#gtfo-lore

1 messages · Page 172 of 1

late basalt
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yess

stone vine
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daudas just so hot the sleepers wont eat him

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the prisoners bald heads are just so hot

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maybe they meant a different kind of sleep huh

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;))))

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i had that theory in R1 and got made fun of lmao

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haha 😭

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lmaooo

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scan me harder daddy

late basalt
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hmm

stone vine
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yes

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exactly

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see

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they would just use another clone

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it wouldnt make sense to keep using the dumb same ol prisoners

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also, the prisoners are in HSU, and we see tonnsof missing HSU throughout the complez

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complex

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its possible warden retrieved a ton of HSU from the complex to use as prisoners

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yep same here

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100% agreed

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thats why i think its memory transfer, these prisoners are probs wardens best performing group so he transfers all the memories to them

late basalt
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prob

stone vine
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theres something very special about these four people though

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bishop knows a loooot of info

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and dauda seems to have some sort of connection with the complex's sleepers

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maybe an old researcher or something

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not sure about hackett and woods yet

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we need more info about the people we play as

lilac island
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on the clone thing, i was sort of figuring that the bodies were being cloned, but the memories are always retained, with cortex interface being essentially the consciousness of each body

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with bishop, the inspect element information for the santonian website lists bishop as the author

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with the "memories always retained thing" i again think this because of the way that dauda describes having the reoccurring dreams described alongside footage of expeditions sort of implying that he's remembering the expeditions, whether they fail or not

dull geyser
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if our prisoners are the only ones who complete objectives then why send anybody else?

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also there are bodies scattered around levels could those be our former bodies or other prisoners?

dense saffron
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@lilac island

things to talk about, the idea of the warden having higher perms in the complex is interesting and kind of ties into an idea i have which is that the warden might be one of the companies involved with the complex, which i think kind of makes sense generally but it's unexplained in lore so i think that there is room for other ideas there```
The warden def doesn't have higher perms. Multiple times we've been sent to gain creds (R1A1, R1B1, R1B2, R1C2, R2C2). The warden has also tried to force inject permissions and failed (R1D1) and needed us to override security (R2B3). I think it's safe to say the warden doesn't have high control over the complex, if any
lilac island
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i would think that "canonically", the only ones that genuinely count are the four characters in one single instance of them surviving an expedition, along with every failed attempt's group of x number of prisoners

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@dense saffron it's good that you bring that up, that actually kind of eliminates the idea that the warden is in some way connected to santonian

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well, then it makes it somewhat interesting then

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bishop can be assumed to have some connection to santonian through their website

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maybe the prisoners have been chosen specifically because of the fact that they're all workers for santonian

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it would kind of make sense that the employees or people involved with whatever the complex has in store would be used as essentially fodder to try to fix whatever the complex brought

remote stag
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What happened with North in the GTFO trailer? All the 4 prisoners are there except for Hackett. Just a change or will he come back?

lilac island
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it was a name change

remote stag
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Makes sense.

broken mason
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Different character or just different name?

stone vine
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hacketts a better name than north anyways

remote wharf
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BAN

lilac island
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<@&408548765599793173>

dim schooner
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On it.

fluid token
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What just happened? :O
On a side note, I believe it's just that the 4 prisoners are the ones succeeding. Realistically, we only finish the rundown once. However, it gets confusing if we include the warden stats since why turn the reactor on again and again, unless of course it's faulty and after a set amount of time it shuts down again hence the need of lots of prisoners to go to A3. (Making the warden stats work if it was canon)

lilac island
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i just figure that if it doesnt make it the whole way though the startup sequence, it just shuts down

regal pumice
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@fluid token Think of it this way.
We as the players are the protagonists. The four main characters are cliche and stereotypical. Meaning they will always be shown successful, In order for the story to continue.
However the numbers will still grow in the shadows, which just becomes a “bonus” point to the detail.

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The objectives in reality is not repeated. (Once successful)

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Unless this whole thing is just a simulation

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Think of it like chapters for a movie when comparing runs.

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You simply re-read or rewatch it, however in reality. The path for the four characters is simply linear.

regal pumice
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It’s the one part of the lore I would not really focus too much on just yet.

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For instance. What I’m trying to figure out is, who runs this facility? Is it Dreyfus or Santonian. Or are they both in this together. Because Santonian is an investment company. So they may have only given the “bling bling” but may still have a foot in the ownership. Whereas Dreyfus may be running the whole thing, doing the labour.

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From the i formation I am gathering, I’m getting the vibe that this whole place is made with real terrible intentions.

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And on top of that. To me, the Warden seems to be a third party host. That joined the scenes later.

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They may in fact be a “rebellious” like company who is trying to find the things that have been done in here.

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Though it’s still a work in progress theory

regal pumice
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On the other hand, there is a generator-like machine that is connected with pipes, leading to the glass containers with the plants in them. I could also assume that these plants have a role in either generating energy, oxygen for the HSU containers. Or creating the so called “Substance X” which could have been used to develop the protein that is inside the syringes. Which in return could have had harsh side effects on the human body. And in return caused the mutations.

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In some, body growth. In some, body disfigurement. And in some maybe, dramatic birthing.

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The syringe could have been made to aid the workers who were working in the mines with lack of air and what not.

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This is a rough theory but. It does have a sectional possibility

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And as they tried to sustain the outburst of the mutation, bu possibly using the HSU containers to slow the growth to maybe help them in the future.

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However this would not explain why there are babies in HSU. Yet as stated. The babies could have been an accident created by the mutations.

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Which may have been used to experiment on.

nova plover
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<..> Realistically, we only finish the rundown once. However, it gets confusing if we include the warden stats since why turn the reactor on again and again <..>
Maybe we're playing simulated runs of the missions. Once the simulated survival rate is high enough, the prisoners are physically sent down

regal pumice
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As mentioned above ^

nova plover
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oh, didn't read all the way down yet 😅

regal pumice
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I know it’s long to read

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But it’ll be worth it

mossy iris
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what lore am i supposed to be reading if everyone just uses it as a chat. idk what im reading at this point

faint minnow
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I am seriously impressed with the amount of lore in a game that has no cutscenes or "traditional" story telling

stone vine
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im confused who got banned lol

flat nexus
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@stone vine you

late basalt
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rip

stone vine
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rip 😭

lilac island
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i'm curious as to what warranted it but i know better than to bug mods about it

tall anchor
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eh, there’s no point

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tho

I am seriously impressed with the amount of lore in a game that has no cutscenes or "traditional" story telling
Holy shit same tho, it’s so cool that we’re literally peicing things together as if we are the characters

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like, if I was down in the complex, I would be looking at all the logs I could get my hands on

remote stag
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Scout gets activated

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GET IT OFF ME IM READING

lilac island
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the amount of theorycrafting in the game is cool too

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and with such little information, but enough to be able to come up with theories and oppose each other, it's cool that people CAN oppose each other with ideas rather than it just being super clear

remote stag
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Are the rundowns continuous story?

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As in, I saw something about E1 from a past rundown being labled as a mission to access a baby bank.

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And now the whole rundown is baby related.

real pewter
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and then

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we gonna have r4

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which is restore the server for some data

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"datacenter"

tall anchor
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I mean, they were protecting something

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esp. with biomass in ceiling

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or whatever the fuck it is

solar nova
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Still seems like the sleepers are better established in regions where chargers are present.

fluid token
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isn't it part the fun figuring out the story instead of having the story laid out for you to just read? xD We get clues here and there and draw our own conclusions.

tall anchor
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for sure

solar nova
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W/ the rundown system, a lot of it isn't there to be figured out

stone vine
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I’m not sure what they are protecting, or even if they are protecting anything, but I know for a fact this is a hive mind that has outsmarted humans and catagorized the things that it has created into roles

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We can see the established roles very easily

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Chargers protect the biomass nests and are generally more armored up than regular sleepers

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Sleepers( regular ones) are like a first defense that are used for swarming and taking down any common threats

remote stag
stone vine
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Not sure, probs other equipment

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Wonder if we get character upgrades next rundown

remote stag
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It's a steam wallpaper from GTFO..

stone vine
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Mmhmm

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Im aware of that

remote stag
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Might be the old masks cause I got this one too

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That's clearly Bishop and.. Woods?

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Woods has the vest, right?

stone vine
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Uhhh yeah I’m pretty sure

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He’s the hazmat looking guy right

remote stag
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Still though, that's a different mask on the right. It's a lot shinier and smooth.

tall anchor
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probably future cosmetics/equipment

stone vine
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Yeah that’s what I think

remote stag
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I think ;3;

stone vine
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Like take a look at the badges too

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It’s literally better equipment

remote stag
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I don't know.. the left one doesn't have eye holes XD

stone vine
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that’d be so awesome honestly

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Having better armor for harder rundowns

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plus from what I’m seeing of this new charger variant we are going to need a bit of armor

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:0

remote stag
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Right one has a resemblance to the SAS gas masks.. the British Army one.

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But Woods is American so eh..

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Bit of a stretch.

stone vine
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Hm yeah maybe just a reference

remote stag
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I'm leaning towards the artist was given references and they just went for it.

stone vine
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Yeah whoever does the art for this game is amazing

remote stag
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We can see 3 different masks in these images though which is neat.

stone vine
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Each character has a unique mask maybe

remote stag
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Wait no.. all those masks are unique.

stone vine
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And we just gotta figure out who’s is who’s

remote stag
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I'm guessing the gas mask looking one is for Hackett, and the skull one for Dauda

stone vine
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What I notice tho is they all look like gas masks

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Like they all have the ventilation pipes

remote stag
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Yeah, they aren't gas masks..

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If they have the pipes theyre more of an isolated breathing aparatus.

stone vine
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Yeah a rebreather of sorts

remote stag
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Similar to a scuba tank.. or some heavy duty gas mask

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I don't know much about gas masks so I'm talking out my ass though.

stone vine
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I don’t either lol

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If anything it just reminds me of fallout

remote stag
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The right one, the SAS looking one looks like it has filters, but I'm sure it's just cosmetic.

stone vine
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Yeah probs all just refurbished gear

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Just aesthetically pleasing

remote stag
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I don't think we've seen that gun Bishop is holding on the left..?

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It has an ACOG so it made me think of the DMR, but there's no barrel extension thing.

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Stock is off too..

stone vine
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Wait did they look like that in the old trailer one second

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I’m gonna check it out

remote stag
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Oh you're probably right.

stone vine
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Wait no actually o-0

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They didn’t

remote stag
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I know one of the characters got a new mask..

stone vine
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Yes these are new masks

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All of them

remote stag
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"In the Alpha, Bishop and Woods shared the exact same mask, but later Bishop received a new mask, making it easier to differentiate them from each other."

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But that doesn't help us here.

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I think they might just be new masks for the cosmetic update?

stone vine
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Yeah yeah probs

remote stag
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Or old designs they didn't want to do with, too metal and edgy.

stone vine
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Lmao too edgy

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Can u even say that with a game like this haha

remote stag
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I'm interested about that gun Bishop has though

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I think the game is dark, not edgy though.

stone vine
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True true more dark than edgy, the whole rebellion thing is tho

remote stag
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Both those guns.. I don't recognize either of them

stone vine
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same

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They look completely different

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also dude I checked the official art as well and the masks are still different

remote stag
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The one on the left has the scope from the sniper, and the right one has the slanted magazine seen in the rifle and carbine, but.. the stocks are off.

stone vine
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They both have a reddish green tint as well like the terminals

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Look at the reflecting

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Reflection

tall anchor
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also, don’t forget we’ll get gun customization

stone vine
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Wait for real

tall anchor
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also known as gun frankensteining

stone vine
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Yaaaaaay

tall anchor
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yeah for real

stone vine
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Yaaaaaaaaaaay

tall anchor
remote stag
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Those masks though...

stone vine
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Will it be free?

fervent iris
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of course

tall anchor
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All they’re doing now is testing there weapon customization system

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and balancing

stone vine
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Ok cool then I’m fine with it

tall anchor
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yeah, of course

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Only thing that will be in game dlc will be some extra cosmetics

fervent iris
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but they're probably gonna be some specific pay to equip cosmetics with no functionality but to look good

stone vine
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Well bye bye money

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Any in game purchases will be bought with no exception

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This game is my one true love

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❤️

stoic rock
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@remote stag Maybe we will get new equipment when new rundown releases that require personal protection - masks etc

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Each have different safeties depending on what the situation is

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because the warden wants us to continue

storm patrol
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How come the monsters don’t ate you

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How do they stay alive?

fervent iris
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lmao does it look like they need standard sustenence

storm patrol
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Like they sleep to conserve energy (like a bear 🦍)

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They need energy input since they expend it

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Conservation of energy

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Maybe they eat fish?

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There is no kitchen

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Where did the workers eat?? What if they need to microwave something? (before the monsters)

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Where are the bathrooms?

late basalt
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On the surface

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Obviously

storm patrol
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Do they just pee into the hole

late basalt
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Yes

storm patrol
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Must start to stink after a while

late basalt
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Well. Unless it goes a lot more than 1000Meters

storm patrol
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But then you can’t drill any further

late basalt
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Use it as free coolant for the drill

storm patrol
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It would be stinky 😜

late basalt
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Ahh. Who cares? The schleppers?

storm patrol
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Why not just... have a bathroom

late basalt
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Idk. Ask the warden

storm patrol
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@lilac island

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Where is the bathroom??

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Really?

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☹️

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🚣‍♀️ but where is the kitchen

late basalt
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Yes

storm patrol
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But doesn’t it spill on the super mega dropcrane

late basalt
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They use the crane. To give everyone MREs

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Just palates if them

storm patrol
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Hrm

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Where is water fountains?

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How do they drink water?

late basalt
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In the MREs

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Jk

storm patrol
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Wat

late basalt
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You don’t know what does are?

storm patrol
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Yes I do

late basalt
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Ok

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I’d assume there is water somewhere. Maybe

storm patrol
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But you need more water than in your food

late basalt
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Packaged bottles

storm patrol
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How do they distribute water to employees

late basalt
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With the food

storm patrol
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Hm

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Where do they put the trash

late basalt
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In the hole

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With the piss

storm patrol
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XD so they gotta run out of space

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Eventually

late basalt
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Just dig deeper

storm patrol
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👁️ where does all the dirt they dug up go???

late basalt
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To the core. It’s will all get incinerated eventually

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To the surface

storm patrol
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Incineration does not delete the matter

late basalt
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Ye

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But vastly compact it

frail pollen
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let's try to keep this a bit more serious please.

storm patrol
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DOC

frail pollen
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I get this are valid questions

storm patrol
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Naw this is legit

late basalt
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^

frail pollen
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but this is a bit far out there

storm patrol
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It’s valid

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There is no bathroom

late basalt
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Idk. Not much to go on either way

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All speculation

frail pollen
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it's a game, not everything needs to make sense. Per the channel topic:

Serious discussion about the lore

storm patrol
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Maybe few humans actually went down there. More machines?

late basalt
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Androids

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Maybe

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Would explain a lot

storm patrol
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Wat “it’s a game” excuse? The lore has to make sense ☹️
🐗 it’s a big part of the game

late basalt
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Rip. I always hate that excuse

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Or “for balancing reasons”

storm patrol
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Mhm

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Amen

late basalt
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I mean look, I get it, but It doesn’t mean I like it or it makes sense

stone vine
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smh they obviously eat poptarts

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how do you guys not know this basic info

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theres toasters everywhere in the complex so that when the sleepers wake up they can make poptarts

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look heres an ingame screenshot i took

storm patrol
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aw darn forgot about those

austere depot
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...delicious pop-tarts...

They ate so many...their faces split

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GTFO is really about investigating the effects too many pop-tarts can have on human biology and physiology

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the mutagens are in the jam

onyx osprey
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Pog

stone vine
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I stared in shock glancing at the terrifying mutant in front of me. It slowly waddled to a small, metal object and inserted a poptart into it. "What the fuck is that," Dauda stated, his mouth agape with shock. I sent a look over to Hackett who was charging his hammer, ready to kill the monstrosity of a human. "Grrrfgggghhghg," the sleeper gargled as it inserted the poptart into the metal object that we could now clearly see was a toaster. "No fucking way," Woods said, terrified of what the weird creature was about to do. The creature clicked down the small lever on the side of the toaster, beginning to cook the pop tart. We all freaked out and backed up about 20 meters, observing the creature from afar. The toaster popped out the warm pop tart with a "ding". Slowly, the creature took pop tart out of the toaster and inserted it into his large, open mouth. We all stared as it started convulsing violently, its body illuminating in the dimly lit storage room. "DON'T FUCKING MOVE," I said as we all backed up into a corner together. The creature finally came to a stop, letting its body hunch over, and falling into a deep sleep. Hackett walked over to the creature, charged his hammer and whacked it. "Warden better be paying for this one," he stated aggresively. Never would we have expected to see something so vulgar down in this complex, this would stick with us for quite some time.

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grrrfgggghhghg

lilac island
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How the hecc would you see Dauda's mouth agape while they're wearing masks

stone vine
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shhhhh

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shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

hidden gust
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@stone vine Permission to re-write your little story there but with grammar Nazi skills?

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It was funny

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I stared in shock at the terrifying mutant in front of me. It slowly waddled to a small, metal object and inserted a Pop-tart into it. "What the fuck is that thing?!" Dauda exclaimed, voice shuddering with fear and confusion. I shot a look over at Hackett who was raising his hammer to kill the monstrosity of a being. The Sleeper gargled as it inserted the Pop-tart into the metal object which we could now clearly see was a toaster. "No fucking way." Woods said, terrified of what the strange creature was about to do. The creature clicked down the small lever on the side of the toaster, beginning to heat the Pop-tart. Hackett, after observing this, lowered his hammer and began backing away, trembling. We all began truly freaking out and backed up about 20 meters, observing the creature from afar. The Pop-tart popped out of the toaster with a small 'ding', and slowly, the creature took the Pop-tart out of the toaster and inserted it into it's mouth, which was now agape. We all stared as it started convulsing violently, its body pulsing with light, illuminating in the dimly lit storage room. "Don't... fucking... move..." I said as we all slowly backed further into the corner together. The creature finally came to a stop, letting its body hunch over, and falling into a deep sleep. Hackett crouch-walked over to the creature, raised his hammer and obliterated what we supposed was it's head. "The Warden better be paying for this one. I've seen some horrific shit, but that... that was too much for any man to see." Hackett said, with a tinge of sadness and anger in his voice. Never would we have expected to see something so downright obscene and hellish in this complex, even though we knew it was bad down here already. This was a moment that would never leave our minds, haunt us to the end of our lives. That is, if we made it out alive.

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Too bad I did it anyway because I was bored

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I improved it a little bit and corrected grammar, now if you'll excuse me, I'm going to go question life for 2 hours.

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Edit: missed a detail

remote stag
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GTFO fanfiction here we go

hidden gust
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I just realised this is a serious lore discussion channel lmao

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sorry buds

storm patrol
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“It’s” and “its” confusion still.

stone vine
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no cap i will write a fan fiction of gtfo

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if people give me a theme ill go for it lol

storm patrol
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If you’re not sure, try splitting it into “it is”. If that makes sense, use “it’s”

stone vine
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i hate that word

storm patrol
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¯_(ツ)_/¯

stone vine
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@hidden gust loved that haha, feel free to edit anything of mine anytime ❤️

hidden gust
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lol thanks

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I'm writing my first would-be book and I've gotten better at writing thanks to it. That was fun to edit

broken mason
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yeah that was pretty lit

shut mountain
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As much as I love a nicely written crack fic, make sure to next time use the regular gtfo-channel for it thou ;) As this channel is meant for serious discussions about the lore

fleet brook
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Dont know if this is said before or even relates to lore, but when you start each section the hole you go down into has those spikes at the edge of the hole (the pointy things) and also are a type of fence so you can't just walk off the edge into the abyss, they point upwards, and some early logs in A1 say the rooms got over 40 degrees celsius, which sounds like an explosion could've gone off. With the points facing up, does that mean an explosion happened at the very bottom of the facility pushing upwards or something and creating the large hole in the ground

broken mason
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Strange that concrete/dirt/rock would make spikes like that tho

desert tide
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I just wanna chime in and say that I wholeheartedly support the official meme theme of GTFO being poptarts and toasters 👍 👍 👍

regal pumice
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God I hate this chat. 12% lore based the rest just chatting Argh

lilac island
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the last few days have been good up until yesterday or so, shit deteriorated then

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as for the spikes pointing up at the entrypoint of most levels, its unknown if thats the result of explosions or not

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the explosions causing the holes are possible, though they seem too engineered towards the entrance to merely be caused by explosion

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i've thought for a while that the holes are maintenance access tunnels leading down into air vents or otherwise, with some stuff being torn up by something at the actual points where the prisoners are dropped, but its not known what causes it

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the server room malfunction with heat is logged in the auto_gen_status.log file, with time stamp 53 10 11 4:00:00 AM

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if this were to be the explosion causing it, it brings into question the 9.8 richter earthquake happening in april of 2049, and the weird audio log thing in R3A3 being timestamped september 3rd, 2050

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it's hard to piece together why the entances are the way they are with the current information, we just gotta wait for more

storm patrol
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Well the spikes could be rebar in the concrete

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Makes sense why they would survive an explosion that would destroy other materials

sacred depot
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they look kinda thick for rebar tho

storm patrol
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Anyways, it did seem like there was some sort of upward force that broke it

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Do you have a better idea as to what they are?

sacred depot
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nope

storm patrol
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Great

dense saffron
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9.8 earthquake seems to be unrelated to the explosion, considering there's emails from 2050

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Presumably the explosion is was doomed the complex

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Its possible the earthquake is what causes the complex to be built

lilac island
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it's unknown for it

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the syringes seem to have been made after the state of truth email

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or

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possibly anyways

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since it's dated at september 25th, though the year is encrypted

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or bugged

dense saffron
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Corrupted by the emergency data transfer failing

lilac island
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no

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the only data transfered from the emergency data transfer was the auto_gen_status.log

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because it says in that log that it's sending the emergency data to all nodes on the network

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which it managed to send to 99.2%

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which is why every single terminal we use has that log

dense saffron
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The auto gen status states its primeing data for redistribution over the network, then notes that it completed with errors

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I think it's safe to assume the corrupted and scattered logs we find were because of this data redistribution failing to complete correctly

lilac island
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that's

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not at all what that's talking about

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it primes the temperature data to be sent out

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as a blast emergency protocol

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so that emergency crews can find the terminals and be able to know what happened

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instead of just having a hole in the ground with no information as to what happened to the server rooms

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there would be no reason for random emails, news broadcasts, etc. to be sent to every single terminal in the system

#

it wouldn't scatter random data to random terminals that just so happen to also be the terminals needed to find out what the syringes do on R3A1, or the reactor verification codes in R3A3, and whatever what not

#

what would be the reasoning behind that

#

it sends data pertinent to the accident to all available nodes on the network as an emergency system to get information on what happened out so that it's data can be read and more info on the accident can be gleamed

#

auto_gen_status.log is an auto-generated log file specifically about the status of the server rooms which is generated in the event of an emergency

fluid token
#

if auto_gen_status managed to send it to 99.2% of the terminals, then surely all those logs should also be seen on any other terminal, but it isn't, therefore it's not that..
it's just a status of what happened and sent to all terminals, you know, so you don't have to dig to find and guess the reason of what happened
just get it from the very first terminal you see
you won't be sending your confidential stuff to all terminals in the event of a problem, you simply send that there was a problem
a huge problem, a big boom boom

faint minnow
#

A big fucky wuckie

nimble ivy
#

So I'm just gonna say this, I have no idea why I'm a prisioner, I don't know whats going on, I don't know why they are making me do this. and I am scared as hell.

#

AND I LOVE EVERY FUCKING SECOND OF IT

#

But in all seriousness what do you think these creatures are, its obviously some type of modified humanoid, and they have to have come from people.

#

But why the groths, how did the teeth form?

#

What the hell were they doing down here?

#

Like @fleet brook said an explosion happened but what if it was more of an impact...

#

and thats just what happened from it

storm patrol
#

Secondu impacto

#

😆 any neon genesis fans?

#

Could be something extra-terrestrial

#

That would explain the strange biology and where they came from/why the facility was built

#

Ok but this facility is totally like NERV

#

It’s strange and funny how close the lore is between them (in some elements)

void walrus
#

The sleepers seem to be modified humanoid experiment gone wrong which were left alone after evacuation and mutated over time

#

As u can see from some missions that are set in a lab-like place there are containers with said sleepers in them

#

Everyone evacuated the area and prisoners are used to retrieve important left behind things

#

Thats my guess @nimble ivy

stuck karma
#

is there already some kind of timeline established of where i can read up some lore?

@void walrus

I support this theory, it is definitely the most convincing/logical.

lilac island
#

@nimble ivy i've said this before, but there's definitely some human part to the creatures we find, as there's many that are anthropomorphic in nature, but there's also some which are clearly not as anthropomorphic in nature, and it's hard to say what was a result of infection, infliction, creation, or otherwise, and what was a result of something being found there.

nimble ivy
#

I suppose half my interest in this game is figuring out how the hell those things become what they are, and is it even something our characters can even stop

lilac island
#

there's a lot of aspects that point towards something somewhat fungal in nature, like the plants in the labs which seem to have bark like plants but grow out in the same way some fungi do, or the heads and bodies of shooters, which are very similar in nature with their growths to the spitters. as for strikers, they seem to be something else, a worm seems to inhabit their abdomens, distending their bowels. in earlier versions of the game we could very easily say that they actually were worms, as the early versions of the worms when they hit you have annelid bodies.

#

they're different now, i think that design choice to change them was intentional, either to throw us off or just to give more mystery to it in general

#

the creatures in GTFO are definitely inspired by worms, at least to some extent

#

strikers used to have tendril attacks with the tendril looking earthworm-ish

#

the scout's feelers seem to be inspired by that of the ribbon worm

#

which shoots out this weird snaking, forking length of feeler-ish-something when they feel threatened

#

it's also what they use to feed

nimble ivy
#

@lilac island I noticed that they were experimenting on differnt types of plants and moss that are deeper into the pit, but it doesn't make it clear if that was before or after everything went to hell

old gulch
#

The level name of R3D1, bianhua, thats not English right?

#

I know that in Chinese 'BIANHUA' means changes, but I don't know if this relate to the game or something

void walrus
#

@lilac island where did u get a earthquake from? Is this like context lore that came out with the game?

#

Hmm

#

Then the huge earthquake forced the scientists to evacuate and due to its magnitude broke sleeper containment and they mutated from there

#

Is what i can think of

#

Cant say that its supported by solidified proof bc if only a few broke out how do they reproduce since there are so many ingame

#

Huh

#

Well that screws up my theory

#

I cant see how the earthquake has anything to do with the abandonment of the facility then

bright temple
#

one of the things earlier i read about the spikes being rebar, thats impossible a1 theres a pillar with broken rebar

celest pagoda
#

What if something caused the Earthquake, and that's what Santonian was trying to discover?

#

Something, as 1 or many living things.

#

they were diggin for somethin' evidently, and from what the labs show they sure as hell found somethin'

void walrus
#

from the looks of it no creature down there has been big enough to cause a eq on that scale

#

and no natural nest type area has been introduced yet

#

the first encounter with the birther is not a natural nest as it is situated in a man made place that was just taken over

dense saffron
#

All the lab screens reference how the materials we see around the lab (trees, weird meat sacks in tubs, stuff that looks like water wrinkled sleepers) were taken from an excavation operation called "Deep Reach"

wraith matrix
#

I feel like its pretty unlikely the earthquake was caused by something anomalous

void walrus
#

is gtfo situated on earth?

#

or is it something else cuz i was basing everything on earth

remote stag
#

Or will they? ;3

broken mason
#

is there actually a fault line under/near the crater?

lilac island
#

@lilac island Is your PFP a joke where when it says "Which" it's referring to which Warden there is? I.E, as in you and then the warden from GTFO?

#

Ahhhhh

#

But it can always be my suggestion 😉

#

well we don't know if the complex is in the chicxulub crater or if it's project garganta, and if it's not garganta then we don't know where garganta is

#

exact locations are difficult

remote stag
#

^

stone vine
#

^x2

cinder temple
#

Also the lab monitor says material composirion contains trace of iridium, which is a concrete evidence that complex is located in chicxulub crater.

#

Does anyone know where Garganta is? I think it is La Garganta del Diablo.

lilac island
#

well, i'm not so sure that the complex is entirely in the chicxulub crater. whether we're going to be seeing garganta later, or if there's two separate complexes

#

the reason i'm not 100% on chicxulub is the fact that they're a lot more secretive about garganta by comparison to chicxulub

#

and yeah

#

@lilac island >remember the trailer that literally had coordinates to chicxulub?
yeah, the same trailer where one of the character names are different, the models used for the sleeper attacks are different, the HUD is different, the playermodels are different, the weapon models are different, an enemy not in the game, multiple tools that aren't in the game or have since changed in their function or model, a different drop-in system to what's in early access builds, and that everyone says should not be trusted in full

#

yes, chicxulub is heavily implied to be the location of the complex in that trailer

#

and chicxulub is still 100% an involved part of the story

#

everyone has shot down my shit for taking ideas from that fucking trailer are you god damn kidding me

late basalt
#

what?

idle bramble
#

you good bro? some one hurt you?

late basalt
#

@lilac island did you bully this poor man?

lilac island
#

i've put forward multiple ideas leaning on info provided by that trailer, but based on the fact that there's so much stuff that's changed, everyone has said that it shouldn't be trusted and that trailer should not be trusted for any information

#

but i guess that only applies to the ideas i put forward now lol

idle bramble
#

id say most ideas are good but kinda hard to confirm 🙂

late basalt
#

^

stone vine
#

id say it does mostly take place in chixculub, but youre right there are possibilities of other places being involved in our story

#

the complex is the main story plot, but that doesnt just exclude the factor that other complexs or factories could have been made in involvment with the same project

#

so youre idea is fine fencing

#

at this point this is all speculation, instead of just shutting down ideas we should try and see how they would play into the storyline

#

Garganta could take place in the crater, or somewhere else, at this point we only know of the complex's location

#

plus we do know places like new mexico and texas have been brought up in logs that are pretty plot heavy so

#

🙂 yeah warden and fencing both your ideas are fine, but its all just speculation

late basalt
#

hmm... interesting

stone vine
#

i think fencing has had a few theories blocked out by people

#

yeah we understand that warden

#

hes trying to say that other buildings could have been made

#

not THE complex, but other facilities(or complexs)

#

i understand that the complex is in the chixculub crater lol

stone vine
#

also this probably isnt anything but how do the babies have so many teeth at such a young age lmaoo

tall anchor
#

how do the strikers have those teeth tho

#

they’re like forearm length

#

and it scares me

stone vine
#

idk man its terrifying tho o-o

#

like imagine this shit irl

#

wait i shouldnt say that its 2020 lol

vivid shuttle
#

what have you done

stone vine
#

also, I have a theory that the horns on both variants of the Chargers are actually plants

#

im putting together a verrrry big document full of every explainable ish topic for the lore, itll be done by maybe sunday or monday im not sure

#

ive got 2 things done so far haha

ancient cape
#

i know this is kinda out of topic and so on but can someone give me a, how should i say it, explanation what happened from rundown 1 to rundown3, like what was the lore, why did we had to for example in rundown 1 start up a generator and why they were exploring these caves in the first place

tall anchor
#

In rundown 1, we had to start a generator to be able to turn on the power for deeper levels.

stone vine
#

r1 was unlocking r2 r2 was baby r3 was delivering baby to neural link

tall anchor
#

and we’ve delivered baby

stone vine
#

yep

tall anchor
#

so r4 will be something spoopy probably

stone vine
#

pretty epic

tall anchor
#

in the data center

stone vine
#

r4 gonna beee dopepepep

#

r3 probs just a filler to introduce new kids

wraith matrix
#

R3 you plug ethernet into child to power the wardens minecraft server

urban sonnet
#

R4 you need to use baby to detect hybrids and the game turns into death stranding with hammers ?

dull orchid
#

maybe containment failed in r10 and it spread to the world

#

l4dgtfo

urban sonnet
#

They already have that though with the walking dead game

real pewter
#

after r10

#

we actually GTFO

#

and a DLC come out

#

title: GTFI

trail vale
#

@peak plover we had to head off for a bit, i'll let u know when we are back

peak plover
#

kk

stone vine
#

Honestly that’d be so cool like at the end of the game having a final scene where we leave for good

manic shuttle
#

something tells me were gonna have a tragic ending

#

unless they make our characters struggle like crazy

manic remnant
#

feels bad not playing the last rundown so im so far out of the loop now

wraith matrix
#

You really didn't miss much

#

With r3, gtfo now has barely more lore than a single item description from dark souls

manic shuttle
#

this rundown has more lore compare to r2

manic remnant
#

ok so time to regrind

wraith matrix
#

r1 had no lore

#

r2 had almost no lore

#

r3 has a little lore

scenic oar
#

10:1 says The Warden is an Artificial Super Intelligence

nova ridge
#

Here’s something to consider, when you load it says the prisoners infection level is high so in the end they might just become sleepers if thats how the sleepers are created

old geyser
#

is there anyway to read the log files from terminals outside of the rundown? I really don't wanna solo a mission to read logs, :P

frail pollen
#

I believe we have them on the wiki

#

?t wiki

cloud swiftBOT
old geyser
#

thanks!

devout geyser
stone vine
#

lol theres just a rundown where we are the sleepers and our goal is to kill the prisoners

scenic oar
#

There is an error code at the end of the description of R3C1. It's encoded with a ROT47 Shift Cipher. When Decoded it reads: Unexpected geographical data mismatch, area deemed unstable.

solar nova
#

Interesting. Might either be a reference to the fact that it's a changed alpha level or it's a suggestion that the large biomass causes significant disturbances in the earth.

scenic oar
#

I feel like I've seen a few other ROT47 or similar ciphers throughout my gameplay. I just haven't gone back to hunt for them and doing it solo is a pain.

stone vine
#

hmm yeah that does seem familiar

scenic oar
#

I'm about 90% positive I've seen one on the "bugged" terminal in A1.

stone vine
#

yeah i saw something weird too i just remember where

#

dont*

#

i wonder wait hooold on

#

this might be a long stretch but in C1 when we open the charger door the mother screams, correct

#

and in D1 the biomass text is broken down

scenic oar
#

I have not cleared C1 or D1 yet

stone vine
#

oh shit fr o-o

#

my bad bro

scenic oar
#

IDC

stone vine
#

oh alright

scenic oar
#

I had a feeling there were gonna be bigger chunguses ahead

stone vine
#

oh yeah a very big one at that

scenic oar
#

I saw the preview for what I believe is the chungus on D1

stone vine
#

yeah in D1 it says biomass incoming but the text is jumbled

#

and in C1 the mother screams

#

im probs not onto anything but i might go check rq

scenic oar
#

Not many people notice

#

but there is biomass in the ceiling of A1

stone vine
#

wait u got a pic>

#

i wanna see o0o

scenic oar
#

Well, I say Bio Mass Idk if that's what it actually is

stone vine
#

yeah is it the weird nest

scenic oar
#

its a large ball of flesh and it stretches through the ceiling in areas

stone vine
#

yepp

scenic oar
#

usually you hear dripping noises nearby

stone vine
#

mhmm thats it

#

thats woahh

#

which room is it in?

solar nova
#

Didn't notice it in this A1, so I'll need to look.

scenic oar
#

I think you can see it in the baby cooking room, maybe in one of the rooms prior to that too.

stone vine
#

lmao baby cooking

scenic oar
#

well yeah

#

you cook the baby

#

then you put it in the can opener

stone vine
#

hahahahaha

scenic oar
#

then you put it in the garbage compactor

stone vine
#

understandable

#

and then u leave it on a plate for the mom to eat it

#

thats weird tho, a biomass should have chargers nearby

scenic oar
#

I mean, its not like an interactive enemy or anything

#

its just like a static map element in the ceiling

stone vine
#

ik ik

#

there are always chargers under it tho

solar nova
#

Not necessarily, the spitters are "biomass" as are the sacks left by the birthers.

scenic oar
#

So maybe that is signs that its growing upwards

stone vine
#

were talking about the nest tho

#

like the weird one u only find by chargers

#

yeah its spreading

scenic oar
#

You mentioned feeding the baby to mama

stone vine
#

oh yeah lol we put the baby in this weird neural link and a mom spawns

#

so baby is connected to mom in a way

scenic oar
#

hmmmmm

#

that... makes a lot of sense to me

stone vine
#

yes

#

yes it does

scenic oar
#

and reinforces the wild theory I had

stone vine
#

spill the tea

late basalt
#

TEA

scenic oar
#

lemme take a dab rq

stone vine
#

i wanna see if we have the same theory

#

thatd be pretty epic

scenic oar
#

It's important to note, I've only been playing for about 2 weeks

#

But

#

When I first started playing I got the impression that the Warden was some kind of Artificial Super Intelligence

stone vine
#

yeah

scenic oar
#

Then we are given this baby to revive

#

k

#

then we go and reactivate a generator so that we can power a neural uplink

#

We need a DNA sample from somebody in a pod

#

Initially, I thought that the Warden was trying to create a Physical Shell to act as its "Avatar"

#

Now I'm starting to think that it's plan is actually to create a link between it and the Spoopy Dudes.

stone vine
#

yessss

#

see i think the same

scenic oar
#

Maybe its both

stone vine
#

yeah think abt it like

#

if we can comm with the sleepers hive mind we can access so much info

#

and if the baby is connected to them

scenic oar
#

There must be something that the warden wants to access

stone vine
#

yep

#

spot on

scenic oar
#

that it cant unless it has a physical form

#

and it needs the DNA of somebody from the pod to get to it

stone vine
#

yeah it needed the dna to imprint the baby

#

but why use human dna

#

o-o unless the baby isnt actually a human

late basalt
#

the baby is a clone of the overall company president?

#

there

stone vine
#

lmaooo

#

but also

#

why were all of the neonates missing in E1

#

like it doesnt make sense

#

why would they only leave one

#

o-o

late basalt
#

right... i thought that too

stone vine
#

and where did all of the hsu go

late basalt
#

imagine E1... but you had to extract all of them

stone vine
#

oh god

late basalt
#

rip

stone vine
#

50 babies lol

late basalt
#

ID tags on steroids

#

correction: on IIX drugs

stone vine
#

lmao

#

i think that the big strikers are on steroids

#

body building sleepers take it too far

late basalt
#

prob

stone vine
#

yumm

#

sleeper gone wrong

scenic oar
#

but why use human dna
@stone vine

It's not about human DNA in general, Its about specific DNA. Whatever the warden wants to access is likely secured by some sort of genetic lock, similar to the bioscan locks we see in the maps

stone vine
#

oh you right you right

#

didnt think of it like that

#

otherwise any of the hsu would suffice

scenic oar
#

This game also takes place way the hell in the future too

stone vine
#

mmhmm 2050

scenic oar
#

The email on the terminal in A1 says 2050

#

but if you listen to the Behind the Scenes by the Devs, they say the complex has been abandoned for hundreds of years

stone vine
#

wait a damn minute

#

so this would be like 2350

#

o-o

#

ohhhh shit

#

thats a damn long time

scenic oar
#

I'd say at minimum 2150

stone vine
#

yeahh thats actually crazy

#

and that means that our characters are probably like hundreds of years old

#

because the hsu can preserve bodies as long as they are at a normal status...

#

yikes

scenic oar
#

Realistically, even stasis has some level of diminishing returns to it.

#

especially considering it was designed around 2050

#

Here's another one for you

#

Have you ever noticed that every hole to the surface, the floors are pushed UP like something shot out of the ground as opposed to downwards like something bored into it?

stone vine
#

yeah i have a picture for ya\

#

hold up

#

i think ik what did it

#

shit i cant find the picture

#

theres only like one picture of it so its really hard to find

celest pagoda
#

Anyone know what exactly big ol needle does to the Neonate in D1? I know it says it connects the Neo to the Neural frame but I'm assuming that has similar context to our cortex interface injection?

stone vine
#

yeah i think so

celest pagoda
#

I see, so why do we leave the poor bastard back there?

solar nova
#

@celest pagoda Allows to read and write DNA

celest pagoda
#

o h

#

well that'd nifty wouldnt it huh.

stone vine
#

I FOUND IT YESS

celest pagoda
#

I wonder if this storyline/arc with the neonate will continue in R4.

stone vine
#

look look

#

see

#

the thing that made the hole

celest pagoda
#

Thats from the 2017 name reveal aint it?

stone vine
#

idk man but this shit is cool asf

scenic oar
#

@celest pagoda I'm pretty sure the Big Needle is used to create a neural link between The Warden and a Human in an attempt to create a physical Avatar

stone vine
#

idk maan

#

its so fucking weird

#

only one pic of it

celest pagoda
#

Watch the vid, I think i found where your image is from

stone vine
#

oh yo wtf

#

what is that

#

o-o

celest pagoda
#

The old 2017 name reveal

stone vine
#

yeah yeah most likely

scenic oar
#

El ChungaMungus?

stone vine
#

meg?

#

lmaoooo

#

for sure

#

yeah but what is the elevator o0o

scenic oar
#

A construct of The Warden

#

So he can drop you into the complex to do it's bidding

#

Because it's an ASI and doesn't have a physical form...

#

yet

#

It's not about the warden becoming the baby

stone vine
#

i think its more of a warden using the baby lmaoo

scenic oar
#

its about The Warden needing an Avatar with a specific genetic sequence to gain access to something

stone vine
#

yeah to interact with something

celest pagoda
#

Hey

#

something i noticed in the welcome page

stone vine
#

?

scenic oar
#

It could even be that The Warden is trying to gain access to the very servers it runs on.

celest pagoda
#

about the warden it says "Don't make eye contact with them, just do as you're told"

stone vine
#

via baby lmao

#

eye contact what

scenic oar
#

The baby is essentially a Peripheral

celest pagoda
#

check the welcome page in the discord

scenic oar
#

kind of like a USB cable with a Biometric scanner

stone vine
#

yeah but that doesnt explain why a mom spawns then

#

it must be linked to the sleepers aswell then

scenic oar
#

Loud machine

#

makes noise

stone vine
#

lmao

celest pagoda
#

Well darn

stone vine
#

funny

#

yeah but mammoth why would a mother specifically spawn

#

theres a blaring alarm

#

no mothers spawn then

#

this isnt just a "loud noise"

#

the baby is linked to the mother in a way

scenic oar
#

Maybe its just evil and wants to control the spoopy dudes

#

I mean, we still have no idea what the state of the world around us is yet

stone vine
#

lmao evil

#

mother is evil

scenic oar
#

Maybe it wants to raise an army to destroy the world

stone vine
#

it is a very intelligent hive mind

scenic oar
#

Straight GLadOS level scheming

stone vine
#

hmm i wonder if the big mother sent a message out to a little mother to get the baby

scenic oar
#

hmm

stone vine
#

like wonder if the baby was connected to the big one

scenic oar
#

starting to see parallels between GTFO limited story and Portal Story now

stone vine
#

lmaoo

scenic oar
#

I mean.....

#

giant underground abandoned research facilities

#

ASIs making you do their bidding/testing

#

A complete lack of cake

#

The only thing missing from GTFO is the Portal Gun itself lol

stone vine
#

next rundown new weapon- portal gun

#

oh look also i found something pretty cool

#

these are lymph nodes, and when one swells up it turns into a little bumo

#

bump

#

i wonder if the infection causes swelling in these lymph nodes

#

or it could just be something like herpies lol

#

i found this kinda similar tho

#

Immune system glands that usually enlarge in response to a bacterial or viral infection

#

seems pretty plausible

remote stag
#

Those are some big god dang glands.. but it sounds plausible.

#

Lymph nodes usually are around an inch or two at best. Those would be some big ass nodes.

#

Swelling does match though. Good catch!

stone vine
#

not the ones on the head lol unexplainable

#

those are o-o

#

gross

scenic oar
#

Bear in mind, these suckers have had time to mutate

stone vine
#

mmhmm but lymph nodes dont reach the head so it doesnt seem likely, but the other swelled bumps look like lymph nodes

scenic oar
#

a Human Lymph gland might be 1 inch in diameter but over time with mutation/evolution they could have grown larger to account for the infection

#

Shooters just have blue waffle of the head

stone vine
#

yes

#

they have very gross heads

#

and so do scouts

scenic oar
#

Japanese Hentai Monsters

stone vine
#

im suprised im not fully grossed out byt his game

#

usually im a bit squeemish

scenic oar
#

Ohhhh man....

#

Imagine this game in VR

stone vine
#

it is actually

#

theres already a vr mod 🙂

scenic oar
#

...

stone vine
#

yep

scenic oar
#

I'm gonna need to get a Rift and some extra underwear then

hot burrow
#

mods don't like people talking about it

scenic oar
#

possibly some adult diapers

stone vine
#

lol

hot burrow
#

learned that the hard way

stone vine
#

alright i wont say anymore abt it, i just know it exists

scenic oar
#

Dear Mods,

I love the game, keep up the good work. Your focus on the levels is admirable. Can we please have VR support on release?

Sincerely,
Everyone who wants to poop their pants booshing spoopy doods

stone vine
#

hahaha

#

honestly i dont think i can do vr games

#

id pass out

#

i get really light headed when i game already sooo

scenic oar
#

Have you tried using Blue Light Reduction settings

stone vine
#

no, how do i do that?

broken mason
#

F.lux is a software that does blue light reduction , that or maybe turning motion blur on/off could do it

stone vine
#

thanks

stone vine
#

also guys notice how D1 is named Bianhua, that means change in Chinese apparantly

#

that could be relevent seeing how each level name quarralates with what we do in the level

placid basin
#

Evolution / changing yes

#

Or something is changing

stone vine
#

mhm so im assuming we are changing the baby, but in what way

#

we wake it up, but i dont know if its considered "changing"

mortal stone
#

given that 'bianhua' means metamorphosis

stone vine
#

yep

mortal stone
#

there has to be something to do with it

stone vine
#

yeah what could we have dont that badly to the child like

#

we didnt exactly hurt it

#

or do much to it

#

we just hooked it up to the neural link

mortal stone
#

right

#

the hole in its head kinda odd tho

stone vine
#

though who knows what the sleepers will do with it though...

mortal stone
#

i do like the idea of making the warden a sort of avatar but i don't know why it'd be a baby

stone vine
#

well the neural link is made for a baby correct

mortal stone
#

and not just sacrifice one of the prisoners bc it clearly doesn't give a shit if they die

#

yeah, the little cradle thing

stone vine
#

the baby had to have been different in some way

mortal stone
#

definitely

stone vine
#

not just an ordinary one

mortal stone
#

why a baby is even down in there is like

#

way beynd me

stone vine
#

there were actually a LOT

#

of babies

#

like tooonnnsss

#

but they were all gone

#

i assume they all went to the mother

mortal stone
#

were there tons?

#

where?

stone vine
#

lemme show u a pic rq

mortal stone
#

i never got to play E1 so yeaaah

#

okay

late basalt
#

😭

#

big sad

stone vine
#

look

#

how many empty hsu containers

mortal stone
#

oh damn lol

stone vine
#

yep i dont think the mothers "give birth"

#

i think it legit took the babies and put them in fucking nests

#

what kind of fucked up shit

#

o-o

mortal stone
#

yeah that's a gross conclusion that i think makes sense

stone vine
#

yeah like think about it, why are there so many deshelling machines

#

i shouldnt say shell but yknow what i mean

#

and why so many resuscitation machines

#

what could they have possibly done to that many babies

#

unless they were weaponizing the hive mind

placid basin
#

I think it's simply talking about the big mama. We don't know why she is bigger than the rest

stone vine
#

and each time they tried a mother would come and take the baby

#

which is why the big mom is still there

#

its a weird theory but it kinda makes sense to me

#

hm big mom is kinda hard to explain but its probably the same as the big strikers and shooters

#

i assume it was experimentation

#

if you see there are actually 4 tubes in the room with the mom

#

and the room was designed perfectly to fit the mom

#

the infection was introduced to humans via testing and then it spread from there

#

also i think this thing syringeyellow

#

yellow syringe

void walrus
#

Its pretty easy to kill but r u sure ur in the right channel?

fair lion
#

did you discuss what spitters are with your theory?

spark trout
#

can anyone DM me a whole lore and story of the game ?

hot burrow
#

Check pins

candid thistle
#

where would an incompetent goofball such as myself find pins?

lilac island
#

At the top next to the search bar

mellow prairie
#

the dam cooter shooters you mean

candid thistle
#

ah, thanks!

fierce nexus
#

Has anyone made transcriptions of the logs found in the terminals in the levels?

acoustic quest
#

the text logs and audio logs i believe

devout geyser
willow tinsel
#

do the sleepers have some kind of parasite? or is it just some mutations?

stiff island
#

For the most part, it seems like a parasite.

#

But some people think it's a fungus.

#

Or a virus.

storm patrol
#

Mutation, I’d say

#

It’s not infectious as far as we’re aware. Sleepers do not infect players when they down

solar nova
#

@storm patrol Mutation doesn't make any sense

#

Random damage or rewrite of DNA wouldn't result in very uniform body re-development.

stone vine
#

Yeah but just because an infection doesn’t spread orally doesn’t mean it’s not an infection

#

They aren’t snakes, they don’t have venom

#

These aren’t zombies either like the devs stated

#

Also it is a parasite, but a parasitic fungus specifically

solar nova
#

There is no evidence that it's anything specific, including fungus

stone vine
#

I’m pretty sure the devs said it was

solar nova
#

Where?

stone vine
#

idk people kept telling me that

solar nova
#

Well no, they've never said shit about it

#

The only comment we have is about parasitic eggs, and it's unclear if it's canonical.

stone vine
#

Not eggs either lol

#

Apparently something else

solar nova
#

That's literally a dev comment.

stone vine
#

The fuck someone said the devs were rebutting that idea

#

Can u send me the thing where the devs said that lol I need to see this shit

#

Oh I saw it now all cool, I saw the comment

#

My bad

#

Let me restate my answer, most likely a parasitic fungus

late basalt
#

so... If strikers aremale

#

And shooters are female

#

by that regard, hybrids are shemales

lilac island
#

Hybrids are traps?

broken mason
#

are hybrids gay then?🤔 🤔 🤔

verbal hull
#

asexual

broken mason
#

nah pustules are asexual

late basalt
#

^

lilac island
#

Best me to it, Goddam it.

late basalt
#

ye

#

again? really?

#

wtf

urban reef
#

yes

lilac island
#

Would you kindly not.

urban reef
#

no

#

no

late basalt
#

thx

urban reef
#

yes

calm moth
#

:linuswider1: :linuswider2: :linuswider3: :linuswider4: :linuswider5:

urban reef
#

thats hot

boreal crypt
#

bruh

calm moth
#

why was @urban reef muted

boreal crypt
#

you know damn well

idle bramble
#

They are DMRbestGun

late basalt
#

oof

acoustic quest
#

please even that it happened something keep the chat lore related let the mods clean everything

idle bramble
#

Aye lore is for lore and that's it no bs just theories and other lore related stuff

boreal crypt
#

Tar covered sleepers?

idle bramble
#

Probably just dipped in tar

boreal crypt
#

Im guessing Sanantonian is America run, so probably OIL

#

lol

late basalt
#

^

idle bramble
#

Hmm good question

#

Are we sure they are born?

late basalt
#

oil

idle bramble
#

More like a corpse being infested and a the worm

late basalt
#

and nails

boreal crypt
#

frosty

#

they sound really frost

#

so what if its like

late basalt
#

hmm

boreal crypt
#

solidified oil

#

lol

late basalt
#

on an infected penguin

boreal crypt
#

f

#

F

late basalt
boreal crypt
#

I think we should have more chargers in-game tho

#

arent they supposed to be "guards" of sorts

#

so

#

mothers should have them near

#

to guard them

#

imagine b2

#

but with

#

4-8 chargers

#

chilling with the mother

#

what

#

i dont

#

Cannibalism

#

hrmmm

#

sentence

#

lol

#

i think

#

the mother should have more attacks

#

cause if you find a place thats

#

a little higher

#

the babies cant reach you

#

and the mother is defenseless

#

the fog isnt even infections smh

#

yea

#

when you pop one

#

then

#

they come out

lilac island
#

Some of these ideas are great but we have to take a medical stand point at this these creatures are affected by a parasite, infection, etc. we just don't have that pinpointed, now we know that there is human test subjects who are affected by this but not all of them all mama is producing them, but from what we know she only mass produces when under attack and can also produce her own fog. any point she lays those sacks on the wall but that's all I know about mama anyone who has more facts feel free to @ me, so we know how some of the more basic and simple sleepers are made but the Chargers seem off, what produces them they have hardened skin which is different from all of the others who have very weak and nimble structures and can easily lose a limb to a average prisoner, but the chargers only have this on the front on there back they have the same nimble and weak points as other sleepers. I personally think this is just a mutation introduced with human testing or just genetic mutation grown on its own. Another thing about the charger is there faces have spikes which I have no explanation for except the mutation idea. This brings me to my conclusion the mama I think produced the chargers and they are more of a new breed to the sleeper's ranks due to their spike in population of the facility around the C1 area, they have not had the time to make there way toward the top of the facility, that or they don't have the need to assuming the sleepers are connected by a hive mind, now I don't think the mutation of sleepers is one done by just normal genetics seeing the sleepers don't so sexual reproduction or asexual reproduction so I think the chargers are being made by Mama on her will they are not accidents they are her front line

#

feel free to tear this apart so we can get more opinions on the matter

stone vine
#

I’m not sure mama reproduces, atleast not normally

#

I feel like the babies existed beforehand

#

And the mama kind of took them in and wrapped them in these nests

#

Because if we take into account how the mama appears in D1, why would it do that? If it could just make babies then why does it want to interact with this one

#

It’s really confusing for now, we need more information on the mother

#

Also, about the chargers, it can’t have solidified on them fully because it still moves

#

If you look closely it looks like the tar is moving which I find really weird

#

almost like it’s an organism on its own

#

Not just plain old tar

#

Idk though could be anything

#

These are all good ideas tho guys 😄 I love it

stone vine
#

Hopefully next rundown we can see what the nests hatch

hot burrow
#

Rundown 4 has another thing you can't kill

#

Like the eggs and the pods that pop on you

remote stag
#

I swear if those eggs pop into the babies I'll bring the combat shotgun every damn mission

hot burrow
#

I thought they would do that

#

You pop a big egg an it spawns 2 giants

remote stag
#

I'm guessing if they are eggs it'll be a new enemy.

#

I mean, the mother spawns the babies anyways straight from the.. mother.

#

So the eggs are..?

sharp pawn
#

Well boys, you know what they say.

Gotta crack a few egg to make an omlette.

lilac island
#

Sleeper omelette sounds kinda good

stone vine
#

It would probably slap though

#

😳

wise harbor
#

Very important

fervent iris
#

i

#

uh

#

e

#

wha

#

what

wise harbor
#

so i'm right

fervent iris
#

no

wise harbor
#

WDYM NO

sharp pawn
#

Looks like a fucking vault

fervent iris
#

are you joking?

wise harbor
#

no

hushed roost
#

its a drill

fervent iris
#

^

wise harbor
#

it's a door

fervent iris
#

very obviously a drill

sharp pawn
#

Oh wait i am fucking dumb 😂

cursive wigeon
#

Thank you

sharp pawn
#

shush

#

husheth

fervent iris
#

a flattened multi worm well drill

cursive wigeon
#

Now my team can actually play the game

wise harbor
#

are you sure

sharp pawn
#

Drill yes

wise harbor
#

i need proof

sharp pawn
#

it go brr

fervent iris