#gtfo-lore

1 messages · Page 187 of 1

nimble oasis
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To be exact: "Warning. Threat Level: [the level of danger]" (at least that's what I heard)

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Maybe there will be more things added down the road?
Like it was with R3 and last levels that needed to be unlocked by the community effort.
So someday we might get: "Unusual Activity detected further below the D level and need to work to go deeper"

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And then we get more lore. OR we find something on already existing levels.

lost ore
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the gtfo isnt some random code

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i think the G might be referred to Garganta precisely

frail pollen
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.t gtfo

ruby lakeBOT
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The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

lost ore
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mmm, yeah but didnt they say that the name of the game was hiding something more?

frail pollen
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that's what it stands for, not some other code

lost ore
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maybe im being too much "complex" in my analysis XD

fallow canyon
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So is this complex gargantua?

lost ore
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garganta

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its not revealed yet

fallow canyon
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||There is a log in A1 of an interview saying it’s gargantua ||

solemn star
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yup, just the recording, harrowing stuff too.

cosmic kettle
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what terminal had the A1 log?

solemn star
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end of the hard section

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all the way in the back

bronze thorn
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we've been known this place was called gagantua

lost ore
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Garganta or Gargantua?

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im confused

harsh spire
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yes

stone vine
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a2 log in extreme optional

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Hearsey installation in 2052, second latest date so far

frail pollen
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Hehe

stone vine
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there is one

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audio log in c1, i heard it through a wall

cosmic kettle
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is extreme danger on A1 rough?

stone vine
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literally 2 easy uplinks, also this is the lore channel

lost ore
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what is hearsay?

stone vine
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No idea, yet

lost ore
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so if workers were forced to stay in the mine, now we understand why there are so much sleepers down there

brave thunder
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@stone vine There is no audio logs in c1. We cleared every zone with an exception of 75

stone vine
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i feel like the devs are making connection between our characters and the workers, almost like the workers/sleepers are prisoners of the complex before us

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i heard one on spawn

brave thunder
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Nope

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Must be, if there is one at all

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Its not in side objective room for sure

lost ore
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there was an outbreak shown in previous rundown. if you heard the bugged audio in a1 it said "the experiment...(...) the lock containtment"

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or locked containtment

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but obviously something escaped from there. and i think im starting to understand why the complex was abandoned: the infection was so big that the place was shut down and all the miners down there became trapped and infected later. a

lilac island
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What are the blue orbs??

lost ore
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i have to read better that section

lilac island
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Like for all the stuff thats on the monitors around the place??

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I'm only up to B2 this is just a screenshot i reposted

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Aight Aight thats fair, these things are also in A1 and A2 i think

honest basin
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yo where can i read up on the lore of this game

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the wiki is ass and has almost nothing

flat halo
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I mean we barely have anything lore wise

stone vine
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yeah

honest basin
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oh ok, thats what i assumed so far. i bought in at rundown 3 but watched rundown 2 . I was thinking i missed a lot

solemn star
stone vine
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yes theyve been around since r1

solemn star
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Okay cool, just double checking

honest basin
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i heard somewhere that the prisoners that get dropped down have their minds wiped or something?

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is that true?

lilac island
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We fight for Breadsticks

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Grissini sticks if we are lucky

honest basin
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for or with?

lilac island
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Garlic bread is royalty for us

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then afterwards back into the freezy boi chamber bed

honest basin
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thats really all?

flat halo
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Ye

honest basin
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damn

flat halo
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Just wait a few a weeks for the lore hunts to get started in R4

honest basin
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its very interesting, im glad i didnt miss out on much tho

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@lilac island thank you for explaining

stone vine
frail pollen
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gg

lost ore
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wow wat?

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so what about the new enemy?

lost ore
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The lore is very debatable considering there's little to go off of. However, people make theories based on findings.
In Rundown 2, we learn of two locations: the Chixculub Operation, and Garganta. Chixculub operation is in Chixculub (obviously), while Garganta is in an unknown area. This was basically all we learned lmao
Rundown 3, we learn of a leak thats happening from presumably Garganta. The leaked information made its way to a conspiracy theorist, who basically believes that a company that is heavily involved with the Complex, Dreyfus, is extremely bad and is working with the Russians or some shit. We also learn of a news broadcast that reported that in 2049, an earthquake happened with the epicenter being in Merida in the Yucatan Peninsula (more on this later).
Rundown 4, we learn (well, we've learned so far) that people working in Garganta are basically forced to stay there. They can be given things like a topside pass, however it only really works for a few hours. This is making people angry and anxious and stressed out, as they're in a mining facility thousands of meters underground where illegal things are occuring. We get more information about the merida earthquake a year after it happened. Researchers found out that thousands of years ago, earthquakes happened to the Mayan people which caused disease.

This is pretty much all we know, other than that the complex is presumably a mining facility in a place where an asteroid/meteorite hit (almost like its in asteroid that hit the Yucatan peninsula :Thonk:)
@lilac island what if the earthquakes caused diseases cause of releasing the infection to the air? but it didnt produce mutations on them cause it needs darkness and wet environment to produce them.

tepid root
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I swear devs are spying on you, putting the ideas from this chat in their logs 😄

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do we have a full documentation of all logs of the other rundowns btw?

frail pollen
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!wiki lore

amber nimbusBOT
frail pollen
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Should be either there or in the specific rundown page

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Feel free to update the wiki with what has been found in rundown 4

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Can't get the wiki role anymore but it's not needed

tepid root
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thx guys ❤️

tepid root
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why do we think state of truth is not talking some conspiracy shit btw

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oh prolly because they refer in their logs/mails to them having inside source, nvm

stone vine
solar nova
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I told you guys that Dreyfus was involved in Santonian.

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They're the parent company.

stone vine
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yeah we all knew

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silly

solar nova
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Idk, people seemed rather against it in R3.

stone vine
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i didnt see that but oh well

dull orchid
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seems like in R4 theres alot of explosions we can see everywhere

versed sable
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so is this new rundown in the complex or garganta

stoic rock
versed sable
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aren't there two places?

stoic rock
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no, everything here is in the same place

fallow canyon
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!wiki complex

amber nimbusBOT
versed sable
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oh ok. my friends said that there is one in brazil and one in mexico

lost ore
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lol

fallow canyon
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!wiki logs

amber nimbusBOT
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GTFO Wiki

Logs are small pieces of writing found on specific terminals in some expeditions.
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.

versed sable
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it was actually @fallow canyon who told me that

fallow canyon
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wasn't there 2?

lost ore
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i dont understand if garganta is located in mexico or what

devout geyser
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we don't really know the location of garganta

lost ore
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cool

devout geyser
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are you sure

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inch resting 🙈

solemn star
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||in a2 on the overload alarm what did we shut down life support to? Me and my friend got the fuck out asap and didnt bother to look last night and im wondering if there was any info||

placid basin
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||I think the commands did explain a bit but not a lot. Probably some HSU||

solemn star
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||Probably, Im going to have to do it again at some point just to figure it out lol. Thanks though||

frail pollen
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you guys don't need to spoil text the lore channel, the lore is already spoil heavy so if you're here you're expecting it

solemn star
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True, just wanted to be sure because it was more of a game mechanic than a lore thing

solemn star
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Ok from a quick skim, one of the r4 levels (B2) is named variscite. I did a quick search on google and its a gemstone, nothing big. However I did another quick search on google and found that variscite is from a few locations. One of them is in brazil, so I think we are officially in the garganta facility

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I thought the garganta facility was brazil no?

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So iridium is a thing that can be found in brazil, and so can variscite.

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Thats where im drawing the lines together

stone vine
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Both of the b levels are named after a mineral

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It doesn’t necessarily pin point the location

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Also warden can you send your logs link here real quick

solemn star
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Chixculub crater is in mexico, but variscite isnt in mexico from what I see. The locations from variscite I'm seeing are from here. https://geology.com/minerals/variscite.shtml
Mexico isnt one of them

stone vine
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omg wait warden we got the amount for the iridium I can calculate the real cost now

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It’s in the b2 log SayoriJump

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Yeah I’ll do some math in a bit and send it to y’all

solemn star
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True true. My question then becomes, on the entrance of b2 there is tons of fog that you can see while dropping. But you dont see that on the other drop to b1 despite b2 being a lower drop depth. So are there multiple shafts you can drop down?

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Ok cool, still weird that the location has both gemstones. I dont see why they would name them like that otherwise. Maybe its just wrote off as we found this as we mined deep or something.

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Figured it was worth mentioning lol

stone vine
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Well what depth are those minerals found at

solemn star
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Ill take a deeper look once im done with my lunch here

stone vine
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Okay so, sorry if this isn’t the most supported thing but I can’t get sources I’m at school, so basically malachite is a pretty toxic material to humans to inhale since it’s made of mostly copper, it is a fairly green mineral

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From what I’ve seen b1 is covered in infectious fog

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Could just be a silly little thing the devs put in to say, hey, fog hahaha

languid walrus
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Is there any reference to Garganta anywhere in any expedition?

fallow canyon
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A1 log

languid walrus
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Outside of the A1 log,

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Is there anything that is of Garganta?

solemn star
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I never thought I'd be spending time on looking up gemstones for a game that might give me an inch of detail into the lore of the game

stone vine
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Well once weekend hits I’m gonna just be eating the lore so

stoic rock
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IMMA SEND YOU TO BRAZIL

solemn star
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It just seems off to me that out of all expeditions in the rundown, all of them seem like they are cohesive. Malachite and Variscite are the only two ones that stand out

stone vine
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-_-

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i said so didnt i? lmfao

dense saffron
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deeper

stone vine
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pog

devout geyser
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just found that one too hehe

solar nova
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What does the sound in 53 mean?

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Every time you open that door, there's that clanging sound effect

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B1 main objective btw.

flat nexus
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Yes

solemn star
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I noticed that too

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I assume its the new enemy in the rundown causing issues

upbeat frost
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Is it only me or in C1, before the class 4 scan I hear people talking

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yeah

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kinda creepy

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are those recorded logs or are there people alive in the complex?

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oh

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it sounds like it's from a far distance

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not an audio log

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but the sounds like ppl talking before the class 4 scan in C1

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one of my teammates said he heard people talking in the distance too

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are those sounds human that's still alive?

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and it plays by itself?

shell burrow
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Anyone gonna talk about how you can hear pipe banging in B1??

mighty crest
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The new sounds scare me... I'm a chicken lol

flat halo
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R1D1 "Deeper" remake confirmed for R5?!?!??!

real cedar
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I would imagine everyone with level 4 clearence must be checked / has to answer to someone higher up, so it might be that he's being held hostage/questioned by someone even higher up ?

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If that makes any sense

devout geyser
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i have checked all the way up to c1 😻

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hopefully tmrw i find the rest

solemn star
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@shell burrow b1 is only a few meters above c1 which is where there is new chaos so it makes sense

late basalt
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@lilac island your D2 ||HSU screenshot||, I dont think they were killed by the "father" but killed by whomever was in the facility itself. You have the bodies laid out on the surgical tables, then strewn about after whatever they are doing to them

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yeah

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which is solidified by the audio logs

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it seems the hsu's directly feed there for testing, but disposal.... hmm

upbeat frost
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@pastel nest

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discuss the lore here

fallow canyon
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I think the general story about the location is that a company started mining here and found something which turned the complex into a research facility

upbeat frost
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and something happened and turn the people to sleepers

fallow canyon
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we know sleepers were researched

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there were a few in lab levels

upbeat frost
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How can I cover a word

manic shuttle
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`||what the fuck happend and the end of d2||

fallow canyon
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wait are spoilers allowed here?

upbeat frost
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yes

late basalt
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Ded HSU ppl

manic shuttle
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i see but are they putting them in the hsu

upbeat frost
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how about the thicc charger

manic shuttle
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who even put those people out of there hsu's

upbeat frost
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the new boss actually

late basalt
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I mean literally. Taken out of them and strewn about after testing of sorts. So idk

timid lance
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||daddy thicc'ums||

upbeat frost
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lmao

late basalt
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No. Frank Sr. Is t part of it

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Otherwise C1 would have a similar situation per say

upbeat frost
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What's the name of the new boss?

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I call it thicc charger

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the father?

late basalt
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Frank Sr.

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Also being serious. I refer it as artillery striker. Or barrage striker

upbeat frost
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oh

timid lance
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daddy coming to give you the belt lashings

upbeat frost
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fat striker it is then

timid lance
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can't be playing with your game sphere past bedtime

upbeat frost
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Strikers be like: I lick

charred vault
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anatomically it's pretty similar to a hydra

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though yet to confirm whether it can actually attack 3 people at once

upbeat frost
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Idk I dump lead

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it's just a big striker that can lick multiple people once

manic shuttle
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that can run as fast a charger, deal more damage and its super tanky

late basalt
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I’ve seen 2 ppl

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So I bet 3 is doable

upbeat frost
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I count it's kinda slow

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comparing it to the mother

mighty crest
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Why do I feel like the strykers tongue is their intestines

lost ore
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they are heavily mutated, so it wouldnt be something so bizarre at this point XD

fair lion
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so how exactly do bulkhead doors know what difficulty they are, did someone actually lock and log everything or are they somehow automated to know the threat? why wouldn't the warden then?

lost ore
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maybe they are confination zones actually.

devout geyser
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where the f is the deeper audio logggg

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maybe it's in d1? i havent seen anything in d2

solemn star
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@lilac island what zone did you find the audio log?

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In c1

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Okay sick. Im assuming it has a noise coming from the terminal

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Alright I'll look for it then. Thanks 🙂

late basalt
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D2

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nope, C2 does

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ik for sure D2 doesnt, its lab/ datacentre

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hmmm, no clue yet

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possible that they are sleepers that were tested on, but no evidence to support that theory

nocturne tartan
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Probably multi million dollar research company cant equipt their prisoners with silencers

late basalt
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thinkingdead oh god

void whale
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i get the vibe that the expedition team is supposed to expendable

lilac island
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yeah if they're using prisoners, they could probably just keep cheaply sending them down until a team succeeds

void whale
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we might not even ben prisoners from the prison system, we might just be prisoners because the warden.. whatever the fuck he is. is keeping us here.

lost ore
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the warden itself states that the prisoners are expendable, sending them no matter what.

devout geyser
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@lilac island no logs on D1

late basalt
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then go look

devout geyser
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i have looked through every terminal in D1

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and D2 extreme

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where the fuck is it

devout geyser
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🕳️👨‍🦼💨

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i still wanna know what “rundown specific story elements” are...

lost ore
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every rundown tells a story you have to find. it tells it through the environment, the audios and the logs.

junior tartan
solar nova
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Might just mean they have rundown specific story elements for this rundown, not necessarily a new feature.

fair lion
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Point is we don't know what exactly constitutes rundown-specific elements

opaque forum
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Does anyone here know wtf that intro screen sleeper is entirely? Is it a new one or one we have already seen?

flat halo
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||New||

opaque forum
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Shit. Now I need to find out what ever that flood like sleeper is.

flat halo
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Well I mean the enemy is kinda hard to see

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Its all distorted and stuff

opaque forum
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Ok I’m not good with soloing or kiting these missions.

flat halo
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And in my game it has only played that screen thing once out of all the times I have played

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Idk why but it does not show it most the time

opaque forum
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I’m just wondering about the intro screen. It seems we have a tiny tank by the looks of it.

flat halo
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Wait is the intro screen the ||Giant Charger|| or the ||Boss Guy|| (enemy spoilers btw)

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Ah ok

opaque forum
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Why are you guys hiding it this is lore chat.

flat halo
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I do not want someone to just check in this chat and get 2 of the new enemies spoiled for them

opaque forum
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Wait there is two!

flat halo
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Wait nvm it says spoilers are allowed

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Not really

opaque forum
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Oh no I’m perfectly fine with spoilers and people going into this chat should expect spoilers.

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Intro dude is the father I’m guessing?

flat halo
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There is 4 new enemies I think

timid lance
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you already said the spoiler, why spoiler that lol

flat halo
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wait do you call the boss the father or the other new guy

timid lance
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big daddy thicc'ums is the one from the ||c level||

flat halo
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Idk if the father means the boss or the guy on ||C1||

opaque forum
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Honestly I have only seen the first new enemy in be intro

flat halo
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Yes

opaque forum
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No clue. Can’t solo past A1

flat halo
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Oh are they the same

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I thought the D2 boss was just like a bigger version of the C1 guy tbh

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Kinda like how they did it with the mother and beeeg mother in R3

upbeat frost
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It looks like a charger

lost ore
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now thats disgusting as fuck lol

mighty crest
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What does the overload bullhead door say??

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It's like

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Gibberish for a2 overload

late basalt
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No. It says something else. I noticed that

floral lance
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So has anyone found all the lore in this rundown? If so could I get an explanation of what it covers? Or if there’s a YouTube video on it (prolly not cause still early in the rundown) id give that a watch gladly.

late basalt
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@hardy scaffold prob will make a video later yeah

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This chat is just a lot of theory discussion

hardy scaffold
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I'll be making some lore/theory videos yes. It'll probably be a little while though since those aren't top priority.

frail pollen
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as you find it, i recommend updating the wiki so things don't get lost and people can be pointed to it

late basalt
floral lance
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Do you know which levels have had lore found on them so far? I haven’t had many attempts on most levels so far, so haven’t seen many.

late basalt
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Apparently there is still a runaway log

floral lance
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Is it the one on c1 that talks about the guy having this dreadful feeling and wanting to leave but the lady tells him no? That’s the only log I’ve found. Would love to hear about what happens overall, if you don’t mind typing it out for me.

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Is this guy “analagor” the same from the a1 audio log? I’m on mobile atm so the file doesn’t play. Will listen to shortly.

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Isn’t that the same radio service from a1 in r3? Or was that a different one? Sorry for the questions, I’m not super knowledgeable on the lore. Most people I play with skip past it :p

late basalt
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Different

floral lance
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Oh the Wikipedia would have the content of the audio logs right? I can cross reference those with r4 and see if the story pieces comes together here, correct?

late basalt
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Oh?

floral lance
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Have you seen the movie The Thing from the 80s? Maybe the sleeper parasite is something that was awoken when they started digging down! This is pretty neat. I’m gonna have to read up on it some more.

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As of right now, have the logs only been found during main objectives? Or are some on optional objective paths?

late basalt
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Ah. Interesting

floral lance
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Thank you for the info! The lore is starting to get really intense with all the back and forth between different users.

devout geyser
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I believe that the second audio log is the same person as the first

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and i have no clue how you got "analoger" from "i dont remember"

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On! Hearsay, on! It’s-It’s not working! Damn… why isn’t it working? Stupid thing… Come on… Di-did I- Did I do this before? I-I don’t... I don’t remember… I don’t remember. Come on.. think, think think! No-not here. Deeper. I have to go... deeper. Ye-yeah that was it.. I go deeper. I find the hearsay. I leave the message. Yes, that was it. I remember now. I leave the message. But not here. Deeper. Deeper…

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anyways i think it's the same guy just spiraling into insanity

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there has to be a log in d tier

flat halo
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I can hear it but it is said quickly

fervent iris
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ye he says it twice

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i have to ask i forgot where that log is, is it after a bulkhead door was one open nearby

devout geyser
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it's in the n-frame room

fervent iris
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ye okay then

floral lance
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Yeah, the guy on A1 is def starting to go insane, but is it because of something they are doing to him? or he got infected and they're watching over him? It seems like experiments to a certain extent because the lady wouldn't let him go... Did they purposefully inject him to watch his symptoms and he happened to outlive the rest of them because of this paranoia?

devout geyser
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it's Jordie

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Lol

still tree
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Don't know if this has been brainstormed yet, I just thought of this while playing today and it might be a little bit of a reach, but I was wondering if the addition of bulkhead doors with warning levels somehow indicates that they already had a breakout of sleepers while work was still going on in the facility? And they had to close off these areas in an attempt to contain the breakout/massacre. With the higher ups clearly doing something shady, and everybody being aware of it, I'm thinking if people tier 5 and above(if there is above) more or less knew of this hazard

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Probably just a mechanic to make the game more challenging, but it's an interesting thought

flat forge
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What I was thinking was what if the prisoners started off in different rooms and couldnt see each other on the map til you found someone.

flat halo
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That has been suggested at least 3000 times

flat forge
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oh damn lmao.

flat halo
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Not a bad idea but heavily suggested

flat forge
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any1 have the link to the whole lore/story behind actual GTFO?

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all i know is that we're prisoners under a Warden giving instructions lmao

late basalt
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bad idea and heavily suggested

flat halo
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Its not that bad of an idea

mighty crest
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Warden is bdsm master and we are in hypno state to think about this shit

upbeat frost
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hol' up

late basalt
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Yeah. Hold up, rewind a few hrs, then press play with the cut tape

trim latch
devout geyser
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yes they are basically the same level

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that's why it says "it's ..changed.."

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because they recognize it, but it's different

trim latch
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damn that's so cool !

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too bad I didn't play r3 but that's pretty hype they use old level for the current lore, I knew I had to save everything

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what changed exactly on the level ?

willow nova
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It's interesting that the depths are different though

trim latch
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yes they don't match even with converted values

lilac island
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Is there lore on what happened to the facility in regards to the enormous shaft you are sent down and the infection? The shaft you are sent down looks like it was blown open from the lower levels of the facility.

vagrant fiber
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What I find interesting about sleepers is the amount of kinetic energy or damage they can take with the hammer dispatching of them quickly while the guns can only blow off chucks of flesh. The body itself reminds me of a necromorph but altered to a different degree. Parasite seems to puppet the nervous system hijacking it after the dementia starts in the body.

lilac island
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Ah I see

sand jungle
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there seems to be quite a few rooms that have been blown open from below

exotic wing
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do the different mental states when starting up the game mean anything?

high gorge
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Probably just details about the main characters

solemn star
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@still tree I mean we have bioscans, which in my opinion imply that they knew about the potential for infection being spread (or maybe its scanning for specific personnel?). But I see it as more of a way to section off particularly dangerous experiments

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Like they knew there was potential for bad things to happen, they just wanted to make sure that if something horrible happened, they could dog the hatch and make sure nothing escapes.
https://en.wikipedia.org/wiki/Dog_(engineering) Scroll down to "Door dog" and you can see it specifically mentions bulkheads

In engineering, a dog is a tool or part of a tool that prevents movement or imparts movement by offering physical obstruction or engagement of some kind. It may hold another object in place by blocking it, clamping it, or otherwise obstructing its movement. Or it may couple va...

lilac island
#

the mental state stuff is generally randomized every time the game is started, the security zones seem to be in a proper lockdown. i would imagine that based on the information gathered from terminals so far, that bioscans and the like would allow access to personnel of different security clearance tiers. i also imagine that only those of a high enough tier would be allowed to have an overlay show where they would need to stand in the case of an alarm door via HUD, making sure that people without that access can't just watch where higher clearance staff stand and memorize the alarm scan locations. the lockdown system of the complex is likely not based around the idea of infection spreading, since by the time the prisoners arrive, there is infestation in nearly every security zone, meaning that the lockdown is either ineffective, or was enacted too late.

#

it was likely a generalized evacuation protocol in the event of ANYTHING happening within the area, considering some seeing an implication of the creation of garganta being tied to a large seismic event essentially luring santonian there; though whether that seismic event happens before or after the beginning of garganta, i genuinely can't remember

still tree
#

@solemn star Good point. "a way to section off particularly dangerous experiments" sounds more like what it could be, given the extra objectives, which could have been the failed experiments or something of that nature

#

I guess if it went by my sleeper breakout theory, it's highly unlikely those zones would even be functional

mighty crest
#

does anyone konw what the a2 threat overload door says?

lilac island
#

It just says overload in a sluggish tone

mighty crest
#

does it?

#

does anyone have an audio recording,,, i wanna hear it,,,,,,

charred vault
#

anyone know what the A1 extreme door says?

vagrant fiber
#

||The new firearms that we get our hands on the auto pistol and the Slug Shotgun and Heavy Assault Rifle. The weapons does the Warden just make them or just salvage them off previous test subjects from the audio transcript. We get access to the Machine gun again which was not in run down 3.||

lilac island
#

Same thing with overload in that it just says threat level extreme @charred vault

mighty crest
#

I mean if you look at how the sniper is built, it's like repurposed mining tools

vagrant fiber
#

So its like Dead space our weapons are just repurposed tools designed for our survival.

#

Much like the plasma cutter was originally used to cut through rock and how our hammer is made for mining.

upbeat frost
#

Mining tools won't have Techman or Malatack in the names?

harsh spire
#

All the weapons are very much Real weapons not salvaged

drifting spindle
#

GTFO lore reminds me of Half-Life

#

and also, with the Warden, Portal

#

so with the seeming L4D influence

#

strong Valve influences?

lilac island
#

the weapons are not repurposed mining tools, the weapons are just the game's own brand of futuristic sci-fi with a heavy emphasis on high-tech, low-cost/low-life. some of the weapons are likely salvaged if they can find them, most of them look to be purchased on the cheap as to be cost-effective weaponry, something which they're willing to do away with since prisoners are expendable

#

they wanted to add weapons that could only be found in the complex, not only weapons that could be found in the complex

#

the new choke-mod shotgun is very clearly based off of the DP-12 in terms of design, a twin barrel, twin mag-tube design, it's likely that the weapons that they're supplying the prisoners with are decades old, bought as surplus weaponry, since the game takes place at least 30 or 40 years from now, yet still uses a weapon with a very similar design to a weapon from 2015.

upbeat frost
#

Oh, so they are just old weapons that no one uses?

lilac island
#

i wouldn't say nobody uses them, they're just surplus

#

it would be the same as someone buying up an old mosin nagant today, they're cheap

#

as for something to mention, santonian industries as a name of a company itself, i don't know why i'm finding out about this now, but it has to do very heavily with the stuff to do with chicxulub

#

since, the santionian era was a time in the late cretaceous era, pretty much smack in the middle of the late cretaceous era, the era which was ended by the meteor which caused chicxulub

mighty crest
#

I mean the sniper is the only modern ish looking gun lol

lilac island
#

i still disagree

#

or, i guess modern to the time, then yeah i do

#

just waiting for a lasgun to show up lol

upbeat frost
#

like "Outdated but still kicking?"

late basalt
#

Tbh I think they are modern gun for when the game is set. Firearms over the past 30 years (based on the time difference in game) have progressed very minimally, it’s more than likely firearms from that time period.

#

The only somewhat sci fi gun were the two light gas guns, the hel guns. Which is a real experimental mechanism in firearm technology, but not used within mass produced small arms

lilac island
#

those 100% are modern weapons from the future, would make sense for the time

#

quite frankly, speaking realistically, i don't think guns will look like the guns in GTFO in the next 50 or so years

#

the designs are very futuristic, but the weapons would likely cost a lot if they were modern during the time of the game, and what with the warden leaving the prisoners under-equipped, i would say that there's a few different outcomes for why the guns in the game are the way they are

#
  1. they are old, surplus weaponry, stuff they can generally get for cheap since they don't want to just give the prisoners really powerful gear
  2. they are modern, but they are cheaper, "lower tier" weapons given the time
  3. they are modern, and the companies making the weapons are some sort of subsidiary of whoever is in charge. assuming that the warden is santonian industries, if the weapons manufacturers were subsidiaries, then they could be using the prisoners' expeditions as a way of getting easy live trials of new weapons/experimental weapons/weapons that are untested
late basalt
#

I’m betting on something similar to 3 yeah

lilac island
#

i would presume so too

#

biggest indication we have that the warden is santonian is quite literally staring us in the face right now

#

peep the warden's profile picture

#

if it's not santonian, then there is some other surviving company that was associated with the higher security sections of the complex which turned into the warden

devout geyser
#

the warden's pfp is arbitrary and has nothing to do with its identity

#

it's just so the bot actually has a pfp

vestal delta
#

yup

lilac island
#

well, that fuckin sucks then, why couldn't they just use a blank black picture if it has no significance

flat halo
#

Black picture boring

late basalt
#

We don’t have any real proof on gun manufacturers or usage so

vestal delta
#

the warden is meant to be mysterious, so they didnt give it a unique pfp

#

and yeah if it was just black thatd be borin

lilac island
#

just seems like it's begging for lore confusion, which i get the feeling would probably be intentional to keep the story difficult to pick up, but i get the feeling like while they want it to be mysterious, they won't make stuff purposely murky if they're wanting to have a direct set of concrete story beats

mighty crest
#

Weapons would probably have to be cheap or made with scrapped parts

#

I mean the sniper has 2 blocks of metal holding the barrel together

late basalt
#

Cheap maybe, not scrap. Many of the guns are far to complex, be it mechanically or overall form, to be scrap weapons

mighty crest
#

Yeah I thought about that.. you can't make a hel rifle out of just scrap and random motherboards

upbeat frost
#

what about the charge up times, seems to be a disadvantage in our current time combats?

mighty crest
#

uh

#

I would see charging time making sense for the hell rifle but idk about the other guns unless it's like pre winding the magazine

late basalt
#

Mechanically makes no sense. MGs it does as a combative stance to have full intent on firing. Hel weapons it also wouldn’t make sense

#

But it’s all just game balancing

lilac island
#

weapons can't be scrap, just physically, theres a strong relationship between the force of the shots being fired and the mechanisms within the weapon, they all have to be in a good balance, otherwise, if parts of the weapons are too big/weighty/immobile, you get a weapon that won't cycle, and if the parts are too far in the other direction, the gun could well explode in your hands

#

or just have parts shear and break from the force of firing

mighty crest
#

Hel weapons would make sense because it's a gas weapon, it probably would have to pump gas in, compress and then light it and then eject it at high speeds

steep parcel
#

I mean, the warden gives everyone in the expedition low quality guns(to my understanding) basically to cut costs on the prisoners, so I dont think its scrap, I think its the cheapest thing money can buy because the prisoners are just that expendable. I mean look at the shotguns, weaker than the pistol in most circumstances, I think the rifle is the most high quality weapon they can provide, hence why it has such limited ammo reserves, to save money on the bullets to make up for how powerful it is

#

Or maybe its just purposefully stacking the odds against the prisoners to make sure they accomplish a bulk of the objectives and kill a lot of sleepers before dying so they can send in a guard or something to retrieve whatever they got from the expedition.

mighty crest
#

If that's the case, why are there so many bishops and woods, etc (joking) but wouldn't the warden eventually run out of prisoners

steep parcel
#

Explain what a bishop is

mighty crest
#

Bishop is one of the characters in GTFO.

steep parcel
#

I dont think he runs out because its a worldwide thing, hes got an unlimited amount virtually of people trying to work off a life sentence or something. I think the warden just has access to more jails or has a massive prison that has a lot of in and out traffic

mighty crest
#

I wouldn't see it fit unless the whole world is crime ridden and full of death row inmates tho....

#

These guys seem to be ex employees of santonian

steep parcel
#

I mean, the game seems vaguely dystopian, but I think the prisoners that WE play as are the survivors, we are just witnessing their story in an indirect way

devout geyser
#

^ that's what i think as well

mighty crest
#

Hmm.....

steep parcel
#

But I mean, would it kill the warden to invest in slugs for the shotgun

#

or a KNIFE

mighty crest
#

I mean santonian is a mining industry, just make some with ROCKS

steep parcel
#

I want last of us style shivs so that you can kill enemies close together ngl, ive alerted too many sleepers by slamming their head like a railroad spike

#

If this is a mining industry, give me a pickaxe, I wanna minecraft some sleepers

mighty crest
#

LOL

steep parcel
#

In theory it would be quieter kills

upbeat frost
#

And the weapon makers

#

Dreyfus?

#

They made the baby

mighty crest
#

Baby holder*

upbeat frost
#

And Omneco? cos they're some containers written Omneco on it?

#

the HEL gun creators

late basalt
#

Iirc isn’t the foam launcher made by omneco as well

lilac island
#

@steep parcel highest likelihood thing is they are either supplying the prisoners with cheap weapons, or the company comprising the warden is using subsidiary weapons manufacturers to supply them for cheap/get free live testing on new or experimental weapons to test effectiveness

#

i just want to see a flamer

devout geyser
#

@lilac island FOUND A NEW LOG

#

I CANT TELL YOU

#

🕳️ 🧑‍🦽 💨

#

how many do you have

#

mm interesting

#

i have 7 so far

#

i feel like there are more

steep parcel
#

If those weapons are experimental, the people who made them are failures

#

Unlesssss sleepers can’t be killed by normal bullets

#

Maybe they’re like those anti regen bullets from resident evil 7

#

Nevermind, they can be killed by hammers

#

Whoever supplied the shotguns needs to have a long talk with a therapist

placid basin
#

I feel like there are some in D1 but haven’t checked that out :/

devout geyser
#

i have missed 6 terminals in d2

mighty crest
#

I haven't found all the logs yet and I'm sad

dull orchid
#

anyone has the logs for r4

mighty crest
#

I couldn't listen to the full audio log in like b1

devout geyser
mighty crest
#

It was either b1 or b2.. it was a convo between two people

#

Like a female and a male... The male was talking about something and was very angy, he sounded like the broken terminal in r3 a1 in the lab

#

Some dingus woke the whole room and got me killed, I completely forgot where it was...

frail pollen
#

has anyone been putting R4 lore on the wiki at all? would make collecting this and linking to people a lot easier

mighty crest
#

No it was in like one of the back rooms in the b levels

#

I only remember b levels I think... I forgot a lot because combat and adrenaline

#

RynnSad I'm sowwie

#

I just remember the terminal had red text on it that indicated it had a audio log and you had to open logs command and then read command.... Which played a long convo... Which sounded like an argument

#

I'll listen to that after class

devout geyser
#

has anyone been putting R4 lore on the wiki at all? would make collecting this and linking to people a lot easier
2 more days cz_spengbob

mighty crest
#

@lilac island can you send me the c1 audio

#

Thx I'll look after

mighty crest
#

It was gargantua

#

I'm stupid, I blame it all on the guy who woke up the room the '3 months left on service' is what sounded familiar

uneven wing
#

WILD THEORY TIME

#

the Warden is a planet cracker spaceship (kind of like the one in Dead Space). The crew of the Warden discovered a planet with ruins on it, which is why prisoners are being woken up from stasis and being sent into it. Why are they prisoners? What better use of convicts than putting them into a cryo to use as on-demand soldiers to explore anything the ship finds!

#

The Warden ship could possibly be autonomous, and the prisoners are the only humans onboard

#

let me know if there is any concrete evidence that the game takes place on Earth so I can throw my wild theory out the window

#

even if the game is confirmed to take place on Earth, I think the salvage ship theory still stands. Humanity could have left for the stars while Earth was left in ruins, only for humanity to return and salvage what they can from their long-dead homeworld

willow nova
#

The logs show that the facility is located near the gulf of mexico, assumedly the Yucatan peninsula. We don't have a date of our expedition (that I'm aware of), but the facility logs are dated 2050, and one of the prisoners is a former employee

mighty crest
#

We know for a fact it's in the crater

dull orchid
#

the deeper audio log's ending feels like a biotracker when it detects some movement without scanning

#

thers 7 audio log this rundown ??

timid lance
#

7??

devout geyser
#

since i just finished D2

#

WHAT THE F*CK HAPPENED AT THE END

#

LMFOKAAOSOOS

#

did you notice there were full size resuscitationers

timid lance
#

the people inside the hsu are smol

late basalt
#

room is lore heavy

#

still think it was whoever was there before, not Frank Sr. that killed them

devout geyser
#

my stomach literally dropped when we opened that door

late basalt
#

heh

#

they are def ripped straight from the HSU unit not security

#

its a feed system, so yeah, makes sense

devout geyser
#

they’re so ✨skin e✨

timid lance
#

why are they so smol

devout geyser
#

anorexia nervosa 😻

timid lance
#

clones??

late basalt
#

i bet being in an HSU for who knows how long does stuff to their body

devout geyser
#

they look like clones that’s for sure

timid lance
#

but of who and why

devout geyser
#

omg it’s like the suspension from portal 2

late basalt
#

i dont agree with the clone theory, we are also from HSU's and we are all different people from all over

devout geyser
#

maybe just the devs not wanting to make 60 models

late basalt
#

^

timid lance
#

it would have been cooler if they had that room locked behind an alternate exit after you're finished with overload and extreme on D2

devout geyser
#

trueee but i don’t think that’s possible yet

#

i wanna know wtf happened to state of truth

#

and jordie

late basalt
#

ded

devout geyser
#

not fair. me want lore 😾

late basalt
#

no

#

i agree, i dont think truth themself will be continued, just to show the shady side of dreyfus

scenic knoll
#

So i hear this log and now i have a question. Is voice voice of Woods in this log? think

late basalt
devout geyser
#

i think it's jordie

#

bc of a certain something in b tier

late basalt
#

i want more of Jordie, kinda the way Halo 3 followed whats her name

devout geyser
#

wut

late basalt
#

yeah, we knew that one tho

dense saffron
#

Who says Jordie has level 4, hes not the one controlling hearsay it's the woman who's talking to him that says "hearsay off" at the end

devout geyser
#

she does say hearsay off

late basalt
#

unless hes a subject in contact with people with clearance 4+

devout geyser
#

it's interesting that we haven't seen hearsay until this rundown. why wasn't it in any other section

dense saffron
#

It also maybe that he's not allowed to leave Because of his clearance level

#

it's interesting that we haven't seen hearsay until this rundown. why wasn't it in any other section
Lore wise: idk
Gameplay wise: there wasnt a system for it before now, see "Rundown specific story elements" on the roadmap

late basalt
#

also, is he strapped into a chair or something, she just injected something into him. some drug

devout geyser
dense saffron
#

Its possible they're not face to face as well

#

What if there's like a sound proof barrier between them

devout geyser
#

Gameplay wise: there wasnt a system for it before now, see "Rundown specific story elements" on the roadmap
OH MY GOD THAT IS WHAT THAT MEANS

late basalt
#

maybe

devout geyser
#

how did i not realize that 😭 😭

dense saffron
#

Lmao

late basalt
#

yeah, but did he swallow them himself then, cause he def felt the effects near the end of the log

dense saffron
#

I think they're both infected as well

#

Since they cough multiple times each in the log, jordie more openly while the woman tries to stifle hers

late basalt
#

yeah, and the smell of decay

dense saffron
#

So they've both probably come into contact with the infectious fog

late basalt
#

so they smell the sleepers, or spores that cause it, who knows

devout geyser
#

here's the transcript btw

#

i can't understand right before you’ll barely feel them. They’ll just take the edge off, I promise you. They’ll help.

#

but everything else should be right

late basalt
#

hmm

#

maybe just the tone and environment tbh

devout geyser
#

i think it's because at this point he's actually insane

lost ore
#

hey guys, what if hearsay is the robots system recording the conversations?

#

mmm maybe they were used to help the workers and recording the operations.

#

||i know that they are found at d1 or d2 if im not wrong.||

plain night
#

What do sleepers eat

buoyant anvil
#

all the dead bodies laying around i imagine

lilac island
#

sleepers just eat sleep and scream

plain night
#

But the dead body’s are unharmed

placid basin
#

They don’t eat, they only attack:/

plain night
#

How do they survive then

lost ore
#

i think the fog is actually a colony of spores, which survive in wet and dark places. we know that the santonian workers were forced to stay into the mines, and seems they became eventually infected by the fog. its kinda possible, if not 100% sure, that the infection into their bodies grown up as the eggs into them, causing the "sleeper mutation".

#

so the sleepers are a hive of mutated people, or better said macrorganisms controlled by microorganisms

#

thats why we see corpses in the middle of transformation and in the same position we find some sleepers. even some broken clothes.

wraith solar
#

interestingly it seems that the sleepers most likely have some kind of apatite? in C2 you are gathering GLP-1 which is used to stimulate the production of insulin and help regulate apatite. The mission itself is called "pabulum" which translated from Latin means "fodder, or food for the cattle" perhaps the GLP-1 is used to help suppress the apatite of whatever the warden wants the GLP-1 for. In this case I suppose "food for the cattle" could be taken literally (in the case of it being used for apatite suppression) rather than just the prisoners being implied as the food. just my thoughts though probably not that deep.

lost ore
#

knowing the strength of the sleepers, they must have some high metabolism, more if they are something like the stuff i mentioned.

wraith solar
#

I can most certainly see the sleepers having a high metabolism, it could explain why they choose to stay at rest most of the time as well, either a dormant state or they are guards for something like their hive or whatever else

lost ore
#

knowing the warden considers the prisoners as expendable, it wouldnt be something so out of sense. however there are lots of sleepers into the whole Complex, and if they have to feed with organic mass (like human meat) there would be two options: the amount of prisoners sent and dead is really big so they keep being filled, or they would be dead by starvation. i think that they are just organisms which feed on spores or humidity.

#

or simply they dont have to eat

wraith solar
#

Changing the subject, has it been discussed here why the data sphere in C1 is an HSU?

#

if you query the data sphere in C1 it lists as an HSU, once again probably nothing but I found it interesting

mighty crest
#

what was that audio log in r3a1 that said "welcome to the gibberish"

#

the sped up one

tidal wind
#

sleepers just eat sleep and scream
@lilac island my kind of people

upbeat frost
#

what was that audio log in r3a1 that said "welcome to the gibberish"
Welcome to the state of truth

lament temple
#

welcome to the enlightenment

stoic sorrel
#

Sleepers look so disgusting

#

they are like teenagers with all those pimples

vivid tulip
#

whats up lads

#

i started playing yesterday, been watching some lore videos

#

might be completely like bs but i just notice the recurrence of this andrew clinton character

#

and just realised andrew is an anagram of warden

proper prairie
#

🤔

vivid tulip
#

could make sense in my limited knowledge

proper prairie
#

interesting

vivid tulip
#

also seems like a neat way to give a little baby clue

#

he seems to be a right hand man of the main dude, janson or whatever

proper prairie
#

prob

vivid tulip
#

would make sense if hes sending us down to like retrieve shit for him idk

#

if this turns out to be the case i would like this moment to be remembered

#

thats all

rose crypt
#

Is there a place to find compiled lore bits other than this channel?

surreal robin
#

What is that? (R3D1)

proper prairie
#

my best guess is that's some sore of creature that was captured somehow

#

or part of a bigger creature

late sky
#

I just started playing a few days ago, what's the best place to start when it comes to lore? Any recommendations?

surreal robin
#

Maybe GTFO Wiki. There you will find lore informations about the old rundowns

proper prairie
#

ye there is like a power point presentation that gives u a lot of lore info

#

is fixed on thsi channel the powerpoint thingy

late sky
#

Awesome, thanks!

proper prairie
#

cheers

keen cypress
#

This was also in b1 if I wasn’t mistaken

stuck lintel
#

@surreal robin Considering what can be found in Rundown 3, ||the Mother||, it's safe to assume that creature is tied to a placenta with an umbilical cord. Based on the size, it could explain how some of the creatures reach their larger sizes.

stone vine
#

I wouldn’t say that it’s exactly a placenta because there’s no uterus on a piece of fungus, I’d say it’s more of a reconstructive process

#

The fungus attached to the moss we see throughout the lab will take mass from a human, mix it with itself in a sense and then spit it back out

#

Thus why we see several humans attached to a singular fungus

#

It takes those 5 or so people and reconstructs them into one entity

#

Thus why we have mothers, mothers seem to be a mix between chargers, strikers, shooters, and possibly another entity due to the 6 sets of arms

#

Since the mother has access to both the male and female reproductive organs within itself it has the capability of introducing new life by itself

#

It uses the cocoons in order to store these babies until they are ready to be born

#

And the reason the cocoons are located in so many different places is due to the fact mother already holds all of the needed blueprints in order to produce the type of life it needs

#

So, mother and fungus are separate ideas, but I won’t deny the fact that the fungus has very similar cords to that of a umbilical cord

#

Id like to refer to them more as roots though, I feel like that fits their use better

#

It also likely wasn’t captured, it was most likely experimented on.

#

There’s no doubt that the scientists within the complex were doing some fucked up shit, they were experimenting on babies, children, and adults

#

It seems they also had no regard for how many they used

#

As we can see in the final room of d2 there happens to be piles of dead children, scarred and dead all over the floor

#

It’s likely that this wasn’t the researchers doing, but there obviously isn’t a humane reason for keeping children 1000 meters down in storage shelves within hsu units

#

Also the GLP hormones in c2 are interesting

#

I’ll have to do more research on them when I get home

#

Also, sorry for the lack of properly explained info I don’t have the stuff to do proper searches rn I’m in class lol

lilac island
#

i saw someone mention the want for a log about the creation of the mothers, all i can think of is the logs from system shock 2 about the creation of the cyborg midwife

#

with regards to the biology of the sleepers, it's clearly not 100% fungal

stoic sorrel
#

@native shell can you help us with the lore?

lilac island
#

but not all biology is purely one type of life, there are plenty of examples of multiple different types of life living symbiotically together

#

... it just also so happens that i can't actually think of any off the top of my head, but i know that that's the case

stoic sorrel
#

maybe we will have bird or dog sleepers in the future if they work with all forms of life

lilac island
#

there are lichens or mosses found throughout the complex growing in places, there are clear examples of animal / fungal mixes with regards to the sleepers, with probably the strangest creatures in this context being the chargers

#

a lot of plants within the labs seem to have similar growth patterns to fungi, despite clearly having bark and leaves and generally being plants

as for chargers, the "horns" on their head take on a fungal growth pattern, though there is the animal, worm-like "tongues" that they use to attack, with the strangest thing about them being that they seem to either be excreting or be made out of a thick, black gelatenous liquid, probably related to the weird stuff with the gelatenous glowing ceilings

stoic sorrel
#

Charger still looks pretty humanoid to me

lilac island
#

it is humanoid, which makes it very odd

#

best thing i can think of as to a theory for why the biology in the complex exists as it is, where it is, is the idea of panspermia

#

alien biology crash-landed on our planet millions of years ago existing entirely in isolation for that time, evolving according to the physical limits and constraints of being very deep underground on earth

#

i wouldn't say that it's alien anymore, though, don't misconstrue it that way, rather that it was once alien, but no longer as it slowly evolved over millions of years into something that could only exist on earth

#

it's a theory as to why life exists on earth at all

plain night
#

Yo devs what do the sleepers eat

lilac island
#

probably plants

#

corpses are found strewn about in varying degrees of fucked up, but not stripped to the bone as would be expected if they were to eat the corpses

stone vine
#

Actually they did say flesh eating in the documentary

#

So it’s possible the sleepers do just eat humans

#

So, with the way sleepers work it isn’t actually all too weird, I mean it is but it’s not like hard to believe could scientifically happen

#

The way I look at sleepers they seem to be more reconstructed humans, if you took apart a human and reassembled them in order to do another function

#

So, that appeared to be what the fungus does with their bodies

#

When you take a look at sleepers they all have something in common, a weak point that is known to kill them easier correct

#

Not taking into account occi multiplier, the shooter variants have weak points in the head and the male variants have weak points more to the back correct

charred vault
#

The new enemy also seemed to pop open HSU like eggs to eat(?) them

stone vine
#

Now, each enemy will have a weak point exactly where the biomass is located

#

The biomass referring to the fungi that grows off of the moss btw

#

Shooters contain enlarged heads as well as these strange black eggs which is where the fungi is the most adamant, sleepers it’s in the intestine where they also have their attack correct

#

So the biomass will take a host and then reconstruct them in order to protect itself

#

The sleepers are more of a layer of armor so that the biomass can do its ultimate function

#

Mothers are another nice way to explain this

#

If you notice while looking at the mother, in between it’s legs and chest there is a small area which is slightly more pink than the rest of its body

#

Out of this area is typically where the cocoons grow

#

The cocoons also act as a set self defense mechanism that the mother can use

#

Even better take a look at the charger in c1, shooting the cocoons will kill it aswell which is also where it’s primary attack is

#

The biomass may not entirely be an alien thing, yes it’s extremely odd the way it does it but the concept itself makes a lot of sense

#

It repurposes things and uses it to its own benefit, creating a symbiotic relationship in which it gets all of the benefits

#

Also chargers are an odd case, I agree, I feel as though there might be something to do with plants

lilac island
#

if i heard the voice of the many from system shock 2 randomly i wouldn't be surprised for a second

#

chargers are the strangest creatures, they share multiple different biological features but have that weird black rippling to them that makes them look as though they're made out of liquid

stone vine
#

Oh yeah that’s the biomass

#

You ever looked up in c2, that’s the stuff that’s covering them

#

So at the way I’m looking at it, a charger is technically not one living creature but 2

#

And I also wonder at what stage in life they develop the biomass

#

The spikes on the chargers remind of the spiky plant we see al the time in the lab though

#

It’s totally possible the biomass causes rapid growth within plants, so it doesn’t seem entirely far fetched

harsh spire
#

Anybody got the 2nd audio log recorded?

late basalt
#

Idk if it’s been found yet

harsh spire
#

I remember hearing it

late basalt
#

Or do you mean literally a second one.

harsh spire
#

But I dont remember on which level

late basalt
#

They have been searching for the log repeating deeper. Idk if that’s been found

harsh spire
#

Idk Its like the one where he sound in a hurry kinda like if hes being chased or something

late basalt
#

No. Different. That one is here somewhere. The one you are asking bout

#

^

harsh spire
#

Yeah I was Asking about b2 then

#

How do you guys know theres a 3rd

#

Its probably c1 cause I dostinctly rememebr the guy in a hurry

late basalt
#

It isnt confirmed to have a third. But it is heavily thought to exist

harsh spire
#

I remember the log just not the level

#

Ye

#

Thx

frail pollen
#

Anyone want to add the current r4 lore to the wiki

#

We can teach you if you don't know how

charred vault
#

“Deeper” audio log was confirmed to be in C1?

#

Ah, thank you

timid lance
#

"warning, threat level: high" in the distance

solar nova
#

I have a feeling that's not part of the log.

timid lance
#

yeah it isn't lol

lilac island
#

real question is, when does that log take place? it sounds like the same guy from R4A1's audio log

stone vine
#

Unless the guy from A1 is a prisoner, I likely wouldn't say they are

#

this guy is most likely another person who got sent down, just like us

#

and well the message is most likely another log

#

the one yall are searching for i assume

#

hmm text log hmmm

#

🙂 welp have fun good luck

lilac island
#

@lilac island im game to l o o k for it tomorrow with you

#

said last audio file

mighty crest
#

can someone send me to welcomne to the enlightenment

stone vine
#

welcome to the enlight#*#@((@

mighty crest
#

a mp3

lilac island
#

the general gist of what i think we would need for context to pin something on what R4C1's log is about is a time

#

if it's at any point within a realistic timeframe relative to some of the other logs throughout rundown 4, particularly the text log i think was in A2?

#

that could determine whether it makes sense for him to be a survivor of what happened, or if he's sneaking around the communication conduits

stone vine
#

The a2 log only helps us understand this guy went down there post March 3 2052 and had acces to a tier 4 clearance zone in order to reach the Hearsay

#

If, theoretically, he was a prisoner then that would mean warden needed to gain a level 4 clearance id from somewhere in the complex

#

Also i think the tiers each quarrelate with a letter

#

A is the highest tier of clearance, and E being the lowest is what i assume

#

thought thats off a very small amount of info

#

The way i got that is because Artus is a listed as a class D personnel, while being 2 tiers below 4th tier meaning that d tier is the second to last one, and we know that 2 tiers above is b tier meaning only b tier and a tier can access the Hearsay

keen orbit
#

If, theoretically, he was a prisoner then that would mean warden needed to gain a level 4 clearance id from somewhere in the complex
@stone vine
Don't forget that Bishop has ties with santonian industries and could very well have level 4 clearance.

stone vine
#

That isnt bishop though?

#

And bishop is a prisoner, hes not going to have his clearance unless it was chipped into him and warden was using it as a means to access deeper parts of the complex

keen orbit
#

yeah but you said that if the warden needed to gain level 4 clearance, and seeing as he has bishop he could also have level 4 clearance

#

im not saying he does but it could be

stone vine
#

mhm

keen orbit
#

as you said, definitely depends on how they issue clearance in 2052 or later, i doubt they're still using wacky RFID cards lol

stone vine
flat halo
#

I wonder what it is

lilac island
#

always makes me freak out

flat halo
#

It seems important

lilac island
#

the same sound happens when you open the security door to zone 52

flat halo
#

What does it mean tho

#

Could it be like morse code?

#

Cause if you look at it where the less loud bangs are a dot and the louder ones are a dash it spells "Hello"?

#

I mean its a really big stretch but you have to consider everything

stone vine
#

That could be the case

#

The rundown is called "contact" afterall

flat halo
#

Maybe someone is trying to make contact with us

#

or something

#

I am either really big brain or really stupid

#

Ye that seems like it

stone vine
#

you are 100% correct

flat halo
#

Nice

stone vine
#

it is hello in morse code, definitely has something to do with contact

solemn star
#

Yeah just checked it myself. spells hello

flat halo
#

Probably a hint towards a future rundown

stone vine
#

yep

flat halo
#

Big brain moment right there

stone vine
#

when did you learn morse? or did u just mega big brain

solemn star
#

I thought it might have been the monster underneath making some noise or some shit, but it didnt make sense because it was sleeping

flat halo
#

I do not really know morse all that well

stone vine
#

also, sleepers probably wouldnt know morse code

flat halo
#

I honestly have used it enough over the internet to where I am kinda picking it up but I generally just look it up for now

stone vine
#

so what if its the Hearsy guy leaving a message

flat halo
#

Ye I think maybe an actually alive human giving us a message

stone vine
#

yes

solemn star
#

Trying to get our attention for something

flat halo
#

Probably someone stuck in the complex looking for help

#

It would have to be some like super advanced human-like intelligence sleeper

#

Which we have not really seen signs of

solemn star
#

Yeah, that I doubt. All sleepers seem to work on an insect level of intelligence

flat halo
#

Well at least we have a solid theory about what that banging is

charred vault
#

Oh wow it actually is morse.

dull orchid
#

anyone else still hears the soft roar in the game

flat halo
#

I think

charred vault
#

If you interpret the soft bang as dot and the loud as dash

flat halo
#

Yes it spells out hello

#

I had been thinking of that the past few days but I never had a clip of the sound to confirm

dull orchid
#

rip

flat halo
#

Ye that is what it seems like

#

I mean it must be pretty big if the whole rundown is named after it

dull orchid
#

any theories behind the mixed scouts type in dark rooms ?

#

yeap, like why are there 2 types in 1 room

#

and chargers and sleepers are kids/teenagers while giant stuffs are all adults?

#

uncle rogers nieces and newphews are sleepers

flat halo
#

I think there is a separate sleeper type that we have not seen yet as a kid

#

I do not think these sleepers are kids I do not think we have seen the kid sleepers yet

dull orchid
#

so what made the giant sleepers

#

seems like their bone structures are just slightly longer than the normal ones

flat halo
#

Ye idk what causes the giant sleepers

solemn star
#

I have a feeling like sleepers are a separate life form.

#

Chargers and mothers have human faces, while your average sleeper does not.

dull orchid
#

but the bones are clearly human

flat halo
#

Shooters have a human face

solemn star
#

Theyre humanoid yes, but I dont think that directly makes them human. Where do they have them, I want to see lol

flat halo
#

You can see the faces on shooters

dull orchid
#

yeaa

solemn star
#

Ah yeah you're right

dull orchid
#

same as chargers, u can see them in the trading cards

solemn star
#

Well heres a take, maybe the big ones are result of human experiments?

#

Like maybe they were engineered to become that big

flat halo
#

Possibly

dull orchid
#

maybe people were feeding the tank in d2

flat halo
#

Maybe the big guys were just tall when they were humans

#

Not really btw that was a joke

solemn star
#

Okay I was gonna start throwing shit out there lmao

dull orchid
#

the way the subjects were being tossed around

#

feels like they were rip after the hsu were send up into the room

dense saffron
#
Like maybe they were engineered to become that big

On C2 if you query the items you're recovering, they're labeled as some sort of growth hormone

flat halo
#

That is true

solemn star
#

Yeah for sure, I mean we have the names of the expedition that fit a theme right? Cytology, foster, cognition, pabulum, nucleus, and foster (with the only two standing out are the gemstones) Cytology lies with the structure and function of plant and animal cells, and in that list is nucleus. Which is important for growth of cells. Which makes me think they were using the unidentified biomass to engineer something ie: sleepers

dull orchid
#

what are osip hormones

dense saffron
#

¯_(ツ)_/¯

solemn star
#

Which pabulum in short is some sort of nutrients in a state suitable for absorption. Which is the hormones for sure

#

Well it could even be that a parasite is what caused them to morph as they did. And if that parasite was genetically engineered, we could get into a bunch of sci-fi explanations as to why they react in a humans body as they do

#

I def think its some sort of parasite because strikers can still operate with their heads removed. And parasites tend to hijack nervous systems and such

mighty crest
#

I think it's pretty established that it's a fungus or parasite by now

flat halo
#

Ya

#

I feel like some enemies might have been made by experimentation but idk

solemn star
#

Also kinda interesting that the strikers look sorta like the flukeman from the x-files. Which involved a flatworm

dull orchid
#

well... these demon ticks

mighty crest
#

It wouls make sense, I mean we kinda are just continuing experiments for the warden I wouldn't be surprised if our group of 4 men end up making some new super tank

dull orchid
#

as mention in their prealpha trailers... are op

sour sparrow
#

anyone look into the security door to zone 79 in C1? There's a really big sleeper I've never seen before

flat halo
#

Ye, you go in there

sour sparrow
#

Ohhhh never got that far hahaha

upbeat frost
#

its a thicc sleeper

#

tall as the mountain with a beating heart

#

also

#

get in that door

devout geyser
#

YOU GUYS FIGURED IT OUT OWOWO

flat halo
#

Ok

#

Big brain

devout geyser
#

that is why i believe there has to be something in d tier

late basalt
devout geyser
#

there is something audio-related in every tier

late basalt
#

Yeah. But where haven’t we looked

#

Maybe I personally will check D2, knowing every inch of the level will help

devout geyser
#

i havent checked 96 97 and 99

dull orchid
#

did someone mention about morse code in b1

flat halo
#

Yes

dull orchid
#

the banging noise that can be heard when u enter the room

flat halo
#

Yes it is morse code

dull orchid
#

anyone has the audio file haha

flat halo
#

There is a video a little bit above

tame goblet
#

Morse code proof?

sand jungle
#

imagine a living survivour being down there they've gotta be absolutly fucked

flat halo
#

We do not have proof

tame goblet
#

hahaha

flat halo
#

But in that video, if you take the quieter noises as dots, and the louder ones as dashes it spells out "hello"

#

Would be a pretty insane coincidence

#

And ye the rundown is named contact

stone vine
#

He

flat halo
#

Maybe someone is trying to contact us

stone vine
#

Yeah that’s what I was thinking

mighty crest
#

Or one of the sleepers is sentient?

flat halo
#

Ehhhh, it could be

stone vine
#

Also the noise doesn’t only play once, it’s behind another security farther in the level

#

Meaning they have tried more then once to get our attention

flat halo
#

But we have not seen any signs that a sleeper has anywhere near the amount of intelligence needed to know or even use morse code

stone vine
#

Also the noise itself sounds like the normal clanging noises in the lab

#

The reason someone would use the lab to contact people is because the vents are connected and they echo through all of the lab rooms meaning they can effectively contact anyone through pipes

tame goblet
#

So where abouts is this "banging"

flat halo
#

One of the times is through 53 I think?

mighty crest
#

Yeah we haven't seen but I wouldn't be surprised if one of them evolved into a different being. Or hell... Our warden forced experiments could be doing it... My theory is a intelligent sleeper of sorts because it's banging and not like... Tapping

stone vine
#

In b1 behind the first security door

flat halo
#

One is going into that really dark place with spitters, idk about the other

mighty crest
#

I doubt someone can be loud enough to be heared through multiple sec zones

charred vault
#

Isn't that door a total dead end? Like nothing important beside sleepers spawn behind it?

flat halo
#

There is a generator

stone vine
#

Did you not see what I just typed, the labs have connected ventilation systems and could replay a noise that loud

#

It’s proven by the clanging noises that you can hear through every single lab tile

#

Also, b1 is ridiculously far down

#

So it’s possible we aren’t as far as we think

mighty crest
#

Hmm.... This morse is in b1 or c1?

flat halo
#

B1

stone vine
#

B1

charred vault
#

Just curious to which zone doors triggered the noise, as if to imply there was something interesting behind them

mighty crest
#

So you're thinking it's adjacent or in the same level as b1?

stone vine
#

You can even check yourself it spells hello in Morse, the quiet quick noises being dots and the louder ones being dashes

#

No I’m saying that it’s somewhere in the lab

mighty crest
#

O h

#

Can it be through one of the bulging doors?

flat halo
#

door into zone 53 has the noise @charred vault and another one somewhere else in the level but idk that one

stone vine
#

It can be anywhere, and to be honest think about the deeper log

mighty crest
#

Or the white not door doors?

stone vine
#

It’s totally possible this guy is still alive, somewhere, right

mighty crest
#

If he's alive he may be in a hella secure sector

stone vine
#

And this is the rundown in which the name doesn’t match any specific gameplay objective

lilac island
#

@charred vault zone 53 and zone 52, both have the banging noises within them, though they're pretty decently far apart

flat halo
#

I mean this must be pretty big right if they named the whole rundown after it

stone vine
#

Of course it is

mighty crest
#

Has anyone ever noticed the like... White doors you can't go through?

stone vine
#

The pressurized ones, they lead to nothing

lilac island
#

i'm really hoping that someone can post their actual reasoning for the morse code stuff, it seems really far fetched to me from listening to it

mighty crest
#

You can't go through them tho, I would think our intelligent being or guy would be through one of those doors... Or one of the ambient doors

stone vine
#

Last place we saw of him he was in a tier 4 clearance zone, which is pretty secure

mighty crest
#

T4 clearance zone... Like the one mentioned in 'deeper'?

stone vine
#

Yes that’s the reason I brought it up?

flat halo
#

We have no confirmation of the morse code but it seems likely

stone vine
#

Hey the noise has to be something chick, so it’s likely that

flat halo
#

It spells out hello in morse and the rundown is named contact, hence someone trying to make contact with us

charred vault
#

"Hello" in morse code is .... . .-.. .-.. ---

stone vine
#

Also wasn’t the deeper log all about contacting something via the hearsay

mighty crest
#

I think so

charred vault
#

look at the video, it matches perfectly

flat halo
#

Yes

stone vine
#

Yes we figured that

flat halo
#

Would be a crazy coincidence

stone vine
#

If it was a coincidence I would be mad because it’s such a good piece of lore

flat halo
#

It cant be

mighty crest
#

Does any of the deeper levels reveal more about this being?

flat halo
#

Wow how insane these sounds just seem to perfectly spell out hello in morse code

mighty crest
#

Or is it just b1 for now

stone vine
#

No, they’re still trying to find the last audio log smh

#

Silly guys just find it smh

mighty crest
#

There's a B audio log?

flat halo
#

There is one on A,B, and C found so far

devout geyser
#

there is no audio log in b wdym

mighty crest
#

A is gargantua c Is deeper, what is b?

stone vine
#

Wym there’s a b2 log isn’t there

devout geyser
#

did i miss something 🧐

lilac island
#

well, okay, i think that we're making a lot of assumptions here, just because we can't really confirm who is making the banging, we can't really confirm if the guy in the C1 audio log is connected to the guy from the email about setting up the hearsay system

devout geyser
#

who mentioned it

lilac island
#

and also what makes you say that you're 99% a b2 audio log @lilac island

devout geyser
#

i have checked every zone except 292

mighty crest
#

What is the hearsay system

stone vine
#

We never said he set it up?

devout geyser
#

it is not in b1

lilac island
#

no but what makes you think that there's an audio log, full stop in the b tier

stone vine
#

I’m confused where you’re coming from, he 100% was atleast looking for the hearsay most like as a prisoner

devout geyser
#

yeah who said there was a b-tier log 🧐

stone vine
#

Also I never said audio log did I

lilac island
#

there isn't confirmed an audio log on every tier

#

there is never a guarantee as to where you'll find the audio logs or whether there will be any period

devout geyser
#

||maybe the morse code is our audio for b tier||

stone vine
#

That’s the point of lore hunting?

lilac island
#

yes, but lore hunting and lore assuming are two very distant things

mighty crest
#

No it isnt

stone vine
#

No it’s not

flat halo
#

Well we can only assume in the lore field

mighty crest
#

You can use data and proof to make a theory which is an assumption

devout geyser
#

i think it's jordie

stone vine
#

There is no actuall lore for this game, it’s practically all speculation

devout geyser
#

i just want to know if we missed a log

mighty crest
#

Well... There is some... Mainly just the setting

stone vine
#

Well the only confirmed lore is tiny tidbits of info

lilac island
#

okay, well, if we're gonna talk about audio logs here, then i can assure you that there is no audio log, or actually any logs that i've found within B1

stone vine
#

Ok thank you

mighty crest
#

It's either b2 it the d levels then...

devout geyser
#

there are no logs in b1

#

there is a log in b2

#

not audio

lilac island
#

as for B2, i could occasionally hear distant static, but i've determined that to actually just be some of the ambient sounds in the music for B2

mighty crest
#

Has anyone found the D logs?

devout geyser
#

two in a2, one in a1

#

two in c1

stone vine
#

No one has found d logs nyx

mighty crest
#

Rip

devout geyser
#

and that's all i've found

stone vine
#

Yes warden

#

You finally realized smh my head it’s literally in your logs slides lmfaoooo

devout geyser
#

oh and one in c2 but i am not done with c2

mighty crest
#

Wait iridium... Isn't it a space only mineral? How would santonian have access to this aside from the asteroid inside the crater

stone vine
#

Meteors contain tons of iridium

mighty crest
#

Yes but they are still rare

lilac island
#

"space only mineral"

flat halo
#

A meteor hit the crater that the complex is at right?

stone vine
#

No, not in the chixculub meteor

#

That meteor quite literally contains shit loads of iridium, and so do all of biomass in the test tubes also contains a lot of it

mighty crest
#

Chixculub is... An asteroid?

lilac island
#

if iridium only existed in space then we wouldn't have discovered it in 1803

stone vine
#

Omfg it’s the crater for the asteroid that killed trbe dinosaurs

devout geyser
mighty crest
#

YES I KNOW ITS A CRATER I'm trying to indentify the ROCK

lilac island
#

and chicxulub is the crater for the meteor that killed the dinosaurs, at the end of the late cretaceous period, and guess what? the time in the middle of the late cretaceous was called the santonian period

stone vine
#

when a meteor containing iridium, crashes into the earth it is going to leave a ton of its components behind thus why its do rich with iridium

mighty crest
#

So the complex is sitting inside an iridium deposit?

lilac island
#

JD sounds an awful lot like jordie from the R4A1 audio log, and andrew clinton is the same guy from the email about setting up the hearsay system

#

if he's dealing with multiple different directions for the company, it's likely to say he's pretty high up with santonian

devout geyser
#

here is every single log we have found in the game

#

insert warden's dying emoji

sand jungle
#

has anyone run into a terminal playing loud sounds until you stop it?

lilac island
#

@sand jungle there's one in R4A1, though so far we only know of that one being the case

sand jungle
#

is there anything significant? my friend turned it off before i could take a look

#

thanks

lilac island
#

it sounds like a guy named jordie arguing for time back home, away from the complex, to his therapist

sand jungle
#

this isnt what it sounded like, it was just like screaming on and on

devout geyser
sand jungle
#

it was playing before we walked into the room

devout geyser
#

A1?

sand jungle
#

yeah

devout geyser
#

oh yeah it plays a snippet of it over and over

lilac island
#

yes, it's because that sound is from the sound system being overloaded, you need to turn it off and then read the log to hear it ungarbled

willow nova
#

Yeah, interfacing with the terminal resets the audio buffer, making the noise stop. But the noise is just that log heavily distorted

sand jungle
#

oooh i gotcha

lilac island
#

there was the same thing in R3A1 as well

willow nova
#

If you read the log through the terminal interface it plays what was posted above

lilac island
#

not too too much to discover about it beyond some stuff like the use of the hearsay system, as well as a general vibe that workers have, as well as the fact that even workers are treated almost like prisoners.

#

something which DOES make sense considering that bishop has direct ties to santonian and hackett has a santonian logo on his clothing

mighty crest
#

The r3a1 garbled log is the enlightenment right

lilac island
#

yeah

devout geyser
#

the first time i heard that

lilac island
#

that was the first garbled log, then there was apparently some other audio log in R3 that i didn't get to get to because my only teammate was my friend at the time

mighty crest
#

I found it odd how they have a AM recording in a lab complex

devout geyser
#

i was blown away

lilac island
#

that shit freaked me out when i heard that garbled sound effect as my friend and i were sneaking through

mighty crest
#

You know what I find weird? How the WARNING THREAT LEVEL FSHKWRJR doesn't wake up sleepers

devout geyser
#

i hate that the c1 (and any other if we missed one) audio log doesn't play by itself

#

bc it's so much harder to find

sand jungle
#

how do sleepers even "see" they dont seem to have discernible eyes

mighty crest
#

The listen

#

Most likely sensitive to light and heat and sound

lilac island
#

what makes you say that @lilac island

mighty crest
#

I would think the light activated them because of heat and brightness

lilac island
#

you seem to be 500% on stuff that doesn't have a clear heads or tails to be made of it

mighty crest
#

Jordie typically doesn't have a short version

lilac island
#

i've known people who are named JD, jordie is a short version of JD

sand jungle
#

Jordie already sounds almsot exaclty like JD

lilac island
#

we don't know the security clearance of jordie in the first audio log