#gtfo-spoiler-chat
1 messages · Page 181 of 1
I went past the first room with the big guys but I guess during the first blood door I got too close to the door of that room cause it got alerted
oh, i do the right alarm door
mines kill them all
clear that area
then bait the fog room into that area
and mine the doors
Was R2B2 considered easy to solo
yes
oh
4 people I would have done it
we got to last alarm door duo
But then we died during that
i liked running around the catwalk if they got in
and then opening the blood door i would run around then run to extract
Idk we just did not have enough resources when we reached that door
Well we had ammo
But we had decent infection, low health, and no tool
We used all our tool cause we alerted 3/4 scouts in the 4 scout room

I undertand why R2B2 would be easy solo because 3/4 of it is basically stealth
there is like 2 alarm doors and a blood door
R2B2 would be hard if you were to alert every room
Yea we used a ss and a mine on that one
Ey I just dont have the pro gamer skills required to do these levels solo
but you dont need it this rundown
@calm vessel That's a meaningless statement. You don't NEED any tool. I've beaten C1, D1 with and without bio
so you dont need it then?
you can beat d1 without any tool really
yea, bio isnt as good this rundown
if youre good enough you dont need the info that a bio has when people who are good usually move faster than the person with the bio when hes speaking
@calm vessel if you're the first, you can do it even faster with bio
Taking less risk
The discussion is not what you need. but what's optimal
there shouldnt be risk to begin with. if you know how to play the game you can pass a level without worrying. i beat a1-c1 without having to redo
Bio is not optimal for D1, but I think it is for C1, simply because visibility is useful in fog and dark rooms, and you don't need active tools as much
yea but people were still learning micro/macro, hard to compare learning to being a vet who just walks through these things
theres literally no point taking a bio in this rundown
@calm vessel Again not true
dude
if you can do it easily without it why take it
if youre not blind and deaf, theres no need
its all up to the people who play
and most vets dont waste that slot
not this rundown
Less so but still very viable
bio is for speedrunner
^

😳
or substitute it for eyes and ears
and most vets dont waste that slot
@calm vessel Imagine knowing that little about the game
Eyes and ears don't tell you what's behind walls
you dont need to know whats behind a wall
The most challenging level of the game was soloed with bio
its observing your situation and using the tools you have for it
e1 its obviously needed
i said in r3 its not
no dense scout packs or shadows
No, you mistake the rundown being easy and allowing any playstyle
rundown easy means you don't have to optimize anything
So you can win D1 with any tool
A smart person understands that that doesn't mean anything about the intrinsec value of tools. Another kind of person uses the easy rundown as an oportunity to humble brag about his awareness and how bad are people that need a tool for awareness
bio is a specialized tool that this rundown doesnt really support to be efficient
its not a brag
It is
its just efficiency
if youre not blind and deaf, theres no need
@calm vessel This is a brag
thats not a brag
its observation. pretty sure 99% of people who play this both dont have blindness and deafness 
and most vets dont waste that slot
@calm vessel And this is a brag that is also incorrect if you watch speedruns
So the people who play the hardest challenges in the game often use bio
i was talking about general completion
But because you want to feel good by beating an easy rundown you call people blind and deff
not speed running or solo. those are niche, and i only do one of those
lmao. i never said that
you seem to be taking this in your own way
No, you are. I'm not saying bio is the best tool, I'm saying it's useful in a lot of situations
You are saying that if you have eyes and ears it has no use
despite being used to solo e1
efficiency wise its on par with BS this rundown
im talking about this rundown and general completion of it
which you dont seem to get, no speed running or solo
but i guess speed runners and solo completionists make up most of the community
efficiency wise its on par with BS this rundown
@calm vessel What's the efficiency on a tool that doesn't spend resources?
100%
For most of the time you're not deploying 4 tools at the same time
because of consumption
but is it needed? or does anyone ever use every tool every game?
ive only ever seen someone use their c-foam launcher at the end
or turret on c1 before
but is it needed? or does anyone ever use every tool every game?
@calm vessel Again, nothing is needed
You're trying to pass you opinion as fact
im not
You can beat all the levels in multiple ways
just said bio isnt good this rundown
i did, because theres no reason in general completion to use
unless you dont know how to set up for the mother
then it can serve a purpose for that
thats what I did
ive done that before but forgot i had bio on me and never used it 
well that doesn't speak well of you
i was out of it from work
no wonder you think it's useless
but that i still didnt need it
nah i used it on e1 a lot
never said its useless, just not good this rundown. its really good tool. just not for r3
but ive never speedrunned so idk about how good it is for that
theres literally no point taking a bio in this rundown
@calm vessel So this doesn't mean it's useless?
You are having trouble expressing youself
im talking about this rundown
its not good for general completion when anything works, its not a must have which puts it on par with bs
and thats the point im making
If last rundown didn't have e1 and c1, you could be making the same arguement, just because all the other levels could be beaten without it
But they could also be beaten without any other tool
its a super specialized tool
It's not
i liked using it for r2d2
and r2d1
its shows position of the enemy and marks moving targets, thats needed for shadows and foggy areas. its specialized because seeing enemies in a regular environment can be done without a bio.
why waste a slot on tools your body has already
everyone has eyes and ears
might be good for speedrunners
Its like you never fought in a dark area
I personally mostly find bio helpful in levels that have a lot of foggy and or dark areas
or both
Bio its helpfull in every single level
other than that I can usually just figure out a general amount of enemies by just looking at a room
I mean if I have 4 people I will bring it
But if I have 1,2, or 3 I feel like there is other things that are more important to bring
If you have an active biotracker you can position yourself better and have better visibility
Its has a use and it works
r1 was good for dark areas
@calm vessel How about chargers in dark areas of c1?
You can bring it on every level and make it work
most of the dark rooms are lit
red hue
red lights
you can still flash
and not only that but when the alarm is off you can stand still deal with the wave and then run throught the entire dark room without facing them again
Biotracker can help you pin point the exact location without even flashing
Yea we were fine in C1 charger room without bio
why its good for speed running
which most people dont do
people that do have set teams
i just dont think if its a "must have" it can just be replaced by 7 mines or an extra 24 shots with a sentry
Far from niche, far from specialized
cause you can do the things it does without it but you theres certain instances you cant
like fog and shadow
I dont get why getting info on enemies its useless to yoy
cause you can do that with your eyes and ears
Its incredible usefull
literal built in bio
and theres 4 people to share those built in bios with
idk why thats funny
its just call and respond type of gameplay
bio just speeds up the information you get
Wich is useful
a lot of randoms are casual people who move slow, even with bio they crouch walk. makes no time difference with bio or not in that case. if all 4 people move fast it makes no difference either, just lets you see through walls. but even with people talking, confident people still move up ahead.
You trying too hard man
what you mean?
the information bio gives you, you can give yourself
except certain instances where its hard to get like shadows and fog
i do
its called a fucking brain
why use something you can do yourself
just takes extra time
im done, you're trolling at this point. theres never a need in this rundown you need bio. unless you dont know how to deal with mother
You guys have been debating this for like an hour and a half
you can do everything the bio does this rundown
You could do everything the bio does last rundown too
theres to much fog and shadow
C1 good mine positioning, e1 ladder chokepoint
Game needs to be harder.
Its still usefull
fog rooms
You could never go wrong with it
unless you cheesed the rooms
Not useless like you say
wow those are certain instances that make it good...
which none of those are a threat in r3
Still really useful, can never go wrong with it
Imagine not understanding the bio tracker
i do understand it, and its just a piece that gives information
I used to be like that, back in r2b2
your senses do too
i think bio tracker elevates stress from ur teamates lol
Then i learned
if u are doing it solo then probably not much uses
but in a team
it helps ur team to make better judgements
and i learned i can use my eyes do a quick call and response on the situation
if your vision or information is obstructed bio is good
how is that a joke
using your brain is a tool
everyone has one
Somebody bonk yours with a full charge then
nah
Eeeeeeeyyyyyy
i know how good bio is
just not in r3
you can get away with not using it in every situation
and thats what makes it specialized. look it up if you need to cause obviously you dont know that bio tracker is just used as an extension to your brain. if im not speed running i can register and move at the speed i want to.
you can get away with not using it in every situation
@calm vessel same with every tool
Just stop dude
excpet not using ss which is meta is a crutch
it does stuff you cant like provide lockdown
those tool do things that you cant do
imagine needing an ss to shoot enemies for you
mines are a tool that destroyes a wave in an instance, why waste ammo? why remove the potential of locking down a position
lol
its resource management
its a part of the game
imagine managing resources in a game where the hammer one shots enemies for free
there's no reason to bring double c foam or double mines as all that does is give you more starting tool
sentries are very situational rn
If you can't put them in a good spot
It will barely kill anything, the few things it killed, would probably not have been an issue
Stacking sentries is incredibly stupid
Which means, if you bring 2 sentries you have to find 2 spots that work great
It's very unlikely that your 2nd sentry is gonna perform well
The only reason why a 2nd sentry can help is if there's places where enemies come from 2 directions
But simply having 1 person with good gunplay in your team, good visibility (due to a biotracker perhaps), can easily kill the entire wave on his own as long as there's enough ammo
If you bring 1 sentry you'll be able to keep it loaded more than when you're bringing 2
U bring an extra sentry for the 24 shots it has and never refill that one again
2 sentries on a door?
I’ve never felt like I’ve needed to use a bio this rundown maybe it’s just my play style 
you'll have wall hax with bio
Stupid argument, you don't "need" any tools
It's how much use you can get out of them
It’s what they provide what you can’t do yourself is a good way I look to look at it
No
well
That literal min/max
It's what you can do yourself but they can help you do it better
if im the host, i destroy everything with my combat shotgun
If I have all the time
so in that sense any tool that's used to kill things is useless to me
Kinda wish the combat here was more alien swarm levels of action
also, the bio tracker kind of does a lot of things you can't do yourself
no matter how good you get at this game, you can't see enemies through walls
you can't see enemies properly when they're in dark places or fog
Technically that's just semantics
Sentries let you kill things where you normally couldn't during waves too 
... it’s like no one read what I said about the bio
we did
Ok
Read and disagreed
your argument is that you don't need it
which applies to all tools
the bio tracker seems bad because it doesn't directly assist you
Imagine only making use of bio for marking shit
My point was that it’s good for being able to see things in an environment that you can’t see in yourself and for this rundown there not many of those threats so it can be traded out for other tools
hmm
A2 has fog with sleepers
B2 fog zone
B2 birther
if it poops fog and you mark it, easy kill
It’s not much fog
And you can use other tools to deal with this threats
C1 can be herded
D1 birther 2
Mines deal well for those
Yes
You can use different playstyles
But that doesn't mean playstyle x is bad
just because it's doable using playstyle y
Anything that bio can do this rundown I feel can be replaced by another tool
you can replace bio with any tool in that sentence
Bio is my fav tool and it's not cuz of the marking function, i use it a ton during stealth to save time
and it would still be right
Saying it only helps in low visibility is just false
And you can still use it but it can still be traded and not make a difference deference
It give quick information. It’s a scouting tool
I really enjoyed the use of it for r2d1
Along with r2d2
With the bio i know how to bulldoze a room before even entering it and I don't have to worry about some douchebag that might have unclear LoS somewhere hidden behind a railing and whatnot
Los?
Line of sight
Is it better to use up by you or for their back?
Burst sentry is more for staggering enemies, so you can put it on the side/ the front.
Burst sentry with the right placement, performs better than shotgun sentry with the right placement
Ye
Back is in general better. I would always use it in conjunction with the shotgun turret. For example in longer and thin corridors. If those turrets look at each other they can do alot of dmg + 1player is enough most of the time
That's why I said, "it's more for staggering" but of course it can kill enemies because it's a sentry lol
I just feel it’s aim isn’t as good
there's pretty much no shotgun sentry placement that'll ever hit that number
Both sentries suck at aiming, ss just has spread which ironically helps
^
^^
There's pretty much no burst sentry placement that'll ever hit that number
C1 there’s one place
Two
One one zone 20 and the other that has the alarm with the door you leave open
There is also the corridor before the apey door in B1. Give me a shotgun sentry a Burst sentry a DMR/HEL Rife and I can defend that positon on my own while the others do scans. But the Burst is kinda situational. It really needs to stop to act drunk.^^
But for some reason i like that sentry
Yea it’s aim is a turn off for me
It's not "drunk" and it's not missing because it's aiming for the head or anything, it's actually aiming where there's nothing
It's flawed implementation
Saw a ranged dodge 21 shots in a row
Side stepped it hard
If it has a sweep instead of up down it might be better
Or followed the target when it moves instead of shooting on location
They are thinking of making sentries more useful and a better aim if you scan enemies with a bio tracker
I thought it already had that function
nope :/
😦
That would be cool though. Would give the bio tracker more use. A good support tool then
Pretty sure the aim for sentries is bugged.
The poor accuracy AND poor damage makes zero sense
Ffs
As i said it's flawed implementation, it's literally aiming at air
Not sure how much the bio would improve their performance
Depends on how it's done ofc
If anything if the Bio improved the aiming that would be like a bug fix you need another tool to access
Nah i bet it'd either make the detection circular within the range or just make them start shooting sooner
It'll just get fixed as a bug at some point
I hope so. Feels like the unbelievably dumb aim has been around for a while though
Yeah, makes me wonder if its intentional then
We only ever put up with it because the shotgun sentry actually worked
you can't see it on ss and nobody ever used burst so 
The poor aim was balanced out by the damage output
for ss not much would change even if it did aim properly
Maybe not for when you have the ss behind a door
But it would help massively in situations where you intentionally keep a door open so they funnel through
never tested the time but it takes a fair bit between when the sentry notices one and when it starts firing
a striker will have covered enough distance that the sentry won't do crap
Depends but yeah
Sometimes I've had it hit the one its aiming at sometimes it hits something else from the wave
it'd be better if the sentry could change targets as it's preparing to fire
so even if the first few get past it'll still get a kill by shooting the optimal target
for now you need a spot where sleepers slow down but where's that 
doors, some ladders
you can also place it on stairs (or 180 turns in general) so it acquires the target as they're going towards it and shoots as it's turning and running away
otherwise idk, i rarely use sentries
a better scan angle would help with that
buffing? the accuracy is bugged
i think they used the same mechanic as the striker
lock on their heads at the location
and better ai is more interesting than hurr durr more/less damage anyway

if you move the left/right about 80 degree when the striker charge the attack
they will 100% missed
that is in no way related to how sentries work and that's just because you moved out of the striker's attack range afaik, not the fact that you were moving while it attempted to attack
if you are at the left/right about 80 degree already then it a hit since they didn't charge up that time
but whatever man
and when the sentry lock on the striker
they can turn about 90 degree
or even more
just like a striker attack
Sentries are literally broken in their current implementation. Fixing the aiming would be a bug fix, not a buff.
i mean it would make them perform better but i'm not sure if calling it a buff or the reverse a nerf is right by definition
Omg, this again?
Whether something is a buff or nerf is entirely dependent on whether or not it makes something stronger or weaker.
Dev intention is not a factor.
Fixing something to make it more powerful is a buff
Fixing the ss to deal less damage is a nerf
in the end is the same thing
that's depend on your perspective
It was a nerf to the dmg
does it really matter how it is called?
it's was a bug
It is a fix to the shotgun sentry which was a nerf.
Damage per Tool Refill use:
Mine Deployer: 200
Burst Sentry: 168
Shotgun Sentry: 252
you win game because of a bug
it matters to me cuz i'm not a native english speaker and it's always good to get better at it
nerf and fix? How are these two words going to make you a better english speaker. What?
That URL
you guys are not gonna accept it at a bug
A nerf is something a fix is something else
That's not what we're saying Alpha
It is a bug
It can be both at the same time 🙂
^
(Bugfix ^ Nerf)
I think maybe they just take the classic MOBA definition of nerfing/buffing
Where it is the dev intention to purposely make something weaker/stronger
Where in this case fixing an error made something weaker
That's not a very popular definition, though.
we could say fixing cheese spot as nerf for kiting
/s
what is cheese spot?
It is a nerf (or buff to the level), although only for some people whom it affected.
If you were playing without the cheese spot it wouldn't be a nerf to your strategies.
so what is this cheese spot or where is it?
A cheese spot is just a spot where you can go to avoid enemies hitting you, usually.
So fixing a cheese spot would mean you can no longer go there to avoid damage from some enemies.
Oh ok got it
well that almost started a fight
Why do you always feel that people are fighting when there is a normal argument?:))
Damage per Tool Refill use:
Mine Deployer: 200
Burst Sentry: 168
Shotgun Sentry: 252
Damage per Tool Refill use (back damage):
Mine Deployer: 200
Burst Sentry: 252
Shotgun Sentry: 378
I've seen you say it at least 3 times in different other arguments around here. Sure not always but you do say it. I see them as normal discussions tbh. Hard to fight someone textually
well the discord search didn't find any matches but ok
you sure it's not exactly the thing i'm trying to avoid, misunderstanding the words
an argument is nowhere close to a fight in my language
Anyone have any tips for the ||big mother ||in D1? My team and I keep losing there because we get overwhelmed
many shootguns
bring a sniper and burst cannon and as soon as the door open shoot her from the opened crack with the sniper and once you need to reload switch out with the person with burst cannon :^)
and btw this is the spoilers chat no need for the spoiler tag lul
Have a designated person with combat and smg to camp baby spawns
Just rather be safe than sorry lmao
Have a person with fog repeller if possible and toss it on her when the door opens
Lets you actually see when she fogs up
Rest should combat shotty and use their specials on the back without worrying about babies
Is one person enough to take care of the babies?
Yes
We've had two doing it and shotgun people have to back off because they are getting beat up
40 bullets in smg and 12 shots of combat can take out the whole wave
Should have only one because 2 can’t kill the mother fast enough
One should be enough when they get them as they spawn since they group up as one
Smg and combat shotty plow through them. One or two can get through but you should have above 40ish% when beginning big momma to ensure it’s smooth
Since babies in mass are the danger not just one or two
Alright sounds way better than what we were doing. Thanks for the help
Anytime! good luck hopefully we see your win screen up in media and fan art soon!
We can only hope
Mine Deployer or C-foam Launcher?
yes
How about deployable mines that when triggered explode C-foam rather than an actual explosive
hmm
@atomic escarp oh, so C-foam mine deployer
Basically
I'm surprised that my suggestion about making the hybrids louder got alot of upvotes
i think the larger creatures are particularly to quiet honestly
@atomic escarp Hybrids are real pain in the ass
It's just the hybrid's sound effects are pretty vague compared to giant strikers where you hear when they're getting ready to tongue you
Pair them up with 10 shooters
Then you're in a bullet hell game
@atomic escarp When they're with swarms of strikers and shooters it's raining bolts
Striker waves aren't too annoying to deal with
But when you have more than 3 shooters focusing you while fighting off strikers it gets harder to not take damage
Much harder to deal with when they shoot at different intervals
hi, i have a questions on r3a2. When you went stealth. The ennemies you didn't kill in zone 126,128,129 come to you after the last alarm? ...we just get swarmed in extraction zone, so may be it's safer to kill them?
look at the enemy pigmentation
waves spawn dark ones, naturally sleeping ones are mostly light
if you see light ones mixed in waves then you didn't clear out something you should have, but generally you don't need the whole map clean
@grand bay I'm not sure about that. Usually specific events spawn their own groups. For example, scout waves won't alert the rooms they summon help from.
@grand bay I think you normally get attacked by a gradually thicker group of enemies as you exfil.
i watched some youtube video and it seems to have less ennemies that we have seen but may be we re just tow skill 🙂
thanks for anwsers
The only rooms you would need to clear are 124B, 126B, 128B, 128D, 129B, and 129C.
Can anyone else support me when I make the claim that the scans on R3B2's first room are wack?
They're pretty wack, those are some of the tougher alarms in R3.
Yeah... I mean I'm very glad they're at the start of the room. It's very much so a 'make or break' of a run.
You have two rooms, so spawns are right next to you until you open 507 or 508, and the otherwise short alarm forces you to go both up and down, the latter including deep fog.
Yeah. My main troubles is with the pathing of the actual scans themselves - They take you on the wildest of goose chase.
It's more of a gripe really, the layout is super unforgiving, enjoyable though.
Yeah. My main troubles is with the pathing of the actual scans themselves - They take you on the wildest of goose chase.
@mellow prairie I would dare to say the scans of the Apex door in B1 are the worst this rundown. It can take even 1 minute for it to split/stop
You see, I actually didn't find them as hard in comparison.
Although I do agree with you, the first few times my group and I ran B1, we ran into a big issue of running low on resources, etc. Though I feel like a big issue with B2's scans is that they are vertical.
At face value, this is just difficulty added to the game, but a crippling byproduct of this is vertical fighting; crawling strikers & shooters will clip through the staircases and slopes when they charge up an attack, and it's very disgruntling.
Apologies also; I didn't see you mention about the scans taking up to a minute there! I can't say I've encountered that, but effectively we share the same issue.
Oh yeah the clipping through staircases is annoying. Adding fog on top of that makes it bad. So I agree B2's scans are bad indeed. But I find the Apex door scans unbareable just because it can go on forever and ever until it stop. I had one scan go from ground level to the top level of the room and it took it like 2 minutes
Agreed. It's crippling in addition to the fact it's ~5 scans if I recall.
Oh yeah. Imagine doing the Apex door after you did both terminals (like it's intended).
Oh lord. Yeah, we did that first time around without realising the repercussions of completing both uplinks.
I've always done it, Warden -> Side room -> uplink -> Side room -> uplink -> GTFO.
I usually do all 3 alarm doors back to back. After doing Warden it's quite easy to do the rest.
im trying to get the speed and team chemistry for d1 but i play with Randoms so its like a teammate lottery especially when we start the first warden door we run out of ammo and or health
ask them if you can add them to play later
D1 pub is generally an unfun time. Too many different players with slightly different variants of how they do things, people not listening to call outs, no call outs, etc.
i was shy first but i manage to put that away and ask
Best thing to do honestly is what blackdragon just said, find people you enjoy playing with and queue up as a team.
yea ill try but people who try d1 are tryhards and will leave the team if some of the players aren't doing their part
D1 pub is generally an unfun time. Too many different players with slightly different variants of how they do things, people not listening to call outs, no call outs, etc.
@mighty pond yea exactly
Having a pre-set team that you know the abilities of you teammates in helps with covering for each other
Also you can play at a pace everyone is comfortable at then
Having a pre-set team that you know the abilities of you teammates in helps with covering for each other
@mighty pond yea trying to look for one but there arent many people in my region that have gotten to d1 so i had to try the NA server and their time zones make it kinda hard for me
If you have a community server for your region help people get down to D1 then, it will be helpful I can assure you.
My solution is to play with one other person I trust and then boss around the other two people to win.

Heh
Generally doesn't work for me if I attempt that, too many people end up trolling or just going against decisions made and getting angry.
well if you already have one person you trust
theres a diference between "leading" and "bossing"
Generally doesn't work for me if I attempt that, too many people end up trolling or just going against decisions made and getting angry.
@mighty pond yea i played d1 with a stoner never made it past the first door
I mean, I have already 😏
I've usually had the issue solo where you can some dumbass that wants to run DMR, BC, or sniper. Also had one game where the first three attempts we had a fuckton of enemies in 591F, which the rest of the team insisted on alerting rather than thinning out stealth first.
We wiped each time, and they still insisted they wanted to alert them.
I've played with high people too, it's rough at times. Drunk people are a unique thing too.
wiping 
A2 starts, stoner guy looking at the fog: dude thats so much weeeeed!
Something I only do in the bathroom 😎
I've usually had the issue solo where you can some dumbass that wants to run DMR, BC, or sniper. Also had one game where the first three attempts we had a fuckton of enemies in 591F, which the rest of the team insisted on alerting rather than thinning out stealth first.
@hexed vapor there was a time where we were doing D1 and there was a teamate who coundt use the terminal and ended up ruining the run
wat
real bruh moments
Lmfao
can't you edit something into a quote
Yea, too lazy
yea you can
A2 starts, stoner guy looking at the fog: dude thats so much weeeeed!
@nocturne flax D1 starts stoner dude: bruh hol up lemme drink some whiskey and hit the juul
Dude, my duo partner and I have carried some dude that couldn't run any special but BC
It was awful, he spent like double the ammo packs as anyone else
And he would fire BC at the little guys
And spend all of his ammo on that instead of titans.
His AR was also constantly at 0 ammo
thats a hard read
Gun happy people worry me in this game sometimes
"were gonna have ammo later" 0 ammo at the end
me and my buddy are basically the opposite and it's a problem
15 enemies? 20 hp but 80%+ on ammo 
funny thing is that one is at almost full hp while the other somehow gets 20
imagine getting baited in gtfo never thought i see the day
i have this thing of closing the door on peoples faces......... thats why i dont get close to doors anymore
when's the next rundown coming i want to know how much time i have to complete d1
i have this thing of closing the door on peoples faces......... thats why i dont get close to doors anymore
@nocturne flax thats really funny like their reactions 10/10
already on vacation afaik
bruh
i miss r2 :[
Maybe late fall. Then we get R4. Something like that. But the devs arent doing much for it now.
miss the dificulty scaling in r2
i just hope maybe in r5 we get to choose the fighting music
b1 pre nerf was hilarious
b1 pre nerf was hilarious
@nocturne flax hella
D1 pug is birther kiting practice
@obtuse surge yes i felt that one
HAHAH i did zone 20
you should've seen our C1 duo attempt today
what ya do
idk if it's rustiness after not having played for 5 days but buddy died on both alarms and then on error zone
i revived him once and he died again but that was thanks to the fkn 0% revive bug
tried reviving him a second time but gave up and ran to extraction
died at 95%
i think this makes 7 wipes to bugs now on C1
have u guys cheesed a lvl before?
you mean exploiting map locations where they can't get to you?
yea
no
i look for cheese spots
idk where it'd be anyway
i get enough fall damage just playing normally tyvm
i have on c1 but we failed and retired with no cheese and we did it
yea
its was hilarious
why does the compound have no banisters like why i dont get it

If I start an alarm door will the horde that spawns aggro sleeping enemies that we stealthed past?
Algun boludito para jugar?
How do you guys deal with the 2 scouts in zone 392 on d1? Just sit back and hope the scouts come to you to stealth kill?
if they're close enough mele'ing one, its possible to set off the other scout
just wake the room up
an easy way, is foaming from a distance, sniping the active one, then sniping the other.
or, you can just snipe the one, and just deal with it.
does the c-foam launcher agro them if they are sleeping or do you have to use a grenade to stealth them?
neither make noise
ahh ok ty
i really hate when a giant spawn rigth behind u in d1
that moment when you see a huge arm and legs drop down on the side of ur screen while running to a door
I feel like of all levels burst cannon would be best in D1 but at the same time I feel like there is a lot of other weapons that would still be better than it
that moment when you see a huge arm and legs drop down on the side of ur screen while running to a door
@hollow matrix HAHAHA

They should add a big guy emoji

i feel like gtfo spolier chat and gtfo related questions are the actual chats
the chats move
No this is clearly not the chat nothing has been said here for like a day
F
I just recently got into the game and I just found out that there is this big fuzz about the scout. I've been playing solo for the most part because apparently I'm masochistic. Anyway, in regards to the scout, it seems that the tendrils have an "arc" to them, you can sit next to the scout and the tendrils won't touch you. I've consistently just followed the scout around and meleeing him to death.
Yea that works
I have never done it because I am a big baby about scouts but that is known to work

you mean right next to him right?
yeah
ok, yeah they arc down ye, good for killing them on stairs
You can also run thru the tentacles with it charging and bop them
never see that with newer ppl
Neato, I just noticed how the few groups I've been with have made a huge deal about the scout and I can see why, he's scary dangerous if he triggers, but not difficult at all to bonk
Yea especially with a group scouts are not that bad unless they are in a room with a crap ton of people
Cause you can somewhat easily take out the wave the scout sends with 4 people it just mostly wastes resources
indeed
bonks everything with malicious intent

Yep that exact same thing happened one on of my B2 runs
I did not like B2 much, too much fog
The non fog parts are ok but the fog parts are bad
only like 2 sectors have fog it isnt that bad
Well yeah but one of them is completely covered in fog
you have a turbine and fog repellers
still, ptsd of B4
Well I do not enjoy traversing through fog
b4 aint nothing, d1 was a pain
I never got very far in B4
i think nobody who play this game enjoys going trough fog lol
Well
Normal fog is ok
but Infection fog is somewhat annoying
I do not like normal fog but infection fog is just normal fog but you cant go in it
that the general consensus
I think they're comparable in difficulty. Both levels suck still, being mostly about slogging through fog and spitters
B2 at least has the "surprise"
I think the fact that there are so many spitters sort of ruins the threat they pose
They're just an absolute nuisance, it doesn't feel like I've done anything wrong if I take damage.
^
Would be nice to have them toned down, but it was nothing like R2B2 and B4
so i never minded it the first few completes
It's a shame, though, as R3B2 would be a very good level if it weren't for the one bad mechanic that turns it into a slog.
I disagree. I mean if you think about most of the level it's really unfun.
Any other level would have been better if it introduced the birther
B2 is mediocre despite introducing it
B2 was really boring even with the mother tbh, there isnt much to the level
you say it like that, there's not much to any level
lemme rephrase my sentence, I did not enjoy B2 because it did not give me any entertainment, and did not have the things I find fun
to me it was more that it had many things i don't fkn like
like an alarm at the second room (really), infection fog and spitters
yeah I just never found the level fun same with A3
A3 was pretty fun combat practice
Idk i just really dont enjoy how easy it is, but its an A tier so I cant exactly say much lmao
its meant to be easy
I just guess I expect a bit much because previous reactor levels had more stuff to do
well you see R1C1 was a very new experience and D had a lot more to do
R1 was a beginning experience overall so i found all the levels good
and D2 was also a new experience
A3 was just kinda meh
and also, im incorporating R1D1 aswell
counting it as a reactor level for the end bit introducing the shadows
it's not really a reactor level though
ik that i just count it as one
its just not a "standard" one
the levels arent bad, I just dont find them fun
D2 was fun even having it completed numerous times
I think it's doesn't make a lot of sense for experienced players to analyze a3
It's a pseudo tutorial, it makes sense that it's not gonna be challenging
true 
R1D1 just threw an alarm at you. It was a unique mechanic, but not a reactor level since it didn't require you deal with reactor waves. It was a lot more like a gen cluster, in-fact.
I have a question. I’ve played R3A1 five hours now and can not beat the final stage of guarding the neonate at 250 after we dropped it off at spawn.
Do we actually have to guard the neonate against the mutants or can we leave it there, run somewhere easier to defend and just wait it out till 100%?
the baby is a requirement
You just need to defend on extraction
the scan speed still depends on how many people actually stand in it
it doesn't for A1
The scan that needs an item doesn't change speed by how many people are in?
wait really
IIRC when an item is needed you only need one person in the scan
Since it didn't speed up when there are more people
that's weird
didn't pay much attention but we play in duo so wouldn't have seen as dramatic a difference as full parties i guess
so for R3A1, at the end you have to bring the neonate back from 255 all the way back to spawn. when i dropped off the neonate, i noticed the meter was still moving even though i wasn't in the circle. my squad were just standing around that room trying to defend against the mutants but all died. my question is, i was wondering if after we dropped off the neonate within the red circle, since our presence isn't required, do we have to stay in that room or can we quickly go somewhere else easier to defend? or does the mutant destroy the neonate and we lose?
You need at least one person with the neonate
They will only come for the players
3 of you can use the small door in ZONE_250 area A bridging B as a kill zone when extracting and one person with the neonate can just chill on extraction scan
ok thanks, so i probably remembered it wrong, and that a person is needed within the red circle to continue the scan? if that person gets down, is that ok while the other 3 continue to hold the small door in 250?
If the extraction man goes down it doesn't continue even when he's in the scan
oh ok, ty
The scan that needs an item doesn't change speed by how many people are in?
This is not true btw, R2B4 for example (which required the fog turbine) was faster with more people
what about the other R3 missions
i meant the ones where you actually carry crap
it's only A1 & B2 that has an item extraction
Not sure if B2 speeds up with more people
haven't played D1 yet so didn't know, but either way i wonder about B2 then
I couldn't notice it for A1 or B2
In-fact, I usually defend somewhere else on B2 so that I can deal with the titans more easily.
Looking at some of the extraction vids it seems like it might be faster
but like
a very small difference
as in, maybe 3 seconds faster with 4 people compared to solo
might even be the case for A1
why tho
no i mean
making only one person matter is already weird
but making such a miniscule difference? i don't think i have a word for it

are the bad guys aliens from outer space
As far as I know the sleepers are not aliens
they are not
Oh
The badguys/gals are infected humans, when you use the new syringes for melee boost or hp you get some infection.
Im guessing this is because people were experimenting with badthings and thing went bad
You can still make out human face features on them when youre close enough
Idk what those 2 things are. Ive been playing solo and am only at A3 now. Last wave though
How do you know there was an earthquake?
Theory. Plants not manmade or native to planet
But badies are still infected humans
Earthquake could insinuate location. But unless early access is the reason its always "bladerunner" weather outside could be everywhere is all messed up and that led to the research of whatever it is
Or are you thinking gears of war giant worm
Oh ok
the crater that made the dino die if i remember correctly
it's fkn weird but that is the correct spelling
oh btw, what happens when your infection percentaeg goes up? do you die?
no
First you lose hp
100% hp with 25 % infection is 75
Yup
so if i'm at 50% health, so i took a syringe, which brings me up i think 15% so i'm at 65% health, but also 15% infectioned
oh haha
i didnt know that xD
15% is from the max health
so does 15% infected means my max health HP will be capped at 85%?
yeah
so any healing you do will cap at 85%
if u overheal then u cough as it goes down
to the cap
Coughing wont matter if you are sprint jumping with hammer singing sunshine and lolipops while bopping things
ok, 20% infected = 80% HP cap
yes ofc
good to know thanks
but i meant if u are trying to stealth a part for any reason
is it normal that it took 5 hours and my team still can't beat R3A1? we are all decent FPS/TPS players doing COD, PUBG etc we all bought the game 2 days ago
I was bein silly
you can disinfect though
this game is more about placements of resources and resources management
you dont necessarily need good aim to beat it
although it helps
can someone run me through how mine layer works? so the damage is dealt along the red laser? not the actual explosive device?
Yup and how well you aim your gun. Which i suppose in itself is resource managment
gotta love how when you're regenerating hp, you reach the infection threshold and cough anyway
my team didn't find it too useful, we end up for R3A1, just 3 sentry and 1 foam
yea, ive done R3A1 like 20 times and we always fail right at the end... we do how ever have a friend woh is gun blazing more than stealth so it makes it so hard
Mines outweigh sentry if you use them wisely
Especially after they fixed shotgu sentry accidental dmg boost
yea, is also about where you place your sentry
plays a big part in how helpful it is
If you use the mines in a smart way. You can clear 20+ with just 1
But if you use em all over you can waste a mine on 1 enemy
and insta kill bigg
I had 1 mine set at a door. They broke through door and all of them minus bigboi who needs 2 mines to die died
Was more than 7 by far
Might not be intended hut it happeed
so mines deals damage along the actual red laser, not the actual explosive right? so if its a 20 meter long laser, all enemey in that proximity get damaged?
if you place mine right above head level it will insta kill big, cuz it does more dmg to head and back
so you say you fail at the end but what exactly is causing you to fail?
Can confirm as i died to it
yeah
bad teammate honestly
can't all be that skilled : )
Hours. Of trying.
i believe hard work is a skill
thinks that shooting everything is the best way so we get into way more fights then we should
you should stealth where u can
i agree
even during waves when there arent many i prefer hammer
near the end of waves at leasr
if you place mine right above head level it will insta kill big, cuz it does more dmg to head and back
not reading everything here but this one's false
Yes and no. You can pop off a big ones head and it will live. Its more to do with back vs front
really? ive done it atleast 5 times where it insta killed the big ones
Mwouldnt make sense if they did
record it and then we'll see
ill pay more attention next time i play, maybe a team mate is shooting them or something
u can one shot a big guy i believe if u hit in the back of the head?
Cant make the bads walk backwards into them anyway
or is that just to take its head off
^tru
i remember seeing sleepers walk backwards and crawl backwards, weirdest shit ive ever seen
They do @placid void but you can make them
minus the twerking baby things
Cant*
i think with out yellow its 3 hits to the big full charge to kill to the back, but i could be wrong
Its 4
ah i meant with a sniper gun sorry
its 3 full charged hits for a big guy though
in the back
with a hammer
Oh ok. See im solo like i said so my 4 came from 1 behind and lots of dancing and driveby jump slaps
So i got front last 3 times
ah fairs
the balls on you must be huge
They glow in the dark too.
if u keep running, chances are the animation will miss you
weirdly interesting to see a lot of newbies chatting for once
if u run and hammer them
does my mine damage my door?
No
im not sure
You want 1 mine on eah side of the door and close the door
i dont think so, turrent do tho i believe
but if we place burst sentry outside a door, close the door, foam up the door
where should i put the mine? outside the door or inside teh door?
inside
In r3 i dont think they do
def inside
If you are in a1 the following is my strat for first alarm door @eager whale
what's better option 1 - foam up door, put 1 mine right inside so once they through, it'll trigger the mine. Option 2 - put sentry outside the door, foam up the door
either works
u can use both
if u arent soloing
if u r soloing i would say mines are better
fun fact, you can actually place it on the outside right next to the door itself and they won't blow it up while "attacking" the door, idk if those extra 10cm do anything for the kills though
3 in hallway outside room holding alarm door.
1 on each side of closable door low toground for crawlers
2 more inside room that has alarm door
Between that and your combat shotgun its an easy solo door
Make sure they are spaced enougb not to set eachother off
^
I like 1 on each side of the door. They have never done dmg to it and they wont set eachother off
Its basically a failsafe solo because no foam and the scans can sometime cuck you
Make you run right up there
except 1 of the door in R3A1 it sounds like. there was a small door in 254 in the lower level, one time i placed a mine there and it blew the door
Wierd. Maybe its where you place it
I do it in the frame while right where it curves at tthe bottom just above the texture line thats there
I personally find that having like, 3 outside of the door then 1 inside of the door works fine
same-ish, having fewer banging on the foam seems to help with how long it lasts
All my advice is for solo play so i should really remember to qualify my advice.
I dint account for any other tools or players
foam nades exist 🤔
I wont lie
Havent found one
In q5 hours of r3
15hours*
But yea if you find one cheer and do a happy dance cause they are awsome
i heard that they made them way harder to find since they were pretty good
can you guys explain how a line deal damage? if i were to place it so the laser goes from 1 end to another and its 30 meters long, anyone that crosses that triggers it, does it deal damage along the entire perimeter of that 30 meter laser? or just where the explosive is placed at one end of the wall
they seem to be fairly common on A1 and very common on A3
It doesnt cover the whole line. And line is the tripwire
Theres a seperate explosion radius
2 in 1 box
I h8 u
yea the line is just teh trigger
its damage range and trigger is the same as the visual laser range
its damage range and trigger is the same as the visual laser range
@turbid cliff i don't follow
I stil use it to freeze bigbads and bop them
you see the laser going and fading after some meters
where it stops shining is where it stops triggering even if something passes through, it's also where nothing will get damaged by it anymore
I stil use it to freeze bigbads and bop them
right, it's been so long since i foamed any sleeper that i forgot you could use it for that
can the c-launcher freeze a big with one burst?
where it stops shining is where it stops triggering even if something passes through
@turbid cliff thanks, so let's just pretend, the laser is 20 meter long, i can think of, that what will explode, will be that entire line of 20 meter long laser? and the damage dealt is the same, regardless if you are on the far point of the laser, or middle of the laser?
^thats a really good question
you're right on the first point but not on the second
damage ranges from 100+ (not exactly sure how much) to 60 depending on how far away the thing is from the mine
i think the falloff starts at 10m and the whole range is 15
not sure tho
On the mine deployer itself it shows damage dropoff
Anyone tested placing a mine to trigger on a giant strikers occiput? If it will one hit
do mines actually get benefit from weak spots?
No clue




