#gtfo-spoiler-chat
1 messages · Page 168 of 1
the bullpup is just an ammo waste

Give this game a year and we will see plenty of content. They are going to reuse a bunch of stuff every couple rundowns. But they have too because of the small Dev team.
R1 added the refinery:
3 Refinery
3 Complex
R2 added the dig site:
4 Dig site
3 Refinery
3 Complex
R3 adds the lab:
2 Lab
2 Dig site
2 Refinery
1 Complex
I want more E tier expeditions.
What's the refinery one look like again?
Machines everywhere.
Happy to see the rundowns are getting better
I just wish there would be some kind of rewards for completing expeditions or whole rundowns.
I think for R4, I'm going to hold off on everything in terms of Spoiler/Gameplay. I want to be shocked as much as I can.
same but i was fine seeing what was to come in this rundwon
have you completed c1
Like seeing the new guns, enemies, lab environment just killed it for me.
And yes I have, I'm on D1.
the scream in c1 scared the hell out of me
Yes, I really, really wanted to know what that was all about.
I love the rundown but im already at D1
so i dont know what to do
after i complete it
Yeah, I completed it way too quickly. I got to the D levels within 5 hours of the rundown being released.
same
Just too easy. But I understand, they have to satisfy the the newer people of the Rundown. And all the people who don't stick of the entire Rundown
How far did you get in the D level?
i like to jump into it and grind the levels but it just runs out of content
Me too 😭
havent tried d1 yet
waiting till tomorrow
It's got great level design 👍
dont spoil please
I will not. But it's great.
I feel like the next rundown will be much more complex because they need to get all the basics down
either r4 or r5
Yes, I'm so excited for next Rundown. Lots of challenges to do.
I think they will get the fundamentals right by R7.
they also said since e1 was so hard they were taking it a little easier for this one
yea
Yes :(
and just focus on lore and content
I love hard shit.
Man, I want to play D1 now :(
this is one of my favorite games
Apparently it took them around a month and a half to make what they did which is really not bad.
love seeing it grow too
Yes, top 3 for me.
yea thats not bad at all
It's an honnor to say that I have stuck around since R1.
Seeing it grow is amazing.
because they had to fix a lot of bugs too so it wasnt all content they were focusing on
yea r1 was so fun
Yes.
hearing the c2 wave sound for the first timne
I want them to make some kind of cosmetic or something that i can buy and support them
nothing to make it easier though of course
Me to, I so would myself. I honestly don't mind buying cosmetics. But they are going for a serious theme here.
Yeah, that would be amazing.
Even diffrent looking weapons. But in the serious theme of course.
yea thatd be cool
The only things I don't like about R3 are:
-Some of the A tier expeditions feel a bit... easy. Even if they're A tier I wish they made you do a bit more work.
-Not a fan of DMR and pistol balance, the major issues with those weapons remain unaddressed.
-Infection mechanics like fog and spitters were used heavily in R2 and sometimes weren't that fun, so seeing a lot of the unfun elements return is a bit upsetting.
Everything else is pretty good imo
Like the ability to change stuff on your character customisation and stuff.
The only things I don't like about R3 are:
-Some of the A tier expeditions feel a bit... easy. Even if they're A tier I wish they made you do a bit more work.
-Not a fan of DMR and pistol balance, the major issues with those weapons remain unaddressed.
-Infection mechanics like fog and spitters were used heavily in R2 and sometimes weren't that fun, so seeing a lot of the unfun elements return is a bit upsetting.
@hexed vapor
Fair valid criticisms.
Yes, I don't want the invisible guys next Rundown. I need a break from them, it was so much.
It's great, so does the SMG. I need to try if the CS is good on them as well.
im not sure if i like the bullpup or smg better
SMG for me is better. Better reloads, more ammo efficient and I feel like it staggers and just does that little more damage. It's high ammo capacity is also good and amazing. It's my go to go when I want to get shit done.
I'm also really like the gause rifle and the other one. It's like upgraded DMR's.
It's just super good.
smg was my go to in r2
that and the revolver
the new enemy is a joke, at least in B2
two sniper bullets and a burst cannon and its just gone
not a chance
[SMG]
[Revolver]
[Mine deployer]
yes but i mean it is a b level
Best loadout ❤️
the enemy itself
i heard it was supposed to be somewhat annoying or difficult
sometimes shot sentry though
@vale pecan It really isn't. Most people don't do that.
It is difficult when there's like 2 of them.
did you see the face on the back of its head
yeah, creepy as fuck.
freaky as hell
who wanna see some picture from the E1 boss?
It feels much more scary now
maybe something that jumps on you from the ceiling or something
e1 boss?
He means D1.
hmu @tribal cosmos I'd love to see what I'm going up against DM me aswell 😄
if you have time of course
alright
sure @tribal cosmos
Spoilers for D1: ||Isn't that the tank version of the birther?||
And DM me the boss too please @tribal cosmos
Same here as well, the idea excites me
not in terms of behavior, but in terms of “yeah, this thing means business”
any clue if anyone has compiled logs yet?
this is spoil chat lol
haha
never happened
I'm sincerely apologize for that
get rid of the evidence
Sniper and burst cannon balance is interesting.
both are bad compare to nerfed version of shotgun
especially in this rundown
when you get to the later level shotgun is soooo good
thats why they nerfed it
Rough calculations for damage efficiency:
Sniper 384
Burst cannon 480
Shotgun 480
yea sniper rifle has too little ammo to be worth while
i like the burst cannon for the chargers in c1
Sniper is almost good, which I suppose is fine if its main advantage is range.
I think it could do with slightly more ammo, but it's in a pretty good place now with a distinct role.
whats the efficiency of the combat shotgun?
What is the role of a sniper?
the buff should make it one of the best weapon so far
It's changed now.
probably still for scouts
sniper insta kills scouts
Nah, you got Heli rifle and a few others for it.
sniper rifle can two shot a giant
High damage against single targets with high health. It was always sort of that, but it was also very bad at that. R3 makes it a bit more directed by giving it very high damage with little ammo.
no matter where it hits
one to head one to body
one hits giants if you get a back of the head
Yep.
Guess I'm trying the CS and sniper for D1.
ye but in this runddown there's going to be a lot of big enemies
id say sniper is good for if a scout is in fog an you only know its general location
I'm not sure about combat shotgun rn because I'm not sure how much of a buff it got.
Assuming 4.4 up from 4.0...
Wait, I need to get the ammo use
whats your favorite secondary personally
@tribal cosmos ive only seen two so far, so is it continuing onwards from d1 later? or do most of them show during c-d
It's good, it now does more damage. I'm just very curious to see what it would do against the baby twats.
for r3
i meant big enemy my bad
how does one shoting normal sleeper with combat shotgun sounds?
also with 12 ammo per clip
they had to nerf it because it was too good
so they decreased the overall ammo you can carry
RIP Shotgun tho
R3 is the first rundown where my special is very up-in-the-air. I still love shotgun, but combat shotgun is a lot more usable, and revolver's very high kill efficiency is tempting.
I have not tested the normal shotgun but I'm starting to use the CS more
not really shotgun is still good
its still a better choice while balancing killing strikers and giants
no other weapon is better than that
Combat shotgun receives 18 shots still by the looks, so...
thats fair
Rough calculations for damage efficiency:
Sniper 384
Burst cannon 480
Shotgun 480
Combat shotgun 475.2
I'm going to try and complete the this Rundown 10 times. Fuck C1, too long. Got better things to do.
yea combat shotgun is absolutly viable now
@vale pecan 2 hours.
R2D1 bad?
well the map is big
meh
also has a error alarm that spawns chargers
i spent 7 hours on a run in E1
R2D1 bad?
@vale pecan Amazing. My all time favourite.
im sorry, Oz
@vale pecan WHAY THE FUCK? bruh, I did it in a 1hour and 40 mins.
we cant be communicating from now on
Combat shotgun was always viable tbh, but was hard enough to use that it was a bit niche.
we 3 manned it with hard cheese
Nah, I'm only trolling. I hated D1. Great map thoe, the fog killed it.
yea
Now it's way easier to use and has similar damage potential to shotgun, which has made it much better for most people.
R3D1 is my favourite thoe of all time for reals.
im outta here boys is 4 am
6 I think?
cya
Wow, that's a shit ton.
i feel like R3 is one of those “few weeks” rundowns that they talked about
i hope so
cause its way too fast
soo many day 1 and 2 completions
Nah, going to be up for at least 2 months.
Main:
New burst
New semi-auto
New automatic
Special:
Two variations of piercing weapons
Big burst
Probably gonna be up a little longer since it is the holidays over where the devs are
What they are going to be doing. Is that they need to build up a lot of reusable material. Like a lot, I'm talking maybe another year to get that needed martrial.
"big burst" XD
fair but its still easy compared to R2
R2 E1 was a joke
like jeez
fml
maybe with error door cheese and stuff
i dont lime that they added feet hitboxes
there goes bhopping to strafe
i think thats what they did
Like they really need to add some multipliers for the mission now. A - c too easy. Not challenging. The only challenging one is D1.
how hard is d1? if you had to compare it to an r2 level
I would put it between R2D1 and R2D2
so fairly challenging
It's very similar to D2 difficulty. It becomes easier when you have a team who knows what to do. If you put in 10 - 20 tries. You'll get it for sure.
D1 is a good map. The fog killed it :(
so burst & shotgun sentries are both viable for r3 from what i can tell
havent started C so i cant say for sure
Eh
Nah, burst isn't good enough for me. Although it's more suited to this Rundown.
Shotgun sentries still do more damage, if you can make use of them you should.
Sentry should be a stunning type like weapon. The shotgun sentry does a lot off killing damage.
fair
Hell, make it shoot cfoam. And boom, it would be much better from that alone.
lol
but yea
did they have feet hitboxes for players in r1 and r2?
still find it odd with a lack of head hitbox
I really want to use it :(
If they re worked it from the ground up I would consider it a new tool.
No clue.
nope
we killed everything
l0000000l
damn
so everytime we try d1 there will be an extra mothership
l0000000000000l
Yeah
Tier list for striker kills seems to be shaping up to be:
DMR 7
Carbine 8.5
Pistol 10
Rifle 11
Assault rifle 12.5
Bullpup rifle 13
SMG 14
@hexed vapor How is this being classified? Per mag, pull of trigger, etc?
Ammo pack use
hammer not in the list because OP
Ammo pack use
so this is based of ~20%
What's up with the Warden stats lacking C2?
error
so what are the new enemies?
the running babies
and that big one with long legs or whatever
is there any footage of them?
Well, not here.
You can in media and fan art but if its related to R3 you'll need to add a spoiler tag to what you post
||like this||
nice
there
this is spoiler chat no need to censor
i cannot upload that on this chat lmao
but in other chats its required
it has to be on media and fan art
@indigo lantern why do you spoil yourself
I think you can edit a post so that its covered
I'm not gonna play!
I simply can't get myself to use the Discord
it's awkward and weird
??????
It'll be taken down once a mods see that
yea its still not a good idea to post R3 related content in media
Uhh
@indigo lantern your not even playing the game, but people who wants to play dont want to be spoiled
so i removed it
Ah ok
How many shot need to take to kill mom?
@quartz drift Depends, ive been trying to test it out. But I've used the 870 to successfully take out her sacks and kill her.
Be sure to focus fire the sacks to greatly reduce the number of babies that pop out
So if i cfoam it and me and my teammate spam combat shotgun on it will it die?
Combat shotgun should work as well, cfoam helps too
I absolutely love it when the alarm doors have security scans where the lines go into the fog just to double back and place every single scan where the line started.
Isn't it great?
||RNG||
I dont understand how scan work if it happen irl
How do you kill the thing in B2?
||the pulsating bubbles on its back?||
the things you can find on the walls of the rooms its in
found a way to kill the Birtha
@sand widget found a way
shoot the bubbles on the back
How?
What are the range on the biters?
we killed it instantly
The little ones
we don't even have a single spawn
combat shotgun just got a buff
so you can full semi-auto on it
we have
1 hel rifle
so everyone combat shotgun?
1 burst canon
and 2 combat shotguns
we're counted down to shoot the thing by the Hel rifle guy
once he shot
the combat shotgun just destroyed her
wow
we're thought we failed
Thats cool
but it stopped moving
Thanks for the advice
so 1 burst cannon, 2 combat shotguns and 1 hel refile all shot at once into the back?
into the bubbles
but you can stand behind the thing
to gain extra damage
or it's just called, Stealth damage
ok thank you
et
i hope they got buff in the future
Things design reminds me of the necro morphs from dead space
Screw that they're perfect as is
like screaming releases all spawns in the egg sacks in the envrionment
I was wonder what they did turns out it's just for looking at
I wonder if it's possible to stealth kill it with all 4 players pumping it with the pump shotty
yes
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
So just went and tested the power of the Yellow syringe
You can infact one full charge a giant under it's effects
how long does it last though?
its like you either need to perfectly time it or just take a giants hit to the face in order to use it in that way
So basicly you only have time for 1 hit i think
does it allow you to 1 tap strikers and shooters?
Well i meant with a power attack lol
where can you find these syringes?
in lab style maps
why the hell wouldnt it one tap a normal sleeper
ah okok, ty
And you can only find them in there
Wont find em anywhere else
Yeah I wish
They already nefered the godly Cfoam nades
Lol stab fest with syringes xD
They're fucking hard to find they
Sometimes they sink into the counters so they're just barely visible
also the red ones pretty useless eh?
12 health for 6 infection aint that bad I guess
Saves ya if you're really low and you need a quick health boost
Could use them like throwing darts potentially too since they are normally light enough they could count like throwing knifes
Yeah nah pretty sure the devs would be against that stuff
True xD
Or after you use the last one is when it goes off ^
Make it a suprise not a one use suprise before players decide to stop using them xD
I mean...if its going to set an alarm off at 1 dagger thats fun and all but the players wont pick em up afterwards 😛 , have it set to go off on last one and the players would be caught by suprise and wondering how it happened xD
Potential constant suprises 😛
Guys
Dang, 15 hp for a single use is nice
Any decent strats for the last room of C1? Wiped there a few times now.
Summary of R3; it's in your popcorn
something something babies are made by dreyfus and in your microwave
why the fuck was D1 so easy?
either i had a hacker
||or every enemy including the giant spider fucker was 4 shots||
not possible for it to be 4 shots, so im assuming you're exaggerating
||i have it recorded... we killed the giant spider with 4 shots 🤣||
can i cut it into a clip and post it?
give me a second..
not sure if discord will let me
ill upload it
yeah and if it was a basic, shooter, giant, hybrid you name it
all in a few shots
D1
big ass spoiler regardless so ill cover my messages
Any tips for R3A2 / R3A3?
@weary island there must be have a hacker in ur party, even u use sniper to shot the mother, u cant kill her by 4 shoots
but any enemy I faced if I was alone or with people they took around 4 shots
is this some sort of hack that effects everyone..?
||my group dumped a whole mag worth of burst cannon, a sniper clip, and nearly a full mag worth of bullpup to kill her before she spawned stuff, you definitely have something interesting going||
im not sure about that, but what i know is, the mother is so tanky
Question, can the Hel Rifle kill a scout with 1 shot to the head?
@sage shore I've consistently been getting 1-shot kills on scouts with it
What's viable for Purification / R3A2? Is it worth taking a C-Foam Launcher / Mine Deployer?
Additionally, if you C-foam an unalerted sleeper, will it enrage when it is unfrozen?
Wait how many people are u doing A2 with?
Full group
The problem is getting through the first area without getting too infected
Well when I did it with full group we did 2 shotgun sentries, one c-foam, and one biotracker
How often did you foam up doors?
Honestly I literally did not use any c-foam till the extraction scan
You don't need to foam doors for A2
Okay, i'm not going to take it then
Yea
How do you all like the Hel Gun?
Have not used it
What happens when a c-foamed sleeper thaws? Does it wake up?
is it just like a stronger revolver?
Kinda..?
Don't think the revolver penetrates
Yes it does Pleb
Alright, good to know
wait
are there enemies that penetration significantly helps dealing with?
Scouts if they thaw won't aggro, but I have had regulars/bigs wake after thawing
Groups of enemies are decimated by the pen
wait it can pierce through multiple enemies?
That's what penetration does yes
I feel like the hel gun would be good on A3?
cause you could get a lot of enemies on the walkway and just hit em all
idk for sure cause I have not played A3 very much but I feel like that would work
Yea I will probably use it if I try A3 later
wait there is a 7% passing rate on a1 its not really hard at all
@devout river New surge of new players each rundown
Thats true
TF, its very easy. Even for new players
Not if you are new. It's hard at first.
so anything about only 1 mother rather than 2 spawning after inserting the hsu in d1?
cause that happened
its supposed to be that way
Only 1 is supposed to spawn. We're looking into getting that bug fixed
Any tips for C1?
no
What is the most effective way to defeat the new enemy?
shotgun, CS on the back
the eggs
one or two clips should be enough
the others should shoot the babies when its coming out from the mouth
also don't use sentries
the c-foam works on the non boss mother
Any tips for C1 the moment the endless alarm door is activated that is in the way of the HSU?
kill them
put sentry from the door when they come
there's really no tips if what you lack is gun play
For chargers I use revolver mainly.
combat shotgun these days are good
combat shotgun works wonders
like very good
but i still prefer traditional shotgun
the sheer efficiency is just unmatched
When will Rundown 4 be here?
How tf do you navigate the fog room in c2?
C2?
R2?
b2? or c1
No R3C1
z13
Of the 7 new expeditions, which one of them is the worst?
You literally said C2, not C1
I just wish all of the expeditions following the lab theming.
Guys
And people still seem divisive about rundowns getting replaced.
mm?
because there isnt any following levels, and they arent too hard either
Same as there ?
Honestly though how tf do you navigate z13 in c1
basically the same thing yeah
Theres no fog turbine
Is the one enemy in B2 exactly identical to the one that is in D1 or is it different?
have you played r1?
rundown one?
its an old friend if you have completed c2 in that rundown
@arctic sparrow
I mean the mother enemy I think it's called that is sleeping at first in C1.
only b2 and d1 you will encounter them
d1 has 2 (or 3 if you encounter a bug)
one small and the main one
Is the one in B2 a small one or a main one?
When do you guys think the next rundown is? 3 months?
I just wish for Rundown 4 that they will keep the theming the same across all expeditions.
@arctic sparrow right
B2 is when you first encounter one
its moderately sized for a first encounter
the miniboss in d1 is basically the same thing, but it comes for you while defending the baby
the main BOSS IS 3X AS BIG
sorry caps
its basically the same process of killing the one in b2
its just the big one is already alerted so you need to fight it anyway
if i will say a strategy
chuck 4 fog repellers at a time
or at 1 time
after you kill the baby swarm
then rush in and burst those sacs on her
shooting her front does 0 dmg
run out when you hear the mother scream and vomit babies at unacceptable levels
repeat
it blows my mind how people are already on D1, meanwhile im still trying to figure out how tf to kill || that spider bitch || on b2
@atomic escarp my team just used 4 combat shotguns
all the babies die super quickly
because shotgun
just ping if you want advice
Try cfoam + dropping sentries + shotguns / burst cannons on the sacs. @atomic escarp
4 combat shotguns seems to work just fine
cfoam doesnt work on the mother i think as well
only the babies
Cfoam grenade works. 2 charges of cfoam launcher work
4 man melee CAN? sort of work?
but then just pull out shotties
its not very practical
Yeah, we just kept hammering
because bebes
shit gets foggy af
the mother produces fog
thats why fog repellers are needed for the main boss on d1
or you can run in blind which also works
:)
leeroy jenkins strats
@atomic escarp you got the bug then
We got 4 birthers because of the bug, we died
rip
i only got 1
then we almost died at boss
kited blood door
and saved my sentry from the bitch
not letting my beautiful baby stuck down there
have the spiky boys from R1 made a return yet?
I am kinda excited but also sort of terrified to see the stuff later in the rundown
sigh. r3 is way too ez. it doesnt give me the passion to replay it like r2
it would be great if they tweak the levels with different difficulties or just simply make rundown as DLC so we can choose between different DLCs
I wouldnt mind if they charge another $20 per DLC
Carry nubs and prepare them for r4
Zin, $20 for a new rundown is kinda steep
r4 will be A1, B1, C1, D1, E1-4
theres no noob to carry lol. as long as u have hands u can pass r3
I wouldn't mind paying $20 for red glowsticks
lol
damn I miss red glowsticks
i mean considering they are reusing the same resources of the map/the bugs in the map/the 10 ppl dev team, I wouldn't mind them to charge more so they can expand and deliver some amazing levels (the game is amazing but could be better)
I feel people who give the game a negative review, 9/10 times it is about how there is no matchmaking.
they r going to spend big money every month just on the servers for matchmaking, and they will need to have voice chat function in the game too. it surprised me that they are even working on it lol. they are truly one of the best dev team out there
Are cum grenades still in the game? Haven't seen any in forever
but well. r3 is too ez. hope r4 comes out soon and hope every level of r4 is r2e1
@knotty onyx they are. just less chance to appear and 100% is only one charge
and basically no need for the c foam in the whole rundown lol
I wouldn't know
and in r3, for the alarm doors, either the room has multiple entrance or only one entrance. no matter how many doors they can come from, u can always just leave one door open and send one guy to hold the horde. although machingun is gone but combat shotgun is way too powerful in this patch u can defend infinite horde as long as u have ammo in ur shotgun
I just hope there are a few levels in R3 that just havent been available or smthn
like a d2, e1, e2
F1
yes
yes. i hope they release something on the level of r2e1. :/
Are they likely to release more levels during a rundown?
r2e1 has just the right difficulty that is not only fun but also keep u replay it over n over
They have released levels during a rundown before but they are not doing it for this one
in R2 a few levels were locked
why are baby sleepers like baby animals in minecraft
Or they gonna pull a fast one on us
STFU @vale pecan
shut
NO U
can someone explain the class error alarm in C1?
3 per wave
Easy, just dont die
I never played e1, what should we expect
and shotgun sentry can one hit them in the back
or get mined by a teammate
^
@lyric narwhal
u r expecting infinite waves of enemies once u hit the door
@earnest sequoia c2
the wave spawns 3 chargers and frequent at one wave per min or close to a min
they spawn either in zone 19 or zone 18
so u can always leave the door at the end of the long narrow hallway in 19 open and place sentries along the way. sentries can take them out one hit in the back ez.
there's one scout in 20 so if u r not trusting the sentries u can have one guy standing at the hallway defend with the sentries and three guys go inside 20, kill the scout, find the hsu, do the team scan and run back to extraction
Enemies always try to spawn two rooms away.
Mines seem by far the weakest gadget for my squad so far, haven't found any use for them that the turret doesn't do better
They can spawn further in.
@knotty onyx Mines have more efficiency on doors or motion doors
since the enemies clump up and all tend to take the hit at one time.
I mainly use mines in solo play
You can defend more places at once than you can with a shotgun sentry
You usually want to think of your tools in two categories:
High expenditure and low expenditure
Your sentries and sometimes c-foam launcher might be tools that use a lot of your tool refills
Meanwhile, you can take mines, bio, or sometimes c-foam with the intention of using few or no tool refills on them to make sure you have enough resources .
You can also use tools like the mine deployer as a sink for extra tool refills, since you can place unlimited mines if you have tons of extra.
@hexed vapor yes but when u have ppl who is in 20 and ppl who defending in 19, they will spawn on the face of the guy in 19. same as in r2c2, d2, e1.
Any use to the HE rifle over HE gun??
Killing scouts
more ammo + pen tho
Okie
I prefer the sniper with the massive damage buff
Still not enough to one shot a hybrid
I personally like the feel of the hel rifle with the mag size and fire rate
along with like double the ammo
But revolver... 😘 a true work of beauty
@sullen sigil Stop spreading lies, The sniper will one shot hybrids to the back of the head
384 damage to occiput, way more than enough to kill.
So is it me, or does anyone else feel like the burst cannon doesn't really feel good at taking out big boys?
Just you
Yea it is real good at taking out big boys
I think on average, it's about two bursts to kill, but the wind up time is pretty immense
Eh it does not matter much to me cause if I have it I only use it on big guys and they are slow
one burst to the back
You can get a one burst ^
probably my issue is with hybrids and ranger big boys
they tend to be pretty avoidant once you start up a fight
i'll admit it did a pretty good job with a certain new enemy though
just otherwise, i feel like the combat shotgun is more versatile to carry if you want close or even mid range combat
Any tips for C1 at the endless alarm door before the HSU?
find the hsu room as soon as posible, depending on the place set up some defenses on the back get the scan and run to extract as fast as you can
dont die
@arctic sparrow Just dont die
But how should sentries be set up?
on a door
Facing the door to the HSU room?
inside
and a mine right next to the scan door
on the other side facing into the door
defend that room like its an alarm door
id say
@lyric narwhal with the pro mine strats
sometimes the wave spawns in the room you are supposed to go to
Does anyone have tips for B2?
thats just bad luck id guess
no
@graceful crown unload on the birther at the same time
two sniper shots, a burst cannon round, and a bullpup round did it in for us before it even moved
it birthed once but whatever
Gotcha, thanks
specifically hit its bulbs
under the head
with the sniper
for us, it didnt even fog the room
^
oof
i'm a horrible human being
Yes.... Yes you are
@cobalt sail NO
reactor
Yes reactor
D2, but less autistic
set up sentries
and dont die
No need to radar ?
no, 4 bio's is op
Okok thx 🙂
How many players though
I always seem to get overwhelmed by 4-6 big guys and about 4 hybrids when I run it solo
I'd really like to see how you did that
Wave 5 and 6 get really intense for solo
I use a sentry for A3 solo
Almost never have trouble
Until the end
Especially with how wicked the hel gun is
Yeah
It just decimates the enemies unless they come in a pack of 20 rushing you
Getting caught in a reload is usually what ends my run
Even the SMG's fast reload doesn't help with how fast the enemies are currently
Where do you hold out?
I usually funnel them in on the catwalk
Posted what new enemy reminds me of in #gtfo-media
That's interesting.
I've done like 40 attempts and keep dying on waves 5 and 6
It's just the big guy and hybrid count that screws my runs over fast
It's like, ok game. I know you hate me but come on!
I usually get 4-6 after wave 4
Yeah
It really makes me wonder if system specs play a part in RNG
Simply because I almost always get the worst possible RNG
20 sleepers per room, a scout in almost every zone
While my friend gets empty rooms and barely any scouts
2080 Ti
LOL
But yeah
I'd really like to know how you set up
But maybe we should move this to a different channel
For C1 if the HSU is in Zone 20, where should sentries and mines go?
I think there should be another boss called the King or something
thats just 3x sized giant but with a lot of different attacks
like it has shooter/hybrid heads on its limbs that shoot
and its tongue lick does like 60 damage and can reach you from almost anywhere in this big ass room
but there is cover and stuff that it cant hit you from if you hide there
👂 👁️ 🤭
what are the white hitmarkers on the Mother?
I'm pretty sure that is the spot it is immune or at least resistant to damage. When I was shooting at it, it did nothing @timid gale
I maybe wrong i've only fought it a few times that was my experience
just wanted to see a response/answer.
its not immune or invulnerable.
but the mob itself has a small damage resistance and very very very high crit.
best way to kill it is with weapons that can pack a serious punch in one shot into a critspot (tumour). Melee is also very exceptional.
i havent tested it out enough, to figure out 100% how it works but ill get it soon.
ill say now, it has an ass load of health.
The Ball sacks on its back is the spot you want to shoot all I know. A plus if you can C-Foam it more time to kill and it won't regurgitate its Spawn
Ah I guess that explains it I was shooting it in the face and still got white hit markers
where do you shoot the c foam at?
i c foam it so many times but nothing happen
like
i C foam it with 2 charges
but nothing happen
it didn't freeze
lol
cfoam doors @mortal granite
also it foams enemies if placed on floor but doesnt do hardly as much work
D1 strategies?
4 sniper ||sarcastic||
I feel my heart crack
@mortal granite Not sure if crit spots matter for c-foam's "damage."
what fog section
You might need to hit the tumors, or just anywhere might work.
?
is it change anything?
because when i used c foam on the Birtha
nothing happen
My groups have been able to c-foam it?
It seems to take around the same amount of balls as a titan.
you need a "full load" 😏
ye
The duration also isn't great for melee given you want to do as much damage as possible, so you should probably gun the shit out of it to destroy all of the tumors.
but we killed it at the end with a lot of shotgun and Hel rifle
Nice.
died after 2 seconds of shooting
combat shotty could be buff to 8 per shot?
but it's seem they do nerf the range a bit
you press the barrel into your target and hold the trigger
The white hitmarkers don't seem to be related to the tumor you shoot. One of the tumors on the face seems to not actually be a crit spot, while other tumors break when they can't be hit anymore. The white hitmarkers are basically body shot indicators.
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
3x damage
You can one shot big guys in the back
And i believe you can body melee a scout
Although I haven't tried
If you want to kill Mother then shoot the tumours
@atomic escarp An alleged cause of the bug is that another mother spawns for each attempt you put into the level during a session, and the fix that at least seemed to work was restarting our games.
Are there shadows in D1?
No.
None at all this rundown then, huh?
Removed shadows added black guys back
Who are the black guys
The black spikers appear in C1
chargers?
I see, thanks.
There's a fucking terrifying sound when you first open that door that reveals them
My entire team noped out and retreated a room
Lol I have never encountered those guys ever before
Never got far enough in R1 and im pretty sure they were not in R2
Yea im pretty sure that was the one
My friends and I managed to get to R1C2 but we never completed it
We did everything but E1 in R2 and we've nearly done R3C1
Is it me or is this rundown way easier
Because within 2 days we've done 5/7 of the expeditions
4/7 we first tried too
if its too easy then i guess its worth making it a tad harder then 🙂
HMMM
Eh idk im fine with it because I might actually finish it
Yea this one is definitely way easier
C1 is a lot easier than C1 of r2
Fun to see the chargers again
^
When we heard that roar we were all like "Oh it's then sons of bitches again"
Also hey @atomic escarp
hey hey
How's it going
good HBU
Pretty good
I haven't been able to get to the chargers
what roar were you reffering to?
when they're alerting the rest or a new one
No, there's a roar that Happens after you get past an alarm door
It's towards the end
Yea, it really was
We ended up having to agro the room and pull the enemies out and kill them, then we tried rushing to the other side but all of us ended up with around 40% infection
And there was literally no disinfection packs until the very end before the final alarm door
is extract a forward one or spawn one
Spawn
F
Yea so you have to go through the fog room again
great I need to memorize where the hecc to go then
While being chased by chargers
OH YES
Yea
just like R1C2
Do you mind if I tell you how the final alarm works?
Well once you open the alarm door the alarm never stops
so it is like e1
Yea. There's 2 more rooms, and one has a scout
And it's full of chargers so you have to kill them all while looking for the HSU
Then once you find it, run your ass back to extraction
F
My buddy managed to go Rambo and literally jump headshot melee killed the scout
My team ended up holding the door while I looked for the HSU
commend
Yea
That was literally the best thing I ever seen
I mean I've meleed some scouts in my times, but never like that
same
never wanted to since im not good at judging distance for when my hammer connects when jumping
Yea
But of course his efforts proved fruitless since he was the first to go down when we were running
F
Our problem was we spent too much time looking for the HSU and we ended up passing it
still better to kill the scout then dying than failing to kill it
no one pinged it?
And of course the entire team had to pull back since the hsu had a sec scan
Yea someone did but we got distracted
