#gtfo-spoiler-chat
1 messages · Page 171 of 1
^ just make sure you put the spoiler tag on it ;)
I dont think its patched, cus I just experience it today
but yea media and fan art
I see why that happened @atomic escarp
Its because there are invisible sound barriers in between zones
oh, but sniper sound can pass it ?
kinda weird
But I'm not sure as to how far sounds from the mine to the barrier
can penetrate
in other news HEL Gun is really nice and i'm going to miss it when it's gone
Couldn't verify that mines have issues, they appear to explode as expected even when vertical.
can you please explain to me why is HEL gun good. need more data and experience analysis. @knotty onyx
just want to hear your opinion about it
i mean primarily in terms of how it feels to use, and the punchthrough for hitting multiple enemies is nice
excellent tool for waveclear
just a small question: How many games have you played with the weapon? @knotty onyx
So i can establish a range
probably about 10-15
And how many times you found the weapon "less useful" when you are playing
please tell me the scenerials if you can
it's particularly useful for kiting ive found because of the pierce
what other weapon you use to work with the HEL gun?
primary weapon i normally take the 4 shot burst rifle, i forget the name
i don't actually use the primaries much
Carbine
carbine
so i guess you mainly use the weapon to kill the small sleepers then
not the giant i assume?
it can one shot scout if you hit the head real close
for one reason or another i never never successfully killed a scout in one shot
it can one shot scout if you hit the head real close
@tribal cosmos in the occiput or so I've heard
perhaps
sorry for the ping
i need to test on the weapon more
Or just hammer them^^
I like to hammer him in last time
@knotty onyx how do you range the weapon from killing the giants (from 1-10)
hmm
it usually takes the head off in one shot but doesnt kill them
by that point everyone else is shooting, i'm not good at gauging how much damage a weapon is doing because i never play alone
For me it depends. For 1 giant the Hel Gun is kinda meh and I would give it a 4. There are better options out there. With more than one in a line the value goes up to a 8 I would say
i tend to run out pretty quickly
For me it depends. For 1 giant the Hel Gun is kinda meh and I would give it a 4. There are better options out there. With more than one in a line the value goes up to a 8 I would say
@craggy flame noted
~39 damage with HEL gun when hitting a giant in the face, which isn't very good.
i tend to run out pretty quickly
@knotty onyx it takes around 3% pershot and deals 26 dmg per hit
one problem i have with the game is there seems to be a delay of maybe a second or so between fatal damage connecting with an enemy and the death ragdoll actually starting, but not all the time - so i do a lot of shooting enemies which are effectively already dead
tends to happen it you're not the host
@knotty onyx Thank you for you response, it was some nice and useful infos about the weapon
happy to help
i played with the HEL Rifle for a bit too but i'm not really sure how i'm supposed to treat it, is it just a sniper alternative?
yes
but its still not a good giant killer
its more of a sleeper and scout killer
Higher damage, lower firerate, smaller mag. It's not a bad titan killer, it just needs to line up multiple to make the most of its damage.
It was, the sniper is now better in killing giants. Way better. The Hel Rifle is good against hordes and esp chargers in my opinion
11
so you are kinda new to the game?
@craggy flame How is HEL gun against chargers?
I feel like I wouldn't much like HEL rifle, but HEL gun would probably do the job I want.
@hexed vapor Love it it man. Reall like it. Really good a stunning
What's your favourite weapon in the games lads?
Main: Bullpup or SMG; situationally AR or carbine
Special: Shotgun or combat shotgun; situationally sniper
It does the job of the Hel Rifle but with less umpf. Because of the Scout behind the error door and the 2shot potential of the Hel Rifle against chargers I would say it is better. But Hel Gun has more ammo in the clip so you dont have to be too accurate. Missing shots with the Rifle can lead to problems too.
can pierce shot hit the weakspot on the back?
I play DMR/Hel Rifle + Mine Deployer in C1
or it just doesnt work ike that
noted
I'm just not usually a fan of the HEL weapons, because I think situations where piercing comes into play are rare.
Subject:
Play time:
Weapon:
Main attractiveness
Sleeper killing (0-10):
Giant killing(0-10):
Hard to justify the low damage efficiency.
Sure, what weapons?
your fav
or your most experienced weapon
the weapon that you can say you are good at
its a experience survey not a play test whats so ever
Its a qualitative survey?
ye
basically player profiling
if i can make random 20 people do it, it might give some interesting data about the metas of the game
because in the last rundown is really not that complicated
best weapon is machinegun
period
but in this rundown, everyone seemed to be having different opinion
Subject: Rayalot72
Play time: 1100 hours
Weapon: SMG
Main attractiveness: High ease of use and viable for both anti-titan and anti-hoard.
Sleeper killing (0-10): 9
Giant killing(0-10): 7
Subject: Rayalot72
Play time: 1100 hours
Weapon: Bullpup rifle
Main attractiveness: Long range and high fire rate with a large magazine w/ a drawback of slow reloads.
Sleeper killing (0-10): 8.5
Giant killing(0-10): 5
Subject: Rayalot72
Play time: 1100 hours
Weapon: Shotgun
Main attractiveness: High ease of use and viable for both anti-titan and anti-hoard.
Sleeper killing (0-10): 6.5
Giant killing(0-10): 9.5
Subject: Rayalot72
Play time: 1100 hours
Weapon: Combat shotgun
Main attractiveness: Optimal for both anti-titan and anti-horde with a sacrifice of ease of use.
Sleeper killing (0-10): 8.5
Giant killing(0-10): 8.5
thx man this is very useful
I'm just not usually a fan of the HEL weapons, because I think situations where piercing comes into play are rare.
@hexed vapor The HEL weapons are good in certain situations:
- Kiting. Enemies tend to line up in such situations.
- Chargers, cause they do in fact walk in a line formation and dont spread out to avoid your shots (atleast not as frequent as strikers)
- As Defender in small corridor like structures
In my opinion the Rifle is better. Not only cause of the dmg, but you can avoid, that enemies spread out to avoid your shots, cause it is easier to aim from long range than with the HEL Gun. So the Rifle fullfills the points mentioned above better + It can kill scouts with just a headshot. BUT the HEL Gun allows you to play a more flexible approach. You dont have to follow the points mentioned above to reach maximum effectivness. Rifle has more stiff gameplay.
I want someone to thread the needle on the two scouts in d1 with a hel rifle
I might try HEL gun as an anti-charger. I bet HEL weapons would also work very well on shadows just because they too don't care about intimidation mechanics.
This is my dream now
The two-sniper strat ends today
Yeah that is true. Against shadows it should be effective aswell
I'm just not usually a fan of the HEL weapons, because I think situations where piercing comes into play are rare.
I think it's comes down to knowing the spots to make it effective. I watched someone with the the hel rifle. He deleted hoards straight up in A3. It was easy for him.
But I love the HEL gun. It's like a buffed DMR.
A3 in particular feels like it was made for the hel weapons
Subject: Cao Pi, The Hunting One
Play time: 555 hours
Weapon: DMR
Main attractiveness: High range and no dmg falloff, good support, good for kiting, quickly disposes Shooter and Striker.
Sleeper killing (0-10): 9
Giant killing(0-10): 4.5
Subject: Cao Pi, The Hunting One
Play time: 555 hours
Weapon: HEL Rifle
Main attractiveness: Long range, High dmg + piercing, anti-charger and anti-wave (to a certain degree), good for kiting, can kill scouts from long range, high skill ceiling though.
Sleeper killing (0-10): 7 - 10 (depends on the situation and handling of it)
Giant killing(0-10): 6 - 9 (6 against 1 giant to 9 with more in one line)
@tribal cosmos
Somebody used DMR to solo A3.
How come your DMR is favorite?
I just reuse my statement xD: High range and no dmg falloff, good support, good for kiting, quickly disposes Shooter and Striker. Using it to get rid of high priority targets in the smaller sleeper section and it does it quickly.
When my aim is rly good (depends on my day sometimes^^) I can obliterate an entire hoard on my own just with the DMR and that highly effective. Sure kiting is a thing too, but that is true for all primaries when soloing against 20 enemies.^^
Soloed R1B1/B2/C1/C2, R2A1/B1/B2 and R3/A1/A2 with the DMR and will try and do all of R3 with the DMR solo
In combination with the special weapons and a good aim DMR can become a godlike weapon, but you need to have the aim for that
@craggy flame sometimes i can kill strikers with 1 hit with the dmr but most of the times it takes 2 shots, what are the prerequisites for 1 hit kills?
do i have to aim at the back of the head or something
Back of their head
Np 🙂
The buff was needed tbh 😄 The pistol is a fun weapon ngl. It allows different playstyles aswell
become john wick
pistol
i have some doubt
you can skip the boss fight and go to the end in D1
idk if that's a bug
must be a bug
because
You mean just going straight to the trap door? dealing with the wave and ignoring her?
hack or bug
imagine china is behind the entity warden
and they start having chinese characters as security scans
lmao
is the permanent alarm in D1 bugged
No, the level was designed with that in mind.
so after you kill the first queen the waves should stop?
When the baby gets put in
^
ah thanks
Hate it when that happens
How many scouts are meant to be in B1?
So far there's been 4
probably
2 on one side, one on the other, one on the main room
i guess two can spawn on a side then
on R3A3 solo a scout touched me and didnt scream
when he puts out his spahgettis out in the beginning.. they dont work
nitro
ah
so u can run up to him and crouch and you'll be fine then u can freely smack him without having to worry about the tenticals... so far its worked 6/7 times
also quick question @craggy flame can u oneshot a scout to the back of the head with a dmr
huh? after you shoot them they scream i though
theres a little lag
arent they invincible after the first shot
before they scream
u cant shoot 2 shot quick enough solo
but just double tap it
u can
just dont have any delays in ur second shot and it will die
theres like 0.15 seconds between shots
its the same as machine gun in r2
u can have 2 person shooting machine gun at the scout
and it will die b4 it scream
i wonder which one does more damage... the burst cannon or the DMR
where did u find out that stat
someone posted here the breakdown in an excel format
or u can test base of ur hp
sniper does 96% of 100
burst cannon one shot a guy
1 bullet does 24 on teammate
head or body shot
erm body
We did do it so that's nice
how the fuck do you solo A3
By killing things and being good at kiting^^
Now really sure how you can kite when the waves are literally made faster
Only way you can really do it is with mines
You can still outrun the crawlers. You have to get rid of the naruto runners though
Atleast almost all of them
Yea I would never be able to solo A3
it does 24% per bullet
the statistics made by Ray are heavily inflated to a gross margin
just finished my spreadsheet for this rundowns weapons. all stats were gotten through in game methods, and I have never looked at any files. If anyone wants to know how to find stats like this just ask. https://docs.google.com/spreadsheets/d/14iKppyHQXKe9szONKh3_K8CdmC_r2KXXguis8267KQA/edit?usp=sharing
TLDR, rifle is best weapon.
imo, dmr and assault rifle are still useless. Hel weapons, sniper, and burst cannon are niche at best.
Rifle and revolver for people who like semi auto weapons
bullpup, smg, carbine (all very similar weapons) and shotgun, combat shotgun for people who like full auto or close range.
hel rifle for long range scout kills.
Rifle and shotgun is the most efficient loadout.
What makes them the most efficient? Their damage/bullet?
the amount of a ammo pack required to get a kill. so for example if you hit all your headshots, you can get 10 striker kills with one ammo pack with pistol vs rifle which can get 16.
if your looking for the fastest killing weapons, or the longest range weapons im still working on that
bullpup/combat probably kills the fastest
anyone got any info on how R3A1 plays out?
the last section, once we put the thing in the thing?
cool cheers! 🙂
sooooo, wich is the new enemy i rather have a heads up on that one
have fun x)
b2 and d1 ! 🙂
@desert crescent Scout invuln begins as soon as it activates its scream ability, but this can be stalled by stagger, allowing multi-shot kills (although these are still usually very hard to pull off).
@smoky quiver 5 scouts are easy. Wish I'd get that RNG, I usually only see 3.
Think A2 might have 6 scouts at maximum, but haven't seen it yet.
A2, B1, and C1 have the most scout RNG, so I'll be enjoying those for a while.
13 had three scouts once, even.
wtf lol
Lucky bastard
i love bullpup. so precise and powerful.
bullpup is great, but considering its almost the same as the smg and carbine but gets waaay less ammo, its kinda meh
wish it got the same amount of ammo as them
Bullpup traded the ammo cap for a cooler ADS
hey guys, which sleepers can climb walls?
maybe
i dont like that "maybe " XD
B2 I saw a sleeper crawl up a small platform no player can access without cheats, exploits
I think Lud and D0c are waiting for community feedback whether to revert the change or not in the speed of strikers
since it was unintentional
will devs add more levels to this rundown? like in r2
Most likely not.
@atomic escarp Never added in R2. It was just used for in case the community beat D1
i see... my bad, didn't know that
for R3A3, on test 6 of 6, is there another code/button/whatever to hit, or is it just "run to extraction" while the test commences?
theres someting
for b1, any tips when doing the final part? the huge alarm door
Shoot the bad guys
yeah
i almost say do the blood door first thinking it was sarifice
I need to start taking screenshots of the maps after I’m done
Is there an audio log to listen to in each exhibition of this rundown?
I only know of the ones in A1 and C1.
Oh okay. Thanks for the info!
D1 spawns feel kinda broken lmao
I've had big strikers spawn on top of me more than once
giants going at full speed in the same room as you its a problem too
Spawns bring broke aside i had fun playing what I did. But one of my team members is always super flaky so we couldn't make that much progress.
Wdym by "flaky"?
Dude has no persistance.
We did a couple of attempts and he was tapping out after about an hour
Dang
I'm not upset with him. But it is gonna make progress kinda slow with D1 because of the fact he is discouraged easily and hates the gimmick for D1.
|| i dont think the error alarm its a gimmick its stop after you [REDACTED]||
It's the gimmick for the first leg at least.
Ah the one where waves spawn behind you?
that was c2 las rundown
R2C2 had that, sad I didn't enjoy it cause of memory leak
A up to b1 its fair and straightforward with the objectives
C1 wasn't so bad.
its normal to get discourage, but this game its about persisting until you finish
he has to adapt
B2 was mostly difficult because of the ||new enemy.||
someday
Well since we managed to do 6/7 maps in under a week.
I think we will eventually get through it.
Even if he doesn't work through that.
I actually really enjoyed C1 because i recognised a lot of the rooms from when i played the alpha
++++++++
YES
Lol I did not mean to post that my cat stepped on my keyboard
I have some early numbers for how good the weapons are after balance changes and including the new additions. These are all assuming you hit all shots. If an ammo pack can give two different amounts, I calculate for halfway between those numbers (so, if you can get 7 or 8 shots, I calculate it with 7.5 shots). Piercing weapons assume single-target, but I include max targets (three per bullet).
Main Striker Kills per Ammo use:
DMR: 7
Carbine: 8.625
(R2) Burst Rifle: 9
Pistol: 10
Rifle: 11
Assault Rifle: 12.5
Bullpup Rifle: 13.25
SMG: 14
(R2) Machine Pistol: 15
Special Striker Kills per Ammo use:
Sniper: 3.5
Burst Cannon: 4
Shotgun: 7.5
HEL rifle: 8 (24 max)
HEL gun: 12 (36 max)
Combat Shotgun: 18
Revolver: 20
(R2) Machine Gun: 23
Main Damage per Ammo use:
Assault Rifle: 175
Bullpup Rifle: 180.2
DMR: 184.8
Rifle: 193.6
Pistol: 198
SMG: 203
(R2) Machine Pistol: 216
Carbine: 220.8
(R2) Burst Rifle: 246.4
Special Damage per Ammo use:
HEL gun: 312 (936 max)
HEL rifle: 320 (960 max)
Sniper: 336
Revolver: 360
(R2) Machine Gun: 441.6
Shotgun: 450
Combat Shotgun: 475.2
Burst Cannon: 480
I'll be updating the numbers as they're corrected, but this should inform a lot of weapon choices. I will say that some of the high damage weapons don't play out as these stats imply. Sniper, for example, does enough damage and accuracy in a single shot to compete with burst cannon and the shotguns, despite theoretically having much less power than other specials. This is because you can easily get headshots to make up for its low damage output, meaning it can do 1.5-2 times as much damage as it does on paper.
The FF stats sheet this is based on: https://docs.google.com/spreadsheets/d/1TLAEQjYkB8eT67iz2PejtbGBe83YTjUNsf5DlAixegs/edit#gid=812794995
how is kiting broken
He means its gotten harder to kite enemies
It's more unpredictable and inconsistent
they hit a lot more when you run through them
mhm, they changed how AI targets you
are they able to target even after you break line of sight after the attack animation begins
D0c said it was an unintentional change, and they're waiting for community feedback on whether to revert or not
hmm
If they do keep the change I hope they make it more consistent
yeah
heard big birther can run and stomp and then oneshot you, is that true ?
doc said they are fixing the sleeper speed
they didnt mean to make them faster
im guessing that they fucked up some coding while making the baby sleepers or something
@woeful lintel nope
anyone having the chargers spawn on top of you in the last room in c1?
we've had it happen more than once
we setup for all doors and then they spawn behind us and in front of us
in the actual room ie zone 17 or 20
I think we had a group spawn in there, but nobody was close enough to actually see them blip into existence.
@hexed vapor Are you sure that Hybrid have face damage multiplier ? I think not, only her back is her weak point, same as Charger, head deals no additional damage multiplier.
Anyone know what zone the extraction is for R3C1?
the zone u started in i thought
^
it's the area you drop into/start in
@woeful lintel yes hybrids have head crits. chargers do not.
tf
but even the wiki said her weak point is back only
pfft. okay it does have head multiplier, just tested it out, sorry for doubting it.
@woeful lintel When did you play last?
Hybrids had no head crit at release, but it was added a few weeks after R2 released.
@hexed vapor Are you sure that Hybrid have face damage multiplier ? I think not, only her back is her weak point, same as Charger, head deals no additional damage multiplier.
Hybrids do have head crit damage. The back is also another week point. And with chargers, in pretty sure they do and their weakpoint is also the back.
The back damage is universal, for the most part.
^
Hybrids do have head crit damage. The back is also another week point. And with chargers, in pretty sure they do and their weakpoint is also the back.
so you mean charger also have head multiplier ?
I see thanks
Actually on the topic of head Crits for chargers, has anyone trying doing a one tap on the back of their heads?
I wonder if that could work
doesnt work
Damn big sad
Any info on the syringes?
I think the health one is pretty easy to understand
Lightning bolt symbol one?
I thought so
thought it was damage resist or sumthin
I did some testing on that
It’s a one use hammer swing
It’ll do 3x the damage
Can you kill a scout without hitting it in the head then?
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
it is
ah it gives you infection I didnt notice that
can you 1 shot a big striker while get injected?
Did they change scout behavior as well? they feel more random
nope
Scouts still have the same behaviour patterns
Though I swear to god I’ve had two instances where I’m almost full charge and I get the hit on the head but they still survive
But then in C1 I hit one half charge when it was faceing sideways to me and the fucking things head didn’t even pop but it just fell and plopped dead
Nah man I tell you what it didn’t seem like the back of the head to me
I dunno but when it happened to me I was mad cause about the other two times where it didn’t die
Ive had it where the scout moved its head a frame before the hammer swung, no way of telling why i missed in real time, had to slow it down in post
Warden it just senses the big dick energy
Fr it does
Anyone managed to find out the audio log in C1 yet?
yes?
in zone 13
after you pass the first fog room
there is a room in the right
Yea alrighty just checking if others found it out is all
Can’t see anything in that damned fog
I can sense sleepers in the fog pretty well but walls in shit yeah I’m terrible with that
Ahhhhhh
I despise A3
Lol 2 more attempts ruined by that last wave
We cannot get past that security door,past that super foggy place and back without either using our supplies or running out of time
And even if we do make it back we die because we cannot guard both directions at the same time
im goin to bed hopefully I beat it tomorrow
And that was a good run too I mean I feel like we consistently had good amounts ammo, tool ammo, and health but even then that security door somewhat depleted our ammo and tools and by the time the last scan was going on we did not have enough tool to protect us while we held the enemies off from the back and then we all died
Are you talking abt not being able to pass the alarm door?
Close all the doors except for the small one on the far top right. Put 2 sentries facing through the door on both sides
Then u should be good
nah we get past the alarm door put it depletes our supplies enough that we do not get past the 6th reactor scan
and even if we get lucky with our supplies in the super foggy last zone we do not have a good strategy to take out the enemies from both sides
Ohhh
Like most recently we just held out in the room that leads into the reactor room
but nah we all died there
On the first 2 waves only use 1 sentry. Then use 2 until wave 4. Then Wave 5 you CAN use 3 turrets (wouldn’t suggest though) but save as much of those last 2 turrets ammo for the alarm scan and wave 6. Set those 2 turrets up along the back and only have 1 person go there when you hear the wave noise from behind. If they need more help then they get 1 more person
Holding out in that area is the thing to do though
So
Np man
Idk how these things work I have never done a reactor level before
anyone have any tips on d1?
shotguns, carbines/assault rifles only
never stop moving, loot fast
rush through to get the baby to the thing asap
then just hold the top of the stairs while people recover and loot
@devout river make sure to loot every room you go through, you can list resources and ping them to make sure you don't miss anything
Yeah to be honest I am only more salty about my most recent run because we actually got more resources than usual and then we died
I think it may be my fault cause I got stuck in that fog trying to get back to my team with a 5 use ammo pack
Also what is a good loadout cause in our most recent one I think we used 1 shotgun sentry, 2 bursts, and a cfoam
Usually bursts are not good but I have heard about people using them on this level
4 shotty senties makes it pretty easy @devout river
oh ok
you can just use 2 per wave for the first 5 waves, and alternate which sentries are being used so you don't have to stress about last minute refilling
and for the final wave you can have 2 in the back and 2 in the front
k thx
still looking for D1 Mit?
u shouldnt loot d1 too thoroughly until u are done w the error alarm
just rush to the disinfect room
should have enough to w those res u find along the way
well yes
I'd say just use what you need to get by, then restock once it's safer
Definitely don't starve the team of resources but you definitely get enough if you don't waste them
just save meds for the end
A3 is fucking my shit up too
You wanted the game to be more challenging lol
Good luck with D1 if you ever unlock it ;)
d1 aint that bad as long as you just run fast and don't get teleported on
the second part is pretty easy, as long as you loot before you head up
Only beat it once, and in my experience, the queen is always difficult to handle
my first time i met it i killed it in about 10 seconds lol
just rushed him with 2 combat shottys and 2 normal shottys
it barely got a single wave out
i lost in a3 in the final reactor charge 😢
Yeah the team I was with pretty much shredded Crabzilla. She spawned maybe one wave?
Zaero I saw your stream man. That was impressive E1 solo at the end!
hey @glass sundial Whats your strat for soloing A3
Also I know they probably never will add a flamethrower but can we get one just for the monster at B2/D1
I was destroying the mission up until that happened. Way too early for them to be behind me
Also I'm not allowed to share strategy until the 21st
Normally if they spawn behind you they're pretty far away. Not so much this time. Literally got hit from both sides at the same time with a full wave spawn
Also I've never seen enemies spawn in the reactor during Wave 3 just the last wave
Maybe one woke up you didn't kill in the other two rooms
I wasted tripmines anyway
Nah I 100% cleared every zone
The wave spawn sound came from behind me
Where have you been using them? I've used them at the alarm door and it seemed to work well
That's where I was going to use them
I had placed a fallback mine by the reactor room
Ended up only being pushed from my spot by a few feet because I missed a couple shots 
What weapons were you using. I've started using the carbine/shotgun
In like a week I can start making solo guides
I'm under NDA until the 21st in terms of strategy sharing 
as soon as it hits the 21st
ping this man
bc rn my friends and i can't clear a3 with the 4 of us
oml
I'm not 100% sure of the limitations in terms of if I can share loadouts or anything tbh lol
I can play with others, I just can't do any leading type things
I'd also be playing completely different in a team than solo anyway, since optimization isn't necessary in a team, bar E tier
yeah, team strats and solo strats will vary greatly
I'd have to ask if I'm allowed to share a loadout I use, since that doesn't really show much strategy. Like for the most part in non-defense missions, obviously solo players use the mine deployer
go clear a3 with the bio tracker solo
just to flex
For swarm missions (E1) you'd want bio for horde management. For R2D2 I would've used a shotgun turret since that was a reactor but I failed to clear
Good idea, I should do that lmao
I only tried D2 once because I was messing around. I died on wave 3 or something
I really didn't want to run around for an hour kiting max spawn
Stealth missions = mine deployer generally, since you can stock up tools for alarm doors and stuff. That's how I cleared most of R1 since it had a lot of stealth
But that's old stuff and outdated. I do different things in R3 mostly
If you used bio for a3 you would literally just have to gun down the entire horde before it reaches you
cause once they catch up kiting becomes extremely hard
for the last wave I'm not even sure plant would be able to do it lmao
Man the broodmother made me want to throw up
She/he is beautiful. I would implant my eggs into her/he. Strikers make a good choice.
would fuck that spine?
anyone feel like the "Mother's" children just launch themselves at you ? like yesterday they just blitzed past 2 sentry turrets without really triggering them for my group.
what have i just walked in on
They are to small and fast for sentries @broken laurel sentry will rarely detect them
ah
that's what I thought, just was a bit annoying that 1 sec they were next to her then the next there was 3 of the little shits right next to me
I bet the Devs had a field day slapping a melee head onto a tiny ranged crawler body
Eh just use the full size head on a tiny model is fineee
if you guys hate the spawn locations for D1 send a suggestion to the devs. I added one yesterday. having a giant spawn 1 foot from you sucks
i haven't really run into issues with d1 spawn locations
took three tries to get through it but it was pretty fun and balanced
My problem soloing A3 quickly became the hybrids. The things just wouldn't die
Didn't have downtime to reload my secondary since they all reload slow, but primaries really can't kill them, and with 2 at once you can't afford to let them start shooting. If I can come up with a better way to deal with them I could probably beat it
Mines!
also, hybrids dont shoot if you're ontop of them, that melee attack animation lasts for a fair few seconds
how are we supposed to deal with the new enemy?
and the little ones?
not a clue there, sorry pal.
smg chews through them as a primary
It’s got some big moose antlers
dam
what mission do you first see those in?
https://cdn.discordapp.com/attachments/690491986331041802/722172403546849420/unknown.png This one of those Hive Mother things? It is one of the Steam trade cards.
Idk why the picture isn't working
I think that's closer to a hybrid with the spikes in its face. Honestly, it doesn't really look like anything ingame. The mother does have a face if you sneak up behind it. It doesn't look anything like that card. I don't recall hybrids having their face split open like that but I also don't recall ever not just opening fire (or sneaking past them) so I never really got a nice look
@dreamy jacinth To some extent you should expect to fight rooms ahead of you because of bad spawns.
ya figured thatg one out lol
How do u guys kill the new enemy that spawns those mini frogs?
the things on the wall?
yes
the one that hatches them
like
where should u aim that would be most effective on it
The sacks on his belly
so we cant avoid it spawning those mini things?
But they are on top of him
need to pop all the sacks?
nope you just have to kill him before they spawn again
yea np
so need to gun it?
@sage folio On B2 the best strat is to c-foam it. Once it's c-foamed, start shooting the tumors it's cradling on top of it.
Breaking all of them should deal enough damage to kill it.
i see i see
If it's c-foamed, you should have enough time to kill it so it can't spawn shit.
I would use combat shotgun or hel gun
You will not do enough damage with hammers.
The tumors take limited damage, and you need to break all of them, so hammers are limited by being single-target.
Shotguns, meanwhile, can be used to shoot tumors very quickly.
No, the tumors are just a means of doing damage.
i see
def let the team know where to shoot, and combat shotgun makes the clean up, if there's any, fairly easy
we just encoutered it in b2 earlier
we tried shooting the head
but it was a white hit marker
The body takes such little damage you might as well not go for it.
so in D1 what are we doing with the baby exactly
You imprint the neonate (baby) Then retrieve the data
just more research and collecting data
ok
Hey, quick question, are the codes used for the reactor on A3 the same everytime?
right, that's gonna be a pain lmao
its not too bad tbh
fair, any tips?
using the comp is the confusing part i think since folks dont have the experience of using it
when you have to go to 432 bring the sentries
be familier with the comp shortcuts and commands
yeah, that's the bit that we were stuck on. We can hold fine, it was finding the logs and getting the codes
what is a good setup for B1 because ive got a full group who hasnt done it yet and we wanna know what to expect
2 shotgun sentries for covering doors. 1 mine for placing on doors or in areas.
The other can be whatever.
You can choose whatever setup.
I saw that the new reactor verify command has a pseudo cooldown
Was that there before or am I losing my mind
new
So what do you guys think about the new rundown?
I personally love it
I like it but I have heard a lot of people say it is too easy for them
Not as difficult as id like it but none the less
apparently R2 battle hardened them
R2 was lol
E1 was quite difficult
If you have any feedback or suggestions, PM me since I will send it to the devs 🙂
Add a vet difficulty mode :)
Suggestion, SPOILER Free GTFO channels, where if someone joins and spoils the entire level they can be banned from Spoiler Free GTFO channels
All 3 rundowns for me, have had levels entirely spoiled by somoene joining and then telling me every detail of the level
like, mate, I don't give a shit how long the timer is between spawns, I don't care what packs are in what locations or how frequently they spawn, I don't care whats behind the door, I'm trying to experience it first hand and enjoy the journey and enjoy my mistakes
if you have a suggestion please use the ?suggestion. command in #bot-commands
Why can't you just not look in the a channels that's case? I'm going to do that for R4. Sadly, every channel basically has spoilers in some form or way.
also
I dont know what you mean OZ, if we had GTFO channels that specifically said, SPOILER FREE, that would help greatly
banning people off from channels doesnt seem like a good idea imo
@long crest okay cool, I’ll have a look about it.
so i'd like to clarify a few things here regarding spoilers
Just then I had a game with an American
this spoiler chat is for people to talk without needing to use the spoiler formatting
lore is also spoiler heavy
Some other chap joined, and told him everything that was going to happen in D1
AFTER he said don't tell me
all the rest of the channels need to use ||spoiler text|| formatting
He then proceeded to ignore this and continue to spoil the level over and over
And then this happens and then this happens and then this happens and you need this item for this section and mobs spawn with this timer and if you do this it's a glitch I'm in the beta blah blah
voice channels we can't really designate as spoiler free, there's really just no way for us to enforce that easily
The journey is the reward and if you can't enjoy the journey I might as well watch Let's plays
He then proceeded to ignore this and continue to spoil the level over and over
That's seriously dick move from him. He shouldn't have done that really.
we do encourage everyone to use their best judgement and if you do want to stay more spoiler free, it might be best to stay away from popular channels until you are ready for that content
^^^
If you had channels that were spoiler free, that would hopefully dissuade anyone from spoiling, that's the idea, I know it won't work 100% but at least people know the concept of the channel
we can do the best we can, but we can't monitor 24/7 on every message, stuff does slip through, and if someone wants to spoil people, they will ignore all options
like if we make a zone "no spoilers" people will moreso see that and go "ooh my place to troll"
Nothing to do with messages, this is to do with IN GAME
Spoiler Free invites would help also
granted we do action on people that break the rules, but by that point the damage is likely done
we did ramp up our spoiler policy enforcement this rundown, heavily, we've been removing a lot of content that is spoiler
only thing i can recommend is vetting people before doing runs with them.
I'm talking about prevention from people joining a game and spoiling stuff, not talking about it in general
That would be really interesting to see a spoiler free lfg section. You know, to hopefully join and play with people who want to expirencece it.
that's #lfg-beginners
I loved D1 and dying 100 times, that was fun
can the hel rifle 1 shot scouts?
yes @wise pivot
What ruined it, was on the 101st turn someone joining then halfway through telling me exactly what would happen. It's like.. thanks mate
okay, thank you
to the head
and people that spoil in-game, there's not a lot we can do about that. there will come a point where you as a player will have to take your own steps to help ensure that you have as spoiler free of an experience as possible. For example I admin one of the Destiny servers. We've had many times when the DLC's launch that leading up to and at launch we've had multiple mods go completely dark, they stay away from the server, mute everything, stay off discord, and avoid all social media so that they can play with their friends day 1 and work through it and only come back when they are ready
I truly and sorry that you've had the experience ruined, and i'm taking this feedback to our team as we are going to review how our spoiler enforcement went after launch and see what we can do to improve
but as said, we can only do so much to a reasonable point
@long crest Do you have a group you play with? It's probably best you find a group who are similar to yo that don't want to be spoiled and expirencece it. It might be worth doing that instead. I've also had it when I play with randoms that they spoiled it. But once you have a consistent group, it will be fun.
Yeah I do but I can't always guarantee the same 3 people
I think Spoiler Free invites and spoiler free channels would go a long way to helping
Sometimes you get a random who joins, you tell them not to spoil, 20 minutes later they just blurt out whats going to happen. It's happened more than a few times and when I play with new people, I never spoil shit, I always ask them up front, and it never takes long before someone ruins it
Create a server and invite similar people to you. That's what I've done, I play with some hardcore people. It really helps and I love It. I've got like 5 active people and we all rotate with eachother. So I would recommend you doing that to solve the issue. It solved some issues when I play eeutb randoms I disliked.
Yeah, but we can’t control who’s getting into the channel. The same people might do the same thing to you. And I agree with Oz. That the better option to create a server your own
well
no spoiler free chat
i just played it a new guy in C1
even if he knew what gonna happen
he can't really do anything
And did you spend the entire time saying, "there is 5 enemies behind this door sometimes a scout"
no need
"then after this alarm we go here"
No you get to choose who you get to play with. If you like the guy, and he hates Spoilers. Play with him, and then make server for like minded people. It's a pretty simple and very effective fix, Although it will take some time.
this is a problem in any pve game with matchmaking. its not a problem that can be fixed.
Who cares about spoilers
you guys are so correct
I'll just go join some noobs games
tell them everything
who cares
no fun allowed
Who needs surprises when playing a horror game
No
events
jump scares
the general feeling of not knowing whats going to happen
that's what I'm entirely talking about
If you remove that from this game, half the time is gone
fun*
The best part of this game is when a new Rundown is out and no one knows what will happen
After you play it a bunch of times, meh
You can't really fix that with randoms. No game can who would want to "expirencece" that.
No
Captain alpha you seem like a contrarian to be honest
It's not that hard to follow what I'm saying
Or you could just play with people who feel the same way. But I guess that's out of the question then 🤷
it's not
but you have to find them first
also you can't always play with the same people when a new rundown comes out
Then so be it.
Have #lfg-beginners's culture be more "first time running" than "brand new to game". but that takes time
No
It's not new people
it's new people and people doing a rundown for the first time
Not wanting some hero to say nothing
it's new people and people doing a rundown for the first time
then half way through a level ruin the experience
that's the whole point of #lfg-beginners
objective
its the mcguffin of the whole rundown
you need to put the baby into the oven
@long crest Creating non-spoiler channel here is difficult as anyone can enter. There’s no restrictions to handle them. Therefore, creating a server yourself with your friends/ people who have the same interest would be a better option.
You're right, it's too hard and impossible
Avoiding people with little to no respect for others whilst in game, very hard to do with this community unless you know them
Although, one thing for this game which does ruin it is Spoilers. This game actually got me addicted from never knowing what's going to and learning/expirencecing it. So I can agree with what you mean and how it would ruin the run. My excitement was gone after I saw R3 trailer. From that day, I swore an oath to never watch it again for future Rundowns.
exactly
Fear of the unknown is the best part of a horror experience
you take that away it's just a shooter
But you can find people the same. I've legit met randoms who've left VCs and even some of the guys I play with dislike Spoilers and they leave untill I add them in. Trust me, you can find these people.
If someone spoils B2, it takes away the entire impact
You watch a team approach that moment near the end of B2, it's exciting everyone is on edge. Someone who has done it before explains the entire process. Wow, boring as bat shit, kills the entire vibe
I understand what old Mate is saying. I am a bug hunter and I know the map and everything beforehand. But when the R3 releases, I will remain silence and let the people lead the game.
Unless they need tips or suggestions
You watch a team approach that moment near the end of B2, it's exciting everyone is on edge. Someone who has done it before explains the entire process. Wow, boring as bat shit, kills the entire vibe
I agree. Fighting the enemey for the first time feels amazing and my ti
teamme were "wow'd".
Yep, and my final fight in D1 was ruined by someone telling me exactly what was behind every door
Then I joined a game today, someone didn't want it spoiled and someone joined and did it to that player
Then claimed they werent aware they didn't want spoilers despire being told several times
I remember when the r3 trailer got leaked an hour before it released
@atomic escarp
It was amazing xD
you should go for the mute button anyway
But yeah, you can't tell people what to do. That's how human being works lol
Old mate, your best solution should be finding people who feel the same way and play with them every Rundown. Hell, start up a server, that's what I did to counter the problems I had with randoms. It works like a charm.
Captain Alpha your Mute Suggestion doesnt help anyone
I only invite people who are similar like minded like me.
This game works best with good communication
It's also very easy to respect someones wishes
No
if he's being a dick
Or when you get into a channel, tell your team that it is an non-spoiler run.
I wish I could just post the recording of the last game I played
but here you have another solution to use
It's also very easy to respect someones wishes
Not everyone is like that. There's some dicks in this community. Some people don't think the same.
why are you refuse to use the mute button
you can mute that one guy spoiling and play normally
Captain Alpha if you tell someone a piece of information, you expect them to retain it. If they take 10 minutes to suddenly spoil a level, it's too late
By your suggestion I should mute everyone
Once it's spoiled
it's too late
Here let me ruin the Avengers for you
Then you can mute me
wow
that fixed the problem
Let me ruin Alien for you
Then mute me
lol
Cause and effect
are something that people learn by the age of 5
So to stop spoilers
stop having any conversation in a game that requires conversation
gotcha
sick idea
I'll take it on board
if he's not gonna stop spoiling
*cough play with people who hate Spoilers. Duh, problem solved.
then why are you still listen to him
Some people are just assholes, the best bet to get a spoiler free experience is to make your own server and then curate people who join
^^^^^
If you make a spoiler chat section not only would it be a troll cesspool, it'd be a nightmare for the mods to manage
3rd guy who suggested it now.
I'd imagine all sorts of fun drama erupting from having a spoiler free voice chats
I 100% guarantee within minutes of it going live you'd have people jumping through voice channels with a list of spoilers to rattle off before their alt account gets banned
That happened to me on R2 🤣
I just muted him xD
And he left.
It felt great.
anyone know the quickest way to kill the new enemy? my squad tried to but it immediately screwed us over
Depends on which level are you talking about. ||B2 or D1||
||B2||
||Everyone goes to different high points. Then use high damage weapons on her ball sacks.||
||oh ok just making sure we did it right, we shot the sacks and all her children ran after us||
you could use only 1 sniper and the rest is any short range high damage
Yeah, if you get close, she will give birth straight away and you'll get killed by the baby strikers. Last run we had 2 burst cannons and 2 hel guns. It died in 2 seconds
burst canon are really good but only fallback to the gun is the charge up
yeah ok
ty, we barely had any supplies to face her but pretty sure we should be good now
Yeah. B2 has limited resources before you kill the mother
before 👀
B2 is what GTFO should have been. A Tier has so many resources that people don't really save anything.
c1 spoilers: ||am i missing something or is there no turbine in c1||
Yesss finally we beat A3 the guy we were playing with had a really good strat that made it really easy
there is no turbine in C1
anyone get 4000% hp on r3b1?
yea someone is hacking
Hacking
if someone was cheating then it wouldve been the host.
as nonhost, you cant modify or change anyone else's health amount.
Feel bad if they need to use hacking for B1 tbh.
yeah he was a shitter
Yeah dude was a real cunt
literally defeats the whole purpose of the game
Bet his mom is disappointed in him
mhm
note: the lesser blatant cheaters have been trying to hide themselves. but its pretty noticeable if youre used to seeing suspicious movements.
of course, if you react... theyll most likely panic, turn everything off, and play dumb.
nah
they just straight up blame other
but because they're dumb they don't know only host can do that
Im sure when a cheater is cheating they would know to have host on.
its just like CoD lobbies. You need host to use your mod menus(not all menus but full features, yes)
sometimes they're just that dumb
and the people in that lobby that listen to him are also dumb
If they want full feature access, they will use host. if they play blatant and dont really care about the consequences then thats on them. i wouldnt say that every cheater is dumb.
The cheaters that know how to blend in with the rest of those legit players are certainly not dumb in the slightest. And are harder to "detect". The more blatant cheaters that just do whatever they want until they get banned, well they arent really dumb either. they just dont give two fucks what happens to them or anyone else.
the cheaters who attempt to play as legitly as possible but fail to actually blend in and make up excuses to try to cover themselves are dumb.
And to be honest, it isnt really hard to get around the "host requirement" to do other things... a bit more game breaking than god mode. Also, this is my opinion but god mode is boring as fuck. You can kill everything but nothing can kill you so the whole "challenge" feeling is gone. Its great if you just want to test some things out but if you need it to actually beat a game, like wow... you must be one boring person.
Well first attempt of R3B1 and we died during the second terminal's uplink process
Atleast I think we got kind of lucky because we did not have to go in a room with a scout to get the second terminal
Some of the hacking is usable even though you are not the host. But yeah, they 4000% Health hacking is that one
I remember meeting a hacker and straight up telling them they're hacking cause they're bad. Turns around and says I'm mad cause I can't hack. 🤔
Also im guessing you have to go through that apex door in B1?
that is where the exit is, I would recommend doing it before the uplink
usually I advise people to do that door first and then the other ones
it is much easier to do when the enemies can only spawn from one area
If you want to increase the difficulty of the level, you can do the uplinks first
B1 is fun but tbh I won't play it again. Painfully long but fun
Eh, it's not R2D1 long
Yea it did not seem too long
Isn't is just a shorter R2C1?
that try where we died during the second uplink took like less than or around an hour I think
Too long? Took almost 2 hours...maybe because we stealthed all sections except the alarms
Stealth faster ;p
Thats true we did stealth but we messed up a few of the areas
Always room to better learn how to stealth haha
I'm not that great yet either, barely bought the game 4 days ago
If there's a solo sleeper it doesn't matter if he's getting up to wake, if you can bonk him before he does
Just make sure it won't alert others
Single players can also stealth kill groups of 2
You charge your second swing immediately
Mhm..thanks for the tip. The problem is when there are 4-5 sleepy bois clustered up
as long as he doesn't scream
Yeah.. have the group kill 4 at once, then rush the 5th
Just remember, you can one kill a sleeper without charging if you hit their head from the back.
Yeah, probably alert them if they are extremely close.
You should stealth the alarms
How long does it usually take after a sleeper wakes up to scream?
Cause in one of the rooms a sleeper woke up and he was awake for a good 7-8 seconds before screaming
and I feel like they usually scream faster
Normally they do a wake up howling, then they step back and scream
i think its somewhat random
some have taken ages to sream for me
but if you right click with your melee you stagger them
But shooter does an instant scream
that has saved me a few times
Use the light on them to reset them
anyway...i feel B1 is the type of run that needs to be really strategized
ration ammo and medkits
etc
I think that every sleeper has random behaviour if they wake up. Basically sometimes they’ll rush you and attack you then scream other times they’ll wake up and immediately scream
Eh, just have turrets filled for the terminals
Have your terminal guy only do terminal, no one else focus on anything but shooting
usually when you get to the last terminal your turrets are almost out. not enough tool refills out there
It’s universal for all sleeper types even ranged ones though they’ll scream even faster then melee ones cause all they can do is shoot
i mean you have to defend 3 alarm doors in the main room before that
We had enough tbh
B1 definitely is trial and error
Guess it depends on the rng of the enemies as well
Eh RNG isn’t that bad of a run killer
It can be don’t get me wrong
But a majority of the time it isn’t a main issue
Well like I said above I do think we got kind of lucky because the second terminal was not in the scout room which I think it could be
We still died though
in my winning round i had 4 scouts in total
Well just make sure you take your knowledge of the map on your next run because you know where you need to go now
1 and 1 for both terminal room 1 in the main one and 1 in the long corridor to the first alarm door
We had 3 scouts our run
1 in the room that had a security door that led into one of the terminal areas, 1 in the actual terminal room for that same area, and one in the second terminal area that was in a completely avoidable room
Scouts are meant to be a little stop sign for a single room but if they’re in a room that’s jam packed with sleepers it’s pretty much a chore to take care of
The most that can be done in that situation is to take it nice and slow, or to just snipe it with a hel rifle or sniper
just shoot the room
how about no :))
