#gtfo-spoiler-chat
1 messages · Page 184 of 1
Haha, you’re about to have a much better time with this level.
do we have to shoot the tumors next to the mother in R3B2
no
you missed
we literally sat beside her
Bubbles sometimes goes trough things, doors enemies etc
One full charge isn't enough
It can be enough
I've one-charged it before
It's not clear why
Because sometimes it works and sometimes it doesn't.
Yeah it goes through her sometimes
You have to get it at exactly the right spot for a one charger
Other wise it doesn’t actually touch her
^
I just don’t cfoam her at all
I still dont get why sometimes enemies shoot you through closed door tho
Bug
@lost linden 1 full Charge is enough :D .
I'd rather say it doesn't when it fails sometimes due to... bugs :P
I stand corrected either way
Hello I have a question
Can you think about problems/challenges that could make the game harder? Things that could happen because of the drop, like gear getting damaged or something like this?
Yes well what do you mean?
well
my fav
Is B1 solo, 233 all scans at once, double uplink, 10% hud only while doing uplinks, 0% otherwise, no crosshair
Oh yeah hud and crosshair thats a good idea
I'm working on a little challenge creator in excel
ah
uhh, dont see why not in regards to that
If you have time just take a look at the excel, I think HUD and crosshair could be level 4 and 5
no hud, and crosshair is kinda to go to for challenge runs
So would you place it lower?
Kk
How do you like the idea? I still want to add a lot more to create even more random challenges
hmm, maybe try the Beyond Server in #highlighted-communities
we do challenges weekly- monthly
Nice when I'm back home I'll take a look
Do you mind if I put some challenges from you guys into the excel sheet?
Well thank you very much, I'd say people can decide which level from the generator they want to add, to create a little bit of progression inside of the creator. It's just a little tool to spice things up a little (:
me and my friends dropped into D1 for the first time and when the alarm started going off we all started screaming
also new neonate model is cool
^
: (
bad level
have fun 🙂
not fun
we will try our best
😠 shut
guys how tf do i c-foam the mother in R3B2 so that she freezes and i can shoot the tumor?
Just like any other sleeper in the game
It might take more than 1 charge to foam her though
what about a c-foam grenade? is 1 enough to freeze her?
Yeah we've used 1 before, just make sure you aim directly at her center/tumors and it should hit
Same with launcher, as long as your C-foam launcher dude is directly in front of her and hits all of the foam, 1 charge should do the trick
when you throw the grenade
make sure to throw at a distance that it burst out exactly where she's at
or else you will miss a bunch
Yo, I updated the Challenge Creator, go take a look! shorturl.at/uELP1
anyone have any tips for clearing the first blood door in D1 without dying
we got like fifty hybrids that spawn
would we try to clear it from directly in front or should we back up to spawn/another room?
eh, i dont mind up close
also we are only running one mine deployer, is two kosher or too much
if you have any extra, why not
got it, thanks!
erm guys in R3B2
if the scout is in zone 509 with me
but not in the same subzone
then if i do the 510 sec door then will it chase us?
ah ok
is repeatedly spraying the mother with c-foam a viable strategy? or should i jsut c-foam her once?
once, if it doesnt then do it again
then unload on the sacks
solo, then clear first baby wave then finish her off
Our mother got stuck in the first fog room
Do we go down to kill her?
For some reason she wont reach spawn
Uh, how?
B2
B2 I assume
Yea we sat on spawn for 30 minutes
When we went to check shes just in the hole
it might have to do with like the mother zone thing where she cant go beyond a certain point
like in D1
she might just be confused and bugged out cuz of the zones
I had the bug back on day 1 here it spawned 2
One ran there into first room under the E ramp
hm weird
@winged forum so what happened
yea we went to check and died
that sucks
she just sprang from the hole when we were next to the stairs
no we just sat on the spawn
Cool, so someone was modding/ hacking
Because she is a ways into the level normally and will not spawn otherwise
was talking abt last time
Gotta say, can't agree with monsters spawning out of thin air in D1. Had a giant spawn on us as all four of us were doing a scan
Ya that happens
It should not happen if you are all in the same room but I guess it can
it happens anywhere, giants can do anything
ive had flying giants
and half giants
and wall phase giants
and floor phase giants
Legsy scouts
A masterpiece of game engineering
Yep
the birther, just like any other enemy, gets stuck when unable to calculate a clear path to at least one player
which means if you're a baby standing in a spot where you can't get hit
the enemies might never show up
or you'll have to wait a very long time
why bother with that when you can technically wipe a birther with one shotgun clip 
...i think
I think you'd need at least two, but not sure how perfect accuracy would affect.
Actually, perfect accuracy might be able to do it in one clip.
is c1 hard?
why not just drop in and see
any specific strat?
Try out a bunch of ways
Always go to the loot zone off to the side once you’re through the key door
I do not think you always have to but I usually do because it is helpful
It helps a lot
Yep
Now I’m curious. Which is better to do first? Objective door or loot door?
Is loot an alarm? Can’t remember
No
Yeah
yES
Key spawns in 13
Which is in the fog right?
Ugh
Can be the fog room, the side room out of the fog
Ok thanks
So go to terminal to ping it?
Most people have probably never been to terminal/ side room
Uh, if you have enough loot before hand to make the ping worth
Ie repellers, disinfects
Ye I did not even know those side rooms existed for a while
Usually you can cross 13 into 13D using repellers, while one person can eat max infection to loot fully. There should be enough disinfection for them to remove it all when they're done.
you could do the loot zone
but
if you messed up that room
then all the loot you want are gonna be the same that you're loose
I usually do both, especially since the key can be in the fog.
+3
38%
I'd say loot room first is better, simply because you get a second door to trap and the second wave may spawn split, meaning you only have to deal with chunks of the second wave at a time rather than the full wave. Also, with a bit of luck both waves will alternate from one side to the other if you kill the first wave fast enough, resulting in both waves getting completely nuked by mines.
Had a solo C1 run where during the second alarm the entire first 2 waves died to mines and I only needed to defend the last scan against 1 wave. It was a cakewalk. With a team we never would've seen any enemies at all
Depends on your strategies for that part, as it can be better to have one door to permafoam.
See, solo I can kite the 17/20 scans fine
So having them limited to one side is more suitable for me
Especially with my mine placements. I can clear the scans and have to deal with the remainder of the last wave
I heard GTFO got a trailer for R4. It's only a cheap picture. But do not believe this first because I thought this was a fake news. I just came here to confirm.
pretty sure that the dev's would've posted an announcement about it if they did release one
Well I hope I could comfirm that was a fake news
I'm really not in favor to see some players argueing just about a fake news and they yelling that was true
I mean in my group
not Discord here
a general rule of thumb is, if it isn't officially announced here, then it is fake
I believe so. But it's hard to PROVE that was a fake shit
🤪
I will try to persuade those idoits
I heard GTFO got a trailer for R4. It's only a cheap picture. But do not believe this first because I thought this was a fake news. I just came here to confirm.
@brittle crescent the only thing rundown 4 released is #dev-leaks
When is gamescom? Devs just got off of vacation so perhaps it could be possible unless it's REALLY soon
hu?
With COVID not a lot of conventions are happening
covid big sad
With COVID not a lot of conventions are happening
Massive Skype meeting 100k+ people
good idea sra
I mean we have the Community Manager for it
@mossy yoke You could manage such a thing right?
lol
I don't know if Skype can even handle 100 people in a call
skype would probably crash by 12 people
hm
d0c mails in printed out, individual frames of the R4 trailer to every member of the discord and it's up to us to piece it together
Um no thanks
How do you do blood door on b2? The scan, not the opening
don't die
@desert lance they will almost always come from fog room. So have sentries in the fog thin them out and the rest is up to you to kill
wait
what are we doing with the baby anyways
on A1 the machine gives birth and stores the baby in the HSU ?
@indigo lantern More or less we are doing with the baby, what happens to us in the introsequence. So A1 is activating it and B2 is decompressing it and opening the shell. After that we are bringing it to D1 and connecting it with the NFrame (Neural Frame I guess). Now this is only a theory on my part, but I believe we are not killing it but connecting it with a frame network created by Santoninan or Dreyfuss industries. We prolly see what it does in R4.
we will know how to make sleeper
and create an army of it
AND TAKE OVER THE WORLD
What a boring world it would be though. Most of the denizens would sleep
hey at least it'd be hard for corona to spread
hell yeah
if they are keeping social distancing of course
these frickin' sleepers be standing less than 1,5 meters next to each other
smh
😤
hello there anyone have any tips for the last rundown stage for this current rundown?
still havent been able to clear it
survive till baby in machine
Depends on which part @sage folio
Part 1 with carrying the Neonate or Part 2 with sneak
both parts if ever my friends and i are still struggling we ve gotten to the point where we had to fight on the 2nd alarm door
but we got overwhelemed
all of us died
🤔 2nd Alarm door having the double stairs ye?
yes
so early on in the level
also we have a hard time trying to clear the hybrids
on the scan door
its mostly what
messes us up
If thats the case there's 2 ways I know that you can do.
- You C-foam both door and mine them up after killing the waves then start the door then have the guy with the c-foam keep c-foaming the door till scans are done.
- Open the back door and have sentries set there to shoot the enemies running through and have the guy with the sniper rifle aim for any Big Striker while everyone else mows down the sleepers.
🤔 Hybrids are relatively easy to clear, just have someone with a sniper rifle or burst cannon target them. Optionally if one of your members is good, he can dodge all the projectiles for your team; enough to prevent any damage takeen.
So, looking at the roadmap update, there has been zero progress on expeditions?
Well they were on vacation. So makes sense?
I think the next update will be as huge as R2 was
Well there has
They started the equipment and A levels. Tho the planning is done I think
And enemy
Ye the planning is done
So there has been fairly good progress
The unity upgrade is done too
Yep
Yes, but planning, A tier, B tier, C tier, and D tier are completely unchanged despite roadmap updating today. It's the same as it was when it updated in June.
Despite it being 25 days into August.
There has been progress since they returned so I’m not worried
I am quite hopeful for this rundown
I trusted the devs and always will
Looking at the roadmap i get the impression there's no hope for September though
Not sure I'm excited to get R4 in October.
Why is that?
Yeah that'd be pretty tragic
why is that
Considering how past roadmap updates - game updates went
dont they usually just put them in green once they release the rundown?
i dont think they put the green check mark before releasing the rundown
R3 is already incredibly boring, LFG isn't even very active. It'll be exciting if R4 manages to be a really good rundown, but R3 is going to drag even more if it takes them another month of work.
There has been a lot of behind the scenes work done on some exciting features for the game, along with work done on various expeditions, just that it's either in progress or done, and they are still being worked on so not marked done yet
Being worked on is a broad term but considering there's a lot that's not even started yet it appears work is just beginning for most things
They prolly did the groundwork for R4 before they went into vacation. Considering they went on a well earned vacation it makes sense things are pushed back. I think they are now going into overdrive mode and be as fast as possible
Which in itself would be a problem
Who knows. Some people like to work under pressure 🤷♂️
Keep in mind, there's stuff being worked on that isn't strictly listed on the roadmap, including one item that will help with the stability of the game for a number of players, the fact they are designing an entire new environment. There's also times where an expedition will be made for an A tier only to realize it fits better in a different tier so is moved around. We'll start getting some #dev-leaks out for you guys as soon as we can (don't want @spice lark to see)
🥳
Who knows. Some people like to work under pressure 🤷♂️
Actually that's just the kind that won't lift their asses off the couch until it's burning
Not saying anything about gtfo here
you could say that or you can say they set high goals and work under pressure the entire way to achieve them
Actually that's just the kind that won't lift their asses off the couch until it's burning
Not saying anything about gtfo here
Well it is not like they have to do an essay. It does involve money and they prolly do have a crude deadline. There is pressure regardless, cause this game does involve more than a good grade 😉 Slight pressure can improve the working performance, but of course I do not know the preferences of all the devs.
I feel like generally speaking, behind the scenes details and mechanics, bug fixing and adding features takes longer than stringing together a bunch of tiles. With the groundwork laid out, I wouldn't expect the level designing to take a crazy amount of time
Making 30 tiles from scratch vs putting them together. One takes a lot more time and dedication
30 being a random figurative number, I'd imagine there's way more than that
true but i don't go into that because i have no idea how the process goes
Tbf I thought they'd been working since August 1st, but it looks like the holidays end on the 17th for them, so it's only really been a week.
Still sucks, but it's also not that surprising there's been very little progress on expeditions.
It's not because they went on vacation that there was no progress, it just means that there was no progress on their part.
?
There has been progress ever since R3 released, during the summer of July and into August there was a slowdown in progress due to vacation, but the devs are working on many tasks at once, some are not directly listed on the roadmap but are nice additions.
Hybrids weak point is the back, but how many full charged hammer do I need for a sleeping hybrid silent-kill?
I am pretty sure you need atleast 3 but im not sure about 4
Thanks, same I thought 🙂
4 technically to the back. There is a way to do 2 hits
Or one with an IIX syringe
Btw. Weak points are the same for every enemy
Except for the mother
Chargers is the same no?
bruh no head
Back of the head kills chargers in one full charged hammer
back
point was that chargers don't have a weak spot on head
what's the point of going for occiput
Occiput is still part of their head
some sort of communication error here
indeed it is
but if there's no head damage mult, you only get back damage anyway
there is no head damage
therefore occiput is no different than anywhere else
"No head at all" sounds like no head at all
I guess back of the head may receive the back multiplier but not an additional occiput multiplier
I never shoot them unless they're running at me
that's just head * back, there's no "occiput" mult on top of that
@glass sundial

There is no head multiplier for chargers
Tho yes. They do get the back multiplier when shot on the back of the head
you can see on your own crosshair and pin point which one is a headshot damage and which one is normal damage
I knew the occiput got the same damage as back + head combined. I was under the impression that it was its own hitbox. Didn't realize that it's actually 2 stacked hitboxes 
Same difference for normal enemies. I guess at the moment the fact that they're not just a unique hitbox is exclusively proven via chargers
back damage is not hitbox
head damage is same as any other limb, i mean it has a hitbox like the rest of them
So when can we expect fixes in rundowns?
Chargers glitching through doors, no hitting animations and insta deaths, apparently "surrounded" when theres nothing behind us?
I understand this is EA but come on
yeah we've tried multiple hosts
hmm hmm
well some of them sound like they're influenced by the speed changes so should be alleviated next rundown
but overall, while they're constantly working on some fixes, there's a lot to fix so who knows
The problems you explained do seem more like client issues. No hitting animations or enemies glitching through doors are issues clients have to face. That is why people throw out "Host advantage", cause it is a legit thing. Although I really dont know what you mean by "insta deaths" Never experienced something like that.
i'd assume desync for some seconds so you don't see yourself getting hit, then all the damage comes at once
That could be it.
@glass sundial It doesn't really make sense to talk about the charger's head hitbox separately from the body since chargers do not have head crits. Otherwise, we would end up talking about arm and leg hitboxes and such on all enemies, but it makes more sense to just refer to these as places you will do "body damage."
Hitting a charger in the head is just a way to do body damage.
Oh reallllllly.
(also, as Storm mentioned, back damage is going to be based on your position compared to their facing.)
Player based position hit boxes. It’s really dumb
it makes sense in the way that it's just not based on hitboxes
i bet actual back hitboxes would bring so much ridiculous shit with them
It would feel better yes. Maybe also works better with latency.
i can imagine myself hitting back from the front and front from the back all the time with hammer
and the side would just be rngesus
crawlers would become basically irrelevant
Tru. But they should be
No charge kills would also become absurdly easy.
Idk. Doing advanced maneuvers like that would take skill
I already do 180 spins to occiput crawlers so they already are a joke
I'm more a fan of rewarding positioning over aim on hitboxes.
🤔

with the hammer trajectory, occiput damage would probably be more common than just head damage from the front
In combat it is a very rare skill to find. Sooo idc
you don't know that
What don’t I know this time?
Cause I know D1 solo players that didn’t know of the occiput combat until I taught them how to use it
whats going on
Cause I know D1 solo players that didn’t know of the occiput combat until I taught them how to use it
DM Me who I'm intrigued
you don't know that
Well it's easy to see if someone uses it because it's plain simple
Yep
And I can agree actually, I see so little people use this ^^ Especially when the more experienced players stream their gameplay
I love how fat it is when you melee.
You don't even need to look (directly) at them to hit.
If this was fixed and required actual melee aim to hit...
Well then they have to change the melee arc system
The reason that works is you are in the animation and move thru an enemy
Wait
By combat occiput, are you referring to active rooms and turning after running past them to hit them in the occiput?
Generally meaning combat to go for the occiput
Wait til hammers become rundown specific
When you melee the occiput, how much charge do you go for?
None
0
Cool, glad to know some people know that you can do that
Yeah. It’s just a higher skill strategy
So most “experienced” players can’t even do it
Akchually you go for minimum possible charge but not tap
Storm. Enough. You very much don’t have to
It's faster, no reason not to 
The queue system dum
But I don’t bother with it. Unless I do unconsciously
Idk. I’m a play by feel player. So I might be doing it
But damage wise you do not need any charge
I only do it if I feel like I need the speed
Now that I’m thinking about it I think I do
But idk. I know for sure you don’t need any charge
My only real problem is the way you’ve laid out the idea that irks me.
It’s really nothing special, just a bit impractical in the current rundown. And the reason “most” don’t know about it is because there’s not really a need to.
It won’t make people better at the game, it’s just an interesting thing to do if you want to play risky.
You get the same result either way, with one just being a higher chance of getting hit than another
What I meant is you don't need to look at them in order to hit them unless the weapon is a projectile.
I use it a ton
I’ve had to rewrite this at least five times out of word usage and feeling like I was coming off too agressive
How are you going to kill 4 sleepers next to eachother solo? With that exact method, I use it atleast once per room
Combat occiput I assume baron
I really am going to sleep now >.<
Cya
Just knowing that you dont need a charge for the occiput helped me in stealth
Yep
makes it so much less risky
How are you going to kill 4 sleepers next to eachother solo? With that exact method, I use it atleast once per room
Was talking active room wise, otherwise it’s useful
Yes. It’s just a high skill method
No no, I saw that
I use it a lot. It’s not an end all strategy but a opportunity based one
Autocorrect hates me yeah
Yeah, I use it plenty when the room is not active, just active rooms was my point. We were probably thinking on the same idea in different scenarios
Well yes and no
For sure stealth it is easy and a very effective strategy that is usable in most scenarios
Damn, I was looking for some peeps to 360 noscope all enemies like they were nothing. FaZe needs to get into GTFO.
Active rooms even some of the best players have issues with it. It’s a strategy based around high risk high reward. Which is my personal playstyle
The only time I would use it in an active room would be if I’m around 20 health. I prefer to hoard resources for doors or when I feel is a time when it’s needed, which is why I usually won’t medi myself until those points.
Autocorrect is the difference between rubdown and rundown, don't hate on it
I think the reason why I haven’t been seeing it as viable for active is due to how enemies feel this rundown and applying hoards from R2E1
I honestly think occiput combat kills are easier this R
In R1/2 it was more viable to multi kill
Well, enemy count was much more in those two
The level I use combat occiput the most is D1 tho
It’s unnecessary in most cases except for that level
I mean, enemy count in R2 is always the highest until another level like E1 exists
Well, kinda
D1 if you fuck up you will get the same enemy count
The enemy cap is the same for every rundown
Yeah, but in E1 you’re capping it at least twice
Try 4 at minimum
Until difficulty settings come and suddenly a1 wave spawns 40 at once
I highly doubt we'll ever get something that gets scrapped after being used in one expedition
Ofc
But the real question. That E1 error glitch
Where it accidentally spawned a Surge wave
Surge Errors Confirmed?
Well, technically, if you go with how most did E1, it would be 3 each surge, so at least six because the fog zone was turreted
As in three caps each surge door
Yeah, people messed up the groupings by not sticking together and it would result in at least one fight
Exactly^^
Honestly, I’d be fine with it added again. There would just need to be a choice made on how the game should be played of: stand or run
Because after E1, there was a bit of flux about kiting being overpowered
Well. R3 shouldn’t work this way
It’s supposed to be like R2
Better level and enemy design will result in the fall of kiting
I’m just waiting for something completely new again for doors
Remember rock climbing in E1? Dropping down to the boxes or whatever
Yep
Change that and you’d have basically completely changed the strategy for that door
I had a better spot that only a handful of people have seen
But. Yeah. It would have
I was able to take on 3 shadow giants melee only solo in that spot
*kiting not a cheese spot
Oh, there were plenty of areas in E1 that were messed up
Ofc
I wonder if it was ready to be shipped or not with all of it being that way
Yeah. Tho it only played how it was designed while solo
Except error extract. That was a very squad heavy area
Yeah, that part felt kinda painful. But it was so satisfying when completed
I was actually happy to see the return of error in C1
Yeah. For sure
I thought it was cool
Yeah, from the start ones I’m kinda meh on too
I just dislike forcing playstyles in levels. I want freedom of choice
I do agree with how E1 forced playstyles. But it perfectly fit mine so I did t care
Haha, it didn’t fit mine but I’m pretty flexible on how I play, so I just conformed to what was needed to complete the damn thing
Fair
Though it was great for scout practice
Then again, R2C1 was scout heaven before the one change
R1C2 had some pretty good enemy introduction
Yeah
That was a great level. So was R2C1
I don’t mind the nerf too much only because of how good it was regardless
My only problem was with shadow spawns on it. Was a bit irritating with biotracker scans. But still very doable
Wdym bio scans
Bio was OP for that. (I mean ofc it was)
Idk. I am one of the best bio users so my teams had 0 issues
The one uplink after the alarm door with shadows and before the blood doors to the fog zones
Mhmm. I liked that one
But the W? Side in the dark zone and the spitter heavy rooms were really fun too
I had some pretty meh teammates who would scan right away and not wait for a few to spawn then scan to clear out more of a group
This is why you gotto be big balls and not care about bio.
Anyways
Haha, the truth from Ray
There was just no reason not to
Just charge in and hammer anything that you can’t see
It maximizes team awareness and a solo kite strategy tool
Also yes
Exactly what I did. As bio main
With shadows, the few times I went bio, I would try calling out where they were.
So like, after a scan, any that were unscanned running at someone, I would tell them to fire in a line the way they were facing
Worked for the most part
Ofc. Waste of ammo but it does
I mean, 8 second timer is an 8 second timer. That or have them hammer it, works either way
Yeah. The thing with bio is knowing the map and exactly how enemy ai works
Knowing those makes any decent bio player instantly way better
Definitely, anyway, I gotta go for a while. Thanks for the chat
Cool. Cya
Does the R3D1 starting alarm actually stop pls help
Do 1st scan find key, go through blood door, do 2nd scan. Bring baby to fog room and place baby in the dna thingy. Alarm stops
Thank you!
Its 30 seconds by 15. Small wave + 1 giant
How do you mean?
Wave spawns around 30 secs and a giant spawns shortly after
5 melee. Occasionally you get 6 because a shooter spawns with them here and there
So you CAN hammer the wave and then take your time finding resources and setting things up to prepare
Take your time really and talk with your team. You'll get through it fine
we're just struggling with getting surrounded from either side when trying to navigate in the dark rooms, as the spawns occur all around us and on top of
yeah makes sense
No because wave spawns are fixed once you open the 1st scan door
I'm in the stream listening so
Thats me yes
If wave spawns ahead send 1 in to support
but 2 people outside can search for resource and defend
Shoot the red tumor/ bubble things on her body
You do very little damage shooting anywhere other than the red things
Also its good to have high powered weapons like the pump shotgun or the sniper
Cs works fine
Foam her up then instantly start pumping her with lead
Save cnades if you can or bring cfoam
^^
now do it solo!
now try beating D1 >:D
no
damn when we finally put the neonate in the nframe in D1 for the first time and then my friend goes down the stairs to get supplies and we hear a roar 😔

whats the mother?
Enemy in B2 and D1
oh no
Also Boss version at end of D1
d
sPOILER
Wait its spoiler chat
|| there is a mother at the end of d1 ||
Yes
yes
yes.

curious about rundown 3, what is the hardest stage in your opinions
D1
D1 because of inconsistent spawns, desyncs, and bugs that can totally decimate your run, but I mean it is still a hard level even if the bugs weren't apparent
R4D3 is a trip, for sure.
Can I answer?
sure
I think E12 is the hardest
tfw no e tier for r4 on the roadmap
You don't want an e tier
that's like your opinion man
Trust me when you get to D tier
Does that mean R4 is gonna be hard?
well
I'm looking forwards towards it 
R2D1 was a little harder than it look
should have made it R2E1
and then the other R2E2

You tell me after you get your hands on it
r2f1 is e1 but forced solo and without the machinegun
Just hammer everything while dueling 5 shadow giants ez
all primaries are just different scope attachments on the DMR
R2G1 are just level with no hammer
laughs in mallet
you have to slap the sleeper to death
which is easier, only hammer or no hammer?
Fists only
no hammer
Passive GTFO playthrough
I dont think D will be harder than E
I mean, R3D1 was also hyped up until people played it enough that it wasn't that hard anymore.
I don't doubt the R4 D tier will pose a significant challenge for first time completions, but I'm skeptical that it will compare to the E tier.
It cant be as hard
Well it can but I would find it weird
Just add an E tier if you find a D tier level hard enough to be E tier
was d1 hyped 
I did not see it hyped
I was not able to before the good players that were able to beat it day one started calling it easy and bad
There's a lot of people who haven't completed d tier
Yet
You're all just a vocal minority who find it easy after playing the game so much
I dont find it easy
I am still bad
I just heard it was easy a lot on the first few days
For the hardcore player's I doubt anything other than an f or g will be easy
E is borderline, but ^
And that's not to say we should cater to the bad players who find an a tier hard, just that those who've 500+ hours will find most stuff easy
Like those who find C tier challenging?
what
Hmm
Hmm
Yah, but you're hyping it to #gtfo-chat, which is like 75% people who don't struggle with the D tier.
hm
mh
i vote we have an alphabet rundown
except the only letter is J
and its just 100 scouts
mhmm
In one room?
yes
r4b2 100 scouts instead of 4
R4D1 hype
R4F1 hype
?
after you open the error alarm?
HSU can be in 17 or 20
R4Z7 hype
G tier when
I'm not even sure what they would do for a G tier.
5 hour stealth and alarm marathon?
500 enemies in a single room, no ammo packs, no healing, no tool. good luck.
I think the FPS is the one who will suffer the most in G tier then xD
500 enemies in a single room, no ammo packs, no healing, no tool. good luck.
Sounds like a job for Mr. Hammer
I like those odds
F
we'll remove the C tier for R4 so that your team doesn't get stuck on it
That was like my curse of B2
you just don't want C tier to be our favourite anymore doc
Aw thanks doc ❤️
c = best tier
what tier has been the best tier
Taking all of the levels that have been in that tier throughout the rundowns
E best tier
No
Well you have to look at it from all angles
For a hardcore player E may be the best
But what about the casuals
difficulty wise E,D tier (execpt r2d1) fun factor (b,c)
id say thats somewhat accurate
though the fun usually lies in the C tier, sometimes in B
r2b2 was a lot of fun
b1 was a hectic as hell..................IT WAS A FUN
I only did the 7 scan alarm I think
F. Still was fun
I feel like it was a big difficulty leap from R2A1 to R2B1 from a beginners standpoint
yep
Hmm. Idk I had no prob duo ing it when I was sub 20 hrs
yeah we get it your SpEc1al
I did it trio when I was also pretty bad thats cause of the nerf
Yeah
but for the mayority of the people who got in on b1 was quite the jump
I tried it a few times pre-nerf with four people and it was harder then post-nerf with 3
Oh for sure was a jump. But worth it
people barely got around that first alarms (2/3 sequence) on A1 and the suddenly a fucking 9 sequence lmao
But then again I think the second level being hard was a good hint of the difficulty of R2
Yeah
B1 was the only B tier I wiped first try for on the B tier.
It was definitely harder than the rest of the B tier, but also not too difficult once you knew what was going on.
The combat in the game is harder to get good at for most players, though.
we'll remove the C tier for R4 so that your team doesn't get stuck on it
@mossy yoke its "A B D" TIRE ?? FOR R4 ? when count down starts ?>
that was a joke

Tbh I wonder if a "skip" mechanic would be good for the game.
Players can skip up to one expedition at a time to progress, so if they get stuck on A3 or something then can play the B tier, but if they get stuck on B2 or something then they have to complete either A3 or B2.
Would at least make it more difficult for newbies to get stuck on one thing they happen to be really bad at so that they can taste the harder content.
how would they be expected to beat the later levels
they get stuck early and dont have the skill to progress in later levels it would be useless
yeah if they can't beat the earlier tiers skipping won't help them at all, would probably make them more frustrated
^
he trigger the warden door before we even set up and i was looting 389
ABSOLUTLY no skip mechanic pls
Lmfao
Atm it's forgiving enough to let you do all expeditions on a particular level
somehow we still won that match'
also wanna know what was his excuse?.......... he played r2
how far in r2 tho
hm
5 days before R3 came out ||got em||
The idea is more to let groups where they are hosting (so the progression actually matters) taste more difficult expeditions so that they can see what happens on lower tiers. It would also presumably reassure them that they're not good enough to play those tiers.
he probably didnt even finish a1 because if he manage to get to b1 atleast you'll know not to open a warden door when your teammates are 100m away
tbh tho, if you got thru C tier in R2 you wouldnt have a problem in R3
I don't think any skip feature is necessary. You can always just have someone who has the missions unlocked host if you're really that impatient to see the harder levels. Even then, especially for new players, I'd recommend struggling through the early missions to get a better feel for the game before taking on things like shadows and chargers 
Plus it would make no-sense with the background story, expecially if we refer to the current Rundown where every single expedition is the cause of the next one.
I mostly suggest it because I get the sense that people who are getting stuck on R2B1, R3A3, etc. are more likely to quit the game than continue attempting those expeditions.
if they get stuck on those, there is no way they can do later levels
Then I guess they'll have to quit playing the game.
Which then also means a drop in what's left of the playerbase due to frustrations on a map for whatever reason, in the end they lose interest and will drop the game and play something a bit more fair and/or enjoyable.
Maybe they'll come back but they probably won't.
Reminds me of Sekiro: Shadows Die Twice , that's been sitting in my steam games list for quite awhile. Pretty frustrating game right there. And to most, dying 300 times till you finally beat just 1 boss is not really enjoyable in the least.
I mean if you go into a hard game expecting to be easy then your kind of a fool
most of the people dont even try to learn some of the mechanics of the game
^
and even then a lot of them play with friends so they play casually too
not a lot of them play here on the official server
public matches i mean
Yeah @nocturne flax is right... many of the german streamer i helped didnt use the official discord. There are people that wants to learn the mechanics, but most people not.
is there any one that is having mobs literally spawning on top of u in d1? this has never happened in any of the other maps is this intended?
Yea that happens only in D1 because there aren't too many places for the sleepers to spawn far enough
@austere dagger Yeah this is so stupid. I will literally get a Big Boy spawn on me and whirlwind my hp to 0
its really only present until after you open that first scan door
that first zone is split into 3 rooms A/B, C, and D. Meaning bugged spawns
I think you can just try to avoid having people in all available rooms?
Because enemies are programmed to spawn two rooms away from you but if you have people taking up all of the available rooms for them to spawn in they can spawn on top of you
well yes, but it can still happen with everyone in one room
my team usually keeps it so that at most we are one room apart from each other. the spawning bug is annoying but as long as you aren't spread out too much you should be fine. always watch corners though, expect giants around every corner cause they like to jump people
in the audio lore terminal thing
the guy says the corp controls everything
santonian inustries
so
yeah
thats important
probably
I'm hyped for z1 specifically because it'll shit on people for not putting at least E_ in their zone filters.
The z1 is place holder
C1 is the only time you need to do that
Is it, though?
That's what ludvig said
Other times you can just tell
Damnit
Or it's a trick
I want someone to do "LIST RES 1" and get 5 extra items.
Lol
Look. It’s a 1/1000 chance that a res is in the zone of its name
Z10000
Shadow scouts
999/1000 ^ 20. That’s the chance if there are 20 resource packs and none of them have the same name as the zone. 0.9801/1. It’s a 2 percent chance for a run with 20 packs to have at least one duplicate
That’s not enough to convince me Ray
F
😎
Smh
I'll be doing full zone filters till 1k when it literally can't happen.
Inb4 they extend item IDs
if they get stuck on those, there is no way they can do later levels
@light totem well I am still stuck on R3A3 (generator thingy) and its really frustrating. I just don't see a way to clear the rundown, even with two fully experienced players in our squad carrying us. We couldn't complete it in any way.
Well yeah if you cant do A3 you definitely cannot do the later levels
._.
What
What's holding you guys back from completing A3?
We got to the final stage, but got wiped out due to our ammo and stuff. we had a lot of attempts and improved the use of those, but still never managed to complete the last stage of the reactor.
Where were you guys holding?
The catwalk before the reactor room?
Cause that's what seems to be the optimal place to hold out
All 4 people on either left or right of the stairs
we had the catwalk room and placed about 3 turrets on the walks, since the monsters dont target mid if everyone is upstairs. the last guy sprayed foam on the entrance. we did that until the last stage and never really wasted ammo.
shotgun turrets btw
You don't need 3 sentries tbh
2 is good
So you can use mines to take out giants and hybrids, or at least weaken them before they reach you
And foam isn't good for the wave spawns rather, its better to refrain from using any foam at all for waves
You only really need foam on the alarm door
Since if all doors are closed in the zone when you're about to start the alarm the sleepers will only come through the bottom door
So you can re-apply foam on that door
wow thank you, I'll try that out with my friends.
Also you can not use sentries for the first 2 waves
Just to save more tools for later waves
we just used them up like idiots :,D thank you
Shotgun sentries are a bad choice for the catwalks
their damage dropoff can get pretty bad very easily, while burst sentry is fairly consistent for mid-range.
if you still need help i'm willing to help you a little bit @full canopy
@hexed vapor then the problem would be that C1 would become much harder at the error alarm part. Chargers in groups larger than what usually spawns in the error alarm are extremely difficult to contain. One breaking through does a lot of damage.. but hey I only do 3 man expeditions so I have some bias
I'm responding to your suggestion*
oop
but as I said, different error types
For one, I don't think fighting a fair amount of chargers is actually that hard. You just need to be on top of staggering them and keeping up fire on the ones most poised to deal damage.
Then, that alarm needn't be different.
They feel a bit more tasteful than hybrids, though.
They're still fairly easy to kill with the high damage weapons.
Kek hybrids
Not the best attempt at making a big shooter we can't melee
hu
They're still bullied, but they can punish walls and straight runners
So better than big shooters
who doesnt melee hybrids
Can't melee them once awake (chargers)
its hard ye
thats true
but not bad with practice
agreed
If there's more than one there's also a very high chance you'll just get tongued by one if there's a group.
but thats what makes it hard
I don't mind their high damage, tbh.
And while chargers are easily taken out with weapons still, i really don't like fighting against them in alarms. It's just straight unloading half or more clip anywhere on the body, lack of crit spots makes them meh as a target
idk, practice on wave cap C1
it gets decently easy, ofc you will take hits but...
Actually gives a fun idea if chargers couldn't tongue with head lost. Gives a reason to aim, and apparently solve a problematic attack
idk, i feel thats too much of a nerf
Though an enemy that does nothing but melee could turn out to be more than a slight pain
Also it's an enemy type that favors ps instead of cs
but a slight nerf to damage and range i wont disagree with
^
Meleeonly enemy would still be real problematic I'd say, especially with the way we're used to fight in this game
It's like the strikers that run straight through you but this time it's not a bug
It would become the prime target, as it forbids kiting
By that I mean running through enemy kiting
Besides, since there's no head crit, head is not that easy to shoot off
Never tested head hp on them but it's probably 30 when total is 60
That's a lot of damage for primaries to deal on one limb
Then, that alarm needn't be different.
@hexed vapor What alarm?
17/20
but the word that
On which map? I am confused lol
idk, im prob just dum
Can you trigger both?
yes
yikes
only really beneficial if you wanna do a full map clear
The error alarms stack right?
yup
Well then you could do it for extra challenge if you wanted
so, fog right, we call it fog.
even infection fog
but is it really even fog
i think its dust.
The sleepers hang out in the fog a lot
I wonder if they’re even related though
There are turbines and fog repellers specifically to get rid of the fog which were presumably there long before any sleepers
And the infection doesn’t seem like it turns people into sleepers, in game at least it basically just chokes you and makes you sickly and weak
Oh boy i haven't played this game since beating D1 like 2 weeks after I got to it, can't wait to jump back in when the new rundown comes out and be rusty as all shit
that's what the easier tiers are for 
Or you can just beat d1 multiple times
Just go for 100 D1 completes
78
R3D1 Respawn monters working correctly? Because they appear right in front of your face
Haven't seen that for a while. Don't open 89/90 until you hear the constant wave is spawned. It should fix that problem a bit.
@quiet breach It is because they attempt to spawn 2 rooms away from you but at the beginning of the level there are not many valid spawn locations so (especially when your team is spread out) the game will spawn them anywhere often on top of you. It is less a coding bug but rather a poor level design for the code they went with.
Talking about datamined information etc. isn't allowed on the server.
Does that ruin the experience for anyone? For example for any minecraft player, it is common knowledge that zombies and skeletons have 20hp while an endermen have 40 but that is never explicitly stated in the game yet that is the ort of information that helps communities grow and develop strategies. I am willing to respect the wishes of 10 Chaimbers if keeping knowledge vague during the developmental stages of their intention but when looking into it, I have not seen any official statements on the matter on any of their platforms.
Just trying to avoid ya getting in trouble by mods for the subject
?
Well I appreciate the heads up. I just am super into those nerd stats lol
There are tested numbers that are almost exact somewhere
Yeah as verm said, its against the rules to talk about mods or datamining for the game, rule 11 to be exact :)
My mistake. Feel dumb that of all places, I didn't refer to the server itself smh
Its cool, just keep it in mind for the future
well its good that the whole "wave always spawn 2 rooms away" has been VERY common knowledge among experienced players for a very long time. not sure what all the trouble here is about
and technically he only mentioned its at the beginning of the level, which we can assume by that he means the first few rooms before you pop open any security door. logically, there isnt any other room for enemies to spawn since the entire team spreads out and enters damn near every "available" room for monsters to spawn in all at once
imo that info is something that you can figure out without touching a single file in-game, so to consider that sharing of datamined information, is a bit trivial, don't you think?
yeah knowing that a burst rifle takes 5 shots to kill could be datamined but could also be found through experimentation, just like 2-room spawns so i dont think theres any issue discussing 2-room spawns
they could be datamined, they could be found organically
@unkempt wedge I think you are thinking they are referring to Steele's comment as datamined discussion which is incorrect. There was another message that was removed.
oh ok
ah. didn't know there was more to it. makes sense
2 room away thing you can test it out with mines
@radiant glacier Sorry to hear about that negative experience. Can you send details to our @jaunty hedge bot and we'll look into it. I deleted the message just so it doesn't cause the behavior to spread unintentionally.
ill do so, thank you for clearing up why it was deleted 👍
🤔 Spoiler
uh
New filter confirmed?


