#gtfo-spoiler-chat

1 messages · Page 160 of 1

hexed vapor
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You're fuckin' wrong, it's not about opinions dude.

calm vessel
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giants have % on each part

hexed vapor
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If I destroy a leg, it doesn't do any extra damage

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It does the damage of the weapon I hit it with

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Titan strikers have 240 health. Sniper does 60 damage to the front of the body. It will take 4 shots to kill a titan striker no matter where I hit them on the front of the body.

calm vessel
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three hammer strikes to the back

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compared to any where else

hexed vapor
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Ahuh, what is this about?

calm vessel
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hammers deal more dmg to certain parts

atomic escarp
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you talk so much shit.

hexed vapor
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The "back" isn't a part

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Back damage is based on enemy orientation.

calm vessel
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if youre comparing it to limbs and heads it is

atomic escarp
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you're literally misleading info 4letters.

hexed vapor
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The back of the leg is the back

atomic escarp
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don't believe this nyuna.

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anyways i'm out bye.

hexed vapor
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Okay, you're just trolling

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Fuck off

severe moat
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foul liar

calm vessel
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if you hit the back of the leg three times you wont kill a big striker

hexed vapor
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Yes you will

severe moat
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no

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do it right now with video proof

south canopy
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keep the speech clear of that language please

hexed vapor
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There are no rules against foul language

balmy robin
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Well

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  1. Keep it civil and do not make personal attacks or use offensive language in addressing others
south canopy
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im talking about speaking nicely to everyone.

balmy robin
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Keeping it civil

turbid cliff
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ahem

balmy robin
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kind of encompasses that

turbid cliff
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i can personally confirm you can kill a big striker to the back of the leg with 3 strikes

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but anyway back to the original topic

balmy robin
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Same here

turbid cliff
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smg without the bug takes 8 shots, same as ar

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but gets significantly more ammo per ammopack

balmy robin
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AR does feel underwhelming, but maybe I am not aiming well enough with it

turbid cliff
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my point is that ar is horribly inefficient compared to every other weapon

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it goes beyond just weapon differences

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also apparently there's a bug where c-foam causes things to take more damage than they should 🤔

hexed vapor
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Evidence?

turbid cliff
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i forgot to turn record on

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going back in to try to reproduce

hexed vapor
turbid cliff
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oh

hexed vapor
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The body parts you hit, destroy, etc. don't fucking matter.

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been that way since launch

turbid cliff
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ok i don't know how i did that honestly

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i think the blob needs to be on the sleeper when you shoot it but blobs just get absorbed fast

hexed vapor
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What did you do?

turbid cliff
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foamed a sleeper to test the ammo count for kill

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it just died

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after shooting it

hexed vapor
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Were you behind it?

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And what gun?

turbid cliff
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no

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smg

hexed vapor
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Weird

turbid cliff
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i've heard captain alpha complain about blobs on doors

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instantly thought of that

hexed vapor
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That's different though, the door health isn't increased proper and it breaks right away.

turbid cliff
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we don't know how exactly that works

hexed vapor
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11 shots with MP without head

turbid cliff
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at all or no exploit

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cuz i think it's 10 no exploit

hexed vapor
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11 no

turbid cliff
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sweet jesus i have a lot of recordings that ain't gonna go anywhere (cuz i'm lazy)

hexed vapor
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3 shots to destroy the head

turbid cliff
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anyway i got the footage for the foam thing

hexed vapor
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8+3 shots required, so 11

turbid cliff
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never liked the mp anywy GWcorbinTopKek

hexed vapor
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DMR: 7
BR: 9
Pistol: ?
AR: 5
SMG: 8
MP: 8

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Two weapons leagues above the others

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5 shots is normal, Storm

turbid cliff
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oh i'm retarded

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got too used to missing GWcorbinTopKek

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wait i'll go back in to try again

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pistol is 3 even without head exploit btw

hexed vapor
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OOh, so still 10

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Pistol would be back to META

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if they changed head hitbox

turbid cliff
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used pistol through a-b and would use again in levels that weren''t fkn shadows or cqc the whole time GWaobloChildPepeShrug

hexed vapor
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Pistol, in R2, is just bad tbh.

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All the other weapons just perform so well

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And it's the hardest to use of the semi-auto/burst

turbid cliff
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1st tap-stagger, 2nd double shot

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idk

hexed vapor
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In a sense, it's the most efficient single fire weapon.

hoary elk
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I feel like the dmr struggles more, yes it kills shooters in 1 hit and strikers in 2 (1 head 1 body)

hexed vapor
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While the automatic weapons are all a step above the single-fire

turbid cliff
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i don't know what's so bad about it

hoary elk
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But compared to pistol, it lacks ammo and dps because of slower firerate

hexed vapor
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You can double tap with DMR, actually

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the recoil visually is a lie

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the actual recoil is very small

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so you can spray with DMR relatively easily

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Fire 1, aim down slightly, fire again

turbid cliff
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except stagger

atomic escarp
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DMR is good for staggers.

hoary elk
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But you still only have 80 rounds max, surr mag size wise: pistol and dmr can kill the same number of regular enemies in a single clip, but pistol also staggers with headshots from my experience

turbid cliff
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ok fuck it maybe it just counted the back of the head somehow

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but anyway

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@hexed vapor that no-tap hammer thing is sooo good

hexed vapor
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@severe moat So you accept that as proof or no?

severe moat
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sure

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but only that

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:)

rancid basalt
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bullpup rifle seems to be a dmr variant, huh

calm vessel
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more leaks?

delicate chasm
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its a magnetic weapon so it will have a short cooldown after each shot

atomic escarp
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or a charge like MG

calm vessel
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the bullpup?

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i know the gauss has a charge

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but i dont think the bullpup will xd

delicate chasm
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sorry my bad the gauss i was on about

smoky pier
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hi

halcyon geyser
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|| @atomic escarp it is a spoiler ||

hexed vapor
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Ngl, I think D2 really brings out that PuGs can be a load of mindless drones.

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Level can get really taxing when you feel like you're the only one actually handling the mission and you've gotto micromanage people to get them to do shit.

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Like, the majority of attempts for me most of the tool refill in 196 is completely abandoned during downtime because nobody takes the initiative to see what resources are left and go hunt for them.

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I have to check myself and indicate that someone needs to go get those.

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Meanwhile, if I run with statics, they'll often keep track of a lot of the resources on their own and deal with their own sentry placements.

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So I can focus on whatever my teammates are not doing (stealth, looting, refilling sentries, etc.) instead of juggling every mechanic.

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Level gets a bit exhausting without good teammates.

mortal granite
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i'm just thinking about D2

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what if you killed all the giant, shooter, hybrids

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and just leave the striker alive

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and just kite

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then the entire level become kiting fes correct?

hexed vapor
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Probably?

mortal granite
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i mean

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if they can't spawn more then there is no threat

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only kiting

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just like C1

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if you pissed a room + a scout before the last terminal

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then there are no shadow spawn

knotty sphinx
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That's an interesting bit of knowledge

mortal granite
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you can basically pissed off 202/203 and kite the normal sleeper

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it's just more work

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but at least you can see them

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that's a lot of work just for a cheese

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back to topic

stone notch
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Is DMR any good for clearing B C and D?

hexed vapor
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DMR is what you make of it

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It's the least ammo efficient, but can leave strikers with 4 health so that other weapons can kill them.

smoky pier
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i know the gauss has a charge
@calm vessel the guass seems like it has a suppressor which is a huge game change

velvet flower
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The gauss doesn't need a suppressor, gauss gun is a cold weapon.

mossy yoke
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There are no suppressors

smoky pier
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I looked at the video, one bullet was shot, no sleepers got alerted

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Rly?

mossy yoke
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All weapons make noise

smoky pier
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Then that video was a lie

brittle crescent
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they awaked

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just a little delay

smoky pier
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Oh pffft

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That’s y

brittle crescent
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When he killed the secend striker

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You can see its body is red

smoky pier
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It looks like the gauss does less dmg than the revolver

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Idk if it’s only me

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Well I probably didnt see that

merry bear
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hi

brittle crescent
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The video seems gauss could kill both striker and shooter in 1 shot in head

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🤪 if no other dmg before it lands

smoky pier
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Though it has less ammo capacity than the revolver?

brittle crescent
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It do has less ammo...but I really can't tell the diffrences about the real dmg

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🤪

smoky pier
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The carbine tho looks hella cool. 4 round burst, 300+ bullets max

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I mean u aint wrong

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It also have a scope

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Technically the pistol and revolver has iron sights

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Even tho it says red dot in the wiki

brittle crescent
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maybe gauss's level is between revolover and sniper gun

smoky pier
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Has a charge as well

merry bear
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ya i guess

brittle crescent
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charge??

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noooooooooooooooo

smoky pier
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Yeah

brittle crescent
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😇

merry bear
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yeah it does

smoky pier
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Btw

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I wanna see the chargers

merry bear
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they are scary

smoky pier
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Hella scary and cool to kill

merry bear
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ya

brittle crescent
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I remember the earlist GTFO promotion video already has a gauss gun

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And it could kill scout 1 shot in head that time

smoky pier
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I know this will never happen. Imagine if they put an error alarm in the first level

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Wow... I didn’t know that

brittle crescent
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you could see the "9 minus play" and "example expedition"

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🤔

smoky pier
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Oh yeah. New minigames when hacking locks

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I wonder what they could be

brittle crescent
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same in the earlist promotion video...something like cubes

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Count the number of cubes and select the correct answer

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🤪

smoky pier
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Bruh that’s a lame minigame

brittle crescent
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🤪 So maybe it not be used again((

smoky pier
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I was gonna say “make it like alien isolation type of minigame” but that would be copying

brittle crescent
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👀

smoky pier
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But errm. I don’t know what to expect in the next rundown

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Im just excited for new enemies and harder levels

knotty sphinx
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I'm excited for the new content

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I just hope it won't be as frustrating

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I feel there was a constant change of what you had to do in this rundown

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It was never a steady pace

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It's just like

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BOOM

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Whole different level and objective

brittle crescent
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I want training area (whisper)

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😪

thorn dew
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Basically, my crew is going up against the issue of never having enough HP for the waves thanks to the fog. That and also getting wrecked by infection due to said fog

ebon slate
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The carbine looks incredible, i feel concerned that i need to do D1 and D2 and E1 still, and those levels are all annoying in their own way, because yeah, enjoy being at 2% hp at all time because of fog, then downed to a wall spitter in a single hit, because you can't see them in the fog

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i love the infection, but seriously i get more frustrated than scared at things this rundown, because it feels tedious or unfair rather than horrifying

thorn dew
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Eh. I think D1 is just hard. The amount of spawns there are and the specific height of the fog make the levels super hard to traverse.

mellow creek
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there should be enough fog repellers to throw around until ur 3rd cell

thorn dew
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We usually have issues with it before we even get to the second cell, though it may be due to how we are clearing.

dreamy bramble
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@thorn dew the best way (imo) to clear the level is to just accept that you will be infected to max, and just cope with that

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stealth in the fog, and dont worry about hp that much

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the level gets easier over time due to the fog lowering, so really the hardest part is getting a run to start

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also, the level gives surprising large amounts of supplies, so you can actually shoot your way through much of the fog

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the best route i found was getting the first key from a blood door, then going through the scout zone in the fog generator room to get the 2 cells in there, then returning to the blood doors to get cells from both

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when you are carrying the last cell, use it to open the loot room that requires a cell. there is a another cell in there

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as long as you make it through the loot room, the final portions shouldn't be very hard, as the loot room has 2 of each resource pack

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also, through the scout room in the fog reactor room, there is another zone, with a cell and a key that lets you go to the disinfect station

broken charm
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you can use fog repellers in the first 605 zone to avoid being infected.You still have enough fog repellers anyway

thorn dew
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Yeah, the first part part was never the issue, we always ran into issues at the two blood doors in regards to clearing and maintaining hp for the fights.

edgy brook
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if you have a lot of enemies in the fog, just make sure to clear the ones you can see + scout then shoot away to wake them all up

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choosing an order to go through with all the options really helps too

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since if you open the blood doors first, it's pretty hard to loot that room compared to others

mellow creek
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bloody door only has 1 med/1ammo

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usually thats the case, so just get whatever u guys need and go

edgy brook
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i remember 610 at least has 1 of each

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if it helps, our route was always 613 cell > 610/612 key > 607 cell > 610 cell > 612 cell (for loot room generator) > loot room cell

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we basically just restarted if the cell wasn't in 613

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because we didn't want to deal with the dangers of triggering a bunch of scouts

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same reason we didn't bother with 608 as well

atomic escarp
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608 has no scouts though

edgy brook
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607 has them though

atomic escarp
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Ye

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Just curious since you said you didn't bother with 608 for the same reason as 611

edgy brook
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we'd rather just sneak through and get the cell

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since 608 still has that alarm door

atomic escarp
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Understandable

mortal granite
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hmmmmm

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613 is a really big area

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607 only have 3 - 4 scouts

edgy brook
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it's not really that big though

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i guess we're just used to it

mellow creek
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i've only went into 613 once haha

edgy brook
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easier to deal with 1 scout in the fog than numerous ones spaghetting everywhere

mellow creek
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dont like dealing with alarms with fogs around

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613 is the one with partial fog ?

edgy brook
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it's the one with really high places but the fog is head deep

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you'll need to go through the fog at least twice

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but nothing a fog repeller can't solve

mortal granite
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nah, i just go straight

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dive into 607 608

indigo lantern
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what is this place

mortal granite
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deep down to spoiler land

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where you don't have to || secret ||

brittle crescent
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keep your eyes peeled

atomic escarp
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Darth Vader dies in Return of the Jedi

brittle crescent
dense dove
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guys, I think rundown 2 is about infection

mossy yoke
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guys, rundown 3 is about ||lol warden won't let me say||

shy vessel
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I think rundown 3 may involve completing levels, idk tho

dense dove
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guys, I think rundown 3 might be underground

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this is just speculation

ebon slate
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well if rundown 2 was infection, rundown 3 is sanity

dense dove
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ok, but this one is insane, rundown 3 might involve shooting

pastel ice
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We're already underground

dry tendon
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woosh

dense dove
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there has been at least 3 seperate whooshes here

pastel ice
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Blooooop

dry tendon
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?

dense dove
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so um, whoosh is supposed to be when a joke goes over your head

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just so you know

atomic escarp
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/r woosh

dense dove
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exactly, a whole subreddit is dedicated to it

turbid cliff
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R3 is nrv probes GWrjkKappaLUL

dense dove
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Nah man, R3 is literally gonna crash your game on death

hexed vapor
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@edgy brook You're wrong on the loot tables, and 613 can have scouts fyi

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608 is also a definite should go to zone, because it has a load of loot.

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610: 2 ammo
612: 2 ammo and 2 med
608: 4 ammo, 4 tool, and 6 med

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Not to mention, 608 gives you the disinfection station.

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Learn how to kill scouts w/ sprint-aggravated.

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@mortal granite 607 has exactly 4 scouts, always.

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613 does not always have a cell either, sometimes it's in 611

turbid cliff
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to the last point they said the restart in that case

hexed vapor
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Ew, disgusting

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611 is way easier to clear.

obtuse surge
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idk if we were lucky but 611 had like no sleepers on our last run

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it was basically like the B2 scout room

hexed vapor
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That's typical. 611 has 1-2 rooms with sleepers.

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Maybe 0-2 if you actually had none at all

obtuse surge
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the only hard part seems to be the 5 scan alarm

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especially if you don't have cells in yet

hexed vapor
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That would just be bad planning, though, tbh

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You want to get 610/612 first, then go for 611

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2 cells is sufficient to fight out of the fog.

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Getting 611 first has no tangible benefits.

edgy brook
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i didn't say 613 didn't have scouts

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i said it was easier to kill 1 scout in the fog than kill numerous ones

turbid cliff
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supersonic yeet

edgy brook
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and 610 is definitely not just 2 ammo

turbid cliff
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was that mod inhuman reactions or the dude himself

edgy brook
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i also said we restarted right away when we didn't have the cell in 613

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you could actually read messages before trying to correct people

turbid cliff
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ironically i already corrected him about that before you tried to correct him again

edgy brook
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yeah i noticed, but just thought i'd get it out there

turbid cliff
edgy brook
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in case you know, it doesn't get read

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ahaha

turbid cliff
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hahayes

hexed vapor
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and 610 is definitely not just 2 ammo
Yes it is, you can check on the terminal

edgy brook
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clearly says there's a disinfect there

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but i digress, whatever man

hexed vapor
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Disinfection is pretty meaningless unless there's a lot of it.

edgy brook
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uhuh, must be why we didn't need to go to 608

hexed vapor
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You'll get most of your disinfection out of 614, most likely.

edgy brook
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there's more than one way to play the game you know

hexed vapor
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There's a fair amount on the map

edgy brook
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more like we just didn't use the ones at 605

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and went through the level with 2 people at 85% the whole time

subtle vault
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What are you guys talking about

edgy brook
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d1 stuff

hexed vapor
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If you need 16 uses of disinfection at the very end, you can get 8 out of 614, 2 out of 605, 6 out of 606, and 2 out of 609.

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18 uses, which is more than enough.

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I don't mind your strat, I just think it will make the game a lot harder.

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Which I suppose is fine considering it's a solution to an inability to kill scouts.

velvet flower
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There's no guarantee cell in 611

turbid cliff
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another one

edgy brook
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"numerous"

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but well we got over that after going through d2 anyway

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heck, we wouldn't be able to clear e1 if we still didn't know how to do that

velvet flower
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611/613 or 610/612 is personal preference. I do find some people don't get the cell in 608 but that's very rare.

hexed vapor
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D2 has ways to deal with the scouts while making the game harder, though. If you sacrifice a special weapon, you can abuse sniper range. Arguably a bit safer, even if you can kill scouts, just because of the time crunch.

edgy brook
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again, no one way to play the game

hexed vapor
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I didn't say otherwise?

edgy brook
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it was worth it even because all the methods we came up with ended up being much better for us anyway

hexed vapor
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I'm saying you can either rely on melee for the better weapons, or you can fall back on sniper.

edgy brook
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yeah just snipe the 5 spaghet room in d2 why don't you

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ahaha

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we'd prefer more constant runs to practice

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since we basically only play a few hours every night

hexed vapor
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So you aren't aware of the range abuse?

edgy brook
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im aware of sound being centered on you, but why even bother with that

velvet flower
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Hard to say snipe is consistent strat, alert all scouts is probably more consistent.

hexed vapor
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The only risk is if other sleepers are nearby the scouts, although you can still silence them quickly if you notice it.

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(plus, you can have someone in the room to communicate that information)

edgy brook
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all we wanted is to properly clear expeditions

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and we did it our own way so there's that

hexed vapor
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again, no one way to play the game

Okay? I never said you did it the "wrong" way here, you seem to be the one saying the sniper strat is a bad one.

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I said you can avoid melee if it's an issue.

edgy brook
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and like i already said before that, we learned that in d2

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but i guess you just love pointing out different stuff so you can have that

hexed vapor
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I was never disagreeing with that.

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I was only saying there are other ways that you can do it.

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You interpreted it as an attack

edgy brook
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it wasn't against it yes, but there was no reason for it either

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look, i just said we already know how to deal with them, alright?

hexed vapor
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Okay?

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Could you not interpret this as an argument?

balmy robin
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Short question for you @hexed vapor , I would like to try a bit AR this evening. Any advice on how to use this weapon to its best ?

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Oh, wrong section, this probably belongs to #gtfo-chat

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Feel free to answer me there whenever you or anyone else has 30 seconds to do so ;)

calm vessel
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short burst

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but BR and smg are better for what it can do

balmy robin
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Thanks for the answer, I used mostly Pistol in R1 and BR in R2

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Getting used to the SMG more often

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MP is a no-no for me

subtle vault
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Well if you like the BR you are going to love the carbine

balmy robin
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Are you part of the bug testing team ?

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^^

subtle vault
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No

balmy robin
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Seems nice on the leaked video, albeit for the sights

subtle vault
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It's shoots 4 bullets

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And can one shot small sleepers

hexed vapor
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@balmy robin AR isn't a weapon I use, tbh. It's sort of in the middle between inefficient and efficient weapons, so I prefer BR for ease of use and MP for efficiency.

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From what I hear, you should either burst or tap with it to avoid wasting ammo

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The better you know the spray pattern the better you can use it to spray for a kill and then stop spraying, which was how I used it in R1.

balmy robin
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Oh, I might have read a couple arguments from you earlier that it could potentially be quite efficient. I just never tried it that much and it felt underwhelming

hexed vapor
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It's all about getting head shots

calm vessel
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spray is right on the dot for AR and most every weapon ads except the dmr and pistol

balmy robin
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I'll give it a try, and try learning the pattern

hexed vapor
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Those are based on the damage numbers, not my personal use of it.

balmy robin
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"Aim for the head"

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who would have guessed am I right ?

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alright

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thanks anyway

calm vessel
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and the sniper and DMR are the only weapons without reticle expansion but the spread is out of the reticle too

balmy robin
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and enjoy your evening ^^

woven ice
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I would prefer burst rifle over machine pistol. But levels like E1 require so much crowd control the burst rifle don’t stand a chance

calm vessel
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pattern is random

balmy robin
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alright @calm vessel

calm vessel
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just has verticle and horizontal recoil

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so controlled burst is the best way to use the AR

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but why use that when BR has more dmg and better contol

hexed vapor
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BR is less efficient, though.

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The burst means you waste ammo

woven ice
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Different guns good in different scenario

calm vessel
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it also means it hits without missing

balmy robin
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I will try that on D2

calm vessel
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AR isnt as good as the BR

hexed vapor
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It's all about what you get out of it.

balmy robin
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lots of targets running straight at you and more chaos later on

hexed vapor
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If you waste tons of ammo with AR, use BR.

balmy robin
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thank you all ;)

hexed vapor
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Striker Kills per Ammo use:
DMR: 7
BR: 9
Pistol: 10
AR: 11
SMG: 14
MP: 15

calm vessel
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AR has more hipfire spread

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and that chart only applies if you dont miss

balmy robin
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(which I will)

calm vessel
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which is why i dont use those numbers

balmy robin
#

but good to know how a good shooter would

woven ice
#

A good shooter wouldn’t go for body shots lol

hexed vapor
#

That's what I mean when I say it's about what you get out of it.

#

If you're really bad at efficient weapons, use the less efficient weapons you're good at.

#

If you're able to use efficient weapons really well, then there's no point in using something like BR.

woven ice
#

Just use hammer. Infinite ammo

balmy robin
#

I'll give AR a try, really focusing on the aim and shorter burts, then default to BR :)

subtle vault
#

No bio tracker

balmy robin
#

Hammer ftw.

calm vessel
#

i dont think using a weapon based on efficiency makes its better when the MP has awful range and insane recoil and spread

hexed vapor
#

That's literally what I just said

#

You need to hit shots with MP

#

or SMG will be better

#

There's also a pace issue.

#

If you need to kill faster, and ammo doesn't matter, some of the less efficient weapons are better picks

woven ice
#

ChO please do try to get used to SMG and Machinegun combo. These two weapons are crucial to win in E1

balmy robin
#

I know a lot use MP for E1, but I hate how this weapon feels (even though the reload speed is fantastic)

calm vessel
#

smg is deff top 2 primary

balmy robin
#

I am warming up to SMG

#

in R1 it was a no-no for me

calm vessel
#

good control handling spread and you can burst with it

balmy robin
#

R2 has more dense waves

#

(I feel)

glacial crescent
#

Primaries with the highest Efficiency

  1. Burst Rifle - Very effective at all ranges, high damage
  2. Machine Pistol - A lot of ammo
  3. SMG - A lot of ammo
woven ice
#

SMG does out damage Machine pistol. Making it slightly better

calm vessel
#

MP might be efficient with ammo but it has nothing going for it outside of that

glacial crescent
#

Secondaries with the highest Efficiency

  1. Shotgun - Damage + Range
  2. Machinegun - Able to mow down crowds
  3. Combat Shotgun - Crowd Control
calm vessel
#

you say CS is for crowd control but it has six pellets with no dmg

#

i think the CS is a bad gun

balmy robin
#

it does stagger quite well at close range

calm vessel
#

it has the same spread as the pump

#

why stagger when you can kill

woven ice
#

Combat shotgun is an effective crowd control but has too few ammo capacity compared to machinegun

balmy robin
#

and for people with good aim a head shot will kill

calm vessel
#

shutgun is better than the CS for CC

woven ice
#

What’s CS?

calm vessel
#

combat shoutgun

shrewd bloom
#

Is there a specific command I got to type for the lore logs on a terminal or is it just logs and if it has it, the lore will show up?

woven ice
#

U mean the slow one? Yeah

glacial crescent
#

Not really

woven ice
#

For damage. Not cc

calm vessel
#

pump shotty can stagger if it hits multiple enemies

balmy robin
#

@shrewd bloom Logs lists the log files, then READ reads the content of the file

calm vessel
#

or flat out kill

glacial crescent
#

CS has a wider spread that the normal shotgun

calm vessel
#

its much better

#

its doesnt

glacial crescent
#

And the Normal Shotgun has a longer range

calm vessel
#

i tested every spread and recoil pattern of every weapon

shrewd bloom
#

I must be looking at the wrong terminals then thanks you

woven ice
#

MG can stagger a whole wave

calm vessel
#

they have the same grouping

#

ads and hip fire

#

only reason CS is better for stagger is casue it doesnt kill

#

so why use that?

glacial crescent
#

Depends on how you tested them. I did them from a very long range multiple times.

balmy robin
#

btw @woven ice sorry for starting this conversation here, I should have done it in #gtfo-chat ....

calm vessel
#

i stood 4 meters from the wall in b4

glacial crescent
#

Thats really ineffective testing.

calm vessel
#

not for a shotgun

#

for mid ranged i stood further

hexed vapor
#

CS has more kill potential than PS

glacial crescent
#

Since its just gonna clump together than spread like it should

balmy robin
#

I would argue that for a shotgun it is a pretty good methodology

calm vessel
#

its does not

#

less pellets and dmg per pellet

hexed vapor
#

It does

#

Ammo pack is 18

#

PS is 8-9

#

So you have at least double the shots

#

If you kill in two shots, same efficiency.

glacial crescent
#

10 Pellets for Shotgun
6 Pellets for C. Shotgun

calm vessel
#

and two shots to reliably kill someone ruins its ammo

hexed vapor
#

If you kill in 1, higher efficiency.

calm vessel
#

its dumb to say more ammo is better

hexed vapor
#

Suppose I kill 2 enemies in one shot with CS

calm vessel
#

you wont

hexed vapor
#

That's 9 kills vs 11

#

And if you do that consistently, you can get higher

calm vessel
#

you can t kill 2 with one cs shot

glacial crescent
#

You can x)

woven ice
#

Oh yah this is no longer spoiler chat. Just regular gtfo chat you guys might want to move to gtfo chat channel before moderators comes in

hexed vapor
#

For PS that's not something you can do reliably either.

balmy robin
#

:D

calm vessel
#

you use shot gun to kill

glacial crescent
#

In practicality, 3rd place for Special Weapons would go to Revolver

calm vessel
#

not stagger

glacial crescent
#

Rather than a C. Shotgun

calm vessel
#

but why waste the weapon slot to stagger

#

revolver good

hexed vapor
#

Revolver has the highest kill potential of the special weapons.

#

Actually no

#

I think MG does

glacial crescent
#

MG has the highest kill potential

calm vessel
#

its better than the pistol as it always shoots where the ads is

#

unlike the pistol

glacial crescent
#

Vs a spread out crowd

#

2 shots a sleeper

#

if you can land 2 well placed shots

#

sleeper = striker

calm vessel
#

i think CS would be better if they added more pellets but increased the spread

woven ice
#

@balmy robin actually I think this channel is safe to talk and anything. You just have extra freedom to talk about spoilers

balmy robin
#

Alright. (As a mod for another Discord Channel I have a kind of OCD for out-of-place discussions)

hexed vapor
#

Striker Kills per Ammo use:
Sniper: 6
Pump: 8-9
Combat: 18 (unrealistic)
Revolver: 18
MG: 23

calm vessel
#

6 on the sniper?

hexed vapor
#

Yes.

woven ice
#

All good!

calm vessel
#

with 3 in the mag?

glacial crescent
#

Ye, 1 striker per bullet

balmy robin
#

Oh, overpenetration

glacial crescent
#

from each ammo refill

calm vessel
#

i thought sniper doesnt have pen

hexed vapor
#

1 ammo refill is 6 shots

#

Mag size isn't considered

balmy robin
#

I think it is the only weapon that does

calm vessel
#

i thought that chart was for mag size

#

sniper doesnt have pen

hexed vapor
#

There is no such thing as pen

balmy robin
#

oh

calm vessel
#

although

#

the gauss is looking like it

balmy robin
#

Can't wait to get my hands on these :D

calm vessel
#

blew the sleepers leg off in the back

hexed vapor
#

No, the video that appears to show overpen is a result of one player shooting the striker in the back of the room

#

You can even see them fire the shot

#

followed by the striker stagger

calm vessel
#

i can see it lined up with the head, are you sure its not latency issue as the rest of the sleepers took awhile to wake up

#

they shot after the leg was gone

hexed vapor
#

Striker staggers between the first and second shot

#

It's not latency, as the first shot registers before the supposed overpen

#

You can also see, when the striker staggers

#

Blue player shoots a shot

#

stagger occurs

calm vessel
#

ah i didnt hear the guy to the left shoot

hexed vapor
#

Back to specials, though...

calm vessel
#

wow it has a small flash and no sound...

hexed vapor
#

Pump has the highest utility while still having horde potential. Combat shotgun gives up a bit of that utility and range in favor of having better horde potential. Revolver has a lot of range and horde potential, but very little utility. MG has a lot of utility, decent range, and the best horde potential.

calm vessel
#

gauss doesnt look as good as it did

hexed vapor
#

So basically MG OP

calm vessel
#

MG also shoots on the dot with ADS if you can fight the recoil

#

pistol is the only weapon that doesnt shoot directly on the dot ADS but that might be from the sway of the weapon when you shoot it which causes the weapon to turn a bit

hexed vapor
#

Pistol is ass tbh

calm vessel
#

YEA

hexed vapor
#

It's really hard to use, and not even very efficient.

calm vessel
#

dmg needs to be up

#

or ammo

glacial crescent
#

Rundown 1: "Pistol best weapon"
Rundown 2: "Pistol is trash"

calm vessel
#

didnt it one shot in R1?

glacial crescent
#

Nope

hexed vapor
#

I'm not even sure that pistol was that good in R1, I just think nobody bothered to check its actual efficiency.

glacial crescent
#

There was less enemies that spawned in R1

hexed vapor
#

Which is very poor

glacial crescent
#

Which is why people said it was good

calm vessel
#

idk i never used it then

hexed vapor
#

Automatic weapons were also much harder to use in R1.

calm vessel
#

didnt like the sights

glacial crescent
#

I think people assumed it was good because of refill ammo

hexed vapor
#

Their recoil was really heavy

glacial crescent
#

Yeah xD

calm vessel
#

AR i think was my favourite

hexed vapor
#

I loved it, a lot of people hated it

glacial crescent
#

Unless you tap fired

calm vessel
#

just burst it and it was good

glacial crescent
#

Then you were burning ammokits

calm vessel
#

and machine gun was sooo good

#

good flash light and sights

glacial crescent
#

The old MG was just flat out overpowered

hexed vapor
#

It was fine to full auto tbh, you just had to actually hit shots and control recoil.

#

Wasn't old MG a two-shot?

glacial crescent
#

1 - 2 shot

calm vessel
#

the horizontal recoil is bad on the AR

#

if you sprayed it was likely to miss a few shots

glacial crescent
#

big ammo dump if you didnt hit the head

calm vessel
#

i dont think ammo was ever a problem in R1 except for C2

#

maybe D1

#

i guess C1 too if you failed a wave

glacial crescent
#

D1 gave you a plethora of resources

#

C1 depends on team efficiency with weapons

calm vessel
#

C2 only really seemed to me the one where you needed ammo for the end

#

anyone remember how many shots a charger could take?

glacial crescent
#

Depends on where you hit em

#

But if you shot em in the front

#

typically 1/2 to 1 entire clip

#

depending on the weapon

calm vessel
#

i remember them taking like 2-3 shotgun shots

hexed vapor
#

MG was a fucking God at anti-charger

#

You could kill like 3 a clip

#

Pump?

calm vessel
#

yea

hexed vapor
#

Pump was a one-shot if you actually hit all pellets under 7m

calm vessel
#

they were beefy

glacial crescent
#

Not beefy

#

They had damage resistance from the front

calm vessel
#

the back is obv wek

#

weak

#

but at the alarm door you cant hit that without a turret

hexed vapor
#

They never had damage resist, they just didn't have a head.

#

Which meant the back multiplier was the only way to hammer them

velvet flower
#

Most weapons reduced recoil in R2, and pistol is the very few weapon got nerfered compare to R1.

glacial crescent
#

You'd be surprised but there was no changes to the pistol

#

from Rundown 1 to Rundown 2

velvet flower
#

There is, the range is shorter.

calm vessel
#

pistol always bad lul

glacial crescent
#

Thats about it

velvet flower
#

And it's significant shorter.

calm vessel
#

should be medium range

glacial crescent
#

But its still not that much

#

Considering how fast sleepers come at you.

velvet flower
#

You feel strong nerf when shooting shooters, it was 2 head-shot one shooter in R1, now the shooter is 10m away from you then 2 headshot is not enough anymore.

calm vessel
#

is there a wiki on the charger about its health pool?

velvet flower
#

Not in official wiki

hexed vapor
#

We know that charger health is under 60

calm vessel
#

it says above average

hexed vapor
#

But over 40

calm vessel
#

they had a ranged attack?

hexed vapor
#

Yes

#

They are strikers

calm vessel
#

i wish not every enemy had ranged

hexed vapor
#

40 < x <=60

#

It's definitely over 40

#

Because if it were 40 hammers could kill to front

calm vessel
#

i wish big strikers werent better at ranged attack than the big shooters

hexed vapor
#

Strikers always do more damage than shooters, though

#

So it's not too unusual

#

Strikers: More damage, less health, lower head crit multiplier, limited range, and fragile head.
Shooters: Less damage, more health, higher head crit multiplier, unlimited range, and sturdy head.

turbid cliff
#

correct me if i'm wrong, but striker range is way smaller than shooter, meanwhile big striker and big shooter are same-ish

#

imo big striker range is stupidly big

#

at least make it heavier or something so it can't turn

#

it does acrobatics

hexed vapor
#

Strikers in general can have short or long range

#

Striker has short range, while chargers have a much longer range.

calm vessel
#

It feels like the big striker can just hit you half way across the room if he is in the mood

#

Feels unfun you’re in the back and three guys are running up to him and he goes to lick you instead

#

Or a hybrid does the animation to shoot so you run up but it hits you with melee instead

hexed vapor
#

Melee is broken in general

calm vessel
#

with hit boxes? or the animation

#

cause it feels like hit boxes are off

#

especially with the big striker

#

or are you saying striker range is broken and there needs to be a more reliable way to dodge than running and jumping at the right time? i agree

hexed vapor
#

They switch to melee animations with no CD from other animations

#

And their animation teleports them

calm vessel
#

yea, but i dont see that problem with the small strikers (i dont know if i havent noticed it though) but i see it a lot in the bigger enemies

hexed vapor
#

Small strikers do not have a melee

calm vessel
#

waaaa

hexed vapor
#

Is that actually surprising?

calm vessel
#

I never noticed

#

Thought their little animation where they move their arm in a semi circle was a slap

#

Guess it’s just filler for a scream now

hexed vapor
#

Not sure the animation, but is it where their hands are outstretched behind and in-front of them?

calm vessel
#

Yea I thought when they pulled them back it slapped you

#

now it feels weird that they run up to only do a ranged attack

hexed vapor
#

Wait, is it the hybrid melee animation?

calm vessel
#

yea

#

like that side to side slap

hexed vapor
#

Not sure what that animation is tbh

calm vessel
#

they got one like that

hexed vapor
#

I feel like it's an attempted melee

#

That doesn't do damage

calm vessel
#

like a side to side semi-circle

#

i feel cheated

#

lol

#

the chargers did melee dmg though right?

hexed vapor
#

Yes

#

4% per

turbid cliff
#

Never seen it, maybe you're confusing it with the "finger pointing at you" scream

obtuse surge
#

it's pretty cool how giant strikers and hybrids can phase through walls with their animations

#

and then just randomly teleport once the animation is done

upper flower
#

I had a giant striker walk off the spawn bridge side on D2 doing his melee animation and then just popped right back on it. I thought he was gonna fall off, which wouldve been hilarious.

obtuse surge
#

I wish we could shove them down a cliff

#

but they just get blocked

calm vessel
#

i had a hybrid knocked ovewr and it melee'd instantly while on the ground and just put it upright

hexed vapor
#

That's what I also thought, Storm

#

But I'm pretty sure I've seen this animation and it's not that one.

#

It's like the striker is meleeing the air, and I have no idea how to get it to happen.

hexed vapor
#

Seems like you can do 195 in D2 fastest by using c-foam grenades

calm vessel
#

it might be one of their random stop animations

#

like how sometimes they scream but its not a scream

hexed vapor
#

Damn, the difference c-foam grenades makes is astounding.

#

Scout have its feelers extended in a wide open space?

#

No problem, just football a nade at 'em

#

Did c-foam for 2 scouts sprint aggravated melee on 4. Felt very smooth.

upper flower
#

LMAO "Just football a nade at 'em"

#

that phrase is tight

hexed vapor
#

That's how it feels tbh, gotto get that range down.

upper flower
#

I can just picture an animation or CGI of that scout room and seeing one of the characters from a higher camera angle just get into a quarterback stance and just yeeting the C-foam nade

#

Hits the scout square in the chest and another character waiting outside just yells "TOUCHDOWN!!!"

hexed vapor
#

It's honestly easier to hit from further away imo, just because you avoid the wonkiness of the nade phasing through enemies and you don't need to try to get a short downward trajectory.

#

The strat has been nice, though, because I've had a lot of bad luck with snipers lately. It's just way too difficult to keep track of all of the enemies sitting about which might see a kill.

drowsy juniper
#

so they added a cryptic timer for the next rundown in this update

mortal granite
#

why are you censoring ?

brittle crescent
#

🤪

#

no need to spoiler in this channel

drowsy juniper
#

Oh yeah I forgot this is the spoiler channel

brittle crescent
#

🤪

primal pollen
#

03/16/2020 doesn't seem to make much sense

mortal granite
#

03,04,06,16,20,2020

#

those are the number i saw

primal pollen
#

I don't see 06

mortal granite
#

hmmm

#

i saw them pretty rarely

brittle crescent
#

I just saw random glitches...

mortal granite
#

or it's just my eyes playing tricks

#

anyway

primal pollen
#

Maybe just getting trolled

mortal granite
#

04,03

#

can we combine them

#

and make it 07

brittle crescent
#

and could tell anything

#

🤔

primal pollen
#

doubt they would announce it 7 weeks ahead

mortal granite
#

well

#

this rundown is pretty big

primal pollen
#

I wonder what they did here

mortal granite
#

so it might be "several month"

primal pollen
#

This place is big

mortal granite
#

just like the youtube video said

atomic escarp
#

lol

rare crane
#

lmfao

#

xdxd

stiff steppe
#

Hey gang! My group just finished The Dig, and now we're wondering if completing any of the R2B levels has benefits on the uncompleted R2B levels. Like, if we complete The Sacrifice before Power Corrupts, do we get some benefits when we attempt Power Corrupts?

rare crane
#

no

stiff steppe
#

Cool, good to know!

turbid cliff
#

i thought i saw a 6 too

#

but there's a symbol that's very similar to 6 too so they could be messing with us

#

also not sure how this counts as a spoiler

#

it's not content, not a leak or anything

primal pollen
#

If it might be a hidden message, it's definetly something that can be spoiled

turbid cliff
#

i feel like that's not the case by definition

glass axle
#

On D2 starting at round 7 do the enemies just keep spawning? or is there a finite amount?

pliant shard
#

All waves are finite 1-10. Extract scan keeps spawning enemies

#

It’s just because wave 6 and 7 are close together it might feel that they don’t stop spawning

glass axle
#

Ah, gotcha. It seemed like the enemies, continued to spawn during round 8 like C2

pliant shard
#

At the end of each wave there are some stragglers so they are probably chasing you as you are moving toward next term or obj

weak python
#

yass!! spoilers

#

i spoiler to all of you that rundown 3 will be Awesome!!!

frank mauve
#

between wave 6-8 when you have to keep moving to the rooms and if you see no enemies but the combat music is still going it is most likely a big striker on the north or south end that's still moving towards the reactor room

#

sometimes if they dont come up the long cat walk on one side, they might have wandered over to the other catwalk

glass axle
#

That would makes sense, we keep going down at wave 7-8 haven't made it to the second key room after about 20+ attempts

pliant shard
#

Key to getting past 7 and 8 is turret placement and being stocked up on tool and ammo

hexed vapor
#

@glass axle If it feels like the waves aren't ending, it's probably because you're taking a long time to actually kill them.

#

There are a set number of enemies on each reactor wave.

#

The spawn pace depends heavily on how fast the preceding waves are killed off.

#

So, if you take a really long time to kill the first waves of enemies, the last waves will take a long time to actually spawn.

glass axle
#

We're holding in the room to the right of the reactor, maybe the spawns are coming from too far out.

hexed vapor
#

You should not defend alternative rooms.

#

starting at wave 7

#

You need to get to the reactor to put in the code, and the later waves will always be hard to clear out

#

You need to control the reactor for waves 7-10

glass axle
#

I'll have my group try that when we run tonight

hexed vapor
#

1-4, hammer at bridge (190B and 191A).
5-6 hold in 193A or 196A or the reactor.
7-10 hold in the reactor.

#

When holding the reactor, you may want at least one person on the bridge (191A) so that the enemies spawn in 190A, as sentry placements in 190B are more effective than in 191A.

glass axle
#

That's a great idea, thank you so much

hexed vapor
#

Anytime.

pulsar shuttle
#

🤔

#

btw there is a lack of med kits on the map

#

but tons of ammo

#

also

#

better to stay on bridge rather than in reactor

#

2 sides instead of 3

hexed vapor
#

Not really, you'd be giving up the reactor all the same, which means you can't put in the code.

#

better to have 2 people dealing with the north and south.

#

So that the reactor is relatively clear when the code comes.

#

2 people should be perfectly capable of handling the bridge, and 1 person per should be perfectly capable of holding the north and south.

#

If one person gets overwhelmed, the side that has the lightest waves can rotate off.

obtuse surge
#

don't even know why people want to hammer in those first waves

#

there's more than enough ammo to just shoot everything

#

just gotta like, not use shotguns as snipers

hexed vapor
#

It's usually to pull just enough pressure off of ammunition to allow more liberal use of it.

#

There's very little risk of running low if you repeat a wave or alert more rooms than you'd like, even if you don't loot fully.

#

Which also means you can focus on looting tool refills and leave a lot of ammo lying around until it's needed.

edgy brook
#

if you have a decent miner, d2 is easy as can be

#

we just gave ours all the tool refill in the first area and the reactor

#

we didn't even have to shoot during extraction

#

just leave a shotgun sentry with the guy and basically every wave ends as soon as it starts

hexed vapor
#

Miner?

obtuse surge
#

someone with mines

edgy brook
#

mine deployer

hexed vapor
#

Ah, I assume there are tricks to it?

edgy brook
#

i've no idea what places he mined, but he basically tried to memorize where to put them near the spawn

#

which caused the wave to just get instagibbed

#

i leave my turret with him and just have him refill it if he needs to

#

then pick it up whenever we need to get a key or code

#

but man, that level was the most fun one we've done

#

letting one guy manage all the tool refills basically turned r2d2 into a reverse minesweeper

obtuse surge
#

we usually just go with 4 sentries but i can definitely see mines being a good option considering the huge amounts of tool refill

#

like when you put 2 sentries at that bridge

#

the amount of tool they eat each wave

#

swap that with mines instead, you'll have a lot of mines 👀

edgy brook
#

easier time with the big boys too

#

whenever the waves spawn we just ended up looking for that one really slow giant melee

obtuse surge
#

i mean

edgy brook
#

and 2 smaller melee ones

obtuse surge
#

a very good ammo efficient way of killing giants is just having a sentry hit them in the back once

#

and then you finish them off

edgy brook
#

since for some reason those 3 ALWAYS get delayed

#

well i went sniper with the loadout to supposedly deal with it

#

but we really didn't expect the mines to be so effective

#

so when time for extraction came, we were just laughing our asses off at the spawnpoint

#

with everyone as full as they can be

#

getting from basically unknown to clear also only took about 6 hours i think

#

so i reckon the mines would be really useful to new groups

#

so long as they don't run the reactor room dry

obtuse surge
#

did you know that

#

sniper isn't more ammo efficient with killing giants

#

so like

#

you could just not do that and bring a good special

#

the machinegun vs sniper on killing giants eats pretty much the same amount of ammo

#

but the machinegun can kill everything

#

while using the sniper on something that's not a giant is very stupid

hexed vapor
#

MG is much better than Sniper.

edgy brook
#

i figured that out in e1 when i was looking for more ammo

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but yeah, it could've been a better option

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not like we needed it that time though anyway

obtuse surge
#

hi verm

edgy brook
#

at the time, we were just trying to conserve as much hp as we could

glacial crescent
#

Salutations Wesley.

🤔 You can also melee through up to 7 waves on D2 and just use guns when hybrids reach you.

obtuse surge
#

unloading machinegun clips is more fun

glacial crescent
#

It really is 😂

obtuse surge
pliant shard
#

Mg go brrrrr

glacial crescent
#

"Remember, No Russian."

#

Proceeds to massacre waves of strikers using 1 MG clip

hexed vapor
#

Oh God, oh fuck, oh shit

mellow creek
#

how do u even mine d2

#

pretty sure the spawns for the waves are not in a single spot

edgy brook
#

our miner always mines the spawn point area before the bridge

#

and also mines all the areas whenever we ping a tool refill on north/south

mellow creek
#

u mean the place where we drop down ?

edgy brook
#

so he can come get it and mine some more

#

yeah

mellow creek
#

im very sure the spawns there are not tgt lol

edgy brook
#

well yeah, but it's not like he has limited mines either

mellow creek
#

would love to see a video of it

edgy brook
#

it's basically enough mines that sometimes enemy models don't despawn

#

i'm not sure if that's a bug relating to mines only

mellow creek
#

cause in 100% of my runs

#

regardless of where we defend

#

the spawns for the sleepers from the spawn point are not in bulk

#

they spawn fast at random spots at the place where we landed

obtuse surge
#

it's all over the place yeh

mellow creek
#

so if mines will already be triggered

edgy brook
#

yeah, he only places high ones there

mellow creek
#

by random single spawns

#

that doesnt make any senese

edgy brook
#

basically most of them are on that high route

mellow creek
#

l0l0l

#

hmm

edgy brook
#

where you go right up the stair

pliant shard
#

So the bridge in spawn area?

edgy brook
#

might be confusing to refer to it as bridge too

#

but yeah i think?

pliant shard
#

I could see that working if you kill the 5-6 single spawns in beginning

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And then fall back to mines when you get overwhelmed

edgy brook
#

the shotgun sentrys end up being the fall back in our case

pliant shard
#

And high ones for hybrids and giants

mellow creek
#

o.o

obtuse surge
#

we should try mines michal

pliant shard
#

I wanna try

mellow creek
#

hmm

pliant shard
#

Especially since that south sentry barley gets any actionsm

edgy brook
#

the thing he does is, if you go north/south

#

we basically mark out the tool refills for him

obtuse surge
#

do you have any idea how much tool refill we usually use per wave

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with our sentries

edgy brook
#

and he gets them then uses them all on the same room

pliant shard
#

I know I use 4

#

And then maybe 2 additional?

#

I’d say around 4-6 per wave

obtuse surge
#

I think it's probably around 5/6

#

which would be 10-12 mines

pliant shard
#

O that’s a lot of mines

obtuse surge
#

sounds pretty good even if some will only blow up 1

edgy brook
#

given the number of tool refills in that reactor room

#

our guy just went nuts

#

ahahaha

#

i think south rooms also have some 120% tool refill spawns?

pliant shard
#

There’s about 50-60 mines worth of tool in reactor room

obtuse surge
#

yeh

#

multi scout room is also packed with tool refills

mellow creek
#

hmmm so what u are saying is

#

the mines are just for the surge spawns ?

edgy brook
#

yeah

mellow creek
#

then gun the rest

#

ah..

edgy brook
#

we relied on sentries for waking up the fog room down south

#

and during scan as well

mellow creek
#

yeah

obtuse surge
#

yeh i'd still bring at least 1 sentry

#

just to bring wherever you go

mellow creek
#

im just curious about the wave spawns

edgy brook
#

we had 2 sentries

mellow creek
#

the rest of the alarm are quite straight forward

edgy brook
#

we left it both with him at that 2nd area before bridge

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until about wave 6 i think?

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and then we just alternate getting either of ours

mellow creek
#

hmm

edgy brook
#

i pick up my sentry everytime we went to a new room though

mellow creek
#

im guessing the mines were placed on the wall facing the upslope of the bridge

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cause if its a horizontal mine

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it will only kill off maybe 5-7 of the surge

edgy brook
#

i can only really see the mines you can see from the bridge

mellow creek
#

due to it triggering off the first

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sleeper it touches

#

hmm

edgy brook
#

wish i'd screenshoted during it too, but we were too busy laughing

#

and wait, sleepers?

mellow creek
#

the monsters*

#

l0l

dense dove
#

so umm, has anyone noticed the red text in the latest update seems almost legible

#

I have been able to pick out '03 04 16 2020'

#

that last number makes me think it is not random

ebon slate
#

it's a date reveal, people have talked about this in #gtfo-media

#

so its estimated that next rundown will be out on the 16th of July

dense dove
#

alright

#

why july and not june?

ebon slate
#

"ok guys according to my epic decoding skills:

  • is an uppercase letter, _ is lowercase. we know that they wanted to come out with the new rundown before summer Swedish holidays, but thats probably not going to happen, so -__ is either June or July

is a space

. . is 16
July 16/2020"
@atomic escarp

#

they can probably explain it if you ask them about it

dense dove
#

I'm shooting for June based off approximately the time between the first leaks and then release.

ebon slate
#

well if it is june then i'm definitely not finishing this Rundown

dense dove
#

I am trying to finish last levl

#

previous weapon leaks released mid-march and then update dropped on march 30th

ebon slate
#

The last 3 levels are kicking my ass, cause playing with randoms makes this game almost unplayable

dense dove
#

yeah, d2 I got a static squad

#

d1 is kind of easy if you are patient

calm vessel
#

ive been helping people with d2

#

if you want

dense dove
#

why not?

#

16th is after the 10th

#

just saying

#

and why the 3 and 4 in the code

ebon slate
#

I want to see people speedrunning D1 via duping the cell

#

Nice

dense dove
#

the media thing actually checks out tho

#

if they don't release it in june, it'll be july

ebon slate
#

So I still have to do D1 and D2 and E1, but i've gotten to like the end of each of those levels and died at the end

dense dove
#

e1 is ass

#

it wouldn't be so bad if the lead up wasn't as long

calm vessel
#

^

dense dove
#

the first half is piss easy until you get to the last surge

ebon slate
#

Game design

dense dove
#

all my attempts fuck up there

#

I haven't had to resort to training/kiting until that level

#

even started cell duping

#

just pisses me off

#

d1 I did legit tho

ebon slate
#

When you require bugs or exploits to make a level bareable to play, the game by nature has become unfun

dense dove
#

exactly

calm vessel
#

@ebon slate want help with D2

dense dove
#

I think d1 was about the max fun difficulty and d2 pushed it a bit

mossy yoke
#

E1 is meant to start easier and gradually get harder at the end

#

E1 is also meant to be long and difficult, not everyone will be able to complete it

#

There are many that have asked for the game to be harder.. E1 delivered that

ebon slate
#

@calm vessel i am doing D1 right now, but sure? later

dense dove
#

I know what they wanted but that doesn't make an excuse for it being unfun

ebon slate
#

^ this

mossy yoke
#

There are also many who ask for it to be easier, A tier is for that (or the easier teirs)

obtuse surge
#

E1 has made me so much better at this game

dense dove
#

yeah, but kiting is unfun

paper nacelle
#

@obtuse surge C2 and E1 are where people level up their skills a lot

dense dove
#

c2 wasn't too bad

#

d1 is kinda where my skill rapidly increased

woven ice
#

I feel the same for the most part in E1, pretty easy. Last part is where I cry a lot

dense dove
#

^

#

I fell it could be slightly balanced if the room was slightly larger or you know, you could move after being revived

#

I can consistently get there with meds and be able to revive those who are down but they stand still for a couple seconds and get instantly knocked again

woven ice
#

Nah, I like it cramped and overwhelming. Exactly how E1 should make you feel

dense dove
#

alright, maybe the first part isn't true but the second for sure is

calm vessel
#

i like it but i would rahter have it hard the entire time in not a grind

woven ice
#

Even though I don’t think I’m good enough to beat it I like the idea of having ppl better than me that beaten it

dense dove
#

my favorite approach for difficulty is by far dark souls in which it is less about "I'm in the x% who beat the area" and more about "I got my shit together and overcame the challenge" ¯_(ツ)_/¯

#

the devs had to get the vocal minority to shut the hell up by giving them what they wanted

mossy yoke
#

as they develop the game further there will be new challenges and new ways to give difficulty than just more enemies type of stuff

dense dove
#

I know

mossy yoke
#

takes time to develop new features yea

dense dove
#

I wanna see how r3 plays out

ebon slate
#

unpatch C1 and C2 rooREE

dense dove
#

I understand they are gonna figure out more about balance

#

don't unpatch