#gtfo-lore
1 messages · Page 187 of 1
Maybe there will be more things added down the road?
Like it was with R3 and last levels that needed to be unlocked by the community effort.
So someday we might get: "Unusual Activity detected further below the D level and need to work to go deeper"
And then we get more lore. OR we find something on already existing levels.
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
mmm, yeah but didnt they say that the name of the game was hiding something more?
that's what it stands for, not some other code
maybe im being too much "complex" in my analysis XD
So is this complex gargantua?
||There is a log in A1 of an interview saying it’s gargantua ||
yup, just the recording, harrowing stuff too.
what terminal had the A1 log?
we've been known this place was called gagantua
yes
a2 log in extreme optional
Hearsey installation in 2052, second latest date so far
@frail pollen blue orb
Hehe
is extreme danger on A1 rough?
literally 2 easy uplinks, also this is the lore channel
what is hearsay?
No idea, yet
so if workers were forced to stay in the mine, now we understand why there are so much sleepers down there
@stone vine There is no audio logs in c1. We cleared every zone with an exception of 75
i feel like the devs are making connection between our characters and the workers, almost like the workers/sleepers are prisoners of the complex before us
i heard one on spawn
there was an outbreak shown in previous rundown. if you heard the bugged audio in a1 it said "the experiment...(...) the lock containtment"
or locked containtment
but obviously something escaped from there. and i think im starting to understand why the complex was abandoned: the infection was so big that the place was shut down and all the miners down there became trapped and infected later. a
What are the blue orbs??
i have to read better that section
These things
Like for all the stuff thats on the monitors around the place??
I'm only up to B2 this is just a screenshot i reposted
Aight Aight thats fair, these things are also in A1 and A2 i think
yo where can i read up on the lore of this game
the wiki is ass and has almost nothing
I mean we barely have anything lore wise
yeah
oh ok, thats what i assumed so far. i bought in at rundown 3 but watched rundown 2 . I was thinking i missed a lot
Do we know if omneco is a company that works on this area yet?
yes theyve been around since r1
Okay cool, just double checking
i heard somewhere that the prisoners that get dropped down have their minds wiped or something?
is that true?
for or with?
Garlic bread is royalty for us
then afterwards back into the freezy boi chamber bed
thats really all?
Ye
damn
Just wait a few a weeks for the lore hunts to get started in R4
its very interesting, im glad i didnt miss out on much tho
@lilac island thank you for explaining
d2 blue orb for doc ❤️
gg
The lore is very debatable considering there's little to go off of. However, people make theories based on findings.
In Rundown 2, we learn of two locations: the Chixculub Operation, and Garganta. Chixculub operation is in Chixculub (obviously), while Garganta is in an unknown area. This was basically all we learned lmao
Rundown 3, we learn of a leak thats happening from presumably Garganta. The leaked information made its way to a conspiracy theorist, who basically believes that a company that is heavily involved with the Complex, Dreyfus, is extremely bad and is working with the Russians or some shit. We also learn of a news broadcast that reported that in 2049, an earthquake happened with the epicenter being in Merida in the Yucatan Peninsula (more on this later).
Rundown 4, we learn (well, we've learned so far) that people working in Garganta are basically forced to stay there. They can be given things like a topside pass, however it only really works for a few hours. This is making people angry and anxious and stressed out, as they're in a mining facility thousands of meters underground where illegal things are occuring. We get more information about the merida earthquake a year after it happened. Researchers found out that thousands of years ago, earthquakes happened to the Mayan people which caused disease.This is pretty much all we know, other than that the complex is presumably a mining facility in a place where an asteroid/meteorite hit (almost like its in asteroid that hit the Yucatan peninsula :Thonk:)
@lilac island what if the earthquakes caused diseases cause of releasing the infection to the air? but it didnt produce mutations on them cause it needs darkness and wet environment to produce them.
I swear devs are spying on you, putting the ideas from this chat in their logs 😄
do we have a full documentation of all logs of the other rundowns btw?
!wiki lore
Should be either there or in the specific rundown page
Feel free to update the wiki with what has been found in rundown 4
Can't get the wiki role anymore but it's not needed
thx guys ❤️
why do we think state of truth is not talking some conspiracy shit btw
oh prolly because they refer in their logs/mails to them having inside source, nvm
somehow didnt notice the huge pit of biomass in c2
Idk, people seemed rather against it in R3.
i didnt see that but oh well
seems like in R4 theres alot of explosions we can see everywhere
so is this new rundown in the complex or garganta

aren't there two places?
no, everything here is in the same place
!wiki complex
https://gtfo.gamepedia.com/The_Complex
Not the correct result? Use !wiki page complex for a direct link or !wiki search complex for a list of all hits.
oh ok. my friends said that there is one in brazil and one in mexico
lol
!wiki logs
it was actually @fallow canyon who told me that
wasn't there 2?
i dont understand if garganta is located in mexico or what
we don't really know the location of garganta
cool
||in a2 on the overload alarm what did we shut down life support to? Me and my friend got the fuck out asap and didnt bother to look last night and im wondering if there was any info||
||I think the commands did explain a bit but not a lot. Probably some HSU||
||Probably, Im going to have to do it again at some point just to figure it out lol. Thanks though||
you guys don't need to spoil text the lore channel, the lore is already spoil heavy so if you're here you're expecting it
True, just wanted to be sure because it was more of a game mechanic than a lore thing
Ok from a quick skim, one of the r4 levels (B2) is named variscite. I did a quick search on google and its a gemstone, nothing big. However I did another quick search on google and found that variscite is from a few locations. One of them is in brazil, so I think we are officially in the garganta facility
I thought the garganta facility was brazil no?
So iridium is a thing that can be found in brazil, and so can variscite.
Thats where im drawing the lines together
Both of the b levels are named after a mineral
It doesn’t necessarily pin point the location
Also warden can you send your logs link here real quick
Chixculub crater is in mexico, but variscite isnt in mexico from what I see. The locations from variscite I'm seeing are from here. https://geology.com/minerals/variscite.shtml
Mexico isnt one of them
Variscite is a hydrated aluminum phospate mineral that is sometimes used to produce gemstones for collectors and jewelry. It is often confused with turquoise, but gemologists can easily tell them apart.
omg wait warden we got the amount for the iridium I can calculate the real cost now
It’s in the b2 log 
Yeah I’ll do some math in a bit and send it to y’all
True true. My question then becomes, on the entrance of b2 there is tons of fog that you can see while dropping. But you dont see that on the other drop to b1 despite b2 being a lower drop depth. So are there multiple shafts you can drop down?
Ok cool, still weird that the location has both gemstones. I dont see why they would name them like that otherwise. Maybe its just wrote off as we found this as we mined deep or something.
Figured it was worth mentioning lol
Well what depth are those minerals found at
Ill take a deeper look once im done with my lunch here
Okay so, sorry if this isn’t the most supported thing but I can’t get sources I’m at school, so basically malachite is a pretty toxic material to humans to inhale since it’s made of mostly copper, it is a fairly green mineral
From what I’ve seen b1 is covered in infectious fog
Could just be a silly little thing the devs put in to say, hey, fog hahaha
Is there any reference to Garganta anywhere in any expedition?
A1 log
I never thought I'd be spending time on looking up gemstones for a game that might give me an inch of detail into the lore of the game
Well once weekend hits I’m gonna just be eating the lore so
IMMA SEND YOU TO BRAZIL
It just seems off to me that out of all expeditions in the rundown, all of them seem like they are cohesive. Malachite and Variscite are the only two ones that stand out
deeper
pog
just found that one too hehe
What does the sound in 53 mean?
Every time you open that door, there's that clanging sound effect
B1 main objective btw.
Yes
Is it only me or in C1, before the class 4 scan I hear people talking
yeah
kinda creepy
are those recorded logs or are there people alive in the complex?
oh
it sounds like it's from a far distance
not an audio log
but the sounds like ppl talking before the class 4 scan in C1
one of my teammates said he heard people talking in the distance too
are those sounds human that's still alive?
and it plays by itself?
Anyone gonna talk about how you can hear pipe banging in B1??
The new sounds scare me... I'm a chicken lol
R1D1 "Deeper" remake confirmed for R5?!?!??!
I would imagine everyone with level 4 clearence must be checked / has to answer to someone higher up, so it might be that he's being held hostage/questioned by someone even higher up ?
If that makes any sense
@shell burrow b1 is only a few meters above c1 which is where there is new chaos so it makes sense
@lilac island your D2 ||HSU screenshot||, I dont think they were killed by the "father" but killed by whomever was in the facility itself. You have the bodies laid out on the surgical tables, then strewn about after whatever they are doing to them
yeah
which is solidified by the audio logs
it seems the hsu's directly feed there for testing, but disposal.... hmm
I think the general story about the location is that a company started mining here and found something which turned the complex into a research facility
and something happened and turn the people to sleepers
How can I cover a word
`||what the fuck happend and the end of d2||
wait are spoilers allowed here?
yes
Ded HSU ppl
i see but are they putting them in the hsu
how about the thicc charger
who even put those people out of there hsu's
the new boss actually
I mean literally. Taken out of them and strewn about after testing of sorts. So idk
||daddy thicc'ums||
lmao
oh
daddy coming to give you the belt lashings
fat striker it is then
can't be playing with your game sphere past bedtime
Strikers be like: I lick
anatomically it's pretty similar to a hydra
though yet to confirm whether it can actually attack 3 people at once
that can run as fast a charger, deal more damage and its super tanky
Why do I feel like the strykers tongue is their intestines
they are heavily mutated, so it wouldnt be something so bizarre at this point XD
so how exactly do bulkhead doors know what difficulty they are, did someone actually lock and log everything or are they somehow automated to know the threat? why wouldn't the warden then?
maybe they are confination zones actually.
where the f is the deeper audio logggg
maybe it's in d1? i havent seen anything in d2
@lilac island what zone did you find the audio log?
In c1
Okay sick. Im assuming it has a noise coming from the terminal
Alright I'll look for it then. Thanks 🙂
D2
nope, C2 does
ik for sure D2 doesnt, its lab/ datacentre
hmmm, no clue yet
possible that they are sleepers that were tested on, but no evidence to support that theory
Probably multi million dollar research company cant equipt their prisoners with silencers
oh god
i get the vibe that the expedition team is supposed to expendable
yeah if they're using prisoners, they could probably just keep cheaply sending them down until a team succeeds
we might not even ben prisoners from the prison system, we might just be prisoners because the warden.. whatever the fuck he is. is keeping us here.
the warden itself states that the prisoners are expendable, sending them no matter what.
@lilac island no logs on D1
then go look
every rundown tells a story you have to find. it tells it through the environment, the audios and the logs.

Might just mean they have rundown specific story elements for this rundown, not necessarily a new feature.
Point is we don't know what exactly constitutes rundown-specific elements
Does anyone here know wtf that intro screen sleeper is entirely? Is it a new one or one we have already seen?
||New||
Shit. Now I need to find out what ever that flood like sleeper is.
Ok I’m not good with soloing or kiting these missions.
And in my game it has only played that screen thing once out of all the times I have played
Idk why but it does not show it most the time
I’m just wondering about the intro screen. It seems we have a tiny tank by the looks of it.
Wait is the intro screen the ||Giant Charger|| or the ||Boss Guy|| (enemy spoilers btw)
Ah ok
Why are you guys hiding it this is lore chat.
I do not want someone to just check in this chat and get 2 of the new enemies spoiled for them
Wait there is two!
Oh no I’m perfectly fine with spoilers and people going into this chat should expect spoilers.
Intro dude is the father I’m guessing?
There is 4 new enemies I think
you already said the spoiler, why spoiler that lol
wait do you call the boss the father or the other new guy
big daddy thicc'ums is the one from the ||c level||
Idk if the father means the boss or the guy on ||C1||
Honestly I have only seen the first new enemy in be intro
Yes
No clue. Can’t solo past A1
Oh are they the same
I thought the D2 boss was just like a bigger version of the C1 guy tbh
Kinda like how they did it with the mother and beeeg mother in R3
It looks like a charger
now thats disgusting as fuck lol
No. It says something else. I noticed that
So has anyone found all the lore in this rundown? If so could I get an explanation of what it covers? Or if there’s a YouTube video on it (prolly not cause still early in the rundown) id give that a watch gladly.
@hardy scaffold prob will make a video later yeah
This chat is just a lot of theory discussion
I'll be making some lore/theory videos yes. It'll probably be a little while though since those aren't top priority.
as you find it, i recommend updating the wiki so things don't get lost and people can be pointed to it

Do you know which levels have had lore found on them so far? I haven’t had many attempts on most levels so far, so haven’t seen many.
Apparently there is still a runaway log
Is it the one on c1 that talks about the guy having this dreadful feeling and wanting to leave but the lady tells him no? That’s the only log I’ve found. Would love to hear about what happens overall, if you don’t mind typing it out for me.
Is this guy “analagor” the same from the a1 audio log? I’m on mobile atm so the file doesn’t play. Will listen to shortly.
Isn’t that the same radio service from a1 in r3? Or was that a different one? Sorry for the questions, I’m not super knowledgeable on the lore. Most people I play with skip past it :p
Different
Oh the Wikipedia would have the content of the audio logs right? I can cross reference those with r4 and see if the story pieces comes together here, correct?
Oh?
Have you seen the movie The Thing from the 80s? Maybe the sleeper parasite is something that was awoken when they started digging down! This is pretty neat. I’m gonna have to read up on it some more.
As of right now, have the logs only been found during main objectives? Or are some on optional objective paths?
Ah. Interesting
Thank you for the info! The lore is starting to get really intense with all the back and forth between different users.
I believe that the second audio log is the same person as the first
and i have no clue how you got "analoger" from "i dont remember"
On! Hearsay, on! It’s-It’s not working! Damn… why isn’t it working? Stupid thing… Come on… Di-did I- Did I do this before? I-I don’t... I don’t remember… I don’t remember. Come on.. think, think think! No-not here. Deeper. I have to go... deeper. Ye-yeah that was it.. I go deeper. I find the hearsay. I leave the message. Yes, that was it. I remember now. I leave the message. But not here. Deeper. Deeper…
anyways i think it's the same guy just spiraling into insanity
there has to be a log in d tier
I can hear it but it is said quickly
ye he says it twice
i have to ask i forgot where that log is, is it after a bulkhead door was one open nearby
it's in the n-frame room
ye okay then
Yeah, the guy on A1 is def starting to go insane, but is it because of something they are doing to him? or he got infected and they're watching over him? It seems like experiments to a certain extent because the lady wouldn't let him go... Did they purposefully inject him to watch his symptoms and he happened to outlive the rest of them because of this paranoia?
Don't know if this has been brainstormed yet, I just thought of this while playing today and it might be a little bit of a reach, but I was wondering if the addition of bulkhead doors with warning levels somehow indicates that they already had a breakout of sleepers while work was still going on in the facility? And they had to close off these areas in an attempt to contain the breakout/massacre. With the higher ups clearly doing something shady, and everybody being aware of it, I'm thinking if people tier 5 and above(if there is above) more or less knew of this hazard
Probably just a mechanic to make the game more challenging, but it's an interesting thought
What I was thinking was what if the prisoners started off in different rooms and couldnt see each other on the map til you found someone.
That has been suggested at least 3000 times
oh damn lmao.
Not a bad idea but heavily suggested
any1 have the link to the whole lore/story behind actual GTFO?
all i know is that we're prisoners under a Warden giving instructions lmao
bad idea and heavily suggested
Its not that bad of an idea
Warden is bdsm master and we are in hypno state to think about this shit
hol' up
Yeah. Hold up, rewind a few hrs, then press play with the cut tape
yes they are basically the same level
that's why it says "it's ..changed.."
because they recognize it, but it's different
damn that's so cool !
too bad I didn't play r3 but that's pretty hype they use old level for the current lore, I knew I had to save everything
what changed exactly on the level ?
It's interesting that the depths are different though
yes they don't match even with converted values
Is there lore on what happened to the facility in regards to the enormous shaft you are sent down and the infection? The shaft you are sent down looks like it was blown open from the lower levels of the facility.
What I find interesting about sleepers is the amount of kinetic energy or damage they can take with the hammer dispatching of them quickly while the guns can only blow off chucks of flesh. The body itself reminds me of a necromorph but altered to a different degree. Parasite seems to puppet the nervous system hijacking it after the dementia starts in the body.
Ah I see
there seems to be quite a few rooms that have been blown open from below
do the different mental states when starting up the game mean anything?
Probably just details about the main characters
@still tree I mean we have bioscans, which in my opinion imply that they knew about the potential for infection being spread (or maybe its scanning for specific personnel?). But I see it as more of a way to section off particularly dangerous experiments
Like they knew there was potential for bad things to happen, they just wanted to make sure that if something horrible happened, they could dog the hatch and make sure nothing escapes.
https://en.wikipedia.org/wiki/Dog_(engineering) Scroll down to "Door dog" and you can see it specifically mentions bulkheads
In engineering, a dog is a tool or part of a tool that prevents movement or imparts movement by offering physical obstruction or engagement of some kind. It may hold another object in place by blocking it, clamping it, or otherwise obstructing its movement. Or it may couple va...
the mental state stuff is generally randomized every time the game is started, the security zones seem to be in a proper lockdown. i would imagine that based on the information gathered from terminals so far, that bioscans and the like would allow access to personnel of different security clearance tiers. i also imagine that only those of a high enough tier would be allowed to have an overlay show where they would need to stand in the case of an alarm door via HUD, making sure that people without that access can't just watch where higher clearance staff stand and memorize the alarm scan locations. the lockdown system of the complex is likely not based around the idea of infection spreading, since by the time the prisoners arrive, there is infestation in nearly every security zone, meaning that the lockdown is either ineffective, or was enacted too late.
it was likely a generalized evacuation protocol in the event of ANYTHING happening within the area, considering some seeing an implication of the creation of garganta being tied to a large seismic event essentially luring santonian there; though whether that seismic event happens before or after the beginning of garganta, i genuinely can't remember
@solemn star Good point. "a way to section off particularly dangerous experiments" sounds more like what it could be, given the extra objectives, which could have been the failed experiments or something of that nature
I guess if it went by my sleeper breakout theory, it's highly unlikely those zones would even be functional
does anyone konw what the a2 threat overload door says?
It just says overload in a sluggish tone
anyone know what the A1 extreme door says?
||The new firearms that we get our hands on the auto pistol and the Slug Shotgun and Heavy Assault Rifle. The weapons does the Warden just make them or just salvage them off previous test subjects from the audio transcript. We get access to the Machine gun again which was not in run down 3.||
Same thing with overload in that it just says threat level extreme @charred vault
I mean if you look at how the sniper is built, it's like repurposed mining tools
So its like Dead space our weapons are just repurposed tools designed for our survival.
Much like the plasma cutter was originally used to cut through rock and how our hammer is made for mining.
Mining tools won't have Techman or Malatack in the names?
All the weapons are very much Real weapons not salvaged
GTFO lore reminds me of Half-Life
and also, with the Warden, Portal
so with the seeming L4D influence
strong Valve influences?
the weapons are not repurposed mining tools, the weapons are just the game's own brand of futuristic sci-fi with a heavy emphasis on high-tech, low-cost/low-life. some of the weapons are likely salvaged if they can find them, most of them look to be purchased on the cheap as to be cost-effective weaponry, something which they're willing to do away with since prisoners are expendable
they wanted to add weapons that could only be found in the complex, not only weapons that could be found in the complex
the new choke-mod shotgun is very clearly based off of the DP-12 in terms of design, a twin barrel, twin mag-tube design, it's likely that the weapons that they're supplying the prisoners with are decades old, bought as surplus weaponry, since the game takes place at least 30 or 40 years from now, yet still uses a weapon with a very similar design to a weapon from 2015.
Oh, so they are just old weapons that no one uses?
i wouldn't say nobody uses them, they're just surplus
it would be the same as someone buying up an old mosin nagant today, they're cheap
as for something to mention, santonian industries as a name of a company itself, i don't know why i'm finding out about this now, but it has to do very heavily with the stuff to do with chicxulub
since, the santionian era was a time in the late cretaceous era, pretty much smack in the middle of the late cretaceous era, the era which was ended by the meteor which caused chicxulub
I mean the sniper is the only modern ish looking gun lol
i still disagree
or, i guess modern to the time, then yeah i do
just waiting for a lasgun to show up lol
like "Outdated but still kicking?"
Tbh I think they are modern gun for when the game is set. Firearms over the past 30 years (based on the time difference in game) have progressed very minimally, it’s more than likely firearms from that time period.
The only somewhat sci fi gun were the two light gas guns, the hel guns. Which is a real experimental mechanism in firearm technology, but not used within mass produced small arms
those 100% are modern weapons from the future, would make sense for the time
quite frankly, speaking realistically, i don't think guns will look like the guns in GTFO in the next 50 or so years
the designs are very futuristic, but the weapons would likely cost a lot if they were modern during the time of the game, and what with the warden leaving the prisoners under-equipped, i would say that there's a few different outcomes for why the guns in the game are the way they are
- they are old, surplus weaponry, stuff they can generally get for cheap since they don't want to just give the prisoners really powerful gear
- they are modern, but they are cheaper, "lower tier" weapons given the time
- they are modern, and the companies making the weapons are some sort of subsidiary of whoever is in charge. assuming that the warden is santonian industries, if the weapons manufacturers were subsidiaries, then they could be using the prisoners' expeditions as a way of getting easy live trials of new weapons/experimental weapons/weapons that are untested
I’m betting on something similar to 3 yeah
i would presume so too
biggest indication we have that the warden is santonian is quite literally staring us in the face right now
peep the warden's profile picture
if it's not santonian, then there is some other surviving company that was associated with the higher security sections of the complex which turned into the warden
the warden's pfp is arbitrary and has nothing to do with its identity
it's just so the bot actually has a pfp
yup
well, that fuckin sucks then, why couldn't they just use a blank black picture if it has no significance
Black picture boring
We don’t have any real proof on gun manufacturers or usage so
the warden is meant to be mysterious, so they didnt give it a unique pfp
and yeah if it was just black thatd be borin
just seems like it's begging for lore confusion, which i get the feeling would probably be intentional to keep the story difficult to pick up, but i get the feeling like while they want it to be mysterious, they won't make stuff purposely murky if they're wanting to have a direct set of concrete story beats
Weapons would probably have to be cheap or made with scrapped parts
I mean the sniper has 2 blocks of metal holding the barrel together
Cheap maybe, not scrap. Many of the guns are far to complex, be it mechanically or overall form, to be scrap weapons
Yeah I thought about that.. you can't make a hel rifle out of just scrap and random motherboards
what about the charge up times, seems to be a disadvantage in our current time combats?
uh
I would see charging time making sense for the hell rifle but idk about the other guns unless it's like pre winding the magazine
Mechanically makes no sense. MGs it does as a combative stance to have full intent on firing. Hel weapons it also wouldn’t make sense
But it’s all just game balancing
weapons can't be scrap, just physically, theres a strong relationship between the force of the shots being fired and the mechanisms within the weapon, they all have to be in a good balance, otherwise, if parts of the weapons are too big/weighty/immobile, you get a weapon that won't cycle, and if the parts are too far in the other direction, the gun could well explode in your hands
or just have parts shear and break from the force of firing
Hel weapons would make sense because it's a gas weapon, it probably would have to pump gas in, compress and then light it and then eject it at high speeds
I mean, the warden gives everyone in the expedition low quality guns(to my understanding) basically to cut costs on the prisoners, so I dont think its scrap, I think its the cheapest thing money can buy because the prisoners are just that expendable. I mean look at the shotguns, weaker than the pistol in most circumstances, I think the rifle is the most high quality weapon they can provide, hence why it has such limited ammo reserves, to save money on the bullets to make up for how powerful it is
Or maybe its just purposefully stacking the odds against the prisoners to make sure they accomplish a bulk of the objectives and kill a lot of sleepers before dying so they can send in a guard or something to retrieve whatever they got from the expedition.
If that's the case, why are there so many bishops and woods, etc (joking) but wouldn't the warden eventually run out of prisoners
Explain what a bishop is
Bishop is one of the characters in GTFO.
I dont think he runs out because its a worldwide thing, hes got an unlimited amount virtually of people trying to work off a life sentence or something. I think the warden just has access to more jails or has a massive prison that has a lot of in and out traffic
I wouldn't see it fit unless the whole world is crime ridden and full of death row inmates tho....
These guys seem to be ex employees of santonian
I mean, the game seems vaguely dystopian, but I think the prisoners that WE play as are the survivors, we are just witnessing their story in an indirect way
^ that's what i think as well
Hmm.....
I mean santonian is a mining industry, just make some with ROCKS
I want last of us style shivs so that you can kill enemies close together ngl, ive alerted too many sleepers by slamming their head like a railroad spike
If this is a mining industry, give me a pickaxe, I wanna minecraft some sleepers
LOL
In theory it would be quieter kills
Baby holder*
Iirc isn’t the foam launcher made by omneco as well
@steep parcel highest likelihood thing is they are either supplying the prisoners with cheap weapons, or the company comprising the warden is using subsidiary weapons manufacturers to supply them for cheap/get free live testing on new or experimental weapons to test effectiveness
i just want to see a flamer
@lilac island FOUND A NEW LOG
I CANT TELL YOU
🕳️ 🧑🦽 💨
how many do you have
mm interesting
i have 7 so far
i feel like there are more
If those weapons are experimental, the people who made them are failures
Unlesssss sleepers can’t be killed by normal bullets
Maybe they’re like those anti regen bullets from resident evil 7
Nevermind, they can be killed by hammers
Whoever supplied the shotguns needs to have a long talk with a therapist
I feel like there are some in D1 but haven’t checked that out :/
i have missed 6 terminals in d2
I haven't found all the logs yet and I'm sad
anyone has the logs for r4
I couldn't listen to the full audio log in like b1

It was either b1 or b2.. it was a convo between two people
Like a female and a male... The male was talking about something and was very angy, he sounded like the broken terminal in r3 a1 in the lab
Some dingus woke the whole room and got me killed, I completely forgot where it was...
has anyone been putting R4 lore on the wiki at all? would make collecting this and linking to people a lot easier
No it was in like one of the back rooms in the b levels
I only remember b levels I think... I forgot a lot because combat and adrenaline
I'm sowwie
I just remember the terminal had red text on it that indicated it had a audio log and you had to open logs command and then read command.... Which played a long convo... Which sounded like an argument
I'll listen to that after class
has anyone been putting R4 lore on the wiki at all? would make collecting this and linking to people a lot easier
2 more days
It was gargantua
I'm stupid, I blame it all on the guy who woke up the room the '3 months left on service' is what sounded familiar
WILD THEORY TIME
the Warden is a planet cracker spaceship (kind of like the one in Dead Space). The crew of the Warden discovered a planet with ruins on it, which is why prisoners are being woken up from stasis and being sent into it. Why are they prisoners? What better use of convicts than putting them into a cryo to use as on-demand soldiers to explore anything the ship finds!
The Warden ship could possibly be autonomous, and the prisoners are the only humans onboard
let me know if there is any concrete evidence that the game takes place on Earth so I can throw my wild theory out the window
even if the game is confirmed to take place on Earth, I think the salvage ship theory still stands. Humanity could have left for the stars while Earth was left in ruins, only for humanity to return and salvage what they can from their long-dead homeworld
The logs show that the facility is located near the gulf of mexico, assumedly the Yucatan peninsula. We don't have a date of our expedition (that I'm aware of), but the facility logs are dated 2050, and one of the prisoners is a former employee
We know for a fact it's in the crater
the deeper audio log's ending feels like a biotracker when it detects some movement without scanning
thers 7 audio log this rundown ??
7??
since i just finished D2
WHAT THE F*CK HAPPENED AT THE END
LMFOKAAOSOOS
did you notice there were full size resuscitationers
the people inside the hsu are smol
room is lore heavy
still think it was whoever was there before, not Frank Sr. that killed them
my stomach literally dropped when we opened that door
heh
they are def ripped straight from the HSU unit not security
its a feed system, so yeah, makes sense
they’re so ✨skin e✨
why are they so smol
anorexia nervosa 😻
clones??
i bet being in an HSU for who knows how long does stuff to their body
they look like clones that’s for sure
but of who and why
omg it’s like the suspension from portal 2
i dont agree with the clone theory, we are also from HSU's and we are all different people from all over
maybe just the devs not wanting to make 60 models
^
it would have been cooler if they had that room locked behind an alternate exit after you're finished with overload and extreme on D2
trueee but i don’t think that’s possible yet
i wanna know wtf happened to state of truth
and jordie
ded
not fair. me want lore 😾
no
i agree, i dont think truth themself will be continued, just to show the shady side of dreyfus
So i hear this log and now i have a question. Is voice voice of Woods in this log? 

i want more of Jordie, kinda the way Halo 3 followed whats her name
wut
yeah, we knew that one tho
Who says Jordie has level 4, hes not the one controlling hearsay it's the woman who's talking to him that says "hearsay off" at the end
she does say hearsay off
unless hes a subject in contact with people with clearance 4+
it's interesting that we haven't seen hearsay until this rundown. why wasn't it in any other section
It also maybe that he's not allowed to leave Because of his clearance level
it's interesting that we haven't seen hearsay until this rundown. why wasn't it in any other section
Lore wise: idk
Gameplay wise: there wasnt a system for it before now, see "Rundown specific story elements" on the roadmap
also, is he strapped into a chair or something, she just injected something into him. some drug
Its possible they're not face to face as well
What if there's like a sound proof barrier between them
Gameplay wise: there wasnt a system for it before now, see "Rundown specific story elements" on the roadmap
OH MY GOD THAT IS WHAT THAT MEANS
maybe
how did i not realize that 😭 😭
Lmao
yeah, but did he swallow them himself then, cause he def felt the effects near the end of the log
I think they're both infected as well
Since they cough multiple times each in the log, jordie more openly while the woman tries to stifle hers
yeah, and the smell of decay
So they've both probably come into contact with the infectious fog
so they smell the sleepers, or spores that cause it, who knows
here's the transcript btw
i can't understand right before you’ll barely feel them. They’ll just take the edge off, I promise you. They’ll help.
but everything else should be right
i think it's because at this point he's actually insane
hey guys, what if hearsay is the robots system recording the conversations?
mmm maybe they were used to help the workers and recording the operations.
||i know that they are found at d1 or d2 if im not wrong.||
What do sleepers eat
all the dead bodies laying around i imagine
sleepers just eat sleep and scream
But the dead body’s are unharmed
They don’t eat, they only attack:/
How do they survive then
i think the fog is actually a colony of spores, which survive in wet and dark places. we know that the santonian workers were forced to stay into the mines, and seems they became eventually infected by the fog. its kinda possible, if not 100% sure, that the infection into their bodies grown up as the eggs into them, causing the "sleeper mutation".
so the sleepers are a hive of mutated people, or better said macrorganisms controlled by microorganisms
thats why we see corpses in the middle of transformation and in the same position we find some sleepers. even some broken clothes.
interestingly it seems that the sleepers most likely have some kind of apatite? in C2 you are gathering GLP-1 which is used to stimulate the production of insulin and help regulate apatite. The mission itself is called "pabulum" which translated from Latin means "fodder, or food for the cattle" perhaps the GLP-1 is used to help suppress the apatite of whatever the warden wants the GLP-1 for. In this case I suppose "food for the cattle" could be taken literally (in the case of it being used for apatite suppression) rather than just the prisoners being implied as the food. just my thoughts though probably not that deep.
knowing the strength of the sleepers, they must have some high metabolism, more if they are something like the stuff i mentioned.
I can most certainly see the sleepers having a high metabolism, it could explain why they choose to stay at rest most of the time as well, either a dormant state or they are guards for something like their hive or whatever else
knowing the warden considers the prisoners as expendable, it wouldnt be something so out of sense. however there are lots of sleepers into the whole Complex, and if they have to feed with organic mass (like human meat) there would be two options: the amount of prisoners sent and dead is really big so they keep being filled, or they would be dead by starvation. i think that they are just organisms which feed on spores or humidity.
or simply they dont have to eat
Changing the subject, has it been discussed here why the data sphere in C1 is an HSU?
if you query the data sphere in C1 it lists as an HSU, once again probably nothing but I found it interesting
what was that audio log in r3a1 that said "welcome to the gibberish"
the sped up one
sleepers just eat sleep and scream
@lilac island my kind of people
what was that audio log in r3a1 that said "welcome to the gibberish"
Welcome to the state of truth
welcome to the enlightenment
whats up lads
i started playing yesterday, been watching some lore videos
might be completely like bs but i just notice the recurrence of this andrew clinton character
and just realised andrew is an anagram of warden
🤔
could make sense in my limited knowledge
interesting
also seems like a neat way to give a little baby clue
he seems to be a right hand man of the main dude, janson or whatever
prob
would make sense if hes sending us down to like retrieve shit for him idk
if this turns out to be the case i would like this moment to be remembered
thats all
Is there a place to find compiled lore bits other than this channel?
my best guess is that's some sore of creature that was captured somehow
or part of a bigger creature
I just started playing a few days ago, what's the best place to start when it comes to lore? Any recommendations?
Maybe GTFO Wiki. There you will find lore informations about the old rundowns
ye there is like a power point presentation that gives u a lot of lore info
is fixed on thsi channel the powerpoint thingy
Awesome, thanks!
cheers
This was also in b1 if I wasn’t mistaken
@surreal robin Considering what can be found in Rundown 3, ||the Mother||, it's safe to assume that creature is tied to a placenta with an umbilical cord. Based on the size, it could explain how some of the creatures reach their larger sizes.
I wouldn’t say that it’s exactly a placenta because there’s no uterus on a piece of fungus, I’d say it’s more of a reconstructive process
The fungus attached to the moss we see throughout the lab will take mass from a human, mix it with itself in a sense and then spit it back out
Thus why we see several humans attached to a singular fungus
It takes those 5 or so people and reconstructs them into one entity
Thus why we have mothers, mothers seem to be a mix between chargers, strikers, shooters, and possibly another entity due to the 6 sets of arms
Since the mother has access to both the male and female reproductive organs within itself it has the capability of introducing new life by itself
It uses the cocoons in order to store these babies until they are ready to be born
And the reason the cocoons are located in so many different places is due to the fact mother already holds all of the needed blueprints in order to produce the type of life it needs
So, mother and fungus are separate ideas, but I won’t deny the fact that the fungus has very similar cords to that of a umbilical cord
Id like to refer to them more as roots though, I feel like that fits their use better
It also likely wasn’t captured, it was most likely experimented on.
There’s no doubt that the scientists within the complex were doing some fucked up shit, they were experimenting on babies, children, and adults
It seems they also had no regard for how many they used
As we can see in the final room of d2 there happens to be piles of dead children, scarred and dead all over the floor
It’s likely that this wasn’t the researchers doing, but there obviously isn’t a humane reason for keeping children 1000 meters down in storage shelves within hsu units
Also the GLP hormones in c2 are interesting
I’ll have to do more research on them when I get home
Also, sorry for the lack of properly explained info I don’t have the stuff to do proper searches rn I’m in class lol
i saw someone mention the want for a log about the creation of the mothers, all i can think of is the logs from system shock 2 about the creation of the cyborg midwife
with regards to the biology of the sleepers, it's clearly not 100% fungal
@native shell can you help us with the lore?
but not all biology is purely one type of life, there are plenty of examples of multiple different types of life living symbiotically together
... it just also so happens that i can't actually think of any off the top of my head, but i know that that's the case
maybe we will have bird or dog sleepers in the future if they work with all forms of life
there are lichens or mosses found throughout the complex growing in places, there are clear examples of animal / fungal mixes with regards to the sleepers, with probably the strangest creatures in this context being the chargers
a lot of plants within the labs seem to have similar growth patterns to fungi, despite clearly having bark and leaves and generally being plants
as for chargers, the "horns" on their head take on a fungal growth pattern, though there is the animal, worm-like "tongues" that they use to attack, with the strangest thing about them being that they seem to either be excreting or be made out of a thick, black gelatenous liquid, probably related to the weird stuff with the gelatenous glowing ceilings
Charger still looks pretty humanoid to me
it is humanoid, which makes it very odd
best thing i can think of as to a theory for why the biology in the complex exists as it is, where it is, is the idea of panspermia
alien biology crash-landed on our planet millions of years ago existing entirely in isolation for that time, evolving according to the physical limits and constraints of being very deep underground on earth
i wouldn't say that it's alien anymore, though, don't misconstrue it that way, rather that it was once alien, but no longer as it slowly evolved over millions of years into something that could only exist on earth
it's a theory as to why life exists on earth at all
Yo devs what do the sleepers eat
probably plants
corpses are found strewn about in varying degrees of fucked up, but not stripped to the bone as would be expected if they were to eat the corpses
Actually they did say flesh eating in the documentary
So it’s possible the sleepers do just eat humans
So, with the way sleepers work it isn’t actually all too weird, I mean it is but it’s not like hard to believe could scientifically happen
The way I look at sleepers they seem to be more reconstructed humans, if you took apart a human and reassembled them in order to do another function
So, that appeared to be what the fungus does with their bodies
When you take a look at sleepers they all have something in common, a weak point that is known to kill them easier correct
Not taking into account occi multiplier, the shooter variants have weak points in the head and the male variants have weak points more to the back correct
The new enemy also seemed to pop open HSU like eggs to eat(?) them
Now, each enemy will have a weak point exactly where the biomass is located
The biomass referring to the fungi that grows off of the moss btw
Shooters contain enlarged heads as well as these strange black eggs which is where the fungi is the most adamant, sleepers it’s in the intestine where they also have their attack correct
So the biomass will take a host and then reconstruct them in order to protect itself
The sleepers are more of a layer of armor so that the biomass can do its ultimate function
Mothers are another nice way to explain this
If you notice while looking at the mother, in between it’s legs and chest there is a small area which is slightly more pink than the rest of its body
Out of this area is typically where the cocoons grow
The cocoons also act as a set self defense mechanism that the mother can use
Even better take a look at the charger in c1, shooting the cocoons will kill it aswell which is also where it’s primary attack is
The biomass may not entirely be an alien thing, yes it’s extremely odd the way it does it but the concept itself makes a lot of sense
It repurposes things and uses it to its own benefit, creating a symbiotic relationship in which it gets all of the benefits
Also chargers are an odd case, I agree, I feel as though there might be something to do with plants
if i heard the voice of the many from system shock 2 randomly i wouldn't be surprised for a second
chargers are the strangest creatures, they share multiple different biological features but have that weird black rippling to them that makes them look as though they're made out of liquid
Oh yeah that’s the biomass
You ever looked up in c2, that’s the stuff that’s covering them
So at the way I’m looking at it, a charger is technically not one living creature but 2
And I also wonder at what stage in life they develop the biomass
The spikes on the chargers remind of the spiky plant we see al the time in the lab though
It’s totally possible the biomass causes rapid growth within plants, so it doesn’t seem entirely far fetched
Anybody got the 2nd audio log recorded?
Idk if it’s been found yet
I remember hearing it
Or do you mean literally a second one.
But I dont remember on which level
They have been searching for the log repeating deeper. Idk if that’s been found
Idk Its like the one where he sound in a hurry kinda like if hes being chased or something
Yeah I was Asking about b2 then
How do you guys know theres a 3rd
Its probably c1 cause I dostinctly rememebr the guy in a hurry
It isnt confirmed to have a third. But it is heavily thought to exist
Anyone want to add the current r4 lore to the wiki
We can teach you if you don't know how
"warning, threat level: high" in the distance
I have a feeling that's not part of the log.
yeah it isn't lol
real question is, when does that log take place? it sounds like the same guy from R4A1's audio log
Unless the guy from A1 is a prisoner, I likely wouldn't say they are
this guy is most likely another person who got sent down, just like us
and well the message is most likely another log
the one yall are searching for i assume
hmm text log hmmm
🙂 welp have fun good luck
can someone send me to welcomne to the enlightenment
welcome to the enlight#*#@((@
also yah here https://www.youtube.com/watch?v=S0eu_GU6QOQ
Sender: Anders Jackson
Receiver: Janson Davies
Date: September 3, 2050
Subject: Conspiracy Radio
Mr. Davies,
Thought I'd send thi...
a mp3
the general gist of what i think we would need for context to pin something on what R4C1's log is about is a time
if it's at any point within a realistic timeframe relative to some of the other logs throughout rundown 4, particularly the text log i think was in A2?
that could determine whether it makes sense for him to be a survivor of what happened, or if he's sneaking around the communication conduits
The a2 log only helps us understand this guy went down there post March 3 2052 and had acces to a tier 4 clearance zone in order to reach the Hearsay
If, theoretically, he was a prisoner then that would mean warden needed to gain a level 4 clearance id from somewhere in the complex
Also i think the tiers each quarrelate with a letter
A is the highest tier of clearance, and E being the lowest is what i assume
thought thats off a very small amount of info
The way i got that is because Artus is a listed as a class D personnel, while being 2 tiers below 4th tier meaning that d tier is the second to last one, and we know that 2 tiers above is b tier meaning only b tier and a tier can access the Hearsay
If, theoretically, he was a prisoner then that would mean warden needed to gain a level 4 clearance id from somewhere in the complex
@stone vine
Don't forget that Bishop has ties with santonian industries and could very well have level 4 clearance.
That isnt bishop though?
And bishop is a prisoner, hes not going to have his clearance unless it was chipped into him and warden was using it as a means to access deeper parts of the complex
yeah but you said that if the warden needed to gain level 4 clearance, and seeing as he has bishop he could also have level 4 clearance
im not saying he does but it could be
mhm
as you said, definitely depends on how they issue clearance in 2052 or later, i doubt they're still using wacky RFID cards lol
https://www.youtube.com/watch?v=jMP_Kwd7Ehk r4b1 noise if anyone wants it
I wonder what it is
always makes me freak out
It seems important
the same sound happens when you open the security door to zone 52
What does it mean tho
Could it be like morse code?
Cause if you look at it where the less loud bangs are a dot and the louder ones are a dash it spells "Hello"?
I mean its a really big stretch but you have to consider everything
Maybe someone is trying to make contact with us
or something
I am either really big brain or really stupid
Ye that seems like it
you are 100% correct
Nice
it is hello in morse code, definitely has something to do with contact
Yeah just checked it myself. spells hello
Probably a hint towards a future rundown
yep
Big brain moment right there
when did you learn morse? or did u just mega big brain
I thought it might have been the monster underneath making some noise or some shit, but it didnt make sense because it was sleeping
I do not really know morse all that well
also, sleepers probably wouldnt know morse code
I honestly have used it enough over the internet to where I am kinda picking it up but I generally just look it up for now
so what if its the Hearsy guy leaving a message
Ye I think maybe an actually alive human giving us a message
yes
Trying to get our attention for something
Probably someone stuck in the complex looking for help
It would have to be some like super advanced human-like intelligence sleeper
Which we have not really seen signs of
Yeah, that I doubt. All sleepers seem to work on an insect level of intelligence
Well at least we have a solid theory about what that banging is
Oh wow it actually is morse.
anyone else still hears the soft roar in the game
I think
If you interpret the soft bang as dot and the loud as dash
Yes it spells out hello
I had been thinking of that the past few days but I never had a clip of the sound to confirm
rip
Ye that is what it seems like
I mean it must be pretty big if the whole rundown is named after it
any theories behind the mixed scouts type in dark rooms ?
yeap, like why are there 2 types in 1 room
and chargers and sleepers are kids/teenagers while giant stuffs are all adults?
uncle rogers nieces and newphews are sleepers
I think there is a separate sleeper type that we have not seen yet as a kid
I do not think these sleepers are kids I do not think we have seen the kid sleepers yet
so what made the giant sleepers
seems like their bone structures are just slightly longer than the normal ones
Ye idk what causes the giant sleepers
I have a feeling like sleepers are a separate life form.
Chargers and mothers have human faces, while your average sleeper does not.
but the bones are clearly human
Shooters have a human face
Theyre humanoid yes, but I dont think that directly makes them human. Where do they have them, I want to see lol
You can see the faces on shooters
yeaa
Ah yeah you're right
same as chargers, u can see them in the trading cards
Well heres a take, maybe the big ones are result of human experiments?
Like maybe they were engineered to become that big
Possibly
maybe people were feeding the tank in d2
Maybe the big guys were just tall when they were humans
Not really btw that was a joke
Okay I was gonna start throwing shit out there lmao
the way the subjects were being tossed around
feels like they were rip after the hsu were send up into the room
Like maybe they were engineered to become that big
On C2 if you query the items you're recovering, they're labeled as some sort of growth hormone
That is true
Yeah for sure, I mean we have the names of the expedition that fit a theme right? Cytology, foster, cognition, pabulum, nucleus, and foster (with the only two standing out are the gemstones) Cytology lies with the structure and function of plant and animal cells, and in that list is nucleus. Which is important for growth of cells. Which makes me think they were using the unidentified biomass to engineer something ie: sleepers
what are osip hormones
¯_(ツ)_/¯
Which pabulum in short is some sort of nutrients in a state suitable for absorption. Which is the hormones for sure
Well it could even be that a parasite is what caused them to morph as they did. And if that parasite was genetically engineered, we could get into a bunch of sci-fi explanations as to why they react in a humans body as they do
I def think its some sort of parasite because strikers can still operate with their heads removed. And parasites tend to hijack nervous systems and such
I think it's pretty established that it's a fungus or parasite by now
Also kinda interesting that the strikers look sorta like the flukeman from the x-files. Which involved a flatworm
well... these demon ticks
It wouls make sense, I mean we kinda are just continuing experiments for the warden I wouldn't be surprised if our group of 4 men end up making some new super tank
as mention in their prealpha trailers... are op
anyone look into the security door to zone 79 in C1? There's a really big sleeper I've never seen before
Ye, you go in there
Ohhhh never got that far hahaha
its a thicc sleeper
tall as the mountain with a beating heart
also
get in that door
YOU GUYS FIGURED IT OUT OWOWO
that is why i believe there has to be something in d tier

there is something audio-related in every tier
Yeah. But where haven’t we looked
Maybe I personally will check D2, knowing every inch of the level will help
i havent checked 96 97 and 99
did someone mention about morse code in b1
Yes
the banging noise that can be heard when u enter the room
Yes it is morse code
anyone has the audio file haha
There is a video a little bit above
Morse code proof?
imagine a living survivour being down there they've gotta be absolutly fucked
We do not have proof
hahaha
But in that video, if you take the quieter noises as dots, and the louder ones as dashes it spells out "hello"
Would be a pretty insane coincidence
And ye the rundown is named contact
He
Maybe someone is trying to contact us
Yeah that’s what I was thinking
Or one of the sleepers is sentient?
Ehhhh, it could be
Also the noise doesn’t only play once, it’s behind another security farther in the level
Meaning they have tried more then once to get our attention
But we have not seen any signs that a sleeper has anywhere near the amount of intelligence needed to know or even use morse code
Also the noise itself sounds like the normal clanging noises in the lab
The reason someone would use the lab to contact people is because the vents are connected and they echo through all of the lab rooms meaning they can effectively contact anyone through pipes
So where abouts is this "banging"
One of the times is through 53 I think?
Yeah we haven't seen but I wouldn't be surprised if one of them evolved into a different being. Or hell... Our warden forced experiments could be doing it... My theory is a intelligent sleeper of sorts because it's banging and not like... Tapping
In b1 behind the first security door
One is going into that really dark place with spitters, idk about the other
I doubt someone can be loud enough to be heared through multiple sec zones
Isn't that door a total dead end? Like nothing important beside sleepers spawn behind it?
There is a generator
Did you not see what I just typed, the labs have connected ventilation systems and could replay a noise that loud
It’s proven by the clanging noises that you can hear through every single lab tile
Also, b1 is ridiculously far down
So it’s possible we aren’t as far as we think
Hmm.... This morse is in b1 or c1?
B1
Just curious to which zone doors triggered the noise, as if to imply there was something interesting behind them
So you're thinking it's adjacent or in the same level as b1?
You can even check yourself it spells hello in Morse, the quiet quick noises being dots and the louder ones being dashes
No I’m saying that it’s somewhere in the lab
door into zone 53 has the noise @charred vault and another one somewhere else in the level but idk that one
It can be anywhere, and to be honest think about the deeper log
Or the white not door doors?
It’s totally possible this guy is still alive, somewhere, right
If he's alive he may be in a hella secure sector
And this is the rundown in which the name doesn’t match any specific gameplay objective
@charred vault zone 53 and zone 52, both have the banging noises within them, though they're pretty decently far apart
I mean this must be pretty big right if they named the whole rundown after it
Of course it is
Has anyone ever noticed the like... White doors you can't go through?
The pressurized ones, they lead to nothing
i'm really hoping that someone can post their actual reasoning for the morse code stuff, it seems really far fetched to me from listening to it
You can't go through them tho, I would think our intelligent being or guy would be through one of those doors... Or one of the ambient doors
Last place we saw of him he was in a tier 4 clearance zone, which is pretty secure
T4 clearance zone... Like the one mentioned in 'deeper'?
Yes that’s the reason I brought it up?
We have no confirmation of the morse code but it seems likely
Hey the noise has to be something chick, so it’s likely that
It spells out hello in morse and the rundown is named contact, hence someone trying to make contact with us
"Hello" in morse code is .... . .-.. .-.. ---
Also wasn’t the deeper log all about contacting something via the hearsay
I think so
look at the video, it matches perfectly
Yes
Yes we figured that
Would be a crazy coincidence
If it was a coincidence I would be mad because it’s such a good piece of lore
It cant be
Does any of the deeper levels reveal more about this being?
Wow how insane these sounds just seem to perfectly spell out hello in morse code
Or is it just b1 for now
There's a B audio log?
There is one on A,B, and C found so far
there is no audio log in b wdym
A is gargantua c Is deeper, what is b?
Wym there’s a b2 log isn’t there
did i miss something 🧐
well, okay, i think that we're making a lot of assumptions here, just because we can't really confirm who is making the banging, we can't really confirm if the guy in the C1 audio log is connected to the guy from the email about setting up the hearsay system
who mentioned it
and also what makes you say that you're 99% a b2 audio log @lilac island
i have checked every zone except 292
What is the hearsay system
We never said he set it up?
it is not in b1
no but what makes you think that there's an audio log, full stop in the b tier
I’m confused where you’re coming from, he 100% was atleast looking for the hearsay most like as a prisoner
yeah who said there was a b-tier log 🧐
Also I never said audio log did I
there isn't confirmed an audio log on every tier
there is never a guarantee as to where you'll find the audio logs or whether there will be any period
||maybe the morse code is our audio for b tier||
That’s the point of lore hunting?
yes, but lore hunting and lore assuming are two very distant things
No it isnt
No it’s not
Well we can only assume in the lore field
You can use data and proof to make a theory which is an assumption
i think it's jordie
There is no actuall lore for this game, it’s practically all speculation
i just want to know if we missed a log
Well... There is some... Mainly just the setting
Well the only confirmed lore is tiny tidbits of info
okay, well, if we're gonna talk about audio logs here, then i can assure you that there is no audio log, or actually any logs that i've found within B1
Ok thank you
It's either b2 it the d levels then...
as for B2, i could occasionally hear distant static, but i've determined that to actually just be some of the ambient sounds in the music for B2
Has anyone found the D logs?
No one has found d logs nyx
Rip
and that's all i've found
Yes warden
You finally realized smh my head it’s literally in your logs slides lmfaoooo
oh and one in c2 but i am not done with c2
Wait iridium... Isn't it a space only mineral? How would santonian have access to this aside from the asteroid inside the crater
Meteors contain tons of iridium
Yes but they are still rare
"space only mineral"
A meteor hit the crater that the complex is at right?
No, not in the chixculub meteor
That meteor quite literally contains shit loads of iridium, and so do all of biomass in the test tubes also contains a lot of it
Chixculub is... An asteroid?
if iridium only existed in space then we wouldn't have discovered it in 1803
Omfg it’s the crater for the asteroid that killed trbe dinosaurs
YES I KNOW ITS A CRATER I'm trying to indentify the ROCK
and chicxulub is the crater for the meteor that killed the dinosaurs, at the end of the late cretaceous period, and guess what? the time in the middle of the late cretaceous was called the santonian period
when a meteor containing iridium, crashes into the earth it is going to leave a ton of its components behind thus why its do rich with iridium
So the complex is sitting inside an iridium deposit?
JD sounds an awful lot like jordie from the R4A1 audio log, and andrew clinton is the same guy from the email about setting up the hearsay system
if he's dealing with multiple different directions for the company, it's likely to say he's pretty high up with santonian
has anyone run into a terminal playing loud sounds until you stop it?
@sand jungle there's one in R4A1, though so far we only know of that one being the case
is there anything significant? my friend turned it off before i could take a look
thanks
it sounds like a guy named jordie arguing for time back home, away from the complex, to his therapist
this isnt what it sounded like, it was just like screaming on and on

it was playing before we walked into the room
A1?
yeah
oh yeah it plays a snippet of it over and over
yes, it's because that sound is from the sound system being overloaded, you need to turn it off and then read the log to hear it ungarbled
Yeah, interfacing with the terminal resets the audio buffer, making the noise stop. But the noise is just that log heavily distorted
oooh i gotcha
there was the same thing in R3A1 as well
If you read the log through the terminal interface it plays what was posted above
not too too much to discover about it beyond some stuff like the use of the hearsay system, as well as a general vibe that workers have, as well as the fact that even workers are treated almost like prisoners.
something which DOES make sense considering that bishop has direct ties to santonian and hackett has a santonian logo on his clothing
The r3a1 garbled log is the enlightenment right
yeah
the first time i heard that
that was the first garbled log, then there was apparently some other audio log in R3 that i didn't get to get to because my only teammate was my friend at the time
I found it odd how they have a AM recording in a lab complex
i was blown away
that shit freaked me out when i heard that garbled sound effect as my friend and i were sneaking through
You know what I find weird? How the WARNING THREAT LEVEL FSHKWRJR doesn't wake up sleepers
i hate that the c1 (and any other if we missed one) audio log doesn't play by itself
bc it's so much harder to find
how do sleepers even "see" they dont seem to have discernible eyes
what makes you say that @lilac island
I would think the light activated them because of heat and brightness
you seem to be 500% on stuff that doesn't have a clear heads or tails to be made of it
Jordie typically doesn't have a short version
i've known people who are named JD, jordie is a short version of JD
Jordie already sounds almsot exaclty like JD
we don't know the security clearance of jordie in the first audio log
