#gtfo-speed-running
1 messages · Page 38 of 1
yeah well shotgun's a better, more reliable kill than crap like the machinegun or sniper.
also oof, that RNG
put a solid 8 mines down (2 immediate, 6 spaced away) behind the key card door on A1.
2nd phase leads me right to the door, where a big striker's waiting
I know it's possible, but I'm gonna say it regardless, it feels impossible without sentry.
i'm gonna honest with you
grabbing shotgun to play solo is not a good idea
it's feel like waiting for them to attack you
and most likely in B2 the shotgun become trash where there are 0 striker
Yeah- this one is just A1
maybe I'll bring revolver? Never played with it
regardless, I'm not touching machinegun or sniper
bad run-ins with both of em
revolver in order it to work you need really good aim
the machine gun 2 shots striker
the wind up bullcrap.
exact reason why I don't feel like touching it
get used to it
it's not an "oh crap" weapon, like shotgun is.
saved myself numerous times with shotty
with a team
don't get me wrong
i love shotgun
but only when i played with a team
I've ran shotty on a duo just fine, or even ran out of ammo and just went melee for a key door.
I simply refuse to use that awful, weird excuse for a weapon.
I haven't tried out the assault rifle or, whichever it's named, the primary. SMG's a little off, pistol is good- aim-heavy however. DMR's not good for tight quarters.
I think the reason I can't just melee my way out is because in A1, everything is small
i'm just advice you that solo is gonna be really hard for semi-fire weapon
I've done a solo keycard door in.. B2? with melee
it might be that.
I just really don't want to touch machinegun. It shouldn't be a meta for solo'ing, if that's what it appears to be.
if they're on you, it won't help to sit there useless for a few moments
I'm also seeing some inconsistency with mines
two mines, one on each side of the door, not clearing an entire wave after seafoam'd door has been battered on
few moments?
machinegun wind-up time
it's like 0.5s delay
yeah, but it can kill you if you've got more than 1 or 2 on you.
those strikers lick pretty quick :^)
you can shoot?
it's a medium range weapon
and you waited them to get close?
maybe you played shotgun too much
people don't like the MG because their aim is dogshit
if you wanna solo the rundown get better
he can run with revolver
its the strongest weapon in the game
it's as good as MG
I can shoot, I sometimes go pistol if I'm feeling conservative.
you wasted a shot or 2
I do oddly find close-quarters a more thrilling way to fight. I've kited rooms just to get better at melee run-and-spank tactics, or corners with shotty
that's the thing with solo
there's a reason why 99% of soloers/speedrunners use smg/mg
there are 20 enemies coming for you
and even the guy solo B2 with Biotracker and melee only
he always have medipack with him
it's not like kiting a whole room is impossible
it's just that you need a little luck
yes
but the only problems is alarm
they do spawn striker and titan
idk if that solo run have titan or not
big strikers and big shooters are problems with solo'ing alarms, for sure
you can solo melee him already
i dont think you can get big shooters in A1 alarms
maybe I need a break from trying to solo A1, lol
SMG Shotty Mines for the past 3 hrs or so, kinda tired of the attempts atm
not in A1 as far as I'm aware
says in speedrun chat lel
oddly, I think I can solo B1 and B2 fine, A1 is a struggle sometimes even with a semi-decent group 🤔
easy when you get cfoam exactly when you need it @golden yew
tight spaces just suck lol
B1 solo is the easiest to solo
Hey my very first pass at solo I did CFoamless
maybe it's because you didn't bring MG 🙂
MG is the best gun in the game atm
lame gun :V big dumb. Shotty for life lol
Such massive damage, good ammo, charge up time and slow fire rate help you conserve ammo
SMG + MG
best of luck soloing without it
Not saying you can't do it
you can solo A1 with any combination of guns
I mean, i can do a A1 solo with shotty if you want
Just MG makes it a lot easier
pistol sniper
its just easier with MG
dmr sniper, lel
when you time the windup on MG
2-3 strikers in 1 shot?
excuse???
but i doubt it
I didn't think bullets had pierce
The shotgun can damage multiple strikers, but killing them all, not enough damage output
pump shotgun have 10 pellets each shot
i have a shotgun damage stats right here
but i;'m not gonna share
due to mods are lurking
Correct
lmao
shhh
it's just the police-
i've summon the god
their vision is based on movement
Don't expose my secrets Diver
Hey what if I did in game damage testing then posted that? would that be fair?
so you can kill 3 striker
I enjoy shotty for it's "guaranteed kill" if you get a nice, juicy meatshot
that's the maximum of 1 shot shotgun can do
"Pow-"
1 striker
"Pew-"
2 striker
the thing is
That's a waste
i would rather use the Combat Shotgun because Pump Shotgun is too wasteful
I swap between the two. Can't decide what I love more.
The issue with that is that you can't test for certain as things depend on situation, rng and the like. But if you disclose it loud and clear that what you write down is because you tested it and that it's not set in stone as it's just you doing personal research, I don't think we are going to have issues Kenny 👌 let me ask my boss first though to be sure
@next trout
The God's Boss is coming
oh this is interesting
are game-data levels of numbers/stats not allowed to be discussed?
nope
i thought titans were a guarenteed spawn at start of c2
got a warning already
pure example, hammer does 9999 damage or something alike?
All my information comes from trial and error. It was only the other day that, thanks to a comment from blooddrunk, that I found a rule for consumables
huh.
first time i seen just normal sleepers
interesting. I am a little bit tired after a long day, what's the reasoning for it? Keeping the game fresh or, new, unspoiled perhaps? Most games have wikis on damage values and whatnot
@golden yew what Rav said. As long as the data doesn't come from data mining but in game testing and you disclose your gathering method and that there can be inaccuracies due to the nature then no issues
Wow, for once in my life I'm not wrong 
yeah good luck guessing some things when it comes to in-game playtesting.
pump shotgun will shine in C2
It's more about data mining and that damage values can change due to balancing
Thank you diver <3 I feel appreciated now
Oh, no, I was giving them to Doc
heavy wink
I'll give MG a try, @ Ethan & Alpha
my first two tries I hated it, but it might be necessary to learn.
MG is love, MG is life
Give Rav pats. She deserves appreciation
Might just be playstyle. On... errr- "Four other games" I play very close range, shotty, and whatnot
oy :V I have good aim on other games
I just love my big boomstick baby D:
Nothing spells an ironic "I love you" than a bright flash, a loud crack, and multiple projectiles at close range
LUL why are mine all at the top?
who made this playlist
i never sent the playlist, just my own videos
Blooddrunk sent this
i love how my 26 min A1 is in there
oh boy
i got a scout in the huge spikey room before z95
i was getting a little worried i hadnt seen one yet
well Blooddrunk
you should go and Battle to the death with those spikey bois next to the scout
it's kinda funny
almost
i did die @upbeat tusk
what are you guys doing?
spike titans and scout not good combo
I should run some C2 solo's later
have you done it
oath
you get given so many resources
Z94 alarm is easy with mines
ah
dunno why i tried to rush to extract yesterday
when z95 was still full of mines
had the whole map to kite the fuckers
3 peoples?
lol best of luck
Z52 they broke doors to open them faster
I'm used to the solo speedrun grind. But when I'm with other they get irritated way more quickly so can't just go at it again and again
@upbeat tusk wanna do some data gathering with me?
ok
need to fill out my data sheet on some levels
f the spawn
Hey you got the Sub 10 tho
@golden yew why are you running sentry on c2
???
I wasnt
i just died second last red circle on D1 Solo due to a mine
So tilted
had so much health
rip
yeah forgot i wasnt in solo loadout
So fuckin tilted at that
literally kill almost all the shadows
with my mines
splits were decent too
how long was the run
just shy of 2 hours
with like 90 minutes trying to get past the first scan
that was my first attempt past the scan
that point you make about it not mattering how many are behind a door when they break it down
i feel like the speed of the hits can definitely be faster/slower?
its usually pretty consistent
just found 5 cfoam in 49 with key in D i think
hsu is C
died on 90% because i alerted everything lmao
was gonna be a 9:10ish
oof
completing a level as fast as possible
ok
ok game, stop doing this to me
i'm testing A1 and the game gave me 4 C foam from start
lmao then the game's only doing that to you bruh I get 4 glow stick stacks every time
THAT'S THE POINT
Rip lol
I wanna try to get into speed running for a1, what’s the best possible key and hsu spawn?
Key would be right after 1st alarm. Left or right. Quickest and avoids scouts.
Door to the left after 1st alarm, possible spawn. Any lockers in hall after 1st alarm door.
And next would be going through the door on the right after 1st alarm. There will be a second door that leads down a hall to the 2nd possible spawn area for scouts. I've found it plenty of times in that hall before you go in the next area. @pseudo tapir
For the fastest time I would assume you have to get it in either the hall or through that door right?
Yeah fastest time possible would be right after that first alarm.
And what about hsu
Pretty much first hsu you see in the zone could be it. Hsu is usually quick unless you get bad rng with the spawn point.
Preferably want them to be near where you come in at. That being said, I'd just try it. Go for the keycard, if bad spawn restart. Once you get to hsu just search the sub areas left and right and where you come in at. Worst case scenario just ping it if you have trouble. My quickest a1 is 7 minutes. Good luck
Thanks i’ll let you know how it goes
you need to do all of this under 7minutes
yeah, I personally think the best HSU spawn for speed is Zone 52 Area E, seems like it would be the quickest
oops forgot i have to have friends
Solo A1 speedruns require cfoam spawns too
@pseudo tapir how did it go 
A cfoam grenade can be extremely helpful on the keycard door
I mean. If you can solo A1 in under 10 minutes without cfoam id love to see. CFoam is just a huge time saver overall
Yeah cause you dont need to run around for 5 years
theres a sub 5 minute a1 run up on yt
Although i think they entirely rely on a certain keycard location so i imagine it takes a bit of resetting
Not a sub 5 solo run tho 
solo is harder
I mean. If you can solo A1 in under 10 minutes without cfoam id love to see. CFoam is just a huge time saver overall
Didnt see solo, my bad.
In that case id honestly assume that either cfoam is 100% required or youd need to get very lucky without it
https://www.youtube.com/watch?v=ewl6Jm_nu1M A1 speedrun 4-men-alive world record from KOREA!
nice
Smooth moves
I havent really seen many people use mines in speedruns so that was nice to see
I wonder if a sub4 is possible
Wow it is
or they didn't know what is the current wr
I mean, the video was published on the 4th of February iirc
so that may have been the wr at that time
Any1 got vid of actual WR?
What does WR mean?
World record
This is the actual A1 group WR afaik https://www.youtube.com/watch?v=uM07e1uhjs0&
Do we not have a speedrun.com page for this yet?
I think someone said speedrun site will only add once out of early access
Is there a map with keycard locations for A1
yeah, evidently https://www.speedrun.com/ does not allow games that are in early access to have leaderboards.
Honestly, with the style of GTFO (randomized supply and enemy spawns), there's not really a standard way to compare times, as one group may encounter far less resistance than another.
Also with the Fleeting rundowns is kinda hard to archive.
That too. It is unlikely we will have another rundown last as long as Rundown 001 has lasted. As the devs refine the update methods, some rundowns may last as short as a week.
That is what makes it fun as a speed game though. The leaderboard becomes sealed after the rundown ends and a new leaderboard pops up for the next rundown.
I mean rng is a constant in many speed runs, I don’t see gtfo as anything special in that regard
With certain fixed spawns existing, and many key parts at least being partially predictable, it has a little more consistency than other games with procedural factors
The rundown issue is definitely a larger problem with any sort of consistent board, yeah. Or at least a board that doesn’t get 10 million subcategories
just cheat 💿
Bruh
So if I was to attempt A1 Solo..
Smg, MG, Mines? And of course, Mallet
Yep that or a shotgun if u prefer that for giants
MG is great for giants, Ill try MG run
|| Also u can hide between the wall and behind the box directly in front of the door if u need a quick reload spot and I can spray 2-3 down that come in that small entrance||
I mean there are plenty of games involving RNG that do speed running seriously
Like minecraft
Hey folks
I am new to the game and I was wondering if any of you had any tips, tricks, or general info that is useful through out the game. Any advice is welcome and appreciated!

them all
anyone duoed C1? what is the best loadout
duo C1 ain't bad
two shotgun sentry
MG
SMG
Get to "the good spot" (that I can't describe)
put down two sentries
get all the tool refill into that room
pull ammo closer
laugh at how easy it can be.
the trick with that combo it's
there is a forklift area with a big openable door
the c foam guy gonna stand there and c foam the door after you guys defend a little
after c foam the mines guy gonna mines it enough to kill all of them when open the door
the mines guy go back to the terminal while the c foam guy stand there and tapping the c foam launcher
You sure that would last long enough for all 8 waves?
Do you just keep c foaming the door till you're out of tool refill then let the mines protect you for the rest?
you only need to use 1% for every 2 - 3 bash of the door
or max 30%
you can Freeze the door
or choose to shoot 1 globe of gu (2%)
and shoot it everytime the globe is gone
there was a stream from Kenny where he demonstrate how C foam work
Interesting
If enough enemies clump up, do they break the c foam faster?
and then another 7 bashes until the door is destroyed
i think they have a limit of that
you can tell your friend ( or you ) to stand there and c foam it
Or is there like 5 limit, the rest don't add on
If a door is about to be broken, you can c-foam it and it fully heals the door??
i need better testing
but we can put it as it is fully heal
the animation are still there
I regret not looking at this chat more often. Do you happen to know exactly how many hammer hits it takes to destroy a full health door? Then how many it takes to remove c-foam from a door?
Science must be done
jinko have some video testing the door
here
i don't know the exact number of how many times that the sleeper need to hit on a reinforce door to break it
I am pretty sure c foam is like a shield in most pvp games, acts as the first layer of health, so if the door takes damage, then you c foam it, the door stops taking damage, the c foam takes it instead
yes
but the thing is
after the c foam break away
the door still need 7 - 8 attack to bust it open
i'll go test it to make sure it is
Maybe for the sleepers hits, idk didn't test that, but times a door was hit by sleepers, then we c foamed, after sentries killed them, the door broke after two hammer hits when the c foam was removed, as compared to a door that stayed c foamed and didn't take damage
Yeah, good to test instead of guess lol
My guessing I mean, you are already testing
ok
the door is not heal back
so the strat is that
don't let the sleeper attack too much on the door
Yeah, let it hit the c foam, but not the actual door
took them 7 - 9 hits to break it
How many times have you beaten B2 solo btw? I remember you saying you solo B2 a lot and I just solo'd B2 on my 4th try earlier
Lol, you like c foam a lot it seems
Mines are the best for solo imo though since you can use all the tool refill on yourself, put mines, and use more tool refill
Ah, you're just seeing if you can with c foam instead
and i do like c foam
Too far then
stressing yourself too much
You could solo C1 with that load out using the capped spawn head shot bug
even with the c foam launcher i already have some bad time
But that's a bug so
To solo C1?
So you let them run to you, then run to spawn?
first you force them spawn near at our spawn by running pass the Forklift area
c foam on the floor a bit
If you are in zone 65 or reactor room they spawn closer?
Cool, didn't know that
so you have to run at a pace both slow and fast
so they don't respawn
run toward the pre-type code reactor terminal
enter the code and start running back to spawn
the hard part is to dodge all of them and kill the Giant/Titan if they spawn
if you can't kill the giant then you have to dodge them next time you see them
Makes sense, so find a good spot to put a lot of distance between you and the enemy then repeat if you can
yes and no
at spawn we have 2 big doors
one on the left where the Locker spawn and one in the middle
the middle one have to be opened from the start ( i forgot )
and the left one have to be pre C Foam ( i also forgot to mention )
when you run pass the middle door and go up the stair, the sleeper change their path and go for the C foamed door
Oh, strange
it's not that strange
they tend to go for the nearest path
and that one is the C foamed door
Strange that they don't take the open door way
YEA
I guess I was mistaken that they would avoid breaking a door down unless they have to
at this point you can stand there and reinforce the door as they try to break the door
when the countdown as 40 or 30 seconds
start running back
they don't spawn more
and no cheese this time
the hard parts are the running, dodging , and killing the giant
The cancelation of them spawning is kind of cheesing it since you're stopping the other waves from spawning, but not as cheesy as headshotting them
i have the sheet that tell how many they spawn
i must say for solo player you can't kill THAT MUCH
Even if you use machine gun to headshot kill the strikers, then c foam kill giants and hammer shooters?
Well no, the timer
Would fuck you over
ummmmmm
the timer is the big FU to every player
if they screw up
the wave count reset
Yeah, if it wasn't for the timer, it would be possible
so for example
Code 1 have 2 waves
if you messed up code 1
they gonna spawn another 2 waves
if you manage to kill all 2 waves before the timer run out
the light are still there but there is no Music
idk about the normal alarm spawn
but with the Scout spawn
if you ran too far from the scout spawn
they respawn near your location
Btw, great find on figuring out the back side of enemies is weaker than the front
Use that all the time now when solo to one shot sleepers in a group and to 3 man giants
Oh, you just shared it around, I see, but still, that was the most useful thing I have learned for GTFO since learning the MG can one shot the strikers and shooters lol
I shoot them in the front, only one shots at close/medium range, but two shots at all long range so still really good
Yeah, damage fall off
Btw, is there already an in game timer that tells you how long a run lasted?
nope
any idea what % of an alarm wave you need to kill before it spawns a new one?
idk
but
for example for me in A1 second alarm
i put 3 mines outside the room
1 at their spawn
2 near the door
if i put a 4th one
they will spawn more
you need to know the exact location their spawn is
i think they not just pop ALL the enemy at first
so you're good to do so
good to mine their spawn?
yea
for example
if the horde have 20 - 22 enemies
when the Roar come up they spawn like 4 - 5 of them first
and then start spawning more
to reach that 20 - 22 enemies
i know you're lurking Mods
THIS IS AN EXAMPLE
haha
this is based on the A1 spawn kill
where do you put that mine? ive never done that for any of my A1 runs
D1 is similar to A1 due to the straight line'
so
in A1
the FIRST box
i put it at the edge of the box
when i activate the alarm
instant explosion
i also tried to do this in C2 just for show
after 3 explosion
they don't spawn more or any roar that i heard of
so i just confirm it
tested it with 4 mines
Roar
if my calculation is correct then
i killed 4 or 5 with the first mine
the 2 other can kill 1 or 2 each mine
8 - 9 kills then
?t lfg
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So I want to know the Devs thoughts on how they made this game designing it to be hard and Speedrunners just breeze past ass their work like it meant nothing.
i would say that they will take Speedrunners an example to make the game harder
The game is not hard ENOUGH
Also, the speedrunners didn't get the best speed run on their first try, it took getting the mechanics of the game down and learning what to do first to accomplish that
the other three still have to have the ability to do those things, and do them fast
well yes
but i like that some speedrunner are just like shooting so speedrunning is the best thing for them
That would be neat not gonna lie
I might just be being an arse but how the actual &@^# are you supposed to solo A1..
Supposedly, simple. First mission- everyone's bloody solo'd it
Yet no matter how many C-Foam I have, my mines, my aim with MG/SMG, topped off at 100% on everything, key card alarm door is a !@#$%&^ !&@^#
You'd think after carrying teams through every mission except D1, I'd be able to do this by now

Sometimes you need fast alarm circle spawns.
Perfect play can be ruined by bad alarm spawns.
@median quarry speedrunners tend to find the bleeding edge of what is survivable. For every 1 run that works there are 10 where everyone died.
@thick mesa I've not successfully solo'd A1 either; but I'm super close. The furthest I've gotten, I died to a poorly placed trip mine, after completing all 3 of the second security scans, with a single shooter left alive that tripped the mine.
is this new a1 or old a1?
R1A1
ah right
R2A1 is going to be a lot, and I mean a lot, more challenging to solo.
you think its still gonna be possible?
Absolutely.
You may have a point there..
I keep getting my 2nd round of scans like, at the doorway where all my mines are- and I'm not going in for those.
making all the strikers headless?
I give up though, I'm not wasting an hour and a half of my life clearing all these rooms of sleepers only to die to some RNG scan BS.. =/
As soon as that goes away, good luck solo'ing any levels past B
I'm just a bit salty over it, I did my best solo gameplay yet and that ended up happening anyways.
I was going to say 'not really' since I'm not trying anymore, lol
I'm not a solo anyways- I like to have fun with people around.
for me i didnt bother with a run unless i got 2 c foam grenades in the first area
I did first alarm door no c-foam
wasn't too shabby.
but I can have 6 C-Foam and can't do the keycard door..
=/
yeah thats pretty easy if you know good mine locations
its still hard with loads of c foam
a large part is knowing when to go back to the door to re c-foam
balance that with doing scans and youll be able to do it
then its just a case of not alerting rooms
rooms aren't so bad, lately
I did two scout rooms, one with a larger female in it as well.
going through rooms seems alright..
it's the doors that just, ugh.
I don't like spending an hour and a half four times, five times in a row only to lose to one single mechanic.
better things to do with my life :^)
yeah its a lot of repeticion
It doesn't need to be nearly that long, though.
I don't see why it doesn't, code.
yeah, I could get keycard right through the first alarm door if I'm lucky..
but it usually spawns in a far-side room that requires killing 1-2 scouts prior.
and those take time.
20-30m per room, depending how clusterfudged it is?
eh more like 14-25 but still
nothing like a scout who's stuck patrolling over a cluster of 4 sleepers to make you scratch your head
when i got a shitty rng run i usualy fucked it up
Dude
It should take like
15 minutes after the first scan to get to the second
Including looting 51
And that's just starting out solo
You just need four c-foam nades when doing the second alarm door, then about 4 mines placed strategically outside the door to blow half the horde up before they reach the door so they don't break it as quickly
use the first nade to c-foam it, turn on the alarm, do three scans of the ones furthest from the door, then go and c-foam the door again as around that time it should be about to have no more c-foam, the finish the last scan, the next set should be near the door, so do those scans and have your 3rd c-foam nade ready, then finish the scans, and c-foam the door again after finishing that set
I usually do it with 3 c-foam. I also usually die before I finish the scans.
then while they're breaking in, finish the last set of scans that should be near the security door, and then kill the enemies, the ones that survive the mines you placed
i barely did it with 5 c foam
using that strat makes that alarm door so much easier
I failed A1 solo like four times because I didn't know this strat, but once I used that c-foam strat with the mines placed in good locations, makes it so much easier
HOLY SHIT, A1 4:34!!!!!!!! C-foam is op
@thick mesa if you have plenty of cfoam for the 2nd alarm door, why are you too scared to do the circles near the door where your mines are? No wonder you can't progress any further in A1. 20 hits on cfoam for enemies to remove it and ~12 to break the actual door. Also not trying to be a dick but if it takes you an hour and a half of your life to reach the 2nd alarm door I question if soloing is for you. 6 cfoam is more than enough and will reinforce the door long enough for you to get the scans done. After that they break the door down and 90% of them should die to your mines. Do you record footage of your solos? I'd be happy to help you get it down before next rundown is released
- 6 C-Foam, but not all of them able to be brought with me. Used one on door and one behind it (on the inside), the other two in my pocket, and one set of 2 in another room entirely.
- It's taken me an hour roughly to get through all the rooms. I've never had card spawn in close proximity, it's always in the rooms after the one with the terminal, or in the far room on the right path. Scouts are cruel, it takes time.
- When I did the first scans, I had to go from the far right towards the left. When heading left, the scan went to the far right against the door- where 4 mines were waiting. I'd already been forced to use the 2nd seafoam at that time, and it was breaking fast. Didn't want to chance that.
- I do. I'm posting my last/final attempt on the matter this evening.
Now that's where I want to bicker, is about the mines. I've played them 1 on each side, 2 on the light above, 2 on the floor in the middle, but never- ever -have I had most of a wave die when entering. There's always at least 8-10 left.
This last run I just scattered them around, hoping it'd be more worth the bang to take out singles or doubles.
if you clear your way to the terminal and ping the key each run it may save you a lot of time overall. if its in G or H you could consider restarting, would give you a lot of practice at doing the first alarm door without cfoam
G are close and easy to do
i see people on reddit commenting that they actually restart if they dont find cfoam in z49 which baffles me
they think that first alarm door is impossible without it
makes me laugh
G is very open and if you get a scout and youre unlucky it can take ages to get in melee range
you did the door wide open
I did the first alarm door just fine without C-Foam
mines did a good job on that one.
you only really have issues if a big guy spawns and makes a fuss
ye
if there is a big guy
well thats why i put personally but 2 mines down side by side
cause it instakills
right behind the door
i would recommend put mines as high as possible
not always
I've had a big guy be slow as hell and never get touched by the mines x-x
that's a good idea, Alpha
the others won't trigger it
anyway i dont understand exactly where youre putting your mines for 2nd alarm
so just tag me when you post the footage
you trigger Blooddrunk 😄
honestly, I've tried anywhere, and everywhere.
on the light above the door, on the sides of the door, outside, inside, both-
lol right?
lol i have a few sub 10s
but i havent bothered posting cos it didnt beat kenny's wr
I'm nowhere near a great GTFO player yet.
Yeah I can lead people through missions or sometimes clutch when others are down-
but Solo'ing is just. Lordy.
It's kinda boring, slow, and the RNG aspect completely messes with runs
sub 9 is possible cos i died at 90% on a 9:04 or something
I'm-a gonna go eat-a.
brb.
i might be wrong here but it sounds like youre not confident enough in clearing rooms yet
unless theres a scout in a room i walk/sprint from one enemy to the next, depending on whats in there
thats why its taking you so long
afraid of triggering other sleeper
i think its widely not known by people that you have AGES to kill a triggered sleeper
the inconsistency of a scream waking up the room is annoying though
grats
sounds like my first speedrun xD
close to an hour
lmao
@thick mesa inside of Zone_49, the area with the zone_52 alarm door, there is a guaranteed glowstick spawn in the SouthWest corner of the room where you can store a pair of c-foam grenades
and carry two more on you
so once you use the two on you, you can grab those two where the glowsticks were
@bronze gazelle r u sure no one else had just swapped it out for a foam
ive never seen foam spawn there
Recording of it or it didn't happen lol
Probably was the power of mr. Cool that turned those glowsticks into a c foam nade
So no one else can do it
I've never seen it not be a stack of 2
I don't want to admit how many times I've run A1 either
there is a box that will 100% spawn a 2 c foam but a Hard spawn is a no no
in the back of zone_51 there is always a 2 c foam
on A1
I think that's the definition of a hard spawn
ye
he said he found a hard spawn in Z49
people's brains exaggerate
when they fail expeditions and try them multiple times, sometimes the runs can meld together in their head
lose track of what actually happened in one run that didn't in another
that's why video evidence is the only thing we should accept as proof of things in-game
or things like that
What loadout do you need for A1 solo??
Smg mg mines
yeah, that's the best way to do any solo run

isn't there a guy solo B2 with biotracker and hammer only?
I saw a video of a guy do a run with hammer and biotracker
was cool I wanna work on my melee skills because of it.
This is what your talking about thou its not a speed run this is the dream I wanna realise https://www.youtube.com/watch?v=dq6EhgPo1HQ
that the guy
we just beat D1 again with some friends and on the last alarm on the reactor the enemies bugged out and all got stuck on some place on the map and never came to where we were. At some point when we were going to the extraction point some of them got unstuck but no idea what happened. We had 2 guys holding out on the security door on the front and 2 guys doing the scans. We don't do speedruns or anything like that but has anybody experienced that? or did we just encounter a weird bug?
there was a spot that cause them to bugged out
@median quarry as in the whole wave from the first alarm door was still alive as you looted the key and started the 2nd alarm?
Weird flex but ok
You don't get red glow sticks or fog repellers in z49?
But please continue
That gives you better odds
Sub 5
Lol
With a squad of 4 you can have someone kite the first alarm wave technically
And not kill anything
I feel like youre extremely bored waiting for rundown #002
True
Also I'd say the weighting of getting cumfoam instead of glow sticks has to be at least 1/10
I assume you've soloed the rundown then
Also 30 hours
Those are some rookie numbers
You gotta bump that shit up
Lmao
Hmmm
I have like ~300
I would say at least half of that is a1
Sadly
i don't think c foam will spawn in all 4 lockers in Z49 tho
If it hasn't happened yet, then we don't know the chance, it could be hard coded to only have one of the lockers able to have c foam nades
Believe what you want man, lol
Ive had at least 2 lockers have it before. Maybe 3.
how could that happen when the first area only spawn 6 lockers/boxes?
the maximum number would be 3 lockers/boxes have c foam nade and i know all those 3 location
only 3 c foam nades could spawn in 49
its set that 3 lockers/boxes will have refill kits
Best I've had was 5
Is shooting the heads off enemies to kite them for an alarm door considered cheating?
everyone is
I feel like it's not the same as C1
Have you done it?
Im still working on it
Can you consistently get first alarm done?
no
first alarm is the run killer
the 1 time ive past it i got to the second last scan in reactor
Same
Cheers
@median quarry I finally did D1 solo tonight https://www.twitch.tv/videos/564352690
@upbeat tusk 1:39:17 thats pretty decent time yeah?
Nice
I just got a B2 solo in under 34 minutes, reckon ill aim for under 30
Yep
Uhh
?
d1 biotracker only
what about extracting?
you could tell 2 people to glitch up places the striker can't reach
1 guy at the reactor
1 guy at glitch up at the extraction
then all the enemies stare at you in first room. extraction still immpossible. instead you get someone at the top of second room, have someone sneak around to extraction point after you cap spawns, and have someone at reactor putting in codes
we tested that
if 1 guy go to the room before the forklift area and glitch up
they all going for that 1 guy
only a few will look up at 2 guys at extraction
fuck they really stepped it up for rundown 002
R2A1 looks like its gonna be pretty hard to solo
but i'm trash :/
GIT GUD
How does one solo C1 without exploits?
you git gud and kill every single sleeper in 2 shots
oh fuck
try soloing c2 without shooting
you have to shoot for the three/four alarm doors tho
🤔
im fuckin puzzled
Ive been using mines to get me to at least zone 95
kiting are consider exploit in C1 already
kiting make the game not spawning more mob
and not spawning is exploit it
you can run from the reactor
run back to spawn
reinforce the left big door
and just stand there until the timer come close
and start running back
but that's just a Theory
A GAME THEORY
I just saw the dev gameplay for R2A1 and oh man
sure....
Ok
laughs in Hackett is the only bug hunter thats a playable character so he has a 1-up on Bishop
yo im looking for a group to play with for the first time would anyone b willing?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
@stuck nimbus use these channels to look for groups please
XD
Soybot acting like he works here lmao
Nothing wrong with being generally helpful. 😄
he has become the bot
Algun español para jugar - Nos falta 1 !!!!
No vas a encontrar gente española en estos servidores de chat. vas a encontrar gente en este #lfg-latin-america
@golden yew d1 21 min 20, two people
@quartz girder very nice
@golden yew C2 4 players 22 min
A1 4:06 4 people
WR 3:26
yeah ik, just posting our best time
it would be cool if you uploaded a YT video of the run and posted it in #live-streams
share the run, y'know, not just the time 🙂
👍
Wish I had rec software lul I’ve had some great fucking lobbies
windows+G
@bronze gazelle If you have Nvidia ShadowPlay work's really great
@bronze gazelle if u hold the windows key and press G while in game like @gritty crater said u can use the built-in video recorder
hey what is the world record for A1
team or solo?
in team it's 3.26 min and solo I don't know
9
Anyone speed run any levels on new rundown?
no
I hear it's harder to solo now( maybe inpossible?) At least I'm hearing it is very tedious. Wont be able to try new rundown until after work. Excited.
Of course
Doctor is in! Dr Edward Richtofen Slaughter Them All!
R2B1 need to keep nine waves😂
imagine solo B1 :/
I’d be very impress if someone makes it!
B1 solo is easy but c1 🙂
How? That door takes so long!
Solo yolo
Is there any way to predict which door enemies come through at the 104 alarm door in A1? That keeps fucking me up and wondering if I should change strategy or if there's a way to know
It's random I believe
The enemy spawning for most alarm doors is two areas away, so the area of the alarm door, a connected area, then the very next connected area of that will be where the enemies CAN spawn
that isn't the case for a couple of scenarios in terms of horde spawning though, but for almost all alarm doors, it works that way
dang A1 solo is def possible
i died on very last scan of key door
bad rng with the circles but i could have placed mines better 2
@upbeat tusk solo'd that the very first day
I really think this new Rundown will be very hard almost impossible for solo play in the C and D sublevel of the complex.
nah no way the new c1 and c2
@median quarry Nah..not the R2 !!??!
Cant be serious
What!!!
I will look into that when I finish those level, I'm at C1 actually. We died at first uplink......SURPRISE....But yeah..this is Speedrun channel so I think I'm off subject
I managed to do C1 in 2 tries, just have to be conservative with ammo and ultalize every equipment you get / have
whats the strat for solo def 106 A1?
I like the idea on carrying the fog machine on paper. In game, just a pain in the ass. Gl ever doing that baby solo.
C2
I tried it solo.. practically impossible
Paid in the butt lol
has anyone done d1 solo?

not even you ???
Secretly Plant is loaded in the cash and he just throws bags of money at em
nah c2 aint done solo
until youtube videos start apearing
not now at least xD
there is no way you can do them solo the security doors with alarms will get you everytime
even with a nice supply of ammo and a turrent
I can definitely understand why you guys don't think that C2 can be done solo. Since I'm not allowed to give you any proof, all I can say is to give C2 solo a shot. I can guarantee you that it can be done. 
yeah everyone was pretty impressed when plant got through c2
Not entirely sure how.. unless you have an infinite stack of fog repellers and ridicilous kiting skills without ever getting hit.
Id love video proof, lol.
C2 have the entire map to kite tho
if you remember correctly where to go
people underestimate the mines too
I still need to do C2 with a group :DDD
yeah the mines on C2 are great, because dealing with alarm events quickly is a difference between life and death. (alarm events- i.e trap doors and alarms d u h)
if you ||take too long the sets of four pile up from behind, and it puts great strain on your team||
so the mines in a good setup can delete hordes, making easy work out of the alarm events
every channel i'm in refuse to use the mines
Mhm mines are definitely great and honestly, I was thinking of using it but I opted out for a bio tracker instead
we already got bio tracker
Haha mb, I think I got the convo mixed up bit and I thought we were still talking about C2 solo
C2 solo with bio?
mhm
If i think about it again c2 seems possible solo you just need to survive the gas chamber scan or rather not get hit
|| D1 Layout - Zone_605 - SPAWN - Cell
Zone_606 - Generator_Cluster - Main Objective - 5 Cells total
Zone_607(Locked- Card in 608/610) - Cell
Zone_608 - Cell - Blue/Green/White/Orange Card POSSIBLE SPAWN
Zone_609 - Generator/Loot
Zone_610 - Cell - Blue/Green/White/Orange Card POSSIBLE SPAWN
Zone_611 - Loot and Cell Possible Spawn
Zone_612 - Cell
Zone_613 - Loot - and Cell Possible Spawn
Zone_614 - Cell - Takes Power to get Power - Loot Room
Zone_615(Locked- Card in 608/610 - Disinfect_Station ||
id look over the stuff u wrote again 😉
anyone got a b3 solo strat?
Hmmm
ok i modified. thanks hornet
@prisma nacelle devs are clearly wanting teams instead of solo play. The maps are tedious as it is, I don't see many people soloing these maps. Solo C2 or D1 and get back with me lol. R.I.P.
@hexed matrix for your D1 stuff ||609's generator isn't useless, it opens 614 and gives you a cell back for your troubles as well as a lot of supplies, very useful actually||
||Thinking in terms of speed running but yeah for sure. @solar estuary||
oh, true, this is the speed running channel
I kind of wish there was a way to prevent a Scout from screaming if you alerted it, but I feel like it'd be difficult to balance that so expeditions aren't too easy.
No.
It gets the invulnerability the moment you alert it.
It's invulnerable the whole time during the time it takes for the scream to happen,
And also invulnerable for a few seconds after the actual scream until it stands up and moves.
is it possible to 1 shot it with anything other than a fully charged hammer or a sniper?
Shotgun if all pellets hit the head,
shotgun upclose
Revolver in the back of the head at close range.
is it possible to sync 4 people with Big Irons?
You mean the big strikers? The ones that do 40% per melee?
no
I mean revolvers
revolvers are Big Irons
Can you sync 4 people with revolvers on a scout
at range
to kill it
I'm sure you could.
probably but why use revolver at that point
Heck, I think you could even do it with 2 if perfectly synchronized.
Revolver is good.
Does more damage now so it's a bit easier to down giants.
Machine Pistol, you'd have to be basically breathing on the enemy so the damage falloff doesn't screw you over.
D1 can be done around 30 min. My group just did it 4 times consistently.
hey guys ! Some strat for the Uplink at Zone 207 (Rundown R2C1)
yeah i was with @wide kite we managed to do it in 20 mins
oh, that would be an interesting video to watch @wide kite , did you guys record it?
@solar estuary We did not. It was all practice for when we do try it during recording. Once we have my group back together we will send the video. Is it allowed in this chat?
In #live-streams it is 🙂
Thank you



