#gtfo-spoiler-chat

1 messages ยท Page 162 of 1

craggy summit
#

yeah, not sure what's new there

turbid cliff
#

ok

turbid cliff
#

kek yeah, R3 you actually start at the last tiers and make your way back up, its "expeditions" are now actually checkpoints or segments of the map like half-life

atomic escarp
#

Oh my god

#

That's really neat idea but I don't think they would do that.

#

If we are on like rundown 11, that means the place would be extremely huge and would interfere with lore.

mellow creek
#

sounds like a good idea

#

l0l0l

atomic escarp
#

"Special event Rundown"

atomic escarp
#

that actually sounds really fun

nocturne flax
#

its gonna be weird saying that im gonna get stuck on a2

#

lmao

calm vessel
#

picture?

#

wheres this?

#

yes

#

what was the release date again?

devout citrus
#

this is really close...to close I think

#

Not much people have beaten E1 yet

hexed vapor
#

@atomic escarp @mortal granite Too many A expeditions. Considering it's an introductory tier and would be a lot of development time for presumably little payoff, I doubt there are more than 2 expeditions on the A tier.

mortal granite
#

remember E12?

atomic escarp
#

Maybe you are right, but it woudnt be that bad if you have more than 2 A tier expeditions, 1st for (maybe) a better introduction about the neo hsu / vessel, 2nd why not, try something different ๐Ÿ˜„ R1 and R2 had/have only one A tier

mortal granite
#

they worked the next rundown before they release the current rundown

mossy yoke
#

The screenshot in the article is correct, there are 3 A-tier expeditions

subtle vault
#

That's hot

tranquil ginkgo
#

I hope we still get some E-Tier levels in terms of difficulty

subtle vault
#

Ya

#

A1 A2 A3
B1
C1 C2 C3
D1

#

That's my guess on what the R3 work order will look like

mossy yoke
#

This rundown will have up to D tier. They try to keep the tier the same rough difficulty as previous expeditions of that tier more/less with some adjustments. So a D tier won't suddenly become an E tier.

tranquil ginkgo
#

Makes sense, looking forward to it anyway

hexed vapor
#

Missed the screenshot?

calm vessel
#

it was on the german game site leak

#

hopefully two c's or two d's

subtle vault
#

I like that

hexed vapor
#

Ohh, I thought that was an R1C1 screenshot

#

Reusing the rooms I see

mossy yoke
#

that's kinda what allows them to stay a small team and make lots of content, by creating rooms, then re-using them, of course being sure not to over-use them, make some adjustments, etc

#

of course they are always developing more rooms

hexed vapor
#

It's not like the reactor rooms get much use, though.

#

Each reactor has only been used twice, which is pretty good

mossy yoke
#

what theory, on expedition order?

#

๐Ÿ˜‰

hexed vapor
#

This reactor looks like it will be one of the good ones, though, since the terminal is facing us and yet there is a door in the back end of the room that appears closed

#

Oh yah, what happened to the old B tier reactor scrapped in R2?

#

Will there ever be dig site reactors, or was that just an idea at the time?

muted oyster
#

They've had alot of ideas that probably havnt worked out. So they were put on the shelf.

#

Doesn't mean we wont ever see them

#

I once upon a time heard of a Lightning enemy that would shock turrets stopping them from functioning

#

was a really cool concept

#

Sadly, I can't wait for this rundown to go away. I hated this rundown, it strayed too far away from what i believe made the first rundown great and unique.

calm vessel
#

this rundown was good

mossy yoke
#

don't know what you're talking about Rayalot

calm vessel
#

but it was to easy

muted oyster
#

A1 to C1 was OK but everything after it was lame

calm vessel
#

D2 was great

#

and second part of E1

muted oyster
#

Also too easy?... I wanna play with you and see how ur doing things... I can only assume ur cheesing

subtle vault
#

I want my chargers back

calm vessel
#

no

#

no cheese here

subtle vault
#

Chargers were the best enemy's

calm vessel
#

miss chargers

muted oyster
#

see for me the Fog ruins the game for me. I enjoyed all the stealth stuff and alot of this rundown removes that

mortal granite
#

the fog can be push by fog repeller

#

people just afraid of using those and run out

subtle vault
#

What happend to that fog turbine we got in B4

mortal granite
#

B4 fog

#

you got it for C levels

subtle vault
#

No

#

C1 has fog turbines and so does C2

mortal granite
#

ye

#

B4 have 3 fog turbines

#

C1 have 2

#

C2 have 2

subtle vault
#

Wait

#

B4

#

๐Ÿ 4

mortal granite
#

there are 2 fog turbines in the "main" sec door

#

and 1 in the other sec door

subtle vault
#

๐Ÿ ๐Ÿ ๐Ÿ ๐Ÿ

mortal granite
#

and people tend to get 2 fog turbines

muted oyster
#

lol... still you pick up a battery or turbine and become a mule

#

wish u could use ur secondary or something while carrying it

subtle vault
#

Sniper in one hand and the cell in the other

muted oyster
#

OR ... yaknow put it on your back to carry like ur character does when they climb a ladder lol

#

GTFO now partnered with Hideo...

#

Wait... does this mean this is going to be the "Mental status" rundown?

calm vessel
#

did gtfo really partner with hideo?

#

oh nvm didnt read baby part

mossy jewel
#

No. Heโ€™s just making the joke

ebon slate
#

Death stranding<

#

GTFO > Get The Fetus Out

mossy jewel
#

๐Ÿ˜‚๐Ÿ˜‚

#

That does raise the question tho. Why were there babies or at least like a ivf station/system(whatever) down in a lab/mining operation.

calm vessel
#

then that raises tje question why are there cryo pods?

mossy yoke
ebon slate
#

Cloning? like force breading children to raise as miners or solders? nah, that's nothing

mossy jewel
#

Who knows if the cryopods down in the area are even active. We know ours are at the start of the missions. But the rest of them donโ€™t seem to be connected to a power source

calm vessel
#

they are, we got someones DNA from R1A1

ebon slate
#

somethings DNA

#

whom ever said there was a person in that HSU

calm vessel
#

we start off in HSU every drop

mossy jewel
#

Thatโ€™s the thing. Something or someoneโ€™s DNA. Doesnโ€™t mean they have to be alive. DNA can be skin, blood, hair.

ebon slate
#

Hey i have a small (half meme) conspiracy

#

who wants to hear it

mossy jewel
#

Yea go on

ebon slate
#

I can't post pictures in here, it would go in the media channel

#

and i am too lazy to do that for a dumb bit

mossy jewel
#

Haha

ebon slate
#

anyway so the game is set in Mexico (technically) you know what else was buried in Mexico?

The Atari game ET, you know what the baby in the pod in the new teaser poster looks like?

That's right ET

mossy jewel
#

Haha. Weโ€™re collecting stuff

ebon slate
#

This game is actually a setup to the new Stephen Spielberg Movie "ET: Phones home"

mossy jewel
#

Et

ebon slate
#

I am now going to make a image to justify this joke post that i apologise for

#

i want to delete that

mortal granite
#

eat the baby

mossy yoke
#

Drifter is from Destiny.. (or am I missing the /s.. I think I am)

ebon slate
#

I think it's a /s moment

calm vessel
#

daddy drifter?

ebon slate
#

Wait, there is a drifter in this game now? Multi-track drifting?? DEJA VU

#

eurobeat intensifies

#

Remind me to mute this channel on the 10th of June so I can play Rundown 3 without spoiilers

woeful lintel
#

Do we have enemy and weapon stats from data mining ? or it is not allowed ?

mortal granite
#

it is not allowed to datamine

plucky summit
#

you can figure it out by testing it all.

subtle vault
#

Or by checking the wiki

sullen sigil
#

Or by shooting your friends

subtle vault
#

For enemy state check the wiki

#

And for guns

#

Well have a mate take one for the team

hexed vapor
#

@woeful lintel We have weapon stats based on team damage

#

Me and a friend are debating a tier list for the levels. Input would be appreciated (and we have some basic arguments for where entries are placed).

#

R2:
S: D2
A: C1 D1
B: B1 B2 B3 B4 C2
C: A1
D: E1

R1:
S:
A: A1 C2 D1
B: B2
C: B1
D: C1

#

-S tier is for the best levels in the game which would be very hard to top, excelling at almost all elements.
-A tier is for levels which are much better than average, but have flaws.
-B tier is for generally good levels that meet expectations but don't really excel in any way.
-C tier is for levels which are flawed but which have redeeming qualities; they are decent levels that need improvement.
-D tier is for levels which are riddled with problems that make bring them down to the extent that the entire experience is compromised, even if the level has its charms.

#

I think B1 could probably be knocked down. It's a very rudimentary tutorial that doesn't really force you to face anything and only sort of challenges you on those topics.

#

The alarm path was definitely the weakest, a result of the time and the devs' conception of what a hard alarm is (class III is a bit weak in hindsight, especially considering it was so common). The fact that B1 was also, by far, the easiest level to solo is somewhat telling to the fact that the different paths, as a result of focusing on only really one thing each, were a bit dull, and weren't even that hard to cope with if you fucked up (compare this to B2, where one alert in some areas of 265 sends your team sprawling; R1B1's 39 and 40 might send your team sprawling if you alerted the entire zone at once).

#

I have lowered it

pseudo pumice
#

d2 is my least favorite level yet ravehoe

#

f tier for me

hexed vapor
#

Is that because of actual problems with the level, though?

#

Because it seems remarkably well balanced and interesting mechanically.

mortal granite
#

S for D2 is a bit much don't you think?

hexed vapor
#

No, not really.

pseudo pumice
#

bc i didnt buy a tower defense game

mortal granite
#

C1 and C2 are better imo

pseudo pumice
#

thats just my opinion tho

mortal granite
#

D2 have a massive amount of resources just like E1

#

there is people who have said that: if you failed the alarm 3 times, you still have resources to finish the level

hexed vapor
#

D2 I don't think is particularly overboard on resources, especially if it's designed to give the players room for some failures and to demand they loot fully.

mortal granite
#

it's overboard

hexed vapor
#

The vast majority of teams will lose after 2 failed waves.

mortal granite
#

198 have massive amount of loot

#

everything in there are 4 - 5 uses

hexed vapor
#

That isn't the case.

#

Tool wise, 198 has two or three 2 uses, one 4 use, and one 5 use.

#

And it's the hardest zone to loot.

mortal granite
#

hardest zone

#

just alert them all tho

hexed vapor
#

Requires you have enough time to do so

mortal granite
#

shotgun sentry is a destroyer in that zone

hexed vapor
#

All levels will just be easier if your team is very good at the game, and D2 is no exception.

mortal granite
#

idk

#

the other time i played D2 we just demolish them

#

with 1 shotgun sentry

hexed vapor
#

The resources are quite tight on teams which don't loot properly, fail waves, or aren't conservative with sentries.

mortal granite
#

they move really slow through that zone

hexed vapor
#

Which also has to do with the sort of "time trial"

mortal granite
#

the time trial is depend on team

hexed vapor
#

Teams which are much worse at fast stealth or managing pulled rooms will have much less loot because they won't buy themselves enough time.

mortal granite
#

if they tackle them in stealth that would take too much time

#

and like i said

#

you can just blast them all and you still have resources to spare

hexed vapor
#

the time trial is depend on team
That's my point. The difficulty is dependent on individual skill, which is why D2 will either be very tight or very loose in terms of the resources you have.

mortal granite
#

it's like E1 but with a timer

#

and that's resources for a team of 4

#

c1 however

#

it's tight on resources

#

even for solo player

hexed vapor
#

I could make the same argument that it's not, lol

#

If you know what you're doing, you should have plenty of everything by managing what you have in 204.

mortal granite
#

in that case

#

i can use my first try D2 as an argument

#

we don't know what to do

#

failed 3 attempts

#

and still have resources to fight

#

that's both every zone + reactor

hexed vapor
#

My first D2 was also a first try, but that's because I played with people with similar experience.

mortal granite
#

YES

#

same here

hexed vapor
#

That doesn't decide the balance of the level.

nocturne flax
#

yeah but hes talking about individual skill of every teammate if you have good teammates that know how to play then of course your gonna be good on resources

hexed vapor
#

Optimal play resulting in a very wealthy supply does not indicate a balance issue. The vast majority of players got stuck on D2, and a lot of PuGs I run with I can recognize just don't have what it takes to play the level and come out with even a small surplus in terms of some of our resources.

mortal granite
#

i guess everyone has different taste

#

what i found?

#

R3 roadmap disappear?

#

@hexed vapor but the different between E1 and D2

#

both are "hard"

#

both have "a lot of resources"

hexed vapor
#

D2's difficulty is both not dependent on resources and built to vary in resources depending on player skill.
E1's difficulty drops significantly because of a lot of resources, is not difficult to loot fully, and has other issues.

#

The only resource on D2 that's really abundant is ammunition, and some teams even run out of that.

#

Meds are rare and tool is very constrained.

#

Ammo doesn't matter too much in practice, it mostly enables the alert-heavy strategies but doesn't particularly ease a lot of the rest of the level.

prime valve
#

I agree with @hexed vapor D2 requires full concentration and coordination in order to clear every single wave in the reactor room (not mentioning you need a good aiming too).
When E1 is way more about kiting and knowing basic mechanics like clearing rooms silently or make chokepoints to be aggressive on certain rooms.

mortal granite
#

isn't B1 teach you how to kite?

hexed vapor
#

It rewards the combat skill-set, which includes kiting.

forest horizon
#

Hm, no official announcement of the release date yet

craggy summit
#

guess they are keeping it exclusive to that website for a bit

mortal granite
#

isn't the release day is 11/06?

wild inlet
#

it's not official

#

so I guess not

mortal granite
#

but still in june i think

wild inlet
#

yeah

regal harbor
#

didn't the rundown timer have /16/ on it?

lyric narwhal
#

it also has a 3 and 4 at some points

regal harbor
#

thought that was in the month slot

#

maybe i'm trippin

lyric narwhal
#

yeah thats whats weirdin me out the 3 and 4 are in the month slot

regal harbor
#

summer holidays in sweden start on the 10th/15th for malmo so

#

if they're shootin to get it out before then, then 11 is quite possible but 16 doesn't seem out of reach

atomic escarp
#

Wheres the announcement

lucid moon
#

@atomic escarp any source?

#

๐Ÿ‘Œ

paper beacon
#

@atomic escarp what does PR mean?

velvet flower
#

public relations

paper beacon
#

ty ^^

turbid cliff
#

๐Ÿค”

brittle crescent
rain heron
#

any trailer??

mortal granite
#

a week or so

mortal granite
#

June 11th, 1 PM CET

stiff cave
#

That ?enemy? walking HSU is concerning.

mortal granite
#

?

stiff cave
#

In the tweet

mortal granite
#

oh

#

that's E1

stiff cave
#

O_o haha what

#

That's the neonate?

#

i see it now, definitely saw the backwards as the hands coming out of the hsu

mortal granite
#

so

#

we still have the neonate

#

and we'll have to go through R3 to do something with it

stiff cave
#

Did something like that carry over from R1 to R2?

forest horizon
#

No

mortal granite
#

nope

#

but

#

we did go from R1D1 to R2A1

forest horizon
#

It looks like the neonate was the original objective all along

mortal granite
#

it's like we activate the reactor from R1D1 just so we can go to R2A1

forest horizon
#

Everything else was just getting to it

stiff cave
#

o cool, my group hasn't been able to get that far into each rundown but its good to hear that a story is being woven across them

tribal cosmos
#

guys are gauss weapons in the video silent?

#

seemingly looks like one

mossy yoke
#

no weapons are silent

tribal cosmos
#

what about penetration?

mortal granite
#

yes

stiff cave
#

It's likely that the weapons are relatively quiet

mortal granite
#

nope

#

sorry about that hoax

stiff cave
#

o so it just has penetration?

mortal granite
#

ye

tribal cosmos
#

but it only have max 25 bullets

#

can it one shot scout tho?

turbid cliff
#

probably

#

it one-shot bodyshot a striker so i bet it could

tribal cosmos
#

what about the sniper rifle bug

#

are they going to fix it next patch

turbid cliff
#

gonna have to be more specific than that

tribal cosmos
#

silent after 50 m range if is in another room

calm vessel
#

its not a bug

#

just how rooms work

atomic escarp
#

^

tribal cosmos
#

thats good to know

turbid cliff
#

what's this about "another room"

calm vessel
#

some rooms are split into two rooms so if a sleeper aggros it wont aggro the other half

tribal cosmos
#

are they gonna replace some of the old weapons?

calm vessel
#

and if you shoot through multiple rooms it doesnt aggro either

turbid cliff
#

i imagine mg and br are gonna be reduced to atoms

#

mp looked like it stays, maybe a different model of the same weapon

#

not sure about shotgun sentry

calm vessel
#

BR or riot

#

or hopefully they put the scope onto another gun

#

and adjust AR

tribal cosmos
#

no not my friend shotgun sentry

#

take burst sentry away

#

its an unwanted child

calm vessel
#

probably not

#

it just needs a buff

#

weather its better tracking or more dmg

turbid cliff
#

add br scope on burst sentry, maybe that'll help it aim better GWrjkKappaLUL

calm vessel
#

lol

tribal cosmos
#

but this time they only gave people a month and half to finish D2 and E1

calm vessel
#

i think thats more than enough

harsh pelican
#

gauss gun sentry when

calm vessel
#

a lot of time for two missions

tribal cosmos
#

not really for some of the new players

#

took my group 3 weeks to finish E1

#

and we were just lucky about the spawns

calm vessel
#

its not like they predict when people buy the game

tribal cosmos
#

good point

#

guess they are just unlucky then

calm vessel
#

i do think the level design is bad though

#

for the surge

#

and then people complain about kiting lol

tribal cosmos
#

but stealthing is kinda ruined in this rundown if i have to say

#

since you can just kite

turbid cliff
#

kekw

#

you haven't played r1

calm vessel
#

saying its an exploit when its just a fundamental

#

you can complete every level except E1 without kiting

tribal cosmos
#

at this point im just shotguning all the scouts i see and kill the rest

calm vessel
#

its kinda the enemy design that doesnt help kiting

#

if they can be easily kited

forest horizon
#

E1 isn't worth beating anyway

#

D2 should have been the last level

tribal cosmos
#

ye someone suggested that to add a bigger hit box on the sleeps so you cant jump over it

#

D2 is indeed fun

#

E1 is just constantly praying for luck

calm vessel
#

i dont htink that will help anything

#

then you just get fucked by everything

#

its just giving more power to sleepers

#

and we just get dicked on

forest horizon
#

Kiting is here to stay

#

It won't be nerfed

calm vessel
#

you shouldnt power creep

forest horizon
#

Being able to retreat is a fundamental mechanic

calm vessel
#

^

tribal cosmos
#

true

#

as long they give infinite stamina

#

kiting will always be here

calm vessel
#

if you cant peel back or kite, then youre not using your brain

#

back peddling and baiting is in almost every fps

forest horizon
#

Although I do hate how ping makes a really significant difference in kiting

calm vessel
#

if its pvp or pve

turbid cliff
#

what neon said

calm vessel
#

yea they need a better dodge mechanic

turbid cliff
#

x10

craggy summit
#

Yeah, having higher latency makes it so much harder

forest horizon
#

The current dodge mechanic is weak af

turbid cliff
#

not just having higher latency, but overall host vs client

forest horizon
#

Bunnyhopping should not be a required thing to kite

turbid cliff
#

huge difference in how the game plays

calm vessel
#

bunny hoping isnt kiting

forest horizon
#

Its to avoid getting hit

turbid cliff
#

bhop is not a required thing to kite tho

calm vessel
#

you can run away without bhopping

forest horizon
#

How is it not? You can get hit way easier

calm vessel
#

if you run past them then you do to not take dmg but thats the games fault

turbid cliff
#

you won't get hit if you run to the side either

forest horizon
#

If you are running through enemies you will get hit unless you bhop 9/10 times

calm vessel
#

you dont need to bhop to just run lol

#

but thats not kiting

turbid cliff
#

not true neon

#

if enemies are chasing you they'll miss

calm vessel
#

kiting is just running

#

you dont need bhop for that

pastel ice
#

Went from training to kiting

tribal cosmos
#

gtfo in R3 be like

calm vessel
#

training and kiting are basically the same thing

#

imagine if people in zombies said training is an exploit lul

forest horizon
#

Idk what you guys are talking about, I can't run through a crowd of enemies without getting hit unless I bhop most of the time

pastel ice
#

Lol

forest horizon
#

Thats what every solo speedruneer does too

calm vessel
#

bhopping in its own isnt kiting

forest horizon
#

Its part of kiting since you are trying to run AND avoid taking damage

calm vessel
#

yea but its not kiting

#

you can simply kite by leading them

#

and just move when theyre near

pastel ice
#

Kiting isn't really an exploit anyways.

calm vessel
#

you dont need to do any bhopping to achieve that

forest horizon
#

If you have a lot of health and don't care then sure

calm vessel
#

people are saying it is, but probably because they think thats the only way to live lol

forest horizon
#

But you will lose a lot of health without bhop when you inevitably have to run with sleepers in front of you

pastel ice
#

Because something works = exploit.

calm vessel
#

for the first two surge doors you dont need any bhop

#

the constant alarm is different though because its a tighter area

#

knowing the sleeper tongue radius and attack pattern and using it to your advantage = exploit

#

knowing how the game works = exploit

pastel ice
#

Should just increase all enemy movement speeds by 2x, easy kiting fix. But then people would complain about it all day.

forest horizon
#

Kiting is clearly an intended mechanic so

calm vessel
#

they should add in a mechanic where they become blood lusted and instead of tongue they run really fast and slap you

#

they wont miss that way

feral token
#

Its not intended to be so strong

#

but its not an exploit

calm vessel
#

its strong because the enemy is limited

#

they can and cant do certain things

forest horizon
#

Its really just bad AI pathing that makes kiting work so well

pastel ice
#

Or give enemies teleportation.

forest horizon
#

Like the kite to spawn from 593 in E1

pastel ice
#

Despawn and respawn on player location? Neat.

calm vessel
#

if they gave them melee it wouldnt be so bad

#

despawn would suck as if you did a strat to pull them into a kill box its ruined now

turbid cliff
#

laughs in chargers

calm vessel
#

chargers were good check for kiting

#

fast and did melee

forest horizon
#

Speaking of, we better see those again

calm vessel
#

if sleepers stop when using their tongue theyre always gonna be lagging behind and it enables kiting much more

turbid cliff
#

what the fuck is lore

tribal cosmos
#

shadow giants: laughts*

calm vessel
#

lol

mortal granite
#

this is not The amazing spider man 2

#

a man get electrify turn into electric

tribal cosmos
#

i was more expecting a explosive enemy type

#

inflict infection on explosion

turbid cliff
#

no it's just beelzebub

#

literally

calm vessel
#

what about an enemy that blind?

#

screams and your screen turns white

mortal granite
#

literally playing E1 blind

tribal cosmos
#

yea maybe like scout instead of spawning it blinds

#

also wakes up the room

calm vessel
#

better only slow though

#

creeping up and adding more dmg can unbalance the game

mellow creek
#

imagine a new factor where when scout screams, the summons are buffed. higher stagger resist/ able to do a mini hop to attacxk l0l

#

hahahhahaha

#

imagine turning around and u see 1000000000000 hopping sleepers

turbid cliff
#

can't wait to see all the shit pathing we'd get with that

mellow creek
#

we will probably start sliding under them

#

l0l

calm vessel
#

theyre gonna get a bug where they hit a wall when jump like us lul

mellow creek
#

unless the hopping has an auto aim mechanics

#

forcefully changing its aim

calm vessel
#

how about an enemy that looks at you, you die

mellow creek
#

maybe a new event triggers

#

if too many sleepers are around and the cap has been hit, half of it will combine to merge into one new species

#

while more sleepers spawns

#

๐Ÿคฃ

#

a bait enermy

#

like the angelfish

woven ice
#

What if u get it aggroed? SELF DESTRUCT IN SEQUENCE!!!

forest horizon
#

what about an enemy that doesn't attack you but simply runs away when it detects you and alerts every room it runs into and starts screaming in

#

10/10 gameplay

calm vessel
#

what about a regenerator type enemy from dead space that is a constant threat but he only way to get rid of it is freezing or burning it. and c-foam temporally stops it

subtle vault
#

The carbine has the same name as the SMG

shy vessel
#

people who built the complex sure love reactors

calm vessel
#

They gotta power their minimal lights lol

hexed vapor
#

We're really excited for you guys to be able to experience this Rundown. It will answer some questions you've had, and will make you ask others. Those of you who have been around a while may even recognize a few things.
CHARGERS

pliant shard
#

Maybe those from pre rundown 1?

sullen sigil
#

The baby is actually ||a snack we are bringing to the warden||

hexed vapor
#

Don't think there were alpha specific enemies?

burnt wedge
#

I just wished sleepers didn't have the tongue pre primed like round a corner and bop you take a hit even though you've been trying to catch it off guard instead you get thr bop

sullen sigil
#

Listen for it

burnt wedge
#

The team I run with can't get past transmission and ??? And with r3 coming soon looks like we won't get to enjoy lugging a baby around

ancient saffron
#

we lost d1 on 91%

#

final scan

hexed vapor
#

I mean, if the C tier is a problem it's the least of your worries. You would get stuck on D1, absolutely.

ancient saffron
#

D1 is easy lol

#

we got to the end on like the 3rd try

#

D2 took us 20 tries

burnt wedge
#

Oh I know we would. We struggle badly

#

Finally got to see the shadows and were rekt right away

ancient saffron
#

lmao

#

shadows dont even appear in d1 or d2

burnt wedge
#

Didn't get to them in rundown 1

ancient saffron
#

which is odd

#

where are black dudes

#

the black guys were a cool enemy

smoky pier
#

so the new rundown has more backstory

#

if that's what they say

ancient saffron
#

Do black charger dudes appear in E1

hexed vapor
#

||No.||

turbid cliff
#

yeah that's actually interesting

#

they emphasized the lore this time

burnt wedge
#

I hope we can get further down to get to the story

subtle stratus
#

what if the warden is the baby sleepers dad

atomic escarp
#

@subtle stratus

dark ingot
#

I did see the R3A3 yeah

#

That excited me bc I liked speedrunning As much more than suffering on E

#

Ah okay

regal harbor
#

inb4 an A-level is hard as shit

dark ingot
#

Lol

regal harbor
#

just because it's at the top of the rundown doesn't mean it's gonna be easier

#

:^)

mortal granite
#

so

dark ingot
#

I know before the roadmap page E stage design was specifically excluded from Rundown 3

mortal granite
#

because there is no E level

dark ingot
#

Not sure if that was intentional or not

#

Yeah

mortal granite
#

that's mean D level gonna be E level difficulty

#

last D level was a little easy

dark ingot
#

Or maybe stage completion data has indiciated they don't like the direction E is going

mortal granite
#

well

dark ingot
#

I'm not sure how popular/successful the long slog missions are

mortal granite
#

E suppose to be HARD?

dark ingot
#

biased of course but

#

I think it would be unfair to pretend E isn't hard

#

Sure it can be mastered with time but it's absolutely no joke and not short

mortal granite
#

you can blaze through all the first segment in less than 30 minutes

dark ingot
#

Yeah

mortal granite
#

just

#

don't be R1C1 reactor

dark ingot
#

R1C1 was far easier than R2D2

#

that one hallway chokepoint was easy mode

mortal granite
#

D2 is kinda easy too

regal harbor
#

r1c1 was just like

#

defend the thing

#

D2 is

dark ingot
#

D2 innovated on the c1 formula in a fun way

regal harbor
#

defend the thing AND go out into bullshit

mortal granite
#

D2 is defend the thing while going to get the thing

dark ingot
#

I just don't see myself beating E1 this time around

#

I respect it but the time commitment and mental strain it's already caused has discouraged me lol

mortal granite
#

i think people just play E1 wrong

#

that's my opinion

regal harbor
#

my team stalled for like a month on C1 kinda because of covid so

#

that shot our chances of E1 completion

#

unless we can do 3 levels in 9 days

mortal granite
#

ye

dark ingot
#

my team gave up by Cs so I LFGd my way through Cs and Ds

mortal granite
#

you can

#

C1 and C2 got nerf heavily

regal harbor
#

we did the Cs

mortal granite
#

D1 is just a pain in the arse

regal harbor
#

it just took a LONG time

#

yeah D1 i

#

idk

mortal granite
#

D2 gonna be a blast

regal harbor
#

i'm not a big fan of D1

#

getting poisoned immediately on spawn

worldly bison
#

what nerfs did they get may i ask?

#

just tried out c2 so im curious. it's kinda intense haha

regal harbor
#

i feel like C2 got upped in difficulty

mortal granite
#

the scan in the fog zone is 1

#

back then it was 2

worldly bison
#

jeeezz

regal harbor
#

which one?

#

the 115 door?

mortal granite
#

they spawned 30 second each

#

ye

regal harbor
#

that leads you up the stairs

#

that's 2

mortal granite
#

now they spawn 45 second each

mossy yoke
#

just because it's at the top of the rundown doesn't mean it's gonna be easier
@regal harbor The devs try to keep A tiers to be roughly A tier difficulty even across expeditions, but still are adjusting difficulty to find the sweet spot. They aren't going to suddenly make D tier as difficult as E tier..

#

There is also only A through D tiers this rundown

regal harbor
#

yeah i know i'm kinda just

#

joking around

dark ingot
#

damn okay

#

no E for sure

regal harbor
#

because i feel like having a hard A level would be something they'd do

dark ingot
#

can't say i'm too bummed about that I'd much rather have shorter harder excursions

mossy yoke
#

They aren't going to make A a really hard level, it's an introductory level for new players

regal harbor
#

@hexed vapor I thought there were 6?

mortal granite
#

"tutorial"

dark ingot
#

I also definitely support more As yeah

#

The difficulty jump from A1 to B1 turned a lot of people off this rundown i think

regal harbor
#

right on, i just feel like you can never really know what 10cc will do

#

@atomic escarp expeditions

mortal granite
#

tutorial

regal harbor
#

oh

hexed vapor
#

The German article said 7

mossy yoke
#

There are 7 expeditions in R3

regal harbor
#

idk why 6 stuck in my head

dark ingot
#

Okay cool so A1-3, B1-2, C1 D1

#

pretty consistent with R1

regal harbor
#

A1 2 3 B1 2 C1 D1

#

yeeet

dark ingot
#

much more managable

regal harbor
#

i'm hoping for more things that mix it up like C2

hexed vapor
#

B1 B2 isn't confirmed?

#

I don't believe we've seen the full rundown

regal harbor
#

C2 was fun because of the rush and the difference from crouching around and staying quiet

dark ingot
#

hold on lemme check I think b2 was confirmed

regal harbor
#

idk it makes sense that there would be more B levs than C

hexed vapor
#

Low difficulty rundown would be a bit dull, though

regal harbor
#

inb4 D1 impossible

dark ingot
#

can't be worse than 2e1

mortal granite
#

why not

dark ingot
#

excited to see warden twitter clear rates for this rundown

mortal granite
#

the lower level suppose to NOT be clear that much

#

but we saw in the last rundown

#

D1 have more successful rate then A1

regal harbor
#

what was the rate on 1d1 if anyone remembers?

hexed vapor
#

It would be against their tier difficulty intentions to make a D tier expedition harder than an E tier expedition.

regal harbor
#

probably because of new players, alpha

dark ingot
#

well people who actually made it all the way to 1d1 were guranteed decent at the game

hexed vapor
#

It had a higher % because less people attempted it

dark ingot
#

i bet if they gave sample size we'd see a lot more info

#

yeah

#

all we saw was success%

#

not #attempts

hexed vapor
#

A1 had a lower clear rate than D1
A1 was played by significantly more people than D1.

regal harbor
#

my first game in GTFO was on 1B1 LMAO

#

see

#

i'd also think

#

that people play 1A1 and then decide that the game's not for them too

#

that happened with like 3 people in my team's server

#

i personally was expecting more gunplay like L4D2 or KF2 given what i was looking at in trailers

mint gazelle
#

ok guys i dont think i will R2 D1 and D2

#

even E1

#

we died at the last thing in D1

#

we did 6 waves in d2

#

my stack fell apart

#

i feel sad

regal harbor
#

how do you guys tackle the scou trooms in D2?

mint gazelle
#

we couldnt

regal harbor
#

oh

mint gazelle
#

the room full of scouts

regal harbor
#

what about others?

mint gazelle
#

fucked us

regal harbor
#

i'd say the obvious sniper but

#

that will alert the others

mint gazelle
#

there are lots of scouts

#

in 195

#

i feel sad ๐Ÿ˜ฆ

regal harbor
#

yeah so

#

sniper's not an easy call

mint gazelle
#

yea

#

u need to hunt them i guess

regal harbor
#

hunt?

mint gazelle
#

hammer and shit

#

how hard E1 out of 10?

#

DAM

regal harbor
#

how much time do you have when you have to go to the scout room?

mint gazelle
#

8 mins

regal harbor
#

WHAT

mint gazelle
#

which is impossible

regal harbor
#

i was expecting like 14 or something because one of the earlier tests had an 11 minute timer

mint gazelle
#

the 11 min was for finding the key

#

but 8 mins for a room full of scouts

#

is just impossible

#

we are not that pro

regal harbor
#

is the b2 room easily accessible?

#

i do need to practice my scout clapping

#

soloable?

#

hmm

#

shit that's long

#

i saw a video somewhere

#

of someone touching a tentacle but still getting a hammer bonk in

#

ahh

mint gazelle
#

that needs lots of practicing

regal harbor
#

or you can just

#

y'know

#

not touch it LOL

mint gazelle
#

HMMMMMMMMM

#

in D2?

#

HMMMMMMMM

regal harbor
#

OH i mean

#

okay fuck

#

i was thinking of tendril clapping

mint gazelle
#

is there any shadows in the last wave?

subtle vault
#

nope

mortal granite
#

correction @atomic escarp

#

it's 1 second

#

if you manage to stagger the scout then 1.4 second

#

we're tested that

#

when you stagger the scout you got extra 0.4 second

#

or else it's just 1 second

leaden star
#

How to stagger the scout?

mortal granite
#

anything that deal huge damage but not killing the scout will stagger the scout

#

example: MG, DMR , BR, Combat shotgun

leaden star
#

Thanks

mellow creek
#

u can kill a scout if u have 2 guys shooting mgs together hahahah

mortal granite
#

or 2 full charge hammer

#

why 1 when you can do 2

#

hmmmm

#

why 2 when you can do 4

brittle crescent
#

Would we have any new tool or consumable stuff?

#

(Roadmap is broken)

#

๐Ÿค”

kind verge
#

Yes

brittle crescent
#

๐Ÿ‘€ OK

kind verge
#

Bandages.

brittle crescent
#

ConfusedUlf Bandages???

kind verge
#

Right?

#

It's gonna be nuts

#

I guess there is gonna be a pool with big leeches?

brittle crescent
#

...if that means there's bleeding condition....

kind verge
#

The nightmare begins

brittle crescent
#

๐Ÿ™๐Ÿป

kind verge
#

The new Mutant however.

#

Could it be for that?

#

Wait...

#

What if the Worm is coming?

brittle crescent
subtle vault
#

worm

kind verge
#

Iโ€™ve got goosebumps

mortal granite
#

i have a mini strat on E1 if anyone wanna use

heavy pond
#

yes, need tips on E1 and D2

mortal granite
#

do you even played E1 yet? KY

heavy pond
#

yeah

#

room 192 and ded

mortal granite
#

E1

#

not D2

#

i could help you with D2

tawdry terrace
#

@mortal granite What is your E1 strat?

pliant shard
#

Run

tiny quail
#

Shoot

obtuse surge
#

jump

calm vessel
#

charger coming back>

mossy yoke
#

I'm super excited for chargers to come back
@atomic escarp DrifterHmm not sure how you figure that. Nothing has been confirmed.

calm vessel
#

dark rooms = charger confirmed

ebon slate
#

I need to do D2 today / tomorrow and by "need" i mean want

#

then E1

calm vessel
#

i can do D2 but ill never do E1 again

#

1000 times is good enough for me

ebon slate
#

Nyuna, are you free rn?

calm vessel
#

yes

thorn briar
#

i have a mini strat on E1 if anyone wanna use
@mortal granite i'm all ears

forest horizon
#

Would be weird for an enemy type to only be present for a single level across THREE entire rundowns

#

also a waste

turbid cliff
#

the weird thing would be to force yourself to use them when they don't fit the theme of the rundown

#

if it does, they'll appear

#

if not, there's always next rundown GWaobloChildPepeShrug

forest horizon
#

Not my point at all, but ok.

turbid cliff
#

i think i got your point just fine

forest horizon
#

No it is weird. Because chargers being only in one mission across three rundowns is not only improbable, it makes no sense. The deeper you go you would expect to see them more often, not less.

#

And also its just a waste of a good enemy.

turbid cliff
#

so i got your point just fine and i don't agree

#

the theme this time was infection, what do we know about their compatibility with that

#

and why wouldn't they reside in only one part of the complex, maybe there are some special conditions for them

craggy flame
#

I think the devs wanted to work upon the other enemy introduced in R1 mainly the shadows. Cause they did appear in R1D1 and people speculated they came from the corridor we opened, when deactivating the reactor. They put them in C1 and evolved them in E1. There was prolly not the place for chargers cause they want those rundowns themed. So it makes sense that some enemies only appear in Rundowns depending on the theme. Shadows prolly dont exist in R3. Atleast I speculate that

turbid cliff
#

besides just as weapons get replaced by similar weapons, maybe enemies can get replaced like that too

#

there's also the time continuity thing

forest horizon
#

It's not really the same thing as weapons getting replaced, its not like chargers were part of the "theme" of R1 because that was just one expedition. All we really know about them is they were there to protect something which is extremely loose lore wise. Maybe there is some convoluted lore reason why they did it that way but it doesn't make it less confusing or a waste of a perfectly good enemy that could be used appropriately elsewhere.

turbid cliff
#

r1 didn't really have a theme

#

and why the "One eXpEDITIoN IN 3 RuNDOwNS" comment specifically then

#

a theme that explores chargers can come at any time

#

maybe it's too important to reveal in early access GWrjkKappaLUL

regal harbor
#

@atomic escarp what are chargers?

#

@mortal granite whats the strat?

atomic escarp
#

Chargers were enemies in R1

#

Chargers were Black and had a spiky head and you can only kill them with a full charge to the back

#

they can also swing their arms like how the hybrids attack when you come near them

regal harbor
#

Oh them bitches

rain heron
#

they were THAT hard to kill?

#

wow

calm vessel
#

they had less hp than hybirds

atomic escarp
#

they can be shoved too

livid moat
#

So, I have a question that I havenโ€™t seen discussed that I think is a little important

#

The next rundown is looking or shaping up to be some sort of sequel to the current rundown. Thereโ€™s teases of the neonate hsu and talks of voice clips recorded by a younger family member

#

But at the same time, how many of the actual community have made it far enough in the rundown to even know this? I donโ€™t know if this starts a dangerous precedent where lore bits are going to be strung together through rundowns

#

It seems odd that certain bits of the narrative become unavailable to some.

#

Like, removing and changing levels is fine cuz itโ€™s keeping things fresh, but when you connect rundowns like this... I dunno. It feels weird to me.

#

I guess a better question to ask is, do or would people even care that much? I know I tend to try and get immersed in the lore of games a little bit.

stiff cave
#

Presuming once the game is out of early access there will be some clarification on how the rundown cycle will work out.

turbid cliff
#

i am pretty sure they considered the cons of this approach and have their ideas

raven lotus
#

Erm....confused about E1: how can both 599 and 598 have 1 turbine and 1 cell ? is that normal ?

calm vessel
#

depends where it spawns

raven lotus
#

I have a screenshot in media and fan-art with the terminal list command of both zones

#

no, both rooms have it

calm vessel
#

either should have only one cell though

raven lotus
#

1 turbine 1 cell in both rooms

calm vessel
#

they both have turbines

#

just go in room 599

raven lotus
#

ty

calm vessel
#

omg

#

the cell id is 598

#

its not in 598

#

lmao

#

@raven lotus

raven lotus
#

hmm hold on ๐Ÿ˜„

calm vessel
obtuse surge
#

owo

atomic escarp
#

What the heck is a blood door

#

Is it something worse than those rusty doors?

#

Oh is blood door the name for those doors that have the rust all over them?

#

Well all over the middle

#

Gotcha! Thank you.

regal harbor
#

angry dooooors

hexed vapor
#

What's with C2 and weird claims? First I had someone claiming the key could end up in 113 (this was like a month ago), and then somebody today claimed IDs could spawn in 112.

#

There is 0 verification for either claim, but it's a bit weird.

mortal granite
#

weird shit happen

#

C2 mechanic

#

would it be a cheese if i do this @hexed vapor ?

#

the host standing in 113

#

while the client stand at the bottom circle in 112

#

they will always spawn near the host

#

this will be a manipulating spawn mechanic

hexed vapor
#

Depends on if you consider spawn manip to be cheese

#

I'm inclined to think it's not

#

You are, presumably, controlling an intended mechanic

mortal granite
#

ye

#

i want to use this in E1

#

successfully manip the spawn in E1

hexed vapor
#

Cheese would be standing in a place enemies can't reach you (lots of these exist) or trapping enemies with a glitch (like with ladders)

#

But the spawn mechanics are the spawn mechanics

mortal granite
#

you could probably stealth the entire 593 without a single enemy wave spawn on you

#

unless 3 of your teammates are so bad they let 1 in

hexed vapor
#

How does the manip work again?

#

2 away from host?

mortal granite
#

so you have a full team of 4

#

3 guys outside 594

#

they will spawn at 595C

#

if 1 guy decide to join the guy stealthing in 593

#

they become random

#

and they spawn in 593

#

and the next wave spawn 595

#

so by pushing 3 players out of 594

#

and let 1 player in 593

#

they will ALWAYS spawn near the 3 player

hexed vapor
#

Can't they spawn further in 2 away from 3 player?

mortal granite
#

nope

#

they always spawn on the 3 players

#

i tested in C2

#

and then i used that on E1

hexed vapor
#

Which rooms were players stood in and which rooms got spawns?

mortal granite
#

i manage to go to 593D

hexed vapor
#

In C2?

mortal granite
#

the player were in 112

#

at the bottom there is a spawn circle and another circle on the right, next to the 115 sec door

#

if 3 stand at that big door leading into (112B?)

#

they will spawn at the circle near extraction

hexed vapor
#

112A is spawn. 112B is the terminal area after spawn (open to A). 112C is on the left with 119. 112D is on the right with 113 and 114.

mortal granite
#

112D

hexed vapor
#

Which room are three players stood in?

exotic heart
#

they will always spawn near the host
@mortal granite definitely a cheese

hexed vapor
#

And did you say this is host dependent?

mortal granite
#

ye

#

if you have 2 player

#

host and client

exotic heart
#

there are 2 type of cheese for E1, hiding behind wall / sitting on carts, the other is using the host and player rejoin to spawn the enemy back n forth

mortal granite
#

i'm using the game mechanic

#

no no

#

that's not the one i'm using dvdwyn

hexed vapor
#

there are 2 type of cheese for E1, hiding behind wall / sitting on carts, the other is using the host and player rejoin to spawn the enemy back n forth
Read what he actually said.

#

You tested with 4 players then?

mortal granite
#

yes

#

3 guy at 112

#

host at 113

#

spawn at 112

exotic heart
#

You tested with 4 players then?
@hexed vapor yes, it works well, sometimes the enemy even stuck and do a moonlight walk

mortal granite
#

but still i would prefer host to be with other 2 and let 1 guy do the stealth

hexed vapor
#

I want to know:
The exact room 3 guys stand in.
The exact rooms the host stands in.
The exact rooms enemies spawn in (with a bio to verify they spawn and aren't simply running towards you by the time you hear the roar).

mortal granite
#

i'll jump in the game

#

and take picture

hexed vapor
#

@exotic heart You still didn't read what we're actually talking about

mortal granite
#

๐Ÿ˜„

exotic heart
#

oh sorry, i thought he was asking me

mortal granite
#

it's ok

#

everyone make mistake

exotic heart
#

ok i read about spawn mechanics, then i would like to say fast quick revive is also a skill game mechanic

#

not a cheese

#

but i got warned by the mod for teaching people quick revive ๐Ÿ˜ฆ

mortal granite
#

@hexed vapor

#

you have to be near the 115 sec door

#

if you passed the pole

#

they spawn in 113

mossy yoke
#

That will get fixed

mortal granite
#

oh

#

instant revive got fix

#

instant open door when?

mossy yoke
#

I don't think instant revive has been fixed yet, but it will eventually get fixed

#

It's on our board

exotic heart
#

actually its not instant revive, cause u're holding the E, same mechanics when duping the cell, giving ammo/medipack when ur teammates running around, holding the E is everywhere in GTFO

mossy yoke
#

Never heard of instant door

mortal granite
#

and happy bday D0c?

mossy yoke
#

Thanks cpt

#

That's all included and will get fixed. Cell duping has been fixed

#

Hi

#

They are r3 DeejKappa

mortal granite
mossy yoke
#

The folder says r3

obtuse surge
#

how about the host revives bringing us to 0% ๐Ÿ‘€

mossy yoke
exotic heart
#

anyway i first learn quick revive from korean pro team that did E1 speedrun in 45 min or so... so they cheesing or what..

mossy yoke
#

Wesley, known and on our board

obtuse surge
hexed vapor
#

@mortal granite What's the sample size on the test? It's pretty weird if the room you stand in isn't what the game is looking at, but possible.

mortal granite
#

i was the host with 1 other guy

#

i went in 113C

#

the wave will spawn in 113B

exotic heart
#

That's all included and will get fixed. Cell duping has been fixed
@mossy yoke for R3 u mean?

mortal granite
#

both of us are using bio tracker just to be sure where they spawn

#

and 100% they spawn on me, the host

#

they spawn on them instead of me

hexed vapor
#

But what's the sample size?

#

How many waves did you kill with this method?

mortal granite
#

about 8 each

#

i have to trash 1 wave each time because we're moving into position

mossy yoke
#

@exotic heart yeah been fixed

hexed vapor
#

Interesting

#

It's more surprising they don't spawn between you tbh.

mortal granite
#

no

#

i memorize some spawn

#

all those C2 solo

#

and i even ask Stormpooper so i got proper answer for myself

#

you could say with this mechanic manipulation

#

you can duo C2 fairly easy

hexed vapor
#

No, they don't spawn between you?

mortal granite
#

nope

#

they have specific spawn

#

i know the spawn in 113 and 112

hexed vapor
#

They never spawn in 113 if you set up correctly, right?

mortal granite
#

if you're in 113A they will spawn in C

#

ye

#

with my experience on C2

#

if you;re in 113A

#

they spawn in C

#

if you're in B they will spawn A or D or E

#

if you're in C they spawn in B

#

in D spawn in C

hexed vapor
#

As solo?

mortal granite
#

ye

#

but with duo tho

#

you can force them to spawn at the extraction by standing next to the 114 sec door

#

my mistake by calling it 115 earlier

#

but be careful with the middle big door

#

if that door is broken

#

and they go up the stair

#

1 or 2 enemies will SKIP you

#

and go for the other guy

#

D0c, GTFO - classroom, when?

hexed vapor
#

113A can spawn them in 112C

mortal granite
#

yes

#

but you need to be

#

deep inside

#

or at least at the truck thing

hexed vapor
#

So where do I stand to force them to spawn in 113?

mortal granite
#

113C

#

open that door

#

stand behind that door

#

and wait for 113B spawn

#

if you want you can open 113D and E

#

if they really spawn in there

hexed vapor
#

Are we talking about A or C dude?

mortal granite
#

C

#

this is confusing

hexed vapor
#

Where do they spawn solo in 113C?

mortal granite
#

B

#

D spawn C
C spawn B
B spawn at 113 sec door

hexed vapor
#

They have spawned in A twice

#

D spawned in B
C spawned in A
A spawned in C, 112B, or 112C
E spawned in B

mortal granite
#

112 or 113?

#

if 112 then yes

hexed vapor
#

113

#

B can spawn in E

#

B should be able to spawn in D as well

#

Testing it right now

#

yep

#

they spawn in D

mortal granite
#

yes

#

B is like the center of 113

hexed vapor
#

Okay, but none of your info was correct.

mortal granite
#

well

#

i might went fast

#

but could be wrong

#

do you have room id

#

i can hop in and show you the manip

hexed vapor
#

A: C/112B/112C
B: D/E/112D
C: A
D: B
E: B

#

Interesting, my game crashed

#

Hasn't happened in a while

mortal granite
#

lol

hexed vapor
#

Tell me the exact room to stand in

mortal granite
#

ok

#

we need to trash 1 or 2 wave if we're not in position yet

hexed vapor
#

Position?

mortal granite
#

this is interesting

subtle vault
#

What's this?

#

And it's gone

wraith jackal
#

is it gonna be 4 guns or 3? cos i only saw 3

fierce crag
#

4, Carbine, gauss rifle, gauss pistol and bullpup rifle

hexed vapor
#

Gauss pistol?

#

We saw a gauss gun and a gauss rifle

fierce crag
#

oups sorry yes it's gauss gun

wraith jackal
#

@hexed vapor where did u see this gauss gun?

hexed vapor
wraith jackal
#

cos i saw the rifle

#

ohh wait what?

#

that's another gun?

molten cedar
#

i have heard rumours of the gauss pistol

hexed vapor
#

The scopes are completely different, and one has overpen while the other doesn't

turbid cliff
#

i have heard rumours of a gauss 5g waves-amplified launcher-propelled brainwasher grenade too

molten cedar
#

same

#

also the gauss turret

wraith jackal
#

what's the difference between the rifle and guin?

molten cedar
#

who knows

wraith jackal
#

@molten cedar cos i know the rifle has piercing capability

molten cedar
#

iv only heard of the gauss pistol

#

iv never actually seen it

#

but id assume its like the revolver but more powerful

wraith jackal
#

anybody seen the bullpup in action?

mossy yoke
#

bullpup is fun

craggy summit
#

I wonder how the bullpup will function

#

maybe an alternative AR

turbid cliff
#

most likely but hopefully we don't go blind or deaf from using it

pliant shard
#

When are we getting a sound gun that stuns enemies?

brittle crescent
swift robin
#

Does anyone have any info for the new rundown regarding new enemies, new tools, and new map dynamics. I've already viewed the new weapons.

brittle crescent
#

you can ask devs(?)

mossy yoke
#

Those are secrets you'll need to discover yourself ๐Ÿ˜‰

brittle crescent
wraith jackal
#

I have a theory on what the new enemy in rundown 3 could be

#

If any of you folks have played dead space before you'll have dealt with the kid necromorphs. That's what I think will be in rundown, a gtfo version of that