#gtfo-spoiler-chat
1 messages · Page 180 of 1
I still remember when me and a team on D1, all 4 of us went on each door to save it, , little did we know that once all 4 of us finish entering the next room, the enemies spawn right behind us where the machine that drop us didnt even finish retracting
ik it was even more sucky
*spawns right in front of you
*on top of you
*inside of you
imdown.mp3
Oof
“Man down”
"I'm down, get me back up"
hmm
@light totem Have you been playing for the past 6 hours on GTFO?
HMMMM
Yes or no?
What's your total hours on them game then? 🤣🤣
like 260+
Around mine then. All my hours are legit.
Warden how many hours you got?
@atomic escarp
Dammm
That's a lot
1

how many hours
?
1
I legit had a guy tell me he had only 7 hours of gtfo but had soloed a1 and a2
That kind of solo mean banging their head through the first alarm with no success
Yeah that's the kind of bs you don't even try to reply to
I'd ask what their strat is
But he had watched a video on how to solo
Wasn't worth it, like when you join a beginners game and you see the slightly less beginner preaching his absolute truths
"I know quite a bit of GTFO"
10 hours in game
Can't even filter shit in the terminal
Had a guy just say smg is trash because he was getting rektd in D1
When we all know and agree that the only trash weapon is the DMR until it one shots strikers 

my NEW favorite gun

DO BUFF
BUFF DMR
buff DMR -> everyone start spamming DMR -> devs remove DMR
I spam sniper
I still miss my fucking shots
Yea, SGs are more popular since both are easier to use
Sniper is one shot to any part of the body, how is that hard to use?
I beat a1 get on my level
I got carried in A1 I'm pretty much a pro
Noice
I skipped a3 because it was too hard
*50% of ppl in the B's
They put an alarm in a constant timed level, that's plain unfair
hmm
The alarm itself isn't that hard
Also a scout? if I take sniper we don't have firepower to do waves
Problem is THEY CANT CLOSE DOORS
I reset if it's on the way to the terminal
i hate it, its not fun
and the mother
I had a sniper rifle, my smg was out of ammo and everyone else was down
and it was in the fog too
so all the little babies came sprinting at me and I almost fell off my chair
DMR will be good R4 if the changes to head destruction go through.
true
That's what everyone said about penetration yet people don't use the Hel guns that much.
You can literally run the numbers, though.
Hels aren't that bad they just lack the appeal they should've had
Big bad wide instafire bullet with no limit on penetration
And that would've been so fun to use
But nooo let's fuck everything that's good about it and give it comparable ammo to other specials
How often do you see yourself hitting more than those 2-3 anyway
99% of my shots hit 1-2 targets
Out of A3
It needs a wider projectile
bros, do enemies keep spawning until I've cleared the alarm door or does it cap?
Those both would be fine
ahh okay, so if im soloing and kill runner mobs, will it random spawn new ones or spawn runners anyone know
the alarm will keep spawning mob
and if you kill enough mob
they spawn more
AND
But the kind of penetration they have i expect normal strong guns to have, something specialized in penetration should be superior
ye i mean is it the type of mob random or
random
killing the wave is like flipping a coin
you will get all striker
or all shooter
or
giant
ahhh okay @turbid cliff @mortal granite ty ❤️
just don't spawn
IT COULDNT
Only to the back of the head
Trust me ik
You are so obbesed with the DMR that must mean you are in love with it.
@cinder imp I thinks hes talking to you
Damn you got me

That rush of adrenaline when you land a perfect headshot on a particularly spazzy striker
And it doesn't die
and:
That's why I play GTFO


bonk
^
they should make the dmr shoot hammers
perhaps...
*insert cow here
Why do you hate the DMR so much?
Imagine hating a fictional weapon in a video game
imagine shooting self with gun
Imagine using guns?
I'm still waiting on the ultimate mine guide
maybe after they get a rework


DMR definetly needs a buff, ammo is good damage fall off is awful.
Alternatively give it pen damage like the hel weapons
no
no

Don't
@sage shore There's a lot of things to say about your suggestion...
Ammo is its worst trait, it has the least of all the main weapons.
Damage falloff isn't awful because it doesn't lose damage until 50m, which is pretty much render distance. If you can see it, you will do full damage.
Penetration on a main weapon is questionable balance, not to mention the fact that penetration is so finicky to use. It would make DMR a gimmick instead of improving the weapon.
Damage fall off was the wrong choice of words. When compared to the fire rate, and damage of similar weapons in its category it is severely lacking. Damage fall off in the traditional sense doesn’t count for anything since a majority of the time when you need to use your primary weapon it’s during an alarm door and enemies are generally going to be on top of you regardless of what you do
It’s basically a weaker sniper rifle that doesn’t fulfill the role a sniper does nor does it fulfill the role of being a main battle weapon
combat shotgun can be your main battle weapon, dmr does an excellent job of softening enemies up for a spammy teammate to finish off
it's a team gimmick
It seems to perform fairly well as a main battle weapon, it's just equipped with less ease-of-use than automatics. It's more of a support weapon.
dmr its fun until you get all the agro from sleepers lmao
With the way things currently are, fixed head destruction would mean DMR is absurdly powerful when run as a support weapon.
Automatics would just be so much worse that two of them would be far less effective than letting DMR get the initial hits and autos finishing them off.
Should be an interesting meta R4, we'll see what else changes.
if the hel weaponry stays then why even pick dmr
unless you hit 100% of the time all the shot (witch nobody does)
bringuin a hel weapon its more efective
They don't even compete?
HEL weapons are much less effective than other specials for most circumstances anyway, I seriously doubt either will overshadow DMR in any way.
i mean why would i want to bring dmr and try to hit headshot so my teammate can finished, when i can bring a hel gun/rifle and kill 2 to 3 guys in 2 shots
and i mean on semi auto category my bad
i know dmr its primary but considering the other alternatives the other weapons are so much better
rifle has such an awesome scope too
and the other special alternatives are better too 🤔
Because the HEL weapons suck? Unless you're constantly running ideal conditions, you need to put in a lot of effort to break even against a lot of the other specials.
Certain levels will be pretty good for HEL weapons, but others that definitely won't be the case.
i used hell rifle in the entire rundown
all levels are good if your good with positioning
thats why levels are so big and long
like a publix sandwich
2.5/2 is also only 1.25/1, 1.25 kills per shot is very bad. On HEL rifle you'd be getting 10 kills per ammo use.
unless its an alarm then yeah you kind of screw but thats what your primary its for
Meanwhile you're giving up tons of damage on a weapon that's hard to use.
thats on paper
everything on paper its good
gameplay wisew everything changes
i havent seen somebody with dmr to hit 100% headshot consistently
No, it doesn't. Your only advantage is range, run shotgun and you can easily achieve higher damage and similar or high kill potential.
for me to just clean house the incoming wave
unless you have a super duper team witch you play with ( i dont :[ ) then dmr its useless on that department
And again, it makes 0 sense to compare a main weapon geared towards support with a special weapon that straight kills enemies. Guess I shouldn't run DMR because I can just shotgun them.
4 ammo packs would be enough to obtain:
35 SMG kills (4 to SMG)
42 DMR + SMG assist kills (3 to DMR 1 to SMG; 28 spare SMG shots)
and after the head patch
Since you only need 42 shots, you can substitute SMG with AR and Bullpup as well.
This is after head patch
Rn, DMR sucks as a support weapon.
why would you use it at support weapon
it has so much potential as striker killer
Because it takes a lot of shots to kill strikers with automatics?
You'd also be getting more kills that way since you're making the most of DMR damage.
It's either 42 DMR + SMG or it's 29.75 from DMR and SMG working on their own with that ammo distribution (21 from DMR and 8.75 from SMG)
Okay?
scout killer is it
We're not talking about damage buffs
smg have 40 bullets
70 per ammo use
What is your contention?
You came in and brought up DMR damage buffs for seemingly no reason.
as far as I'm aware the dmr damage buff didn't actually go through
it still doesn't seem to one shot headshot strikers - last rundown a dmr headshot put them down to 1 hp and you could hammer right click them to finish, so any damage buff should've result in a one shot kill
any damage buff will result to
1 shot occiput scout
1 shot striker
1 shot shooter ( already 1 shot without buff)
yeah, that's what I mean
but that hasn't happened, therefore there was no damage buff?
okay fair enough, interesting it was put in the patch notes I guess

yes there was a damage buff
just not big enough to change anything
except turn kill assists from 2 shots for some weapons to 1 shot for all
4 ammo packs would be enough to obtain:
35 SMG kills (4 to SMG)
42 DMR + SMG assist kills (3 to DMR 1 to SMG; 28 spare SMG shots)
Imagine a main weapon that requires having a butt buddy next to you in order to get kills
#DMRShouldOneShotStrikers
^
Damn I want to fight the giant mother in D1 again.
Don't want to fight all the way there though.
Hello Everyone
I got a question about strats for the birthers
Does C-Foam and/or mines do anything effective with them?
C-foam, yes, Mines also yes given she walks on them
it doesn't do reduced damage like shooting from the front? and does C-Foam freeze her or does something else?
Doing D1 but dealt with her with cheese on B2
C-foam does the same thing on any other kind of sleeper, only the amount you need for it changes
cool I can work with that then
Also mines do the same damage either front or back
cool thanks!
@zenith charm they did buff damage
I do think that mines require hitting the pustules to do damage
We lead the D1 big mother through 15 mines and it didn't seem to do shit
Still had to mag dump into her to kill her
A damage buff does not mean less shots on strikers, it just means more damage. 13.2 up from 12.
A damage buff to DMR from 13.2 to 13.4 would one-shot strikers (40.2 damage) but not scouts (max 80.4 damage) @mortal granite
Mines don't do shit to it
I mean they can if they hit the tumor but unlikely
Imagine a main weapon that requires having a butt buddy next to you in order to get kills
Imagine playing as an actual team in a coop game
It would require her damageable hitbox to stay within the radius of the blast, and with how quickly she moves it seems to not happen very often.
Or it straight up just hits a non-damageable part of the body instead.
Imagine playing as an actual team in a coop game
Imagine relying on your team for more than doing scans and diverting some aggro
@mighty pond like stormpooper said, mines dont do shit. if they hit a crit (tumor), sure it packs a punch however if it hits a non-crit spot (not a tumor), its damage is severely reduced. its not even worth it.
doesnt matter the range of the mine.
My group tested quite a few mines, as I said previously 15 total, and we still had to shoot her a lot. So I was well aware they didn't do much if anything.
You can basically play coop solo but what's the point in playing coop at all then 
If you can solo what's the point of teammates? 🤔
Scans are too slow solo
And scan RNG is honestly the worst part of the game, worse than the DMR
Bugs > scan rng
If you want some, erm numbers..
When the scan goes across the room, splits, and comes back > the DMR not being able to one shot strikers > bugs
that's as bad as it gets
what's there to stuck on?
read the objective
Does anyone know why on the second alarm of d1 they sometimes break the back small door?
They break subway door, the lower layer with fog, and it's the fastest route if they big door isn't broken yet.
the big door have 2 route
extra length
and it make them go really far away
so of course they go for the small door
well not always, they still take the big door more often
The big door? Not really. I rarely get what Huemangs is mentioning, and it happens when the big door isn't broken and the wave spawns in subway area
Big door is a faster path for the enemies if both doors are closed, unless that situation occurs
@mortal granite Huemangs is referring to the big door that leads under the stairs that lead to the 396 alarm door
The subway I am referring to is the door that is down the stairwell that leads into a totally fog filled area
If they spawn down there, the back door is closest for them to break
The big door otherwise is faster
Does anyone know why on the second alarm of d1 they sometimes break the back small door?
Second alarm
did you thought the 3rd alarm by any chance PeaceGod?
Yes, the door that leads to 396
the the third one
No, that would be the second alarm door
Third alarm door is the one that leads to 392 and the sleeping hybrids
Hue is referring to order of completion
ye
not map locational presence
ALARM
You don't do 391-392 second
Just a misunderstanding of what second meant
the big door is "extra path"
But otherwise you are correct, big door there is much slower
opening small door will be faster route
so they'll path through the little one where the ladder is
ye i know
Any help for how to get past the alarm door in r3a3? We get there pretty consistently, but then get wiped.
How exactly is it overwhelming you?
is there like a map of C1 with HSU spawns?
its not complete and i dunno where it is
@tepid rose Im a bit late to respond but what you can do is start doing the setup on Wave 2. 3 C-Foamed doors close the door leading to the right side (when you enter the zone) and look for a trip mine. When you do find a trip mine, place it inside on the pillar facing the middle door thats at the bottom level. It'll kill a lot of sleepers and save you time. On Wave 4 focus having that player with the c-foam launcher at 100% so that when Wave 5 rolls around, he can c-foam the 4th door and start the alarm. After the team scan, his role is to reapply C-foam on the door where they're coming from (bottom middle door).
how is that an actual server emote
whens the new rundown gonna be released
no date
is it soon
if i had to guess, mid-late august soonest
eventually
September?
I would bet September
Honestly idc how long r4 takes because I know for a fact that it is going to be
perfection
mhm
a level full of scout
10 birther in 1 room
and a "special new mob" at the extraction
One of these days we'll have the gimmick level that's just nothing but scouts. Half of the zones are scout-only, the other half all have scouts mixed with normal enemies or at least chances for scouts.
well
when player going to be more experience
and then you start seeing them bouncing around killing sleeper left and right
@glacial crescent sry for the late answer, but thanks for the tips! We'll try that the next time we play.
That scout gimmick was already a think in R2D2 I believe. Getting that reactor rolling was something
they gave you enough ammo to hold 3 more rounds ( or fail 3 times )
so if you pissed that whole scouts room up
you still be able to beat the run nonetheless
Yea we had plenty of resources for it, sentries don’t hurt either
Anyone has tried to beat R3B2 and had any strats how to beat the mother? I found a way with a glitch spot to do it but its unreliable and really depends on where the mother goes so you can actually shoot her weakpoints
I mean for solo, forgot to mention
@sage shore No? There was only one zone with a high scout count, and that was one of the two zones with scouts out of eight you'd visit.
@earnest shore cfoam her and unload on her lel
Just make sure theres no sleeper in the area and dont wake her up before fighting
Right but it’s still an entire room full of scouts, as opposed to having multiple rooms filled with scouts theres not much of a difference apart from a decrease in success rate for killing scouts
But I'm talking more about the entire level's gimmick being that it's loaded with scouts.
Main path is entirely scout-only zones, most side zones have or can have scouts mixed with other enemies, etc.
You would just have a 4 man team of Hel Rifles/Snipers and SMGs. It would be basically an A1 level of that was the only gimmick besides an alarm door or 2
That would be an awful idea, you'd just alert half the scouts that way.
@nocturne flax I have considered it, but not sure how I would need to do fog scan then, as the mines atleast somewhat thin them out. What weapon did you use? Shotgun/ combat shotgun? (Keep in mind ima need to solo her, so not killing her before c-foam wears off means Im pretty screwed)
Not to mention, the alarms wouldn't be easy presumably.
Oh your playing solo
Didnt read that part lel my bad
Youll probably gonna have to pull her out of that room and lead her into your mines
Tried mines, they do poorly. Only thing that atm works is pulling her to spawn and getting up a pipe which means Im free off little guys, but really reliant on Mother pathing to shoot her weak points
I dont generally play solo but if i was doing that level alone i would probably pull her to spawn since youll have more space in there
You can try setting up mines on the roof of the fog hallway while you lead her to spawn
So it hits the bubbles
I would c-foam her and run pump shotgun. Do as much damage as possible while frozen with your first 8 shots, then immediately flee to finish her off elsewhere.
hmm maybe my mine placement was wrong, thats why it felt so unaffected. Is 1 c-foam enough to freeze her btw?
Sometimws the bubbles/granade go trought
One grenade is enough if you hit, otherwise run launcher.
mines ain't gonna do shit since they need to hit the tumor
you need strategically place mine
okay, Ima try it again later with this wisdom I have been granted 😄 (hopefully not going insane while doing it... again...)
thanks for the help
@earnest shore how do you solo while carrying cells, babies, fog turbine, and clearing out a room?
Not to mention the running to extraction with the baby
Carefully. Sometimes you sacrifice health and infection to carry an item, sometimes you move it in small bits.
I dont bother with the fog turbine, I go for the right room which has supplies. Usually there are enough fog repellers and disinfect packs in the level that I found it not worth to carry the fog turbine
as for room clearing, I open B and D (the one on the right), if scout, find and kill scout, if no scouts, shoot in both room and trigger both rooms
so you basically just stay at 85% infection the entire run?
clear room, put cell in, and then get the baby?
not exactly, for the fog room my plan usually goes like this:
- open fog area, if enemies just shoot and clear first room
- Throw fog repeller in between 2 doors
- open B (long hallway scan area), if no scout, just leave it be, else find scout and kill it
- open D (door to the right), same principle as above
if I have a scout I kill it with HEL Rifle and trigger all rooms I have doors open and get out of the fog area to fight in the beginning area
once those room are clear, get more fog repellers, get to terminal, ping cell, put cell in, prep mines, go back out of the fog room, disinfect, grab more fog repellers (3 usually enough) throw so they cover the whole hallway (somewhat) do scan in 1 go.
Scan done -> run out of the fog area to beginning area to clear remaining enemies (cause that area sucks for that..)
ok yeah that sounds like a pretty good strat
for extraction are you just going to drop the baby whenever enemies come?
I yet to get to that part... 😄
but yeah, probably want to it that way, I really havent though of how Im going to complete the extraction yet...
Well I wish you the best of luck
@earnest shore Pretty sure those are mixed up?
D is the where the door to 510 is, while B is the large room to the right/east.
And what do you do if the cell is in C?
@hexed vapor just checked, yeap you are right. Hallway is D and side room to right is B
as for C, if cell close, just grab it, otherwise trigger room and clear, then grab it
Another option is to stealth with the turbine, once you're done clearing the rooms, you grab the cell and just eat infection.
Once the cell is in you can go back to the turbine, grab disinfect from first zone and heal up.
Use repellers for the alarm.
you could slowly move the cell and the turbine at the same time avoiding infection pretty much entirely
but that would be very tedious
why clear the right room though
well if you went for the zone with the turbine
you can do with extra supplies
so you'll likely have to end up clearing it all
It's also good to have it cleared as there's a small chance something spawns there for your extraction
well apparently you will need to clear all fog rooms, cause when you are extracting, they can spawn in them and alert the whole room, so having extra enemies coming at you when escaping is not so great.
The only problem I have with stealth with turbine is that it takes so much time... and after a few tries I do tend to get sloppy and try killing faster in stealth, so I noticed I'd rather spent the ammo and finish it as quickly as I can, because I have plenty of it
so it's more preference I suppose from my side
👀
You guys talking about Pressure?
yeah they did
how does the spider in b2 trigger?
like does it trigger from sound or light or
like can we walk around and kill enemies next to it without pissing it off
okay perfect, thank you! sorry we couldn’t figure out, thanks for your help ☺️
I'm pretty sure quads will still work in R4 with maintained stagger
As long as you hit the head once, you have enough time to swing twice and kill before a striker gets back up.
Shooters don't lose their head, so they're easy.
plays c1 with a group almost 0 fog repellers
plays c1 solo, gets all the fog repelers that you want
kek
Did they change how the boss works in D 1?
Have friends saying she doesn't leave her room now?
she have "scare mechanic"
if you're close to here about 10 meter
she will never come to you
and if she have line of sight of you or your teammate
she burst the baby out no matter what
She leaves her room, I just dragged her out of it a few days ago. Unless it changed since then, which I doubt based off the fact the devs are on vacation atm, it should still function the same. What Captain is true though, mothers have the default "run away" mindset and will do so until it gets stuck in a corner once it is near enough to the player.
Is it possible to stealth kill a hybrid with 4 people?
They take damage: yes
Hybrids have the same stats as shooter titans as far as HP and crit spots go.
Thanks lads
Yes, it can be quad killed stealthily
is it worth going to 14 in c1?
yep
thats what i heard at least i dont recall ever going in there
cool
usually i run low on health
but ammo and tool-wise im ok
thanks a bunch
I pretty much always go to 14, there's no reason not to imo.
More loot gained than you lose
14 is always a gain, sometimes you're so good on resources you don't need to though
it's really annoying going in 14
sometime you got minimal about 10 sleeper in the first room
sometime it's just the entire wave + a scout
I mean, all you need to do for first room is run around in circles melee'ing everything in the first room
And mine 2nd if you have them and let a majority die once you snipe scout or kill it. However you decide to remove scout
It's ezpz
last time we were 100% on all our tools before error alarm haha
but we keep dying to chargers in the last room
It's ezpz
@mighty pond but if you do resource room you don't get to claim you're 1337 afterwards
facts
I'm good with that
So sometimes you're going for a double kill and the second sleeper, despite being close to you, instantly screams
Does anyone know if it's a bug? Maybe something related to not being host?
It happens like 1% of the time, but very annoying
F
unluggy
1 hour and 30 minute is not
and kiting was too much of a joke
running with c foam launcher and dmr
so much are just running back and forth for 1 hour
why not mines i though they were solo tool of choice?
ye
my combat shotgun always at 100%
so i didn't put it in like dmr/combat shotgun
anyway
it doable
just going back and forth for about 2 hour and you're done
even tho
i predict everything wrong
"they're going to go through this door, i'm sure of it"
and they just 180 and choose random fucking door to bash through
waste my c foam
ye that happens too often in north door of b1 big room
B1 kind of sucks with it's long hallways
so ususally get team to leave one door open and put resorces there instead
But there's a pretty good way to kite in one of the siderooms once unlocked
B1 solo takes long but its fun to trigger 3 alarm doors at the same time :D
it's just striker moving too slow for me
But still takes too so long to complete
i can cut my recording out of me standing at spawn for almost 30 minutes
the recording is 1hour and 40 minutes
doing c1 solo is kinda more enjoyable
I only tried it once, completed one of the side alarms and the warden door then died on the other side alarm
took 1h7m
i'm already done all 2 terminal
it's just that
THE GAME HAS DECIDED THAT I NEED TO PICK UP THE FOG REPELLER
AND NOT THE 4 USES MEDIPACK
if you bring mines and save enough of them, the uplinks are probably pretty easy
you can finish uplink with only 60% of c foam
Right terminal is easy, left terminal is medium if you have the mines a bit of luck. Im quite surprised you use c-foam
the thing is
THEY CHOOSE A RANDOM DOOR TO BREAK
and not the door that was next to me
do you have any info on the waves from the uplink? like wave size/time between waves
idk the wave size
Yeah, noticed that...
i only know they spawn only 3
and it pile up until my game almost crash
and they only spawn striker
so, easy kite
No idea on size. Shouldnt they cap thou?
they should
but i think uplink kinda like
the extraction wave
they spawn only 3 and pile up just like extraction wave
and another thing
they only spawn in zone where the terminal is
so if you saw a lone striker running to you in that zone while you're kiting back
that's the reason
i used dmr so much
i didn't even use secondary for most of the run
i always see my combat shotgun at 100%
The DMR still cant 1 shot strikers thou, right? Sleeping ones it can, but alert ones I think it beheads them atm
Im not sure why they havent buffed it to 1 shot it and have the Rifle do what DMR does now
you guys gonna use the dmr and completely replace smg
Cause I used Rifle when going with full squad and honestly enjoyed it more cause scope was x1 zoom
Heh, I used Carbine/Hel gun for that lovely multi kills
I hope they will keep them for next rundowns
Maybe I would use DMR if it 1 shotted trash and if I could aim it better... :D
dmr is for solo player
you can kite them far away
and it's become hunting season
if you really like that and you're not using special anyway why not take the revolver 🤔
and dmr has 12? so it's same amount of kills anyway
you can take their heads off
and running hammer
that's 12 free kill
or if you want just use combat shotgun
well just running hammer is 12 free kills and 0 ammo spent
you have to charge
while this just spamming hammer
i can't believe i died because the game pick the fog repeller and not the med
Revolver was my go to for R1, R2 (before learning the glorious machinegun)
The buff for this rundown is also nice, but Hel gun is more reliable and has bigger clip size and penetratrion kill potential
But yeah, if you want to get used to revolver Id recommend it, its fun once you learn it
more reliable in what way
i don't like the hel guns as precision weapons cuz of the tiny charge-up, it's tiny, but it's there
More reliabe cause missing the head isnt too bad. Revolver is 2-4 body shots while Hel gun is 2-3 shots usually but it also penetrates so it staggers multiple enemies and is more forgiving than revolver
Atleast thats what I felt after playing A3 with both weapons
Had more success with Hel gun
A3 is way more linear than most alarms you'll get
penetration is exaggerated
and you say missing with hel gun is more forgiving but is it though
it gets 12(?) per refill while revolver gets 20
Ammo wise I never seem to have too much issues, cause the amount of ammo packs for solo play is just so much
For playing in a team I definetly agree revolver is more ammo efficient without a doubt
Not sure how much refill it gets...
So sometimes you're going for a double kill and the second sleeper, despite being close to you, instantly screams
pls someone respond
never happened to me
and if you're doing a double kill the second sleeper shouldn't have time to scream anyway cause they're stuck in that "omg you killed someone" animation of theirs
Usually that phase is a short waking animation and then a long turning and attacking you one
If they transition directly to scream they don't even turn around, definitely not enough time for a half charge hammer
usually do clusters by striking the occiput of the 2nd and so on so
@earnest shore What do you mean by "sleeping ones it can" (for DMR one-shotting strikers)?
@cinder imp Nobody knows why sleepers sometimes opt to scream rather than attack. It's extraordinarily rare though, might as well act as if it doesn't happen ever.
It's likely to due with the sleeper targeting a player that's further away from it.
Thanks @hexed vapor . So if we don't have instances of happening in solo play, that might explain it
How would you even test it
bullpup best gun ever 😄
HMM
but sucks for reload and ammo consumption
Well the carbine is not much better for ammo consumption
Both of the new primaries take a lot of ammo
I used the carbine at first but I changed it to bulldog
why would a striker scream?
bc its in pain :3
bruh
How would you even test it
@turbid cliff well people who play a lot of solo could tell if it ever happened to them or not
To clarify, the usual process is wake up animation, try to attack the closest player, then scream to alert other sleepers. Sometimes it's wake up and instant scream animation, making multiple kills impossible
they don't instant scream
they tend to look for player
but if that player are far away then they scream
we already have 2 kind of enemies already
- very aggressive ( naruto run )
- defensive
the defensive one will look for player, when they are about over 8 meters away ( in range for aggro but not enough range to attack ) they will scream
the aggressive one won't even try to scream, they will go after player no matter what range, if the player still back away when he's going for the player, they will scream since player don't want to attack them.
but if that player are far away then they scream
Sometimes they scream even though they are in melee range of the player, thath's the bug
well
it's multiplayer
they will choose who to attack
like i'm next to the striker
but he choose to attack you instead
even tho, i'm the one waking it up
it feel like the game choose that specific player to attack ( or to choose where the spawn will be 😉 )
It happened just a handful of times, so i don't know if there was a teammate about 8 meters away
Anyway, the lesson is play solo 
play solo
then they'll always go for you
that was my theory
feel free to prove it wrong
Oop relaized this should be here. Is there an enemy type that causes blurred vision? Or did i just have a major graphics glitch?
Ok. yeah this was different mean like completely obsured vision like my reticle/HUD was totally fine but my actual guns and enemies i was seeing got offset like crazy.
ok cool ty
@hexed vapor when me and a friend went B1 we noticed that when he shot sleepers he would 1 shot them with DMR. However it would only behead them when in combat
Strikers lose their heads. Shooters do not
only back of the head will 1 shot striker with dmr
there is no sleep bonus damage
Oh, kinda makes sense now. Cause we were confused as of why it sometimes 1 shots strikers and other times doesnt
@cinder imp they scream because they were having a really good dream munching on humans and you just ruined it.
it's a lot of alarms but not really long
anyone have advice on how to beat A3? seems like a decent method would be running 3 burst turrets, but I never have the luck of the group staying alive because of panic XD
try to pick between short or long range combat
and have the entire team bring a loadout that suits that
Don't be shy about using ammo either
for short range, find a ladder/corner/staircase to camp
for long range, group up in the hallway before the reactor
yes
^
If you wanted to use the sentries you can drop them on the other side of the hallway facing towards you so they shoot the enemies in the back
You only really need one sentry as well, but more help
I would say picking 429 as the hold zone and all standing on you side (right side) will funnel them quite nicely. Hel Gun is not a bad choice imo as piercing enemies is really good. Shotgun Sentry can be placed near ladder or near the corner where they will funnel and having some mines placed just above your own head model will make them trigger only for giants so you have an easier time dispaching them
the giants is why i prefer short range for full teams
you can defend up close and kill things really fast after they spawned
therefor the giants won't mix with the normal waves
making it easy to just short range focus fire
and destroy them
I did A3 with 4 shotgun sentries
We camped out in the room before the long hallway that leads to reactor and shut the bottom door on the right so that they all funneled into the left door
We used 2 for like waves 1-3 I think, 3 for 4-5 and then on 6 we had 1 facing the door that leads to the long hallway room and 3 facing the normal door on the left
On wave 6 one went to the long hallway room and then 3 cleared out the spawn from the front quickly then moved to the back with the other guy
unneeded, optimal setup is 2 SS, foam, mines
dont place the SS's till round 4
mines and foam will only be used at 5/6 scan
I mean, 1 burst sentry on bridge is even more optimal 🤔
Every other tool slot is whatever really
nah, just hammer everything till /4
Ammo isn't ever an issue
nope
No need to hammer stuff
makes it easy for exp. players
I've not once, even with completely new players, had issues with ammo
I find it easier to hammer everything over shooting
I think the 4 ss worked for us because we had trouble getting back to our choke point and setting up for the 6th wave before the enemies came but with our strat you dont really need to set up you just put the ss down at the beginning and leave it their the whole time
Yes, but new players will be prone to getting overrun trying to melee
true
And waste hp that could easily have been saved by shooting
hmm, then again not even average players can hammer well either
i think it would be easier to fail and have a good understanding on how to melee
Or, pass the level by using the guns you bring in
Instead of disregarding them
Melee is learned over time anyways
Repeatedly getting overrun by enemies and dying does not help people understand melee
lol i think They should get a good understanding before they pass a2
might have miss worded that
if you dont solo everything A2 - youre wrong
Good thing I did that then 🙂
im stuck on trying to solo d1 but havent played in a week mhw got in the way
I don't disagree about them needing to understand melee early on, but learning "advanced" mechanics such as kiting and killing enemies en masse isn't really something they need to be forced into via a level such as A3 where not only are there waves, but there is time constraints applied to them as well
I use quotes because it may not seem advanced for us, but after watching many players stream GTFO I have realized it's not something many people know how to do
Or do effectively
but not melee for the start i dont agree with
and for all the other sleepers there's no need to shoot them
the sleeping ones
Oh, no I only would use ammo during waves
I think we both did based off that
lmao
F
even i will use ammo, when carrying
with the squad its almost always hammer only
yep
I am attempting to learn how to kite and hammer large groups of enemies
Keep up the good work
seriously how are you supposed to do D1 me and my friends have been trying for days and are not getting close. Is there something special we don't know
Have you made to the 2nd alarm door? Plan in advance how to defend that, if you guys manage to pass the 2nd alarm door consistently you're about done.
You'll want to mostly hammer the non-alarm spawns
Play it slow and not be too panicked
Any tips for R3C1?
i swear every non-alarm spawns there is always a big one
ye
So basically just learn the level every time you fail, learn when/who/what to do.
For example at the very beginning, you want a guy go right to save the door in front of the blood door and check the terminal after, you also want one guy go left to save the door in front of sec door 389 and then clean the sleepers within, the rest should loot (mainly for ammunition) or clear.
Plan out everything is the way to progress, I'll say.
Any tips for R3C1?
@trim jacinth What are you having issues with?
i swear every non-alarm spawns there is always a big one
@shadow coyote Every other "wave" is a big
Been a while since we tried it, but basically just getting overwhelmed because of how many Scouts there are
Practice killing scouts quietly using hammer
Or Bring a sniper
It will work wonders for success and further progressing through the level
We brought a sniper this time
That's a good alternative
If youre not comfortable enough killing scouts 80-90 percent of the time, clear the room as much as possible then snipe scout
In general though it's a good skill to have to be able to melee scouts
so you should practice either way imo
Learn to practice on easier levels, you can solo two alarm doors on a1 with mine deployer and use scouts there
C1 is the best place to practice however. At minimum 2 scouts without going through any alarms
it also allows practice on room clearing solo, multi-kills, kiting when rooms wake, etc.
It's the ideal level to practice on
Yeah, C1 is the level if you want to practice killing the scout
Yeah if u have a group thats ok with u trying to clear a room solo c1 is the level to practice, if not than a1 solo probably
A1 scouts are behind alarm doors, not really efficient.
You can practice both silently clearing rooms and killing scouts in C1
I mean when you try to practice something, you probably want to do it many times. So in C1 you can stealth pass everything and go for the scout, much faster imo.
C1 has 2 unalarmed doors with sometimes 2 or more scouts in a room
I do agree if you can get to the scout in A1 it is the best place for a beginner to practice
Not a lot of enemies present around scout, but enough that you still need to be mindful of them
252 has a bigger room with less fog which makes it easier to find and kill the scout
253 is more cramped and can be hard to see in, in certain angles
@mighty pond my point exactly
Both are still great rooms to practice in if you get into it
^
d1 best level
best advice is to just shoot when you need to
and save tool for alarms
I despise non-host kiting and the thicc boys spawning all the time hurts
I think I'm ok with not ever beating it lmao
the problem with D1 is it feels like I'm not even playing GTFO anymore, it doesn't feel like the same game like the other missions
its like r2d2 or r2e1
gonna be honest, didnt beat either of those
Same
theyre so fun
its a good mixup for runnung into a room and beating up blind monsters
Got so tilted almost finishing D1 i just stopped
Ye
yea i also stopped until r2 and e1 came out
I have this confidence issue in which I see myself as a liability to the team
idk as long as the team works well theres not really a liability
Thats why I don't like playing the harder levels like R3D1
unless the one guy literally is non-existant
ok, but compared to the trailer those type of missions are not the style of the game. I had the most fun managing resources being under prepared and planning out the mission than running in and getting annoyed with the combat unless I'm the host.
the og trailer r3d1 and r2d2 are most like what the game showed it would be
and you have more than enough resources for d1
its just that people make the game harder with how they play and dont know whats the most efficient way to play. just micro macro like any other game
but id rather have a mix of stealth and guns going off rather than only a stealth game
I haven't done D1 myself so all I can say for the constant alarm part is conserve as much resources as you can, play it slow and calmly, and always be in a group with a clear strategy and roles as much as you can
I don't mean to continue this but that not even true @calm vessel the trailer was more about the stealth and fear going through the tunnels. Only when they messed up did security happen, and i like those parts. not a mission that is constant fighting from the start
if youre organised it goes by quickly
they didnt even show stealth combat, it showed them being chased by sleepers through the tunnels https://www.youtube.com/watch?v=-vSYJckIfi8 im kinda more disappointed that the narrator isnt a character.
was hoping a sick sleeper boss
but games only in alpha
Isn't the narrator Dauda
i thought it was a hive mind
idk he talks as if he belong in the complex
but i love his voice
It does sound like Dauda
and this is why I'm bringing it up, those missions don't feel like GTFO unlike the others. If those missions happen more often something need to change to at least make combat more consistent
yea i agree the combat isnt the smoothest it could be
Spawns are fucked yes
I like the alarm sound in the trailer more so, the echo it gives
the shotgun looks so sick
IKR
i wonder if those characters are canon
North got yeeted
got snatched by the snatcher 
Woods, Bishop, and (I think) Dauda are canon
cant leak 
Honestly the closest I have gotten to experiencing something similar to the amount of enemies coming through one door at once like seen at the end of the first trailer during the alarm was in D1
Which one?
oh yea, but they dont all start moving
its really weird
theres more enemies than the max spawn cap so they dont move until youve killed some
last door
extraction
Eh we did not get that far
theres like 40 sleepers
we got to the second alarm in our first like 10 attempts but we were playing with a really good guy so we are not gonna get that far again anytime soon probably
You'll get there
Eh at least D1 is very fast paced and the attempts go by quickly
One more excuse I don't attempt C1 is my PC just can't handle the level
that level would have wrecked me
1 hour of foreplay to just depend on rng
Plus ||Invisible giants that sprint||
oh i found stealthing past them easier
You have the biotracker I assume
no
Fk
At that point I probably would have even found the game fun anymore
Eh bio is not that important
we used it but the guy who was using it really only used it on scouts so it was basically a wasted slot
i dont think so, if you know spawns
nor shadows
^
The only level with many scouts is C1
is ok for newbies, but for exp players ins useless this R
thats assuming there is not that many in D1
eh B1 had like 2 or 3 in our completion run
not really packed together like r2c1
oof, ive had 6 once
Thats unlucky
We had 6 our C1 run that we won
2 in zone 11, 2 in 13, 1 in resource zone, and 1 in zone 20
Honestly if I am gonna get one in 13 I would hope it would be in the fog room right after the security door cause we usually alert that room anyway
Its nice when you do not get one in that big room with the security doors leading to the resources room and the hsu zone
is ok for newbies, but for exp players ins useless this R
lol what a story
That's a pretty narrow minded opinion
Bio allows you to get information and make better and faster calls at no tool refill expense
For c1 it's completely unnecessary to bring both mines and cfoam
but you dont need it this rundown
if youre good enough you dont need the info that a bio has when people who are good usually move faster than the person with the bio when hes speaking
you can clear rooms in seconds
Nah mines were good in C1 especially for the run back from the hsu scan
Yea mines are one of the best
so good for doing solo
I think sentries can be better in certain situations but mines are generally pretty good
Yea
Mines are better solo so you can guard more than one place at once
mines are better at delaying and senrties are better at lockdown
but sentries arent good without c-foam
so mines are better solo
Well even with mines I still cant do A1 solo
yea, i could only do it with c-foam spawns
the three scan door is horrid without it
the foam the first door so they stack up there
if you close both doors you buy enough time for 2 small red circles left
C-Foam is rare in A1 i think
I have like never found it
i only ever find one if i do
I usually get the first set of scans done and then I die like halfway through the second set
Yea
F
i usually put 12 down and have around 6 left
But sometimes one guy just gets through a bunch of mines
do you not have hp?
there 2 2 use and a 3 use of hp
i take the 3 use for that scan
use one 2 use before
Nah im fine on resources
basically full ammo, full tool, full health
My mines kill most of the first wave but then by the time the second one comes there is like none left and I get overwhelmed
i would restart if you get no c-foam
its not worth it
the c-foam buys a enough time for the last two small scan
I heard A2 is easier solo
yes







