#gtfo-spoiler-chat

1 messages · Page 183 of 1

atomic escarp
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No he means changing weapons while shooting with the carbine to make it shoot less than 4 bullets

desert shell
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Summary, both bullpup and carbine use a large amount of ammo to kill one enemy if you are not landing headshot, that's both of them

atomic escarp
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Spray and pray with smg is more forgiving on ammo reserves

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Bullpup is fun until you need to reload

desert shell
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Bullpup for low-end PC players

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like me

turbid cliff
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excuse you i don't know what non-shit graphics look like in this game and i like semi-autos

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just don't use them seriously rn cuz bugs

atomic escarp
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I've been using smg sniper alot but I'm trying to use DMR shotty (both types) since I've heard it's good when your aim is good

desert shell
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every gun is great, now let's talk about other things

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DMR isn't shit at all

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You have good aim you can run DMR

atomic escarp
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Hybrid sounds need to be replaced or be louder IMO

desert shell
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Dem pineapple heads

atomic escarp
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They need to speak up or I'll call the regional manager of the Santonian Industries

turbid cliff
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i don't like dmr cuz hipfire

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if you want a twoshot weapon i'd recommend rifle for now

desert shell
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Just end the weapons topic please...

atomic escarp
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I like the rifle but it sounds really quiet when firing it

obtuse surge
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combat shotgun combat shotgun combat shotgun

desert shell
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Pew Pew

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They need to speak up or I'll call the regional manager of the Santonian Industries
Hackett

turbid cliff
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special special special

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but primaries

atomic escarp
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"OI speak up ya fookin bastard"

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Hmm

obtuse surge
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smg smg smg

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mp mp mp

desert shell
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MG MG MG

atomic escarp
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MG MG MG

turbid cliff
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i've actually been trying to clear expeditions with specific primaries now

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and i did notice that damage falloff on pistol is horrible

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like what the shit

obtuse surge
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ye

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you can 2 shot from close range right?

turbid cliff
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shooters

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strikers it leaves them with .4(?)hp

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but at the range shooters attack it's already 3 hs instead of 2

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like bruh

desert shell
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Low end PC gang rise up

atomic escarp
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Aough

desert shell
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a striker is crawling to you

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for low end PC gang that's a nightmare

obtuse surge
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👀

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don't know about that

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but i know they teleport no matter what

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and they'll teleport more when you're client with bad latency

desert shell
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Ya know, a crawling striker is hard to hit

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with a 15 fps PC makes it harder

obtuse surge
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would imagine so

desert shell
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and after they hit they run

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Makes it even HARDER

glass sundial
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They teleport for me in solo play too

turbid cliff
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is it crawlers specifically

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on ramps/stairs

obtuse surge
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i haven't had it happen with strikers that aren't crawling unless it's lag from latency

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it's more frequent on ramps and stairs but it doesn't only happen in that situation

turbid cliff
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i don't remember it happening on a straight hallway

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it's also always when they switch animations to attack

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i've also seen crawlers stand up sometimes

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if the crawler is the exact same model and just uses different animations, the jumps might make sense, say their pivot is in the wrong place

tawdry fable
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for low end PC gang that's a nightmare
@desert shell yes

bitter fog
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T posing crawlers

cinder imp
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Just end the weapons topic please...
kk let's go back to how the bio is good, and if you think otherwise you have a low understanding of the game

light totem
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Bio>everything except maybe mines

devout river
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I do not think it is bad but I do not bring it very often

light totem
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tbh i havent really at all for R3

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was a huge bio main R2

nocturne flax
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I T S...... A......T O O L

light totem
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hu?

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bio best gun

cinder imp
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It does look like a machinegun

nocturne flax
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machinegun 💔

light totem
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which MG, there is a superior one

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even tho they are both amazing

glass sundial
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They're good at different things

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R1 was better for pure killing potential and damage at all ranges. R2 was better for pure crowd control without sacrificing too much killing potential

cinder imp
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R2 MG was good for every situation, that's hard to beat

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I still prefered to have a shotty for hectic parts, but mg was objectively better

glass sundial
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Yes. Objectively. Sorry to those who continue to think otherwise but it's just uncontested. There's a reason it's the go-to for E1 speedruns. Like 1 shotgun for quicker giant clearing and instagibbing scouts, but otherwise all MGs

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If an MG makes a comeback it needs to have like 25% less ammo stock capacity to balance the fact that it's automatically efficient due to the nature of being a full auto weapon

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Such versatility and effectiveness should come at some cost yet it even had the brightest flashlight, albeit blindingly bright lol

turbid cliff
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The charge up, recoil and blindness were the offsets

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In order, supposedly limiting effectiveness for reflex shooting, ammo efficiency and aiming in general

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And honestly the chargeup was probably the deal breaker for me

glass sundial
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Once you become accustomed to the charge up it no longer inhibits you. Also due to the attack wind up bug not being present, you typically had enough time to stun enemies anyway despite the charge up. Recoil control is a thing in every game. You just get used to it. The blindness is understandable but eventually you start not noticing that anymore either

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I know before I even got to C tier I was already used to the draw backs the weapon had. At which point they're no longer really even draw backs. The charge up is the only thing that takes extended practice getting used to. Once you are able to consistently time single shots you were all set. Although unless clearing a surge alarm or shooting a giant, it was better to fire in bursts of 3-10 bullets

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That would allow you to reestablish vision, reset recoil, and if you started charging right away you'd have nearly no downtime

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You could stagger shadow giants at long range without having to sacrifice crowd control. Sniper/revolver don't handle hordes well, shotguns were almost useless against shadow giants. MG let you play safe without any compromises

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Also in stealth it had the best flashlight sleeper sync DoubleOk so good

turbid cliff
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man that's a lot of text

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well i say you're right on most of this but what can i say for myself

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as a trade-off for its objective superiority it was a really unfun weapon for me to use so i just didn't

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oh well

glass sundial
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Fair enough. Not every weapon is for every player

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Doesn't matter how good or bad weapons are in the end, bar E-tier. Use whatever you want. I personally prefer the mallet over other guns

pastel ice
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Tbh, I just removed all chargeups. Got annoying after awhile, seems like this game likes chargeup weapons.

turbid cliff
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i personally prefer people that don't shoot 5 dmr shots at one sleeper GWcorbinTopKek

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basically my point is, the feel of the weapon is just as (if not more) important than its on-paper stats

queen nymph
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I mean, it's rundown specific so it's gonna delete soon : /

turbid cliff
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MG is already gone GWmythicalThonkCool

queen nymph
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I'm talking about HEL

turbid cliff
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oh

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but yeah i dislike the charge-up mechanic as well

glass sundial
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Not too fond of the charge up mechanic myself. But some of the charge up weapons would be a bit busted without it

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I'd prefer more of a weapon overheating thing, so basically remove the chargeup and the weapon has a cooldown after shots instead

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I'd take a longer delay between shots over awkward charging any day

turbid cliff
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that's more a solution for a different problem than an alternative

atomic escarp
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It's an alternative problem I think

glass sundial
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idk, the awkward charge up on the HEL rifle specifically really kills the enjoyment of the weapon for me

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It just feels clunky

turbid cliff
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ye i get it but that just means the mechanic itself needs improvement

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not removing

glass sundial
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I feel like if it has a chargeup, it should not have a cooldown between shots

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Having both feels like clunk

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The HEL gun is fine because there's not a cooldown

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You just rapid fire charged up shots

wicked flume
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yo, my group is stuck on area 3 with the reactors, how do we beat it?

rancid basalt
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You mean a3?

wicked flume
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yeah, we got to the alarm door but were so low on health and ammo XD, tips for conserving ammo during the waves?

rancid basalt
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Rifle is ammo efficient and has no dropoff so you can kill them at long range

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2 rifles makes for a pretty easy time clearing waves and you can save sentries for the door

atomic escarp
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Manage your tools better and try your best to not get hit or overrun

rancid basalt
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Yeah don't put all of your sentries out at once

wicked flume
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we've been trying to stagger them, only using one at a time

rancid basalt
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What secondaries are you using?

wicked flume
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we've tried running all turrets once, this last run we had 2 turrets, 1 mine, 1 foam

light totem
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I would take a carbine as it gives great stun power and good headshot kill potential

atomic escarp
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2 sentries 1 foam and 1 mine is most optimal IMO

wicked flume
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it's the little naruto runners keep swarming us

light totem
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I also like 2 sentries. One of each and foam and mines

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Hole yourself on one catwalk

atomic escarp
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Are you guys always using ads when they're still pretty far

light totem
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And a hel gun does well too

atomic escarp
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^

wicked flume
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we've been staying in the main reactor room and trapping the door

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should we go farther in?

rancid basalt
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Yes

atomic escarp
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Better to defend at the long hallway

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From my experience at least

rancid basalt
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The have to go up the stairs to hit you and they all run in the front

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Super choke pointy

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Taking advantage of choke points is one of the most important things to do in this game, especially when you don't have literal god status skill

wicked flume
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very true

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thanks for the advice guys!

atomic escarp
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Ok my self esteem took a hit from that statement

wicked flume
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from what? 😅

atomic escarp
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Taking advantage of choke points is one of the most important things to do in this game, especially when you don't have literal god status skill

wicked flume
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oh i see lol

rancid basalt
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I mean we can't all be plant, lol

wicked flume
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we're all fairly new to the game anyway so any tips help lol

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alright, we're trying again, wish us luck!

rancid basalt
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good luck

atomic escarp
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OH learn how to stealth scouts

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Best advice I can give

rancid basalt
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Yeah, that's very necessary later

wicked flume
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best way to kill the spaghetti man?

atomic escarp
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HAMMER

rancid basalt
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Screaming eagle

atomic escarp
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Full charge to the head

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Dead center since you might hit somewhere else like the neck or the chest

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Learn how it paths helps kill it since once you get better gauging how it paths helps killing it easier

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You can sprint towards the scout to force it's feelers out

high forge
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you can even run trough the feelers and kill it before it starts screaming

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but that's after you kill it without getting inside the feeler :p

light totem
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Kinda, you cannot run through the longest tentacles, but if you can get about a meter past them then you will get the kill every time

obtuse surge
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put mines facing the c foamed door when you're doing the blood door

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closing and mining a door when looking for key can be a very good idea depending on whatever is chasing you

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could potentially save you a lot of ammo

mortal granite
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the level have a lot of resources

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but you only need a 5 uses tool + ammo and you're good to go for the entire alarm sequence if you know how to save ammo and tool

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note that the mine only kill 5 per mine (tested)

gloomy flame
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if that's the case, Alpha, if you put two mines in the same spot right behind a door, and a horde charges through together, could it kill 10 enemies total?

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would be useful to know for the first alarm on D1

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I know you probably haven't tested it yet, just bringing up the question just in case someone has tested it or is willing to test it

mortal granite
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ye

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you need to place them correctly in order to NOT trigger butterfly effect and explode all of them at the same time

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mines go Boom same time = bad

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mines go boom but with a delay = good

gloomy flame
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interesting

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thing is, if there's a delay

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they aren't grouped anymore

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so not as many kills per mine

mortal granite
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you can group them

gloomy flame
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without a door?

mortal granite
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but there is 2 type of it

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you need door

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without one

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you could waste mines because of a corpse

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just fly into the mine

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0 kill is the worst thing happen to mine deployer player

gloomy flame
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so the corpse's do set off mines, you've tested that? I always thought it was just the other explosion setting off the mine

mortal granite
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yes

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a corpse go sky rocket

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and fly through 3 mines

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trigger all of them

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0 kills and wasted 30% tool

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i'm always skeptical to putting mines in the hallway

gloomy flame
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I mainly use mines on doors, so that isn't a thing I've had to test, but good to know

mortal granite
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another thing tho

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if you place mine on the ceiling of a door or something

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you can kill giant with 2 mines

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instead of 3

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apparently, placing mine on top of a ceiling count as "back damage"

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so extra damage dealt to the giant

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hard to hit tho

light totem
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I can attest, mines trigger from corpses

gloomy flame
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you tested it, or just saw it happen in-game some times?

light totem
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And they don’t do back multipliers but they do headshot damage

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Both

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A3 is an easy map to test it with

gloomy flame
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how would you know the difference between the mine doing back damage or headshot damage?

light totem
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I personally haven’t tested it but I think it was Zaero that did

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Being a mine main you kinda just figure it out

gloomy flame
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maybe because the head explodes, so you know the head took the damage?

light totem
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Possible that it is part of the head destruction bug

mortal granite
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the head don't explode

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only the legs

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weird

gloomy flame
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well, then why are you saying you know for sure the mines above do headshot damage instead of back damage?

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is it a guess you're making, or you know it?

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just clarifying

light totem
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I’ve never heard of the above placement. But there were some spots that will trigger only on an sleepers back because of the animation. But take the same damage regardless

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Usually around a corner, where a frontal/side mine will do the same

gloomy flame
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so then you were guessing, either way, hard to tell

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and doesn't make a large difference

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but interesting information

glass sundial
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You'd typically have to convince the giant to walk backwards via aggro juggling, or suicide bomb to hit them. Or make them do awkward pathing. Pretty sure they do have an occuput multiplier though

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If I ever work a normal shift instead of ridiculous hours I might have the energy to test it

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Place a mine facing forward at giant occiput height and position yourself so they'll walk into it

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So they'll face you and get hit in the back of the head

gloomy flame
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A consistently reliable way to use two mines to kill a giant instead of three would be useful for expeditions where giants come alongside smaller enemies during alarms

glass sundial
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To test if it's different from back damage, count pistol shots or something

gloomy flame
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don't need to test if it's a certain type of multiplier really

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only useful thing you need to test is a consistent way to two-mine kill giants

light totem
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I remember someone I play consistently with tested the back multiplier. Can’t remember who off hand

glass sundial
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Well if the occiput leaves them at 5 smg shots, I mean

mortal granite
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mine placement are crutual

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you can use birther as a test

glass sundial
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Yeah they are

mortal granite
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if you place mine that doesn't hit her tumor

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it's a waste

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while we tested it with putting mines on the ceiling

glass sundial
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Was playing D1 with randoms yesterday and dropped a 6 kill mine during an alarm 1_planktonyes

mortal granite
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she die with 7 - 8 mines

glass sundial
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not on a door, on a wall

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It was so satisfying

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I wish they'd make it so you can place mines faster and sprint afterward

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I would absolutely demolish alarm waves while kiting

mortal granite
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^

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you just tell them the reason not to

glass sundial
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Lmao

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Fair

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At least the sprint after placements

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You can do it with trip mines

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It would be nice to just tap E and drop a sentry

mortal granite
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i'm just doing suicide bomb behind cover

glass sundial
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Tap E to pick it back up

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Then same for mines

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It would feel a lot more fluid

light totem
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^

mortal granite
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more fluid

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or just easier

light totem
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I hate the no sprint time after it just feels so awkward

mortal granite
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i would say

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if they add in the reload animation for mine deploywer

light totem
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Well then you should be able to sprint instead of reloading it like any gun

glass sundial
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^

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Can you imagine if every time you shot the pump shotgun you were forced to pull the pump and can't do anything but walk until you finish the pump? thinkingdead

mortal granite
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well

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if they fix the reload thing for pump

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i would say almost no one gonna play pump shotgun

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pump 1 shot - reload 1 pellet - pump 1 - reload

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that will make them play combat shotgun instead

light totem
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um

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i think it has a speed loader modeled

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its pretty well sped for the reload

turbid cliff
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About the mine thing, I've tried to get back damage on mines and nothing did it

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You can get headshots with it however visually their head doesn't necessarily get blown off, makes no sense

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In ff numbers normal mine did ~100 damage and headshot ~150

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If occiput was possible it'd oneshot giants

light totem
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i am currently testing it, seem to actually have back damage

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2 to the back and 3 to the front

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i want to solidify my results first though

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going to test with 1 mine then pistol shots as well

turbid cliff
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Don't trust your placement and visuals

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1 mine and shoot to finish off

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If it turns to around 150 it's just a headshot

light totem
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so, it looks like there is actually not after pistol testing, but still want to solidify

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its very inconsistent because of mine damage drop off

mortal granite
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it drop off after 15meters

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or 12

light totem
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its 12 i think because max trigger range is 15

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might be 15 and lower past

atomic escarp
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@lapis echo Kindly use the LFG channels please

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You'll have more success finding other players there

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Bro

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If you're new to the game in general

turbid cliff
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The range with no drop-off is pretty damn big so i don't know where you get that 'incosistency' from

pastel ice
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@turbid cliff would you like for me look at it later?

turbid cliff
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it'd be nice to find some consistency or conclusion

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i tried all kinds of things to get back damage but couldn't

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and headshots aren't consistent either

pastel ice
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Are you letting mobs trigger them?

turbid cliff
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tried both ways

desert shell
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I fell of the map today

turbid cliff
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happens to some people

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well we're descending into the abyss anyway

desert shell
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ye

light totem
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idk why it would be inconsistent either, one mine then it would vary between 14-24 pistol front chest hits

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the same level of varying both after a mine to the front or back

turbid cliff
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that's not thanks to falloff damage from the mine

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that's the headshot

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mine base damage is right on 100 iirc

light totem
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yeah i know that

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so there just is a hs damage multiplier for mines but not back

turbid cliff
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headshots themselves might be unintended

light totem
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possibly yeah

hexed vapor
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Has anyone had a bug where stagger seemingly stops happening altogether?

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I think I've had it occur twice, for seemingly no reason, and only realized after restarting my game.

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Really obvious stuff, like decaping an enemy and they just keep moving.

subtle vault
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ya that happens to me some times

light totem
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yes

mortal granite
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yes

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if you play the game long enough

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or you restart many times

light totem
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it happens all the time

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in every R

mortal granite
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idk about the EVERY Rundown

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cause i don't get those in R1 or R2

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just because i don't kill thing when there is an alarm

light totem
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it did, as a 'newer' player i remember those moments

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it was gross

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but def worse/ more noticeable in R3

queen nymph
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Very noticeable in D1

light totem
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just in general

queen nymph
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Yeah, generally it's in every level but very noticeable in D1.

light totem
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whatever, sure

nocturne flax
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its not even a level bug, but your right you notice it more on d1 because the giants, alpha explained up the reson on why it happens

queen nymph
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Feels like It's more common in the levels where have continual wave like A3 and D1.

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It might be the reason the mine doesn't kill any enemies sometimes.

mossy yoke
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Would love to get video and better/ confirmed repro steps for that

queen nymph
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I might test it out tonight.

glass sundial
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Happened a fair amount in R2 for me

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More frequent in R3 though it seems. No clue what causes it but the stagger system as a whole stops functioning. The melee shove even stops doing anything

queen nymph
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It seems like it is more likely to happen when they enters a new zone, when they are under the door frame. You will highly get hit back even though you hit the giant with a full charge :/

vale zephyr
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Is it normal for enemies to spawn on top of you in D1? I had two giant strikers spawn on top of me, chunking 80% of my health. And multiple occasions of small sleepers spawning right next to us

turbid cliff
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it's flawed spawning logic, "normal"? yes, but it shouldn't be

devout river
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Yes I finally completed a rundown

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D1 is doneeeeee

light totem
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oof

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im sorry

queen nymph
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Nice

devout river
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Now I can just help new people in earlier/fun levels

light totem
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like b1

devout river
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We died on the big momma once and then won the second try

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We had to do the blood door with 0 tool

light totem
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F, still good tho

devout river
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Yes I can finally say I have completed a rundown although it was debatably the easiest so far

queen nymph
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As long as the blood door is done, you can start searching for resources.

devout river
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Nah we had 0 tool left on the whole map

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we listed the whole map

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Not even in the key zone we did not go in

queen nymph
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How lmao

devout river
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Cause we suck

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We just splurged it all earlier cause you generally do not have to save resources in D1 cause it is resource packed but then we got like 0 tool in the boss zone and like 2 in the 2 scout zone and enemy-less zone leading into the boss zone combined

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Idk if C1 or D1 took me longer

queen nymph
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Ah, the big mama. You don't need any tools for mama tbh

devout river
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We used a few mines we should have saved for the blood door but eh

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We did not play the big mama the right way tbh

cinder imp
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I feel like the easiest strat is just run in, 3 guys ammo dump the sacks, one sprays at the babies

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If you add in a sniper dumping 2 mags while the door is opening, you kill it in one cycle easy

light totem
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^

turbid cliff
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just take 4 snipers and everyone dumps mags while door is opening GWjiangoPepeGenius

light totem
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May or may not have done that once

cinder imp
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Is shooting while the door opens cheese doe

light totem
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Yes

cinder imp
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No

light totem
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It’s just like the door closing cheese

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Same thing

devout river
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Ye we just all went in and all of us started unloading on it and then the babies came and reallyyyy screwed us all(on our failing attempt) we totalllyyy did not use sniper cheese

cinder imp
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Then you gotta beat it again without cheese

devout river
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No

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I changed the message therefore we never did the cheese on winning attempt

cinder imp
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You can try to fool other people, even yourself, but you will always know, in the back of your mind

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In your sleep you will know, that you are a cheeser

turbid cliff
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ok

atomic escarp
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Ok boomer

devout river
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I do not care about doing a cheese that barely does anything to a boss that is not very good

turbid cliff
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chill

devout river
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Yes I delete it came off like I was actually angry

turbid cliff
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for the most part it's true though that no single room/zone is difficult in this game

devout river
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Yes

cinder imp
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Yes I delete it came off like I was actually angry
@devout river Don't worry it's all in good fun

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Does it barely do anything doe PirateSimon

devout river
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It does not do all that much

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The boss has a lot of health like a few sniper shots does not make a huge dent

turbid cliff
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actually it does huge damage if you hit tumours

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2 sniper mags would probably be half its hp

devout river
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Our sniper guy did not hit it that much

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Like one mag at most

turbid cliff
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i'm not commenting on whatever your run was like but sniper does do shit that's all GWaobloChildPepeShrug

devout river
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Ye fair enough

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It can do a decent bit

turbid cliff
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and i don't know the numbers and specifics myself sadly but it's not exactly an easy thing to test

devout river
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Honestly without the error alarm I feel like I would have liked D1 more but it also would have been quite easier without the error alarm

turbid cliff
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no comment

#

all i know is that i hate error alarms

devout river
#

Thats true

#

Error alarms are bad

#

Thats why I would like it more without the error alarm because there would be no error alarm

turbid cliff
#

i'd adjust the spawning, make error alarms one zone wide, maybe two zones at most, and add a new enemy that'd fit the gimmick better

devout river
#

Imagine if D1 had the error alarm start after you put the baby in

#

And you had to do the scout stealth zone,boss and blood door with enemies constantly spawning

turbid cliff
#

look at the D1 speedrun

mortal granite
#

16 17 minutes

#

so

#

not that much of a problem

turbid cliff
#

no i mean they did it without ever turning off the alarm

mortal granite
#

ye

#

just act like it's R2C2

rancid basalt
#

the only issue with d1 is that they should have put a couple of unreachable zones above the zones that we currently have that the enemies could drop down from

#

then they wouldn't spawn on top of you

pastel ice
#

Enemies can't jump nor can they drop down off of ledges.

#

However, they can climb invisible ladders

turbid cliff
#

Doesn't mean they can't implement that

light totem
#

But invisible ladders to unreachable zones they could

obtuse surge
#

or they could just like

#

fix it

#

because it's clearly not working as intended

#

on our speedruns where all 4 of us are in the same room, they'll legit spawn on us

#

there's 4 rooms in the first zone

light totem
#

I mean. It was way worse day 1

obtuse surge
#

they really don't have to spawn in the same one

light totem
#

*immediately hit you upon spawning

obtuse surge
#

we even had the initial wave spawn in B twice now

#

Don't have to save any doors if they don't even spawn that far away Megu

nocturne flax
#

you thing we'are going to meet the father next rundown

atomic escarp
#

Pls

#

Not the belt

nocturne flax
#

99% sure we all gonna call it daddy

#

ahem i mean

#

a other people not me

#

ye

light totem
#

Uhhhhh

tight mesa
#

Are there shadows on D1?

light totem
#

no

#

nothing fun there

tight mesa
#

Jizz launcher it is, then.

light totem
#

ok

tight mesa
#

I'm the one in my group who runs the tracker if we need it.

#

So if no shadows I can run c-foam or mines instead.

light totem
#

mines best

devout river
#

I miss shadow

light totem
#

yes

hexed vapor
#

I miss them but they would be a bit overplayed if they were in R3 as well.

#

Could do with a break from shadows for a few rundowns.

light totem
#

nah, they needed to be here

tight mesa
#

Problem is that not everyone was here for every rundown. I've never actually seen them.

light totem
#

ahh, they were amazing

timid gale
#

chargers are unique, hybirbs are okay but any shadow type mob is just retarded. once you know how to kill em off real easy, youll stop complaining as much about them however that doesnt mean that the mob design for them was amazing in the least. literally just made them see-through and the stats were completely the same, goes for both shadow strikers and shadow titan strikers.

#

cant wait for crawling titan strikers

hexed vapor
#

Well you don't see them, silly.

turbid cliff
#

Crawling titan shadow strikers

gloomy flame
#

For the giant shadow strikers, they act differently than regular giant strikers do, as in they're faster, attack faster, and sleep in different positions (not always standing like regular giant strikers do)

#

but for the regular shadows, yeah, exact same as regular strikers pretty much, just see through

hexed vapor
#

They technically use more positions than strikers.

#

It's just less noticeable since they don't sleep.

granite sail
#

New enemy, doors, the doors are now dangerous ugandanknuckles

#

Scarrrrrry

mortal granite
#

the door can lick you

desert shell
#

Bang the door if that happens

forest horizon
#

Doors are now dangerous? How?

bitter fog
#

Stick peepee in door to stop it from licking

pastel ice
#

Quack

raw loom
#

@inner dagger

light totem
#

[C]Quack Quack MF says: quack

eager whale
#

can i get some tips on how to beat R3A3?

nocturne flax
#

staircase

eager whale
#

the long hallway right? yea we camped there all on 1 ramp only and its fine

#

but always end up running out of ammo around 4/6 or 5/6

nocturne flax
#

trigger discipline

#

an maybe bring one hel gun for the bullet penetration

#

theres usaully a bunch of 4/5 use ammo

bitter fog
#

Cycle out sentries

#

Using all at once is gonna waste shots when they target the same enemies

eager whale
#

so jsut 1 at a time, in the staircase/long hallway room, maybe a shotgun sentry

bitter fog
#

Start using two at about wave 4

severe spade
#

What I do is no sentries for the first 2 waves. Using hel rifle/gun helps a lot aswell

bitter fog
#

You me for the alarm door scan is crucial

nocturne flax
#

bs its better for holding wave, if you bring a shotgun its better for the alarm door at 432

severe spade
#

2 shotgun 1 burst 1 mine

#

mines for hybrids and the alarm

eager whale
#

when is the alarm door?

severe spade
#

after wave 5

#

you go to the northern zone

#

and do an alarm door

eager whale
#

wow, didn't even get that far

nocturne flax
#

they come for the lower big door

bitter fog
#

Lol then oof

nocturne flax
#

if you have all doors close

severe spade
#

they always go for the lower big door if all doors are closed

#

its the closes

#

they spawn in the reactor room

eager whale
#

how many waves can i hold at the long hallway before they come frmo behind me?

bitter fog
#

Lower central door, if you place a foamer they will only try that door

severe spade
#

infinitely

#

they won't come from behind you

nocturne flax
#

they dont come from behind anymore

#

that was prior patch

eager whale
#

wait, so i can just hold the long hallway with the stair ramp all the time/all the waves? that's the room south of the reactor

severe spade
#

yes

nocturne flax
#

his third eye just open

eager whale
#

1 question, i closed the 2 door near spawn, and mined the door on the south west but they ended up bursting through south east door. i thought they spawn from the south west side?

#

oh boy, you guys mentioned 'lower big door', is that the south west door near spawn? the small door being the south east one?

severe spade
#

in the northern zone

#

the doors in south dont matter

eager whale
#

but

#

maybe we are talking about different direction

#

R3A3 starts from 1 direction, then u go north to hallway, then northt o reactor

#

so north is reactor, and hallway is 'south'

severe spade
#

the lower door we are talking about is for the alarm

#

its in the north zone form the reactor

#

all the doors in south from reactor dont matter

#

they dont change anything

#

as long as everyone is on the stairs they will funnel through the catwalk

eager whale
#

i was hoping to use mine to mine a door to the south

severe spade
#

you dont use mines

#

until later waves

#

cause usually people bring hel rifles/guns

#

which are bad against hybrids/big strikers

#

so people place high mines to kill them

#

you dont really need mines until wave 5/6

eager whale
#

i can't even make it past 4

#

well we get to the part w/ the scout and die around there

severe spade
#

If you alert the scout then it's someone's fault

#

if you have troubles with scouts just use helrifle and one tap his head

eager whale
#

we've been holding the hallway stair ramp which worked out. but for the scout or after the scout, we just run out of ammo

severe spade
#

Then you waste resources on something

#

Or don't loot everything

eager whale
#

alright, so maybe 1 shotgun sentry at a time, till after the scout?

severe spade
#

1 sentry at a time starting from wave 3/4

eager whale
#

and no sentry before 3?

severe spade
#

I put one at 3

#

yes

eager whale
#

omg we are really fucking up somewhere

severe spade
#

the waves are like 15 enemies

eager whale
#

we put 2 sentry and we run uot of ammo by the wave after scout showed up

severe spade
#

4 people shootings makes it a joke

#

especially with hel rifles/guns

#

There's your problem

eager whale
#

so 1 shot, 3 hold?

severe spade
#

1 sentry wave 3

#

wdym 1 shot 3 hold?

eager whale
#

so we haev everything hold the 1 ramp, and we put 1-2 sentry there and we all shoot at the same time when the enemy comes

#

1 burst right infront of us, and 1 shotgun on the opposite end

#

everything as in everyone *

severe spade
#

Pretty much yes

#

I prefer the burst sentry at the other side of the catwalk tho

#

and the shotgun at the scandoor facing the stairs

eager whale
#

wait, i'm talking about hallway

#

i'm still at hallway 🙂

#

i never made it to the alarm 😛

eager whale
#

i'm ahvnig trouble clearni the final fog room in R3A3

devout river
#

On that part whether accidental or on purpose we usually just end up alerting the rooms and pulling them out to before the alarm door

desert lance
#

In R3B1 after uplink we need to get to exit point. Do we need to go immediately or just clear the waves first?

granite sail
#

Go immediately

#

Once extract opens go

desert lance
#

Are the warden gonna be slow again?

hexed vapor
#

You should do the apex door early.

#

It's extremely difficult if you're doing it while the extract waves are coming for you.

desert lance
#

what is 'apex door'

hexed vapor
#

(a good challenge, actually, might do it sometime)

#

The big one with the ominous red lights.

desert lance
#

ooooooh

#

ty

hexed vapor
#

Np.

granite sail
#

Got a bit confused lmao, yeah don’t to warden scans on extract unless it’s for a specific challenge

glass sundial
#

Completing all uplinks triggers an alarm, so to try the alarm door while also already having an alarm is shooting yourself in the foot. This can be avoiding by opening the entire map prior to finishing the final uplink

#

Which you do last is up to preference, but it may be a good idea to examine the map to see which has a shorter run to the exit DoubleOk

mortal granite
#

if you do all the uplink

#

and then do apex scan

#

you will get an secret easter egg

glass sundial
#

Hard mode

full geyser
#

so you scan the apex door first, then do the final uplink?

forest horizon
#

When you first get to that room, optimal strat is apex door -> right or left alarm door -> uplink -> other alarm door -> uplink -> extract

full geyser
#

You should do the apex door early.
@hexed vapor we call it iron man door

granite sail
#

i open all 3 doors in the big room with warden door first and then the other 2, we then send 2 people each way and do double uplink

#

it saves quite a bit of time and is pretty easy

quiet hound
#

Yeah this is the best strat

glass sundial
#

I personally think you should open one of the alarm doors first then see how the team's resources are. If you're going very well, do the apex. If the team is struggling a bit, do the other alarm door. If the team is dry, do the uplink

#

You should adapt the strategy you use to properly fit the current situation. If you aren't doing great, you shouldn't tackle the apex door first

full geyser
#

well that would work but we only have 3 people

desert lance
#

What is the strat for apex door?

light totem
#

B1?

desert lance
#

yea

light totem
#

I place one sentry put the previous scan door on the corner after opening it

#

Facing halfway Between S and 195

#

Then just focus on scans

desert lance
#

but we still get swarmed

light totem
#

That happens regardless of setup

#

One sentry to slow them will save you ammo for later too

#

Just don’t be afraid to use ammo while doing scans. It’s only a 5 cycle

desert lance
#

where do we fall back after the scans?

#

like there is one more wave

atomic escarp
#

You hold your ground

light totem
#

^

#

You have to

desert lance
#

do you have a specific spot?

light totem
#

Hold near the rear of the room, me personally I aggressively clear wave with my hammer

#

But that comes with practice

atomic escarp
#

You really just have to find the balance between fighting,running, and doing the scans

full geyser
#

do we have an epic hammer tutorial?

atomic escarp
#

My general tip for stealthing is after you swing immediately charge your hammer again

light totem
#

Active alarm or stealth?

atomic escarp
#

You never know when that one fucking sleeper from 30 meters away heard you killing its friend

light totem
#

Well. There are numbers to how far they can

#

12.5 meters tested by using the bio

atomic escarp
#

Ray I think made a hammering sleepers powerpoint

light totem
#

He did yeah

desert lance
#

How do we practice active hammering movements skill?

light totem
#

Just practice

atomic escarp
#

Alert a room and don't use your guns

light totem
#

D1 is decent for it

atomic escarp
#

Just hammer it

light totem
#

Or that

atomic escarp
#

D1 is decent for it
this.

light totem
#

Sadly worst level

#

But it gives you the enemy variety between regulars and giants to practice on

atomic escarp
#

Just be wary though

#

They can spawn on top of you

light totem
#

Yes

#

But tbh I keep my hammer charged, stealth or active

#

Just bash canceling constantly

atomic escarp
#

Same

glacial dagger
#

I did not make a powerpoint

light totem
#

Rayalot not you

atomic escarp
#

I forgot there are more profiles that have ray on their name

#

Lol

turbid cliff
#

rayalot used to be the only one who can actually be seen talking so

#

still gonna refer as ray

light totem
#

Or Master like old times

turbid cliff
#

That wasn't old times, that was just R2D2

light totem
#

Yes. Old times

#

Plus gross. D2

hexed vapor
#

I didn't?

#

You're thinking of Noahwiggs

light totem
#

Was it?

#

I thought it was you

hexed vapor
#

I made scout and multi-kill guides, and I plan to make a stealth guide for R4, but Noahwiggs made the PP for stealth.

light totem
#

Ok, cool

hasty abyss
#

Hey gents, is it possible to kill a scout with a Hel Gun headshot?

craggy flame
#

in the occiput

#

then yes

hasty abyss
#

Thank you

past haven
#

in the occupit and stay behind it

light totem
#

^ yeah, being to the side will make it hit the “front”

#

As it uses player position based hit boxes

granite sail
#

yes

#

tried from the side once and it went not so good

light totem
#

Yeah

#

It do be like that

granite sail
#

It really do

desert shell
raven briar
#

R3C1 is so nostalgic

atomic escarp
#

Yes

light totem
#

It’s all C1

desert shell
#

What if there's a

#

SHADOW SCOUT

queen nymph
#

Too hard to make

turbid cliff
#

Too cheap more like

light totem
#

Like Koopa said

#

Even tho I want them

pseudo pumice
#

anything is possible ✨

light totem
#

Shadow chicken

turbid cliff
#

Really doubt they're hard to make

#

Seeing how they pulled shadow big strikers

light totem
#

They are actually

turbid cliff
#

They already have everything they need, just need to apply something on the scouts' textures or whatever

#

Copy paste

light totem
#

Mmm. It doesn’t work that easy

#

There are technical limitations to the system

turbid cliff
#

Pls

light totem
#

Trust me. I want them too

#

Mhm. They would be amazing

turbid cliff
#

I don't want them actually

light totem
#

What

turbid cliff
#

And I don't trust you either, not on anything

light totem
turbid cliff
#

But you can have your opinion

light totem
#

Suit yourself

#

I don’t care either way

craggy flame
#

Always looks like that developing stuff is a piece of cake.... There are alot of things to consider:

  1. the texture
  2. the technically: Are trendils better to spot or not? does the Scout shine, when putting them out? is she faster/slower than normal ones? HP?
  3. Balance: are they unfair cause of their abilities? Can you see them good enough with the fl.
  4. Coding

You cant just be like, well they have the texture now do it 🤷‍♂️ Development takes alot of testing and experimenting. A game can be hard sure, but if it becomes unfair or tedious, players will not like that.

#

And if the devs dont like their Frankenstein monster, they will not put it out.

hexed vapor
#

Unless something breaks w/ scouts I'm fairly sure being a shadow is a just a Boolean.

light totem
#

No. Dont think it is

#

Hmm

turbid cliff
#

Really doubt they're hard to make
@craggy flame if you actually read what i originally said about it and what i was arguing for, it's strictly the implementation part of it

#
  1. already exists, 2) 3) are completely irrelevant, 4) is just part of implementation
#

the only thing you couldn't just straight up go and do that'd qualify an enemy to be considered as a "shadow scout", is making him invisible

#

whether the tendrils need to be invisible is debatable

#

seeing how it's been done on strikers, shooters and big strikers, i doubt making scouts invisible would be some real challenge

#

and i forget if there's a big shooter skin for shadows

craggy flame
#
  1. and 3) are irrelevant.... I have nothing to say here tbh. (I wonder why so many games die, cause balance is garbo and it is not like people LOVE THE SPITTERS). And yeah the entire playerbase of GTFO are pro players playing in leagues earning money.
turbid cliff
#

jesus christ man read

#

i never said it's not important

#

i am talking about the minimum possible requirements to make an enemy you'd consider a "shadow scout"

light totem
#

It’s not as simple as an on and off switch for invisible

#

Not to mention the fact that the tendrils have no lighting properties so it makes it incredibly hard on the system to make them physical objects

craggy flame
#

You said they are completely irrelevant. Do YOU even know what you write?

turbid cliff
#

completely irrelevant to what i am arguing for

#

yes

light totem
#

Literally yes, they can be made but that’s when 2 and 3 take effect, but the majority of issues boiled down to coding and system limitations

turbid cliff
#

which is what i am arguing about, i don't see the coding and system limitations

#

take a shadow, make him patrol around like a scout, give him feelers and scout AI and bam

light totem
#

Not to mention the fact that the tendrils have no lighting properties so it makes it incredibly hard on the system to make them physical objects
This right here is the main issue

turbid cliff
#

i'd consider that a shadow scout

light totem
#

The tendrils are the biggest issue

#

Not the ai or physical scout

turbid cliff
#

i don't know about that, but as i said before

#

whether tendrils need to be invisible is debatable

#

personally for a minimal possible implementation of a "shadow scout", i don't consider it necessary

light totem
#

Are they a 3 dimensional object with lighting? No. That’s why

#

They are just a multi plane 2d “object”

#

Atm, it is not possible to effectively make shadow scouts, maybe with the next engine we will see them. But who knows

turbid cliff
#

make them dark and transparent GWrjkKappaLUL creative solutions

light totem
#

Clearly you dont know how making a game works

turbid cliff
#

not something you can say without just being able to play around with it

#

and you can pry into my personal life all you want

light totem
#
  1. Hmm I wonder why we are strongly arguing why it won’t work
  2. Ok cool
turbid cliff
#

if that remark of yours is that it'd look like shit / wouldn't match or whatever

#

again, possibly

#

tentacles look like noodles and have received suggestions to be changed already iirc

light totem
#

What do you even mean with that first comment. English please.

#

And I doubt the tendrils will change for a while as they work as intended

turbid cliff
#

StormpooperToday at 4:00 PM
make them dark and transparent creative solutions(edited)

Nek0w0-Wafer(Gavel King)Today at 4:00 PM
Clearly you dont know how making a game works

you either mean that it wouldn't work i.e. it literally can't be done (big doubt), or that it'd work but look horrible

light totem
#

It can’t be done atm. No

#

Not a literal scout as we know it but as a shadow

#

Maybe on Unity 19

glass sundial
#

What about a shadow neko

light totem
#

Hmm

#

I’m already too powerful with the way of the gavel

turbid cliff
#

scratching the fact that it was a joke in the first place
i said make the tentacle dark and transparent, yes i don't know much about this but you think that making it transparent is impossible?

pastel ice
#

Shadow scoits

#

Scouts

#

Brb

light totem
#

A 2d object can’t like that no, they would have to make the tendrils a 3D object

#

Which puts too much stress on the system

#

*It has to have the full 3D model to have shadow properties

turbid cliff
#

mmh

#

the tentacle itself, dark and transparent

#

not shadows

light totem
#

Transparent no, but dark like a charger would work with a simple texture change (and a suggested idea from a while ago for a new scout variant)

pastel ice
#

Shadow shooters

mortal granite
#

shadow shadow

pastel ice
#

Shadow Birther

light totem
#

Shadow spitters

pastel ice
#

Can't wait for the Grabber to be available

light totem
#

Mmm. I don’t care if it comes or not

pastel ice
#

Or that crawling Titan striker?

#

Eh I'll pass on that, another non-unique mob.

#

Dead.

devout river
#

Wait, if there was a shadow birther, would there also be shadow babies?

light totem
#

Gross

granite sail
#

yes

#

and it would be annoying

#

as fuck

turbid cliff
#

that's what you get for making fun of bio

granite sail
#

what

#

I actually make light of bio

#

I just can’t use it correctly

light totem
#

Bio best tool

#

Mines 2nd

#

Then foam

granite sail
#

Yeah

#

Yeah

#

Sentries are unneeded

light totem
#

Sentries are ehh

granite sail
#

Tbh

#

Need to get a diff tool next rundown

obtuse surge
#

burst sentry burst sentry burst sentry

devout river
#

Bio Tracker sentry

past haven
#

cfoam sentry

granite sail
#

O-O

#

mmmmmmmmm

#

no

nocturne flax
#

Monkey sentry

light totem
#

Gavel sentry

granite sail
#

i agree

subtle vault
#

A sentry that shoots sleepers

oblique peak
desert shell
#

Sentry that has a built in flashlight?

light totem
#

why not tho

#

*burst buff

desert shell
#

Burst is the best the way it is

light totem
#

I quite like the burst

#

Burst > SS

#

change my mind

desert shell
#

Why not both?

#

Sniper sentry

light totem
#

no

#

never

nocturne flax
#

Eehh slower firerate and a little.more accuracy and bs should be perfect

#

At least for me

#

That would be the perfect buff

light totem
#

accuracy is actually spot on

#

more or less

nocturne flax
#

Would be nice to have a single shot sentry too

#

More variery

light totem
#

its the low damage and high rof that sucks

#

but its stun power is amazing

nocturne flax
#

Low damage??

#

On the front yeah but you two shots people on the back

light totem
#

well, without any issues yeah

#

try 6-9 if there are hordes bcause it hits other things and drop off

nocturne flax
#

Unless a big ass boy gets infront then we are in trouble

#

If they lower the firerate i would.be so thankful with them

light totem
#

maybe

nocturne flax
#

Not even three sequences and shit empty

light totem
#

it also wastes a shot on bodies

nocturne flax
#

That just happens when it switches targets

#

Witch its a lot

#

Lmao

#

The more variety on sentries the merrier

light totem
#

ehh, tool variety > more sentries

nocturne flax
#

No shock sentry and all that

#

Oh no, i meant like different types of sentries

light totem
#

yeah

#

i know

nocturne flax
#

I know tool variety its king but o would be nice to have different sentries

light totem
#

possible with weapon progression that there will only be 1 sentry with different upgrades

nocturne flax
#

For variety and to break monotony

#

Well see that......... next year probably

feral oriole
#

Knife sentry
It is a sentry that sneaks on its prey and slices their throat

turbid cliff
#

Or the engine-saw trap from hl2 or what was it, spins around slicing everything in half

#

Upper torso crawlers inc

fathom marsh
#

B2 was a nightmare jfc

#

finally

#

done

nocturne flax
#

Eehh once you get use to it it isnt so bad

queen nymph
#

If you know how to control the use of resources and how to kill the mama, it is easy.

desert lance
#

how do we approach b2? Is it really hard?

queen nymph
#

@desert lance Have you attempted yet?

desert lance
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just the beginning

copper harbor
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Has anyone tried to solo D1?

devout river
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I think people have soloed D1

mossy yoke
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All have been solo'd

copper harbor
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Man I realize I'm always get phucked by the first security

devout river
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I have not tried but yeah I would just die as soon as I would try the sec door

copper harbor
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That is true

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I tried multiple times and I kept dying from the first door

devout river
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Im not going to try cause I know I cannot do it

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And I dont want to D1 again regardless let alone solo

copper harbor
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Well if your good at shooting you may have a 50/50 chance

granite sail
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I got past blood door

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Haven’t really tried again

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I forget the baby exists a lot

obtuse surge
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shooting everything to solo the first alarm won't be easy

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kiting is probably a better option

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but it's still fucked

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you have to find some spots where you can circle a bit to let everything catch up

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and you probably wanna kill shooters and giants

granite sail
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Yeah

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Giants are the issue in D1

atomic escarp
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how do we turn off the lockdown alarm on D1 group just finished our 9th blind attempt and has made it all the way to the warden door but its just to much... how do we turn the damn alarm off

queen nymph
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What does the mission objective tell you?

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Tips I can give you right now is that your first mission objective is not the Warden door. It's something else.

atomic escarp
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yeah, we've connected the neonate unit to the thing, but the alarm keeps coming

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team is convinced we can't even turn the alarm off

queen nymph
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Did you kill the mama?

atomic escarp
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no, close

queen nymph
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Then you should

atomic escarp
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does it end after her?

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gotchya

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might just stick in the neonate room and try to bait her up the stairs

queen nymph
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YES

atomic escarp
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cheers

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thx for the assist

fast creek
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Whats the layout for zone 512 in B2?

light totem
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uhh

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what

nocturne flax
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thats the last room with the baby

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you are only there once

light totem
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yes, i know

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so first time maybe?

nocturne flax
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i know you know i was refering to flaffy

hexed vapor
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@fast creek It's just a big room w/ machines in it.

queen nymph
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Like 252 in A1

sullen sigil
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It's got no enemies and a lot of loot

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Once you get the baby, GTFO

vague trellis
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So the whole spawning in front of you on D1 is such an immersion breaker, is that intentional? I loved C1 thought the vibe in that was really good. D1 is a major disappointment 😦

obtuse surge
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the spawns are pretty random

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it tries to be 2 rooms away

vague trellis
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Maybe it was bugged, we were getting spawns of 2 heavies and 4-5 smalls literally directly next to us

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It doesn't look like that in any of the D1 vids for sure

obtuse surge
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the more spread out you are

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the more it'll happen

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it also happens often at the start because there's not many rooms available yet

mossy yoke
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Wesley is correct. The initial spawn of D1 is 3 rooms, so if your team is in each of the rooms or close to them when the game decides to spawn them, then it's going to pick somewhere and that is going to end up being on top of someone. Try to keep people out of the furthest room you don't need and they should spawn there.

The devs are aware of this feedback and considering options for improving it.

mortal granite
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the only problem is the giant spawn

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the giant spawn delayed for 10 seconds or so

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and spawn the exact location as the small one

atomic escarp
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So like. Is it supposed to have a constant alarm going as soon as you drop into D1?

ashen bloom
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Yes

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Sometimes they will spawn almost next to you

atomic escarp
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Yeah, they did

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I got killed instantly

ashen bloom
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A group of four people is recommended

atomic escarp
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I am aware

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Just wanted to make sure that was supposed to happen, ty

mortal granite
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if you can memorize where the small one spawn, then you know where the giant spawn

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or

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if you killed all the giant

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and leave only the small one

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you can just kite them all around

atomic escarp
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Can't kite effectively when you run out of ammo

mortal granite
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wdym?

devout river
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Ye you can hammer while kiting

hexed vapor
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I mean, ammo isn't really used to kite.

craggy flame
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you can, but it depends on your playstyle. I love to kite, while using guns.

light totem
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^ I do either

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R2/3 I would use MP and carbine now as a stun weapon to group them together. Not so much for killing

atomic escarp
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@light totem R3 has machine Pistol 🤔🤔🤔

hexed vapor
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R2/3

light totem
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R2 MP R3 Carbine, respectively

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i just kept the same playstyle moving forward

atomic escarp
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Funnily enough, I've never really thought of carbine being a stun weapon.

light totem
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hmm, yeah that the reason me and zaero run it

glass sundial
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Imagine actually getting hit by strikers. This message has been approved by the "Carbine best primary" gang

light totem
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^

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exactly

granite sail
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^

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approved by bishop who also uses carbine cuz its god tier

cinder imp
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imagine still playing around in r3. This message was brought you by the bring back r2 gang

mortal granite
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wait for R4

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tomorrow is the last day of summer vacation

turbid cliff
#

in sweden?

forest horizon
#

Pretty sure it was the month of july

turbid cliff
#

For devs yes

mortal granite
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tomorrow is the end i think

light totem
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They’ve been back

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Do a little while already

desert lance
#

When does R3 end? Do we have an announcement board somewhere for updates on the game?

hexed vapor
#

There is no set release date for R4.

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It's usually announced on Steam and on Discord.

desert lance
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thanks

#

How do you do R3B2? Optimal strat for 507? Fog room tricks?

hexed vapor
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I'm a fan of burst burst mine c-foam, but you can also run bio burst mine c-foam.

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Use one sentry for the alarm.

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Grab the turbine, cell, and tool refill from 507 when you go there.

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Go into 509D and use the terminal to find resources and the cell. For the alarm, enemies only come from 509A.

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C-foam the ||birther|| in 510 and use special weapons to kill it as fast as possible.

desert lance
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I'm heavily influenced by the solo strat. Is it different with more people?

hexed vapor
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I don't solo that expedition, so no idea.

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What is the solo strat?

desert lance
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bullpup pumpshot mine with a WHOLE lot of running around

hexed vapor
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I mean, you can just fight them normally.

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Kiting is unnecessary.

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It will also be hard to do with random teammates.

desert lance
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I have proper team

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but do we rush the scans

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or half shooting half scanning?

hexed vapor
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I mean that's just kind of a basic gameplay thing, not really specific to B2.

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Generally, scan unless you would die or take heavy damage doing so.

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In that case, fight first to acquire an opening.

desert lance
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thanks a lot

hexed vapor
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Np.

desert lance
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forgot, what about the fog room?

hexed vapor
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You mean 509?

desert lance
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yes

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too much fog

hexed vapor
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There's nothing really special about it, just move as a group and be careful of enemies in the fog that have sight on sleepers you kill.

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Are scouts an issue?

desert lance
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not really

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just too much fog

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infection always high

hexed vapor
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The fog shouldn't be infecting you?

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The spitters are a bigger threat.

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As long as you take your time you should be able to keep low infection, and you can bring disinfection from 506 to manage it.

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There's quite a lot of it in there.

desert lance
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how about the scan in the fog?

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just fog repel it?

hexed vapor
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If you c-foam the door they should take a while to get to you, so you shouldn't need repellers until you finish the scans. No point if they haven't even reached you.

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You are bringing the turbine, right?

desert lance
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what's a turbine?

hexed vapor
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That would explain it.

desert lance
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wow

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never seen it

hexed vapor
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Do "LIST FOG ZONE_507"

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You really need that.