#gtfo-spoiler-chat
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I don't think that's a valid reason to almost blatantly reuse the same expeditions.
The only things that changed were it's easier and a couple of the rooms got changed out.
understandable for some people
This rundown I've just been disappointed in how short it is.
And D1 having the new environment isn't helped by the fact that it's an endless alarm one.
its not an endless alarm
For most of it, it is.
I know, but the majority of the expedition, it is an endless alarm.
i wish it was a little harder though
And it sucks because I want to explore and see the new environment,
But no time if you're getting slaughtered constantly every wave.
just explore after getting rid of the alarm hueh
I just wish there were maybe 2 or 3 more expeditions.
to substain
The thing is, you need enough content to keep people around until the next rundown.
You need enough content and things to do in order to justify to a player why they should wait 3-4 months for another rundown.
Now that I'll probably finish D1 this week or so, what else is there for me to do until the next rundown is made?
playing d1 until the next rundown appears or c1 for nostalgia
or helping newer players
i find that to be fun
I kind of hate D1 because it's an endless alarm for most of the level,
did you hate C2 in the previous rundown/
or playing through c1 with new people to spook them
I hated C2.
i really liked that level
It's one of those missions where it's cool to play the first time, but not fun to do it over and over again.
A2 and A3 should have been completely different.
It just kind of angers me because I was very excited to see lab themed expeditions, but then get massively disappointed when not even half of the rundown uses it.
its part 1
b2 is only a small part really
part 2 its where the juice its going to be
i just love how in d1 ||we just left the baby there like nothing||
baby down
I mean, is rundown 4 being actively worked on now or are they taking a vacation for a month like everyone has been saying so far?
Great.
as d1 bugs make the level almost obsolete
T E L E P O R T I NG
im lucky that my 2cd attempt we had no bugs
G I A N T S
eh
S P E E D G I A N T S
Enemies spawn right in front of you sometimes.
i dont know about you but i had the wackiest d1 playtrough ever then
instead of crapy ones
I kind of wish they'd hide how the enemies spawn.
Like I'd prefer they all drop down from somewhere like a ventilation duct or something.
Any tips for R3A3? We get to the last door and just get fucked
you die at the alarm door?
cry or somethin
keep the bottom door open, close all the other doors
put sentries there
Also @arctic sparrow considering how R3 uses no new mechanics and almost no new environments for the majority of the rundown, its very likely that R3 is a stopgap for new content. Next rundown is likely to come out sooner rather than later.
Would not be surprised if we start getting hints at the new rundown a month from now
I just wish that when a new environment is advertised and marketed for the next rundown, use it.
Technically 2.
No, 2.
poppin in, cfoaming Birthers with a cfoam launcher costs you 17 ammo.
@atomic escarp yes, but that doesn't count.
That annoys me as well. But its inevitable that they'll reuse content
I'm just more annoyed that A2 and A3 are basically D1 and D2 with almost no difference besides easier difficulty and slightly different room layout.
Imo C1 and D1 make up a lot for how boring a lot of the beginning levels are
I'm thinking the whole rundown would be made much better if for example,
The A tier expeditions are spent preparing the players for getting to the lab,
And then the remaining expeditions are in the lab.
I think the problem is the devs don't want to reveal all the content they've made in part 1
Where did they say this was Part 1?
So they made A2, A3, B1 and to some extent B2 for padding
Could have sworn it was mentioned somewhere
Am I missing something? Was it explicitly said somewhere that this rundown is part 1 of new content?
there's nothing wrong with a reactor level being present in each rundown
R1C1 R2D2 R3A3
I do not think they ever said this was part 1 of new content
in rundown 1 it was bad because it was pretty much entirely shooting
It was heavily improved in rundown 2 to where it served a nice balance
There wasn't much you could do to make that kind of level better
The current reactor level is also very well designed
I know a few bug hunters and remember seeing "The Vessel, part 1" in the description where it says what level they are doing
The difference is that it's moved to A tier
I mean, I hated D2 and A3 because I feel both expeditions rush the player too quickly to try and find the code in time somewhere on the correct terminal.
meaning it serves no challenge to an experienced player
Yes the level name was the vessel part 1
If a new environment is made, I would like to see it used in at least half the rundown.
So each room is what's called a "tile" and tiles are put together to create zones. Some environments can intertwine, so are separate. Creating an entire new environment of enough tiles is a lot of work, especially bug fixing various tile issues like cheese and safe spots. As time progresses more tiles will be created so that it adds more variety and areas become larger. so when we revisit an area like the lab, we have more available
I just wish the rundown was a bit longer, like 8 or 10 expeditions and the lab environment used a bit more.
they didn't have as much time making R3 as making the other rundowns
so it ended up being a bit shorter. some will be shorter, some will be longer.
If this is part 1, then its assured they are definitely already working on R4
it'll improve as they create more stuff
Especially considering that its short
I also kind of hope rewards or achievements will be next.
I want some kind of incentive to go through the grueling 50+ attempts I did on C1 in R2.
I do feel a similar way
Are our completions from previous rundowns being saved?
Even achievements would have at least some incentive.
But its whatever, they are still making new content
Are our completions from previous rundowns being saved?
@obtuse surge yes
funny thing, I'm actually working on creating a bunch of achievements. i have a lot of fun and interesting ones on my list. can't say when it would get used, but i do have stuff for them
What would rewards look like?
Weapon upgrades? Cosmetic stuff?
And I want the host to be able to choose their character.
I would not mind the next rundown taking 4 or 5 months if they added progression and matchmaking
I don't like that the host character looks like they're wearing shorts under skin tight jeans with tennis shoes.
pls bring back machinepistol/gun for R4 
Speaking of achievements, whats up with the steam cards?
imagine the machinepistol when being swarmed by the babies
Machine Pistol is kind of garbage for range outside of breathing distance.
Bab generator would get blown away
short range combat works just fine on most enemies
Is there no way to prevent the mother enemy from spawning smaller enemies?
kill it fast enough
Cfoamz
c foam can help
A few people told me if you're not within line of sight, it doesn't spawn enemies.
Does anyone else notice the strikers are more accurate now?
They react faster
I still wish there was collision on enemies.
Because I don't want to aim my weapon inside my chest to try and find the one striker.
I actually like the change to kiting (Although I know it was unitentinal)
Not sure how they would add collision and it not being janky
I think collision is a bad idea, I really dislike it.
Like you said Neon, it just would feel cleanly.
Hm
I think they may have changed it because people loved the new labs.
The names were placeholders before..
Well then just based on the lack of lab areas makes me think there is more lab to come
there's more of all environments to come ๐
Well then just based on the lack of lab areas makes me think there is more lab to come.
I can't wait for them to combine several different areas. I fucking love the lab. It's amazing.
Yep
The lab brings so much story to the table that its staggering
the lab is definitely the coolest environment so far
I want enemies bursting out of the test tubes.
The only other environment I can think of is living quarters perhaps.
Residential areas.
What if the final boss is the warden
is there a way to only get 1 mother on D1 or is it random
Do you guys think it is the same mother or are there multiple ones?
Its definitely not the same
heard people say you can prevent that D1 bug by restarting your game each time you drop again
esp considering the super sized crabzilla at the end
wait you're only supposed to get one?
i've fought 2 each time
after the baby gets a tattoo
There are 2
if you get more, it's a bug
Mini boss and big bertha
ye
What happens to the thing after imprinting it?
When I did D1 we got it first try and only saw one after inserting the bab into the brain machine
forward extraction, you leave it there @arctic sparrow
Like you did repeated attemots
Yea, but what happens to it?
we dont know
Reading from the a1, b2, and d1 mission it seems that you are reviving it
and extracting data
yes neon
But C1 you get a different HSU sample.
You are using it to connect to something call the Neural Link system
And I assume D1 is imprinting that DNA onto it?
Yes
Has anyone read the info on the HSU when querying it?
Is it of any importance to whose DNA is being taken?
I actually forgot to do this when I did C1 today fug
I am wondering if it's the same DNA every time or if it's a different name like other expeditions.
hmm
for c1?
I'm going into C1 right now and just sneaking to the terminal to check the HSU query.
And then I'll do it twice to see if it randomizes it like I'm expecting it to.
the 2 completions I had we had a female adult
Hm
Making more mother enemies?
Touch it
Is the DNA of the neonate known when you took it in E1?
after you depressurize it in a1 you can see some data on the actual neonate
I got an adult male when I checked C1 first time.
heard people say you can prevent that D1 bug by restarting your game each time you drop again
I've tried. It works although it only reduces the amount that spawn. For example, it prevents like 4 spawning compare to 2 it bugs.
What exactly is the Complex environment?
You mean the refinery?
Adult female the second time, so yea, it's randomized.
all of the stats it shows
The weirdest last name I've seen ever though on the 2nd try.
I killed the ||The boss mother in 10 secs||.
"Villalobos"
So probably it doesn't need to be the same person in order to get a good sample
I just want to know what happens after the HSU sample is imprinted on the neonate.
After D1 ends, the neonate transforms into a mutated form of the DNA it was given?
it's interesting how the status of the hsu will be malfunctioning sometimes
Is the HSU sample in C1 of the Warden or is that highly unlikely?
so we're just grabbing broken stuff
The warden is just a mostly automated prisoner deployment system
Is it for sure that it is an AI?
Its speculation
But way more likely than an AI
Since there is nothing in game to suggest that
Is the Warden still an alive entity or is it dead and all the transmissions and messages are prerecorded?
Also the momma crabzilla needs to be tougher imo or need a second phase
That boss music is too good for such a short fight
What are inside the pink blob things? Are they more mutated entities?
Probably created by the berthas
Are they basically eggs then?
I would assume so, yes
The boss baby generators probably lay those baby sleepers as eggs and the only reason it births undeveloped sleepers is to defend itself
My other theory is that when humans are confronted and attacked by the enemies, the enemies then carry the fallen humans to the mother enemies to use as another host to mutate the humans into one of them?
Based on C1, it probably just needs biomass to create more of itself
What created the Chargers?
Since they seem much more mutated and less humanlike than the other enemies.
Could be an entity we haven't seen yet
One that controls the birthers and guides the mutation of certain sleepers to defend certain places
Plot twist, all the enemies are humans wearing very elaborate and realistic costumes.
Ludvig had us fooled
also I dont know if it has been explained yet but how did shadows become shadows?
no-one knows
I mean maybe
I dont think it has ever been said whether or not its an actual person or not
in the video where they explain the rundown they just call it an entity I think
Like D1, A2 doesn't have fog turbine, yes?
Ayy is it true that the dark spikey guys from the original C2 are in this rundown??
I'm confused because in the trailers and stuff talking about the game before the release, it says the prisoners are looking for artifacts.
It'll scream at you so you know when they're back
But now it's doing stuff for The Warden.
I could have sworn it said somewhere about artifacts.
@atomic escarp it says it on the store page description:
"Players get to play as a team of prisoners, forced to explore and extract valuable artifacts from a vast underground complex that has been overrun by terrifying creatures."
Why do they even have fog turbines and repliers... In a normal mine or excavation site there is no fog.....
Ah yes... a really moist cave
Yes but there is a set of cords
in the one video
Unless there is another thing i missed that says the mines are some where else
21ยฐ08'57"N 89ยฐ29'32"W
but cave fog surely isnt that thick to worry about right?
like irl....
rust maybe..
I dont think you would have a machine that large or fog repliers all over the facility just for some common fog....
ok how can fog be 1km below ground
D1 is about km below ground
and for every km you go down under earth surface it get 35 C hotter
let me rephrase that.... "for every 1k you go down under earth... the temp rises 35'C
one of the deepest mines which is "Mponeng Gold Mine" goes 4km below ground and the rock reaches 66'C
its moist but not foggy
the rocks are moist and there is minimal water in the air
maybe.. though i've never seen any water ingame
does the fog ever go away in b2 (like powering all the generators)?
When you put a cell in, watch the extraction room and find out. :)
o oki
Wait every time you put a cell in fog went away I did not even notice that lol
I just thought it all went away at once after you put all of them in
The only generators that affect the fog level are the ones tied to gen clusters
None of the others matter.
@livid moat Wrong level
Oh rip didn't pay attention
@regal oar The fog is always there on B2
Fyi, it seems like the yellow syringe multiplier varies
It's sometimes less than 3x, and supposedly it can be more.
If you use it on a titan striker, go for occiput.
anyone reached to D1 ?๐
yep
It's been beaten several times, yah.
Yeah, it's easy.
righttt it's easy
Flex much
It's kind of hard kind of easy.
it's just part 1 of the rundown ๐
.
Its p easy but I haven't had luck with teams
idk i watched the video and i saw R3 A1 or A2 the vessel Part 1
huh
Are you new?
the vessel is the name of the rundown
i will show u gimme a sec
Part 1: R3A1
Part 2: R3B2
Part 3: R3D1
Are you new?
@atomic escarp no i played Rundown 2
i reached to last level but me and my friend didnt complete it bcz we didnt have time ๐ฆ
R2 was the shit in terms of diff spikes pre nerf
I think the enemy speed might be obviously increased, easily demonstrated by titan strikers.
Like, they used to fast walk
Now they fast walk.
Like, holy shit.
If you're not in the room with them they get to you so quick.
ohh yeaa ๐
Are there any alpha players left around?
man in C1 there is a door when you open it you hear very loud sound of monster that scared shit out of me ๐คฃ
I think that C1 is a throwback to an alpha level, which would make sense considering it uses zones 12-20.
them moving faster is unintentional but we are monitoring feedback on opinions on it to see whether people like the change or not.
@mossy yoke
And those were the alpha zones.
I think that C1 is a throwback to an alpha level, which would make sense considering it uses zones 12-20.
@hexed vapor I think you're the first person that I've seen realize it's a homage to the Alpha level
no no
it's taking a simple of the experiment that they were working on the monsters so that sample we will use it on the baby ๐ that what i assumed
Holy shit, it is the alpha level https://www.youtube.com/watch?v=GI_k4fWFHmA
I thought it was similar to R1C2
I loved it. This Rundown I did in 2 days without even trying which saddens me. I'm actually really wishing they have an "Easy/hard" version of each run.
This will be good practice so that when they do another really hard rundown I may be able to get far in it
They said that they will make like hard versions later I think
E1 made people practically vetrens at the game.
Like things you can toggle to make the game harder
this rundown is good for new players
I'm hoping.
Well im not new but I never got very far in previous rundowns
this rundown is good for new players
@strong basin
Perfect for new players without a doubt.
@mossy yoke Just noticed it mentioned the "ALPHA protocol" in the mission text, and I'd already seen some alpha footage showing zones with the same numbers (12 is the one I remembered specifically).
Took a bit to click.
yeah most of the map layout is the same up until the fog zone, from there is starts changing up a bit, but tbh i kinda like that as you don't fully realize it right away
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHD
Sounds cool
How quick have you killed the D1 boss?
Well, I've kill it in 10 seconds.
That's super quick
Yeah thereโs a strat where you can charge it and kill it in 7-15 seconds
Thereโs a gap between when warden door is slightly opening that you can charge it and get super close before it wakes up
There's also a strat where you 2 people use snipers and and shoot burst cannons at it. Right when you can see the door. It was easy.
Best 10 seconds of my life.
I can't remember personally, too long ago for me.
i played that map for so long
i even went it solo it
make it through the first alarm
but too dumb to kite
Is that the reactor wave defense one?
Is that the R1 you are talking about?
it's from the Alpha version map
The before release?
ye
Yep.
Uhhh
before beta
Took me 6 hours to do R1A1 ๐ช
Best feeling ever.
But not when the scout fucks you up.
โบ๏ธ. = ๐
[scout not awoken]|[Scout is awoken]
I kill scouts, not look at them ;)
like, instead of it ducking and activating it, sometimes it will stand up straight then the tentacles will come from like under it
If that's true, that's because you could get under the scout very close to it and not awake it up. Plant did that quite a bit
like, instead of it ducking and activating it, sometimes it will stand up straight then the tentacles will come from like under it
@atomic escarp that happened last rundown too
How does one effectively kill spider thing
Bullets
on the tumor things?
Blood bubbles
yes
combat shotgun seems to be very effective in close range
or Sniper in long range
take us about 2 combat shotgun constantly shoot at it non-stop
killed it in 2 seconds B2
we finished a3 with 21 bullets between all of us, inc. shotgun sentries
nice
i was completely out
another member had 1 revolver shot
someone had 1 shotgun and 12 carbine
its was messy as all hell
there's a very nice path you can make the enemies take on A3
that'll make it incredibly simple to gun them down
knowing where enemies spawn and understanding how their pathing works, using that to your advantage shows you why A3 is on the A tier
it gives you enough resources to:
- miss a bunch of resources (new players will likely not use the terminal to ping resources most the time)
- miss a bunch of your shots
- survive with a horrible setup (stacked sentries, sentries in places where they won't hit anything, sentries that don't use the back multi)
- alert sleepers
I like that the reactor level is on the A tier so newer players get to experience it, but at the same time I'd like it to be up higher so it forms a challenge. Really liked R2D2 (which still had room for error but having people in your squad with bad gunplay would be very noticeable and likely be an issue)
Agreed, timed rooms are great at deeper tiers
I did hear people complain about A3 because of those timers
Lmao
Might possibly be because at the A tier you are not at all ready to fast stealth rooms
As well as having to figure out terminals
There is enough ammo to half stealth/shoot the rest
ye
I did D2 so many times A3 was a cakewalk ๐ข
I'm just imagining a lot of teams with new players, attempting to stealth very slowly
Even if there's barely anything/they have a lot of resources
I like that they implemented a middle ground for these levels tho
The previous levels kind of teach you that stealth is important
The A have plenty of variety
Yeah they've shorten the lengths too overall which is positive
But more to do in that short time so it's not boring
I don't really have a favourite Rundown because there are maps I like and dislike in all of them.
Never heard of that before.
I haven't gotten on in a while, can someone tell me what the hel guns are, and what they do?
oooooo I see
Whats the best way to defeat the baby spawn enemy
Or snipe it which ever you prefer
okay
on the blobs on it <- this
Helps with ammo conservation but can get you trouble since it spawns babies that run at mach speeds
lol yeah
HIT THE BELLY! lol sniper was very helpful and shotfun was good
sorry sorry! shot gun
Sniper ๐
@lilac hatch Belly is not a weak point FYI
https://www.youtube.com/watch?v=hUB02cMm7LQ
Boss music posted 
||My audio was glitched and the alarm kept running the whole time||
everyone dies in the end
are we getting any more levels this rundown?
Not for this rundown, no
as there's no locked rundowns
aww danm ๐ฆ
hopefully doesn't go for too long then
really enjoyed D1 and C1
maybe in the future weโll have some more warden restriction levels
aye
after last rundown and doing E1, anything before the C levels feels to cheesy lol
was hoping for more C-E levels
or better yet
an F for fucked level ๐
I think a lot of the community complained that the last rundown was a little too hard, and the devs might have wanted to give out another more introductory rundown
aye defs good
for getting newer people into the game
i guess just hard unless u make a huge rundown
to have a good balance of easy for newer people and then later WTF levels
but I imagine the new lab assets and design and testing also took abit of time aswell
so understandable
and msuic, etc
I mean, feels like they have a lot in the works under the surface
D1 was so pretty
At least, thereโs a lot of more new stuff too
Like can tell a decent chunk of work on the actual core of the game more so then just pumping new levels
Syringes felt really niche
The burnout on players was pretty brutal on the last rundown
E1 was bad level design
C and D sections made lots of folks give up
Cs and Ds were fine for me
I preferred r3d1 style of panic and calm style map
E1 was ....i liked the difficulty, I didnt like how much it sorta relied on kiting unless you used the correct weapons
like, audio logs, birther, baby sleepers, Hsu stuff, as well as just general improvements & working on mm like they say they are
^
D1 was just tedious after first few times with fog
E1 was too reliant on kiting
but R3d1 I love overall, the pacing is brilliant
E1 was reliant on host
^
And many other things
It was a fun mission
I just didnโt like that both times I tried it we just didnโt have enough go juice for the last 100 meters
yeah, for sure
R2ds1 was pretty much the only map I couldnt enjoy redoing
C1 was scout practice heaven IMO
Would rather it be like r3d1
simply cause like, fog is fine, but when its just non stop fog, no way around it it gets sorta annoying
It was pretty soul crushing for c1
I donโt like the boring first half
same with b1 this rundown @blender
That takes so long to do
D2 was the best by far last run imo
I really hope we get a CCing mob like L4D hunter or something to nerf the kite meta
There was tangible feeling of getting better everytime
Birther is good for people who try to run, but also to easy to instagib
Getting a little farther
I feel like that was same with R3D1 in terms of improving every run
Yeh
whereas E1 just felt like smashing head into a wall
for the first few runs
till you realised you had to kite
then suddenly you were god
If you fucked up you knew quickly
yeah you have to hunker down in a crossfire spot for the birther
E1 was like
we just rush birther, 1 crouches infront and gibs babies with combo shotgun or smg
2 hours later you would know if rng was okay with you finishing
E1 shouldnโt be relying on kiting if the devs donโt want it 
first time we fought her she bugged out and was invunerable
so we thought it was like some Alien isolation shit where ur supposed to run lmao
and everyone just split up and ran away
needless to say we were hunted down by babies
Lol
Sheโs immune from certain angles
yeah it wasnt that we werent hitting right spot
We figured out you can mountain goat up the sacs on the walls in certain areas
like we had 4 people with 80/80 ammo, 2 80 sentries and 5 ammo charges
every single bit of it was into the sacs
with red hit markers
they just never popped
yeah pre much
soon as the ammo ran away we ran
but then 2nd time
we just rushed her using strat mentioned above
and was like cheese
same as queen
We had a choke that we would kill all babies in then rush out and poke her when she wasn't farting out new ones
yeah, like once you stop being scared of her and just be aggressive
they're alot easier
c1 was also really fun opening that door, but disappointing it was just sleeping chargers
That last blood door tho holy fuck
the c-foaming and focus fire is too mean tho
i was expecting some giant ass mega monster
Yeah
dont even really use c-foam after a few runs tbh
and mines on last blood door
op af
i loved the feeling of opening it and seeing a huge swarm tho
but its one of those things again where when you know striker mechanics etc
its too easy to get around
Yeah we just picked it apart from the last room as they came in
like you could hammer the whole door wave cause of the room your given to kite in
with all them pilliars
aye
we just mined, open door, go to those balcony areas
Bullpup ๐
and just sat there funneling in stairway
Lol yeah
S'why i hope we sorta see more dynamic mobs
like as memey as l4d is, thats what made the specials good
had to react to what they did
like spitter cant camp same spot
hunter cant just kite and split up
etc
s'what i'd like to see alittle bit more
make fights abit more dynamic
and the need to adapt
cause currently its mostly just planning op op
whats up with the baby lol
ok
I have a question
when are they planning on putting in a patch that doc was talking about in terms of enemies being too fast
also another question is
are they gonna fix the scope
because
the crosshairs on stuff like snipers and combat shotguns
are
slightly off
and its bugging the hell out of me
horizontally
barely
thats why when you noscope
it is slightly to the right of where you aim
that needs a fix
scope was probably dont notice cause i dont take alot of long shots
fair, havent used that one yet
i tend to be an smg/pistol boi
dmr still feels to weak imho
the fact it cant one shot headshot small strikers at close range tilts me
needs therm sight or something
like if the rifle is a double tap headshot on small strikers
surely the dmr should be one
yeah a more refined scope would be nice too
i'd much rather your standard chevron reticle
then the bloody horiz lines
its supposed to
devs saw R2 was too hard for some players
besides early access is their time to configure and tune the game
D2
D2 was the best
any reactor map on any rundown deserves to fucking rot in hell
so unfun
its just lmao shoot guns then run
imo
so boring
also
what was d1 again
the 8 scouts inn 1 room : D
what was d1 again
@zenith crystal the generator cluster
twas my fav
same
E1 was ez till the full time alarm door
there was a spot in e1 where you couldnt get hit
what do u do against those new mobs
and you could also kill them
i shot it like 15 times with a shotgun
uhmm
@austere dagger The little ones?
get your team to shoot
the mother
there was a spot in e1 where you couldnt get hit
@zenith crystal there is many such spots in every mapp lol
shoot its back
the little ones die in 1 hit
the sacks
stop saying shoot its back
there is one at the B2 mother area too
shoot the tumours
IMMMM SORRRRYYYYYY
?
Shoot the biomass
shoot
The delicious biomass
@vestal mountain
shoot your teammates
shoot its baby makers
shoot docred
lmao she went offline just as i pinged
lol
well i started the encoutner shootign it's back
and it got mad and startign pooping out babies
and then it ran
and pooped out more babies
If someone has an automatic, when you hear her start to miracle of life all over the place just aim at her booty
They all spawn in the same place and she's lifted off the ground so you can just aim under her and clear the whole wave
i sit at its ass ready to shoot its babies sooon as they come out
with shotgun(combat)
Did I hear taking the mother's side and shooting the teammates instead so you and her can raise the neonate in peace? @rare crane
Ye. I don't even think you need a specific angle
Rav what
Oho dang, a triste
Sleeper rights advocate
What sordid little love triangle
nuuu
thatโs what I wanted it to be
@vale geyser Mother?
yea
@vale geyser
https://gtfo.gamepedia.com/Mother
gotta get a good image of the big one in D1, it appears to have... horns?
or two giant fleshy ribcages that mimic horns
Yeah next run I plan to try and get good shots of it
thnx
they are two different things though
its gotta be Big Mother
or something like that
both have totally different healthpools
i wanted to say that warden
seems a bit redundant to have a different page when they're functionally the same enemy
Yeah, should be done soon
also the birther tank takes two full charges of c-foam
maybe three
just takes more than one
i've noticed that the mother enemy takes 1-3 c-foam charges to freeze
wait
takes a few full charges
im not that deep
oh shit
then why are you in spoiler chat
just got passed d
gg hacket
one full c-foam charge should freeze her, i believe it depends on your angle
not the birther tank
yes i know, the one in b2
it doesnt even depend on you're angle what
i've seen people c-foam them and it doesnt freeze her, maybe weren't aiming right idk
if this is some stupid "Kneecaps do more damage than leg" i swear to god
they dont
break their knees!
i haven't been the one to c-foam her so i have no clue, i usually just 870 her and tell others to do it
i'll check it out next time
what level is that?
nah not really lol
its actually a good challenge for people just starting the game
i played too much of the real ones last rundown so they were too boring for me
but yeah, i guess they're good for new people
i wish reactor levels get scrapped ngl
yeah this reactor level is just boring
all of them are
literally just stand in once spot and only move my mouse is any
https://imgur.com/a/Dt8fbkK From The front
then run for a bit maybe crouch
i personally really enjoyed d2 and all the running around
i guess, but i found it cool. nice change of pace for a little bit
Who else has photo 18
its a background
its the rare one
oof
idk someone just gave me one
how do you get any of them?
steam market
oh
level up the badge how?
ah, new to steam so i was wondering all about it
then get another full set of cards
i have level 5 reg badge but not foil
i dont know if i want to keep foil cards or make the badge
it says on it
also its silver looking
you can tell the difference on the site i linked
Those are some nice Steam backgrounds
yea
would make for a good custom background for the game's library page too.
i honestly want to make it my desktop background
the booster pack?
foil?
it does
i think
thats what it says
should i make the foil badge or just keep the cards
i can make the foil badge too
i got three foil cards from default
and two different foil from the booster pack i jsut got
i dont realkly like the badge and the price might go up over time
so lmao gg ez
the level 5 badge looks much cooler in my opinion
...
yo
is there gonna be some extremely high tier equipment thats an AOE that does small increments of dmg to slepers
then why are the tendrils iridescent blue and coming from their shoulder
just some guy vibin
yea
nice
so poggies? i guess
rare though
fuck it ima sell my staandard cards
oh wait
no
im dumb
i went to craft and it said i couldnt
turns out my shooter one is a standard card too
im an idiot
welp time to wait and see if my last card drop is gucci
which it isnt
wait no
i mean booster
are you going to make the foil badge
i guess why not
hey how does one kill the spider thing in r2b2
3 times we've made it to the alarm door of A3 and 3 times we've wiped
so frustrating
thankfully it wasn't wasted because i captured a lot of footage of the mines simply not detonating, where do i submit it?
nvm found it ๐
i'm very salty about mines in this game
mines do almost always explode its just that only the host can/cant see it
some people have a harder time at a game than others
Do you pick up your sentries (if you're using them) after the reactor waves are done?
yes
so you can use resources faster and save time
if you find a 2 use then you just use it instantly instead of running after teammates
or running back to the sentry
of course
but it's simply a matter of resources
and also mines absolutely do not almost always explode
i have about 4 hours of footage proving this
i'd say they explode probably about 40-60% of the time
By not exploding do you mean they disappear and no explosion happens or do they stay?
they stay
i generally have more success with horizontal mines, they explode more often than not
vertical mines simply do not work
I've had instances where mines do explode and kill enemies just that the explosion particles and sound effect does not play
They're shaped charges, so vertical mines are, in general, not a good idea.
I don't think I've ever had issues with them not exploding outright, what height are they at?
inefficiency is not an excuse
in the case of a3 they're placed either in the doorway or at random points between the door and the stacked crates in the corner of the room which is obviously the hole up spot
it's not uncommon for us to finish all the waves and still have most of the mines on the floor
At what height?
And are the enemies even running that way?
Mines' efficiency is at where the player places the mine
once again
'thats not what they're meant for' is simply not an excuse for them not to work
The enemy has to walk into the beam
if they were not 'supposed' to function vertically
then there should be no option to place them vertically
yeah no fucking shit
A vertical beam isn't going to see shit.
then there should be no option to place them vertically
Bruh.
You can != you should
You're fucking yourself over and then throwing a fit at the game?
youre contradicting yourself now
the option exists within the constraints of the game to place a mine on the floor, have an enemy walk over the mine, and for it to explode
but it simply does not work in the games i play more often than it does
You can place mines vertically, they're designed to be placed at any surface
There are instances were you can use vertical mines. You just have to foresee the exact path the enemies are using
Because they're not walking over them.
it does not mean you should place them how ever you please if you want to succeed
vertical mines is work for ladder, just sayin
that is demonstrably false
There are instances were you can use vertical mines. You just have to foresee the exact path the enemies are using
this
Can't wait to see what's come of your 10 hours in the game.
vertical mines will only kill one or two
Horizontal mines are better
please explain to me how having 10 hours in game means my findings are not relevant
i look forward to hearing it
also you can kill few sleepers in front of a door by putting mine in other room and didnt alerting the room
You clearly don't know what you're doing?
for the third time, i am not arguing about how the mines are meant to be used
i am arguing that they simply are not detonating when they should be
horizontal mines makes it so that your mine detects them from farther away compared to vertical placements which only explodes vertically
i actually think i remember you from the alpha
There is no need to make this anymore heated, than it already is.
For the mine to be efficient the player can angle the mine so that it can kill more sleepers per mine
Damn, glad you remember me from the alpha I wasn't around for.
chill mates
Let's keep this discussion on topic
Demo, please be civil. Avoid calling others clowns and the like. If you feel like someone is getting on your nerves step away for a bit or talk about something else.
you're absolutely right, admin-san, i'm truly sorry i bothered to engage him, i'll simply block him and move on
