#gtfo-spoiler-chat

1 messages · Page 181 of 1

devout river
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Eh I never made it that far

calm vessel
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its pretty easy to solo

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easier than r2b2

devout river
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I went past the first room with the big guys but I guess during the first blood door I got too close to the door of that room cause it got alerted

calm vessel
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oh, i do the right alarm door

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mines kill them all

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clear that area

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then bait the fog room into that area

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and mine the doors

devout river
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Was R2B2 considered easy to solo

calm vessel
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yes

devout river
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Cause I could not even duo it lol

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We got close

calm vessel
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oh

devout river
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4 people I would have done it

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we got to last alarm door duo

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But then we died during that

calm vessel
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i liked running around the catwalk if they got in

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and then opening the blood door i would run around then run to extract

devout river
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Idk we just did not have enough resources when we reached that door

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Well we had ammo

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But we had decent infection, low health, and no tool

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We used all our tool cause we alerted 3/4 scouts in the 4 scout room

calm vessel
devout river
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I undertand why R2B2 would be easy solo because 3/4 of it is basically stealth

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there is like 2 alarm doors and a blood door

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R2B2 would be hard if you were to alert every room

calm vessel
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i preferred the ss over mines

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find c-foam around the map for the first alarm

devout river
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Yea we used a ss and a mine on that one

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Ey I just dont have the pro gamer skills required to do these levels solo

cinder imp
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but you dont need it this rundown
@calm vessel That's a meaningless statement. You don't NEED any tool. I've beaten C1, D1 with and without bio

calm vessel
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so you dont need it then?

cinder imp
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you can beat d1 without any tool really

calm vessel
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yea, bio isnt as good this rundown

cinder imp
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if youre good enough you dont need the info that a bio has when people who are good usually move faster than the person with the bio when hes speaking
@calm vessel if you're the first, you can do it even faster with bio

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Taking less risk

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The discussion is not what you need. but what's optimal

calm vessel
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there shouldnt be risk to begin with. if you know how to play the game you can pass a level without worrying. i beat a1-c1 without having to redo

cinder imp
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Bio is not optimal for D1, but I think it is for C1, simply because visibility is useful in fog and dark rooms, and you don't need active tools as much

calm vessel
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theres literally no point taking a bio in this rundown

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its the easiest one so far

light totem
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^

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maybe R1 tho

calm vessel
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yea but people were still learning micro/macro, hard to compare learning to being a vet who just walks through these things

cinder imp
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theres literally no point taking a bio in this rundown
@calm vessel Again not true

calm vessel
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dude

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if you can do it easily without it why take it

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if youre not blind and deaf, theres no need

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its all up to the people who play

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and most vets dont waste that slot

buoyant pewter
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Dude bio is very viable for vets

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Trust me

calm vessel
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not this rundown

buoyant pewter
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Less so but still very viable

mortal granite
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bio is for speedrunner

calm vessel
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^

buoyant pewter
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I guess since i been speedrunnin a bunch recently im biased

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Fair enough

calm vessel
buoyant pewter
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😳

calm vessel
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or substitute it for eyes and ears

cinder imp
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and most vets dont waste that slot
@calm vessel Imagine knowing that little about the game

calm vessel
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?

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lol

cinder imp
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Eyes and ears don't tell you what's behind walls

calm vessel
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you dont need to know whats behind a wall

cinder imp
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The most challenging level of the game was soloed with bio

calm vessel
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its observing your situation and using the tools you have for it

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e1 its obviously needed

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i said in r3 its not

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no dense scout packs or shadows

cinder imp
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No, you mistake the rundown being easy and allowing any playstyle

calm vessel
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what?

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if its easy anything works

cinder imp
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rundown easy means you don't have to optimize anything

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So you can win D1 with any tool

calm vessel
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exactly, so why use bio when you can use 4 c-foam canons

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or 4 mines

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or BS

cinder imp
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A smart person understands that that doesn't mean anything about the intrinsec value of tools. Another kind of person uses the easy rundown as an oportunity to humble brag about his awareness and how bad are people that need a tool for awareness

calm vessel
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bio is a specialized tool that this rundown doesnt really support to be efficient

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its not a brag

cinder imp
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It is

calm vessel
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its just efficiency

cinder imp
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if youre not blind and deaf, theres no need
@calm vessel This is a brag

calm vessel
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thats not a brag

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its observation. pretty sure 99% of people who play this both dont have blindness and deafness lul

cinder imp
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and most vets dont waste that slot
@calm vessel And this is a brag that is also incorrect if you watch speedruns

calm vessel
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and everyone has it. not everyone speedruns.

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and teams that do are set teams

cinder imp
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So the people who play the hardest challenges in the game often use bio

calm vessel
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i was talking about general completion

cinder imp
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But because you want to feel good by beating an easy rundown you call people blind and deff

calm vessel
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not speed running or solo. those are niche, and i only do one of those

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lmao. i never said that

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you seem to be taking this in your own way

cinder imp
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No, you are. I'm not saying bio is the best tool, I'm saying it's useful in a lot of situations

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You are saying that if you have eyes and ears it has no use

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despite being used to solo e1

calm vessel
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efficiency wise its on par with BS this rundown

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im talking about this rundown and general completion of it

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which you dont seem to get, no speed running or solo

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but i guess speed runners and solo completionists make up most of the community

cinder imp
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efficiency wise its on par with BS this rundown
@calm vessel What's the efficiency on a tool that doesn't spend resources?

calm vessel
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100%

cinder imp
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For most of the time you're not deploying 4 tools at the same time

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because of consumption

calm vessel
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but is it needed? or does anyone ever use every tool every game?

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ive only ever seen someone use their c-foam launcher at the end

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or turret on c1 before

cinder imp
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but is it needed? or does anyone ever use every tool every game?
@calm vessel Again, nothing is needed

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You're trying to pass you opinion as fact

calm vessel
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im not

cinder imp
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You can beat all the levels in multiple ways

calm vessel
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just said bio isnt good this rundown

cinder imp
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You said it had no use

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It's not the same

calm vessel
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i did, because theres no reason in general completion to use

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unless you dont know how to set up for the mother

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then it can serve a purpose for that

cinder imp
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In c1 its easier with bio 2 ss and mines

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imo

devout river
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thats what I did

calm vessel
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ive done that before but forgot i had bio on me and never used it lul

devout river
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Yep

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our bio guy only used it on scouts

cinder imp
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well that doesn't speak well of you

calm vessel
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i was out of it from work

cinder imp
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no wonder you think it's useless

calm vessel
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but that i still didnt need it

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nah i used it on e1 a lot

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never said its useless, just not good this rundown. its really good tool. just not for r3

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but ive never speedrunned so idk about how good it is for that

cinder imp
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theres literally no point taking a bio in this rundown
@calm vessel So this doesn't mean it's useless?

calm vessel
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i just said that

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wtf

cinder imp
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You are having trouble expressing youself

calm vessel
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im talking about this rundown

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its not good for general completion when anything works, its not a must have which puts it on par with bs

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and thats the point im making

cinder imp
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If last rundown didn't have e1 and c1, you could be making the same arguement, just because all the other levels could be beaten without it

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But they could also be beaten without any other tool

calm vessel
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its a super specialized tool

cinder imp
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It's not

calm vessel
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i liked using it for r2d2

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and r2d1

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its shows position of the enemy and marks moving targets, thats needed for shadows and foggy areas. its specialized because seeing enemies in a regular environment can be done without a bio.

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why waste a slot on tools your body has already

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everyone has eyes and ears

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might be good for speedrunners

nocturne flax
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Its like you never fought in a dark area

calm vessel
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but i cant talk about that since i dont speed run

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r1 was good for dark areas

devout river
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I personally mostly find bio helpful in levels that have a lot of foggy and or dark areas

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or both

calm vessel
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^

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and r3 is missing much of that

nocturne flax
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Bio its helpfull in every single level

devout river
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other than that I can usually just figure out a general amount of enemies by just looking at a room

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I mean if I have 4 people I will bring it

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But if I have 1,2, or 3 I feel like there is other things that are more important to bring

nocturne flax
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If you have an active biotracker you can position yourself better and have better visibility

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Its has a use and it works

cinder imp
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r1 was good for dark areas
@calm vessel How about chargers in dark areas of c1?

nocturne flax
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You can bring it on every level and make it work

calm vessel
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theres enough light

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in those areas

nocturne flax
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Lol what

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No, its usually pitch black

calm vessel
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most of the dark rooms are lit

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red hue

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red lights

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you can still flash

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and not only that but when the alarm is off you can stand still deal with the wave and then run throught the entire dark room without facing them again

nocturne flax
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Biotracker can help you pin point the exact location without even flashing

devout river
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Yea we were fine in C1 charger room without bio

calm vessel
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why its good for speed running

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which most people dont do

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people that do have set teams

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i just dont think if its a "must have" it can just be replaced by 7 mines or an extra 24 shots with a sentry

cinder imp
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Moving the goalposts

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from no use to its not a must have

calm vessel
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nah if its not a must have its no use

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its a niche specialized tool

nocturne flax
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Far from niche, far from specialized

calm vessel
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cause you can do the things it does without it but you theres certain instances you cant

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like fog and shadow

nocturne flax
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I dont get why getting info on enemies its useless to yoy

calm vessel
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cause you can do that with your eyes and ears

nocturne flax
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Its incredible usefull

calm vessel
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literal built in bio

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and theres 4 people to share those built in bios with

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idk why thats funny

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its just call and respond type of gameplay

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bio just speeds up the information you get

nocturne flax
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Wich is useful

calm vessel
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a lot of randoms are casual people who move slow, even with bio they crouch walk. makes no time difference with bio or not in that case. if all 4 people move fast it makes no difference either, just lets you see through walls. but even with people talking, confident people still move up ahead.

nocturne flax
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You trying too hard man

calm vessel
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what you mean?

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the information bio gives you, you can give yourself

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except certain instances where its hard to get like shadows and fog

cinder imp
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You're trying too hard not to lose an arguement

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But you have nothing to stand on

calm vessel
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i do

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its called a fucking brain

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why use something you can do yourself

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just takes extra time

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im done, you're trolling at this point. theres never a need in this rundown you need bio. unless you dont know how to deal with mother

devout river
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You guys have been debating this for like an hour and a half

calm vessel
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you can do everything the bio does this rundown

nocturne flax
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You could do everything the bio does last rundown too

calm vessel
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theres to much fog and shadow

nocturne flax
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C1 good mine positioning, e1 ladder chokepoint

gritty elk
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Game needs to be harder.

calm vessel
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which makes it specialized for that

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d1

nocturne flax
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Its still usefull

calm vessel
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fog rooms

nocturne flax
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You could never go wrong with it

calm vessel
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unless you cheesed the rooms

nocturne flax
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Not useless like you say

calm vessel
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wow those are certain instances that make it good...

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which none of those are a threat in r3

nocturne flax
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Still really useful, can never go wrong with it

cinder imp
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Imagine not understanding the bio tracker

calm vessel
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i do understand it, and its just a piece that gives information

cinder imp
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I used to be like that, back in r2b2

calm vessel
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your senses do too

mellow creek
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i think bio tracker elevates stress from ur teamates lol

cinder imp
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Then i learned

mellow creek
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if u are doing it solo then probably not much uses

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but in a team

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it helps ur team to make better judgements

calm vessel
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and i learned i can use my eyes do a quick call and response on the situation

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if your vision or information is obstructed bio is good

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how is that a joke

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using your brain is a tool

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everyone has one

nocturne flax
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Somebody bonk yours with a full charge then

calm vessel
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nah

nocturne flax
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Eeeeeeeyyyyyy

calm vessel
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i know how good bio is

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just not in r3

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you can get away with not using it in every situation

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and thats what makes it specialized. look it up if you need to cause obviously you dont know that bio tracker is just used as an extension to your brain. if im not speed running i can register and move at the speed i want to.

cinder imp
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you can get away with not using it in every situation
@calm vessel same with every tool

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Just stop dude

calm vessel
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excpet not using ss which is meta is a crutch

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it does stuff you cant like provide lockdown

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those tool do things that you cant do

cinder imp
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imagine needing an ss to shoot enemies for you

calm vessel
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mines are a tool that destroyes a wave in an instance, why waste ammo? why remove the potential of locking down a position

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lol

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its resource management

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its a part of the game

cinder imp
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imagine managing resources in a game where the hammer one shots enemies for free

calm vessel
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true, theres situations you cant only use hammers though

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20 hp gang

obtuse surge
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there's no reason to bring double c foam or double mines as all that does is give you more starting tool

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sentries are very situational rn

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If you can't put them in a good spot

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It will barely kill anything, the few things it killed, would probably not have been an issue

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Stacking sentries is incredibly stupid

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Which means, if you bring 2 sentries you have to find 2 spots that work great

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It's very unlikely that your 2nd sentry is gonna perform well

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The only reason why a 2nd sentry can help is if there's places where enemies come from 2 directions

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But simply having 1 person with good gunplay in your team, good visibility (due to a biotracker perhaps), can easily kill the entire wave on his own as long as there's enough ammo

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If you bring 1 sentry you'll be able to keep it loaded more than when you're bringing 2

calm vessel
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U bring an extra sentry for the 24 shots it has and never refill that one again

obtuse surge
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idk man

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i'd sacrifice a 3 use tool for a bio tracker

turbid cliff
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2 sentries on a door?

calm vessel
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I’ve never felt like I’ve needed to use a bio this rundown maybe it’s just my play style akashrug

mortal granite
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you'll have wall hax with bio

turbid cliff
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Stupid argument, you don't "need" any tools

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It's how much use you can get out of them

calm vessel
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It’s what they provide what you can’t do yourself is a good way I look to look at it

turbid cliff
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No

obtuse surge
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well

calm vessel
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That literal min/max

turbid cliff
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It's what you can do yourself but they can help you do it better

obtuse surge
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if im the host, i destroy everything with my combat shotgun

calm vessel
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If I have all the time

obtuse surge
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so in that sense any tool that's used to kill things is useless to me

turbid cliff
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Kinda wish the combat here was more alien swarm levels of action

obtuse surge
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also, the bio tracker kind of does a lot of things you can't do yourself

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no matter how good you get at this game, you can't see enemies through walls

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you can't see enemies properly when they're in dark places or fog

turbid cliff
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Technically that's just semantics

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Sentries let you kill things where you normally couldn't during waves too GWaobloChildPepeShrug

calm vessel
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... it’s like no one read what I said about the bio

obtuse surge
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we did

calm vessel
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Ok

turbid cliff
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Read and disagreed

obtuse surge
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your argument is that you don't need it

calm vessel
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No

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It’s not

obtuse surge
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which applies to all tools

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the bio tracker seems bad because it doesn't directly assist you

turbid cliff
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Imagine only making use of bio for marking shit

calm vessel
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My point was that it’s good for being able to see things in an environment that you can’t see in yourself and for this rundown there not many of those threats so it can be traded out for other tools

obtuse surge
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hmm

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A2 has fog with sleepers

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B2 fog zone

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B2 birther

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if it poops fog and you mark it, easy kill

calm vessel
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It’s not much fog

obtuse surge
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C1 fog zone

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C1 dark zones with chargers

calm vessel
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And you can use other tools to deal with this threats

obtuse surge
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D1 dark zone with key

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D1 birther 1

calm vessel
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C1 can be herded

obtuse surge
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D1 birther 2

calm vessel
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Mines deal well for those

obtuse surge
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Yes

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You can use different playstyles

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But that doesn't mean playstyle x is bad

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just because it's doable using playstyle y

calm vessel
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Anything that bio can do this rundown I feel can be replaced by another tool

obtuse surge
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you can replace bio with any tool in that sentence

turbid cliff
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Bio is my fav tool and it's not cuz of the marking function, i use it a ton during stealth to save time

obtuse surge
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and it would still be right

calm vessel
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True

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I love bio too

turbid cliff
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Saying it only helps in low visibility is just false

calm vessel
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And you can still use it but it can still be traded and not make a difference deference

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It give quick information. It’s a scouting tool

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I really enjoyed the use of it for r2d1

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Along with r2d2

turbid cliff
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With the bio i know how to bulldoze a room before even entering it and I don't have to worry about some douchebag that might have unclear LoS somewhere hidden behind a railing and whatnot

calm vessel
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Los?

craggy flame
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Line of sight

calm vessel
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Ah

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Has anyone been using burst sentry?

craggy flame
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Sometimes yes

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On R3B1 it is not that bad

calm vessel
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Is it better to use up by you or for their back?

queen nymph
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Burst sentry is more for staggering enemies, so you can put it on the side/ the front.

obtuse surge
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Burst sentry with the right placement, performs better than shotgun sentry with the right placement

calm vessel
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Ye

obtuse surge
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not just to stagger

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it kills

craggy flame
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Back is in general better. I would always use it in conjunction with the shotgun turret. For example in longer and thin corridors. If those turrets look at each other they can do alot of dmg + 1player is enough most of the time

turbid cliff
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Not really even if it hit all heads

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7 kills vs ss 8

queen nymph
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That's why I said, "it's more for staggering" but of course it can kill enemies because it's a sentry lol

calm vessel
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I just feel it’s aim isn’t as good

obtuse surge
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there's pretty much no shotgun sentry placement that'll ever hit that number

turbid cliff
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Both sentries suck at aiming, ss just has spread which ironically helps

calm vessel
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^

queen nymph
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^^

turbid cliff
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There's pretty much no burst sentry placement that'll ever hit that number

obtuse surge
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There is

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long hallway facing a door, slight offset

turbid cliff
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7 kills for one refill?

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Sure

calm vessel
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C1 there’s one place

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Two

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One one zone 20 and the other that has the alarm with the door you leave open

craggy flame
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There is also the corridor before the apey door in B1. Give me a shotgun sentry a Burst sentry a DMR/HEL Rife and I can defend that positon on my own while the others do scans. But the Burst is kinda situational. It really needs to stop to act drunk.^^

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But for some reason i like that sentry

calm vessel
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Yea it’s aim is a turn off for me

turbid cliff
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It's not "drunk" and it's not missing because it's aiming for the head or anything, it's actually aiming where there's nothing

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It's flawed implementation

calm vessel
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Saw a ranged dodge 21 shots in a row

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Side stepped it hard

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If it has a sweep instead of up down it might be better

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Or followed the target when it moves instead of shooting on location

queen nymph
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They are thinking of making sentries more useful and a better aim if you scan enemies with a bio tracker

calm vessel
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I thought it already had that function

queen nymph
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nope :/

calm vessel
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😦

craggy flame
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That would be cool though. Would give the bio tracker more use. A good support tool then

forest horizon
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Pretty sure the aim for sentries is bugged.

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The poor accuracy AND poor damage makes zero sense

turbid cliff
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Ffs

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As i said it's flawed implementation, it's literally aiming at air

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Not sure how much the bio would improve their performance

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Depends on how it's done ofc

forest horizon
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If anything if the Bio improved the aiming that would be like a bug fix you need another tool to access

turbid cliff
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Nah i bet it'd either make the detection circular within the range or just make them start shooting sooner

forest horizon
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Then it wouldn't even help lol

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Not when it just keeps shooting at nothing

turbid cliff
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It'll just get fixed as a bug at some point

forest horizon
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I hope so. Feels like the unbelievably dumb aim has been around for a while though

turbid cliff
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Well ye since the start

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At least i didn't see it changed since r1

forest horizon
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Yeah, makes me wonder if its intentional then

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We only ever put up with it because the shotgun sentry actually worked

turbid cliff
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you can't see it on ss and nobody ever used burst so GWcorbinTopKek

forest horizon
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The poor aim was balanced out by the damage output

turbid cliff
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for ss not much would change even if it did aim properly

forest horizon
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Maybe not for when you have the ss behind a door

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But it would help massively in situations where you intentionally keep a door open so they funnel through

turbid cliff
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never tested the time but it takes a fair bit between when the sentry notices one and when it starts firing

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a striker will have covered enough distance that the sentry won't do crap

forest horizon
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Depends but yeah

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Sometimes I've had it hit the one its aiming at sometimes it hits something else from the wave

turbid cliff
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it'd be better if the sentry could change targets as it's preparing to fire

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so even if the first few get past it'll still get a kill by shooting the optimal target

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for now you need a spot where sleepers slow down but where's that GWaobloChildPepeShrug

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doors, some ladders

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you can also place it on stairs (or 180 turns in general) so it acquires the target as they're going towards it and shoots as it's turning and running away

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otherwise idk, i rarely use sentries

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a better scan angle would help with that

mortal granite
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i mean

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if you guys keep buffing the thing

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then other tools might be obsolete

turbid cliff
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buffing? the accuracy is bugged

mortal granite
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i think they used the same mechanic as the striker

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lock on their heads at the location

turbid cliff
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and better ai is more interesting than hurr durr more/less damage anyway

mortal granite
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if they moved the sentry missed

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that's the same mechanic

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as the striker

turbid cliff
mortal granite
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if you move the left/right about 80 degree when the striker charge the attack

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they will 100% missed

turbid cliff
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that is in no way related to how sentries work and that's just because you moved out of the striker's attack range afaik, not the fact that you were moving while it attempted to attack

mortal granite
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if you are at the left/right about 80 degree already then it a hit since they didn't charge up that time

turbid cliff
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but whatever man

mortal granite
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and when the sentry lock on the striker

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they can turn about 90 degree

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or even more

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just like a striker attack

forest horizon
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Sentries are literally broken in their current implementation. Fixing the aiming would be a bug fix, not a buff.

hexed vapor
#

Well, it would be both

#

It would be a bug fix, and it would also buff sentries.

turbid cliff
#

i mean it would make them perform better but i'm not sure if calling it a buff or the reverse a nerf is right by definition

hexed vapor
#

Omg, this again?

#

Whether something is a buff or nerf is entirely dependent on whether or not it makes something stronger or weaker.

#

Dev intention is not a factor.

crisp vapor
#

Fixing something to make it more powerful is a buff

#

Fixing the ss to deal less damage is a nerf

mortal granite
#

dev call it fix

#

you guys call it nerf

crisp vapor
#

in the end is the same thing

mortal granite
#

that's depend on your perspective

calm vessel
#

It was a nerf to the dmg

crisp vapor
#

does it really matter how it is called?

hexed vapor
#

No, it doesn't depend on your perspective

#

It is both

mortal granite
#

it's was a bug

hexed vapor
#

It is a fix to the shotgun sentry which was a nerf.

#

Damage per Tool Refill use:
Mine Deployer: 200
Burst Sentry: 168
Shotgun Sentry: 252

mortal granite
#

you win game because of a bug

turbid cliff
#

it matters to me cuz i'm not a native english speaker and it's always good to get better at it

calm vessel
#

It’s still a nerf though.Deals less dmg, even if caused by bug

#

👀

crisp vapor
#

nerf and fix? How are these two words going to make you a better english speaker. What?

calm vessel
#

That URL

mortal granite
#

you guys are not gonna accept it at a bug

crisp vapor
#

A nerf is something a fix is something else

hexed vapor
#

That's not what we're saying Alpha

calm vessel
#

It is a bug

hexed vapor
#

We agreed

#

explicitly

#

it was a bug

calm vessel
#

But it weakens turrets

#

Also it was a nerf

crisp vapor
#

It can be both at the same time 🙂

calm vessel
#

^

hexed vapor
#

(Bugfix ^ Nerf)

crisp vapor
#

I think maybe they just take the classic MOBA definition of nerfing/buffing

#

Where it is the dev intention to purposely make something weaker/stronger

#

Where in this case fixing an error made something weaker

hexed vapor
#

That's not a very popular definition, though.

mortal granite
#

we could say fixing cheese spot as nerf for kiting PirateSimon/s

crisp vapor
#

what is cheese spot?

hexed vapor
#

It is a nerf (or buff to the level), although only for some people whom it affected.

#

If you were playing without the cheese spot it wouldn't be a nerf to your strategies.

mortal granite
#

it's affected me PirateSimon /s

#

night

crisp vapor
#

so what is this cheese spot or where is it?

calm vessel
#

Please buff flashlights pepeHands1

#

It’s ||haha you thought ||

hexed vapor
#

A cheese spot is just a spot where you can go to avoid enemies hitting you, usually.

#

So fixing a cheese spot would mean you can no longer go there to avoid damage from some enemies.

crisp vapor
#

Oh ok got it

turbid cliff
#

well that almost started a fight

crisp vapor
#

Why do you always feel that people are fighting when there is a normal argument?:))

turbid cliff
#

i said almost, not started

#

and wdym always

hexed vapor
#

Damage per Tool Refill use:
Mine Deployer: 200
Burst Sentry: 168
Shotgun Sentry: 252

Damage per Tool Refill use (back damage):
Mine Deployer: 200
Burst Sentry: 252
Shotgun Sentry: 378

crisp vapor
#

I've seen you say it at least 3 times in different other arguments around here. Sure not always but you do say it. I see them as normal discussions tbh. Hard to fight someone textually

turbid cliff
#

well the discord search didn't find any matches but ok

#

you sure it's not exactly the thing i'm trying to avoid, misunderstanding the words

#

an argument is nowhere close to a fight in my language

violet oasis
#

Anyone have any tips for the ||big mother ||in D1? My team and I keep losing there because we get overwhelmed

light totem
#

many shootguns

oblique peak
#

bring a sniper and burst cannon and as soon as the door open shoot her from the opened crack with the sniper and once you need to reload switch out with the person with burst cannon :^)

#

and btw this is the spoilers chat no need for the spoiler tag lul

pliant shard
#

Have a designated person with combat and smg to camp baby spawns

violet oasis
#

Just rather be safe than sorry lmao

pliant shard
#

Have a person with fog repeller if possible and toss it on her when the door opens

#

Lets you actually see when she fogs up

#

Rest should combat shotty and use their specials on the back without worrying about babies

violet oasis
#

Is one person enough to take care of the babies?

pliant shard
#

Yes

violet oasis
#

We've had two doing it and shotgun people have to back off because they are getting beat up

pliant shard
#

40 bullets in smg and 12 shots of combat can take out the whole wave

#

Should have only one because 2 can’t kill the mother fast enough

#

One should be enough when they get them as they spawn since they group up as one

#

Smg and combat shotty plow through them. One or two can get through but you should have above 40ish% when beginning big momma to ensure it’s smooth

#

Since babies in mass are the danger not just one or two

violet oasis
#

Alright sounds way better than what we were doing. Thanks for the help

pliant shard
#

Anytime! good luck hopefully we see your win screen up in media and fan art soon!

violet oasis
#

We can only hope

desert shell
#

Mine Deployer or C-foam Launcher?

sage shore
#

yes

atomic escarp
#

How about deployable mines that when triggered explode C-foam rather than an actual explosive

#

hmm

desert shell
#

@atomic escarp oh, so C-foam mine deployer

atomic escarp
#

Basically

#

I'm surprised that my suggestion about making the hybrids louder got alot of upvotes

sage shore
#

i think the larger creatures are particularly to quiet honestly

desert shell
#

@atomic escarp Hybrids are real pain in the ass

atomic escarp
#

It's just the hybrid's sound effects are pretty vague compared to giant strikers where you hear when they're getting ready to tongue you

#

Pair them up with 10 shooters

#

Then you're in a bullet hell game

desert shell
#

@atomic escarp When they're with swarms of strikers and shooters it's raining bolts

atomic escarp
#

Striker waves aren't too annoying to deal with

#

But when you have more than 3 shooters focusing you while fighting off strikers it gets harder to not take damage

#

Much harder to deal with when they shoot at different intervals

grand bay
#

hi, i have a questions on r3a2. When you went stealth. The ennemies you didn't kill in zone 126,128,129 come to you after the last alarm? ...we just get swarmed in extraction zone, so may be it's safer to kill them?

turbid cliff
#

look at the enemy pigmentation

#

waves spawn dark ones, naturally sleeping ones are mostly light

#

if you see light ones mixed in waves then you didn't clear out something you should have, but generally you don't need the whole map clean

whole locust
#

@grand bay I'm not sure about that. Usually specific events spawn their own groups. For example, scout waves won't alert the rooms they summon help from.

#

@grand bay I think you normally get attacked by a gradually thicker group of enemies as you exfil.

grand bay
#

i watched some youtube video and it seems to have less ennemies that we have seen but may be we re just tow skill 🙂

#

thanks for anwsers

hexed vapor
#

The only rooms you would need to clear are 124B, 126B, 128B, 128D, 129B, and 129C.

mellow prairie
#

Can anyone else support me when I make the claim that the scans on R3B2's first room are wack?

hexed vapor
#

They're pretty wack, those are some of the tougher alarms in R3.

mellow prairie
#

Yeah... I mean I'm very glad they're at the start of the room. It's very much so a 'make or break' of a run.

hexed vapor
#

You have two rooms, so spawns are right next to you until you open 507 or 508, and the otherwise short alarm forces you to go both up and down, the latter including deep fog.

mellow prairie
#

Yeah. My main troubles is with the pathing of the actual scans themselves - They take you on the wildest of goose chase.

#

It's more of a gripe really, the layout is super unforgiving, enjoyable though.

crisp vapor
#

Yeah. My main troubles is with the pathing of the actual scans themselves - They take you on the wildest of goose chase.
@mellow prairie I would dare to say the scans of the Apex door in B1 are the worst this rundown. It can take even 1 minute for it to split/stop

mellow prairie
#

You see, I actually didn't find them as hard in comparison.

Although I do agree with you, the first few times my group and I ran B1, we ran into a big issue of running low on resources, etc. Though I feel like a big issue with B2's scans is that they are vertical.

#

At face value, this is just difficulty added to the game, but a crippling byproduct of this is vertical fighting; crawling strikers & shooters will clip through the staircases and slopes when they charge up an attack, and it's very disgruntling.

#

Apologies also; I didn't see you mention about the scans taking up to a minute there! I can't say I've encountered that, but effectively we share the same issue.

crisp vapor
#

Oh yeah the clipping through staircases is annoying. Adding fog on top of that makes it bad. So I agree B2's scans are bad indeed. But I find the Apex door scans unbareable just because it can go on forever and ever until it stop. I had one scan go from ground level to the top level of the room and it took it like 2 minutes

mellow prairie
#

Agreed. It's crippling in addition to the fact it's ~5 scans if I recall.

crisp vapor
#

Oh yeah. Imagine doing the Apex door after you did both terminals (like it's intended).

mellow prairie
#

Oh lord. Yeah, we did that first time around without realising the repercussions of completing both uplinks.

#

I've always done it, Warden -> Side room -> uplink -> Side room -> uplink -> GTFO.

crisp vapor
#

I usually do all 3 alarm doors back to back. After doing Warden it's quite easy to do the rest.

frosty portal
#

im trying to get the speed and team chemistry for d1 but i play with Randoms so its like a teammate lottery especially when we start the first warden door we run out of ammo and or health

nocturne flax
#

ask them if you can add them to play later

mighty pond
#

D1 pub is generally an unfun time. Too many different players with slightly different variants of how they do things, people not listening to call outs, no call outs, etc.

nocturne flax
#

i was shy first but i manage to put that away and ask

mighty pond
#

Best thing to do honestly is what blackdragon just said, find people you enjoy playing with and queue up as a team.

frosty portal
#

yea ill try but people who try d1 are tryhards and will leave the team if some of the players aren't doing their part

#

D1 pub is generally an unfun time. Too many different players with slightly different variants of how they do things, people not listening to call outs, no call outs, etc.
@mighty pond yea exactly

mighty pond
#

Having a pre-set team that you know the abilities of you teammates in helps with covering for each other

#

Also you can play at a pace everyone is comfortable at then

frosty portal
#

Having a pre-set team that you know the abilities of you teammates in helps with covering for each other
@mighty pond yea trying to look for one but there arent many people in my region that have gotten to d1 so i had to try the NA server and their time zones make it kinda hard for me

mighty pond
#

If you have a community server for your region help people get down to D1 then, it will be helpful I can assure you.

hexed vapor
#

My solution is to play with one other person I trust and then boss around the other two people to win.

turbid cliff
mighty pond
#

Heh

#

Generally doesn't work for me if I attempt that, too many people end up trolling or just going against decisions made and getting angry.

turbid cliff
#

well if you already have one person you trust

nocturne flax
#

theres a diference between "leading" and "bossing"

turbid cliff
#

you can always do a storm and just go duo

frosty portal
#

Generally doesn't work for me if I attempt that, too many people end up trolling or just going against decisions made and getting angry.
@mighty pond yea i played d1 with a stoner never made it past the first door

mighty pond
#

I mean, I have already 😏

hexed vapor
#

I've usually had the issue solo where you can some dumbass that wants to run DMR, BC, or sniper. Also had one game where the first three attempts we had a fuckton of enemies in 591F, which the rest of the team insisted on alerting rather than thinning out stealth first.

#

We wiped each time, and they still insisted they wanted to alert them.

mighty pond
#

I've played with high people too, it's rough at times. Drunk people are a unique thing too.

turbid cliff
#

wiping GWmythicalThonkCool

nocturne flax
#

A2 starts, stoner guy looking at the fog: dude thats so much weeeeed!

turbid cliff
#

at worst alerting a room is ending up at good old 20

#

unless there's 10 shooters

mighty pond
#

Something I only do in the bathroom 😎

frosty portal
#

I've usually had the issue solo where you can some dumbass that wants to run DMR, BC, or sniper. Also had one game where the first three attempts we had a fuckton of enemies in 591F, which the rest of the team insisted on alerting rather than thinning out stealth first.
@hexed vapor there was a time where we were doing D1 and there was a teamate who coundt use the terminal and ended up ruining the run

turbid cliff
#

wat

frosty portal
#

real bruh moments

mighty pond
#

I forgot to quote you

#

F

#

Oh well

hexed vapor
#

Lmfao

turbid cliff
#

can't you edit something into a quote

mighty pond
#

Yea, too lazy

turbid cliff
#

yea you can

frosty portal
#

A2 starts, stoner guy looking at the fog: dude thats so much weeeeed!
@nocturne flax D1 starts stoner dude: bruh hol up lemme drink some whiskey and hit the juul

hexed vapor
#

Dude, my duo partner and I have carried some dude that couldn't run any special but BC

#

It was awful, he spent like double the ammo packs as anyone else

#

And he would fire BC at the little guys

#

And spend all of his ammo on that instead of titans.

#

His AR was also constantly at 0 ammo

nocturne flax
#

thats a hard read

mighty pond
#

Gun happy people worry me in this game sometimes

frosty portal
#

that moment when beginners join a D1 run

nocturne flax
#

"were gonna have ammo later" 0 ammo at the end

turbid cliff
#

me and my buddy are basically the opposite and it's a problem

#

15 enemies? 20 hp but 80%+ on ammo GWjiangPepeThumb

#

funny thing is that one is at almost full hp while the other somehow gets 20

frosty portal
#

imagine getting baited in gtfo never thought i see the day

nocturne flax
#

i have this thing of closing the door on peoples faces......... thats why i dont get close to doors anymore

frosty portal
#

when's the next rundown coming i want to know how much time i have to complete d1

#

i have this thing of closing the door on peoples faces......... thats why i dont get close to doors anymore
@nocturne flax thats really funny like their reactions 10/10

turbid cliff
#

not soon

#

we might not see another rundown this summer

frosty portal
#

damn yea ur right the devs are gonna go on vacation

#

if im not mistaken

turbid cliff
#

already on vacation afaik

frosty portal
#

bruh

nocturne flax
#

i miss r2 :[

craggy flame
#

Maybe late fall. Then we get R4. Something like that. But the devs arent doing much for it now.

mellow creek
#

miss the dificulty scaling in r2

turbid cliff
#

i wouldn't say it got easier between tiers

nocturne flax
#

i just hope maybe in r5 we get to choose the fighting music

#

b1 pre nerf was hilarious

frosty portal
#

b1 pre nerf was hilarious
@nocturne flax hella

obtuse surge
#

D1 pug is birther kiting practice

#

C1 pug with zone 17 is charger kiting practice

frosty portal
#

D1 pug is birther kiting practice
@obtuse surge yes i felt that one

#

HAHAH i did zone 20

turbid cliff
#

GWshinodunHaaha you should've seen our C1 duo attempt today

frosty portal
#

what ya do

turbid cliff
#

idk if it's rustiness after not having played for 5 days but buddy died on both alarms and then on error zone

#

i revived him once and he died again but that was thanks to the fkn 0% revive bug

#

tried reviving him a second time but gave up and ran to extraction

#

died at 95%

frosty portal
#

damn

#

c1 is at its worst when u complete everything but die at the end

obtuse surge
#

the end can be really fast

#

or long and painful

#

it can also be fast and painful

turbid cliff
#

i think this makes 7 wipes to bugs now on C1

frosty portal
#

have u guys cheesed a lvl before?

turbid cliff
#

you mean exploiting map locations where they can't get to you?

frosty portal
#

yea

turbid cliff
#

no

obtuse surge
#

i look for cheese spots

turbid cliff
#

idk where it'd be anyway

obtuse surge
#

and places i can climb

#

but i don't use them when trying to get an actual clear

turbid cliff
#

i get enough fall damage just playing normally tyvm

frosty portal
#

i have on c1 but we failed and retired with no cheese and we did it

obtuse surge
#

there's at least 2 in the first zone of C1

#

👀

frosty portal
#

yea

#

its was hilarious

#

why does the compound have no banisters like why i dont get it

violet oasis
#

If I start an alarm door will the horde that spawns aggro sleeping enemies that we stealthed past?

frosty plaza
#

Algun boludito para jugar?

violet oasis
#

How do you guys deal with the 2 scouts in zone 392 on d1? Just sit back and hope the scouts come to you to stealth kill?

cinder imp
#

yellow syringes

#

To stealth hybrids

#

gittin gud

candid dragon
#

if they're close enough mele'ing one, its possible to set off the other scout

mortal granite
#

just wake the room up

candid dragon
#

an easy way, is foaming from a distance, sniping the active one, then sniping the other.

#

or, you can just snipe the one, and just deal with it.

turbid iris
#

does the c-foam launcher agro them if they are sleeping or do you have to use a grenade to stealth them?

candid dragon
#

neither make noise

turbid iris
#

ahh ok ty

mortal granite
#

it act like sleeper

#

but stuck in a sleeping position for 7 seconds

frosty portal
#

i really hate when a giant spawn rigth behind u in d1

hollow matrix
#

that moment when you see a huge arm and legs drop down on the side of ur screen while running to a door

devout river
#

I feel like of all levels burst cannon would be best in D1 but at the same time I feel like there is a lot of other weapons that would still be better than it

frosty portal
#

that moment when you see a huge arm and legs drop down on the side of ur screen while running to a door
@hollow matrix HAHAHA

devout river
#

They should add a big guy emoji

atomic escarp
frosty portal
#

i feel like gtfo spolier chat and gtfo related questions are the actual chats

timid gale
#

the chats move

devout river
#

No this is clearly not the chat nothing has been said here for like a day

light totem
#

F

tall coral
#

I just recently got into the game and I just found out that there is this big fuzz about the scout. I've been playing solo for the most part because apparently I'm masochistic. Anyway, in regards to the scout, it seems that the tendrils have an "arc" to them, you can sit next to the scout and the tendrils won't touch you. I've consistently just followed the scout around and meleeing him to death.

devout river
#

Yea that works

#

I have never done it because I am a big baby about scouts but that is known to work

tall coral
light totem
#

you mean right next to him right?

tall coral
#

yeah

light totem
#

ok, yeah they arc down ye, good for killing them on stairs

#

You can also run thru the tentacles with it charging and bop them

#

never see that with newer ppl

tall coral
#

Neato, I just noticed how the few groups I've been with have made a huge deal about the scout and I can see why, he's scary dangerous if he triggers, but not difficult at all to bonk

devout river
#

Yea especially with a group scouts are not that bad unless they are in a room with a crap ton of people

#

Cause you can somewhat easily take out the wave the scout sends with 4 people it just mostly wastes resources

tall coral
#

indeed

light totem
#

bonks everything with malicious intent

tall coral
devout river
#

Yep that exact same thing happened one on of my B2 runs

light totem
#

That always sucks

#

also why i dont play B2 much

devout river
#

I did not like B2 much, too much fog

#

The non fog parts are ok but the fog parts are bad

nocturne flax
#

only like 2 sectors have fog it isnt that bad

devout river
#

Well yeah but one of them is completely covered in fog

nocturne flax
#

you have a turbine and fog repellers

light totem
#

still, ptsd of B4

devout river
#

Well I do not enjoy traversing through fog

nocturne flax
#

b4 aint nothing, d1 was a pain

devout river
#

I never got very far in B4

nocturne flax
#

i think nobody who play this game enjoys going trough fog lol

devout river
#

Well

#

Normal fog is ok

#

but Infection fog is somewhat annoying

#

I do not like normal fog but infection fog is just normal fog but you cant go in it

nocturne flax
#

that the general consensus

cinder imp
#

I think they're comparable in difficulty. Both levels suck still, being mostly about slogging through fog and spitters

#

B2 at least has the "surprise"

hexed vapor
#

I think the fact that there are so many spitters sort of ruins the threat they pose

#

They're just an absolute nuisance, it doesn't feel like I've done anything wrong if I take damage.

light totem
#

^

#

Would be nice to have them toned down, but it was nothing like R2B2 and B4

#

so i never minded it the first few completes

hexed vapor
#

It's a shame, though, as R3B2 would be a very good level if it weren't for the one bad mechanic that turns it into a slog.

light totem
#

agreed, or a tiny bit less fog

#

otherwise a good level

cinder imp
#

I disagree. I mean if you think about most of the level it's really unfun.

#

Any other level would have been better if it introduced the birther

#

B2 is mediocre despite introducing it

granite sail
#

B2 was really boring even with the mother tbh, there isnt much to the level

turbid cliff
#

you say it like that, there's not much to any level

granite sail
#

lemme rephrase my sentence, I did not enjoy B2 because it did not give me any entertainment, and did not have the things I find funmotherface

turbid cliff
#

to me it was more that it had many things i don't fkn like

#

like an alarm at the second room (really), infection fog and spitters

granite sail
#

yeah I just never found the level fun same with A3

turbid cliff
#

A3 was pretty fun combat practice

light totem
#

ehh

#

I like the option to stealth, but completely disregard it

granite sail
#

Idk i just really dont enjoy how easy it is, but its an A tier so I cant exactly say much lmao

#

its meant to be easy

#

I just guess I expect a bit much because previous reactor levels had more stuff to do

turbid cliff
#

R1C1 had nothing to do really

#

and R2D2 was the same as this just on D tier

granite sail
#

well you see R1C1 was a very new experience and D had a lot more to do

#

R1 was a beginning experience overall so i found all the levels good

#

and D2 was also a new experience

#

A3 was just kinda meh

#

and also, im incorporating R1D1 aswell

#

counting it as a reactor level for the end bit introducing the shadows

turbid cliff
#

it's not really a reactor level though

granite sail
#

ik that i just count it as one

#

its just not a "standard" one

#

the levels arent bad, I just dont find them fun

cinder imp
#

D2 was fun even having it completed numerous times

#

I think it's doesn't make a lot of sense for experienced players to analyze a3

#

It's a pseudo tutorial, it makes sense that it's not gonna be challenging

granite sail
#

true motherface

hexed vapor
#

R1D1 just threw an alarm at you. It was a unique mechanic, but not a reactor level since it didn't require you deal with reactor waves. It was a lot more like a gen cluster, in-fact.

eager whale
#

I have a question. I’ve played R3A1 five hours now and can not beat the final stage of guarding the neonate at 250 after we dropped it off at spawn.
Do we actually have to guard the neonate against the mutants or can we leave it there, run somewhere easier to defend and just wait it out till 100%?

turbid cliff
#

the baby is a requirement

atomic escarp
#

You just need to defend on extraction

turbid cliff
#

the scan speed still depends on how many people actually stand in it

obtuse surge
#

it doesn't for A1

atomic escarp
#

The scan that needs an item doesn't change speed by how many people are in?

turbid cliff
#

wait really

atomic escarp
#

IIRC when an item is needed you only need one person in the scan

#

Since it didn't speed up when there are more people

turbid cliff
#

that's weird

#

didn't pay much attention but we play in duo so wouldn't have seen as dramatic a difference as full parties i guess

eager whale
#

so for R3A1, at the end you have to bring the neonate back from 255 all the way back to spawn. when i dropped off the neonate, i noticed the meter was still moving even though i wasn't in the circle. my squad were just standing around that room trying to defend against the mutants but all died. my question is, i was wondering if after we dropped off the neonate within the red circle, since our presence isn't required, do we have to stay in that room or can we quickly go somewhere else easier to defend? or does the mutant destroy the neonate and we lose?

atomic escarp
#

You need at least one person with the neonate

#

They will only come for the players

#

3 of you can use the small door in ZONE_250 area A bridging B as a kill zone when extracting and one person with the neonate can just chill on extraction scan

eager whale
#

ok thanks, so i probably remembered it wrong, and that a person is needed within the red circle to continue the scan? if that person gets down, is that ok while the other 3 continue to hold the small door in 250?

atomic escarp
#

If the extraction man goes down it doesn't continue even when he's in the scan

eager whale
#

oh ok, ty

obtuse surge
#

The scan that needs an item doesn't change speed by how many people are in?
This is not true btw, R2B4 for example (which required the fog turbine) was faster with more people

turbid cliff
#

what about the other R3 missions

obtuse surge
#

A2 is definitely faster

#

A3 I'm not sure, it's incredibly fast no matter what

turbid cliff
#

i meant the ones where you actually carry crap

obtuse surge
#

it's only A1 & B2 that has an item extraction

#

Not sure if B2 speeds up with more people

turbid cliff
#

haven't played D1 yet so didn't know, but either way i wonder about B2 then

hexed vapor
#

I couldn't notice it for A1 or B2

#

In-fact, I usually defend somewhere else on B2 so that I can deal with the titans more easily.

obtuse surge
#

Looking at some of the extraction vids it seems like it might be faster

#

but like

#

a very small difference

#

as in, maybe 3 seconds faster with 4 people compared to solo

#

might even be the case for A1

turbid cliff
#

why tho

obtuse surge
#

who knows

#

team scans are also faster in a large team

#

for whatever reason

turbid cliff
#

no i mean

#

making only one person matter is already weird

#

but making such a miniscule difference? i don't think i have a word for it

obtuse surge
marsh blade
#

are the bad guys aliens from outer space

craggy flame
#

As far as I know the sleepers are not aliens

feral token
#

they are not

marsh blade
#

Oh

late hinge
#

The badguys/gals are infected humans, when you use the new syringes for melee boost or hp you get some infection.
Im guessing this is because people were experimenting with badthings and thing went bad

#

You can still make out human face features on them when youre close enough

#

Idk what those 2 things are. Ive been playing solo and am only at A3 now. Last wave though

#

How do you know there was an earthquake?

#

Theory. Plants not manmade or native to planet
But badies are still infected humans

#

Earthquake could insinuate location. But unless early access is the reason its always "bladerunner" weather outside could be everywhere is all messed up and that led to the research of whatever it is

#

Or are you thinking gears of war giant worm

#

Oh ok

molten acorn
#

the crater that made the dino die if i remember correctly

turbid cliff
#

it's fkn weird but that is the correct spelling

eager whale
#

oh btw, what happens when your infection percentaeg goes up? do you die?

molten acorn
#

no

late hinge
#

First you lose hp

molten acorn
#

your health goes down by how much infection you ahve

#

it soft caps at 85

late hinge
#

100% hp with 25 % infection is 75

molten acorn
#

yes

#

^tru

late hinge
#

Yup

eager whale
#

so if i'm at 50% health, so i took a syringe, which brings me up i think 15% so i'm at 65% health, but also 15% infectioned

placid void
#

make sure u dont get too close to sleepers while its going down

#

u cough

eager whale
#

oh haha

molten acorn
#

i didnt know that xD

placid void
#

15% is from the max health

eager whale
#

so does 15% infected means my max health HP will be capped at 85%?

placid void
#

yeah

#

so any healing you do will cap at 85%

#

if u overheal then u cough as it goes down

#

to the cap

late hinge
#

Coughing wont matter if you are sprint jumping with hammer singing sunshine and lolipops while bopping things

eager whale
#

ok, 20% infected = 80% HP cap

placid void
#

yes ofc

eager whale
#

good to know thanks

placid void
#

but i meant if u are trying to stealth a part for any reason

eager whale
#

is it normal that it took 5 hours and my team still can't beat R3A1? we are all decent FPS/TPS players doing COD, PUBG etc we all bought the game 2 days ago

late hinge
#

I was bein silly

mossy yoke
#

you can disinfect though

late hinge
#

Yes that you can

#

If you find the packs for it

placid void
#

this game is more about placements of resources and resources management

#

you dont necessarily need good aim to beat it

#

although it helps

eager whale
#

can someone run me through how mine layer works? so the damage is dealt along the red laser? not the actual explosive device?

late hinge
#

Yup and how well you aim your gun. Which i suppose in itself is resource managment

turbid cliff
#

gotta love how when you're regenerating hp, you reach the infection threshold and cough anyway

eager whale
#

my team didn't find it too useful, we end up for R3A1, just 3 sentry and 1 foam

molten acorn
#

yea, ive done R3A1 like 20 times and we always fail right at the end... we do how ever have a friend woh is gun blazing more than stealth so it makes it so hard

late hinge
#

Mines outweigh sentry if you use them wisely
Especially after they fixed shotgu sentry accidental dmg boost

molten acorn
#

yea, is also about where you place your sentry

#

plays a big part in how helpful it is

late hinge
#

If you use the mines in a smart way. You can clear 20+ with just 1

#

But if you use em all over you can waste a mine on 1 enemy

molten acorn
#

and insta kill bigg

late hinge
#

I had 1 mine set at a door. They broke through door and all of them minus bigboi who needs 2 mines to die died

#

Was more than 7 by far

#

Might not be intended hut it happeed

eager whale
#

so mines deals damage along the actual red laser, not the actual explosive right? so if its a 20 meter long laser, all enemey in that proximity get damaged?

molten acorn
#

if you place mine right above head level it will insta kill big, cuz it does more dmg to head and back

late hinge
#

Mine has explosion radius

#

Not along red line only

placid void
#

so you say you fail at the end but what exactly is causing you to fail?

late hinge
#

Can confirm as i died to it

placid void
#

like are you running out of resources, low health

#

or just being overwhelmed?

molten acorn
#

me @placid void

#

?

placid void
#

yeah

molten acorn
#

bad teammate honestly

placid void
#

ah

#

rip

late hinge
#

Soloed a1 and it took 21 minutes

#

But it took hours of trying

placid void
#

can't all be that skilled : )

late hinge
#

Hours. Of trying.

placid void
#

i believe hard work is a skill

molten acorn
#

thinks that shooting everything is the best way so we get into way more fights then we should

placid void
#

you should stealth where u can

molten acorn
#

i agree

placid void
#

even during waves when there arent many i prefer hammer

#

near the end of waves at leasr

molten acorn
#

^tru

#

conserves ammo

turbid cliff
#

if you place mine right above head level it will insta kill big, cuz it does more dmg to head and back
not reading everything here but this one's false

late hinge
#

Yes and no. You can pop off a big ones head and it will live. Its more to do with back vs front

turbid cliff
#

not the point

#

mines don't do crits and back damage

molten acorn
#

really? ive done it atleast 5 times where it insta killed the big ones

late hinge
#

Mwouldnt make sense if they did

turbid cliff
#

record it and then we'll see

molten acorn
#

ill pay more attention next time i play, maybe a team mate is shooting them or something

placid void
#

u can one shot a big guy i believe if u hit in the back of the head?

late hinge
#

Cant make the bads walk backwards into them anyway

placid void
#

or is that just to take its head off

late hinge
#

You need yellow syringe to q shot bigs alone

#

1 shot*

molten acorn
#

^tru

placid void
#

i remember seeing sleepers walk backwards and crawl backwards, weirdest shit ive ever seen

late hinge
#

They do @placid void but you can make them

placid void
#

minus the twerking baby things

late hinge
#

Cant*

molten acorn
#

i think with out yellow its 3 hits to the big full charge to kill to the back, but i could be wrong

late hinge
#

Its 4

placid void
#

ah i meant with a sniper gun sorry

#

its 3 full charged hits for a big guy though

#

in the back

#

with a hammer

molten acorn
#

i chagned it

#

my B

late hinge
#

Oh ok. See im solo like i said so my 4 came from 1 behind and lots of dancing and driveby jump slaps

#

So i got front last 3 times

placid void
#

ah fairs

molten acorn
#

the balls on you must be huge

late hinge
#

They glow in the dark too.

placid void
#

if u keep running, chances are the animation will miss you

turbid cliff
#

weirdly interesting to see a lot of newbies chatting for once

placid void
#

if u run and hammer them

late hinge
#

Yea and if you are airborn it helps in my brain

#

No idea on paper

eager whale
#

does my mine damage my door?

late hinge
#

No

placid void
#

im not sure

late hinge
#

You want 1 mine on eah side of the door and close the door

molten acorn
#

i dont think so, turrent do tho i believe

eager whale
#

but if we place burst sentry outside a door, close the door, foam up the door

#

where should i put the mine? outside the door or inside teh door?

placid void
#

inside

late hinge
#

In r3 i dont think they do

placid void
#

if u c foam it

#

theyll pile up

#

and come inside at once

molten acorn
#

def inside

placid void
#

andblow up together

#

the side u r on

late hinge
#

If you are in a1 the following is my strat for first alarm door @eager whale

eager whale
#

what's better option 1 - foam up door, put 1 mine right inside so once they through, it'll trigger the mine. Option 2 - put sentry outside the door, foam up the door

placid void
#

either works

#

u can use both

#

if u arent soloing

#

if u r soloing i would say mines are better

turbid cliff
#

fun fact, you can actually place it on the outside right next to the door itself and they won't blow it up while "attacking" the door, idk if those extra 10cm do anything for the kills though

late hinge
#

3 in hallway outside room holding alarm door.
1 on each side of closable door low toground for crawlers
2 more inside room that has alarm door

#

Between that and your combat shotgun its an easy solo door

#

Make sure they are spaced enougb not to set eachother off

placid void
#

^

late hinge
#

I like 1 on each side of the door. They have never done dmg to it and they wont set eachother off

#

Its basically a failsafe solo because no foam and the scans can sometime cuck you

#

Make you run right up there

eager whale
#

except 1 of the door in R3A1 it sounds like. there was a small door in 254 in the lower level, one time i placed a mine there and it blew the door

late hinge
#

Wierd. Maybe its where you place it

eager whale
#

maybe

#

or i remembered it wrong

late hinge
#

I do it in the frame while right where it curves at tthe bottom just above the texture line thats there

turbid cliff
#

I personally find that having like, 3 outside of the door then 1 inside of the door works fine
same-ish, having fewer banging on the foam seems to help with how long it lasts

late hinge
#

All my advice is for solo play so i should really remember to qualify my advice.

#

I dint account for any other tools or players

turbid cliff
#

foam nades exist 🤔

late hinge
#

I wont lie

#

Havent found one

#

In q5 hours of r3

#

15hours*

#

But yea if you find one cheer and do a happy dance cause they are awsome

molten acorn
#

i heard that they made them way harder to find since they were pretty good

eager whale
#

can you guys explain how a line deal damage? if i were to place it so the laser goes from 1 end to another and its 30 meters long, anyone that crosses that triggers it, does it deal damage along the entire perimeter of that 30 meter laser? or just where the explosive is placed at one end of the wall

turbid cliff
#

they seem to be fairly common on A1 and very common on A3

late hinge
#

It doesnt cover the whole line. And line is the tripwire

#

Theres a seperate explosion radius

#

2 in 1 box

#

I h8 u

molten acorn
#

yea the line is just teh trigger

turbid cliff
#

its damage range and trigger is the same as the visual laser range

late hinge
#

Dont

#

@atomic escarp

#

Ill go fullscale REEE irl

eager whale
#

its damage range and trigger is the same as the visual laser range
@turbid cliff i don't follow

turbid cliff
#

foam is pointless on A2 anyway GWaobloChildPepeShrug

#

you place the laser mine on a wall that extends far

late hinge
#

I stil use it to freeze bigbads and bop them

turbid cliff
#

you see the laser going and fading after some meters

#

where it stops shining is where it stops triggering even if something passes through, it's also where nothing will get damaged by it anymore

#

I stil use it to freeze bigbads and bop them
right, it's been so long since i foamed any sleeper that i forgot you could use it for that

molten acorn
#

can the c-launcher freeze a big with one burst?

eager whale
#

where it stops shining is where it stops triggering even if something passes through
@turbid cliff thanks, so let's just pretend, the laser is 20 meter long, i can think of, that what will explode, will be that entire line of 20 meter long laser? and the damage dealt is the same, regardless if you are on the far point of the laser, or middle of the laser?

molten acorn
#

^thats a really good question

craggy flame
#

I think you need 5 bubbles or 6 so yes

#

but you would waste some

turbid cliff
#

you're right on the first point but not on the second

#

damage ranges from 100+ (not exactly sure how much) to 60 depending on how far away the thing is from the mine

#

i think the falloff starts at 10m and the whole range is 15

#

not sure tho

eager whale
#

ok

#

thank u

sullen sigil
#

On the mine deployer itself it shows damage dropoff

light totem
#

Anyone tested placing a mine to trigger on a giant strikers occiput? If it will one hit

feral token
#

do mines actually get benefit from weak spots?

light totem
#

No clue