#gtfo-spoiler-chat
1 messages · Page 169 of 1
Bruh we started attacking it, it pissed out the little shits and we killed them (not before 2 people got down) the breeder literally vanished, and while we were trying to get people up it freaking popped out of no where and ZOOMED towards my buddy at mach 5 and he yelped so hard. Managed to shotgun it to death
Well it was our first time so we didn't know what to do lol
same here but thanks to captain alpha I knew where to hit with the sniper
Gotta pop the b u b b l e s
gotta pop em Michael Bubles
Yea
Getting a double mom spawn feels bad man
Ouch
F
B2 or D1
We had a c foam trap but only enough for one
Hell naw we died very shortly
Over 50 babies
Jesus
(Exaggeration but there were so many)
Even 1 breeder spawns like a dozen
doesn't help that they crawl at mach speeds
Literally
when I saw those I literally screamed, good thing I was push to talk
@chilly plank Defend your "copy-pasted" complaint.
Oof
I like to reffer to them as diet A2 and A3
Indeed
Well hopefully R4 brings some cool new enemies, I've even made up some of my own during my free time
?syringe
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
thanks
got em, no problem
Got emmm
GTFO is one of my favorite games and I've come up with my own ideas over time
how many levels are like A1 with the cool lab setting
1
1
2
2 in the whole rundown
Theres only 2 lab levels, A1 and D1
JINX
ah I see. Thanks!
Unfortunate I know
spawns of satan
Yet there are only 2 lab levels
that's what I was thinking too
Should of made A and B levels lab, with C and D the way they are
they might have more plans for lab in R4
but now they're testing lab out for feedback on it
Ye
all I want is ||moar drugs|| syringes
Legit thought they were actual drugs when I saw them
XD
like OH SHIT DRUGS
what reinforced that idea is that it gave me infection on the yellow one
I never really used them tbh
Didn't find any lol everyone else did but me
Tripmines were a good addition
Saves a mine
which is a dilemma when I place trip mines or deploy mines
Yea
not being able to pick them back up is a good design choice
half a refill
who doesn't
You know where they are coming from, and you can take out Majority if not all of the smaller enemies
yea
Oh youd be surprised
especially when there are barrels that can angle the mine
Indeed
Don't like in D1 that they can spawn literally right next to you
ughh died on last wave of A3 cause we had no idea that they came from different directions
also we had to re-do the 5th wave
so that probably did not make things easier
that was my first time trying a reactor level and I do not know how I feel about them
but I mostly found it more stressful than fun
Like I understand it is meant to be difficult but I still had fun on a lot of levels that I had previously had found hard but idk that one was just really stressful
Depends on your situation
I do not want to replay it but I have to
For us it wasn't that bad
I enjoyed it, I like those kinds of levels
Same with ??? (R2C2)
Yea we also didn't know they'd come behind and we died on our first attempt
Aced our second one tho
And they give you a generous amount of time to get the code and loot
Like waves 1-5 were fine but then we had to do a security door under a strict time limit and then all my teammates die and I had to kill like 2 big guys and a few enemies by myself and then we barely found the terminal but I messed the code up cause I suck at reading logs apparently and then we had to survive a wave in the fog of that terminal room and then we got swarmed and it was really bad
Oof
Well you have 9 minutes and the alarm door isn't that bad. You can usually get it done in like a minute to minute thirty.
The terminal locations that have the logs never change (at least for the runs I've done)
So you can go right to it in the fog and then backtrack to get out of there
Well you see that was all of ours first time getting that far
So we had no idea where it was and we could not see crap
Yea
We did not really go at it the best way
That whole zone after the security door we just went in guns blazing
Even if you fail, you get rewarded by knowing the layout and threats
Did the scout get you or did you guys deal with it
we dealt with it
to be fair we killed it by sniping it in the head but still
it did not get alerted
It almost got us, we didn't expect there to be one
Literally my friend yelled SCOUT as the feelers were about to touch me lol
yea same
we knew it was there but it was right next to us when we went in there and it almost got us
Well I hope I get it done next try cause like I said I do not think im the biggest fan of those levels
Yea its not for everyone. It's different and that's good but not for everyone
I liked it better than A1 and A2
I don't think so
Yea that's a bug
Doesn't appear to mark it off until you start the second terminal
Reactor levels are in every rundown right
I think so
what is the new enemy
I don't remember much of R1 but I'm sure there was one.
Also, be prepared to meet an old friend later on
You sure you want to know?
Well apparently the ones in the previous rundowns were farther down so I probably won’t reach them in upcoming rundowns
Yea
im sure I want to know @burnt goblet
This rundown is a lot easier than R2
Okay, I'm just saying it's better to not know and see them for the first time than to have it spoiled for you
im sure I want to know
Alright
The community refers to them as either Breeders or mothers, they are these big creatures that spawn little guys when aggroed. You have to shoot the bubbles on its back and head to deal a lot of damage otherwise you'll be wasting ammo. Breeders spawn a shit load of lil shits, so be prepared.
ok thanks
B2 and D1 they are in
Bulls
what level
I think c1
Don’t quote me though I’m not 100% sure
I have heard they reappear on c1 though
ok
something not nice
the E1 stuff?
and you need to shoot them from behind to do damage
Yep
i thought we called them hyrids
No
the chargers
Those were introduce in r2
Chargers
aka my profile pic :D
Chargers were in r1
You have to melee the back for a one melee kill
yeh i get it
theyre finally back 🙌
Yea C1
Which is annoying
God I hate the fog
We died on the run back to evac
Like the fog on a2 was already super annoying to me
I fell into a hole in A2
Yep
Like I was walking and then I disappeared
Happened to all of my team
Just straight up VAINISHED
The mysterious fog hole of a2
I did a1 and a2 first try and have done 2 tries on a3 so far
Yea my time did all of them in 1 except for A3
c-foam for surew
thought so
There are a LOT of them
2 are in bad postions and the last one you can't melee because of the alarm that's going on
2 in single room?
No I mean the room is bad to where it's hard to melee them
o
Separate rooms
One you have to snipe Because of the alarm that's going on
imagine killing those 4 scouts in 1 room in d1 like 10 times coz we failed at end
Last alarm door, alarm never stops
i had anxiety dammit
I’m excited for the level where there is literally no sleepers except for scouts
same
Lmao there was like 4 scouts in R2b2 I think and my Friend literally went in there, we heard 4 shots and he came out and said "Yea they are all dead"
Lol
Wish that is how it went for me
We stealth killed one and then I hit one on the neck and everything went to hell
i just melleed them
It’s all a blur after that
hey for b2 how do you pass the spider
Shoot the bubbles on it
Watch out for the little shits it shits our
Out*
Things move at like Mach 10
Yea but 4 damage per attack adds up
o so you can always deal dmg but it has to be in different areas
just fast and too many
o so you can always deal dmg but it has to be in different areas
@mossy geyser no
for spider
it has to be the blobs
anywhere else wont do shit
combat shotgun is goos for them too
i can see situations for both
Man I want to see spider guy
You'll see her in B2
you will
feels like a boss battle when on first impression lol
Yea
yea
Yeaaa
i wish he was harder
Definitely should add more miniboss style enemies
Yea like a harder version would be cool
He doesnt know hehe
b2 is ez after and before the spider
Whatever you say, not everyone is gonna think the same
Well idk in every rundown so far I have gotten to b2 but have been unable to get past b2
It’s a curse I think
the warden cursed you
lol
Well if you want, hit me and warden up
Also you said the birther is not alerted at first so would that mean you would be able to stealth kill it
you cant
I don't think there's a way to stealth it
Yea I would not think so but just wondering
he will just wake up
even if alll 4 melee u cant stealth it
You have to kill it every time since there's an alarm door anyways in that room
@burnt goblet u cleared c1?
what?
c1 is all about rng not gonna lie
It went really well towards the end but my Friend decided to move one of the turrets and that ended up fucking us over
the 220 door is much better
Chargers ended up killing my friend and we had to get him up to do the scan for the HSU
Did the scan but died on the way back to the evac
is their disinfection ?
no station?
Nope we didn't see one
yea if the HSU is in 220 if a much shorter run back
so u all at 85%inf?
No, 30-40 ish
how
We ran through the fog to get to the other side
Because rng only gave us 4 fog repellers
@burnt goblet you can parkour that room btw 😂
sad
I know you can one person did it but the person who had the repellers was like "HEY LETS GO" and just started chucking them
And besides, fall damage in GTFO is absurd and I didn't want to take any risks
I still didn't want to risk falling lol
I hate the fall damage it's what ruined one of my C1 runs in R2
it took me more tries to beat c1 than d1
Triangulation can go shove it's dick into E1s ass
I loved C1 personally
Wtf Is triangulation
d1 is my favorite from this rundown
C1
R2C1
same fish
Eh
c2 was bad in r2
It's basically Pathfinder with shadows
Oh yeah I played pathfinder like once
Since they decided that "HEY, let's put shadow enemies on C level! That will really fuck them over!"
bruh C2 was awesome
C2 was awesome
at first yeah
I don’t think I would like c2
once you knew what you were doing it was easy
Well because you didnt expect the alarm to be going as soon as you dropped
aka d1
and you didnt know where the hell to go
d2 was my favorite from r2
Ew powerless
That’s a reactor right
yea
Eh reactors are meh
and timed
do you guys remember c2 from r1
Nope never did it
dont do my man like that
D1 ezpz
I don't remember a lot of the r1 levels lol
R1C2 great lvl
Also in reactors the killing large waves of enemies is fun I’m ok with that but I did not like the whole searching zones for terminals in between waves
Are sleepers slighter faster, correct?
Yes
As I thought so
Yes can't kite them much anymore
dude they zoooooom in d1
Are shadows in this rundown?
no
Figured
Aww man
be glad
Shadows suck
thell be back dont worry
You literally never expect them
Well I at least want to see them
you cant see them
Like in game
you only experience them
Well I want to experience them then
First time we did r2C1 we died Because we didn't have a biotracker and the turrets can't target them
Did not get far enough in either to see them
They were in D level on r1
Yea I know
Wow giant versions sounds pretty anger inducing
I rather fight the shadow sleepers than the fucking mother
pssh... everyones talking up this mother... If I reach it and my sniper oblitorates it yall panzies lol
for r3a2 where is the extraction point after putting in the power cells?
asking for me and friends playing right now
Spawn
At the start
However
The fog is cleared tho
The first room with have a couple giants
shotgun works best for mother for me
Stealth all the way to the next zone, clear that zone, and then agro the first zone
That’s what i did for a2
We just gunned it down, watched it disappear after it shat out the lil shits, then watched as it ZOOMED towards my friend at mach 5 and then killed it
so fun though
Plus it’s nasty
Shadow sleepers r less annoying than the mother to be honest
Biotracker makes them just normal sleepers
We didnt have a bio tracker
Problem with them is that you never expect them at first
So about d1, i cant kill those 2 mothers. How tf do i do that?
Just keep shooting the sacs?
you can do it quickly if you cfoam, have fog machine, and shotgun all the sacks on her back
yea
Iil shits run faster than a toddler with something in it's mouth
Make the charges look like snails
and there so damn small
Yes
you'll get hit and not know where the hell they are
And if swarmed, ur down in just a split second
ok....didnt say there was an alarm when you put in the generators....
4 damage adds up to a lot
Lmao yeah
Always expect the worse to happen
This is GTFO after all
@acoustic portal oh forgot to mention, the last cell u should put it in IF ur team is ready
Somthing seems too easy, theres always a catch
Yeah
dont trust anything in this game
Like i said, i hate fighting the mother
also why i love this game
Same here
d1 mother was fun
For me the Golden rule is that if you have a lot of ammo and health, get ready to expend it all on the next alarm door
I got 280 hrs on it
we need a battle pass
“Alarm door” does inserting the baby in some weird technology that trigger an alarm for some reason count?
kidding btw 😂
Yea. Literally watched a machine skin a baby in b2
Makes sense
Saw that
first encounter with the new enemy, i think i shat myself
@haughty gale ur not alone
" Does anything happen when this needle stab this baby"
@atomic escarp got anything to say there buddy
welp we will try again tomorrow
did we name the new enemy yet?
Mother or breeder
Mother
i nominate it to be the broodmother
i like mother
Mother seems to be the go too
even though the face on the back looks like a dude
at first i called it the virginia from the forest
Rows of sharp teeth is around a head
it basically has the same mechanics besides a charge attack
So yeah, now we have strikers, shooters, g strikers, g shooters, s strikers, , hybrids, chargers, the wall zits, and tbe mother
And the lil shits
PUT THE BABY INTO THE MACHINE
Because that's why we were sent here apparently
what do we do about the mother?
Kill it
i unloaded a shotgun into its bulge and it didnt die
Does the burst cannon do good on the sacs?
I mean so far the burst cannon is really only for a giant killer
You're wasting ammo if you use it on anything else
That’s true but i wanna test it out
were gonna try the theory of sniper and hel rifle to the bulge
Shotgun is rly rly effective
will update if it goes right
Gn
cya
Sniper's damage is actually high enough that it may be best to think of it in terms of titan kill efficiency instead of damage efficiency.
Burst cannon is a giant killer but sucks at crowd control
what are your thoughts on carbine
at this point there are so many primary weapon options which work kinda similarly I bet some are just better than others
though I don't know
Sniper can 1 shot big to back of head, it's got highest damage (per pellet) potential of the special weapons
Anyone have the audio file of the boss music in D1?
Any big brain tips to complete A3?
hellfire rifles are okay on it
use long lines of fire to get ez kills
learn how to read logs in A1 or in A2
^
Anyone D1 know if the enemies spawning ontop of you is a bug?
or intended that way
and I mean literally ontop of you
Its been known to happen if multiple players are in multiple rooms
The spawning fucks up
Spawning is kinda fucked up. You need to stay together to not happening like that
You were faster than me, Neon

Lol
Also in D1 do the characters say anything when you see momma crabzilla
Because when I did it last night they didn't say a word
I'm not sure.
I havent't heard a word too
@formal elk some say the carbine sucks, some say it’s decent. I personally like using it because it’s a 4 round burst and i like the ammo capacity
It has very low kill potential
~8.5 kills per ammo use.
High damage potential, though.
Bullpup is pretty much universally good except for D1
Smg is better just for the new enemy
Bullpup is slightly worse than SMG, but still has the second most kill potential.
yeah, I like how it does more damage
Doesn't it actually do more damage though?
It also has a slow reload time which is a trade off
Yeah
I wouldn’t be surprised if they added a p90 or a gun related to that
I think AR is actually ideal for the new enemies.
Idk, smg worked pretty well for the bab spawns
Then combat shotgun crabzilla
SMG still needs two shots to kill the things, while AR only needs one. It seems like they have about 10 HP and a 3x head crit still.
SMG is definitely very good, but AR has more potential.
It's more about preference tbh
Burst cannon dumpsters scout so hard
Burst cannon dunks
You need like one head shot + body shot or one occiput shot with burst cannon and it dies.
@woven ice rly? The burst can kill the scout without the scout screaming?
yea
Yep
burst cannon will kill a scout
Oh shit, i didnt know that
you just have to hit your shots
Imagine if you could toggle full auto for the burst cannon
-OP as fuck lmao
When be broken af
New weapons are actually surprisingly balanced.
Killing a scout with a burst cannon is hardly surprising when you can kill a scout with even the low damage specials, including combat shotgun.
agreed
If they didn't remove the machinegun its still the only special I would use
Now I don't know what to take lol
I mean, people are gonna say "wow, big damage!" about the burst cannon, but it's really nothing special. It's a very damage-efficient weapon that's very kill-inefficient.
I'm not sure I like how so many special weapons fill the same role
I mean, burst cannon can compete with shotgun if you can get two kills in a burst consistently.
I have a similar stance on the HEL rifle tbh.
hell rifle is incredible
It's really not.
I like Hel Rifle. Hel gun is something else
Hel rifle is interesting but idk
are there any gun that can instant kill scout?
Lots of guns
It’s like a sniper, but pierces
Guns are overrated. Hammer time
What would be the most damage efficient special weapon
HEL gun cant iirc unless you're really close
hel gun doesn't
revolver can
Revolver? Combat shotgun?
sniper, shotgun, dmr, combat shotgun, revolver, burst cannon
I'm personally sticking to SMG + Shotgun since they're both non rundown specific
can all kill a scout before it screams
So if I get really good at handling them
Combat shotgun: Occiput
HEL gun: Occiput
HEL rifle: Head
Revolver: Occiput
Shotgun: Back or head
Sniper: Anywhere
It carries over to the next rundown, instead of getting removed
dang gonna try new HEL gun
hel gun is amazing on swarms if your training / have cfoam
I know the burst kills scouts but idk if you have to land a hs or if you can just hit them in the body
body / head works long as you hit the full 5
You need at least one HS
Does the Hel gun kill scouts in the front? I tried the front and it didn't, but when I try the side. It does. Anyone can explain this?
Back of head does more dmg
HEL gun does not kill to the face.
Scouts have 84 health, and the face for HEL gun is 78 damage (26*3)
HEL gun has damage somewhere between 26 and 27
I think BC is going to see most of its use from its high damage efficiency and range. Sniper is less efficient, but has good range. Shotgun is just as efficient, but has less range.
Really? Sniper one shots giant strikers where as burst requires 2 charges unless you have occiput shots it seems
To the back it can
burst cannon should be able to kill a giant striker in one burst to the back
sniper can kill in one shot to the occiput
We're talking about burst cannon and sniper, though.
They both have about the same effectiveness.
Burst cannon doesn't work against scouts
It does.
What??
not that you need it to anyway
But I thought that if the first bullet doesn't kill
It alerts
That's why you can't have 4 people shoot the scout with like a DMR
You need the entire burst on its head.
The scout goes invulnerable when it screams. Staggering prevents it from using abilities momentarily.
You only need two shots to the head, lol
So you can burst cannon the scout without alerting it?
Yes.
in R2 the scout had been killed with every weapon 
That's sick
It alerts, but it doesn't scream before it dies
Because, again, alerting isn't what makes it invuln.
Oh I get you
@turbid cliff You can legit kill any scout with any weapon, you have to be fast and efficient with it.
i'm aware
either someone managed to land enough shots to kill it with 1 stagger or you can stagger it several times without letting it scream
Two-shot with combat shotgun is surprisingly easy to do.
If you spray with it, you only really need the first shot to be a perfect hit on the head. The second shot will probably be extraordinarily inaccurate, but you only need one pellet to kill.
Ah ok
Machine pistol was removed anyway
I was just asking to see how you do it with a very weak weapon
Actually, you need two pellets I think.
Most weapons take advantage of the occiput damage
You need to maintain staggers, which often involves lots of luck.
Can you sneak past the last room of D1?
Can you run past it?
why doesnt the sleepers wakeup after the c1 door scream
its louder than our guns l0l
anyone know best way to kill birther in D1?
it seems she has lik
vunerable spots
and weak spots
we just unloaded a stupid amount of ammo into her
didnt kill
is it have to shoot the sacs im guessing?
or any particular spot?
babies are easy to deal with
well
you can see
A BIG FUCKING BLOOD BUBBLES
ON HER BACK
it's not indicated enough?
well
sw'hy i asked
because
i put 100% of a shotgun
into her sacks on her back
ontop of 3 teammates
just saying like 400% combat shotguns + snipers just weren't sure if it was like RE3
7 seconds
c foam freeze her for 7 seconds
use it
just pop all the bubbles
and she'll eventually die
tank as fuck compared to b2 lol
well
duh
she's double the size
AND WHO THE FUCK SUGGEST A BOSS FIGHT
YOU GOT YOUR SUGGESTION GRANTED
Let's see
Just to get an even number, Birther has 250x the health of a normal striker.
Just gotta keep shooting
went through like 4 people on full 100%, 2 sentires, and 8 ammo charges
just wouldnt die
Just finished it, we barely got it
C Foam grenade does nothing
The thing moves surprisngly fast, i mostly ignored the bobble heads and charged it with a shotgun
What guns do you guys use?
Shotgun, SMG, HEL gun, Combat Shotgun
My team defeated the last guys at the end in about 10-15 seconds
If you all shotgun him you can destroy all sacks before they spawn
Need high dmg high rate of fire weapons
Combat Shotgun or Shotgun?
Okays
I will remark that D1 is good level design. It didn't feel like there were rooms added just for the sake of making the map bigger unlike some other R3 levels
D1 is one of those really fun replayable maps. So many different strats you can try
Also feels like reverse e1
Just beat r3a2
Was fun
I hope it gets harder
How much variety is there in environments, just tunnels and labs?
A1 and D1 is labs, everything is Complex and Dig
Does it get progressively harder?
The tiers give an idea how hard it will go. A easy, D very hard
I notice that A2 is quite a bit harder than A1,
A3 more hard than A3, B2 more than B1 etc
Before the Bs were all about the same difficulty, As etc
Oh, took a long time to finish or actually died?
We died a lot during the alarm doors in A1
Silly mistakes rather than difficulty though, looking back on it
The rules for what trigger an alerted enemy are still sort of vague to us
They can hear you even if you crouch walk
Just don't move especially if they heartbeat
I meant more in terms of firearms
How far we cna shoot from and not trigger an alert
How close enemies can hear each other die
That kinda thing
When you shoot, everything in the room is usually alerted
And then a bunch in a certain radius
You generally want to hammer things, not shoot
It also feels like semi auto weapons are dramatically better than automatic for basically every situation
If you going to shoot, shoot everything in the room
But it's not consistent, like I've sniped a big boy before with another big boy basically rubbing against his shoulder and he hasn't noticed
cause they probably do more damage
You can't really use a sniper if you're being swarmed
if you're specifically killing a sleeping giant with a gun, semi autos i think are better
If there's 10 smaller guys, autos are competitive
Yeah
I only really have one gripe with the game in that there doesn't seem to be a lot of variety, but I'm happy to let that go as an early access thing
One thing I do wonder is why each rundown is replaced by the next instead of being left as playable
there's an appeal if it's alimited time thting
Sure, but is that better than completing one rundown and then having nothing to do until the next one?
basically yeah
I'm still gonna play it a bit and help others
If you're new to the game, you may find you got another 40 or so hours of playtime before you beat this rundown
All the As are basically tutorials lol
Real shit starts at C and D, E levels, of which there aren't any this rundown are for diehard masos
is there a turbine or something for A2
Nope
is there a terminal in the fog zone in a2
Finally beat D1
ok quick question. how many mothers is there gonna be in d1? ||i know there is gonna be one behind the apex door|| ||but how many is gonna come to the room with the disinfection station||
1 small and 1 big boi , if bugged 2 to 5 can spawn small ones
What in the world is a mother
it's a mother
D1/B2 you will see em
just a mother
you'll know when you see mother
find the weak points urself
Sounds pleasant, will she take care of me?
In a sense ye

Can't wait
she will use u as a sacrificial ritual
you will be fed.
goddamn, that doesnt even make sense
so far the best music is the boss music , change my mind.
Once the fighting starts the illusion breaks lol but until then it's fantastic
Couldn't see it on the roadmap or faq, are there any plans to make the melee weapons mechanically different?
i dont think so
Not that I know of
if so that will ruin it.
No there's definitely room to explore with different ranges and damages and stuff
Melee mechanics is satisfying as is
I just wonder what the thought process was behind modelling 4 mechanically identical weapons
I would assume when progression and/or help the dev packs will include cosmetics for the hammer
if they do it , every one will use the same best melee no matter what ( this is for nearly all experienced players) unless they are new or using them for the memes
Possibly, it's a question of balancing them
Also maybe a hot take but you shouldn't just be able to revive allies indefinitely I think
Maybe the first one is free and every one after that requires using a health kit
Or something
But infinite revives is very easy mode
that would make newer players that tend to die alot lose cause of health complications (not having enough medkits)
that can break some levels if you run out of medipacks and you need to do a scan to get more
That's fine
died people cant move to scans
Punishes clumsy play
it will also punish you for being new
Or maybe even just flat one revive per character
which is bad for new players
It can cause someone to go down, not able to get back up just quit and leave their team because no fun, etc
Wouldn't be the first or the last game to be unafraid to kill new players
It's not a bad thing and shouldn't be treated like one
your basically encouraging people to rage quit at that point
harder levels encourage getting gud
You revive proposition would encourage restarting at the first sign of mistake
would just result in resetting a run till they get a perfect run
similiar to people who want a perfect stealth mission and continue reloading saves
That's just not something the devs will be doing. They don't want you to go down, and be bored rest of the fight because you can't do anything, can't be revived etc
that's not skill, thats just persistence
As opposed to running loops around a room playing leapfrog with revives?
That's also not skill, just persistence
what should be fixed but probably wont for some time is that you can revive people while running.
^
A player can go down in every single room but can still win the level because of their team and that just doesn't seem right
they could probably add it later as a realism mode but doubt they'll do it this early on
and thats why people where complaining the last rundown was too hard
what should be fixed but probably wont for some time is that you can revive people while running.
@plucky summit that's something that will get fixed
but i find it perfect.
this rundown the only mildly hard levels are C1 and D1 , D1 if you learn it you can easily do it
I wish fog clearer was a gadget you could take in, I would have had more use for it than the mine layer
c1 Is pretty easy once you know it imho
especially considering how much of it you can stealth
can someone explain to me why we should retrieving NEONATE HSU ?
and how many supplies you get
Fog repeller?
@silver flare to stab it
You offer it to The Warden
My squad just takes 3 turrets and the cum gun, sometimes the scanner
stuck on D1 atm tbh cause the first birther just doesnt seem to die, not sure if its shitty hit reg on lag or we're just doing it wrong, really wanna get to big bertha
as sacrifice
@atomic escarp FOR WHAT REASON ?
IDK either
stuck on D1 atm tbh cause the first birther just doesnt seem to die, not sure if its shitty hit reg on lag or we're just doing it wrong, really wanna get to big bertha
@bronze coral Shoot the back
we did
the sacks
we put over 600% of ammo charges in them
should die in 10s
did you shoot all of its things
F
the babies were fine to deal with, we just straight up ran outta ammo
s'why i was confused
you where getting red markers or white ones ?
then probs another D1 bug
^
cause like i know its relatively tank
but the amount of ammo we put into it was just nuts
the first time
F
i think everyone was at 80/80 + 2 70 sentries, 6 mines and like 3 extra ammo packs lol
just didnt wanna go down
other then that love the level
only problem is cant seem to split up like c2 as easy cause the spawns glitch out
if D1 didnt have bugs it would be the best level so far in terms of fun
like having large strikers literally spawn inside etc
inside of you*
yeah for sure
i love that its like frantic pace at start, then slow after
then ramps straight back to what the fuck is that
at the end
also the key when it spawns in 390
and is in that chest that faces a wall
is always funny to see
👋
i actually like the bug in d1
the one w multiple spawns of mother lol
it makes the level more interesting
you need to restart the game to fix it
yea but it more fun w/o restarting hahaha
ye
@plucky summit white hit markers means you hit the breedmother but not the blobs on her
Ooooh A3 is an arena holdout huh
Don't think I need the scanner at all
I assume the other 2 doors in the room open up to let more mobs in as the reactor powers on
@plucky summit white hit markers means you hit the breedmother but not the blobs on her
@keen rampart yeah i know i already completed the rundown day 1.
@plucky summit nice for you? dude you cant flex with that xD
yes i can.
i can flex that i have no life when ever i want.
i am pretty sure everyone that completed R2E1 has beaten the rundown in first day unless they have a life/work/study
If anyone has any images of the babies I would like to permissibly use them for the wiki page
You can't really flex beating R3D1 in a day. It's easy, even I could've. I beat in 2 days because I was waiting on my team I usually play with xD
A lot of Vets beat it within 2 days. I talked to someone who did D1 duo within the first day and did it.
this rundown feels like R1 a training rundown for the harder ones.
6 and a half hours for entire completion
and yeah
it feels easy
the lower levels are basically D1 - D2 - C1
for the people who missed the previous rundown imo
which might be a good touch
but takes away the feel of the lab scenario
but eh
i enjoyed
people were expecting a lot more of the lab environment but got repurposed r2 levels and the alpha level
what they get right they did well, but the rundown definitely wasn't the biggest hit
Can someone DM me/tag me with the map of R3A2 if you have it?
Should it have the same charge mechanic and damage though?
I think the same mechanic could work on the katana but the community might not react as well to it being like the hammer mechanic wise
Another melee weapon could be a riot shield
Halves damage from direction you facing, does less damage, no charge, staggers enemies
OOH
Maybe a baseball bat can be added as cosmetics for the hammers
add to the collection
pickaxe, mop, shovel, mace, axe, etc
mop op
How do you get past the fog in A2 Because I can't find a fog repeller/turbine or anything ;-;
Ah.
so does fog kill you completely or is 15 the cut off?
@tired frost fog cant kill you. When you are inside the fog the infoction counter gets stuck on 98% and when you get out it goes down to 85%
On A2 you dont have to deal with fog. Just leave the rushdoor on the bottom of the ladder for last
Wait, are the cells on random shelves?
Yes
But Always on the same area. The First Is in the spawn zone the the other 3 are behind the 3 rushdoors
Open the One in front of the warden Door, then the One on the right an for last the One on the left
@tired frost
||shoot big circle, momma die, profit||
which best weapons against her?
shotgun/burstcannon
@smoky dove @atomic escarp I personally think melee would be fine as is
no point adding other stuff when they work well on their own
i think its better as cosmetics?
maybe on april fools it would be something like bananas or something
:0
I just hope next rundown will keep the theming of it in a majority of the expeditions.
Because of this rundown, only 2 of the 7 expeditions had a lab environment.
mhm
And A2 and A3 were just insulting to me.
just i think some levels being similar to D1-D2 are for earlier players
basically a2 and a3
A2 and A3 were just Rundown 2 D1 and D2 just made easier.
while b1 is C1
Like, why?
