#gtfo-spoiler-chat

1 messages Ā· Page 179 of 1

obtuse surge
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you really shouldn't

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you don't need it

hexed vapor
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I opened it on my duo, and it was quite nice if you were quick about looting.

obtuse surge
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of course it's nice, it's extra resources

hexed vapor
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Ended up with too much loot at the end because of it

obtuse surge
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the point is that there's no reason to get extra resources if your current resources are plenty

hexed vapor
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How is this relevant though?

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Your claim is that you went to 113 and 116 and were done?

obtuse surge
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yes

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with a pug

pliant shard
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Man r3b2 sure is hard how do I kill the big boi?

obtuse surge
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i can't prove it

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yes

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so you won't believe it likely

hexed vapor
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@tiny quail Doesn't that disagree with Kenny's beliefs?

tiny quail
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as far as what, ray?

hexed vapor
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ID spawns in R2C2

mighty pond
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Group executioner style Michal šŸ˜›

hexed vapor
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You mentioned multi-zone mechanics, I want to hear them

tiny quail
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there are no scouts in R2C2?

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his data was regarding scout spawns

pliant shard
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@mighty pond So just start blasting like danny devito?

tiny quail
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we got off topic from that

hexed vapor
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IDs

mighty pond
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Precisely @pliant shard

hexed vapor
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You brought it up

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Your problem

mighty pond
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Guns-a-blazin soon as you open up the door

pliant shard
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I like that

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Bam Bam Bam!

tiny quail
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I brought it up as my point, not Kenny's?

mighty pond
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Just don't cosplay as a stormtrooper, you need to hit your shots

pliant shard
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Hahah xD

hexed vapor
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You mentioned R2C2 specifically, didn you?

atomic escarp
obtuse surge
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but what if i wanna cosplay

hexed vapor
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Because Kenny had a theory about how that work that I want you to defend, which I assume you intended to?

light totem
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hmm

hexed vapor
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What about the spawning locations of pdecs, ID's, keys? those have all proven to be cross-zone I don't see any reason it wouldn't pertain to enemies as well. And have obviously experienced it plenty through my runs
@tiny quail
R2C2?
@tiny quail

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I haven't seen much evidence in favor of PDECs or IDs using cross-zone mechanics, so I would like those
@hexed vapor

tiny quail
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I didn't say anything about Kenny having a theory about that?

mighty pond
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Hmm, well I can't say no if you want to Wes

obtuse surge
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owo

pliant shard
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Mom and dad are fighting again PepeCryHands

hexed vapor
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Okay, so can you defend your own views of R2C2?

pliant shard
hexed vapor
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Or not?

obtuse surge
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kolohe just meant that there's 9 ids in there

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always

tiny quail
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what, the fact that ID spawns can vary from zone to zone? what is there to defend in that?

obtuse surge
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and they're spread across

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multiple zones

hexed vapor
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Multi-zone mechanics.

mighty pond
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Do you by chance have a way of showing you had 4 ID's spawn in R2C2 btw Wes? I hadn't experienced that in any of my attempts I did

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I had always assumed it was 0-3 for the ID spawns

hexed vapor
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I wouldn't really consider that much of a multi-zone mechanic, it's especially not applicable to scouts since they are 1 enemies instead of loot and 2 not static spawns.

obtuse surge
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i don't record pugs

mighty pond
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Fair enough, was more curious than anything. Would have been interesting to see

tiny quail
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Cells in R2D1?

hexed vapor
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That's literally two zones, and they're basically keys.

tiny quail
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My point is - The mechanic of an item spawning in a different zone exists, it is not outrageous to assume it extends to enemies

hexed vapor
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Resources specifically don't use multi-zone mechanics

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so if anything there's better reason to think scouts aren't like keys or IDs.

pliant shard
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wouldnt be crazy to think they do to either

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same logic

hexed vapor
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And which enemies?

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Again, you can provide any bogus model that's overdetermined. It will be more complicated than just treating it as per-zone.

tiny quail
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Scouts, specifically, but I certainly wouldn't be surprised if there were more. Or will be more implemented

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It seems like you just want things to be easy for your documentation.

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Try to keep a more open mind - I think you'll start to see some things differently

hexed vapor
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You still have one level with a small sample size as your example, and you're appealing to loot tables as your new evidence.

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You're a joke, dude.

obtuse surge
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I mean, all scout stats you provide, are using your own small sample size?

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How is that any different

wintry terrace
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Ya ever aggro like 10 giants, so you big brain it and don't get waves on security doors?

hexed vapor
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Because I'm not trying to come up with some wildly convoluted model, I'm just listing how many you can find in any particular zone.

granite sail
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Hey are the deshelled chargers called just chargers or is there some cool differnet name

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i think they should be named alfred

feral token
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deshelled?

granite sail
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mmm yeah

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the uncooked ones

feral token
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where do you see these?

granite sail
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that one

feral token
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oh you mean one that doesnt have the tar black skin?

granite sail
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yeah uncooked

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lmao

feral token
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considering they arent in the game i dont think anyone really has a name for them

granite sail
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ok alfred it is thanks

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love you

feral token
granite sail
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warden they r called alfred

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stfu

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yes ask the devs

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they are called alfred

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100%

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charger *alfred

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yes those are

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those are alfred

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detective is right

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Kind of a Detective?...: wow thanks ludvig i love you

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yes u are totally right ā¤ļø gtfoheart

vale pecan
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@mortal granite watching the A1 solo, just wanna ask whats up with the 4% shooter damage while cleaning the first alarm door from 90 to 86

light totem
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hmm?

atomic escarp
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@atomic escarp Which Warden are you?

lost linden
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Not the one I know

atomic escarp
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What a surprise, any other Wardens want to surprise us and make a reveal?

lost linden
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Dx

mortal granite
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@vale pecan idk

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i think is 4.5 damage

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not 5

vale pecan
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odd

light totem
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we would have noticed by now if it was 4.5 @mortal granite

mortal granite
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ask Rayalot

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he have those data

light totem
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hmm

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true

vale pecan
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actually

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apparently its a rare chance

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that a shooter does 6 or 4 damage

knotty sphinx
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Rare?

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Almost every hit I take from a shooter is 4, it sometimes but rarely does 6

devout river
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Died on C1 after making it to the zone with the chargers in it

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Chargers are pretty cool that was my first time seeing them

light totem
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its almost always 5 for me

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ive noticed 4 more as of this R

devout river
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We would have probably been able to do it if we did not alert as many scouts as we did and if we did not alert that charger room

glass sundial
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I've always seen 5. What you are seeing is likely a rounding error though. Also don't big ones do 7?

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Hybrids - 4
Regular shooters - 5
Big shooters - 7? Or 6

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Anyway, it's the same reason you can survive on 0% HP. You have less than 1% but not at 0%. Either decimals are at play or it's a visual rounding error

light totem
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@glass sundial yeah... its assumed to be a rounding error from ~4.5, prob rounds up to 5

glass sundial
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Also why sometimes you'll have 19% infection but go down to 80% HP instead of 81%

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Many games have the issue of visual rounding errors, honestly. Especially when relying on % like GTFO does.

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Doesn't help when some values actually do vary. R2 machine gun could get 69 or 70 rounds per ammo pack. Also due to rounding, the mine deployer will eventually receive a 3rd mine with 1 refill, given you dump a lot of refills into it (which you should, turrets only need 40-55% per alarm door, unneeded for blood doors. Keeping them that low = more tools for mines DoubleOk )

keen sun
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Would B-tier questions be worthy of spoiler chat or should i just say them in the related questions chat

forest horizon
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why is there even a spoiler chat now

pliant shard
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For when r4 drops

forest horizon
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I'm just saying, having a chat that is only really used for 2 weeks then becomes redundant for 3-6 months is kind of dumb

mortal granite
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for now

lost linden
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Why is it dumb?

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Because it has temporary use?

forest horizon
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I suppose thinking about its fine for discussing leaks

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but its still weird to see this chat when there is nothing to discuss

turbid cliff
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3-6 months šŸ¤”

lost linden
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Those 2 weeks are important and not redundant

mortal granite
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and one more thing

turbid cliff
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and even afterwards it's just a sign of goodwill to ask questions about the content further in in this channel

mortal granite
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i don't want to || ||

turbid cliff
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there will always be beginners in other channels

forest horizon
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Thats not what I meant at all? redundant is when you have a chat thats basically the same as the main chat now

mortal granite
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but for spoiler

forest horizon
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until r4 leaks start

lost linden
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Except for those 2 weeks. It's important for those 2 weeks

forest horizon
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yeah

hexed vapor
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@turbid cliff Look at their pigmentation in the clip you shared.

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You're fighting a wave from something, and your shooting woke up a striker in a different room.

turbid cliff
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the last dude's a sleeper i know

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but zone 12 was fully cleared and i had been fighting from zone 11 for well over 3 minutes

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he was also the only dude to appear and how the hell did he get there in the first place

hexed vapor
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Probably a straggler you didn't kill in D.

turbid cliff
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would've been my first guess too but highly unlikely

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wait D?

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absolutely not, i had triggered the room in D and shot bullets

hexed vapor
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Bullets only travel something like 50m, and they can affect less than 50m if they're buggy.

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Or did something scream?

turbid cliff
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triggered the room i.e. screamed

hexed vapor
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Is 11 open?

turbid cliff
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no

hexed vapor
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C* actually

turbid cliff
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as i said i thought it were C as well but thinking how long i fought there it's very unlikely

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and i don't usually just leave 1 sleeper in a room, i never leave anything in rooms

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that would be astronomical rng ^2

hexed vapor
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Sure D was clear?

turbid cliff
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as i said i triggered d

hexed vapor
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C and D?

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And B while we're at it?

turbid cliff
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no not C and i know what you're getting at

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B was a room i fought in when D was triggered so it was clear

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a sleeper in C is possible from just the preconditions but looking at the fight, his timing was impossible

hexed vapor
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He was probably woken up very late, since you were pretty sparing with guns

turbid cliff
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bro

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let's say that was actually somehow possible

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me clearing a room and leaving just one dude there is something that hasn't happened in RUNDOWNS but let's say also possible

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this here happening is like astrononimal rng^2

hexed vapor
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29 seconds is your first shot, 35 seconds is the first shot that's closer to the door.

turbid cliff
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possible but him taking 20 seconds to get to me and doing it completely without sound

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either way something's fucky

hexed vapor
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He has to wake up and run through 3 rooms

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Possibly doing an animation like screaming in the mean-time

turbid cliff
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i would've heard a scream

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and 3 rooms?

hexed vapor
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Starts somewhere in C, runs to and through D, then through E, finally reaching F and moving over to you.

turbid cliff
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why would he go through D GWlulurdWaitWhat

hexed vapor
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W8, starts in D*

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runs to and through C

turbid cliff
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as i said earlier, that's impossible

hexed vapor
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You specifically said you alerted C

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the room down the stairs in your video

turbid cliff
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Rayalot72Today at 6:02 PM
Probably a straggler you didn't kill in D.
StormpooperToday at 6:03 PM
would've been my first guess too but highly unlikely
wait D?
absolutely not, i had triggered the room in D and shot bullets
Rayalot72Today at 6:04 PM
Bullets only travel something like 50m, and they can affect less than 50m if they're buggy.
Or did something scream?
StormpooperToday at 6:04 PM
triggered the room i.e. screamed

hexed vapor
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Did the room on the left or the right trigger?

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That was prior to us correcting the letters

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And you said that was the room you meant

turbid cliff
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Highly unlikely - C, absolutely not - D, and i was never confused about the areas

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W/e and wdym left or right

hexed vapor
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After you spawn

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Which direction?

turbid cliff
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B-d-c and so on, every time

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B-c door is never open

mortal granite
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that's the straggler

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i always have 1 dude that never follow the group

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like

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he just stand at the back of the group and wait for all of them to die

blazing jacinth
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how do you guys do the infinite alarm in c1?

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more accurately how does it work

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where though

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how does the spawn for them work

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yeah but the spikes spawned in the alarm room

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is the alarm not infinite?

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the alarm itself doesnt wake them up

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screams do

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and i was in there alone

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i know i didn't trigger anyone too

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the error one

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in c1

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the first one

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20

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like behind the security door

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?

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not a single one spawned outside of the security room

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nothing spawned in the previous rooms we cleared

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wait so you shouldn't rush in immediately or should you do it after you clear a wave?

mighty pond
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C1 error door does in fact spawn shit behind you

mortal granite
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unless you're playing with 3 other teammates

calm sundial
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Where does the first mother appear again?

kindred otter
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B2?

calm sundial
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I thought so, thanks.

crisp vapor
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Does anyone have a full map of D1? Someone made one for C

pliant shard
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Yes

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Want me to dm you it?

devout river
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Wait can someone please dm me the full C1 map if they have it?

timid gale
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ping captain alpha

woeful lintel
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Does run and then crouch for the slide actually makes you go slightly faster ?

hexed vapor
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Yes.

woeful lintel
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thx

devout river
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Well just died after the infinite alarm got started in C1

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Idk how to do that like C2 from the R2 must have been annoying

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I do not know how you would stealth through those rooms but if you do not you gotta fight a lot of chargers and a scout will potentially get alerted.

hexed vapor
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Learn to stealth chargers quickly, they're not very hard to kill in stealth

woeful lintel
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personally, my plan is to let teammate wait outside and I'll bhop around through a group of charger, drop a scout asap then I ran back to my teammates and we started the fight

devout river
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Well I think it was a lose lose situation for us because if we went through the rooms silently I think the people defending from waves would have run out of resources but if you did what we did and just ran in there all of the chargers got alerted and a scout got alerted which basically screwed us

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I do not think anyone on our team would have been able to stealth quick enough to get back to the defenders before they ran out of ammo

fluid pelican
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best strat imo, someone brings a sniper for the scout, and just alert rooms, find the hsu asap, then leave

woeful lintel
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^

devout river
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Wait is there always a guaranteed scout in there

woeful lintel
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always

devout river
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Well we had a sniper but i guess that was everyone’s first time being in there cause we had no idea there was a scout

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We could not even hear it from where we walked in

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We were like nah they won’t make us take out a scout while an alarm is going on

devout river
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Well I am legitimately not sure if I can get past this but I guess I will try

mortal granite
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team or solo?

devout river
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Well I do not have a consistent team and the other person I always play with and I are not great so it really depends if we get people who know what they are doing and can handle themselves

forest horizon
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You don't need to stealth it at all

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Supply room gives you enough ammo provided you don't suck at stealth before the error alarm

devout river
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Ammo was not much of a problem but we had barely any tool, around 50 percent infection each and not much health because of that

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The chargers also soak up a lot of bullets if you don’t hit them in the back

forest horizon
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Doesn't matter

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Just shoot them

devout river
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Idk i just don’t think we are used to chargers yet

forest horizon
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Stealthing is not worth it at all

queen nymph
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The only thing you need to concern about it's the scout inside the error alarm door

devout river
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Yea that got alerted

queen nymph
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Having a HEL rifle can just shoot through them

forest horizon
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And even then it only spawns like 11 sleepers or something

queen nymph
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There's no point to hammer a scout at all.

devout river
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Idk all of us got immediately destroyed

queen nymph
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Killed the scout, just shoot

devout river
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We expected at least a little wait but chargers were literally immediately behind us

upper flower
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Literally, the moral of this is after the error door: "Just Shoot 'em"

forest horizon
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Did you have mines

queen nymph
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Yeah, they are coming behind and you need someone to stay behind

devout river
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We had 1 mine

queen nymph
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Until you find the HSU

devout river
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It was a consumable one

forest horizon
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What tools did you guys have

upper flower
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"Just Shoot 'em"

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I cannot think of a situation where that phrase does not come into play after the error door starts

forest horizon
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Basically lol

devout river
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1 cfoam (which was empty), one mine (which was empty) two shotgun sentries that had around 20 percent left

upper flower
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I dont think you understand

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"JUST SHOOT 'EM"

forest horizon
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Did you grab all the tool refills

queen nymph
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You guys had a bad set up when you did the normal alarmed doors???

devout river
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Well idk

forest horizon
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Because last time by that point we had way way more tool

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So either you didn't get it all or wasted a lot

queen nymph
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^

devout river
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Also we had like 2 or 3 tool refills the whole level

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We did not explore the whole thing to be fair

forest horizon
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Like putting 2 sentries on the same door, c foaming multiple doors, wasting a bunch of mines, etc

upper flower
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First mistake was not checking for the free loot

devout river
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I was conservative with mines

upper flower
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2nd mistake was not shootin 'em.

devout river
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My friend wasted cfoam to be fair

mellow creek
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yea usually we just send someone in to stealth to a guaranteed kill shot for the scout and alert the whole room

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before coming out

queen nymph
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Yeah I wonder

mellow creek
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the chargesr wave spawn is only 4/wave

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so its quite manageable

queen nymph
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It depends on how they set up really

upper flower
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chargers are punks

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just gotta take the 4% melee hit and then whack em in the back

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and then shoot em

queen nymph
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Charges are anti-kiting enemies. You have to shoot

mellow creek
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if u guys are running out on tools it meant that u guys probably not doing scans fast enough/ relied too much on ur tools

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yea

upper flower
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If you can dodge a wrench, you can dodge a charger

devout river
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I cant

queen nymph
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It's hard to know what you did wrong if you don't have the video of your gameplay

devout river
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Well yeah idk I don’t record stuff

upper flower
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If you can dodge a charger, you can dodge a charger

devout river
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I cAnt

upper flower
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Can you eat an apple in 2 bites?

devout river
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No

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I don’t like apples

upper flower
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Well there's your problem

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An apple a day keeps the chargers away

devout river
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Also can enemies spawn in the room with the error door in it if everyone goes into the zone with the hsu

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Cause my friend insists that enemies spawned in the room with the error door

queen nymph
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What you wanna do is : find the key-> search for resources-> kill the scout (if all the resources are in that room)-> alarmed door-> alert the foggy area(if it doesn't have a scout)-> go to the next area=> stealth kill the scouts=>alarmed door/resources room=> stealth kill all the chargers until you see a scout-> error alarm door-> shoot a scout, clear the room, find the HSU, run back

devout river
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Well see

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I think the main problem was

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That we just shot a few of the scouts

upper flower
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What you wanna do is: everything koopa said, and then add on "Shoot 'em."

devout river
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With sniper

queen nymph
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Don't bring sniper

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Use HEL rifle

upper flower
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Throw the sniper in the trash can

queen nymph
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same thing and it kills multiple enemies

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Good for charges as they run in a straight line

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Sniper is MVP but not in C1

upper flower
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could you imagine if chargers thought with strategy and flanked you on multiple sides?

devout river
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That would be bad

upper flower
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They already naruto run, so it would be like the one in the middle pulled a shadow clone jutsu

queen nymph
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You see how many enemies in one room. There's no point you want to bring a sniper to shoot one enemy when there are 20+ enemies in the same room

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And it only has 6 bullets.

devout river
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Ok

upper flower
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so bring a HEL rifle, and get to popping those pumpkins

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long story short. Just Shoot 'em

devout river
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I do not think thing the combat shotgun is good for chargers

queen nymph
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Use shotgun then

upper flower
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cant go wrong with the combat shotgun

queen nymph
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Shotgun can kill a scout in close ranged too

upper flower
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^

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Combat cannot

devout river
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Yea

upper flower
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but combat is still exceptionally viable

queen nymph
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Pick a weapon that is good for that level

devout river
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Honestly we could have been good if there was not so many of those filthy scouts

queen nymph
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Blame Plant

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You just need to learn to stealth kill a scout.

devout river
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I can

queen nymph
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Or snipe a scout depends on the room

devout river
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But not when there is a crap ton of enemies in the room

queen nymph
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Then you have to learn how to clear part of the room so that you can kill a scout safely

turbid cliff
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combat can kill scouts

devout river
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There was like 8 scouts on that level man that is too many in my opinion

turbid cliff
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and it can very easily doubleshot scouts

queen nymph
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I have no problem with the scouts.

turbid cliff
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just not really viable i'd say

devout river
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Well scouts are not bad as long as there is a healthy amount of them

queen nymph
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The two scouts room has to stealth. Otherwise it's too much. The rest of the scout room, it's you to depend weather is it worth to go in or not

devout river
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And as long as they are not in the same room scouts in the same room as another make me ANGRY

queen nymph
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It depends on "is the keycard there?", "are most of the resources there?", "how many enemies in the room? Is it worth a try?"... etc

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The two-scout room is set. It will always be two scouts

devout river
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Really

queen nymph
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Yes

devout river
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I feel like it’s only had one before

queen nymph
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Nope probably someone took one down

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Or you took down the one that before the two scout room

devout river
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Well there had been one in the foggy room that leads into the big room and the one in the big room I think

queen nymph
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That will be random

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Sometimes it's in the foggy room, sometimes it's out of the fog.

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4 scouts in one room in R2B2

devout river
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Yea I did that

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Hopefully that was the worst of it

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That was too many scouts

queen nymph
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That's the most difficult room

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As long as you don't fuck up the scout in the error door lol

devout river
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Yea we did that

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We should have a 10 scout room

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Sounds reasonable to me

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Wait no how about a big scout the all 4 team members have to hit at the same time

turbid cliff
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you can have 4 scouts in one zone in R3C1 so 4 scouts in one room might also be possible GWcorbinTopKek

devout river
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Which zone

turbid cliff
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it's 13 i believe

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right after 1st alarm

devout river
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We had 4 in that zone

queen nymph
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I think the two scouts room is reasonable. C level is always a level which split between the casual players and professional players. So it makes sense to have 2 scouts in a room that has bunch of enemies

devout river
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Idk I want to be professional but sadly I don’t think I have the skill to be one

turbid cliff
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i mean sure but at the same time if you alert everything there you're gonna have like what, 60 worth of sleepers coming after you?

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that's quite a lot for one room

devout river
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Pshhh only 60

queen nymph
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Not like professional but more like, "people who know most of the mechanic of the game"

devout river
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Well my duo was able to survive alerting 3 scouts in r2b2

turbid cliff
#

i had a run ended cuz my buddy hammered a scout and we got one of those "miles away" sleepers going awake

#

tough shit

devout river
#

Yea that’s annoying

queen nymph
#

Well as long as you can kite, yeah

devout river
#

When a random sleeper who is hot even glowing wakes up

#

Also nope

queen nymph
#

Maybe he did that when that one was glowing

turbid cliff
#

i'd like to see you kite a wave of shooters

devout river
#

I died and my friend was a big wimp who just found a spot where they could barely hit them it was real lame of him

turbid cliff
#

i'm not saying that like "god dammit shit game" or whatever lmao

queen nymph
#

People who are good at killing shooters with revolver:

turbid cliff
#

we play exclusively in duo, there's no room for revolver in c1

#

you'd have a bad time shooting a precision weapon in that scenario anyway

devout river
#

I feel like me and my friend could do A1 and that’s probably it duo for us

turbid cliff
#

a2 is way easier than a1

devout river
#

We almost did b2 last rundown

queen nymph
#

I thought you're talking about "what if it spawned a wave of shooters"

turbid cliff
#

it's not a what-if, it's 2 scouts + whatever shooters were in the room already

#

and only afterwards you get the waves

#

nothing spawned initially cuz we already reached cap with just what was in the room

devout river
#

Also I did not find A2 easier than A1

turbid cliff
#

for undermanned expeditions it is cuz there's no alarms

devout river
#

I mean yea

#

Just put a mine in front of the blood door and they all dead

#

But the A1 are always the exact same basically so far at least

#

Do security door look around find a key do another one and then finish objective and leave

#

That’s what they have basically been so far

#

Wait so the 4 scout room in R2B2 was the worst I feel like I have heard about rooms with more scouts in them

turbid cliff
#

4 scouts no sleepers is easy, multi-scout rooms with lots of sleepers is hell

devout river
#

I feel like any rooms with scouts and lots of sleepers suck

#

I feel like scouts are a cool obstacle if they are in a room with not too many sleepers but still some but they just become a nuisance in rooms with a crap ton of sleepers

#

Like I am already dreading doing that zone 13 room in C1 again

hexed vapor
#

I find sleepers are not a big deal if it's a large room, since you can avoid the scout and simply rely on being very skilled at stealth.

turbid cliff
#

that can lead to another problem

#

most of the room's dead and the scout's just walking around the one or two clusters left, no chance for hammering

#

especially if the "clusters" are fkn giants

hexed vapor
#

They usually leave clusters. In-fact, I tend to clear out spaces for when to walk into so that I can just pick them off when their AI decides to make decisions I like, which usually happens before I clear the room.

turbid cliff
#

idk for me they either start walking around one object near the last cluster or walk back and forth between a few

#

and killing in the middle of a room to make space between clusters is dangerous because it restricts your movement and if there's a lone dude you'd have to kill, the game might decide to fuck you over by waking something farther away

#

my favourite is when something looks like a cluster but isn't and you get an alert behind 5 sleepers

devout river
#

Lol we were doing the error alarm door in C1 and then everything went to crap cause enemies spawned in the rooms behind the people looking for the hsu in the same zone as the hsu and then my game crashed and we all died

#

We were watching the entrance to the zone that had the error door in it but then enemies just spawned in the zone with the hsu in it and came up behind and killed the guys looking for the hsu

blazing jacinth
#

same thing happened to my group

#

except with no crash

faint timber
#

hey can anyone help our group? on r3a3 bolt we cant figure out how to type the password in once weve found it

#

keep getting stuck repeating the first wave

feral token
#

you type reactor_verify code

#

in the reactor terminal

faint timber
#

sweet! thank you!

pliant shard
#

Don’t spill soy sauce on the keyboard

faint timber
#

Wouldn't be my first time

worldly current
#

Anyone have any tips for R3D1? Is there a way to turn off the alarm or is that permanent?

atomic escarp
#

Try to do the level slowly, only using hammers for non alarm spawns

worldly current
#

Just use hammers even at the beginning with the continuous spawns?

atomic escarp
#

Yes

worldly current
#

Okay, thank you

atomic escarp
#

You will run out of ammo quickly if you use ammo on those spawns

worldly current
#

That's true, thanks! Hopefully all goes well

mortal granite
#

but

#

there is a 5 uses ammo

mighty pond
#

There can be multiple of those, but Ricardo still has a point. If they go in just shooting everything they're bound to run out of ammo

#

Using hammers and managing ammo supplies is important

mortal granite
#

but...

#

we always do that....

pseudo blade
#

WOW WHAT IS THAT THING ??!!!!

#

what the hell is that thing dudes this is so creepy

atomic escarp
#

Do B2, you'll find out

pseudo blade
#

yes, i've found this in B2 😢

atomic escarp
#

Ah, F me then

#

But ye that's a fun new enemy for this rundown

misty steeple
#

ez

#

this enemy is not hard

pseudo blade
#

and the babies wow there are so fast o m g

misty steeple
#

but not very easy

pseudo blade
#

i love this sh*t

atomic escarp
#

We're all glad you like it

pseudo blade
#

šŸ˜‰

misty steeple
#

šŸ‘

atomic escarp
#

Did you kill it though?

misty steeple
#

yes

pseudo blade
#

yes we kill it

atomic escarp
#

Noice

misty steeple
#

we found how to kill him

mortal granite
#

the secret to defeat "her" may shock you

pseudo blade
#

the babies run us so fast i was not ready

mortal granite
#

colorful thumbnail

misty steeple
#

lol

atomic escarp
#

gone violent

misty steeple
#

and red arrow

mortal granite
#

surprise emoji

pseudo blade
#

😱 like this one

misty steeple
#

a photo of a baby

mortal granite
#

red circle

pseudo blade
slow latch
#

the alarms are permenant

mortal granite
#

which one

atomic escarp
#

Alarms will not turn off until all the scans are done unless it's an ERROR door

#

Like near the end of C1 and at the start of D1

mortal granite
#

c1 alarm is easy

#

if you already have a team

craggy summit
#

lul summer vacation and family time was added to the road map

hexed vapor
#

You can get 25.2 kills with a DMR+SMG combo, which is less than the 28 kills you can get with two SMGs.

#

Which is yet more proof that DMR isn't a good weapon, it isn't even a viable support weapon because its ammo is so poor.

#

Might be viable with 18-20 shots per ammo use.

slate vapor
#

I used the DMR to beat r3a3 with friends

light totem
#

big sad

slate vapor
#

but that's just my experience

timid gale
#

should replace it with the ray gun

#

so its even more useful

light totem
#

hmm

#

yes

slate vapor
#

YO REVIVE ME I HAVE RAYGUN

timid gale
#

when you down but have raygun....right

light totem
#

LAST STAND ACTIVATED

#

and martyrdom

slate vapor
#

R4E1 should be going down to find the mystery box

light totem
#

hmm

#

yes

hexed vapor
#

Main Shooter Kills per Ammo use:
Rifle: 11
Assault Rifle: 12.5
Bullpup Rifle: 13.25
DMR: 14
SMG: 14
Pistol: 15
Carbine: 17.5
(R2) Machine Pistol: 18
(R2) Burst Rifle: 18.66

timid gale
#

whatever happened to the pap machine

light totem
#

or the sledge-HAMR

#

^

#

yes

devout river
#

man we died on the error alarm again

hexed vapor
#

Are you running a full static or do you PuG?

glacial crescent
#

I dont think a weapon like DMR should be evaluated side by side with autos on kills/ammokit

light totem
#

well

glacial crescent
#

In realistic scenarios, automatics will always have a kill penalty based on player accuracy and not everyone is able to land consistent headshots with automatics.

light totem
#

it should be since it is a primary

#

competing with primaries

glacial crescent
#

The DMR is able to skip that penalty especially in long corridors where its very strong at.

hexed vapor
#

Any lack of accuracy in automatics can be expected to be reflected in semi-autos.

glacial crescent
#

I know but an experience DMR player would score more kills with the weapon than an experienced automatic primary weapon user

light totem
#

eeh

#

it weapon based mostly

hexed vapor
#

That's entirely dependent on the individual, which doesn't matter when we're talking about a weapon's potential.

#

The best DMR player can only match an SMG that misses half its shots

light totem
#

full potential is different yeah

#

^

glacial crescent
#

Ye, and the DMR is able to shoot x4 the effective range of most primary weapons

#

About triple the range of the SMG

mortal granite
#

i used dmr so much

#

i feel uncomfortable when using smg

hexed vapor
#

That only matters as much as range matters, Verm

#

Range is not very important in this game, especially not for a huge sacrifice of potential efficiency.

glacial crescent
#

It really matters actually x)

#

The more range between a sleeper and the player with any gun

light totem
#

where

#

other than A3

glacial crescent
#

the bigger the drop is on killing efficiency

light totem
#

which DMR lacks

glacial crescent
#

You can use the DMR even in CQC

light totem
#

pfft... ok

glacial crescent
#

I've used the DMR for a big portion of my playtime in GTFO ĀÆ_(惄)_/ĀÆ

hexed vapor
#

Doesn't mean it's good.

light totem
#

^

hexed vapor
#

Ammo is, in general, not that rare.

light totem
#

its fun.... but not good

#

it requires coordinated fire

hexed vapor
#

Which is why you can, and sometimes should, avoid the optimal loadout in favor of other weapons.

glacial crescent
#

x)

hexed vapor
#

But that will never change that you will be able to spend far less ammo with some weapons than others, and DMR is very limited in that regard.

glacial crescent
#

I'm aware of that. DMR itself is designed to reward skilled players (which it does) with a stagger and fast kill.

slate vapor
#

I occasionally use weapons that I have not for a mission or two

#

that's the main reason I have opinions on most weapons

hexed vapor
#

I don't think it's that rewarding considering a skilled player will get even more out of other weapons.

#

Bullpup can kill at a similar if not better pace due to its high RoF

glacial crescent
#

But the Bullpup has a disgustingly abysmal reload time

#

Much slower once that reload kicks in

hexed vapor
#

I'm skeptical it would be much slower since it has 10 kills a mag over 6 kills a mag.

#

SMG has 8 kills a mag, and a decent fire-rate, so it's definitely competitive as well.

glacial crescent
#

Ye, but atleast with SMG you can get score kills much faster

#

compare to Bullpup

alpine ibex
#

bullpup = meta

hexed vapor
#

No?

#

Bullpup kills faster than SMG

glacial crescent
#

SMG > Bullpup

#

Factor in reload speed and practicality

light totem
#

bullpup has better damage and fire rate

glacial crescent
#

Carbine would be superior over Bullpup

alpine ibex
#

Bullpup is way too all around

#

thats why i think its the best

#

imo

hexed vapor
#

But you admit that SMG is clearly competitive

light totem
#

ye

hexed vapor
#

so there's little justification for DMR, here

light totem
#

NO

hexed vapor
#

Half the efficiency at optimal use, just as good at killing things quickly.

light totem
#

^

#

it is fun

#

but need coordination of fire with your team to be effective

glacial crescent
#

šŸ¤” Ye but remember SMG is close range weapon compare to everything else. By the time enemies get into your effective range, you're going to start risking getting hit

#

Health is finite. Even if you can train for forever, you'll eventually die from a striker tongue

hexed vapor
#

Dropoff only matters once you start losing kill efficiency. You'd need to drop down to 2.67 from 2.9 if it will matter.

glacial crescent
#

You'd be surprised how easy it is to get damage fall off on your weapons. Even if the digits are small, there's the exponential damage fall off by growth. Not a lot of people can tell the range they're fighting at and barely anyone knows their weapon's effective range. All they know is "Very Short, Short, Medium, Long, and Very Long Range"

hexed vapor
#

Even so, the lowest kill efficiency SMG could get for ~20m is 10.

#

You'd be sacrificing efficiency for range by just engaging, which would still be more effective than DMR and only 2.5 kills less effective than AR.

#

And you'd still be killing 5 enemies per mag.

glacial crescent
#

Still less efficient imo to assume perfect world implications. Its still easier to land headshots with DMR than headshot for +60% of your shots with autos, even if its the SMG

hexed vapor
#

Not really? Especially not if you're well-practiced with autos

glacial crescent
#

šŸ¤” it's pretty easy honestly

hexed vapor
#

I mean autos are not very hard to aim with.

glacial crescent
#

But your still bound to miss a lot of shots or shoot the body

hexed vapor
#

Not really.

slate vapor
#

If you have good tracking, aim, and know how to control recoil then autos are really good

hexed vapor
#

You're also missing some of the point as to what it means for DMR to a be a bad weapon.

#

Every weapon is going to be different, and so will have some sort of obscure niche.

#

But DMR is far too niche, considering its concessions vs weapons that can do the same things in a different package. Rifle is just as good for long-range and is more efficient than DMR. Bullpup rifle is able to do more damage more quickly in a single mag. SMG is much more efficient than DMR with a similar kill speed at the cost of only range.

glacial crescent
#

Isn't that what the new weapon balance update was for? To introduce the variety meta compare to previous rundowns where players assigned roles to weapons.

hexed vapor
#

Be specific?

#

No, I don't really see what you mean.

glacial crescent
#

In Rundown 1 and 2, weapons were assigned roles by the community because they did better than other weapons in the same field. There wasn't really a say in which was the best weapon, people already knew from weapon handling experience that certain weapons were far superior. In Rundown 1, it was SMG/MG for maximum ammo efficiency. For precision skill based players, DMR/Revolver or DMR/MG for killing efficiency. In Rundown 2, people didn't really pick the Machinegun until E1 released since there wasn't really an incentive. Same thing could be said for Burst/Machinepistol. People assumed they were bad until D2/E1 released when they were kind of forced onto the players.

#

Now that we have the balancing change in Rundown 3, the meta is the variety playstyle. People currently have been rating weapons poorly by performance when its currently based on how weapons are used. They're attempting to place a tag that a certain weapon is superior in a role when others can play the same role. Like giant killer, etc. But in reality, there's not really a meta anymore. Even if a weapon can perform more kills than another weapon, the weapon has lowered stats compare to the rest.

hexed vapor
#

I don't think this is what happened at all?

#

In R1 and most of R2, you would rely on getting a feel for the weapons rather than their stats.

#

DMR in R1 was inexcusably bad. People vaguely knew it wasn't very good, but not for any particular reason besides that it was hard to use and was low on ammo.

#

I'm not really sure what your R3 paragraph is talking about.

glacial crescent
#

Its pretty much how weapons in R3 are overlapping roles

hexed vapor
#

Okay, then you're still missing the point.

glacial crescent
#

And DMR was really good in R1. Players that I know used DMR in R1 alot was Tyrant and Swifty and they held their grounds without taking damage in levels like R1C1

hexed vapor
#

DMR is bad because it both overlaps with other roles and it's so much worse than those alternatives that you'd be handicapping yourself purely for a niche use.

#

Because ammo didn't matter in C1

#

DMR was getting, what, 10 shots per ammo use?

#

That's 5 kills, that's barely anything.

glacial crescent
#

Each shot mattered with the DMR, you either had 100% headshot accuracy or you die.

atomic escarp
#

i won D1 with dmr

#

lol

glacial crescent
#

It was skill rewarding

atomic escarp
#

<-- idiot i guess

hexed vapor
#

It's not very fuckin' rewarding if you're burning through ammo packs just to use it.

atomic escarp
#

it seems to one shot scouts if u aim at the top of the head

hexed vapor
#

The only real advantage for DMR R1 is that autos were very hard to use

glacial crescent
#

Not really no

#

Autos were still pretty easy to use if you tap fired

#

Instead of spray n prayed

#

Not to mention the OP MG which was an automatic revolver

devout river
#

Wait in C1 will the game spawn enemies in rooms with unalerted enemies in them after the infinite alarm starts

hexed vapor
#

Also, if you're going to defend DMR when it had abysmal ammo, there's no helping you. It's unclear why you think 14 shots per ammo use is better balanced than, say, 18 shots per ammo use.

#

You shouldn't need to make such a large concession just to have a long-ranged weapon with a high fire-rate.

atomic escarp
#

@devout river yes

devout river
#

Ok

#

so thats what happened

#

it spawned chargers in the scout room

atomic escarp
#

ye

glacial crescent
#

Its because I prefer weapons with good practicality over perfect world statistics

hexed vapor
#

Ammo efficiency is directly related to practicality.

glacial crescent
#

Not really no

#

You can see this with the combat shotgun in R1 and R2

hexed vapor
#

Combat shotgun was very useful if you expected to be tight on ammo. Its ease of use is also a massive step below the other specials. This isn't true of alternatives to DMR, you give up very little to nearly halve your ammo expenditure.

#

If DMR received 18 shots per ammo use, it would be a fairly realistic sacrifice to make when ammo isn't tight, and it would give it higher damage efficiency (which is important if it's going to compete with rifle).

#

It would also be optimal as a support weapon, which would be quite nice.

glacial crescent
#

šŸ¤” but the ammo received by a weapon ties into their ammo capacity

#

Most primaries receive ~17% ammo per ammopack

#

With pistol being an exception

timid gale
#

my meta for R1 was always pistol/MG

hexed vapor
#

Okay?

glacial crescent
#

It would be breaking its original design which was to 1 shot small shooters

#

And make it lean more to the rifle

hexed vapor
#

What?

#

Did you not read what I said?

glacial crescent
#

I did

timid gale
#

gets popcorn

hexed vapor
#

How would that change do anything to change its current use against shooters?

buoyant pewter
#

Lmao

devout river
#

This debate is somehow still going

hexed vapor
#

Especially when that use isn't very popular

glacial crescent
#

It would make people use the DMR like a rifle because its starting to get more ammo. DMR does state it has an ammo limitation on its card while selecting for primaries

hexed vapor
#

So? It would still be less effective than almost every other primary for kill efficiency against strikers.

timid gale
#

shoot strikers in their toes = 1 shot (DMR only)

glacial crescent
#

Yes but whats the purpose of removing a con for a skill based weapon

buoyant pewter
#

I prefer the taint strategy

#

Especially effective on the males

devout river
#

this is gonna go on forever

wintry terrace
#

@devout river Your name is amazing

hexed vapor
#

So that it's not overshadowed so heavily by alternatives, making the sacrifice that results from taking it worthwhile.

devout river
#

Thank you

#

I have a brother who is Wendy's Biggie Bag on discord

#

So I named myself this so it would be similar

timid gale
#

square burger patties

buoyant pewter
#

Can fix overshadowing by tinkering ammo capacity

glacial crescent
#

Its not really overshadowed by other weapons. If anything, its pretty underrated as a weapon.

buoyant pewter
#

Thats just all personal preference which for most people is all some guns come down to

devout river
#

Honestly I think this is going to go on forever because I guess these people just cannot understand that no matter how many points the other one gives up they are just going to stand their ground because they either like or dislike the DMR

hexed vapor
#

It's pretty fuckin' overshadowed. I can find higher damage per mag, similar kill-rate, the same range, and better damage on weapons with higher kill efficiency.

buoyant pewter
#

Hes got a point

#

Just agree to disagree

#

Its come down to do u like the dmr or not anymore

glacial crescent
#

I'm still going to stand my ground, not because I like the DMR but because I have used it in the past and recognized it as underrated.

sullen sigil
#

Dmr is just weird revolver

devout river
#

A new challenger approaches

buoyant pewter
#

I think the dmr is viable in certain areas but this really isnt a valuavle or helpful debate topic so lets just call it

hexed vapor
#

Verm, if your position would dictate that it would still have its uses with 10, 8, 6 shots per ammo use, it is flawed.

sullen sigil
#

Your mom is fat

devout river
#

Uno reverse card

buoyant pewter
#

If yall aint gonna settle this i would love a 1v1, verm with dmr vs and ray with rifle or whatever hes going for

sullen sigil
#

Mcdonalds that’s rude. I was joking :P

glacial crescent
#

Yes its flawed but its better and more respectable than a perfect weapon.

devout river
#

I very much apologize for calling your mom fat

hexed vapor
#

Then you're not talking about game balance.

#

You've pretty much admitted that the DMR can be complete shit and you wouldn't care.

#

What a waste of time.

sullen sigil
#

Hey, at least it’s not pistol amiright šŸ˜†šŸ˜†šŸ˜†

devout river
#

Well I do not like DMR cause you gotta be accurate and I cant do that

wintry terrace
#

TRUEEEE

devout river
#

Well it does not seem that bad but for the bad shooters out there using it is a death sentence

glacial crescent
#

Not a waste of time

hexed vapor
#

The weapon balance should ensure that every weapon both has a practical use and is good enough at that use to appeal to the average player.

sullen sigil
#

^

hexed vapor
#

DMR is not very practical as it is, but it would be a lot more appealing if it could compete only slightly better with the kill-efficient weapons.

#

Also, by your standards, if 9 kills per ammo use is such a big deal the rifle should be overpowered, but it clearly isn't.

sullen sigil
#

Rifle can’t one-shot

buoyant pewter
#

Bruv chill let him use whatever fuckin gun he wants

hexed vapor
#

DMR can't either

sullen sigil
#

Really? šŸ‘€šŸ˜‚

hexed vapor
#

This has nothing to do with using DMR, this is about how the DMR should be balanced and how it fairs compared to alternatives.

sullen sigil
#

I say it needs a buff

#

22.658% damage increase

hexed vapor
#

Making it a one-tap weapon is an option, but just increasing the ammo slightly would be more than enough to make it viable frankly.

sullen sigil
#

46.1 % audio filtration synchrony reduction

buoyant pewter
#

A lot of people think the dmr is viable its really down to preference, and while i agree statistically it does need a slight buff some people still use it as their #1 weapon becuase they are comfortable with it hence better

glacial crescent
#

That's very broken to increase DMR damage

sullen sigil
#

One tap just makes it a primary revolver

#

šŸ‘Ž

#

How about

#

Pen??

glacial crescent
#

Still broken

devout river
#

DMR can one shot

sullen sigil
#

šŸ–Š

glacial crescent
#

It would be like giving it double damage

devout river
#

But it’s not consistent enough to be worth it IMO

mortal granite
#

DMR is great as is it

sullen sigil
#

Make it a primary hel

#

Dmr can eat a bag

devout river
#

Give the dmr to the sleepers

#

We don’t want them

mortal granite
#

if anything need a buff

#

it's the pistol

hexed vapor
#

And I consider DMR's problems to be similar to the issues faced by the HEL weapons. Sure, they have theoretical practical use which makes them good in some situations, but it's not like you'll be getting much value out of those scenarios.

sullen sigil
#

Um yea šŸ˜Ž

devout river
#

Idk I have always just used combat shotgun as my secondary and varying weapons as my primary

sullen sigil
#

Cs šŸ‘€šŸ˜‚

#

Use pump shotgun

devout river
#

No

sullen sigil
#

šŸ˜†

mortal granite
#

pump is great but

#

no ammo with it

hexed vapor
#

They should be closer to other special weapons when pen is not used, which would ensure that utilizing the pen is advantageous over using another weapon.

sullen sigil
#

Can kill scout

mortal granite
#

so is CS

devout river
#

Just melee scouts

mortal granite
#

and hammer

sullen sigil
#

Cs unreliable

mortal granite
#

so as pump

devout river
#

You already have to get close if you are gonna shotgun a scout

sullen sigil
#

Takes like 4 shots to kill smthg

mortal granite
#

1 pellet missed can lead to some whacky shit

glacial crescent
#

X)

devout river
#

Not if you hit your shots man

glacial crescent
#

Hel weapons have the highest kills of all weapons

sullen sigil
#

šŸ˜† not my fault it shoots 6 pellet

mortal granite
#

i literally 1 shot striker with CS

glacial crescent
#

In a perfect world situation

devout river
#

Yea

hexed vapor
#

Perfect world situations aren't realistic, though, not even solo.

slate vapor
#

I like the PS and CS equally

devout river
#

You can one shot enemies with cs if you one shot em

sullen sigil
#

Out

glacial crescent
#

You were implying it with primaries earlier thou

hexed vapor
#

Because getting 5 headshots with an SMG is a lot easier than lining up 2-3 enemies for every shot.

sullen sigil
#

If you land headshots all the time just use revolver

devout river
#

I don’t

#

I am bad

mortal granite
#

if you land headshots all the time just use DMR

wintry terrace
#

Imagine using guns and not an infinite ammo hammer SleeperBonk

sullen sigil
#

Nerd

glacial crescent
#

Its still doable especially when defending vs sleeper waves

sullen sigil
#

Just eat them šŸ˜ŽšŸ˜ŽšŸ‘šŸ‘šŸ¤”

#

Monch

devout river
#

Well with the cs you don’t gotta hit headshots just shoot in the general direction of the head and a few of the pellets will probably hit

hexed vapor
#

I've yet to see any good use of the HEL weapons.

#

Especially since enemy AI doesn't really favor their use

#

You're not going to find much value if you're not solo.

#

Especially when obtaining that value is trivial with other special weapons.

devout river
#

I think the moral of the story is

#

Guns are too complicated just hammer them all

buoyant sentinel
#

yes

slate vapor
#

I was using the HEL weapons good just yesterday

buoyant sentinel
#

hammer best gun in game

glacial crescent
#

I would consider it strong for solo defending in a tight corridor (killzones as well)

devout river
#

Well more specifically gavel them

hexed vapor
#

So is it going to be a solo only weapon?

slate vapor
#

Sledgehammer gang

glacial crescent
#

Not a solo only weapon

devout river
#

Bro hammer gun would be op

hexed vapor
#

Because that seems a bit stupid given the Dev's design philosophy.

sullen sigil
#

So what do you guys think of my bananagun idea?? šŸ˜† (quick, while doc is asleep)
Shoot at your friends for a quick tastye snack and a funny sound! They can leave the peels on the ground for enemiese to slip on XD!

glacial crescent
#

Kill zones is really strong for HEL weapons

slate vapor
#

HEL guns are good for R3A3

#

especially when you use that stair strategy

devout river
#

Yea I would imagine

hexed vapor
#

I would like to see its use in solo defense, because I'm fairly skeptical you could regularly make it work.

#

And are we talking HEL gun or HEL rifle?

glacial crescent
#

Atm I'm mostly referring to HEL Rifle

devout river
#

Also @sullen sigil that’s would be a good new tool for R4

sullen sigil
#

šŸ˜† thanks homie

hexed vapor
#

If you killed two enemies per shot, it would be 16 per ammo use.

#

Which isn't bad. Depending on how easily that's achieved compared to weapons like revolver, it could be practical.

sullen sigil
#

Rev will always have my heart

devout river
#

Never used revolver

#

I don’t even remember what primary I used in R1

#

Tis like a faint dream to me at this point

hexed vapor
#

I don't think HEL gun will be very good unless it gets a damage buff, though, since it's very hard to get situations where you can line up lots of high-health enemies.

glacial crescent
#

It does suffer from killing high hp enemies

sullen sigil
#

Rev is only good if you’re can shot heads

devout river
#

Ok I bad at it then

hexed vapor
#

It's not really a good kill weapon as well, HEL rifle is much better since it one-shots strikers anywhere. You'd need to line up heads with HEL gun, which is very unrealistic. Its damage is its main advantage, and it's not very good.

sullen sigil
#

For scouts hel riflecool

#

But shotgun too

devout river
#

We’ll hel rifle works on scouts too

sullen sigil
#

That’s what I said

devout river
#

Oh I thought you were saying the hel gun was good on scouts

hexed vapor
#

It might have some use in conjunction with low-damage primaries, but it would be harder to use that way than revolver, which would pretty much overshadow it.

glacial crescent
#

Theres also the penetration but the safest kill average is 1.5

hexed vapor
#

Not with HEL gun, you're going to probably kill one and do 26 damage to something behind it.

sullen sigil
#

It’s just puny sniper

#

Take banana gun unless you’re solo šŸ˜Ž

hexed vapor
#

Theres also the penetration but the safest kill average is 1.5
Is this with or without kill zones?

glacial crescent
#

Without killzones

hexed vapor
#

Then no, lol.

devout river
#

Banana gun turns sleepers onto your side if you shoot the banana into their mouth

sullen sigil
#

šŸ˜†

hexed vapor
#

You'll be pretty lucky if you manage to hit more than one enemy with any HEL weapon if you're not playing specifically for that.

sullen sigil
#

Yeas

glacial crescent
#

If your hitting around 1 enemy with the HEL weapons, the way your using them is pretty questionable

sullen sigil
#

If you’re waiting 30 sec to line up a shot you’re dead šŸ˜†

hexed vapor
#

The alternative is not using them at all, because you're not going to come across situations where pen will matter much at all in-game.

#

Also, if 1.5 is actually what you're getting, then you might as well not use a HEL weapon

#

You're straight matching almost every other special, and doing a lot more work for it.

glacial crescent
#

Not really xD

#

I personally get more kills with a pump shotgun

#

Than every other special

#

Scoring 2 - 3 kills per shot

#

Or 1 kill from long range

hexed vapor
#

What?

#

What is "not really" when you evidently agreed with me.

glacial crescent
#

I still find moments to score multi kills with HEL weapons

turbid cliff
#

From my times running around testing bs in solo and triggering shit, hel gun is pretty nice when you hit max cap of enemies GWcorbinTopKek

glacial crescent
#

But I have more experience with a shotgun than I do with a HEL weapon

turbid cliff
#

15 strikers, 2 hits, half gone, half warmed up to die

glacial crescent
#

HEL Rifle is a devil in defense missions

hexed vapor
#

But if you're managing to get 1.5 kills with a HEL rifle each shot, that's 12 kills per ammo use, and that's hard to achieve.

#

That's not even good.

glacial crescent
#

Ye

#

In A3, I score 4 kills/shot consistently

#

Same with D1

#

With HEL Rifle

turbid cliff
#

Have you used both guns ray

hexed vapor
#

I'm quite skeptical of that.

#

I have.

#

The AI doesn't really like to line up, even if you're training them.

turbid cliff
#

Then you should easily see why hel gun is better

#

You can just fire two shots

glacial crescent
#

Just 180 no scope shoot the HEL gun

#

While training

#

If you ADS

#

They instant spread out

hexed vapor
#

Well that's pretty stupid.

glacial crescent
#

Not really

#

Weapons have near perfect stability on the first shot

#

Exception being Shotgun, C. Shotgun, Rifle, and Revolver

#

With Shotgun and C. Shotgun relying more on pellet locations

hexed vapor
#

I mean that's a stupid mechanic.

glacial crescent
#

While Rifle and Revolver always hit at the center of your reticle

#

On the first shot

hexed vapor
#

They instant spread out
Enemies or bullets?

glacial crescent
#

Enemies

hexed vapor
#

Yah, that's a dumb mechanic

#

I'll try it without ADS

#

Still seems pretty hard to get a multi-kill, let alone multiple multi-kills.

#

Also, isn't the cap for pen 3 targets?

#

The crawlers make it a lot harder to line up anything in a train.

#

Feels like you could get 14 kills per ammo use which is... not great?

#

Also not a big fan of making the HEL weapons kiting-exclusive weapons.

light totem
#

or defense corner heavy

#

like solo A3 strat

#

and i think 3 is cap yeah

hexed vapor
#

They don't really line very well if you're not specifically kiting them.

light totem
#

no for real

#

I dislike the hel guns personally

#

but i see the appeal

hexed vapor
#

I think they need buffs if anyone's going to use them without kiting, and even then that would just make them average weapons.

light totem
#

i agree

#

you should see the strat becky uses now

#

able to hold off a good 3-4 waves on the corner of the first door

hexed vapor
#

Do you have a video?

light totem
#

I can ask him yeah

#

i was on stream for it

dark hearth
#

Penetration limit is dumb. It decreases potential of HEL guns >.>

mortal granite
#

so just make enemies paper like

long crest
#

If there is one thing I can guarantee its that Captain Alpha will be here telling everyone someones idea is dumb

#

go away 3 days

#

and there he is

pastel ice
#

Penetration limit seems fair. If it could go through 20 enemies at once and deal decent damage, eh.

hollow matrix
#

Do chargers have any range at all? Or can you like stand above them where they can do nothing?

mortal granite
#

yes

#

they have range attack

#

deal about 18%

#

i believe

#

melee do about 4% or something

late palm
#

Hey guys how do I find which zone the HSU DNA sample is in?>

#

in C1

calm sundial
#

Query the HSU

late palm
#

just type in QUERY HSU?

#

oh yo nvm

#

im a dumbass

#

its on the top left

#

lmao

crisp vapor
#

lul

oblique nymph
#

Opening the door in R3A3 Was so not ominous at all.

dark hearth
#

Wait for opening the door in R3C1

turbid cliff
#

Reminded me of the first time i launched this game

#

Specifically to turn the damn volume down

#

Thanks for making my ears bleed twice in one game devs

crisp vapor
#

Wait for opening the door in R3C1
@dark hearth almost jumped from my chair the first time

dark hearth
#

Yeah, me too xD
And imagine opening all two doors. Not scary, not at all.

crisp vapor
#

If you open one alarm door and it makes the sound. If you open after the other one, does it still run the audio?

obtuse surge
#

yes

crisp vapor
#

I would do the second alarm just for that

mighty pond
#

I do it often just to scare people twice

light totem
#

Or open both error doors for stacked waves

daring helm
#

Anyone beat C1 yet?

atomic escarp
#

Yes

light totem
#

Always

daring helm
#

When you reach the last possible zone, and the infinite wave of enemies spawn, and you make it to the HSU

#

do you just hold E on it and thats it?

hexed vapor
#

Holding E starts a team scan

#

You need to do that to extract

light totem
#

To start the hsu scan yeah

#

But you have to find the right one

#

There are 3 or 4 in the room

daring helm
#

Ah a team scan

hexed vapor
#

3 or 4?

daring helm
#

my team found it

hexed vapor
#

There's like 20 in each of the HSU zones.

daring helm
#

we held E on it

#

and we were very confused and died lol

light totem
#

I’m brainded Xcuse me

#

Ye there are a lot

atomic escarp
#

Did it give you a prompt to hold E?

daring helm
#

Yes to "take the DNA smaple"

#

sample^

atomic escarp
#

Hmm

hexed vapor
#

Did a scan start?

daring helm
#

a scan started but it still said hold E to take sample

light totem
#

Prob a visual bug

hexed vapor
#

Yah, it doesn't do anything after that

daring helm
#

ah we were so confused

hexed vapor
#

HSUs since R1 have had that bug where you can keep taking the sample

light totem
#

I haven’t had it personally so idk

daring helm
#

so close... welp guess we will try again tomorrow

#

anyone beat D1?

hexed vapor
#

Yes.

light totem
#

Or I’m not paying attention

#

Ye

daring helm
#

is C1 harder?

hexed vapor
#

No.

daring helm
#

oof

light totem
#

Depends on the squad

daring helm
#

that should be fun

light totem
#

For us no. Because of the way we play

#

Hammer rush heavy playstyle

daring helm
#

so then in your opinion whats the hardest stage of R3?

light totem
#

C1 or D1

#

Dependent

hexed vapor
#

D1 is harder for the majority of players

zenith crystal
#

c1 took me more tries than d1 šŸ˜‚

daring helm
#

ah okay cool cool. C1 is such an endurance run man

hexed vapor
#

C1 emphasizes different skills, which can make it harder

cinder imp
#

imo C1 is easier to beat with just one experienced player planning and killing scouts

#

for D1 most players need to keep up and play an active role

hexed vapor
#

True. I rarely lose in PuGs in C1 because I can just deal with the scouts myself and clear most of the HSU zones quickly without help. Stealth in general is easy to carry, and C1 is stealth-heavy.

cinder imp
#

Yeah if it was only stealth soloing levels would be trivial, so in group one guy can do it

feral token
#

@versed grove if youre looking for people to play with please use the LFG channels

whole locust
#

Is there really no limit to how close new waves can drop on you in D1?

#

Getting backstabbed by a big striker is the most jarring thing..

oblique peak
#

if all your team is close to each other then its much more likely from them spawning in the next room then on top of you

winged tulip
#

I’ve had a big striker spawn clipping through me while hacking a lock

fluid pelican
#

yeah thats not fun, but if played smart its def manageable

nocturne flax
#

I hope they change the way things spawn around r5

#

theres so many creatives to fix that

#

specially for smaller maps