#gtfo-spoiler-chat

1 messages · Page 184 of 1

hexed vapor
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You should not be using only consumable fog repellers.

desert lance
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didn't know that

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thanks

split knoll
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Haha, you’re about to have a much better time with this level.

full geyser
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do we have to shoot the tumors next to the mother in R3B2

mortal granite
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no

desert lance
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why did we full charge cfoam launcher the mother

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she was not stunned?

mortal granite
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you missed

desert lance
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we literally sat beside her

mortal granite
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it could be not enough

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she need about 12 - 15 gu

nocturne flax
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Bubbles sometimes goes trough things, doors enemies etc

lost linden
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One full charge isn't enough

hexed vapor
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It can be enough

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I've one-charged it before

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It's not clear why

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Because sometimes it works and sometimes it doesn't.

granite sail
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Yeah it goes through her sometimes

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You have to get it at exactly the right spot for a one charger

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Other wise it doesn’t actually touch her

light totem
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^

granite sail
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I just don’t cfoam her at all

nocturne flax
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I still dont get why sometimes enemies shoot you through closed door tho

light totem
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Bug

keen rampart
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@lost linden 1 full Charge is enough :D .

light totem
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Uhh. Anyways

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Strikers can also hit u thru walls with the bug

lost linden
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I'd rather say it doesn't when it fails sometimes due to... bugs :P
I stand corrected either way

torn tide
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Hello I have a question

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Can you think about problems/challenges that could make the game harder? Things that could happen because of the drop, like gear getting damaged or something like this?

light totem
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literal challenge runs

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that makes it harder

torn tide
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Yes well what do you mean?

light totem
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well

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my fav

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Is B1 solo, 233 all scans at once, double uplink, 10% hud only while doing uplinks, 0% otherwise, no crosshair

torn tide
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Oh yeah hud and crosshair thats a good idea

light totem
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its honestly better

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i prefer them off

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looks a lot more clean

torn tide
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I'm working on a little challenge creator in excel

light totem
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ah

torn tide
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And I'm looking for ideas

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Wait

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Can I post links here?

light totem
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uhh, dont see why not in regards to that

torn tide
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If you have time just take a look at the excel, I think HUD and crosshair could be level 4 and 5

light totem
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no hud, and crosshair is kinda to go to for challenge runs

torn tide
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So would you place it lower?

light totem
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prob yeah

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like a 2-3

torn tide
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Kk

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How do you like the idea? I still want to add a lot more to create even more random challenges

light totem
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we do challenges weekly- monthly

torn tide
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Nice when I'm back home I'll take a look

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Do you mind if I put some challenges from you guys into the excel sheet?

light totem
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i dont see why not

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most are pretty hardcore

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which is good

torn tide
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Well thank you very much, I'd say people can decide which level from the generator they want to add, to create a little bit of progression inside of the creator. It's just a little tool to spice things up a little (:

fossil knoll
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me and my friends dropped into D1 for the first time and when the alarm started going off we all started screaming

granite sail
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o-o

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well thats quite the reaction

fossil knoll
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also new neonate model is cool

granite sail
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mhm

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it is

fossil knoll
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I can tell D1 is going to be a fun level for us to figure out

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unless it's not

granite sail
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eh

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not really

light totem
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^

fossil knoll
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: (

light totem
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bad level

granite sail
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have fun 🙂

light totem
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not fun

fossil knoll
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we will try our best

granite sail
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it was sarcasm dumbass

light totem
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Shut

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Level isnt fun

granite sail
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😠 shut

light totem
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bish

granite sail
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neko

light totem
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my signature emote

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not urs

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so:

granite sail
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no

light totem
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yes

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anyways

full geyser
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guys how tf do i c-foam the mother in R3B2 so that she freezes and i can shoot the tumor?

atomic escarp
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Just like any other sleeper in the game

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It might take more than 1 charge to foam her though

full geyser
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what about a c-foam grenade? is 1 enough to freeze her?

fossil knoll
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Yeah we've used 1 before, just make sure you aim directly at her center/tumors and it should hit

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Same with launcher, as long as your C-foam launcher dude is directly in front of her and hits all of the foam, 1 charge should do the trick

mortal granite
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when you throw the grenade

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make sure to throw at a distance that it burst out exactly where she's at

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or else you will miss a bunch

torn tide
fossil knoll
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anyone have any tips for clearing the first blood door in D1 without dying

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we got like fifty hybrids that spawn

light totem
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mines

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and shotguns

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and anything else you have

fossil knoll
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would we try to clear it from directly in front or should we back up to spawn/another room?

light totem
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eh, i dont mind up close

fossil knoll
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also we are only running one mine deployer, is two kosher or too much

light totem
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one is enough

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one horizontal and two vertical mines does the job well

fossil knoll
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i see i see

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is c-foam useful at all here?

light totem
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if you have any extra, why not

fossil knoll
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got it, thanks!

light totem
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np

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good luck

full geyser
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erm guys in R3B2

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if the scout is in zone 509 with me

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but not in the same subzone

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then if i do the 510 sec door then will it chase us?

grand ibex
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shouldnt, i usually kill it

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if you have cell i dont see why not try

full geyser
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ah ok

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is repeatedly spraying the mother with c-foam a viable strategy? or should i jsut c-foam her once?

grand ibex
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once, if it doesnt then do it again

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then unload on the sacks

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solo, then clear first baby wave then finish her off

winged forum
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Our mother got stuck in the first fog room

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Do we go down to kill her?

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For some reason she wont reach spawn

light totem
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Uh, how?

winged forum
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B2

light totem
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B2 I assume

granite sail
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is she like

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chilling in the hole

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in the middle of the room

winged forum
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Yea we sat on spawn for 30 minutes

granite sail
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jesus

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how

winged forum
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When we went to check shes just in the hole

granite sail
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and she isnt moving at all?

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no baby spawning?

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nothing

light totem
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Did you do anything in the level

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Or did you aggro and she ran there

granite sail
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it might have to do with like the mother zone thing where she cant go beyond a certain point

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like in D1

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she might just be confused and bugged out cuz of the zones

light totem
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I had the bug back on day 1 here it spawned 2

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One ran there into first room under the E ramp

granite sail
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hm weird

light totem
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@winged forum so what happened

winged forum
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yea we went to check and died

granite sail
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that sucks

winged forum
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she just sprang from the hole when we were next to the stairs

light totem
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Did you do anything in the beforehand

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Or came back to her

winged forum
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no we just sat on the spawn

light totem
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Cool, so someone was modding/ hacking

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Because she is a ways into the level normally and will not spawn otherwise

full geyser
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dont mind NL1, he just tripping

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we killed the mother

winged forum
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was talking abt last time

granite sail
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alright good

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have fun on ur b2

hybrid coral
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Gotta say, can't agree with monsters spawning out of thin air in D1. Had a giant spawn on us as all four of us were doing a scan

devout river
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Ya that happens

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It should not happen if you are all in the same room but I guess it can

granite sail
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it happens anywhere, giants can do anything

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ive had flying giants

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and half giants

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and wall phase giants

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and floor phase giants

light totem
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Legsy scouts

granite sail
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ah yes

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legsy scout

light totem
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A masterpiece of game engineering

granite sail
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best scout

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ladders really do be coming in clutch for scouts

light totem
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Yep

obtuse surge
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the birther, just like any other enemy, gets stuck when unable to calculate a clear path to at least one player

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which means if you're a baby standing in a spot where you can't get hit

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the enemies might never show up

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or you'll have to wait a very long time

turbid cliff
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why bother with that when you can technically wipe a birther with one shotgun clip GWjiangoPepeGenius

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...i think

hexed vapor
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I think you'd need at least two, but not sure how perfect accuracy would affect.

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Actually, perfect accuracy might be able to do it in one clip.

desert lance
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is c1 hard?

light totem
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Depends

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For some, it’s harder than D1

desert lance
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I think b2 is fairly okay so how is c1?

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like b2 is not that hard

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then how is c1

turbid cliff
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why not just drop in and see

light totem
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A fair bit bore difficult

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^

desert lance
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any specific strat?

light totem
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Try out a bunch of ways

sullen sigil
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Always go to the loot zone off to the side once you’re through the key door

devout river
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I do not think you always have to but I usually do because it is helpful

light totem
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“Always”

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It highly recommend

sullen sigil
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It helps a lot

light totem
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Yep

sullen sigil
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Now I’m curious. Which is better to do first? Objective door or loot door?

light totem
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Obj

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One sided spawn vs two

sullen sigil
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Is loot an alarm? Can’t remember

light totem
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No

sullen sigil
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Oh sweet

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Does it need a key

light totem
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Yeah

devout river
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yES

light totem
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Key spawns in 13

sullen sigil
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Which is in the fog right?

light totem
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All RNG tho

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Yeah

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Could be

sullen sigil
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Ugh

light totem
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Can be the fog room, the side room out of the fog

sullen sigil
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Ok thanks

light totem
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Or the two rooms out of the fog by scan

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It’s gross

sullen sigil
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So go to terminal to ping it?

light totem
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Most people have probably never been to terminal/ side room

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Uh, if you have enough loot before hand to make the ping worth

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Ie repellers, disinfects

sullen sigil
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Okie dokie

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Thanks

devout river
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Ye I did not even know those side rooms existed for a while

light totem
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Ye

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Fair

hexed vapor
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Usually you can cross 13 into 13D using repellers, while one person can eat max infection to loot fully. There should be enough disinfection for them to remove it all when they're done.

mortal granite
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you could do the loot zone

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but

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if you messed up that room

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then all the loot you want are gonna be the same that you're loose

hexed vapor
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I usually do both, especially since the key can be in the fog.

red plaza
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+3

light totem
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38%

glass sundial
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I'd say loot room first is better, simply because you get a second door to trap and the second wave may spawn split, meaning you only have to deal with chunks of the second wave at a time rather than the full wave. Also, with a bit of luck both waves will alternate from one side to the other if you kill the first wave fast enough, resulting in both waves getting completely nuked by mines.

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Had a solo C1 run where during the second alarm the entire first 2 waves died to mines and I only needed to defend the last scan against 1 wave. It was a cakewalk. With a team we never would've seen any enemies at all

hexed vapor
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Depends on your strategies for that part, as it can be better to have one door to permafoam.

light totem
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See, solo I can kite the 17/20 scans fine

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So having them limited to one side is more suitable for me

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Especially with my mine placements. I can clear the scans and have to deal with the remainder of the last wave

brittle crescent
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I heard GTFO got a trailer for R4. It's only a cheap picture. But do not believe this first because I thought this was a fake news. I just came here to confirm.

craggy summit
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pretty sure that the dev's would've posted an announcement about it if they did release one

brittle crescent
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Well I hope I could comfirm that was a fake news

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I'm really not in favor to see some players argueing just about a fake news and they yelling that was true

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I mean in my group

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not Discord here

craggy summit
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a general rule of thumb is, if it isn't officially announced here, then it is fake

brittle crescent
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I believe so. But it's hard to PROVE that was a fake shit

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🤪

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I will try to persuade those idoits

mossy yoke
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I heard GTFO got a trailer for R4. It's only a cheap picture. But do not believe this first because I thought this was a fake news. I just came here to confirm.
@brittle crescent the only thing rundown 4 released is #dev-leaks

fossil knoll
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When is gamescom? Devs just got off of vacation so perhaps it could be possible unless it's REALLY soon

light totem
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hu?

mossy yoke
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With COVID not a lot of conventions are happening

granite sail
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covid big sad

lost linden
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With COVID not a lot of conventions are happening
Massive Skype meeting 100k+ people

granite sail
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good idea sra

lost linden
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I mean we have the Community Manager for it

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@mossy yoke You could manage such a thing right?

mossy yoke
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lol

atomic escarp
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I don't know if Skype can even handle 100 people in a call

nocturne flax
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skype would probably crash by 12 people

light totem
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hm

fossil knoll
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d0c mails in printed out, individual frames of the R4 trailer to every member of the discord and it's up to us to piece it together

sullen sigil
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Um no thanks

desert lance
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How do you do blood door on b2? The scan, not the opening

mortal granite
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don't die

earnest shore
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@desert lance they will almost always come from fog room. So have sentries in the fog thin them out and the rest is up to you to kill

indigo lantern
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wait

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what are we doing with the baby anyways

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on A1 the machine gives birth and stores the baby in the HSU ?

indigo lantern
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but then

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what the fuck do we do with the baby on B2 ?

craggy flame
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@indigo lantern More or less we are doing with the baby, what happens to us in the introsequence. So A1 is activating it and B2 is decompressing it and opening the shell. After that we are bringing it to D1 and connecting it with the NFrame (Neural Frame I guess). Now this is only a theory on my part, but I believe we are not killing it but connecting it with a frame network created by Santoninan or Dreyfuss industries. We prolly see what it does in R4.

mortal granite
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we will know how to make sleeper

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and create an army of it

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AND TAKE OVER THE WORLD

craggy flame
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What a boring world it would be though. Most of the denizens would sleep

turbid cliff
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hey at least it'd be hard for corona to spread

indigo lantern
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hell yeah

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if they are keeping social distancing of course

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these frickin' sleepers be standing less than 1,5 meters next to each other

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smh

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😤

sage folio
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hello there anyone have any tips for the last rundown stage for this current rundown? GWahreeSure still havent been able to clear it

nocturne flax
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survive till baby in machine

glacial crescent
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Depends on which part @sage folio

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Part 1 with carrying the Neonate or Part 2 with sneak

sage folio
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both parts if ever my friends and i are still struggling we ve gotten to the point where we had to fight on the 2nd alarm door

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but we got overwhelemed

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all of us died

glacial crescent
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🤔 2nd Alarm door having the double stairs ye?

sage folio
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yes

turbid cliff
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so early on in the level

sage folio
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also we have a hard time trying to clear the hybrids

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on the scan door

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its mostly what

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messes us up

glacial crescent
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If thats the case there's 2 ways I know that you can do.

  1. You C-foam both door and mine them up after killing the waves then start the door then have the guy with the c-foam keep c-foaming the door till scans are done.
  2. Open the back door and have sentries set there to shoot the enemies running through and have the guy with the sniper rifle aim for any Big Striker while everyone else mows down the sleepers.
#

🤔 Hybrids are relatively easy to clear, just have someone with a sniper rifle or burst cannon target them. Optionally if one of your members is good, he can dodge all the projectiles for your team; enough to prevent any damage takeen.

sage folio
#

i see

#

ty ty

hexed vapor
#

So, looking at the roadmap update, there has been zero progress on expeditions?

craggy flame
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Well they were on vacation. So makes sense?

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I think the next update will be as huge as R2 was

light totem
#

Well there has

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They started the equipment and A levels. Tho the planning is done I think

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And enemy

craggy flame
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Ye the planning is done

light totem
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So there has been fairly good progress

craggy flame
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The unity upgrade is done too

light totem
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Yep

hexed vapor
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Yes, but planning, A tier, B tier, C tier, and D tier are completely unchanged despite roadmap updating today. It's the same as it was when it updated in June.

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Despite it being 25 days into August.

light totem
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There has been progress since they returned so I’m not worried

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I am quite hopeful for this rundown

lost linden
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I trusted the devs and always will

turbid cliff
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Looking at the roadmap i get the impression there's no hope for September though

hexed vapor
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Not sure I'm excited to get R4 in October.

lost linden
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Why is that?

turbid cliff
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Yeah that'd be pretty tragic

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why is that
Considering how past roadmap updates - game updates went

nocturne flax
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dont they usually just put them in green once they release the rundown?

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i dont think they put the green check mark before releasing the rundown

hexed vapor
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R3 is already incredibly boring, LFG isn't even very active. It'll be exciting if R4 manages to be a really good rundown, but R3 is going to drag even more if it takes them another month of work.

mossy yoke
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There has been a lot of behind the scenes work done on some exciting features for the game, along with work done on various expeditions, just that it's either in progress or done, and they are still being worked on so not marked done yet

turbid cliff
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Being worked on is a broad term but considering there's a lot that's not even started yet it appears work is just beginning for most things

craggy flame
#

They prolly did the groundwork for R4 before they went into vacation. Considering they went on a well earned vacation it makes sense things are pushed back. I think they are now going into overdrive mode and be as fast as possible

turbid cliff
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Which in itself would be a problem

craggy flame
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Who knows. Some people like to work under pressure 🤷‍♂️

mossy yoke
#

Keep in mind, there's stuff being worked on that isn't strictly listed on the roadmap, including one item that will help with the stability of the game for a number of players, the fact they are designing an entire new environment. There's also times where an expedition will be made for an A tier only to realize it fits better in a different tier so is moved around. We'll start getting some #dev-leaks out for you guys as soon as we can (don't want @spice lark to see)

craggy flame
#

🥳

turbid cliff
#

Who knows. Some people like to work under pressure 🤷‍♂️
Actually that's just the kind that won't lift their asses off the couch until it's burning GWmemetownLULLLLLLLLLLL
Not saying anything about gtfo here

silent iron
#

you could say that or you can say they set high goals and work under pressure the entire way to achieve them

craggy flame
#

Actually that's just the kind that won't lift their asses off the couch until it's burning
Not saying anything about gtfo here
Well it is not like they have to do an essay. It does involve money and they prolly do have a crude deadline. There is pressure regardless, cause this game does involve more than a good grade 😉 Slight pressure can improve the working performance, but of course I do not know the preferences of all the devs.

glass sundial
#

I feel like generally speaking, behind the scenes details and mechanics, bug fixing and adding features takes longer than stringing together a bunch of tiles. With the groundwork laid out, I wouldn't expect the level designing to take a crazy amount of time

#

Making 30 tiles from scratch vs putting them together. One takes a lot more time and dedication

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30 being a random figurative number, I'd imagine there's way more than that

turbid cliff
#

true but i don't go into that because i have no idea how the process goes

hexed vapor
#

Tbf I thought they'd been working since August 1st, but it looks like the holidays end on the 17th for them, so it's only really been a week.

#

Still sucks, but it's also not that surprising there's been very little progress on expeditions.

lost linden
#

It's not because they went on vacation that there was no progress, it just means that there was no progress on their part.

hexed vapor
#

?

mossy yoke
#

There has been progress ever since R3 released, during the summer of July and into August there was a slowdown in progress due to vacation, but the devs are working on many tasks at once, some are not directly listed on the roadmap but are nice additions.

hasty abyss
#

Hybrids weak point is the back, but how many full charged hammer do I need for a sleeping hybrid silent-kill?

devout river
#

I am pretty sure you need atleast 3 but im not sure about 4

hasty abyss
#

Thanks, same I thought 🙂

light totem
#

4 technically to the back. There is a way to do 2 hits

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Or one with an IIX syringe

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Btw. Weak points are the same for every enemy

atomic escarp
#

Except for the mother

light totem
#

^

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Oh

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And chargers

atomic escarp
#

Chargers is the same no?

light totem
#

No head

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At all

mild sonnet
#

bruh no head

glass sundial
#

Back of the head kills chargers in one full charged hammer

mortal granite
#

back

turbid cliff
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point was that chargers don't have a weak spot on head

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what's the point of going for occiput

glass sundial
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Occiput is still part of their head

turbid cliff
#

some sort of communication error here

#

indeed it is

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but if there's no head damage mult, you only get back damage anyway

mortal granite
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there is no head damage

turbid cliff
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therefore occiput is no different than anywhere else

glass sundial
#

"No head at all" sounds like no head at all

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I guess back of the head may receive the back multiplier but not an additional occiput multiplier

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I never shoot them unless they're running at me

turbid cliff
#

that's just head * back, there's no "occiput" mult on top of that

light totem
#

@glass sundial

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There is no head multiplier for chargers

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Tho yes. They do get the back multiplier when shot on the back of the head

mortal granite
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you can see on your own crosshair and pin point which one is a headshot damage and which one is normal damage

glass sundial
#

I knew the occiput got the same damage as back + head combined. I was under the impression that it was its own hitbox. Didn't realize that it's actually 2 stacked hitboxes deepthought

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Same difference for normal enemies. I guess at the moment the fact that they're not just a unique hitbox is exclusively proven via chargers

turbid cliff
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back damage is not hitbox

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head damage is same as any other limb, i mean it has a hitbox like the rest of them

fathom marsh
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So when can we expect fixes in rundowns?

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Chargers glitching through doors, no hitting animations and insta deaths, apparently "surrounded" when theres nothing behind us?

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I understand this is EA but come on

turbid cliff
#

those all sound like network problems

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you sure you all have quality connections

fathom marsh
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yeah we've tried multiple hosts

turbid cliff
#

hmm hmm

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well some of them sound like they're influenced by the speed changes so should be alleviated next rundown

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but overall, while they're constantly working on some fixes, there's a lot to fix so who knows

craggy flame
#

The problems you explained do seem more like client issues. No hitting animations or enemies glitching through doors are issues clients have to face. That is why people throw out "Host advantage", cause it is a legit thing. Although I really dont know what you mean by "insta deaths" Never experienced something like that.

turbid cliff
#

i'd assume desync for some seconds so you don't see yourself getting hit, then all the damage comes at once

craggy flame
#

That could be it.

hexed vapor
#

@glass sundial It doesn't really make sense to talk about the charger's head hitbox separately from the body since chargers do not have head crits. Otherwise, we would end up talking about arm and leg hitboxes and such on all enemies, but it makes more sense to just refer to these as places you will do "body damage."

#

Hitting a charger in the head is just a way to do body damage.

pastel ice
#

Oh reallllllly.

hexed vapor
#

(also, as Storm mentioned, back damage is going to be based on your position compared to their facing.)

light totem
#

Player based position hit boxes. It’s really dumb

turbid cliff
#

it makes sense in the way that it's just not based on hitboxes

#

i bet actual back hitboxes would bring so much ridiculous shit with them

light totem
#

Why do you think so?

#

Having real hitboxes I see as a necessity

craggy flame
#

It would feel better yes. Maybe also works better with latency.

turbid cliff
#

i can imagine myself hitting back from the front and front from the back all the time with hammer

#

and the side would just be rngesus

#

crawlers would become basically irrelevant

light totem
#

Tru. But they should be

hexed vapor
#

No charge kills would also become absurdly easy.

light totem
#

Idk. Doing advanced maneuvers like that would take skill

#

I already do 180 spins to occiput crawlers so they already are a joke

hexed vapor
#

I'm more a fan of rewarding positioning over aim on hitboxes.

turbid cliff
#

🤔

light totem
turbid cliff
#

with the hammer trajectory, occiput damage would probably be more common than just head damage from the front

light totem
#

In combat it is a very rare skill to find. Sooo idc

turbid cliff
#

you don't know that

light totem
#

What don’t I know this time?

#

Cause I know D1 solo players that didn’t know of the occiput combat until I taught them how to use it

subtle vault
#

whats going on

lost linden
#

Cause I know D1 solo players that didn’t know of the occiput combat until I taught them how to use it
DM Me who I'm intrigued

#

you don't know that
Well it's easy to see if someone uses it because it's plain simple

light totem
#

Yep

lost linden
#

And I can agree actually, I see so little people use this ^^ Especially when the more experienced players stream their gameplay

pastel ice
#

I love how fat it is when you melee.

#

You don't even need to look (directly) at them to hit.

#

If this was fixed and required actual melee aim to hit...

light totem
#

Well then they have to change the melee arc system

#

The reason that works is you are in the animation and move thru an enemy

wet beacon
#

Wait

#

By combat occiput, are you referring to active rooms and turning after running past them to hit them in the occiput?

light totem
#

Usually

#

Not always but more or less

wet beacon
#

Generally meaning combat to go for the occiput

turbid cliff
#

Wait til hammers become rundown specific

light totem
#

Well it’s an opportunity

#

Storm. No

wet beacon
#

When you melee the occiput, how much charge do you go for?

light totem
#

None

lost linden
#

0

wet beacon
#

Cool, glad to know some people know that you can do that

light totem
#

Yeah. It’s just a higher skill strategy

#

So most “experienced” players can’t even do it

turbid cliff
#

Akchually you go for minimum possible charge but not tap

light totem
#

Storm. Enough. You very much don’t have to

turbid cliff
#

It's faster, no reason not to GWaobloChildPepeShrug

light totem
#

The queue system dum

#

But I don’t bother with it. Unless I do unconsciously

#

Idk. I’m a play by feel player. So I might be doing it

#

But damage wise you do not need any charge

lost linden
#

I only do it if I feel like I need the speed

turbid cliff
#

I never tap

#

Just the swing speed is already way easier to hit with for me

light totem
#

Now that I’m thinking about it I think I do

#

But idk. I know for sure you don’t need any charge

wet beacon
#

My only real problem is the way you’ve laid out the idea that irks me.

It’s really nothing special, just a bit impractical in the current rundown. And the reason “most” don’t know about it is because there’s not really a need to.

It won’t make people better at the game, it’s just an interesting thing to do if you want to play risky.

You get the same result either way, with one just being a higher chance of getting hit than another

light totem
#

Hu

#

It’s very practical

pastel ice
#

What I meant is you don't need to look at them in order to hit them unless the weapon is a projectile.

light totem
#

I use it a ton

wet beacon
#

I’ve had to rewrite this at least five times out of word usage and feeling like I was coming off too agressive

lost linden
#

How are you going to kill 4 sleepers next to eachother solo? With that exact method, I use it atleast once per room

light totem
#

Combat occiput I assume baron

lost linden
#

I really am going to sleep now >.<

light totem
#

Cya

craggy flame
#

Just knowing that you dont need a charge for the occiput helped me in stealth

light totem
#

Yep

craggy flame
#

makes it so much less risky

wet beacon
#

How are you going to kill 4 sleepers next to eachother solo? With that exact method, I use it atleast once per room

Was talking active room wise, otherwise it’s useful

light totem
#

Yes. It’s just a high skill method

wet beacon
#

No no, I saw that

light totem
#

I use it a lot. It’s not an end all strategy but a opportunity based one

wet beacon
#

Damn, wish I screenshot that

#

“High skill meatbod”

light totem
#

Autocorrect hates me yeah

wet beacon
#

Yeah, I use it plenty when the room is not active, just active rooms was my point. We were probably thinking on the same idea in different scenarios

light totem
#

Well yes and no

#

For sure stealth it is easy and a very effective strategy that is usable in most scenarios

pastel ice
#

Damn, I was looking for some peeps to 360 noscope all enemies like they were nothing. FaZe needs to get into GTFO.

light totem
#

Active rooms even some of the best players have issues with it. It’s a strategy based around high risk high reward. Which is my personal playstyle

wet beacon
#

The only time I would use it in an active room would be if I’m around 20 health. I prefer to hoard resources for doors or when I feel is a time when it’s needed, which is why I usually won’t medi myself until those points.

turbid cliff
#

Autocorrect is the difference between rubdown and rundown, don't hate on it

wet beacon
#

I think the reason why I haven’t been seeing it as viable for active is due to how enemies feel this rundown and applying hoards from R2E1

light totem
#

I honestly think occiput combat kills are easier this R

#

In R1/2 it was more viable to multi kill

wet beacon
#

Well, enemy count was much more in those two

light totem
#

The level I use combat occiput the most is D1 tho

#

It’s unnecessary in most cases except for that level

wet beacon
#

I mean, enemy count in R2 is always the highest until another level like E1 exists

light totem
#

Well, kinda

#

D1 if you fuck up you will get the same enemy count

#

The enemy cap is the same for every rundown

wet beacon
#

Yeah, but in E1 you’re capping it at least twice

light totem
#

Try 4 at minimum

turbid cliff
#

Until difficulty settings come and suddenly a1 wave spawns 40 at once

light totem
#

4 surge doors that insta cap

#

We need surge doors again

#

Maybe R4

turbid cliff
#

I highly doubt we'll ever get something that gets scrapped after being used in one expedition

light totem
#

Ofc

#

But the real question. That E1 error glitch

#

Where it accidentally spawned a Surge wave

#

Surge Errors Confirmed?

wet beacon
#

Well, technically, if you go with how most did E1, it would be 3 each surge, so at least six because the fog zone was turreted

#

As in three caps each surge door

light totem
#

Well. Most yeah

#

We never killed until post wave except the last two

wet beacon
#

Yeah, people messed up the groupings by not sticking together and it would result in at least one fight

light totem
#

But there is wiggle room on your said 3 waves

#

Either way. I hope to see them again

wet beacon
#

Exactly^^

light totem
#

But surge errors

#

Mhmm

#

I want that

wet beacon
#

Honestly, I’d be fine with it added again. There would just need to be a choice made on how the game should be played of: stand or run

#

Because after E1, there was a bit of flux about kiting being overpowered

light totem
#

Well. R3 shouldn’t work this way

#

It’s supposed to be like R2

#

Better level and enemy design will result in the fall of kiting

wet beacon
#

I’m just waiting for something completely new again for doors

light totem
#

Ye

#

Same

wet beacon
#

Remember rock climbing in E1? Dropping down to the boxes or whatever

light totem
#

Yep

wet beacon
#

Change that and you’d have basically completely changed the strategy for that door

light totem
#

I had a better spot that only a handful of people have seen

#

But. Yeah. It would have

#

I was able to take on 3 shadow giants melee only solo in that spot

#

*kiting not a cheese spot

wet beacon
#

Oh, there were plenty of areas in E1 that were messed up

light totem
#

Ofc

wet beacon
#

I wonder if it was ready to be shipped or not with all of it being that way

light totem
#

I think it was

#

I love that level tho

wet beacon
#

It was a nice change of pace

#

Once you got used to it, that is

light totem
#

Yeah. Tho it only played how it was designed while solo

#

Except error extract. That was a very squad heavy area

wet beacon
#

Yeah, that part felt kinda painful. But it was so satisfying when completed

#

I was actually happy to see the return of error in C1

light totem
#

Yeah. For sure

wet beacon
#

I thought it was cool

light totem
#

I like error alarms (except C2/D1)

#

A mid level one would be cool as well

wet beacon
#

Yeah, from the start ones I’m kinda meh on too

light totem
#

I just dislike forcing playstyles in levels. I want freedom of choice

#

I do agree with how E1 forced playstyles. But it perfectly fit mine so I did t care

wet beacon
#

Haha, it didn’t fit mine but I’m pretty flexible on how I play, so I just conformed to what was needed to complete the damn thing

light totem
#

Fair

wet beacon
#

Though it was great for scout practice

#

Then again, R2C1 was scout heaven before the one change

light totem
#

Yeah

#

B2 was great as well

wet beacon
#

R1C2 had some pretty good enemy introduction

light totem
#

Yeah

#

That was a great level. So was R2C1

#

I don’t mind the nerf too much only because of how good it was regardless

wet beacon
#

My only problem was with shadow spawns on it. Was a bit irritating with biotracker scans. But still very doable

light totem
#

Wdym bio scans

#

Bio was OP for that. (I mean ofc it was)

#

Idk. I am one of the best bio users so my teams had 0 issues

wet beacon
#

The one uplink after the alarm door with shadows and before the blood doors to the fog zones

light totem
#

Mhmm. I liked that one

#

But the W? Side in the dark zone and the spitter heavy rooms were really fun too

wet beacon
#

I had some pretty meh teammates who would scan right away and not wait for a few to spawn then scan to clear out more of a group

light totem
#

Ah

#

That makes a lot more sense

hexed vapor
#

This is why you gotto be big balls and not care about bio.

light totem
#

Anyways

wet beacon
#

Haha, the truth from Ray

light totem
#

There was just no reason not to

wet beacon
#

Just charge in and hammer anything that you can’t see

light totem
#

It maximizes team awareness and a solo kite strategy tool

#

Also yes

#

Exactly what I did. As bio main

wet beacon
#

With shadows, the few times I went bio, I would try calling out where they were.

light totem
#

Oh

#

Ngl. That’s gross

wet beacon
#

So like, after a scan, any that were unscanned running at someone, I would tell them to fire in a line the way they were facing

#

Worked for the most part

light totem
#

Ofc. Waste of ammo but it does

wet beacon
#

I mean, 8 second timer is an 8 second timer. That or have them hammer it, works either way

light totem
#

Yeah. The thing with bio is knowing the map and exactly how enemy ai works

#

Knowing those makes any decent bio player instantly way better

wet beacon
#

Definitely, anyway, I gotta go for a while. Thanks for the chat

light totem
#

Cool. Cya

fathom marsh
#

Does the R3D1 starting alarm actually stop pls help

wet zealot
#

Do 1st scan find key, go through blood door, do 2nd scan. Bring baby to fog room and place baby in the dna thingy. Alarm stops

fathom marsh
#

Thank you!

wet zealot
#

Its 30 seconds by 15. Small wave + 1 giant

fathom marsh
#

How do you mean?

wet zealot
#

Wave spawns around 30 secs and a giant spawns shortly after

#

5 melee. Occasionally you get 6 because a shooter spawns with them here and there

#

So you CAN hammer the wave and then take your time finding resources and setting things up to prepare

#

Take your time really and talk with your team. You'll get through it fine

fathom marsh
#

we're just struggling with getting surrounded from either side when trying to navigate in the dark rooms, as the spawns occur all around us and on top of

wet zealot
#

2 in 2 out

#

2 in searching 2 out guarding

fathom marsh
#

yeah makes sense

wet zealot
#

No because wave spawns are fixed once you open the 1st scan door

#

I'm in the stream listening so

#

Thats me yes

#

If wave spawns ahead send 1 in to support

#

but 2 people outside can search for resource and defend

devout river
#

Shoot the red tumor/ bubble things on her body

#

You do very little damage shooting anywhere other than the red things

#

Also its good to have high powered weapons like the pump shotgun or the sniper

sullen sigil
#

Cs works fine

#

Foam her up then instantly start pumping her with lead

#

Save cnades if you can or bring cfoam

lost linden
#

GG Anyways!

#

Try it again :D With less mollycoddling

light totem
#

^^

livid stone
#

now do it solo!

cyan kiln
#

now try beating D1 >:D

devout river
#

no

fossil knoll
#

damn when we finally put the neonate in the nframe in D1 for the first time and then my friend goes down the stairs to get supplies and we hear a roar 😔

pliant shard
light totem
#

gg ez

#

just two shot it with sniper @subtle dagger

frail oxide
#

whats the mother?

devout river
#

Enemy in B2 and D1

frail oxide
#

oh no

devout river
#

Also Boss version at end of D1

frail oxide
#

d

devout river
#

sPOILER

frail oxide
#

no

#

oh no

devout river
#

Wait its spoiler chat

rocky fable
#

|| there is a mother at the end of d1 ||

devout river
#

Yes

light totem
#

yes

pliant shard
#

yes.

calm vessel
tawdry wyvern
#

curious about rundown 3, what is the hardest stage in your opinions

knotty sphinx
#

D1

fossil knoll
#

D1 because of inconsistent spawns, desyncs, and bugs that can totally decimate your run, but I mean it is still a hard level even if the bugs weren't apparent

hexed vapor
#

R4D3 is a trip, for sure.

mossy yoke
#

Can I answer?

subtle vault
#

sure

granite sail
#

I think E12 is the hardest

vale pecan
#

I played some H4 though

#

thats a really hard one

cinder imp
#

tfw no e tier for r4 on the roadmap

mossy yoke
#

You don't want an e tier

cinder imp
#

that's like your opinion man

mossy yoke
#

Trust me when you get to D tier

devout river
#

Does that mean R4 is gonna be hard?

mortal granite
#

well

cinder imp
#

I'm looking forwards towards it PirateSimon

mortal granite
#

R2D1 was a little harder than it look

#

should have made it R2E1

#

and then the other R2E2

mossy yoke
#

You tell me after you get your hands on it

cinder imp
#

r2f1 is e1 but forced solo and without the machinegun

wet zealot
#

Just hammer everything while dueling 5 shadow giants ez

cinder imp
#

all primaries are just different scope attachments on the DMR

mortal granite
#

R2G1 are just level with no hammer

cinder imp
#

laughs in mallet

mortal granite
#

you have to slap the sleeper to death

cinder imp
#

which is easier, only hammer or no hammer?

wet zealot
#

Fists only

mortal granite
#

no hammer

wet zealot
#

Passive GTFO playthrough

light totem
#

wait

#

D harder than E

#

REEEEEEEE

devout river
#

I dont think D will be harder than E

hexed vapor
#

I mean, R3D1 was also hyped up until people played it enough that it wasn't that hard anymore.

#

I don't doubt the R4 D tier will pose a significant challenge for first time completions, but I'm skeptical that it will compare to the E tier.

devout river
#

It cant be as hard

#

Well it can but I would find it weird

#

Just add an E tier if you find a D tier level hard enough to be E tier

calm vessel
#

was d1 hyped wat

devout river
#

I did not see it hyped

#

I was not able to before the good players that were able to beat it day one started calling it easy and bad

mossy yoke
#

There's a lot of people who haven't completed d tier

atomic escarp
#

Yet

mossy yoke
#

You're all just a vocal minority who find it easy after playing the game so much

devout river
#

I dont find it easy

#

I am still bad

#

I just heard it was easy a lot on the first few days

light totem
#

for the hardcore players it was/ is

#

not for the average/ majority of players

mossy yoke
#

For the hardcore player's I doubt anything other than an f or g will be easy

light totem
#

E is borderline, but ^

mossy yoke
#

And that's not to say we should cater to the bad players who find an a tier hard, just that those who've 500+ hours will find most stuff easy

atomic escarp
#

Like those who find C tier challenging?

devout river
#

what

atomic escarp
#

Hmm

light totem
#

Hmm

hexed vapor
#

Yah, but you're hyping it to #gtfo-chat, which is like 75% people who don't struggle with the D tier.

light totem
#

hm

devout river
#

mh

granite sail
#

i vote we have an alphabet rundown

#

except the only letter is J

#

and its just 100 scouts

light totem
#

mhmm

atomic escarp
#

In one room?

light totem
#

yes

subtle dagger
#

r4b2 100 scouts instead of 4

nocturne flax
#

R4D1 hype

subtle dagger
#

R4F1 hype

hexed vapor
#

?

nocturne flax
#

after you open the error alarm?

hexed vapor
#

HSU can be in 17 or 20

edgy wolf
#

R4Z7 hype

indigo lantern
#

G tier when

hexed vapor
#

I'm not even sure what they would do for a G tier.

#

5 hour stealth and alarm marathon?

mossy yoke
#

500 enemies in a single room, no ammo packs, no healing, no tool. good luck.

craggy flame
#

I think the FPS is the one who will suffer the most in G tier then xD

mighty pond
#

500 enemies in a single room, no ammo packs, no healing, no tool. good luck.
Sounds like a job for Mr. Hammer

atomic escarp
#

I like those odds

sullen sigil
#

My 3 man team hasn’t beat C1

#

And got stuck on r2c1

#

It’s a curse I tell you

atomic escarp
#

F

sullen sigil
#

😭

#

We made it to the end tho

mossy yoke
#

we'll remove the C tier for R4 so that your team doesn't get stuck on it

devout river
#

That was like my curse of B2

obtuse surge
#

you just don't want C tier to be our favourite anymore doc

sullen sigil
#

Aw thanks doc ❤️

granite sail
#

c = best tier

devout river
#

what tier has been the best tier

#

Taking all of the levels that have been in that tier throughout the rundowns

sullen sigil
#

B

#

Bs are always fun

#

But there is yet to be a wave defense b level

light totem
#

E best tier

devout river
#

No

light totem
#

yes

#

gg ez

devout river
#

Well you have to look at it from all angles

#

For a hardcore player E may be the best

#

But what about the casuals

light totem
#

filthy casuals

#

jk

#

B is pretty good

nocturne flax
#

difficulty wise E,D tier (execpt r2d1) fun factor (b,c)

vale pecan
#

id say thats somewhat accurate

#

though the fun usually lies in the C tier, sometimes in B

nocturne flax
#

r2b2 was a lot of fun

light totem
#

B1 better

#

Mhmm old 9 scan

nocturne flax
#

b1 was a hectic as hell..................IT WAS A FUN

devout river
#

I only did the 7 scan alarm I think

light totem
#

F. Still was fun

devout river
#

I feel like it was a big difficulty leap from R2A1 to R2B1 from a beginners standpoint

nocturne flax
#

yep

light totem
#

Hmm. Idk I had no prob duo ing it when I was sub 20 hrs

nocturne flax
#

yeah we get it your SpEc1al

devout river
#

I did it trio when I was also pretty bad thats cause of the nerf

light totem
#

Yeah

nocturne flax
#

but for the mayority of the people who got in on b1 was quite the jump

devout river
#

I tried it a few times pre-nerf with four people and it was harder then post-nerf with 3

light totem
#

Oh for sure was a jump. But worth it

nocturne flax
#

people barely got around that first alarms (2/3 sequence) on A1 and the suddenly a fucking 9 sequence lmao

light totem
#

A1 had a 4

#

And the two 2 cycles

devout river
#

But then again I think the second level being hard was a good hint of the difficulty of R2

light totem
#

Yeah

hexed vapor
#

B1 was the only B tier I wiped first try for on the B tier.

#

It was definitely harder than the rest of the B tier, but also not too difficult once you knew what was going on.

#

The combat in the game is harder to get good at for most players, though.

silver flare
#

we'll remove the C tier for R4 so that your team doesn't get stuck on it
@mossy yoke its "A B D" TIRE ?? FOR R4 ? when count down starts ?>

mossy yoke
#

that was a joke

calm vessel
hexed vapor
#

Tbh I wonder if a "skip" mechanic would be good for the game.

#

Players can skip up to one expedition at a time to progress, so if they get stuck on A3 or something then can play the B tier, but if they get stuck on B2 or something then they have to complete either A3 or B2.

#

Would at least make it more difficult for newbies to get stuck on one thing they happen to be really bad at so that they can taste the harder content.

light totem
#

how would they be expected to beat the later levels

#

they get stuck early and dont have the skill to progress in later levels it would be useless

mossy yoke
#

yeah if they can't beat the earlier tiers skipping won't help them at all, would probably make them more frustrated

nocturne flax
#

i had a guy who didnt even beat a2 on my d1 match

#

no thank you

light totem
#

^

nocturne flax
#

he trigger the warden door before we even set up and i was looting 389

#

ABSOLUTLY no skip mechanic pls

hexed vapor
#

Lmfao

quiet hound
#

Atm it's forgiving enough to let you do all expeditions on a particular level

nocturne flax
#

somehow we still won that match'

#

also wanna know what was his excuse?.......... he played r2

devout river
#

how far in r2 tho

light totem
#

hm

atomic escarp
#

5 days before R3 came out ||got em||

hexed vapor
#

The idea is more to let groups where they are hosting (so the progression actually matters) taste more difficult expeditions so that they can see what happens on lower tiers. It would also presumably reassure them that they're not good enough to play those tiers.

nocturne flax
#

he probably didnt even finish a1 because if he manage to get to b1 atleast you'll know not to open a warden door when your teammates are 100m away

light totem
#

tbh tho, if you got thru C tier in R2 you wouldnt have a problem in R3

glass sundial
#

I don't think any skip feature is necessary. You can always just have someone who has the missions unlocked host if you're really that impatient to see the harder levels. Even then, especially for new players, I'd recommend struggling through the early missions to get a better feel for the game before taking on things like shadows and chargers DoubleOk

prime valve
#

Plus it would make no-sense with the background story, expecially if we refer to the current Rundown where every single expedition is the cause of the next one.

hexed vapor
#

I mostly suggest it because I get the sense that people who are getting stuck on R2B1, R3A3, etc. are more likely to quit the game than continue attempting those expeditions.

light totem
#

if they get stuck on those, there is no way they can do later levels

pastel ice
#

Then I guess they'll have to quit playing the game.
Which then also means a drop in what's left of the playerbase due to frustrations on a map for whatever reason, in the end they lose interest and will drop the game and play something a bit more fair and/or enjoyable.
Maybe they'll come back but they probably won't.
Reminds me of Sekiro: Shadows Die Twice , that's been sitting in my steam games list for quite awhile. Pretty frustrating game right there. And to most, dying 300 times till you finally beat just 1 boss is not really enjoyable in the least.

nocturne flax
#

I mean if you go into a hard game expecting to be easy then your kind of a fool

#

most of the people dont even try to learn some of the mechanics of the game

light totem
#

^

nocturne flax
#

and even then a lot of them play with friends so they play casually too

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not a lot of them play here on the official server

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public matches i mean

keen rampart
#

Yeah @nocturne flax is right... many of the german streamer i helped didnt use the official discord. There are people that wants to learn the mechanics, but most people not.

austere dagger
#

is there any one that is having mobs literally spawning on top of u in d1? this has never happened in any of the other maps is this intended?

atomic escarp
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Yea that happens only in D1 because there aren't too many places for the sleepers to spawn far enough

unborn osprey
#

@austere dagger Yeah this is so stupid. I will literally get a Big Boy spawn on me and whirlwind my hp to 0

light totem
#

its really only present until after you open that first scan door

#

that first zone is split into 3 rooms A/B, C, and D. Meaning bugged spawns

devout river
#

I think you can just try to avoid having people in all available rooms?

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Because enemies are programmed to spawn two rooms away from you but if you have people taking up all of the available rooms for them to spawn in they can spawn on top of you

light totem
#

well yes, but it can still happen with everyone in one room

fossil knoll
#

my team usually keeps it so that at most we are one room apart from each other. the spawning bug is annoying but as long as you aren't spread out too much you should be fine. always watch corners though, expect giants around every corner cause they like to jump people

rocky fable
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in the audio lore terminal thing

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the guy says the corp controls everything

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santonian inustries

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so

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yeah

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thats important

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probably

hexed vapor
#

I'm hyped for z1 specifically because it'll shit on people for not putting at least E_ in their zone filters.

subtle vault
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The z1 is place holder

sullen sigil
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C1 is the only time you need to do that

hexed vapor
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Is it, though?

subtle vault
#

That's what ludvig said

sullen sigil
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Other times you can just tell

hexed vapor
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Damnit

subtle vault
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Or it's a trick

hexed vapor
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I want someone to do "LIST RES 1" and get 5 extra items.

subtle vault
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Lol

sullen sigil
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Look. It’s a 1/1000 chance that a res is in the zone of its name

light totem
#

I bet it’s just a placeholder name too tbh

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To avoid spoilers

subtle vault
#

Z10000

light totem
#

Z666 confirmed

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All scouts

subtle vault
#

Shadow scouts

sullen sigil
#

999/1000 ^ 20. That’s the chance if there are 20 resource packs and none of them have the same name as the zone. 0.9801/1. It’s a 2 percent chance for a run with 20 packs to have at least one duplicate

#

That’s not enough to convince me Ray

light totem
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F

sullen sigil
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😎

hexed vapor
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Smh

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I'll be doing full zone filters till 1k when it literally can't happen.

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Inb4 they extend item IDs

full canopy
#

if they get stuck on those, there is no way they can do later levels
@light totem well I am still stuck on R3A3 (generator thingy) and its really frustrating. I just don't see a way to clear the rundown, even with two fully experienced players in our squad carrying us. We couldn't complete it in any way.

devout river
#

Well yeah if you cant do A3 you definitely cannot do the later levels

full canopy
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._.

devout river
#

What

atomic escarp
#

What's holding you guys back from completing A3?

full canopy
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We got to the final stage, but got wiped out due to our ammo and stuff. we had a lot of attempts and improved the use of those, but still never managed to complete the last stage of the reactor.

atomic escarp
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Where were you guys holding?

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The catwalk before the reactor room?

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Cause that's what seems to be the optimal place to hold out

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All 4 people on either left or right of the stairs

full canopy
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we had the catwalk room and placed about 3 turrets on the walks, since the monsters dont target mid if everyone is upstairs. the last guy sprayed foam on the entrance. we did that until the last stage and never really wasted ammo.

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shotgun turrets btw

atomic escarp
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You don't need 3 sentries tbh

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2 is good

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So you can use mines to take out giants and hybrids, or at least weaken them before they reach you

#

And foam isn't good for the wave spawns rather, its better to refrain from using any foam at all for waves

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You only really need foam on the alarm door

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Since if all doors are closed in the zone when you're about to start the alarm the sleepers will only come through the bottom door

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So you can re-apply foam on that door

full canopy
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wow thank you, I'll try that out with my friends.

atomic escarp
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Also you can not use sentries for the first 2 waves

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Just to save more tools for later waves

full canopy
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we just used them up like idiots :,D thank you

hexed vapor
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Shotgun sentries are a bad choice for the catwalks

#

their damage dropoff can get pretty bad very easily, while burst sentry is fairly consistent for mid-range.

broken charm
#

if you still need help i'm willing to help you a little bit @full canopy

sullen sigil
#

@hexed vapor then the problem would be that C1 would become much harder at the error alarm part. Chargers in groups larger than what usually spawns in the error alarm are extremely difficult to contain. One breaking through does a lot of damage.. but hey I only do 3 man expeditions so I have some bias

#

I'm responding to your suggestion*

light totem
#

in gtfo chat

#

we were talking about it already

sullen sigil
#

oop

light totem
#

but as I said, different error types

hexed vapor
#

For one, I don't think fighting a fair amount of chargers is actually that hard. You just need to be on top of staggering them and keeping up fire on the ones most poised to deal damage.

#

Then, that alarm needn't be different.

turbid cliff
#

Chargers are ammo sponges pretty much

#

Can neither hammer (properly) nor headshot

hexed vapor
#

They feel a bit more tasteful than hybrids, though.

#

They're still fairly easy to kill with the high damage weapons.

turbid cliff
#

Kek hybrids

light totem
#

shadow hybrids

#

when

turbid cliff
#

Not the best attempt at making a big shooter we can't melee

light totem
#

hu

turbid cliff
#

They're still bullied, but they can punish walls and straight runners

#

So better than big shooters

light totem
#

who doesnt melee hybrids

sullen sigil
#

Can't melee them once awake (chargers)

light totem
#

and melee fighting shadows is fun

#

and hu?

#

false

sullen sigil
#

Hard to*

#

They have the sweep attack

light totem
#

its hard ye

granite sail
#

thats true

light totem
#

but not bad with practice

granite sail
#

chargers do a bit too much damage

#

imo

sullen sigil
#

agreed

hexed vapor
#

If there's more than one there's also a very high chance you'll just get tongued by one if there's a group.

sullen sigil
#

but thats what makes it hard

hexed vapor
#

I don't mind their high damage, tbh.

turbid cliff
#

And while chargers are easily taken out with weapons still, i really don't like fighting against them in alarms. It's just straight unloading half or more clip anywhere on the body, lack of crit spots makes them meh as a target

light totem
#

idk, practice on wave cap C1

granite sail
#

thats all i hate about them

#

is the tongue

light totem
#

it gets decently easy, ofc you will take hits but...

granite sail
#

but thats not an issue with stagger

#

:p

turbid cliff
#

Actually gives a fun idea if chargers couldn't tongue with head lost. Gives a reason to aim, and apparently solve a problematic attack

light totem
#

idk, i feel thats too much of a nerf

turbid cliff
#

Though an enemy that does nothing but melee could turn out to be more than a slight pain

sullen sigil
#

Also it's an enemy type that favors ps instead of cs

light totem
#

but a slight nerf to damage and range i wont disagree with

sullen sigil
#

^

turbid cliff
#

Meleeonly enemy would still be real problematic I'd say, especially with the way we're used to fight in this game

#

It's like the strikers that run straight through you but this time it's not a bug

sullen sigil
#

It would become the prime target, as it forbids kiting

#

By that I mean running through enemy kiting

turbid cliff
#

Besides, since there's no head crit, head is not that easy to shoot off

#

Never tested head hp on them but it's probably 30 when total is 60

#

That's a lot of damage for primaries to deal on one limb

atomic escarp
#

Then, that alarm needn't be different.
@hexed vapor What alarm?

hexed vapor
#

17/20

light totem
#

but the word that

atomic escarp
#

On which map? I am confused lol

light totem
#

idk, im prob just dum

hexed vapor
#

R3C1

#

17 and 20 are HSU zones, each has a class error alarm tied to it.

sullen sigil
#

Can you trigger both?

pliant shard
#

yes

sullen sigil
#

yikes

pliant shard
#

only really beneficial if you wanna do a full map clear

devout river
#

The error alarms stack right?

pliant shard
#

yup

devout river
#

Well then you could do it for extra challenge if you wanted

light totem
#

ye it stacks: 3/6 6/12

#

First door/second and post hsu numbers

candid dragon
#

so, fog right, we call it fog.

#

even infection fog

#

but is it really even fog

#

i think its dust.

vagrant fractal
#

The sleepers hang out in the fog a lot

#

I wonder if they’re even related though

#

There are turbines and fog repellers specifically to get rid of the fog which were presumably there long before any sleepers

#

And the infection doesn’t seem like it turns people into sleepers, in game at least it basically just chokes you and makes you sickly and weak

ebon slate
#

Oh boy i haven't played this game since beating D1 like 2 weeks after I got to it, can't wait to jump back in when the new rundown comes out and be rusty as all shit

turbid cliff
#

that's what the easier tiers are for GWjiangoPepeGenius

calm vessel
#

Or you can just beat d1 multiple times

wet zealot
#

Just go for 100 D1 completes

steel urchin
#

first to 100 wins

#

whose closest?

light totem
#

@hidden flax

#

what you on now 70 what?

hidden flax
#

78

quiet breach
#

R3D1 Respawn monters working correctly? Because they appear right in front of your face

turbid cliff
#

known bug, very common

#

team staying in the same room will make things smoother

queen nymph
#

Haven't seen that for a while. Don't open 89/90 until you hear the constant wave is spawned. It should fix that problem a bit.

timber goblet
#

@quiet breach It is because they attempt to spawn 2 rooms away from you but at the beginning of the level there are not many valid spawn locations so (especially when your team is spread out) the game will spawn them anywhere often on top of you. It is less a coding bug but rather a poor level design for the code they went with.

glacial crescent
#

Talking about datamined information etc. isn't allowed on the server.

timber goblet
#

Does that ruin the experience for anyone? For example for any minecraft player, it is common knowledge that zombies and skeletons have 20hp while an endermen have 40 but that is never explicitly stated in the game yet that is the ort of information that helps communities grow and develop strategies. I am willing to respect the wishes of 10 Chaimbers if keeping knowledge vague during the developmental stages of their intention but when looking into it, I have not seen any official statements on the matter on any of their platforms.

glacial crescent
#

Just trying to avoid ya getting in trouble by mods for the subject

subtle vault
#

?

timber goblet
#

Well I appreciate the heads up. I just am super into those nerd stats lol

light totem
#

There are tested numbers that are almost exact somewhere

feral token
#

Yeah as verm said, its against the rules to talk about mods or datamining for the game, rule 11 to be exact :)

timber goblet
#

My mistake. Feel dumb that of all places, I didn't refer to the server itself smh

feral token
#

Its cool, just keep it in mind for the future

unkempt wedge
#

well its good that the whole "wave always spawn 2 rooms away" has been VERY common knowledge among experienced players for a very long time. not sure what all the trouble here is about

#

and technically he only mentioned its at the beginning of the level, which we can assume by that he means the first few rooms before you pop open any security door. logically, there isnt any other room for enemies to spawn since the entire team spreads out and enters damn near every "available" room for monsters to spawn in all at once

#

imo that info is something that you can figure out without touching a single file in-game, so to consider that sharing of datamined information, is a bit trivial, don't you think?

hollow matrix
#

yeah knowing that a burst rifle takes 5 shots to kill could be datamined but could also be found through experimentation, just like 2-room spawns so i dont think theres any issue discussing 2-room spawns

#

they could be datamined, they could be found organically

mossy yoke
#

@unkempt wedge I think you are thinking they are referring to Steele's comment as datamined discussion which is incorrect. There was another message that was removed.

hollow matrix
#

oh ok

unkempt wedge
#

ah. didn't know there was more to it. makes sense

mortal granite
#

2 room away thing you can test it out with mines

mossy yoke
#

@radiant glacier Sorry to hear about that negative experience. Can you send details to our @jaunty hedge bot and we'll look into it. I deleted the message just so it doesn't cause the behavior to spread unintentionally.

radiant glacier
#

ill do so, thank you for clearing up why it was deleted 👍

mossy yoke
glacial crescent
#

🤔 Spoiler

granite sail
#

uh

atomic escarp
#

New filter confirmed?