like that means anything
oh damn
then what do you pair with it? i currently have choke mod shotgun
Good for staggers, not for killing tho
@atomic escarp
Choke mod good
Choke mod god like
Limited ammo tho
But thats a good trade off
just don't miss
Not like you can
Its a shotgun
^^
i dont even care about the 4 round magazine
2 shots large striker bro
in the head?
Choke mod = Lower ranged sniper
Shooting them in the head will blow off the top half of their body lol
ye
I haven't actually test that
I haven't really used the autopistol so I can't say which special it pairs best with
I mean i still prefer shooting a scout from another room strat with the sniper
So fucking good
Autopistol is more of a support weapon than a standalone thing
@atomic escarp what do you use?
So the special serves as the killing power in the loadout
high ammo low damage usually pairs well with high burst damage low ammo
MG recoil is insane .-.
damn if only i could hit my MG shots to tell if its high damage
yea i cant control the spray
it's pretty solid
It does less damage compared to R2
Personally I find hipfire more reliable with it
I normally run Assault rilfe/Pistol - Sniper/ Combat shotty
Still great stagger
I tap fire with the MG
they just nerfed the headshot damage
Or burst
I usually run autopistol and pump shotty
How much ammo does pump have?
The swapping power is insane
18 shots?
like at 100%
19 reserve, 8 in mag
Thats p bad
27 total shots, feels like a quicker reload
Why not the combat Shotty?
the other shotguns took a pretty bad hit from their nerfs
Pump feels more reliable for the swap one pump
But i can eliminate a big group of sleepers without stopping to pump
shotgun is still great, just less effective
Practically the same kick
But pump is meant for single targets
you'd have better cc from the machinegun, honestly
it's not that hard to control
I love the old Machine gun
was so good
It takes time to get used to
had so much fun with it
the new heavy ar is practically the old machinegun
No?
yes
yes
No it is not
yes it is
Do you are have stupid
do YOU have the stupid?
Bruh what im talking like R2 Special
you could've CLARIFIED
no you're bruh and you're stoopid!!
Bruh moment
bruh moment
@void ravine
I was thinking of running Pistol and pump
How do you think that would go?
I only used Pump in like R1 when it had more ammo
You talking semi auto or auto?
If you can land your headshots, probably well enough, using the pump as a backup is things get too hairy
Can pump 1 shot scout?
In the head up close, yeah.
or do i have to bonk it lol
You can 1 pump a scout in the front of the head if you're kinda close
It's a little stressful, but easier than hammer
Yup
So its still stressfull that i have to be close
For that reason i normally run like
Pistol/Sniper/Burst
Yup. Scouts are stressful to deal with.
Scout Temple?
I wasn't there for it, but I've seen it in vids
it was 4 scouts
Multiscout rooms are back too :)
Was it 4?
i actually managed to stealth that shit
HELL YES, MULTI SCOUT ROOMS
took 20 minutes of standing still
I've heard there was a consistent 6 scout room too
isnt there supposed to be shadow scouts this rundown
I've heard that, but haven't seen any yet.
on the wiki todo there is a page for shadow scouts and shadow chargers
But there is chargers
almost soloed a2
A1 seems soloable
A1-2 is so easy
my friends havent been on so
do you have any tips for that shit
I died on bulkhead alarm
Soloing?
Yeah
If all are equal, shortest distance
Mine the shit out of it
Scan is what stops them
Yeah
Make sure you deal with the scans
Mines are meant to buy you enough time for scans
Kite as a backup
And don't be afraid to kite them to the beginning and close doors behind you as you return to scans
is sliding still good for dodging?
Big strikers are the only thing you need worry about tbh







