#gtfo-spoiler-chat

1 messages · Page 174 of 1

devout river
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We went up to it and just completely went berserk on the tumor things on her but then she spawned the babies and they all killed us

eternal acorn
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were u all using combat shotguns, or was there a mix between combat and normal

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cause that's basically what our group did to clear it, should've worked for u too

devout river
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yea no we had all combat shotguns

eternal acorn
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Try running some of the normal shotguns too
Should bring up the damage and hopefully get the insta kill u were going for

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Is your group full? @devout river

devout river
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yea we play with 4 people

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We do not have a set in stone group but whenever we play it is with 4 people

eternal acorn
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I see

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I hate everything about B2
But I was going to offer help clearing it

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Cause that's a bad level

devout river
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eh it does not seem so bad

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the area with lots of fog and spitters are kind of annoying

eternal acorn
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Yeah, that's what I hate about it

devout river
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But unless there is some really annoying stuff after the mother room we could probably do it if we just deal with the mother

eternal acorn
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Hm.. this is in fact a spoiler chat
But imma not spoil

devout river
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The only way the fog place would be annoying is if you have to run through it while an alarm is going off after you do the objective

eternal acorn
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Y'know

dusky sluice
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that final stretch of c1 was not what i was expecting

devout river
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Also ominously saying that you are not going to spoil something after I asked if there was something annoying after the mother room scares me

barren badge
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do u wanna know whats ahead of mother room or nah

devout river
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I want to but at the same time nah

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I mean I have already had most of the rundown spoiled

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I mean it was of my own will I went into the spoiler chat but still

dusky sluice
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i wont spoil but it isnt horrible

barren badge
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^

dusky sluice
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id say the worst of that level is bad rng in the beginning and bad spawns in the fog

devout river
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Honestly it would have been much worse but we got with people who can somehow just run up to scouts and kill them

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I do not understand that

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I tried it once and everyone perished because of it

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But as long as that mother is the only one in the level we should be fine probably

hexed vapor
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It probably looks like "running up to it and killing it," but that's not how it works.

dusky sluice
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so for c1 is it better to just have everyone scour for the pod at the end and just deal with the scout going off or attempting to stealth kill the scout and others defend the entrance to the final zone

hexed vapor
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Standing kills and sprint-aggravated kills both require the scout walk towards you, and you need to clear out stuff in the areas you want the scout to walk to.

dusky sluice
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also if your going to end up aggroing sleepers around you, you might as well just have someone take the shot

hexed vapor
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@dusky sluice Every time I've done it, I've either stealth killed the scout quickly or I or somebody else shot it.

devout river
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Idk we were in the fog and he just walked up to it and killed it like it was a normal sleeper

barren badge
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Three people stay back and hold off the waves of enemies, one guy goes in and stealth kills scout

dusky sluice
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wasnt exactly expecting an error door at the end of the level

barren badge
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then find terminal as fast as possible

dusky sluice
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yeah

hexed vapor
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The only worry is if enemies spawn ahead of you.

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In that case, shoot it.

dusky sluice
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im glad alpha is back and the end zones are cool as well

glass sundial
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It will be interesting to see if other levels return as well

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The objective for D1 suggests we may return later on

atomic escarp
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||R1D1? HMMM||

glass sundial
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R3D1

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I mean, we just leave the objective and extract lol

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It's likely we will return later in a future rundown

barren badge
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I want the baby to return

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i need my super son

mortal granite
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EAT THE CHILD

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maybe we'll get

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Speed boost

glass sundial
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If you look at the HSU it says something like
DNA read/write enabled

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Meaning leaving it there is for the machines to either analyze the DNA of the baby, or rewrite the DNA entirely

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It the child's DNA is rewritten and we return later to retrieve it, it might end up being something a bit difficult to retrieve deepthought

mortal granite
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well

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when we come and put the baby in, it's already hard

mighty pond
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The objective for D1 suggests we may return later on
I would say more likely than not we will have to return for the child, it doesn't make much sense to just abandon it with a needle stuck inside it lol

mortal granite
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error

knotty sphinx
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You never know

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Maybe it's just the DNA needed and it got it through its systems

velvet flower
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Just noticed a stealth nerf of the birther...it used to cost like 18 c-foam blobs to freeze, now 12 blobs seems sufficient

atomic escarp
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Hell if you lucky enough you can stealth kill it without the need of Cfoam

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Me and a group managed to fuck its shit up without it and it didn't even manage to spawn chubby sleepers

turbid cliff
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all you need is a healthy helping of semi shotgun and it'll be gone in seconds

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imagine them spawning during waves or when you alert scouts GWrjkKappaLUL

atomic escarp
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Pls. No.

vague flicker
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make mommy spawn other mommy like a babushka doll KEK

mortal granite
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they nerf parkour in C1

lethal helm
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"sad parkour noises"

sage shore
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I’m gonna put a little rant in here, it’s regarding the casual casualizing of GTFO. It’s not inherently bad but it’s a breakdown of a recent experience I’ve had and I’m wondering how we can “fix” the issue of having new players getting carried through missions by vets because by the time they get to certain parts of the game they have no idea how to do stuff themselves.

mortal granite
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just like D1 and E1

sage shore
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No D1 and E1 were fine let me explain rq

craggy flame
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Well, you cant rly stop that now can you. Those veterans are just morons if they are not teaching it correctly (I dont think they wanna). It is a player problem not a game problem. Something like that is hard to fix

nocturne flax
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its simply we dont have enough levels

sage shore
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So basically I played A3 recently with 3 people who only played this rundown and beat A1 and 2.
Whoever helped them beat it told them “to come here” every time he needed help and didn’t explain why.
They thought all security doors set off an alarm.
They thought you could only kill a scout with a sniper rifle or hel rifle so 2 of them carried either or.
Nobody wanted to “share” ammo, or tool refill or health.
When proposed that 2 bio trackers and a mine deployer might not be the best options for A3 since it’s mostly defense isn’t a good idea I was told I didn’t know what I was talking about and they needed the trackers to help clear rooms.

Like all relatively simple concepts were beyond these people and now that they’re at a slightly difficult mission and aren’t getting carried just complain about how difficult A3 is in their discord.

mortal granite
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i think we need a tutorial video

sage shore
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There needs to be like a “Tutorial” for new Santonian personnel where they go through the basics of this game or something...

nocturne flax
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we need more filler introductory levels

pliant shard
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That person that showed them how to play was not a veteran then. Probably just a cocky player thinking they know the game inside and out

mortal granite
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if you want them to be good

pliant shard
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I think a1 is a good introduction because it has a mix of everything. When I play with new guys I “act” like I don’t know the game either to see how they play. I offer tips to be more efficient but it’s about having them learn the game by themselves

nocturne flax
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had a R1 "vet" told me back damage its not real

mortal granite
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you just let them play the game

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i only show off my skill at C D level

nocturne flax
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we need more levels

mortal granite
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i do need to tone down b-hop in C

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because the new player still don';t know what b-hopping is

nocturne flax
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more C's and D's

craggy flame
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Yeah what Alpha is saying. Just let them pllay and explain if they have questions. Best way for players to become better.

mortal granite
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explain in details

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or just

obtuse surge
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but sometimes you just wanna play an A or B tier because they are nice levels

mortal granite
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alert the room and see how'll they do

sage shore
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I still don’t know what b-hopping is but it’s fine, different strokes for different folks.
And we don’t need more levels we just need one tutorial level that’s forced upon new players so that everything else doesn’t have to be toned back

pliant shard
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When helping newbies the mentality shouldn’t be “do this and only this” but offer tips that they can experiment with

nocturne flax
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so newer people will hang out in the A's and B's and all the maniacs go to C's and D's

obtuse surge
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playing with other experienced players will make it way too easy

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playing with newer people either means carrying or doing nothing

mortal granite
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i will lock them in a room

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and alert a scout

atomic escarp
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lock them inside then foam the door

nocturne flax
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captain you scary man lol

mortal granite
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hey

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if they come out alive

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they're good

craggy flame
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As if they would do that. R2 was already hard and gave us plenty of maps. I think most experienced players played A and B levels

atomic escarp
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while you deal with the scout horde

mortal granite
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i'll train them Ludvig

atomic escarp
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LEL

mortal granite
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i can kill a horde myself

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so no worry

atomic escarp
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Throwing them in the pool to learn how to swim tactic I see

obtuse surge
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the definition of carrying also really depends on how you look at it

mortal granite
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you could play A3

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and not shoot

nocturne flax
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intructions unclear using hell rifle for sick colateral montage

obtuse surge
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i could easily get people through R2 D tier by giving them advice on strategies we could use

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does that mean i carried them?

pliant shard
obtuse surge
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or would you rather say, one of those expeditions where i end up last man standing multiple times is a carry

pliant shard
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Let’s discuss

obtuse surge
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altho, in that case

nocturne flax
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no, he meant "put sentry here, put sentry there without explanation on why" type of carry

mortal granite
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i do that

sage shore
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Yes

obtuse surge
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are you expecting me to just not try and let myself get killed

mortal granite
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but

obtuse surge
mortal granite
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with details

glass sundial
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I try to offer advice on where to not put sentries

nocturne flax
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you gotta die for the baby prisioners

mortal granite
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WHY would WE place the sentry here?

glass sundial
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"That's going to shoot us on scans, you should really move it."

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"I think it's fine"

mortal granite
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like

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are you standing AT the sentry?

glass sundial
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"Okay, but last time someone put one there I got shot several times doing scans"

mortal granite
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i might ask that

glass sundial
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"Let's just start"

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-they get downed by their turret

sage shore
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Like “hey there’s an alarm door in this room, there only one way in so if we put sentries on the other side and seal it shut with a c-foam we shouldn’t have to worry to hard.

nocturne flax
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@glass sundial but that poetry

mortal granite
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that's too big brain

sage shore
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That’s the type of person who’s going to call you toxic for saying I told you so

glass sundial
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I just go with something like, "yeah that turret placement really is bad, next time it should be put somewhere else"

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Calling their actions stupid, rather than them stupid for ignoring my advice

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manipulating people to not dislike me at its finest

mortal granite
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why wouldn't you

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let them learn the hard way

nocturne flax
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nah that where they hit you with "i play alpha and you wrong bye bye"

atomic escarp
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You put yourself at harm in the process though

mortal granite
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no

glass sundial
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I mean if they're going to suicide on their turret when they were told what was going to happen, there's not much else you can do for them

mortal granite
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they have to learn

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or else they will never grow

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let's them learn the hard way

nocturne flax
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my main gripe its the terminal tho

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they avoid it like the plague

mortal granite
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I MAIN TERMINAL

nocturne flax
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they allergic to cmd

glass sundial
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Scout just type stuff into it

mortal granite
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delete system32

glass sundial
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It even has a help menu

nocturne flax
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nah

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commands too difficults

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intructions unclear i typed reactor_startup on wave 9

mortal granite
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they fixed that

glass sundial
mortal granite
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you can't do that anymore

nocturne flax
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thank god

sage shore
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Thank christ

mortal granite
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they even fix the brute force code

nocturne flax
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good times

sage shore
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Anyways moral of the story is that we need a tutorial level. I don’t want to have to endure the social contract of having to teach new players how to play the game or “offer helpful tips” every time I want to re-do A and B tiers in the run down.

nocturne flax
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it would be cool if they added like a mini tutorial rundown that you have to play before you enter the actual one

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like some basic levels with basic objectives

pliant shard
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That just feels like a tiers though

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Basic levels with basic objectives

mortal granite
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or just tutorial videos

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maybe i should do one

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or maybe

glass sundial
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Depending on rundown sizes, A tier should only be 1 or 2 levels, always

mortal granite
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Zaero

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WHERE'S THE MINES PLACEMENT TUTORIAL

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YOU HAVE NO WORK

glass sundial
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I just got home and installed potato mode so I can play with randoms but none are looking for levels I want to play

mortal granite
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then play the levels you don't want to play

glass sundial
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Also I don't think I can make guides until tomorrow

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idk, these levels are all too linear

sage shore
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Unironically don’t bother making a tutorial video nobody watches them. Force them to play a tutorial

glass sundial
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Always go one path and stick to it, no variation :/

mortal granite
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well

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if they don't know

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they gonna look for it

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like

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if you want to eat

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go to the kitchen

pliant shard
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I hope they add more optional objectives. We already see extra cells in levels. Would be cool to see an optional path that has an alarm or two that leads to a generator that turns on more lights in a dark level.

sage shore
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No, it’s easier to come here and tell everyone that the game is to hard because they don’t understand basic concepts then to admit that what their doing is not conducive to winning

pliant shard
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Something that rewards the risky optional path

nocturne flax
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we need more side rooms

glass sundial
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As it stands now, this rundown is very very straighforward

pliant shard
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I was surprised when I played b1 and b2

glass sundial
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Not really much in the way of optional zones or anything

nocturne flax
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i mean its big ass hallway this rundown

pliant shard
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Open everything in b1 and 1 extra room in b2

glass sundial
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A1 straight line, A2 I guess you can pick the order? But either way you go everywhere

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A3 same every time

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B1 you can pick which terminal is first, but you still go to all zones

craggy flame
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C1 is the only one which allows to adventure a bit. But even then not that much either.

glass sundial
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B2 you can pick between a turbine or repellers, except everyone wants the turbine since you need it to return so you always go left, then straight line.

pliant shard
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C1 is loot room, other key room and other hsu room

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D1 is just other key spawn room

glass sundial
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C1 you just follow a straight line again. There's a resource zone which is cool. It's like the only one in the entire rundown

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But either path needed to take leads to the same thing

nocturne flax
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⬆️

glass sundial
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Can you imagine if zone 20 was the error door, but 17 had something else?

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Like a Class X alarm door or something

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Instead of the same regardless of the required path

nocturne flax
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i wouldnt mined they mixed ||momma and the chargers|| in that level

glass sundial
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D1 is the same way, run straight to the objective, collect missed resources, then go to the extract

pliant shard
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Wouldn’t that bring up the “rng based” argument again like we saw in e1 though?

nocturne flax
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so if you go to 20 you get a ||boss fight|| and 17 a error door

glass sundial
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The RNG problem of E1 was really just the massive difference in enemy count

nocturne flax
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nope

glass sundial
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That's not really the same as the map playing differently from run to run

pliant shard
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Ahh I see that makes sense

nocturne flax
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dont forget the scouts too

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593 scouts lmao

glass sundial
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C1 is the most interesting level this rundown to me simply because all the others play in a straight line to extract, which is... too linear

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Think back to R1B1. You literally had 3 paths to take, and only 1 of the doors was not optional

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1 required zone aside from spawn, then the path was yours to take from there

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Same for R1C2, there was of course the main path, but then 3 optional zones to choose from to finish the objective

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It led to a much more diverse experience

craggy flame
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Same with R2D1 and its cells. Deciding how to do this level

glass sundial
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The only things that provide replay value for me are either difficulty or an immersive and versatile experience

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That's why games like Minecraft and the like are so popular, it's always different and you can do anything

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R2D1 aside from spitters being invisible in fog was a very well designed level

nocturne flax
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i take this rundown like a story campaign rather than a actual runwdown

glass sundial
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Even then, that's just the design of an enemy, not the level itself

nocturne flax
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it had to be a little linear so we can experience some of the story progression

glass sundial
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That's a good way to look at it. Unfortunately most campaigns have little replay value once you have already experienced it, aside from player created challenges

nocturne flax
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and thats where it lands sadly

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hope they make R4 better

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a more meaner and bigger R3

glass sundial
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Optional zones, or difficulty. That's what makes levels more interesting in the current state of the game

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Most objectives are pretty straight forward in the path to complete them, so I feel like ID collection missions are a bit more interesting overall

nocturne flax
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aaahh c2

glass sundial
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Or something similar to D1, where you need to collect things around the map

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So... collection missions in general really

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They offer optional content, adding a lot of replay value

craggy flame
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I am just happy that R3 it isnt so tedious like R2. Most maps were just annoying or boring.

glass sundial
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Naturally, optional extra content is more work to create, but it really shows

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I didn't personally like most of the B tier for R2, but the C tier+ was pretty good

craggy flame
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Well, the devs proly work on new ideas for objectives and maybe other things to keep us occupied.

glass sundial
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We'll just have to see

craggy flame
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Yeah my favs were C1 and D1

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C2 was fun too

glass sundial
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I should post my garbage map I drew in ms paint in 5 minutes onto the media page lol

nocturne flax
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c1 its a classic

glass sundial
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It's so bad it saved into my memes folder thinkingdead

nocturne flax
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hands down for me that was like the dust 2 of that rundown

glass sundial
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But the whole point was to show a more intricately designed level than most of what we can play at the moment

nocturne flax
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post it i would love to see it

pastel ice
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Where's watermelon.exe

glass sundial
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Don't look at it, it's bad Scout

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I had drawn a comparison picture to how the current map structure is but I guess I didn't save it

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Nevermind I found it, it just saved elsewhere

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I hope rundown 4's level design it a bit more intricate than 3's design. Level design is one of the most important aspects of a game, pretty close to sound design and gameplay mechanics

exotic crow
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With the current state of the game I sure as hell am not doing optional content in a level. Lol

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Even doing the bare minimum I generally leave with close to no ammo left if I get out at all

glass sundial
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Fair point lol

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But it's a fun thing to do if you finish the rundown, to try to clear the extra areas

nocturne flax
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one thing tho its that some rooms in this rundown are empty

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like

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its just a room to walk around

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no boxes no that many thing filling the room

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its just feels dead

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i dont mind them reusing tiles and rooms but decorate them better to atleast, so it looks different

mortal granite
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they can just add a secret zone

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for lore purpose

dire moss
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Anyone have tips for D1? My team and I keep getting overwhelmed once we get to z397

mortal granite
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don't die

rancid gate
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ez

shy vessel
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Rush rush rush, the faster you go the more resources you'll have later

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A c-foam launcher helps greatly, I've found. especially if you know how to trick the door

atomic escarp
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Cfoma and mines are godly my dude

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Amazing

dire moss
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Thank you! We been going just all sentry def gonna play around with crown and mines

atomic escarp
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2 shotgun sentries are enough, and usually 1 mind and cFoam is a very, very powerful combination. The amount of utility you get is insane.

weak anvil
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Anyone got any position tips for R3A3?

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In the reactor door, or on the ramp in the kill tunnel?

wet zealot
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Position in the tunnel. A lot of people like to defend the reactor room itself

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2 sentries are enough to defend. Just dont really overuse your ammo early

nocturne flax
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bring something for the giants/hybrids too sniper

pine needle
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👆Burst cannon / HEL guns worked awesome for me while defending the tunnel in A3

obtuse surge
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In a team of 2 or more, you can open the bottom door in the first room and then camp that one ladder in the next room. You can line up sentries along their path.

cosmic jasper
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@weak anvil In the tunnel, defend on only one side of the upper level, it funnels all of them to one staircase

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2 Sentries and combined firepower make it ezpz for A3

obtuse surge
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You can also defend the long hallway, I'd recommend not standing in the middle but picking one of the elevated sides^^

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Allows you to line them up better while also being able to take cover behind stairs

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HEL gun is a good pick when defending the hallway

weak anvil
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Thanks for the feedback 😄

weak anvil
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Is the HEL Rifle good for dealing with Giants?

atomic escarp
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No.

zenith crystal
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i would use burst cannon

nocturne flax
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sniper/burst canon

weak anvil
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Really? I've been using the Sniper.

atomic escarp
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It's good it you use it for giants in a line

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But not if its just 1

weak anvil
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I'll try burst then

zenith crystal
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it 2 charges them

mighty pond
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2 charges front of body

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It 1 charges back

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Sniper also generally speaking 2 shots to front of body, and 1 shots to back of head

glass sundial
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I can't wait to actually share strategy for the levels when people askthinkception

eternal acorn
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lol

abstract gulch
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The pump shotguns are good on giants too if you have the space to approach

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One shot to stumble and the second to the occiput and it dies.

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Or one to stumble and 2 in the back

frank valley
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Just confirmed that the new spawner type enemy in B2's weak point are the pulsating growths on its 'back'.

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Burst cannon does nasty damage to it, btw.

oblique peak
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🤔

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interesting

eternal acorn
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i also believe it to be random values of 5-15 for health regained and like 4-12 for infection

vale pecan
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lolwhat

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how did that sentry bug happen

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does anyone have a good picture of the mother from its face side?

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cool

zenith crystal
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sorry @atomic escarp

vale pecan
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fair

zenith crystal
subtle vault
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Cursed

coarse gate
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best way to take out the first boss in b2?

atomic escarp
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Wait there's a 2nd boss in B2?!?!?!

fluid pelican
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shoot the babies

coarse gate
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the crabs kill everyone lol

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oh i thought there was 2

abstract gulch
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there's only one in b2

atomic escarp
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Fucking hell.

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I was excited too

abstract gulch
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That I know of

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The best method my team has is to bait it into spawning its wave of fucks and then kill all of those, and then bum rush it with the whole team and make sure someone carries the fog turbine so you dont go blind.

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Cause it can't really do anything while on cooldown from spawning a wave.

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Besides run around and barf fog

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It's actually not that hard to make it corner itself lol

atomic escarp
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My method is while its sleeping is to unload every thing on it simultaneously

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Full charge hammer it then gun go brr

abstract gulch
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Well that usually immediately follows the bum rush

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I have heard that if you get a whole team with heavy weapons behind it and just dump HARD it can die before it spawns anything

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I've not done that nor have i seen it done however.,

atomic escarp
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Hmm

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Black scout that spawns chargers when?

pine needle
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we tried it (kill it before it spawns something) and it worked, everybody went behind the momma ready to shoot tumours, one guy with burst cannon shooting the pulsing stuff on her back + one guy positioned himself with HEL gun being able to penetrate the tumours...she went down super quickly

abstract gulch
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What were the other two running?

pine needle
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I had normal shotgun and the other guy combat shotgun

atomic escarp
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Did you also place sentries to make it overkill

abstract gulch
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Thanks for the confirmation though

pine needle
#

nah, we wanted to see if we can delete her just with brrrr brrrr force

atomic escarp
#

Shame jk

pine needle
#

bejkFeels Im sorry

atomic escarp
#

I did specify to make it overkill

pine needle
#

also tried to literally make a circle of mines around her, that one backfired so hard though

atomic escarp
#

Lol

pine needle
#

lets say my body parts could be found at the spawn point of B2 lol

abstract gulch
#

Oof

coarse gate
#

is it better to do both scan doors back to back for b2

#

yeah, the scan door to the left

#

and the scan door to the right

#

yeah

abstract gulch
#

Isn't it the one on the right with the keycard and the left has a fog turbine?

coarse gate
#

i dont think theres a keycard for b2

#

the right door always has a cell tho

abstract gulch
#

Oh my bad

#

It was one has res and the other has a turbine.

#

My mistake.

#

Been a bit since I've played b2

#

IIRC the right one will also have far more resources.

#

IIRC the run my team beat b2 with went to 507 and skipped on 508.

#

we nabbed the fog turbine and went straight to the next mandatory door immediately after and basically didnt bother with a single side room

#

We avoided side rooms so much we actually dodged the scout, and he got set off while we were running to extraction

coarse gate
#

what comes after you kill the boss? i never made it past that part

abstract gulch
#

Its not to rough

atomic escarp
#

Let the power of Lordvig in our hearts revive this chat and let it live freely without any contraints!

atomic escarp
#

Nani the hecci

lilac jackal
#

came for emotional support oz

atomic escarp
#

Blender, you're a legend. You stopped my self pity.

lilac jackal
#

your efforts arent in vain

atomic escarp
#

I mean

#

7cen, I love you too man. Thank you

#

I'm in debt to you guys

#

hmm

lilac jackal
#

HA

#

blender stop exposing me

atomic escarp
#

There's no such thing as bad exposure

idle coyote
#

New leaked rundown 4: ||The Warden does face reveal owo||

atomic escarp
#

Rundown 5: Plastic ||surgery||

lilac jackal
#

Rundown 5: Plastic ||surgery||
thought it was gonna say love. -1

atomic escarp
#

Weird shit has been going on in this server since the update

#

hmmm

#

Does that include my sanity by any chance?

#

Depends on the situation

zenith crystal
#

How many members are in the discord now

subtle owl
#

Exposure to nuclear waste is bad exposure

atomic escarp
#

Almost 200k

zenith crystal
#

wow its grown

lilac jackal
#

she got thicc

atomic escarp
#

it went from 186k to almost 200k in a week

lilac jackal
#

i feel bad for the folks who just missed the gem that was r2

atomic escarp
#

I feel bad not using R1 MG

subtle owl
#

I didn't finish E1 PepeCat

atomic escarp
#

The sales really do push the game a lot.

#

Plus word of mouth

lilac jackal
#

also sorry if i make stupid spelling mistakes. just got back from an... interesting night if yknow what i mean

atomic escarp
#

With this Rundown, it's pulled in more people.

#

Iz foine

#

also sorry if i make stupid spelling mistakes. just got back from an... interesting night if yknow what i mean
@lilac jackal

Care to explain? :P

#

When the rundown dropped some "hardcore" players complained it was too easy

#

like bruh

#

This Rundown is hard for new players but easy for vets.

#

Devs are working hard

lilac jackal
#

it involved watching 1990s french canadian television shows. the rest is QUESTIONABLY within the rules

atomic escarp
#

Balancing new content, bug fixes, etc

#

Why

#

What

#

How

lilac jackal
#

who

atomic escarp
#

It's a horrible balence. However, I strongly believe once they got the difficulty right. They will give us Vets the mode we all want.

lilac jackal
#

where

atomic escarp
#

When

#

What?

#

Bruh

zenith crystal
#

thats why you play with a group

lilac jackal
#

smh

atomic escarp
#

I'd have put in chat OI DONT SPOIL

#

size 100

#

BRUHHHH

zenith crystal
#

thats a sad face

#

i love the chargers model though

atomic escarp
#

👁️ 👄 👁️
"You lil shit"

#

Some people out here trying not to get spoiled

lilac jackal
#

like at least ASK before you spoil

zenith crystal
#

yea im not going to watch the trailer or look at any leaks for R4

lilac jackal
#

3 weeks isnt passed is it?

zenith crystal
#

as tempting as it will be

atomic escarp
#

Restrictions will be lifted in the 25th

#

As soon as R4 Ludvig leaks come out. I'm reframing from GTFO untill I play the rundown and finish it. I actually want to expirencece it.

lilac jackal
#

expirencece

#

nice

zenith crystal
#

yea I want it to be a surprise

lilac jackal
#

ngl im a fake fan, didnt watch r3 trailer by accident

atomic escarp
#

The trailer ruined it for me for R3 really.

lilac jackal
#

why?

zenith crystal
#

Yea it spoiled to much for me but i get why they need to draw attention

atomic escarp
#

It'd be nice if they didn't include the mother in the trailers

zenith crystal
#

so im just not going to watch it

atomic escarp
#

But you have to keep them hyped

#

Spoiled way tooo much.

#

They showed everything.

zenith crystal
#

except the chargers coming back

lilac jackal
#

i thought they did a tasteful job with the mother in the trailer. i dont remember them showing any shots close enough to get a good look at her

atomic escarp
#

In R4 its possible we'll get more audio logs

lilac jackal
#

we shall pray

atomic escarp
#

More than 2 at least

zenith crystal
#

we definitely will

lilac jackal
#

i loved the audio logs when my team wasnt pushy

atomic escarp
#

If you're going to make a teaser trailer/gameplay trailer. It's got to be in a way to tease the weapons and still have surprise. If they only use like 1 or 2 new guns. And just had another you can see but not shot or anything like the burst cannon was in second, also just having the mother scream would have very much kept the surprise a lot more fresh.

lilac jackal
#

i actually think i would have liked it better to just hear the scream, guess i just dont remember much from it

atomic escarp
#

The scream then its children's lil screams then woods panicking

#

Y E S

lilac jackal
#

its just him pissing his pants

atomic escarp
#

Dude, the whole community would have been shaken up by seeing babies for the first time and not in the trailers.

lilac jackal
#

ok real talk folks. can we make a gtfo version of that shitty fortnite kid song p l s

atomic escarp
#

Children will be traumatized

lilac jackal
#

i was just listening to it (dont ask why) and i feel like we could translate it so easily

atomic escarp
#

If they even see a single striker

#

I would have never suspected it, I really like the the fact that the new monster was screaming and nothing else. Like it made you be curious. When they teased the babies, I bloody new it was birthed from the mother in the trailer.

#

Creating the mystery around the new enemy will make of a better reveal rather than showing it outright from the trailers

#

And will get players theorizing on what it does like when the new weapons were teased by lord

#

Ludvig leaks is a really nice tease. It think it's done right.

#

Yea

zenith crystal
#

Because thats freaky as hell

atomic escarp
#

They still have it their Dev kit.

#

Although the E3 trailers are partly misleading.

glass sierra
#

facehugger noises

#

hasn’t it been called “snatcher?”

atomic escarp
#

I want my fucking alien game :(

glass sierra
#

facts

atomic escarp
#

GTFO is the alien game we needed and deserved.

#

Like that's how I found out about the game, it was when I was searching for the a new alien game.

glass sierra
#

lol, nice

mortal granite
#

there is a bunch of ppl played the E3 version

glass sierra
#

Apparently, they’re not aliens technically

mortal granite
#

at Gamecon or something

glass sierra
#

Yeah, a few came here

#

A couple of them became moderators

mortal granite
#

the E3 version

#

the super vet

glass sierra
#

I think a few are still here?

abstract gulch
#

Earliest I played was the alpha.

#

I still have unused alpha invites in my steam inventory lol.

glass sierra
#

Lol, same

dusky sluice
#

i really liked the idea of the first iteration of the biotracker

#

shows you a rough outline of the room infront of you and likely the inhabitants

abstract gulch
#

IIRC that still exists within the game available to the devs.

#

But it isn't implemented into the game proper

dusky sluice
#

idk i really liked the idea of that mechanic

#

probably

#

the camera that showed the outline of the room infront of you

rare crane
#

its called the Mapper and you could see it equipped in inventory in a pre-alpha gameplay video

#

the bio tracker then was referred to as the enemy scanner

dry hazel
#

We've been on boot for a while now tryna figure out how to do this terminal stuff xD

abstract gulch
#

well aside from the HELP and COMMANDS commands, there are also numerous online tutorials for them.

#

It takes a bit to learn but becomes second nature pretty quick

dry hazel
#

alright

vague flicker
#

@dry hazel I can dm you if u want on how to use the terminal

smoky dove
#

How to solo the extraction poinnt on R3A2?

craggy flame
#

I recommend alot of mines. Or alot of kiting when doing with other tools.

pliant shard
#

If you have mines laced up you should have to worry too long. Extraction is long and you will be fighting in fog at the end. You can hold on the left side of the scan and the will funnel pretty and you shouldn’t have to kite

smoky dove
#

I had four mines, they killed maybe 8 or something, two got set off by a single sleepers

#

Not sure how well i can kite at all when the whole map is fogged to the ceiling

mortal granite
#

Do birtha take damage from mines?

#

i saw someone kill birtha with 9 mines blow up at the same time

#

but if 9 mines place out and she ran through them

#

she didn't die

vale geyser
mortal granite
#

worm boi

#

they said it gonna return

#

or review

vale geyser
#

return?

#

when was it here

mortal granite
#

no

#

my mistake

vale geyser
#

ni

#

this is spoiler chat

#

tell

#

tellllllllllll

mortal granite
#

it didn't return

#

they said it WILL appear

vale geyser
#

but when was it here

mortal granite
#

nope

vale geyser
#

wheere

mortal granite
#

didn't appear yet

vale geyser
#

R4?

mortal granite
#

it could

vale geyser
#

that isnt near

#

r3 just came out

mortal granite
#

well

#

they're planning R4 right now

vale geyser
#

it'll take a couple of months imo

mortal granite
#

they made the rundown when they're testing the previous rundown

#

well

#

this one could last about a month or so

vale geyser
#

wut

#

how so fast

mortal granite
#

small rundown

#

last one it's a huge one

#

the first rundown they take 1 month break

vale geyser
#

r3 is neither small or big

mortal granite
#

bc, CHRISTMAS

#

it's small

vale geyser
#

its only 3 maps shorter than r2. but i guess r2 was way harder

mortal granite
#

this rundown only have 1 extra level

#

rundown 1 have 6

#

rundown 3 have 7

vale geyser
#

i doubbt it

#

8 maps in 1 mnth is a lot

mortal granite
#

how do you know is 8 maps

vale geyser
#

it will most probably not that hard

#

how do you know is 8 maps
follwong ur line

#

1-> 6
3->7

#

2 was out of league in difficulty so dont count it lol

mortal granite
#

why not?

#

rundown 2 is where everything begin

#

rundown 1 seems like a test

vale geyser
#

but r 3 is way ezier than r2

nocturne flax
#

well a lot of the maps has a lot of reused tiles and places so they done those maps real quick only A1 and D1 seem crafted

vale geyser
#

well thats true too

nocturne flax
#

so im with alpha probably a month

vale geyser
#

hmmmm

mortal granite
#

they can push development faster with those reuse asset

nocturne flax
#

month and half before they put the next one

vale geyser
#

yea i think so too

mortal granite
#

they have bug tester testing the map like

#

a month early or so

#

to minimize all the cheese

#

and bug fixes + balancing new equipment

nocturne flax
#

i dont think its for cheese but for the map to be actually functional

mortal granite
#

ye

nocturne flax
#

like how i fell 3 times in E1 last rundown

mortal granite
#

you could say

nocturne flax
#

wink**wink

mortal granite
#

when the gtfo roadmap said

vale geyser
#

e1 was a good expedition

#

c2 was the worst

mortal granite
#

when level design + testing are initially

vale geyser
#

c2 made me lose brain cells

mortal granite
#

they're already tested A B C

vale geyser
#

they're already tested A B C
@mortal granite R4?

nocturne flax
#

?roadmap

mortal granite
#

when the gtfo roadmap said: level design + testing are initially

#

then it's mean they could have tested a b c when the yellow tick at A

vale geyser
#

hmmmmm

#

i guess it is not that far den

mortal granite
#

they're already planning

#

idk if they already take the summer vacation yet

nocturne flax
#

unity LTS

mortal granite
#

YES

#

STABILITY

nocturne flax
#

i wonder what optimizations will that bring

#

or features

mortal granite
#

NO MORE MOONWALKING

nocturne flax
#

oohh LTS(long term support)

sage shore
#

Played D1 yesterday and noticed that the new shotgun sentry is about as useful in combat as a biotracker. Looks like mines is the way it has to be

mortal granite
#

yesterday

#

they made a mistake and create a bug

#

it was switch back to normal

sage shore
#

Was it the same bug that made it do more damage for each shotgun sentry the team had?

nocturne flax
#

SS gets fixed

mortal granite
#

ye

nocturne flax
#

Community: is this useless

mortal granite
#

pfffft

#

i don't use sentry that much anymore

nocturne flax
#

but MOM i cannot heavily depend on my sentries anymore

mortal granite
#

Burst sentry: MOM SAID IT'S MY TIME TO PLAY

nocturne flax
#

i just wanted free scans and security door

#

Burst sentry its still my main sentry and my baby

sage shore
#

Yea I agree I thought the shotgun sentry was op now it hits like a wet paper bag. But I’ve always loved my mines it’s good to see them be the dominant tool again

nocturne flax
#

pfff shotgun sentries are fine now

#

theyre still king

#

ammo efficient, chokepoint killer

atomic escarp
#

I'm probably going to use burst more now xD

forest horizon
#

burst still garbage tho

#

it misses all the time and doesn't kill anything lmao

nocturne flax
#

are you using in it like a shotgun sentry?

#

because then its obviously gonna be like that

#

people grab burst sentry and use it like a shotgun one and then they call it trash

#

burst sentry its ok, but its not on par with every other tool

forest horizon
#

No matter how you use it, it misses half of its shots and barely kills anything at range.

#

It wastes too much ammo.

nocturne flax
#

i can agree with the ammo part

forest horizon
#

How the devs haven't buffed it yet blows my mind

nocturne flax
#

but the other one not

#

burs its really accurate

forest horizon
#

It misses a lot of shots.

nocturne flax
#

yep but thats because of the "unintetional buffs" toi enemy speed

forest horizon
#

It was the same in R1 and R2

#

But now its worse

nocturne flax
#

in r2 burst was a little more capable

#

the efective range of the burst sentry its 13 meters

#

after that its just goes to hell

#

ive been playing burst for 25hours now

#

its not super bad

forest horizon
#

The main issue is that despite scanning targets quickly, it still misses a lot of hits for no reason.

nocturne flax
#

but you gotta babysit it a lot

#

its just the firing speed

#

shotgun sentry waits a second before shooting

#

burst just pukes bullets

#

naruto runners and enemies that move sideways are the bane of a burst sentry

#

and because of the speed its just makes it worst

forest horizon
#

That's what I'm saying

nocturne flax
#

r2 burst sentry was better

forest horizon
#

Just buff the accuracy and rate of fire

nocturne flax
#

lower the rate of fire

#

also fix the dam enem speed

#

lmao

forest horizon
#

If its gonna use a ton of ammo, at least make it super accurate as well

nocturne flax
#

lower rate of fire will fix most of the burst sentry issues

#

it doesnt need to be a sniper a kill everything at 40meters

#

that would be too broken

#

by just lowering the rate of fire, it will fix the ammo consumption and accuracy problems

#

sentries in general are bad at tracking

#

since right now the tool refill to ammo consumption its just not worth it

#

burst sentry still top tier while holding a point with the squad acting as fifth man while you reload, it makes me cringe when i see people putting burst sentries behind doors

quiet breach
#

Is it a bug or a D1 chip, spawn 2 large each wave immediately?)

sage shore
#

No it’s not a bug it’s a feature

sullen sigil
#

3 man team trying A3. Setup suggestions?

atomic escarp
#

DMR

#

DMR is really powerful on A3.

#

🤔

sullen sigil
#

Really though?

#

We take carbine

#

I found pump shotgun good too for biggies

#

We die on wave five every time (2 shotgun sentry + cfoam launcher)

#

Any recommendations for placement or anything?

#

Somebody? 😔

#

Anybody? 😢

atomic escarp
#

DMR is really suited for A3 because if the range. It's super underestimated.

sullen sigil
#

Ok

#

Sentry setup then?

#

Or are we taking the wrong tools?

shy vessel
#

Camping the ladder at spawn is an OP setup and trivializes the whole level

#

Just keep right door closed and bottom door open, ez win

atomic escarp
#

Yeah, shotgun is ideal but there are some good spots for burst.

sullen sigil
#

Wait they run to the other door if we close one?

shy vessel
#

They'll go thru the open door if the other one is closed

sullen sigil
#

Welp. 😅

shy vessel
#

Unsure how well it works post-shotgun sentry nerf, but it should be fine

#

Just bring pumps / snipers

#

Pumps camp ladder, snipers take out big strikers

sullen sigil
#

Okie

shy vessel
#

Use w/e for primary to take out regulars

sullen sigil
#

😁

obtuse surge
#

Be aware that enemies sometimes don't give a single fuck and break multiple doors instead of going through an open door

#

My A3 solo for example, they actually ended up going through the closed door instead of the open bottom door

shy vessel
#

If you stand on the far left, they'll break to door

#

They'll never break it if you stand in the middle

obtuse surge
#

left changes depending on what way you're facing

#

I was on the side that has the bottom door

#

Yet they still took the other one

#

A longer path with more resistance

neon coyote
#

underground ❤️

#

fell under the map

#

:3

forest horizon
#

@slender fossil thanks for posting the music for r3

zinc hinge
#

?infection

#

?t infection

fossil kernelBOT
#

Sorry, unable to find a tag named infection.

zinc hinge
#

😦

turbid cliff
#

everyone was laughing how burst sentry misses shots

#

shotgun sentry failed to kill a (sleeping) crawler when i placed it 3m away from its ass

#

kek

#

i mean it's a 1.5x mult for sentries not 2x but that's friggin ridiculous

sullen sigil
#

Lol

hard basin
#

?syringe

#

?t syringe

fossil kernelBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

mighty pond
#

shotgun sentry failed to kill a (sleeping) crawler when i placed it 3m away from its ass
True though

#

Both sentries miss a ton of shots, and end up hitting the players with those shots instead 🙂

zenith crystal
#

The real target is the prisoners

crisp vapor
#

Hands down i think C1 is the best level of this rundown

craggy flame
#

I think so too

crisp vapor
#

So satisfying overall, difficulty, enemies, longevity, objectives and optional rooms

atomic escarp
#

Double alarmed doors on C1 is fun

calm sundial
#

I wouldn't be surprised if the devs programed sentries to aim at players

cyan totem
#

why do we resusitate a baby

calm sundial
#

To throw it into a computer Matrix style

atomic escarp
#

So basically like jumpstarting a car in where you use electricity on the heart for it to involuntarily beat? ||Maybe I'm a big dumb||

bronze coral
#

I imagine because it is in stasis that means the brain is no longer active but similarly it has neither decayed due to oxygen deprivation

#

Hence it's more or less just the process of waking it up, as I imagine normal CPR probably won't work considering the brain itself was likely deactivated in the freezing process in addition to neurotransmitters, etc the whole body is essentially stopped.. I imagine its just some fancy scfi way of actually getting the Nervous System itself to restart so the heart itself can go back into rythmn and the body can come back online in it's entirety

#

and then the pressure chamber needs to be properly unsealed for whatever reason, I mean baby fragile, just unfrozen, probs safer then just smackin a hole in it

atomic escarp
#

Punch a hole in the Baby HSU will make for an easy expedition

trim holly
#

The amount of enemy that spawn on the first alarm door in D1

atomic escarp
#

Yes

cinder imp
#

Does anyone have a more or less confirmed version of the enemy behavior changes in r3?

#

I know they move faster and they seem to have longer reach, but idk if they wake up easier or other stuff

knotty sphinx
#

I believe the attack range is bugged, as in it goes twice as long as it should

light totem
#

yeah

#

along with movement speed

vale pecan
#

attack range bugged, can hit you up to 2x its normal range for some reason

low bone
#

theyve evolved

vale pecan
#

movement and attack speed is faster than it should be

#

doc confirmed that one

#

as a bug

low bone
#

nah they evolved

#

lol

vale pecan
#

shut

light totem
#

up

low bone
#

rude

mighty pond
#

Up

#

Shut

vale pecan
#

nerd

#

I want invisible scouts

light totem
#

and shadow chargers

vale pecan
#

and i want them now

mighty pond
#

I've been saying that for awhile :)

light totem
#

as in R4 now

vale pecan
#

and i want normal sleeping shadows

cinder imp
#

I want r2 back 😭

mighty pond
#

I want big chargers

light totem
#

It would be really cool

vale pecan
#

as well as a shadow variant of everything besides the mother

#

I hope they add the Father or smthn

#

as a giant striker boss

#

but with more to it

#

instead of just "big stronk"

#

I love the mother

#

in terms of enemy

copper pilot
#

Is there a channel for "known bug issues" ?

cinder imp
#

So only speed and range has been confirmed by 10C?

mighty pond
copper pilot
#

thanks im blind

mighty pond
#

It hasn't been updated for anything new this rundown, but it exists

copper pilot
#

ahh

#

yeah wanted to hop on and check, enemies felt weird and sentries largely useless

vale pecan
#

yup yup

#

strafing is harder too

#

just cause their range and speed

#

also, waking up a shooter while it is looking at you

#

the shooter will immediately shoot

#

with no delay

#

that isnt normal

#

it usually waits a second

mighty pond
#

Sentries have been adjusted to their proper level of damage now

vale pecan
#

we need more stealth enemies and more charger representation

trim holly
#

D1 need a reduction in the number of enemy during Alarm door

vale pecan
#

we need an enemy that outstealths you

#

no

#

D1 is fine

#

get good

light totem
#

Bruh

mighty pond
#

D1 is fine to be honest

vale pecan
#

Its fine

light totem
#

Agreed

mighty pond
#

It's the last level it's meant to be challenging

vale pecan
#

D1 is the only challenging level in this rundown

light totem
#

It was more fun with the 2x mother glitch

vale pecan
#

C1 is the best

#

yeah

#

we need to have the 2x mother glitch

cinder imp
#

Try 3 you casual

vale pecan
#

lol

#

i wouldnt mind

#

sounds fun

#

they need surge alarms back too in later levels

#

i miss them

cinder imp
#

Sentries have been adjusted to their proper level of damage now
@mighty pond I love how people get hung up on "proper" or "intended", the game was balanced with the previous sentry damage and now it's been nerfed, that's all there is

#

You can still agree or disagree with the nerf, being intended or not is irrelevant

mighty pond
#

It's not a nerf though?

#

They were fixed lol

#

And the game isn't any harder to complete with the "nerf" as it currently stands to begin with

cinder imp
#

A patch occurs and something is less powerful=nerf

atomic escarp
#

It's still just as good, the only thing that's been changed is the effective range really.

cinder imp
#

And yes, it should be harder to complete if you run shotgun sentries at all, how harder is not easily quantifiable

mortal granite
#

i would just lower the damage of the shotgun sentry = burst

mossy yoke
#

The game was balanced around the damage numbers of what it should be doing. Not to mention y'all wanted a difficult game. The shotgun sentry has been overpowered for a while now and this patch was to fix the bug that caused it to be too powerful.

mortal granite
#

so they have to choose between the 2

vale pecan
#

hey doc

mossy yoke
#

If you rely on SS that much....

glass sundial
#

Combining different tools > 4 turrets

vale pecan
#

question

mortal granite
#

TAKE IT AWAY DOC

glass sundial
#

Why? Because you don't have the tools to sustain them...

mortal granite
#

MAKE THEM USE C FOAM

mossy yoke
#

...

vale pecan
#

Invisible scouts.

glass sundial
#

You can almost sustain 3 turrets, maybe if you also run bio as the 4th. But even then, they'll sit on 20-40% ammo at all times

#

2 turrets is the most you should have

atomic escarp
#

@glass sundial The very same people who complain about the SS about its correct value numbers are the type of people who rely on the SS too much. That just means they are just not good players in my book if you relie on the SS that much.

glass sundial
#

I think reverting the previous shotgun sentry nerfs would be justified since they only occurred due to them being overpowered, except their power was a bug

#

Like, restoring the back damage multiplier, since it was because they were too strong

mighty pond
#

Unless you speedrun fast and furious like, then all sentries Scout

vale pecan
#

but

#

bio is actually really good

#

same with mines

#

if you arent a potato

#

and you have someone that actually scans on the bio

atomic escarp
#

It's shifted more to the mime meta.

mighty pond
#

All jokes aside yes, each of the tools are good

vale pecan
#

except

#

burst could get some work

#

i mean

#

you can use it

atomic escarp
#

Legit, the SS is till good as before. It's effective range has decreased and that's really it.

glass sundial
#

I think people who can't place shotgun turrets properly should just use the burst sentry since it would actually do something

mighty pond
#

It will see more play now that shotgun is in it's proper place

atomic escarp
#

Burst just needs faster targeting and more ammo, and it would be golden.

mighty pond
#

Burst that is

rare parcel
#

enemy just pass threw it like its was never there at all

mighty pond
#

I've already seen quite a few people opting for burst over shotgun as it is

vale pecan
#

burst needs more ammo and damge

#

damage*

#

nothing too big

#

but enough to make it relevant

#

or at least add more hallways that makes burst sentry > shotgun

atomic escarp
#

I can see burst being very powerful at choke points.

vale pecan
#

cause most sentry areas have a good flank spot for shotgun sentry

atomic escarp
#

If they all run straight with burst having some higher height.

vale pecan
#

the burst has horrid ammo consumption

atomic escarp
#

the burst has horrid ammo consumption
That's the main reason why I don't take it.

vale pecan
#

i was duoing A1 when it came out and had 87% on the sentry during the first alarm door, and after about 30 seconds it went to ~3-0% ammo

#

after 1 wave of enemies, maybe two

#

while the shotgun could easily double that

mighty pond
#

It definitely does, I can't deny that. Doing B1 someone had a full one and it went from full to empty just doing one alarm sequence

mortal granite
#

how about single fire sentry

mighty pond
#

Sad times

vale pecan
#

no

mortal granite
#

burst cause a lot of ammo waste

vale pecan
#

i feel like they should make it full auto but add more ammo

mortal granite
#

4 burst and only 2 hit

vale pecan
#

also dont let it shoot dead enemies

atomic escarp
#

how about single fire sentry
That would furfill the role of the SS.

mortal granite
#

i don't thing full auto gonna be a thing

vale pecan
#

me neither

#

but something like that

mortal granite
#

the ammo will instantly get deleted

atomic escarp
#

I feel like it will be a staggering type sentry.

vale pecan
#

well, they should add more ammo and damage to it still

#

it is supposed to be

#

but i have had better success just using 2 shotties instead

atomic escarp
#

Imagine if the burst was proper, proper staggering type. The amount of flexibility on the team and the support it would provide would be nice.

mortal granite
#

full auto are just burst without delay

hexed vapor
#

Shotgun used to be the doing 90 to possibly 120 or 150 damage. Now, it should consistently be 60.

mortal granite
#

the damage of the shotgun sentry are really high

#

burst sentry are just

#

tickle

vale pecan
#

ooo

#

have burst sentries actively hit heads

#

and have a bit of a better multiplier on it or something

mortal granite
#

that's another problem

#

because all sentry only go for the head

#

all of their shot

vale pecan
#

do they now

mortal granite
#

hit ceiling

#

more than hitting enemies

vale pecan
#

well, the tracking could be worked on with that

atomic escarp
#

There's a spot on D1 at the end Alarm spot. It littrerly shows the ppwere of the burst sentry if used correctly, it took out 2 waves of enemies before they broke which SS can't do. It's really important for them to hit heads.

mortal granite
#

the thing is

#

you need that spot

#

where SS don't

vale pecan
#

which alarm door

#

the last one?

#

the second one?

#

the warden door?

#

cause the last one

#

was easy peasy

#

with two SS

mortal granite
#

the last one is normal scan

vale pecan
#

last alarm

mortal granite
#

the one before that

vale pecan
#

the 6x big scan

mortal granite
#

a

#

ah

vale pecan
#

with a split big for final

mortal granite
#

that one

vale pecan
#

that was uber easy

mortal granite
#

you can

#

c foam the shit out the door

vale pecan
#

we didnt, I dont think

mortal granite
#

well

vale pecan
#

I dont think we even brought cfoam

mortal granite
#

i can just c foam that one door

vale pecan
#

we had 1 or two nades maybe

mortal granite
#

and the rest can scan

#

0 bullet used

#

0 hp lost

#

0 enemy got in

#

ANY sentry can do the job

vale pecan
#

most runs i do we go bio, two ss, mine

#

the burst consumes way too much ammo

mortal granite
#

no

#

the bust loose TOO MANY ammo

#

they aim for the head

vale pecan
#

tf does that mean

atomic escarp
#

Burst just isn't worth it

vale pecan
#

yeah

mortal granite
#

and hit the ceiling instead

vale pecan
#

exactly my point

#

i dont get the argument

#

you are proving my point

mortal granite
#

that's why single shot is better

atomic escarp
#

If they don't buff, they might as well get rid of it.

vale pecan
#

^

#

nobody is going to use it

mortal granite
#

burst always miss a couple

vale pecan
#

yeh

#

and it hits dead enemies

atomic escarp
#

It's just not viable now

vale pecan
#

and shoots at ones not in range

mortal granite
#

or i could say

#

they gonna remove SS

#

and everyone can just uninstall

vale pecan
#

its been like that for a while

mortal granite
#

bc MAH TURRET

vale pecan
#

and its still not gone

#

i think for the past two rundowns

mortal granite
#

the first one don't count

#

because there is no rundown specific

vale pecan
#

yeah

#

i mean i suppose

mortal granite
#

i think if they remove SS

atomic escarp
#

I think they're going to remove the SS for R4 and buff the burst to see how much needed and well of I suppose.

mortal granite
#

they will be force to use the burst

vale pecan
#

but rundown specific doesnt mean that they are going to 100% replace it

#

which we saw from R2 -> R3

glass sundial
#

Suggestion: add all my suggestions in gtfo-game-suggestions because they're all good, change my mind

mortal granite
#

which we saw

#

MG got too reliable

#

and now they remove it

vale pecan
#

it already said rundown specific

#

SMG is too reliable

#

they didnt remove it

glass sundial
#

MG should've had way less ammo capacity