#gtfo-lore
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F for our boy
Maybe a methaphor maybe not it s not related to lore
Unless you want to call the 4 members the horsemen of the apocalypse
lol
Otherwise not really related in any way
thereās no way for the Warden to retrieve the prisoners bodies since we canonically fail many times, it needs to source the brain matter from somewhere
We already know where it comes from.....
The other prisoners are just scrubs
Like Dmr users
š
the official warden tweeter account lists the statistics on how many times the prisoners died
Expedition Report Rundown #002
Expedition R2A1
No. of prisoners dispatched: 861,736
No. of prisoners successful: 62,379
Prisoner survival rate: 7.24%
Transmission cont... (1/12)
since thereās only 4 guys in the complex that means weāve canonically failed a1 215440.75 times
The statistics do t really provide lore as itās just a community thing
the numbers donāt lie, and they spell disater with a capital D
trolls bruh
smh my head
also im confused how the 4 main characters wouldnt be related to the lore?
theyre the main characters for a reason
Yep
there's no evidence to suggest otherwise bro.....
Bruh
Lore vs player statistics
There is no evidence that the player stats correlate to the lore
Because to the lore. They were the only people to complete the E1 objective
Mr. Dauda in the trailer says "there are different people every time, but I recognize them somehow"
clear evidence the prisoners have failed many times before eventually succeeding
like Sisyphus pushing a rock up a hill
We, The player characters are the same
That doesnāt mean the lore of daudaās past
If you look up docs post in this channel he confirmed it
The numbers are related to the games story
What that means is still confusing
Ofc. But 600 people didnāt complete the objective for E1. But 60k other prisoners prob died before we even got there
*lore wise
Still dont like how they dont show unique completions for anything
Eh. Itās fine
Well'
Warden can resend prisoners on the same expedition
thats what they did to unlock E1 and D2
which would imply warden can open and shut doors ?
which is weird
Thats a whole other can of worms
TRUE we needed a certain number of clears in some rundowns too
so there must be multiple daudas, woods, and norths
No
If it necessary for gameplay, trying to find lore explanations is eh
Yeah. My big assumption it that it is only for gameplay sake
^
There are not multiple
Of the same people
It is simply the perspective we play the game from
since they canonically do not die
and have lore traced pasts
Yep
ok so they canonically did the same expedition 20,000 times.... that makes less sense
No
If clone theory existed, warden announcements would include messages like producing more clones
or more clones needed for success
20k people failed before them
something along those lines
The numbers themselves I'm pretty sure don't mean anything besides telling us other prisoners exist
Also lets just ignore the troll
Just because we complete all of these mission. Doesnāt mean that there are other prisoners elsewhere doing their own missions
hes getting shits and giggles out of us
Yep
you can't have it both ways, either there need to be more than 20,000 prisoners to unlock the next rundown, or the same 4 did the same expedition a bunch
I mean, then what expeditions would they be doing to unlock E1 and D2
The warden unlock thing was just the devs testing a feature
Yep
Hm but then the warden things being lore related would scramble that
Doesn't make any sense story wise
could the devs themselves be the warden? thoughts?
Yeah we need some r3 warden tweets
we can probably look into it a bit more with more stats
Lore wise. Our four completed the R2 objectives. But there are other prisoners doing other things
The D2/E1 being locked is just a gameplay feature
I always saw it as our 4 are the ones who canonically complete it, but up to that point many others have died trying to accomplish the same thing
^
why does dauda not remember the prisoners between rundowns though? there is some inconsistencies here
Imperfect memory wipes maybe
There are things we donāt know ofc. ^
I like that theory
Maybe north died and he thinks it has always been Hackett. Shit like that( yes I know that north was a rename. But that is a possibility)
no more north
š
i murdered him
i am a sleeper
im the new enemy R4 you guys are gonna see me
very scary
ohhhhh it makes sense now, when the prisoners canonically fail they just get their memory wiped until they win. makes sense now thank you
lol
im just theory crafting bro take it easy...
No bud u arent now sshush go back to reddit
F
pretty rude bro I didn't riff on your GTFO dissertation, lets keep the discussion lore focused, ok?
š
didnt we talked about memory wipe doesnt exists since they remember enemies and strats
they just visit new places cuz of different objectives in different parts of the complex
Now that I think about it memory wipe doesn't make any sense
but like not after their prisoner roles
Possible that dead prisoners (north) was wiped
hey SCOUT dont touch the fillers
Its not like they have the ability to blab complex secrets to the media
and eachothers names
assuming the cut voice lines are canon, they are cut after all
I dont think they walk around at all other than expeditions
ingame they donot refer to each other by name
So memory wipe doesn't really fit, but maybe memories are still lost but not competely?
well a memory wipe from the beginning works
as in they cant remember prior
like their past free lives
and why to hussle with memory wipe ... in every mission we get the same 4 guys ... so there for we can assume that they survive every mission they are already hardcore ace-ing every challenge and they get the skill and the knowledge the warden doenst care about their feelings and that they feel sad today so why should he waste resources on memory wipe ... not to mention there are another 21312314108934 frozen bodies behind the corner
but like constant mem wipes in the prisoner status is just :\
do you refer to your friend when you talk to him in real life and u look towards him HELLO MARTIN ... okey martin
the cut voice lines were like payday callouts where hes like "hey dauda, come with me move it"
but it is unlikely, but still possible their "names" are codenames
Honestly im not sure if the trailer is even canon
Thats more of an ee
like who would name their kid "hackett" or "woods" those arent real names
no, its the only way we knew
that this was in chixculub
before the logs came out
it was a key part of lore discussion come R1
wheel decide
Literally the only thing that makes it seem like the characters memories are tampered with is the trailer
Idk, too much speculation
it may be a memory tamper as in they remember coworkers
mr. Dauda smacks his head a few times in the character selection screen
or it could be talking abt previous expeditions
either a headache?
or it could be talking about something else
he is like i cant take this any longer im not taking another step and then constant alarm and enemies screaming a little push from the warden .... move or die
WAIT i just realized another plot inconsistency
if multiple prisoners are sent to escort the baby in A1
how would the warden retrieve it if they failed??
expeditions are all just simulations, we replay events that already occurred thousands of times
why
because wheel decide
what
If the trailer is canon, then most likely since the warden shouldn't need to wipe our memories it can only mean they are wiped unintentionally
notice how we never actually extract when an expedition is finished?
it's all a simulation for prisoners
Yeah then you get into all the wack theories that clones, mind control and other weird things
I think my theory is entirely plausible
I don't see why that can be considered trolling
clone theory?
simulation theory
im not doing this shit again
Another way to put it is the memory wipe is on death
why do the doors reform and reshut?
cause video games
you'd think after so many expeditions the rooms would be already raided of supplies
exactly
it's similar to a videogame that mentally trap prisoners
what worst punishment then a fake belief that you can "extract"
We're in the matrix
so u are referring the lack of game animations to simulation theory ... i believe u are just simulating healing or dmg dealt since u dont bleed or theres no heal animation
The thousands of expeditions are canon
Cortex interface is that SAO thing
at this point i assume u are trolling for the sake of trolling
im out .... mic drop
yeah the sao thing is a definite troll
The warden is actually watching over prisoners who are trapped in a mental simulation where they can put themselves at risk indefinitely but never actually be freed
it's sort of meta
we're technically the prisoners who continuously go on expeditions for no certain purpose other than what the warden tells us
very clever writing if that's the case
Honestly its not impossible, I get the feeling that the real story is way more convoluted than it seems
it definitely could be
I also get the feeling the devs are making up the story as they go but thats just me
@stone vine what are your thoughts on the simulation theory? you're one of the more lore-educated people here so I can trust your opinion
Devs said they got someone to help with story from DOOM
I hope we learn more about the characters in R4
Well we all expect it to be lore-heavy cause datacenter
I thought vessel was going to be lore heavy like they promised
i hope they use the cut databank line
oh they definitely will
so when woods sees a databank he'll say "keep your eyes out for that databank"
I'm assuming the databank will hold records of some sort
Vessel may be lore heavy, just with things we don't recognize as such rn cuz lack of info
I wouldn't have high expectations for any big reveals imo
kinda hope rundown 5 will be the "prison"
And what would that be
where they keep an excess of prisoners of course
being outside the complex could give us a good view on what the outside world is like
okey listen you lil pumpkins š ā¤ļø
read the damn text
HIGH PRISONER FATALITY RATE .... FATALITY RATE FATALITY DEATH ... if its matrix bullshit it will say ... JUST FAIL ... or something but they die .....
next line
I cant take this any longer . im not taking another step. not one.
SUDDEN CONSTANT ALARM AND ENEMIES SCREAMING (the warden is pushing them????)
"prisoners" are sent down into the complex, i highly doubt it's somewhere we'd need to go
you never know
It's probably just rooms with hsus stacked like half life 2
half life 2 had a great prison environmnet
I'd love to see GTFO's rendition if any
Yeah R3 needs the context of R4 because rn nothing makes sense
The alarm started from drop
yes selenzi
high fatality rate ESTIMATED
all of them have high death rates
thats just because
there is
and error
alarm
š
BOOM IN YAAA FAZEEEEEE to all the tin foil hats
the sudden noise was probably a gunshot or an explosion
depending if it was suicide or warden killing the prisoner
The reason there was an error alarm
was because warden is attempting security override
and the reason the prisoner was probably giving up was due to the stress of the infinite waves and pressure
Is there a cleanup team for expeditions like d1?
that prelog seems like they're about to stab the baby and fight the first mother but fail
how is the baby retrieved?
are there multiple babies?
Yes
but there was only one crib right?
not in e1, it seemed like just the one
hmm... okay
Expedition Report Rundown #002
Expedition R2A1
No. of prisoners dispatched: 861,736
No. of prisoners successful: 62,379
Prisoner survival rate: 7.24%
Transmission cont... (1/12)
soooo DIFFERENT prisoners ... not the same ... otherwise it will say attempts / tries / whatever
I played a shit ton out of that level. So I know the map by heart
I'm pretty sure you descend as the same prisoners every time, selenezi
you miss the point , yes neko is right we are the ace team we survive but the others dont
no
they tweet about north
had to change his character because his name was too similar to woods
I can see that
to hackett
north wasn't hackett
https://www.youtube.com/watch?v=PJP4xHwdmno&t=1s
they go downt and the keep what they take if the warden doesnt need it ... imagine getting a fridge a tv .... and then they wipe your memory and u are like oh a fridge and a tv ... oh a fridge and a tv .... oh a fridge and a tv ....
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GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
hmm cool time to watch it
when we go do solo missions
we re just getting bored in our cell
so we go for a walk
Oof
The AR variant one?
i dont know if its an ar variant or not but looks super sexy i want it
I think itās the AR 10 one. Lemme check
its in the documentary where selenzy post it
|| the error alarm in D1 || is the same exact alarm as the one || triggered at the end of C1 || correct? does that mean that those types of alarms are heard all the way through the bottom of the complex?
Donāt think so
O i see
It could be tho
was just making inference cause of the ending of C1
? wassup
(I entered the game in R3 but) wasn't there an error alarm in R2 though? How was that one shut off then since don't we manually shut off the one in D1
yes
error alarms
have been a thing before
but they dont last entire rundowns
this is the only one that has possibly carried on
we didnt really have a way to turn it off though
Its possible warden turned them off
since we needed those PIDs to get access to later levels
it could have also provided clearance for the alarm
Wouldnāt make a little sense if the Warden didnāt turn off those alarms and used them as wave distractions?
Like thinning out the heard so we can explore lower?
Maybe what we experience down there is thinned out
what you think it was china down there before
Maybe what we experience down there is thinned out
@storm patrol i fear
They should just be be blasting constant noise and light down there so the sleepers get desensitized to everything and/or die from the non-stop stimulation
Idk they would need a REALLY big light to light up the whole facility
Rundown 4: Set up totally sick rave scene in Chicxulub crater
With glow sticks
with red glow sticks
Yep
don't forget to invite the MP and R1 and R2 machine gun
And burst rifle
Theory: there are no sleepers, but rather humans. Neural cortex is hacked to change the visual
Nothing has gone wrong in the complex
We are being misled by Warden to infiltrate and gather [something] within it
The sleeping is because Warden put sleepy gas in the complex
THIS IS WHY WE WEAR MASKS
Think 5th wave (book/movie)
:C better than chimp
ah yes humans with huge tentacles for tongues
and giants
and ofc the orbs of light are bullets
but slowed down by the warden
may sound dumb
but since we clear the rooms where the waves come from ?
lore based question
They probably live in the walls or some shit.
ok A1 is a lab they can break through the test chambers or something
but other levels seems strange
maybe they need to add some kind of animation where they break a wall or plate on the wall to come into the rooms
I'd say they canonically come from the hole
but just for gameplay they spawn like
behind and all that
theory kek is the only person in the gtfo universe
no

lmao
kek bad pog
yo what if... the warden secretly is shrek
D:
It's all ogre.
Rayalot straight facts
@solar nova how do you think shrek got here? why are there ogres everywhere
I mean, ogres are already everywhere. Appearing in folklore, living in the wilderness, running the deep state...
Clearly, they've just taken over in 50 years.
Also, look at sleepers.
Clearly, these aren't infected humans.
They're infected ogres.
Anytime ^_^
lore chat is a mess
š
i blame you bishop
-_-
o-o
let's be serious please and not flood this with noise
š
o-o
sorry doc :(
no chimpposting!
Did you guys make this chat slowmode on purpose?
Yes, as a hopes to cut down on some of the off topic/non-serious conversations here.
So what are our best theories around the purpose of the neonate? Why exactly does Santonian have equipment for resuscitating and programming babies in this mine?
last hopes of humanity
is what i m betting on
or they re special
like apparently the 4 characters are
Were the 4 characters once HSU-grown neonates themselves?
perhaps idk
that would mean someone rescued us tbh
and idk if anyone would be capable
Presumably there is something related to the pMother trial samples which is related to the neonate, and that's why we need to retreive it.
but... WHY...? hmmm
Thatās why I love this game. Every time your close to answering a big question, thereās more questions and the thought of not knowing what youāre up against is terrifying
Any indication if the outside world is "normal"? Or has human civilization collapsed / been taken over by the Chicxulub space fungus?
We don't know at the moment, there has been no indication of what the outside world's current state is.
by the start of the elevator looks post-apocalyptic tbh
We don't see much, if anything it just looks bland.
pic for reference
What do I get the feeling all of this is cloning/hibernation programs gone wrong.
Definitely sounds plausible. Especially given the "read/write DNA" thing written on the neonate capsule
Its possible they used the babies as sort of usb drives to store data in the complex. Adding in the C1 DNA rewrote the baby so that we could access another part of the complex. This means that there are probably different D1 type levels with the nFrames. Datacenter contains a lot of valuable info, so you would need high access to enter it, so it would make sense why warden would have to do all this to be able to gain the access in the first place. Datacenter has the possibility to show warden the exact location of where what they want is stored. This would put the rundowns as the following: Connecting power to R2 so that we can take the baby and move to R3 where we rewrite its DNA and unlock R4(or some other information) which contains datacenter or information IN datacenter. This is just a guess, but I think in R4(like i stated above) we could be finding the location of what warden needs so that we can start moving farther down where we need to go. This would also explain all of the other missing babies, simply because there could be multiple parts of the complex that are similar to R3, allowing for the baby to unlock the sectors that they need.
Also, I've had a bit of a change of thought with my previous mother theory aswell as I noticed more than a few flaws.
I previously stated I thought the babies were there beforehand, well I don't think that much longer. As we can see with the mother there is a mix between striker, shooter, a charger, and possibly 1 - 2 more entities seeing as they have 6 pairs of arms(unless i am dumb and counted incorrectly). But, the part I want to specifically focus on is the shooter and striker. It could be entirely possible that the reproductive organs in the shooter and striker are still completely intact, just not in a "normal" way. Mother's body is rotated 180 degrees from the midpoint where there is a fleshier pink substance that looks similar to the biomass. The legs are that of a shooter and the torso to the head is a striker. In this small amount of infused biomass we can observe, the reproductive systems could have merged in a way. Allowing the mother to create new life as it encases its children in the cocoon. Think of them growing similar to the sleepers in the tanks, simply out of the mother's mid section along with the cocoons. This means that mother's can create a LOT of children, encase them in the cocoon, and once they are big enough transport them to where they need to go. The reason that we see nests in all sorts of places is simply because the mother's contain all of the blueprints necessary to build these sleepers. As I said before she is already a mix of the lot. She sends them to where they need to grow, example chargers to the biomass so that they can become encaged in the strange biomass that is on the ceiling.
This also picks up another set of questions. How on earth did a mother get into C1?
And where did it go to get out?
Its possible that the C1 biomass can be used as a mode of transport but that seems rather farfetched.
And in terms of transportation, when are the sleepers actually moving around on their own? Are they born, set up shop in a given section, and spend the rest of their days just having a snooze?
using humans as storage would be a very futuristic thing to do that could be valid
The biomass kind of acts like enlarged cells. When looking into cells you can see that each cell creates itās own proteins, it goes through mitosis which splits one cell into 2 so it can maintain working efficiently, and it can transport specific things it wants inside and out of itās membrane/walls. Now look at how the biomass works, it attaches itself to sleepers and acts as itās life support, it is giving the sleepers āsomethingā to move, to work, to do anything really. It is spread out and it is continuous going to spread out for maximum efficiency, and I canāt really prove the third point that well right now other than the spitters ābreathingā. Im using the spitters in this as a fact to point out that the spitters are not from human transformation and can be pointed at it being the true creature of biomass.
Now giving the main point over to the spitters for a second or three... the spitters in all itās actions only does one thing, spit at you when near and makes a noise when it is doing it. The noise could just be a build up of pressure it needs to shoot out the spores. My theory and my guess to it is that it is a colony of cells or is a true cell of the biomass while the stuff on the sleepers is a receptor for whatever the spitters are producing other than this infection.
i think we shouldnt decline the posibilty of a few parasetic fungus (that cant survive sunlight airborn) whos spores took over the facility through the ventilation system(which was shutdown at somepoint) infecting the employees(that turned into creepers and chargers depending on the fungus and such and the babys dna is to edited to be immune to the chemical reactions that happen when your get infected to save the next generation of humanity)
I believe we have accepted that whole heartedly by now.
imagine the Warden is infected sending people down to get infected (got a halo flashback) the good guys are always the worst endbosses
Warden does not seem like a good guy but we donāt know his intentions yet.
we dont even know if were sendt or if we went down on our free will
True
Speculations speculations speculations
The best breakfast someone can get, the best way to clutter your mind
Yes
@manic cedar bruh... First few seconds
https://youtu.be/PJP4xHwdmno
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GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
We are sent down against our will. Warden is trying to access something and will expend as many prisoners as it needs to do so.
@placid fossil ty btw but bro who sends you down there with weapons of you choice and why did we not use the weapons against the warden
and if we really only sendt down how can we swap weapons for each lvl normally it would be locked for all of them (logically speaking)
Thatās just for game play reasons
or at least it should be able to swap weapons between team mate ^^
You extract and you fall down each time soooou rest somewhere above
We are stored in HSU equipped with everything. The HSU probably just get resealed at retrieval of the elevator, and the prisoners delivered back to their sectors.
why would you want to swap weapons?
Plus im pulling this out of my ass
Maybe u can have weapons but u cant fight your way the weapons might be locked on the lift untill u are rdy to use them or there are a lot of guards or even better automated defence turrets rdy to shoot u if you are trying to be funny or if u are willing to do a1 150 times
just pick what you re going to use
The whole picking weapons is a gameplay feature
Not everything has to 100% be about lore
#truestory
Iām sure the prisoners probably have set melees and guns within the real universe
and why are all prisoners Irish and Scottish
They arenāt
ohhh reaaaallllllyyyy
Dauda is Nigerian, Woods is American, Hackett is Irish, and Bishop is British
Selenezi is bulgarian
how do you know who is who
Selenzi has small brain pog
š
Dauda looks a bit different
So he is easy
The rest is voice lines
Skins?
is dauda the one with the claw marks on the helmet?
Dauda is the black guy in the green clothing
Hackett is the one in the hoodie, Bishop is the bald one with the black vest, and Woods is the buff asf guy in the hazmat looking mask
hazmat looking mask... a gas mask?
No, gas masks look different this why I said hazmat
You can clearly see itās completely one piece helmet over his entire head that is made out of some sort of tarp like material and a built in goggle
People will get what it looks like better because it doesnāt look like the standard gas mask.
Thatās why I said hazmat š
Meh, I'm not gonna go into it
Doesnāt hazmat include gas masks?
^ Not always
yeah
Pty sure they usually have oxygen tanks
I was thinking some sort of dust masks. Oxygen tanks wouldnāt make sense seeing as we style breath in infectious gas. So maybe even a rebreather of sorts.
It's not because he has one that it works correctly
What
It could be against particles as much as it couldn't is what I'm saying
Look even if it was oxygen tanks theyād have to be some damn small ones
Seeing as there looks to be nowhere to store an oxygen tank on the player model at all
He doesn't have to get an oxygen tank what if he goes in without it Dx
-_- what
How on earth would they have oxygen tanks if they didnāt have oxygen tanks?
Iām so confused š
I'm saying that he may have a mask for oxygen but he doesn't have the tanks left, you are assuming it HAS to work
Not what I mean, Iām saying that there are no oxygen tanks
Nevermind this is going no where
Never said anything bout the mask not being able to connect to one
Prolly should've stayed with my usual thoughts of not going into conversations
I mean itās making no sense to me atm
Because youāre refuting something I never said
was told I should post this here
Was having a convo/debate with my friend about this, so I wanted some more opinions on it: If whatever the virus in GTFO is was to break out of the complex and find its way to mainland/populated areas, do you think humanity would survive the resulting outbreak?
Well probably
Imagine a town sized horde
Think about Covid and how we handled it. We Didnt handle it well and this is the result.
The sleepers, atleast the strikers and shooters are not that strong and this is a decent bit into the future so there is a high change the military has advanced a decent bit
Just nuke the complex boom ez
If the infection gets that close to a surface exposure the only chance the world has is that nuke.
But we never know. Maybe radiation makes it stronger for some odd reason
Maybe but even if it did the nuke would blow it all up
Which is a good thing
Dont even nuke the area around it just send a nuke directly down the shaft thing
Blow up Baby Cthulhu directly
that would be cool to see tbh
Take down the entire complex
Is it really gonna be baby Cthulhu
We donāt exactly know what is causing the change from human to the infected
So, if we were to nuke the site, it could just survive
I do not really like the idea of Baby Cthulhu and idk exactly why but its the devs decision I am just one guy
Oh, I didnāt mean you! I was just saying generally. It could be a parasite or a bacterium or a virus or something else that I donāt remember off the top of my head etc.
And many of the possibilities have some defense that would actually save it from a nuclear explosion. Other than destroying the body that has been taken over.
All in all, weāre pretty much still in the early spot to figure out what would work against it. (But disinfection stations seem to be the way to go. Install those everywhere, haha)
Now that I got this running thru my mind I'm just imagining something like the 28 weeks later opening scene where Don escapes the horde, closest thing I can think to how it would look to an average survivor
The idea of Baby Cthulhu originated from what ever is making the screams on every alarm.
With the infection we are guessing it is spores from the moss like thing growing in the tubes being spread like a fungi through the fungi we see all over the complex.
I mean it may be something bigger screaming but I could see it just being a bunch of sleepers screaming at the same time
There is the confirmed existence of a Prime class of mother
I hope we dont have to fight another mother boss, atleast anytime soon
It would be kind of lame to have two bossfights in a row just be big versions of the mother
Well my guess is that we have to fight the Prime classes.
Like the Pcharger, Pshooter, etc.
But those are unconfirmed for existing but the fact that the Pmother exists has the potential of the Prime class of sleepers.
So yea. Exciting.
We fight the normal class, then there is the Prime class of sleepers to deal with.
Well there is probably going to be bosses quite frequently from now on then I would guess
If they are going to have a boss for every existing sleeper type plus the new ones they add every rundown
Well thatās the thing. The newer ones wouldnāt need a prime class. As they are just a little bit weaker than the Prime class.
hm
so you are saying a lot of the new enemies wont have boss types?
Exactly
uh i dont think we should have a bunch of boss type enemies, itd be a bit excessive and ruin cthulu as a surprise
The Prime class is enough honestly.
i dont need bosses, I just want something to live down in the abyss
And Prime does not necessarily mean Boss it just means stronger or Boosted
yes but i dont exactly want that either, i just want cthulu
big mother is fine by me seeing as its typically a stronger enemy in the first place
Your sleeper army theory would explode if the Prime class is real you know. In a good way of course.
It would prove that Cthulhu was preparing and is smarter than we think and believe.
It proves that it knows about the baby mutations and has improved itās effects tenfold.
wait do you guys actually think Cthulhu is going to be in the abyss or is that just a placeholder name for some really big thing that creates the sleepers
oh thats just our name for it
we dont know what it is yet only that its pretty big, lives at the bottom of the complex, and has control over the sleepers
Itās just a placeholder name currently until we get itās real name.
i dont know exactly what it would be like, could be anything really
oh ok I dont keep up with the lore really
Im thinking squid or maybe a jellyfish like of biomass.
maybe who knows
It should have a mainly pure biomass structure like the spitter but with like strong tentacles
Like a hybrid spitter
One that can attack instead of spit.
At least that is what I am predicting.
Please stop taking gtfo-lore channel off topic. This is the last warning we are going to give. This has been a constant issue with this channel. If you want to chit chat or joke around, take it to #general or #gtfo-chat if it's gtfo related.
I wasnt joking about believing that Cthulhu was a hybrid spitter. I really believe it is a good guess to what it looks like.
so, i'd like to discuss babies a bit more, but with a 2min slowmode i feel like that'd go nowhere really
cuz like - how am i supposed to reply consistently, 15sec was fine
Thankyou for taking the time down a notch, D0c, its appreciated.
Seems fair (30 seconds for those wondering).
Slow mode has been reduced to 15 seconds again, but you need to moderate yourselves. Take off topic/non-serious to #gtfo-chat. If you go off topic I'll ask nicely to bring back on topic. If any messages shortly after that request is off topic, even just an emoji then each individual will be dealt with accordingly.
Questions/comments About this policy? Message mod contact bot.
Anyway, babies. Why do they have sanicspeed
And where is mother exactly supposed to spawn them from
And where is mother exactly supposed to spawn them from
Well...
have you looked at their models closely ray?
they have no openings anywhere, and you cant tell me they fall out of the bubbles and through her body :^)
I mean, there might be other reasons there are no openings.
But they probably spawn from the sacks and she probably lays those the expected way.
she cant though
Again, there are practical reasons that we might not get the full story from the model.
:^)
bish and i have looked at mothers and the queen for an extensive amount of time and took tons of screens though. they do be kinda hot
I study them
Itās possible that mother does have a way of opening the cocoons. Seeing as the babies are not actually stored within her, more of an extension to her.
Though Iāve never heard of any living thing giving birth and then using its children as a defense mechanism.
And itās quite obvious this is not the regular way mother is supposed to give birth. If that was the case then it wouldnāt store nests on the ground, floor, etc..
Another question I have is how the cocoons even get where they do. By the looks of it mothers have no way of gripping on to walls.
Not a direct lore, but a theme I noticed with GTFO.
It has to do with understanding Horror as a genere and what we the players, may derive from GTFO as a work of fiction.
"Traditionally, horror was associated with certain archetypes such as demons, witches, ghosts, vampires and the like. However, this can be found in other genres, especially fantasy. If horror is a genre, then it deals with a protagonist dealing with overwhelming dark and evil forces."
William C. Robinson, University of Tennessee
I argue that the story has less to do with the monsters themselves and more to do with the rampant necropolitics applied by the big companies that run everything from the shadows.
It is revealed through the lore logs that the syringes that build infection at overindulgence were widely distributed among the miners with little to no precaution for the dangerous side-effects. The reasoning for the wide distribution was, apparently, that they needed work done where the cables could not reach. This gives indication that the companies cared more for progress than the aquisition of more cable and the lives of those working under them.
It is hinted several times that there was need for secrecy (for the companies) and this could have played a part. I do believe however that the monsters are to represent, themetically, the broken remains of a human that has been a victim to the neglect and rampant necropolitics held at heart by the big companies.
Necropolitics, a theory developed by Achille Mbembe is described: "Necropolitics is often discussed with biopower, the Foucauldian term for the use of social and political power to control people's lives."
The companies have jacked their workers up on dangerous mutagens and forced them to work in hazardous environments, deep underground until they are barely recognizable as humans anymore.
The idea of necropolitics is to have the power to decide who shall live and who shall die.
GTFO takes it a step further with the Neonate.
The neonate is dead at the start of R3. Since Drefus has use for it however, the prisoners are sent to FORCE it back to life.
It is not even allowed to DIE.
And it is not allowed to develop or form a single, individual thought as the prisoners are later sent to subject it to neural imprinting (rewriting its neural brain functions)
As for the mothers, they could easily be a metaphor for controlled and mutilated human birth. A direct result of the mutilation left in the wake of the companies and their violent controll.
It would not matter to them if what came out was man or beast, as long as it is useful. If a hinderence, it might as well be disgusting and to be discarded in their eyes.
The cortex implants are also key to the horror of GTFO. In society as it is now, we are always being watched and followed. Tracking in mobile devices..internet cookies and etcetera. Nowadays, we think that our minds and thoughts is the last refuge for invasion.
GTFO takes the horror a step further by invading the very minds and the last private refuge of the prisoners.
...it is bloody brilliant š
I like your take on the game š hopefully we get a closer look into the storyline next rundown and have a better look at all of this
luckily next rundown has "rundown specific story elements" and hopefully more audio/text logs
The cortex implants are also key to the horror of GTFO. In society as it is now, we are always being watched and followed. Tracking in mobile devices..internet cookies and etcetera. Nowadays, we think that our minds and thoughts is the last refuge for invasion.
GTFO takes the horror a step further by invading the very minds and the last private refuge of the prisoners.
@austere depot
It's implied in one of the audio logs on C1 that Dreyfuss Industries are everywhere, including yourself (as a prisonner). I also do believe of some kind of tracking system behind the story, at least for prisonners.
luckily next rundown has "rundown specific story elements" and hopefully more audio/text logs
@devout geyser
I wish you had real hints about the future logs... Especially those about the data wharehouse: why do we have to go down here ? What's the final purpose of the Warden for all the informations we gather ? What's the link with the neonates ?
i know as much as you do
that was from the roadmap
yes, right now we all know nothing except what a bit of datacenter looks like lol
we are ALL dreyfus industries on this blessed day :)
I like that the Warden, Santonian, and the sleepers serve as multiple antagonists. We get the shady and intelligent evil as well as the animalistic monster sort of evil.
honestly, im surprised the wallwombs never open on any circumstance
Most likely because once they are detached from the mother their only purpose is growing. The mother actively opens the cocoons in a way of self-defense.
Doubtful. But idk
those tumors on the mother kinda remind me of fish eggs, can't rule out crossbreeding mammalians/fish
same goes for those row of teeth on a sleeper.... like a nasty piranha
They do lay their eggs in clusters and are highly territorial, like usual fish. But their natural speed and balance is deterring me the most from that kind of hybridization
it's quite interesting that they both lay eggs and have normal birth (one of the mother's attacks)
but maybe it's just the eggs on the mother's body
To be fair I believe that the mothers can both lay eggs as well as give birth as a self defense mechanism - like how a lizard would lose her tail. My idea is is that when undisturbed they lay eggs that will eventually hatch the full grown adult sleepers, but she keeps some of these eggs on the inside - when she is being threatened these eggs pop, causing essentually pre-mature birth of the strikers on the inside- resulting in the babies who then engage in combat like their adult counterparts would do after disturbance
There is a certain type of snake i believe that lay their own eggs inside - and hatch them on the inside as well, making them somewhat similar to the mothers
Her model doesnt make it seem like she keeps any on the inside
Her whole body is all about supporting the eggs growing on her back
Even her skin is thick enough for her to not get damaged by bullets
And you would not expect a snake to push out alive baby snakes yet they still do. Just because there is a way a model looks like does not explain how or what reason they would biologically. Im personally confident releasing the babies is a self-defense mechanism
She can pop eggs out and then stick them on her body
thats why she has eggs and bulps on her own body
Well yes, obviously it is. She cant attack herself
She is all aboit defending the eggs. If she gets threatened she rather rips some open and lets the babies inside deal with her attackers than lose her entire nest.
And mothers seem to have the bodies of a shooter and striker fused together. Most likely they can fertilize their own eggs too.
Absolutely
And those eggs once detached from her are just supposed to keep growing. Membrane seems to harden a lot while still being squishy enough for whatever is inside to push it around while our attempts to break it open dont seem to get anywhere.
Really hoped devs would have done something with them instead of em just being an object rn.
maybe the mother makes the eggs then sticks em around the place to store them, but keeps a few on itself to like make them grow, kinda like how a chicken sits on its eggs to keep them warm or whatever, but when its threatened it sorta just cracks them open and lets the babies out to defend itself, it does seem to have 1 of its own defence mechanisms in the fog it creates but nothing offensive so far
I assume they are a bit like bees - expect the soldiers - aka regular trsikers and sleepers - to handle disturbance and threats
its too bad the prisoners are capable of handling the soldiers
No hivemind theory please
Just because I mention that they might act similalry to bees in this tiny instance does not mean I will say hivemiund completely
Shits been ruled out like 10 times already
A reminder that bees are not a gestalt consciousness.
Love people assuming 
it wouldāve been cool if the mother was awake such as scouts, walking around and tending to her eggs.
Most people went the same way rav
Im just not dealing with a theory as stupid as a hivemind again :^)
Would you agree that they're probably a colony, though?
"they are a bit like bees" Im not into the hivemind theory myself, was just saying that their lack of offensive mechanism could be related to that
And i dont quite see the similarity to bees
Dont think they are colony
I think they are a extremely primal species who just have different roles/sub species around like bears
same thing just a bit different
core functions same
They have a leader, probably. Sleepers seem very stupid so far though.
theyre at least not hostile to eachother as far as weve seen
If they are stupid there is no reason to have a leader cause they would not follow it.
Its just extremely primal - I sense and i attack
They have instincts to alert allies, not to mention there is division of labor.
It's actually very interesting that they don't target each other. Especially babies
i see how they are similar to bees, each mutation of sleeper has a different role in the ācolonyā
This is a lot like colony creatures such as ants, bees, etc.
Leader as in queen. Pmother.
We don't know what Pmother refers to, yet.
the closest thing they have to a leader is a scout imo
something that can call more enemies
I know ray, its the theory bish and i work on
was pmother not the d1 ābossā?
They have something answer the scout scream though soy
Their hearing could be so sensitive that by the time it comes to waking them up it's painful for them to hear the sounds - which is why the shreek in agony. It could be anything really
Everything is just a theory
as long as we dont get a log exactly explaining what is going on
ffs
Whenever a wave spawns you hear something scream in the distance
"yo btw sleepers are actually aliens haha tricked you all"
Way too low pitched to be a sleeper
I think thats just a sound effect the dev used to signal a hoard coming and nothing actual extra
it might be a bigger guy
Overanalysation is a thing
See above soy. Something big is sending em out.
its probably just a gameplay thing for now
Pretty sure it's just sleeper noises myself, I don't think we need any better explanation.
if they ever make it so that there are different types of hordes it would be cool if the scream sound changed depending on it
"Its prolly just gameplay" coming from mods and admins seems like an excuse btw
that might make me more willing to believe they are listening to something else
Or I might just actually believe in that. I dont know why just because Im an admin what I say is different from a regular user
not every small detail has some deep lore behind it
Oh it doesnt have to
Analyzing is fun though
But i understand, having fun is not appreciated here.
we arent saying to not have fun, im just saying that you might be over analysing things a bit much
^ Overanalysing happens a lot because people stress too hard on solving things, essentially ending up with not seeing the forest thanks to a tree.
Also I dont know why us believing in it not being a big thing means no fun, you can disagree with us and have your own theory, we just said for us its nothing more than a gameplay sound to make it known for players they have a horde situation.
I know how unlikely some things are, dw. The funpolice aint holding me down.
that is an interesting idea, though. some bigger smarter enemy that we haven't seen is calling the waves to attack a certain zone
yeah its something id like the devs to maybe look at more
Alerts seem to be quite disturbing to it too
Seeing as it sends out wave after wave until the alarm is silenced
Newer player, I was wondering if all the Rundowns are linked in chronological order, or are they even related? I know the characters are always the same, and each Rundown is kind of an episodic series, is there an underlying story I'm missing, or is everything still pretty vague?
They are in chronological order but everything is still pretty vague story wise, you did not miss all that much in Rundowns 1 and 2 story wise
Their hearing could be so sensitive that by the time it comes to waking them up it's painful for them to hear the sounds - which is why the shreek in agony. It could be anything really
@shut mountain I think the same thing for light too
not every small detail has some deep lore behind it
@vestal delta
I agree with that statement, over-speculation about a specific mechanic that was added in the first play without any form of lore information like logs or scattered files is wasting too much energy when you can't state a 100% sure. That's just dreaming. As someone else said, the tree hides the forest. We could, as a community, already have a definite timeline of the events in the main story for exemple.
Newer player, I was wondering if all the Rundowns are linked in chronological order, or are they even related? I know the characters are always the same, and each Rundown is kind of an episodic series, is there an underlying story I'm missing, or is everything still pretty vague?
@frozen storm
On the wiki page of GTFO thet lore section and logs of previous rundowns can give you hints about what hapened in the Complex. Be wary though, may have spoilers for the current rundown..
yeah not everything is lore related. The problem is that we don't know where the line is drawn. I'd personally say the wave spawn screams need lore behind them, even if there's actually none right now
Unless some big changes happen before launch and spawn mechanics become drastically different from now 
I think it may have something to do with chimps and the way they congregate in the wild
You'd think so right? At least for the normal and larger strikers. The mother seems like an entirely different hybridization
that might be related to the shrimp theory
Can you expand on what the chimp theory is and any info you have that backs it up?
I always thought the shrimp theory was a little unusual. But what I theorized as of late was the uncanny similarities between seahorses and mothers and the way they give birth in such large clusters
Human based testing seems to have occurred throughout the lab, obviously showcasing genetic crossing and overall hybridization. The sleepers show many similarities to chimps, their behavior especially (that behavior being social and having pack based relationships). The bigger sleepers could be seen as the alphas of the pack. It's not too far off to believe that the sleepers could be hybridization of a primate species as well as the more evolved homosapien.
Beep is correct- there is clear resemblance between the way sleepers behave/move/are rendered to that of chimps- given that chimps in the wild are consumers of Foxfire, a bioluminescent fungus(also called chimp fire), this could explain the glowing of the sleepers
Something I'm confused about are the few dead bodies that appeared to have BEEN scientist/employees turning into normal strikers, but stopped and are just rottin'.
Yes. It seems wayyyyy more likely that it is a virus of sorts that infected the facility personnel. Possible from those plants that were in the display cases in the labs/ the fog throughout the facility. It is very unlikely that they are hybrids of chimps, like gravy said, there are human bodies in the positions of common sleeper positions.
Also there being no proof of hybridization
You all seem to forgot how often animal testing is used.
Rest assured, if the Complex wanted anything, considering Dreyfus rules most of the world or at least has a hand in every single pocket; gorillas and apes/chimps would be one of the easiest things to procure.
Especially if it's done via proxy of another company, for another reason, things like that are done all the time, highly illegal but money talks.
I won't throw out any possibility that animal DNA could be in the sleepers. We only know so much and we're only 3 rundowns deep.
But with all the mutations and the strange genetic makeup of the sleepers in general, it's hard to argue that there isn't more than one thing inside them, take the sleeper mouth for example, eels are cool.
Also for that chimp theory. Replace every word of chimp with any animal and you have the basic fundamental steps for survival instincts, having those doesn't make you too unique, anymore. Now when the fuckin' sleepers start speak in a language other than a standard predatorial alert/call for help, then we can start gettin spicy.
F
The scout doesn't scream anymore, it's evolved, it just looks at you and says "Really, dude, my shoulder?" and then proceeds shout "FUCK THAT HURT" after it registers and thats how everyone shows up now.
Intelligent sleepers soon pls.
I don't see why creative liberties can not be taken for a horror fiction that includes a giant hole dug into the Yucatan peninsula. Animal testing is not unusual; chimp testing, in that regard, is not unusual. That's not to say other species were tested on, the sleepers exhibit multiple characteristics from a wide array of species, but their behaviorial characteristics are that most similar to a chimp.
this looks like it's half shit-posting but i do really want to see interactions between sleepers
sleeper hierarchy, smalls being treated like objects to throw at players, some leaders, whatever, just give me interactions
their behavioral characteristics display the same level of complexity of any average animal, there is no real hard factor that pushes them left or right in this regard. I could argue their hive mind is more akin to that of ants, the queen, the warriors, the workers.
I made that joke as a shitpost, but, the idea of sleepers mumbling or trying to make out human words is kinda what I wanted to go for, the scout thing was just kekw. Showing higher intelligence would at least give us clues, it would support the chimp theory as it would mean they're capable of that level of intelligence, or that of Dolphins.
Far as I'm concerned at the moment, until we know more, Sleepers are a mix of many different genetic tests and DNA splicing to really be narrowed down without an actual list. Though they all seem to be very amphibian so, frog tongue
you say social and packs, but in reality they only react to each other's screaming for the most part
we haven't seen them use group tactics, try to protect something or whatever
all they see is what they need to kill
I would love to see more social interaction between sleepers in future updates.
They do hang out in packs, and groups. But they don't appear to have any higher communication skills.
They communicate, as far as I can tell, like frogs.
seeing how mothers crap them out in groups, maybe they were just born sleeping in groups
There is definitely a social hierarchy that isn't expanded on.
Oh we know it's there, it's obvious, the Primes ectra. What we really wanna know is just what make a sleeper a sleeper.
She may shit out the the baby sleepers but they look un-ready, like they haven't been incubating enough. Defense measure.
Not so much shitting out in groups, but, "I can make a lot more real quick, so, defend me."
if i can nitpick it's more a "kill them" than "defend me"
True.
I would like to think that the babies released by the mother die prematurely. The tumors on the walls that go undisturbed regardless of its surroundings might be where the sleepers we encounter the most come from
finish him
Wall eggs =/= wall scaks
Could the wall sacks be pre-gesticulated or post-gesticulated?
No, the wall sacks are a mutation/creation of something totally different. The moving wall balls that have things inside them are the babies growing.
Wall sacks to me seem like a very basic defense mechanism from whatever organism lives here.
They don't do a lot of damage, they scream, and light makes them shy away. Sounds like a basic defense system, higher intelligence?
And by don't do a lot of damage I mean. It hurts you and infects you.
I wasn't talking about spitters, I was talking about the actual tumors/sacks that were on the walls
Yes, those are most likely sleepers. Kinda accepted that a long time ago, the big question that comes after that is how do they come out.
I'm pretty sure spitters are the most underdeveloped lore wise, you aren't given anything on what their origin could be
That being said, you could look as each variation of enemy type that isn't a Sleeper as a different type of hybridization.
The only similarity between the mother and the sleeper is the human mutated physique and her capability to spawn temporary sleepers in defense
Perhaps the mother is a different species/hybridization entirely? Her life being solely dependant on her capability to give birth (her dying only if you shoot all remaining sacks on her) could be a forced alteration to a distinct gene pool
Problem is they all seem to come from the baseline sleeper, or at least with that DNA in mind. As for your hybridization theory, that's what we can assume its defense is to counter humans, create a better killer. This feels more, as I said, like a giant mess of DNA from other animals.
Hot take, they were treating to create the perfect predators that could be adaptable to anything.
For the perfect predator, they do attribute a lot of "prey" like behaviors
Sleepers dont seem to need to eat, they seem to sleep/relax like frogs or like plants almost. They can be birthed out instantly but take time to develop properly, they kill and adapt the best part of whatever they kill.
Problem is, we don't know how early/young into the experiments this was, these could all be the prototypes gone loose and spread, not ready, but they know what they can do.
With others being different variations of the sleeper, that they created to try and counter that "We have a sleeper so lets expand on it, can we make it harder to kill?" "Let's give it strength and size."
So, they take a gorilla or otherwise bigger animal and splice the DNA in, that's why imo the titan goes ROAR! like a fucking gorilla when it hits you like a merry-go-round
Or, at least, like a bear crossed with a gorilla.
Or. Itās just an infection and biomass. Not mutations
Exactly. There definitely could be the possibility that most of the experiments were done were done for the pursuit of a weapon
Could be, but that can't explain how there's so many of them without genetic mutations and a baseline to get there.
You're forgetting, how the fuck does this moss/biomass know all this shit and enough to expand on it enough to get functional beings out of itself like this, this quickly, in this much variation?
The sleeper variants seem more deliberate than anything
This biomass is, if that's the logic, either an alien, controlled, or sentient life defending itself.
Could be like the flood. Inherits the knowledge of the species it controls
A biomass wouldn't need to create so many variations to handle a problem, it would make one and solve it forever.
Like growing over the doors and holes, easy, no one gets in or out.
It then in theory wouldnāt be all knowing. But very limited
This feels like it's testing us as much as we're testing it.
Yeah. True
We come down with something new, it shows up with something new to counter something we did.
Itās adapting to us
Shadows counter our eyes, and can only be seen with the biotracker, a mechanical thing it wouldn't understand so, we had an upper hand.
But that would mean it has at least some knowledge of humans. Possible that it does inherit human knowledge when consuming the host
But they could be seen in just the right angle/light, but it's clear that the thought put into those creations, are just astounding, a cloaking creature like that.
Imagine the military applications of that. As for the tech thing, it doesn't. But it learns slowly. Every time we die we leave our gear. It has time to go around and check things out. It sees through all its sleepers I would guess.
So I imagine whatever is down there just waits, watches us come down do what we do and plans accordingly for the next time we come down.
Well. I donāt personally believe in the hive mind theory
Doesnāt mean there isnāt something lurking around watching the prisoners
It's defending its home as much as we're preparing to attack it every time. Even if it's not a hivemind they do clearly have some level of communication, but it's just not hinted enough.
Yes. I agree
But, above else, these sleepers behave 100% like earth born animals, how they are created is another story.
I'd rather like to think that whatever is down there is a result of experimentation, not a result of a counter effort
It's both.
I still think it is an infection. Itās kinda clearly taking over human hosts
Perhaps the variations are actually a man made effort to deter easily countering the sleepers?
Perhaps the biomass was experimented on, and was able to adapt the human made sleepers, and created more patterns from it.
I will expand later. I have some errands
If anything it's adapting us.
You might be right, but could whatever be affecting a sleepers mutation or adaptation be also affecting the surrounding environments?
The more rundowns the more we'll have to talk about, these are basically old theories reworded.
The whole "it's changed" concept of C1 seems very deliberate
You're right, only so much can be said with only so much information given
Iridium is worth something to everyone, imagine just how much you could make if you managed to grow things with more Iridum ppm than deep space asteroids? You would be the wealthiest megacorp in history and possibly into the spaceage. A sustainable rare resources, unheard of.
Check how much Iridum ppm is in some of the shit here, it's pure beyond words, unbelievably pure.
I'm certain the Iridium had a direct effect on dreyfus' globalization
Oh 100%, this mine alone is priceless. 100% you cannot buy this mine for all the money in the world, that's why no one's come in to do anything, touching this mine would bankrupt a government, but not a megacorp as wealthy as Dreyfus.
I bet the governments of the world know about this, and are aware and supporting Dreyfus, prisoners could easily juts be deathrow inmates sent down to get a chance at release.
This is 2050, morality could change over the next 30 years, overpopulation and such. I for one wouldn't mind seeing that done to prisoners who were hopeless, hell if I was down on my luck I'd sign up willingly.
I would like to think that any work done in those depths is almost 100% the work of incubated prisoners or other indentured servitude
exposed
It's possible that they use the same type of ammo
Yeah. So are a lot of the gun parts
If you noticed. The Hel gun, rifle and DMR all share a magazine. The sniper and Hel rifle do. The two MGās did. And the MP shared the same magazine with the SMG/ carbine
That's not anything lore related
I realize. It definitely helps with development time. But can reference the lore for common calibres or parts like the commonality of the real world AR15
Rifles and SMGs typically have different calibers, making common ammo a nonsense
Bruh. As you should realize. I didnāt say that. I said that certain guns most likely have part / magazine / calibre swapping capability similar to an AR. Ie the SMG, carbine, Bullpup, and MP all share the same magazines and calibres. As is the case with a few other guns. The AR and BR look to be based of the same gun with a bufferless upper and a new handguard on the BR. The case is similar with the rifle and DMR, they look to have the same general designs with a different magazine well for the rifle to accommodate 5.56 vs what looks similar to something like a .50 Beowulf of the DMR. Then a new heavy stock that covers the buffer tube on the DMR and a more typical AR grip and adjustable stock mounted straight to the buffer tube on the rifle. Tho the case of the DMR and rifle may be similar to the AR10/15 where one came first and a later variant was up/down scaled to fit a different calibre.
I have a lot more and can def go into the assumed mechanics behind the guns too. But ima just write that at a later point. But you get the gist
Problem is, if this is how guns are going to be, modular slap on a new front or so to them, I'm going to just give up.
Hopefully this is just an EA thing that doesn't move over into full release so I'm not sitting there like a Republic Commando swapping fucking parts on my DC-17.
Well I doubt itāll ever be that in depth. But lore wise, just like irl, you can more or less part swap your gun to fit whatever purpose you need it to fulfill
I personally donāt want the dead space move of a frame that can take anything
I personally want to build my gun from the ground up and not have restrictions, similar to Blacklight Retribution. Freedom of gun creation to your play style would be kino and lore accurate if it's true; a lot of companies put their stock into Dreyfus.
What's the topic today?
Weapon Mags?
Arbalist and Veruta's mag are the same
But Veruta's mag extended longer a bit
but have wayyyy more capacity
There's no lore related to the weapon mags or really weapons in general so let's not go down that path please.
So weapons being assembled and whatnot 
Dumb question from someone who does not know the lore: Are the events taking place in GTFO "real" or are they part of a simulation on the prisoners? The mental stability of the prisoners is discussed a lot.
Its real.
Sorry, was gonna expand on that and got distracted. These are real events happening in real time. It's just that Dauda has some connection to more than just the current events, it's hazy at best but, until we know more everything's up in the air aside from super grounded things.
@brazen lava This is a lore video I found and partially answers your question
Highly recommended interested into watching it, because of this. I am now much more interested into the law.
this one too
I really like the WowBagger Video...both of them
The problem with that video is that we can't say Garganta is the complex. The coordinated at the loading screen showed Chicxulub GPS coordinates, which is (according to the email) not the same place as Garganta. The place we are at could be the "mining operation," Garganta, or another unnamed place. We can't say we are at one or the other as the video claims.
They are two different complexs. R2 email says so.
Soā theā one we're inā has another name?
Most likely
show us the R2 email, which one is it?
From: Andrew Clinton B035
To: Jā¦o Davies A001
Date: August 01st, 20ā¦
Subject: Breaking Ground
Mr Davies,
The external walls at Garganta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft.
I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in. I feel I should inform you that the representative from McCallister Aggregates (the concrete suppliers) had a lot of questions about the project. I gave him no information, but I think it may be worth keeping an eye on McCallisterās involvement. Theyāre a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep the more sensitive operations under wraps. Both N(yxo)s and Rockford have been tactful so far, and I believe both companies offer adequate molding and forming facilities that would meet our needs. Nyxos in particular has proved to be a reliable supplier and knows not to ask too many questions. I will inform you once drilling starts. Please let me know if you intent to visit the site so I can make the necessary arrangements. There are a lot of people here and while security is tight, I would like it to be tighter should you decide to come and see the work for yourself.
Andrew Clinton
See, they use chixculub as a cover up for garganta
Meaning they canāt be the same thing
If they're using chixculub as a cover up, surely that means garganta is even bigger and more important.
A question, does the event that happened here happened to garganta?
We donāt know that at the moment, could be
I agree with the fact we can't be 100% sure the Complex is the same place as Garganta. For exemple, we dive in what I call different biomes: laboratory with samples and biometrics, mining grounds with mining tools, shafts and drilling machines, power plants with energy production and storage facilites with numerous shelves and goods.
In every biomes we already crawled in, there supposedly was no such thing as "pump #14" that is the main reason the mail above was written. Plus we know that those pumps should be found in Garganta operation cause they covered the incident with their mining operations at Chicxulub.
Or its just a name for another thing since to me the "flooding" would rather be some sort of creature we've allready seen
(A horde basically)
It says a pump leak. I donāt think that has to do with any enemies. By the looks of it there werenāt many casualties from the minor tone of the email, but, then again, they could just be good at hiding it. The garganta and chixculub operations arenāt the same thing or they wouldnāt be using chixculub as a cover up. If the facilities were already being flooded by enemies the email would be much more severe. The pump could have contained anything since flooding isnāt really a heads up to anything specific. This could be a water leak, gas leak, something weāve seen before or something entirely new. And we are most likely in the chixculub operation which is why we havenāt found pump 14. All in all we might never find it and have to learn through logs. So, basically, Iād say this occurred elsewhere but definitely had an impact on something important.
why don't they just blow the 2 places, or it is too important?
@stone vine they could just call it a "flooding" as in a level got contaminated with gas
or there was a breach in containment
@upbeat frost What do you mean by "blow the 2 places" ? What's the context for using the verb blow ?
@harsh spire They specifically talk about a pump leak prior to stating this, though.
which could very well be the original incident and the they say that it "flooded"
I am writing this message in this chat for my first time, so...don't really mind if I am repeating someone's theory or just totally mistaken.
What if that prisoners are being controlled by someone remotely? When you launch the game, you can see something like: "CORTEX CONNECTION ESTABLISHED" or some other stuff. What if the Warden controls these prisoners, even not minding it? Remember the trailer? When 'he' wakes up, 'he' doesn't scream or something, and all other stuff. Maybe, when he is establishing the connection with these prisoners, he also takes there memory, thoughts and other stuff. Maybe it is the only way for him to control prisoners normally and prevent them from just suiciding.
Remember, it is just a theory of the guy who played this game only for 5 hours. I will be very pleased if you correct me in some places, or just share your opinion with my idea.
And yeah, thanks for reading.
P.S Maybe this 'CORTEX' is just some kinda of neural HUD or something. Or some other soft for controlling or tracking these prisoners.
Yeah this is the general idea we have for what it is
You mean that we already know prisoners are remotely controlled?
Oh, didn't really know that.
Lol
But this theory has one small problem.
The Warden actually wants them to do something...somehow...
OR somebody else from their group wants someone to do something.
of course warden wants them to do something? i dont see an issue
BUT! Who controls them? Like, if we are talking about the Warden controlling all 4 of them, then why do they need to communicate with each other and why don't they do everything as planned?
Warden isn't exactly controlling every single aspect of them. He can implement HUDS and objectives as well as generally keep them from committing, but even he doesn't know how a mission will go or how prisoners will perform. This is why he sends them on so many, a lot of prisoners to do not complete expeditions. Warden has access into all of their brains via Cortex NI, but it doesn't mean he can 100% control their every move or actions.
It simply allows him to overseer expeditions as well as provide much needed information. If a prisoner steps out of line he will probably do something about it.
Sounds logical. But I just meant that he controls all 4 of them, not realizing it. Well, I mean this is what my theory was about.
Another reason I have for Warden not knowing whats in every expedition is D1. A Warden message pops up that states biomass present in (error text). This means he can only detect a biomass and doesn't know what the prisoners should expect.
Ah, I see, your theory was generally on the same path as mine. Just a small difference.
Maybe, ||Mother ||in D1 has some kinda shield or something. Or she is too big)0)00)))0)00)).
Oh, so I am wrong a little.
yeah, same with R2B1.... there's a biomass detected, but the warden doesn't know exactly what it is
Yes, that means he actively progresses through the missions with the prisoners in a way.
What if...The Warden is ||Mother||? She wants those prisoners to get her to other 2412357128509 or somewhat prisoners to consume them?
It kinda junky theory, but maybe...
No I dont think so
i don't think the mother is that intelligent tbh
They are something like Hivemind, so she could be that smart.
Oh really?
They arent a hivemind at all
If that was the case, one single sleeper waking up would set off the rest instantly, they communicate using a scream
And that scream only wakes up things within a certain radius
And also if there are no doors, walls, etc in the way
Maybe this is some...special Hivemind or something?
No, its more of just a colony, hivemind is something like warpers in subnautica if youve played it
They actively collect info aswell as share it with other recipients, sleepers don't do that
But still, Mother can be that smart.
Hivemind means stored intelligence among a collective group, this is not the case with the sleepers behavior
I think mother is slightly more intelligent aswell, but not to the point it would understand a lot
i don't think the mother is the leader either. i think there's something bigger and much deeper in the complex, the one that roars for alarms
Simply that it can react to situations and its surroundings with more awareness
and yes chxse I agree, something had to make the holes and it wasn't explosions
i don't think the mother is the leader either. i think there's something bigger and much deeper in the complex
So this bigger thing wants to consume all this stuff.
Think of it this way
This big thing consumed those babies who probably had something stored in their memory, and now it is coming for the prisoners.
There is a queen of sorts that lies at the bottom of the complex. It can send out waves of sleepers (the red ones) out when there is a threat in the complex. It is building a sort of army, thus why it doesnt send all of them. It creates holes to allow sleepers more access throughout the complex. Everytime something screams, scouts, alarms, that is loud enough. It will pick it up and send a wave.
Also, the fact we have a lower pitched mother scream in C1 makes me think we definitely have something larger.
Nope, both are different, one is lower pitched
Ever opened both doors at the same time?
I mean plus to chxse.
Im replying to chase aswell
wait which two doors
The alarm doors leading to that, yeah. The ones that scream. In C1
Btw, are all Rundowns tell different stories and happen in different locations, but connected to the main plot?
They are in the same place, the complex is one place we just simply go to different sectors.
^ just different sections
So, different stories, but same locations and main plot?
Not stories either
All connected, just different parts of the complex, the stories simply get longer as we go on(we get small amounts of evidence each time to bring together)
like r1 was just getting to r2, r2 was bringing the baby to r3, and r3 was hooking up the baby
And yeah
not sure how r4 will connect, but there's supposed to be more lore in it than any other
R1 was a power sector, R2 was a cold storage sector, R3 is a baby sector, R4 is some sort of data sector with an unknown final objective
And nobody knows how many Rundowns are planned?
No
yeah nobody knows how big the complex is
Maybe it is some sort of instantly changing megastructure.
Like, infinite, changing, strange and anomalous thing.
You remember this āit has changedā message?
While previewing one of the Rundowns. C or D.
No, I don't believe that its infinite. And that was c1
yup, that's because r3c1 is the alpha c1 but a different version
Yeah
But like...maybe...again, that is just a theory.
Not sure if its lore related because doc was saying it wasn't a while ago.
Maybe it is all just a dream.
A nightmare I mean. Really shitty nightmare.
But that kinda easy to relate to any plot, so...
And yeah, does anybody notice that almost all sleepers are women?
Like, form of their body and other stuff.
No, theres about an equal mix. Scouts, Shooters, Big Shooters, Hybrids are women. Shadows, Big Shadows, Strikers, Big Strikers, Chargers are men.
And mothers don't really have an explainable gender :/
Mother is like...made of different parts I guess.
Yeah exactly
It looks like its made from 2 people
More than that it seems, it has 6 sets of arms.
Plus it uses whats visibly a charger, striker, and shooter. So its 3 minimum.
I guess The Warden just took control over some prisoners and now sending them down to test some virus on them also.
No, I don't think Warden is testing the virus on them. They have gear that actively combats infection. They simply retrieve items he needs for his final objective.
Is there any small lore details I missed from Rundown 1 and Rundown 2? Barely played 1, but 3 im completing right now.
wait if the whole story so far has been about the baby, isn't it just dark souls death stranding
I wonder how those Shadows came to be, as in those infected.
That must be a very curious mutation.
Yeah, itās quite abnormal
I donāt think that there is even a scientific explanation for it
I looked through sea animals, animals, human cases and couldnāt find any conditions like that
translucent body maybe; you might be able to change the chemical makeup of bones, skin, flesh, stuff like that, or conduct surgery, but that's all assuming GTFO isn't set in a universe with more advanced bio-manipulation tech or just different rules of biology
Yeah Iād say our best bet is that there was some tampering with the fungi or the patients that caused this variant to be created
Tbh I have a feeling the in-game shadow effect isnāt lore related. But it is akin to something similar to an octopus or chameleon
You guys should not try to remove the fantastic element from the game. They're basically ghosts and if you really want some logic explanation it could very well be any futuristic or alien tech or unknown radiation half-transposing the body into another dimension.
I doubt that. Not to mention it supports to hybridization theory between animals and sleepers (as much as I hate that theory)
Like I said. I believe the effect is def lore related, but not the way it works in the game. The In-game effect is most likely a gameplay mechanic. Nothing more
Yeah youāre right it does
But will we be able to jump in or on it without dying