#gtfo-lore
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i think they are a pair of humans either genetically modified together or idk were mating l0l
yummy arms
Another thing I've done is to google the names in the mails. I've found that one of the scientists on R3A1 log, Scott Weaver may be inspired by a real scientist, specialised in Human Infections and Immunity: https://microbiology.utmb.edu/faculty/scott-weaver-phd
And Anders Johansson (sender of audio logs of R3A1 and R3C1) is a real life Swedish drummer in a former power metal and Swedish band named HammerFall. Dunno if 10cc has a fan of this band, gotta find out 🙂
good digging 🙂 Nice find on the scientist
I dunno if this matters, but after examining my kills solo I've seen varying degrees of "eggs" inside the sleepers.
Uh...interesting...as in..at various stages of development ?
Quantity I'd say, it would also seem that genitals are either totally abandoned or rearranged somehow as per mutation.
It looks like the host is just one big "womb" in a way.
As if humans are a breeding ground for whatever the infection is, be it fungal or parasitic.
But with the exposure of the "tentacle" that shoots out of the face, I'd argue that this thing is more like a parasite that harbors some level of intellect or something similar, seeing how the sleepers almost act like a hive when disturbed.
I do agree with the womb part, it's like we're just incubators to propagate the infection further.
The hive mind theory...hmm I don't agree with it so much.
Because if it was a true hive mind, then if I put a bullet in a scout from far away, everyone in that room should be aware they just lost one. Not only that...everyone in the room next door should receive that information from the said hive mind.
You're right about that. 😛
So I think they are individual entities driven by the same biological imperative: it could be as simple as: detect prey - scream for local reinforcements - consume prey and turn it into biomass.
Speaking of prey and biomass, I have seen some of the corpses of people that didn't turn - at least not totally. You can even observe initial transformations, particularly along the head/face where it's beginning to split open.
That I always found interesting...the places where the bodies are...are not hidden, or out of reach, right ? for the other sleepers I mean.
So...would this mean that if you start to turn, would they see you as their own and ignore you ?
But then..if we get infected...ours is reversible somehow with a simple disinfectant pack ?
Could it be that the infection from the sacks in the walls is different than the parasitic one ?
Maybe?
Or if it's fresh, then you have a chance to get rid of it, since it's only like....on your skin, not inside your body via open wounds, etc
We are also packed up in HSUs every time we deploy, so maybe our infection is inhibited?
that could also work, as we don't have any info on how long it takes to "turn"
And in a narrative sense, could there be more with a similar condition?
More prisoners?
Or are we all that's left? o:
Against who knows how many infected variants running amok within a complex that we can't quite determine the size of?
Here's my take on it
I think the prisoners are just bodies we inject our minds into. So there may be many prisoners, but it's always the same 4 "minds" / "players" / "characters ".
the problems with this is: why do all sound and look the same ?
If the look problem can be answered from a game design point of view ( aka: too complicated to have multiple character skins)...then what about the sound ?
Are we being tricked to hear the same voices all the time, regardless of the body responsible for producing them ?
I mean...we are not supposed to see the pings from the terminal anyway...
or the information from the warden, like objectives, ammo, map.
Yes yes, sorry, I meant without that link
@real cedar What Nisi is getting at is a reversal of the typical assumption - and I think it is a real neat kicker!
We have assumed that either we the players or the warden hooks itself up to the four prisoners of the main cast.
The warden however releases statistics of how many prisoners who dies and a percentage of successes.
What if the four of the main cast are the ones intruding upon our bodies? Inserted into the 'vessels' that are being sent down. That they are 'inserted' and 'forced upon us' rather than the other way around.
It would explain why so many bodies are lost while the four of the main cast go on every mission. It would also explain in the start of the game how every 'subject' are presented with different statistics and evaluvations each time.
It could also explain why some of the main cast in the drop menu look so erratic and unstable, especially Dauda and Bishop who frequenty smack their heads.
Woods and Hacket may be of a different mental condition rendering them more 'pliable' to such a transfer.
Hacket being a great cynic who handles his situation through a lense of dark nihilistic sense of humor.
Woods believing himself to already be dead and going through a purgatory in some shape or form.
The different bodies / same look may be explained through the visual cortex. It is an injection into the brain of the prisoners. Since visual information is interpreted through the brain, a machine with intricate knowledge of its functions could make the subject see exactly what it wishes it to see. Same for voices. The prisoners themselves may not be speaking at all. It could be a straight unit to unit transfer of information in the guise of 'radio communication'.
Just a slight correction to add and a summary:
I think the warden has access to both the bodies and minds of the 4 playable characters: Woods, Bishop, Hacket and Dauda. These are your prisoners, both in mind and body.
The warden injects the minds of these 4 into new bodies every night and sends them in the complex. The trailer explains this very well, hear me out:
"It comes every night, without fail" - yeah, they get dropped into the complex every night. (hold on what if they die, right ? how would they drop the next night ? Doesn't matter, since your mind can use a different body every time you die down there)
"Same people, but somehow different. " - Same 4 minds, voices, but different bodies. (not in game due to game design reasons)
And then it's this:
**"They are screaming at me. I cannot hear them but I know they are screaming. Such Rage and hatred. " ** Surely you think of the sleepers. But no. This is the original mind in the body you just got injected into. It's the owner fighting back against the invading mind.
Hold on, the best part is here:
**"I don't know what I have done to them." ** The 4 main characters don't even know they are invading over someone else's mind. To them, it's all just like a dream.
"then I wake up. I'm not sweating or screaming, I'm perfectly calm. I just open my eyes and I'm awake " You just died in the complex. Neural Interface connection lost. and your mind is transferred back to your original body.
"and it's not a nightmare, it's just part of me, who I am. I don't fight it....I just...live around it"
The 4 main prisoners have come to accept this fate. It's part of their daily life. Much like you had a bad dream every night.
Also thank you @austere depot , I think you are right about the description of the subjects. It may be why those two have been chosen by the warden.
If what I wrote is correct, then The Warden is a much more..."insidious" / Evil in nature.
think altered carbon
also sleepers dont have any fingers. if they are standing the prayer stance it's a high possibility that they ate their own fingers
crunchy
I think the Prayer stance is just their final position because of internal pain and to hide from any light (causes them pain).
Whenever they start raising their heads and making noise, it's because they regularly check their immediate environment for any changes, and if you are still they go back to sleep.
sorry let me reiterate, this stance
someone mention before they think its due to light
not the one when they're kneeling
too bright for their eyes before they turned
Is there only one neonate? if so how is it retrieved if a group of prisoners fail?
Maybe that is why the frozen storrage has so many empty racks - and only one Neonate remaining
im pretty sure they took all the neonates to testing leaving only one left before the sleepers became uncontained
the people are in the HSUs because they are most likely being preserved for testing
What if
And this is a big stretch
But what if there isn't much to look forward to outside of the complex?
What if the reason Warden is doing this is to simply uncover truth and get answers that they themselves wish to fully comprehend?
Either way, we're a means to an end.
Also sorry to say anything insensitive, but if I were in the prisoner's shoes, I think at some point I'd feel an urge to take an easy way out. >o>
well we do know its raining outside
thats all we know haha
and there are alot of hsu outside
Huh, didn't notice the radio towers.
Wait, those are HSUs?
One detail I like that I noticed a lot of people don't bring up is the utter fear and panic we hear in our prisoner's voice upon being dropped down.
Almost like they really don't like going down there lmao.
I thought that sound was not fear, but something to do with a sudden change in pressure
Could be that too
like taking one good breath to hold you all the way down
But on the other hand, they might have a lil' bit of PTSD from seeing all the grotesque horrors.
i mean, freefalling doesn't look to be a pleasant experience....
i wonder if we're ever gonna go deeper than 1km
Most likely
do we have new trailer?
@lilac island got a link for the vid?
considering the 4 prisoners know each other and they hate the warden somehow cause of their missions, i think they are not using avatars and they are simply infected prisoners monitored by it. Remember that the Warden considers the prisoners as "expendable", so it wouldn't make sense that they are connecting themselves in new bodies each time they go down. Its most possible that these guys got infected during the contamination incident, and they were put in hydro stasis to preserve them and maintaining their infection under control, although not voluntarily of course. So the infected guys are probably only employees for Santonian and the other corporations.
Consider the intro on game startup though. Something is connecting you to various parts of a brain. Plus any technology that let's you keep experience is invaluable, so even expendable prisoners would get it to, with time, generate elite teams
I think there is a small confusion here. What do you think of when you say expendable prisoners ?
in the lab environment we find lots of clues and hints about the excavations and the samples of biomass , plants and even rocks.
if you have read the summary of the Warden in Rundown 2, you will read in the tier c or d that the Warden itself considers the prisoners as "expendable", i think is in c2.
the prisoners, or at least their bodies, are deemed somewhat expendable. That's why the Warden doesn't equip them properly
its kinda possible that they are storing a lots of employees infected during the incident and used as forces to do the rundowns
I agree with that. That the bodies are expendable. It's why I suggested this mind transfer...so you always get to keep that experience, just change the body every time.
plus, the level where you got to the artificial wombs said something about generous use of prisoners deemed okay
also, artificial wombs = no value on bodies themselves
it's a trailer of people actually managing to fuck up A1
well, we know that the fungus or whatever it has infected the complex has enough evolution capabilities to reproduce using humans as hosts and also mimic somehow their "reproduction". i dont think the adult sleepers were created using "empty" bodies, cause they are capable to imitate some mannerisms of humans. we find a lot of bodies dispersed into the complex in the same position as we find the Strikers per example, so i think that the fungus needs some alive and conscious body to reproduce, so it can also absorb the brain and also gaining experience somehow.
How do we not fail if prisoners are expendable ? surely we die a lot down there, canonically
the warden gives death tolls, so i think the canon is that prisoners actually die
I dont think this game follows the team as it one shots every expedition...hence the death tolls and view of the prisoners as expendable assets
and canonically, we dont fail in expeditions
@lilac island exactly. also the summary is somehow a chronicle of the prisoners. i mean the guys we use.
I think it does
yes, it's actual people
but you do have to scale it down.
I think there were at least thousands
no, because it's actual statistics, then you scale down to fit canon i guess.
or just take it face value
well..neural imprinting seems to be a thing, hence the neonate
that's right. also why would be called "prisoners" instead of "bodies" or "avatars".
you also inject something in a cortex when you start the game
wasn't there a discussion here that "the voices" mentioned in the trailer were the original peoples minds?
if he has that tech, I bet he can make you hear the same voices, regardless of what body is used
the injection is mostly possible a neural chip to monitor the prisoners
Just a slight correction to add and a summary:
I think the warden has access to both the bodies and minds of the 4 playable characters: Woods, Bishop, Hacket and Dauda. These are your prisoners, both in mind and body.
The warden injects the minds of these 4 into new bodies every night and sends them in the complex. The trailer explains this very well, hear me out:
"It comes every night, without fail" - yeah, they get dropped into the complex every night. (hold on what if they die, right ? how would they drop the next night ? Doesn't matter, since your mind can use a different body every time you die down there)
"Same people, but somehow different. " - Same 4 minds, voices, but different bodies. (not in game due to game design reasons)
And then it's this:
**"They are screaming at me. I cannot hear them but I know they are screaming. Such Rage and hatred. " ** Surely you think of the sleepers. But no. This is the original mind in the body you just got injected into. It's the owner fighting back against the invading mind.Hold on, the best part is here:
**"I don't know what I have done to them." ** The 4 main characters don't even know they are invading over someone else's mind. To them, it's all just like a dream.
"then I wake up. I'm not sweating or screaming, I'm perfectly calm. I just open my eyes and I'm awake " You just died in the complex. Neural Interface connection lost. and your mind is transferred back to your original body.
"and it's not a nightmare, it's just part of me, who I am. I don't fight it....I just...live around it"
The 4 main prisoners have come to accept this fate. It's part of their daily life. Much like you had a bad dream every night.
This is a longer post I made earlier today breaking down the original trailer.
what if these prisoners were volunteers and that if they successfully completed whatever objective the warden had them do they would be granted their freedom?
I doubt, no way you can live and go back to normal world after seeing this much
lol especially after seeing R2E1 😆
Think about the emails: they wanna silence a company asking too many questions. What do you think would happen to you if you'd be left free with all the info you have of whats going on down there. haha
the first trailer is simply Dauda thinking to himself about the usual "everyday" when going down the complex, i think. he is accepting the fact that he's a prisoner and he has to go down there everytime. and the waking up is just him being liberated of the hydro stasis unit. i dont think the screams are literal, he just dreams a lot about all the problem.
do we know that the characters are just randoms or are they soldiers that sometime got emprisoned?
They dont use random people. They use the same 4 minds every time. The body does as instructed. Bishop thinks: Reload. The body he's in will reload the weapon.
It might have to do with their mental state...as hidden_fish suggested. One deals with problems by being cynical, the other one feels almost in a purgatory, thinks he's already dead.
like I said earlier, the main problem I have with the clone theory is that why would they use random people for it
@lilac island while not being partidary of clones, its kinda obvious that the prisoners are people infected during the contamination incident, probably employees. Bishop is who designed the Santonian web, per example.
if i dont remember wrong, the devs themselves said that they are common people. the guns and tools are modified tools for mining.
Some of the emails do mention security was tight there. If I recall well
Can they get military trained guards?
considering how much iridium is worth, heavily equipped personnel should be expected
many "better" guards in real life are ex-military
mmm, probably is not talking about literal security using persons.
yeah.
we know that they found biomass, plants and more stuff in the excavations, in the search for iridium. maybe the biomass contained the fungus?
that would kinda support the mind injection, as they would then choose the same gear
bald heads maybe to look more like what they're used to so they shave?
I think that is just game design. You cant be expected to design that many chars, no one can
The voice may be justified with the warden link tricking you into hearing the same voices regardless...but the char design..yeah that's too much :))
well, its also known that quimioteraphy give you loss of hair. maybe the treatment they receive to keep their infection contained gives as secondary effect loss of hair.
that might also be part of the standard HSU protocol...dont want any hair in your own life pod
the prisoners even face-palm their heads as if they hallucinate or have pain. an "avatar" wouldnt be capable to do that, considering they are constantly sleeping.
In my theory that would represent the conflict between the original owner of the body and you, the invader.
but ...now that I think of it...why doesnt it happen when you shoot, or play the game ? 🙂 no twitch there, no nothing
being clones, they would be empty carcasses, not actual conscious people. that doesnt make sense.
I never said they are clones...
clones were my idea, considering the artificial wombs
i mean, these twitches are seen in the loadout screen while the characters wait, so maybe them having stuff to do, like non-afk gameplay, they simply do stuff that overshadows twitches
maybe even warden implants that stabilize aim or something
I think the artificial womb is just the neonate HSU, so like an HSU that simulates the womb so the baby is in stasis...so then you resuscitate it, etc.
about the neonate, my theory is that they tried to create a "new life" somehow.
but the biomass was unstable and out of control.
i think i remember something about an infected neonate, could've been something elso though
I found some interesting information on neural imprinting.
"Thus, a genomic imprinting with slight maternal bias would be associated with factors such as decreased growth, more tractable behavior, and an empathizing and less self-centered personality causing less demands on the mother. The opposite would occur for a slight paternal bias.[5][6]
However, an extreme genomic imprinting in favor of maternal genes is argued to cause psychosis such as in schizophrenia spectrum disorders while an extreme genomic imprinting in favor of paternal genes is argued to cause autism spectrum disorders."
maybe they are trying to breed a more controllable generation of sleepers.
or more controllable people
goose
It would explain why you had to get the pMOTHER samples in R2A1.
It's all speculation anyway 😄
Yeah that would make sense. The neonate is the bringer and ender of life
So like
We're carrying around the next stage of evolution?
Perhaps I'm oversimplifying it
VACUUM SEALED BABY
Get back in your water box
you mean like ...an artificial placenta ?
Looks like it could be a womb?
It feels like there's a lot of lowkey and obvious focus on reproduction, maternity, etc.
Same
mixer
Also what exactly is the imprinting process?
i just realised that considering the warden can probably just want the DNA that it might just actually be true...
forget it, the baby was imprinted
Was all this mess just to create the ultimate lifeform? xD
And is the infection a byproduct of failing at such?
that looks like where the imprinting happens, and do be fair, that's pretty advanced tech I believe. For our days anways, it's bonkers.
i trully believe we are missing one level we might need to discover something
uhm
it just look really suspicious for me
i mean, the last level is probably not where the digsite ends
but where the last thing of interest is
It probably goes much deeper
maybe we have to do something and later they say SIKE E1 BABY
they won't, they have much other stuff to do
I'd imagine the farther down we go, the worse infection becomes and so does the biomass
oh yeah, in R1 the line was even connected to another stucture...
R2E1 was literally the entry to the labs, was it not?
so more of a unlocking type of thing
Don't you just wanna give mama a hug? <:
only scout-mama
R1 was more about creating access to R2, it wasn't physically connected.
R3 similarly need not be connected to R2, we just bring the neonate from R2 to the labs in R3.
I haven't played GTFO in literally 3 weeks, what new lore has come out in the new rundown? (R3)
@lilac island Can i find this information somewhere?
the first audio log is in A1
Ah okay
You'll know which terminal has the audio log
i trully believe we are missing one level we might need to discover something
@manic shuttle there literally is no more than 7 expeditions this rundown. Been publicly said many times.
Anyone know why the company is called Dreyfus? I only know 1 Dreyfus and he doesn't seem related
@oak lintel Dreyfus might be a company that specializes in stasis tech, since you need to use something to resuscitate the neonate, implying its in a state of stasis within the capsule. Santonian on the other hand i think is the organization that owns the facility.
Oh you mean the name. Lots of companies are just the last names of the companies founder.
I believe in r3 we're connected the neonate to the complexs network to give the warden more access
I believe next rundown we will be going to some sort of server bank area, as many of the terminal in the lab levels state that they are unable to connect to the research servers
Which may also be close to the source of whatever explosion happened
The reason I'm asking is because normally a unique name like that is chosen for a reason, but the only Dreyfus I know of was a French-Jewish traitor in one of the world wars
Only other Dreyfus I could find, for the moment, was from the seven deadly sins anime. That's it so far, but it does seem to be a French last name. So maybe there's something there, like the founder's last name was Dreyfus or something.
R2E1 was literally the entry to the labs, was it not?
@brazen plover
R2E1 depth was 924m
R3A1 depth is 482m
R3D1 depth is 989m. Just adding some perspective
Seriously? Hang in...
I didn't get the full audio log before, huh. So he's talking about how everything belongs to Dreyfus industries, this massive corporation producing everything.
Oh this is so turning into a meme. But... What does Dreyfus have to do with Santonian? Why is Santonian industries getting equipment made by Dreyfus for their research?
I can understand that, but this stuff is definitely mass produced. They had their logo plastered over the neonate machine back in A1, and there were what, four, six of those there?
Could be the warden works for Dreyfus. Not Santonian.
Like, it's not one machine that Dreyfus has a name on, it's on the Neonate container too.
AHHHH yes. Santonian needs plush animals
That's what's secretly in the neonate vessel, a plush animal.
it will save everything
plush animals are the best
Hey, so... Question about something in the logs here. Why are there two logs saying the same thing, but one is encoded in a cypher?
There is only one left in this reality
Guess the bigger question is why this place grabbed the emails.
Guess the bigger question is why this place grabbed the emails.
@glad shore in auto_gen_status we can read there was a data transfered with errors, those errors may dispatched emails, logs and other things thourout the complex
Does anyone have the small red mission objective boxes for Rundown 1?
bruh
Ok.. you got to be kidding me..
So I wrote once as a joke theorem:
Apex - meaning peak, highest authority - is the holy trinity (symbolism, name meaning, the reverse triangle)
Santonian: Means holy or saint - named from the French down, Santes
Dreyfus - gets even more interesting.
Dreyfus...
"Jewish (western Ashkenazic) : habitational name from Trevis, an old name of the city of Trier on the Mosel, known in French as Trèves; both the French and German names come from Latin Augusta Treverorum ‘city of Augustus among the Treveri’, a Celtic tribal name of uncertain origin. The form of the surname has been altered from Trevis by folk etymological association with modern German Dreifuss ‘tripod’."
Dreyfus is an alteration of Trevis
What does Trevis mean? Toll-gatekeeper...
Apex - peak, highest
Santonian - Divine, holy
Dreyfus (potentially) toll-keeper, gate-keeper
-
-
- That though, is tied to a joke theorem / comparison I wrote based on minimal information / data way back.
-
It is more of a thematic comparison and theory in regards to narrative symbolism than anything else.
Nowadays I think it makes more sense to think of 'Apex' as the 'Apex' predator at the top of the food chain. In terms of companies, human beings and in determining the value of human lives. If Apex is the top, then everything else in GTFO is prey
Are you Dan Brown, cause you see things I would never imagine about religion and GTFO. Though I agree with the Apex - on top - comparison
It is a talent!
And well.. Let us talk about the Neonate (wear your tinfoil hat)
It is dead when R3 starts..
The HSU is quite similar to a coffin - a grave. Be it a high technological coffin / grave.
It is resuciated in R3A1 - (a resurrection)
It is brought out of its coffin in R3B2 - (Released from the grave)
We subject it to neural imprinting in R3D1 - making it a vessel... ... ... (Christ receives the divine spirit???)
In some kind of messed up comparison - it is possible. I do however have a much better symbolic comparison in the works - one more (a lot more) grounded philosophically
Is it dead or just in stasis ?
The resuscitation still has the same purpose, to restart the heart...but I dont think he was dead dead
much like us in the HSU, we're not dead and decaying ,just in stasis, but anyhow, for the symbolistic meaning, it still works
Yes yes, that I agree with, it fits
anyone know were I could a get a recording of the audio logs
Sender: Anders Jackson
Receiver: Janson Davies
Date: September 3, 2050
Subject: Conspiracy Radio
Mr. Davies,
Thought I'd send thi...
@neon cedar ^
i wonder what the badge stuff and backgrounds have for story information
like
whats the story behind these
there's gotta be something, otherwise it wouldn't have been made
cause we don't really see this stuff in game
OH
NOW I REMEMBER WHY I THINK THE WARDEN ARE A GROUP
the world premiere trailer
woods says "Let's get this done quickly, get what the Warden want, and get home"
he says "want" and not "wants", which is the way you would say that if the subject was plural
i was looking all over or why i thought that they were a group and not a single person
Hm, he does say want, but I’m not sure.... I guess Warden could be an organization. But we haven’t really seen too much hinting one way or another besides that.
(new player here) for some reason I have a odd notion to think that the Warden might be or might have been a chief researcher of the facility and us "prisoners" are research subjects.
the medical readings at the end of a mission give the vibe that we're part of a greater experiment.
@lilac island is that official ?
Can you get me the source please.
That looks like HSU masks, to keep you allive and well down there.
Take a look at the first gameplay trailer for GTFO, a 4 player co-operative experience, that premiered at The Game Awards 2017.
there's also the documentary
simon viklund says "who are the warden" rather than "who is"
@real cedar 14 seconds into the word gameplay premiere trailer, 2:11 in this
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
the warden are a group, a plurality, not a single person
or are at least referred to as a group
That I know and The general consensus is that they do that to confuse us
well, if that's the case, then the warden is a title divorced from a person or a group, which is fair, we don't actually know if there even is anything human behind it, though we can probably assume there to be
Thinking on it, the masks are probably just different versions of HSU survival masks. They have to depressurize the HSU every time we enter the facility, so maybe they have different masks depending on date or something.
i would presume the warden to be a group based on the way they're referred to and based on the plans being made for expeditions. i think that for it to be a single person behind it, the plans or things are really well considered and i think that with one person things would tend to be less well planned. the plans would also be in line with something of an AI
Not exactly. All the warden really gives us is an objective based on an obstacle encountered. It's less "alright, once down here do this" and more "Power is out here, therefore I will expend prisoners to restore generators."
Most of the levels are reactionary objectives encompassing one goal. Like how this rundown's goal was to reawaken the neonate we found in the last rundown.
well, with the amount of resources, i still wouldn't expect the warden to be a single entity
We also don't know what belongs to the warden in this case. We're just guys in an HSU pod, many of which have been found across the facility. It's hard to say if we were even put in the pods by the warden or if the warden is just accessing our pods. We're supposed to be marked for retirement according to the HSU system, but the warden overrides that.
that's not what i hear at all
there isn't the slightest hint of an s on the end of "want" in that trailer
that might be the title of that gif, but watch the video
yes but does a gif have sound
listen to the voice of the man speaking with his vocal cords to your ears
because a gif doesn't speak
at best, it's conflicting information made on purpose to be confusing
considering the dialogue in that trailer also revolved around the prisoners looting stuff in the complex to 'trade', I think we can assume the E3 trailer isn't relevant to the current plot
that trailer was from what i understand also where the location of the chicxulub crater was first revealed
so it's kind of heads or tails of the whole thing
okay but it isn't
The trailer is correct in some stuff, but it's old enough that aspects or elements might have been changed. We do know that we'll be able to customize guns and such eventually, it's just not in there right now.
it might be what he's supposed to be saying, but it pretty clearly isn't
We're also talking about a scene where they're riding down the HSU's on a very loud elevator. The s might just be too quiet to hear over the background noise
i'm very dubious
That's also the case for the shadows trailer, sadly. Woulda been nice to get some subtitles
Dauda says something in the end like "I'm gonna fight (??) you
i'm doubtful of that being the case, i don't think that prisoners who are held against their will and forced into tunnels and digsites to fight for their lives for what the warden want are going to be caring about inclusivity towards their captor
or captors
in my mind, the tendency with situations like that where there's something aggressive or oppressive, they tend to be referred to in the masculine, not saying that's all the time, nor am i saying that that would automatically be the case if they knew it was a singular but didn't know the gender, but that's a tendency for people
you completely missed what i was saying
yes, they are there against their will, they are not volunteering, they have to fight for their lives against creatures beyond our understanding, i don't think these people's priority will be making sure not to apply gendered pronouns to the oppressive entity forcing them into their situation
the C1 message is just the ending of the log from A1 about the radio station
i think psychologically they wouldn't call the warden it or they because they lack information and only know that it's called the warden and it's in an oppressive, dominant position of power over them. the general kind of thing for people would be for people to refer to something like that as him because most people tend to associate those qualities as being masculine traits.
entity doesn't necessarily mean one singular creature
for example, a country is referred to as a political and socioeconomic entity
At this point, what the warden is could go a number of ways based on different things. It could be an AI, based on the way it talks and how it interacts with our environment, or it could be a person or organization, based on the amount of pull it has, but the only real clues we have come from how it interacts with us, how we interact with it, and the effects the neonate had upon the system it's using, causing numerous errors and problems with how we receive messages from the warden.
Based on the recent information we got, it could be something from the Garganta labs, the second facility mentioned in the logs so far. We can't really definitively rule something out, especially based on the phrasing of four individuals.
the pull of an organization could also be achieved while using an ai, so not the ai itself would have the economic strength
Possible, considering the vast amount of Iridium in the crater.
I will say that everything we find in the rundowns is something that Santonian industries or Dreyfus industries created and placed there on purpose. And a lot of it was used. The orange boxes and lockers we open, dubbed "resource lockers" by the prisoners, are very likely supposed to be emergency supply lockers used by miners, security, and researchers on site. And based on the lack of supplies left over in the lockers, they were used extensively up until we arrived.
yeah, i would presume that the warden has some strong ties to the big name companies involved in this whole thing, considering it's using their technology to keep us in storage
but there isn't really anything to be ruled out until we get more solid information
i stick to the idea of the warden being an ai, it fits the whole dystopian vibe
I'm inclined to agree that it's connected somehow, but I can't really say for sure. It seemed to need the neonate as part of it's system, but other than that, there's some lingering questions as to why it started to encounter errors in it's system while the neonate was awake.
maybe the neonate has rights in the system that battle some of the wardens commands?
Possibly. It's got the same neural framework we do. We implant that during the rundown.
Which is another big question of why do we all have this framework implanted into us? How many prisoners have it? Based on the statements we find before starting a mission, it seems like every prisoner sent in has this neural network implanted into them, letting the warden give orders.
it could even be that the imprint is a copy of the wardens mind, so the system suddenly has two wardens, causing errors
That's possible. Would be some crazy technology from Dreyfus to do that though. Which is something to note, everything having to do with the neonate is from Dreyfus.
i mean, considering the level of technology that is hinted at throughout the game, we can assume they are crazy sci-fi
i would think that the systems that our HUD or objective receiving programs on our HUD might need to be rebooted after plugging something as significant as that into the same network, that might just be it, and we just aren't able to do that on the fly
Maybe. But if it's happening across the board to every single prisoner, then there's something else at work.
well, not necessarily, if the objective receiving programs on the HUD were the same for every prisoner, then every prisoner would likely run into the same issue, though of course it's not like we have enough information to pin down any reason for sure
True. We also have new players on the board in the form of Dreyfus, and in the form of this Station of Truth. Whoever the warden is, whatever the warden is, it's definitely got an ammoral viewpoint that we don't understand. I will also state that we're not going into this to find a cure to this strange disease. That already exists, there's disinfection packs and station throughout this facility in various places. So whatever is happening, that's not it.
the infection does not necessarily mean sleeper stuff.
it could also just be some form of poisoning
Of course, but that's also my point here. We don't really know what these things are. They seem to use human dna in some way, but there's no guarantee that they are, themselves, human's infected with a disease. The mother's that we fight spawning small strikers kinda implies that they just grow into what we see in the facility en-masse.
There's some general question about what this infection is. It's fog based it seems, so at the very least, it's airborne. And water-born, if the spitters are anything to go by. But we don't get an infection warning when hit by strikers or shooters.
i feel like they just use humans as biomass, but that can't be because there are corpses everywhere
Which is weird if they're infecting people and transforming them too. The corpses just don't make much sense there.
Biomass makes the most sense. It's crazy to imagine how much they've absorbed already, but it also doesn't seem like it'll stop. This is also a very bad place for something with biomass to take control. The crater reaches below 1,000 meters, that's really bad with geothermal vents, those things that bottom dwellers in the ocean flock to because they give tons of nutrients.
Based on the lab reports too, there's plenty of biological matter other than humans for them to use. There were weeds, shrubs, all sorts of stuff found in this "deep reach" excavation.
i mean, there was grass and other biomass discovered down there before humans got there so idk man
Yeah exactly.
my thought originally was that it was two separate things
there seems to be some sort of worms which infect a host, i'm not sure about the logistics as to why the faces are all toothy, but it explains the distended bowels that the strikers all have
and then there's the infection from the fog which i would think to explain shooters, but again, i'm not really sure how
but as for right now, i'm not exactly sure what to think considering the sleeper-like biomasses found in the labs
they look malformed though
i assumed that there was a parasitic worm for the strikers and an almost-fungal infection for the shooters
no way
i mean, i'm not really sure
i don't think that they're entirely using humans for biomass, considering there's still vestigial parts of the humans still left like human ears on strikers
if they were purely using them for biomass, i wouldn't expect to see much left over of humanity
their fingers i would assume have gone from quite literally just crawling around or slapping or fighting, and the fingers would just not be strong enough to remain attached
like they use their hands without even thinking that the fingers exist, if you were to use your hands as if you only had palms you would probably wind up hurting your fingers a lot due to either rough terrain or just things getting in the way of swings
I would agree with that, but big shooters pose a problem for that theory sadly.
yeah, i guess, the big shooters almost have ends to their hands like the wings of a featherless bird
As well, the big shooters don't so much lack fingers, as their hand has melded into one form. It's more like the fingers just became part of the hand.
it's
i think it's a little weirder than that
cause their "hands" are still too stubby to think that the fingers were just fused
its almost as if the palm of their hands split into fingers
Mhm. Based on the most recent additional enemies, I think that there's some degree of spawning going on. The mother sending tiny strikers, which are just toothy heads on spindly legs, kinda implies that.
oh yeah, i haven't actually gotten far enough to see any of that, i'm trying to save myself a little until i can see it for myself
but yeah, i guess that's true
hmmmmm
It also wouldn't explain the spitters from the last rundown, or the large growth in the ceiling from the rundown before that.
i can't help but wonder if there's some kind of mix between human DNA and the DNA of some other kind of creature found by santonian
It seems likely. There's at least something along those lines going on here. As well, it's likely our own fault that happens, we're using syringes that give infection in exchange for a boost of strength or health.
that would actually kind of explain everything we have so far, there would be other weird growths and creatures that are non-anthropomorphic, explained by non-human creatures found there, anthropomorphic creatures created by the mix of human/non-human DNA, the mixing and testing would explain why there's sleeper-ish creatures in tubes, and i guess it would explain why there's a broodmother which spawns semi-anthropomorphic creatures
of course we can't prove it 100%, but it seems like a good explanation
Manchester City Football Club
?
I don't think MCFC stands for molten carbonate fuel cell
ok
but what about the hydrogen part
of this name
ok
but then what do the generators do with the hydrogen
Use hydrogen to make energy potentially? https://en.wikipedia.org/wiki/Fuel_cell
yes
Do you know how much hydrogen is in a baby?
I assume charger is a pre-evolution of invisible strikers...?
I feel like it might be it's own evolution path that might go somewhere else
Not sure what the ghosts would start from
still have no idea how invisible strikers came about though
magic
then again i didnt get far enough into rundown 1 to actually encounter them in deeper
Maybe the Warden does experiment on the striker but then the earthquake comes. The chemical stuff leaked everywhere and the striker slowly gets infected and become invisible...?
Since the charger and the invisible giant both charge and punch people in the face. It seems like they are kind of connected
the world premiere trailer on the 10 chambers youtube channel has captions, and the captions say "get what the warden want", but it wasn't captioned by 10chambers so its not relevant
Based on what we see in game, considering the multiple reactors and whatnot, I’m getting the sense that this base generally requires a lot of power to operate. Hydrogen generators make sense. As well, the reactors we power up might not be nuclear, but some other dangerous element that’s found in the crater. If they’re going to use hydrogen and have it not run out and require regular shipments, there has to be a stockpile to refill those cells with.
Hydrogen generators make sense since, being so far underground, it’s harder to power them with other materials that won’t create a mass of polluted air. Coal generators would just suffocate the workers down there.
I think that hydrogen generators are a good fit for what the setting is, being so deep underground and requiring clean air, but I can't help but think that there is a possibility of the complex' goals having some influence on what they choose for power.
Considering the reactors spread out all over, I feel like there's something larger we're powering on... Actually wait, in the logs, it listed as part of the large data blast to all the other terminals that multiple main server rooms were overheating. That might be part of it. Maybe we're turning the reactors on to power multiple data banks.
Alongside the usual lights and everything else I mean.
The complex has to be large enough for different sectors and sections of the complex are wired on separate power mains, though they don't seem to be set up by layer, as is a similar case with air filtration systems working across layers between multiple expeditions as was seen in #002.
I don't think it's really necessary to think about it at all, but it'd be suuuuper neat for my nerd tooth to be able to sus out the logic in the creation of such a complex. And, maybe it doesn't make sense, maybe that's the reason for why things went to shit, who knows, it'd still be real interesting to me
hey guys what events do we know that have happened in gtfo
the infection is corona
were in the year 2050
according to the logs
things started in logs in year 2049
also why 6/16/2020
yay, most likely but I am trying to make a timeline and logs dates have been all i can get
2050 is, I would think, a decent amount of time prior to the time of the gameplay in GTFO
mainly because in 2050, emails are still sent and received in the complex, indicating that the complex is running with little interruption or strangeness as far as we know
there would have had to have been time for the events to get to the point where things are at the time of gameplay, with the complex being populated by monsters and corpses and nothing else, with things ripped apart or decaying to some extent, not a major extent, mind you
it's not like chernobyl is today from 1986's accident, but there has to have been time
i would reckon actually that the earthquake was an explosion of some kind
ok
or perhaps not, i was mainly basing my reasoning off of the way that a lot of start points for expeditions have the flooring near the tunnel warped in a way that kind of says that there was a great force that pushed it upwards
most likely
like in R3A1, you can see this
yay that was in all the rundowns
was also in R1A1, though it's not probably entirely correct due to some strange stuff with it
how do we know this
like the way that there's bits of metal that are warped up and almost look like tendrils, i'm not wholly certain that it was explosion necessarily
though some sort of catastrophic event from within the facility is very easily established, not only by the log detailing a 9.8 on the richter scale, but through the warped flooring and stuff
these tooth-like protrusions are a point of confusion for me, though
ok warden
i'm almost certain that the tunnels down were previously used as an elevator shaft, with a normal elevator rather than the weird roller coaster ride we go through
the ways that the floors surrounding the tunnel are at the drop point almost seem like they were open in that way specifically for elevator access
or, i'm not even certain about that
the tunnels themselves are kind of mysterious when you think about the drop itself
yay
it starts off with all kinds of metal walls, but after a time you no longer see lights on the walls, and i think at that point it just becomes dug-out rather than structured metal walling
because why would they make a hug hole that cuts through their faculties and mining construction
so yay basicly what u said
yay but what finished it
because explosions don't just make tunnels going
up
yay if you get a weird unity glich u see that after a while that wall have thing sticking out and are rough
and look like something came up not something like human construction going down
When an explosion occurs, it follows the routes of easiest access. No explosion is exactly spherical, so if there were elevator tunnels or other such pipings, such as for water or air, the explosion would have followed those tunnels upwards rather than just dug straight through solid rock.
k
We know that they would have to pipe in air because of the generators powering fans to move fog, and water is absolutely something they would pipe around, as they mentioned Pump 14 failing and taking on water, flooding that section.
Seems a bit weird that the explosion would only be as wide as the elevator shaft itself
yay I would think it would just cause a cave in
So the paths we follow are likely either old water pipes or air pipes that were devastated during the explosion, opening new pathways and cutting off regular paths. That's why we sometimes see remnants of large pipes or walkways stretching over the chasm we come down.
i think it would make sense that we're actually taking the path of an air ventilation/maintenance shaft, rather than an elevator shaft
It's because of the way force weakens the further from the blast you are. The blast was likely meters down and had enough force to reach up that high with the basic devastation, but lost momentum as it expanded outward.
Also if there is always an elevator shaft above every explosion, how is it we don't see any significant damage anywhere else?
There isn't always an elevator shaft, this explosion was just large enough to reach that particular section.
If that was the case, then R1, which was the setup for R2, where we had to open up a whole entire pathway to the labs would have been pointless.
Extraction and entry are the only points where to see these explosions that are also clearly elevator shafts
That we can see. Likely there's other sections behind the cave-in doors, or the broken blast doors, that had elevator shafts or staircases that are no longer accessible due to blast damage.
yay also there must have been multiply explosion in a close radius because some extraction points are accrouse the map from each other
Is it possible all the elevator shafts were designed in such a way that the data banks that overheated were nearly all placed underneath these shafts?
Likely not, the overheat was probably caused by the explosion preventing air flow rather than damaging the central data banks.
Not really sure what else could have created them in such a convenient manner then
who knows
Obviously there is something inherent in the complex's design that made it possible for these explosions to give us access to so many different areas.
i don't think that it was multiple blasts like karma has said
It's more likely that it's just coincidence. Also, if it was convenient, we wouldn't have to go down there and open so many doors.
Because that's something to note. Rundown 1 was all about opening up another sector to reach, not getting an objective and getting out. If this was as wide-spread affecting every elevator shaft or staircase, we could just follow the holes down, but the fact we have to open routes at all implies that when we go down into the darkness, it's not a straight line.
What you're saying doesn't really contradict what I was saying. Obviously its not a straight line but the fact there is always an elevator shaft made accessible by an explosion means it literally can't be coincidence. There is a reason for it.
It's possible that there's one entry point that we go into, then it extends left or right, and continues on. Very likely, to expedite entrance and exit, they set up the elevators to generally reach one location, or go down as far as they can before splitting off.
Couldn't these shafts and their strange appearance at the edges just be an artifact of some si-fi mining machine? Like they drilled the original elevator shafts further than they were originally built and blew it open wider to fit the drop tower ride inside.
I don't disagree with that, I'm just pointing out how the explosions seem to all be created by seemingly the same thing.
hm. i was going to go into how i thought that it was all one blast, that blast being itself the 9.8 richter scale earthquake, and that the servers dying in auto_gen_status.log having something to do with it, but i'm wrong in that now, and i know because the 9.8 richter scale earthquake takes place a year before even the state of truth AM email, which itself takes place 3 years before the server explosions
The only thing we can suspect would be the server room explosions, assuming there was more than one.
Regardless, whatever created the explosions was the same event happening to countless areas in the complex
for context there, auto_gen_status.log takes place on 53/10/11 at 4:00:00 AM, the state of truth AM email was sent on september 3rd, 2050, and the 9.8 richter scale earthquake takes place on 4/15/2049
Should really pin those logs somewhere...
I feel like the auto-gen logs are the most recently recorded thing terminal wise then
So here is a question
Why does every terminal have the same auto-gen log
it's puzzling to look at, as it would seem really convenient to say that the 9.8 earthquake was caused by a phenomenally, super duper BIG BIG BIG explosion, which could likely be tied as being the server room explosions themselves
99.2% of terminals across the complex received the data from the server room failure
I believe it was already considered to be a pre-complex quake, though?
The quake occurs, and the complex was built in response.
Yeah thats the order of event
when did the r2 email take place
it says "notifying all connected nodes" (99.2%)
this is pretty clearly it sending off the crisis report to all available computers across the complex' entire network so that if most of them go down or get damaged, you can still find out what happened to cause the explosions somewhere in the complex
You can find that in the R3 logs too. Should actually check the data on those, think I snapped a picture of it... I'll take another look at home.
yeah, it looks like most of the server rooms, or possibly just their big singular server farm all overheated at once, causing a major explosion
well the R2 email doesn't have a specific date, cause corruption
It could be something else, but thats the only likely suspect right now as for why the elevator shafts are in the state they are in
as an automatic safety measure, it does automatic data redistribution to all available nodes on the network, starting around 3:23 AM and concluding at 4:00 AM
it doesn't go through entirely though, as the error logs aren't available
i think that is probably due to explosion or explosions occurring during the data redistribution process
kind of implying there the explosions were massive, and there were many of them
either many or one, i think it could go either way
i think something that goes overlooked entirely is what's listed in the top right of every terminal's monitor
it gives information on what connections are available and what can be communicated to
never even noticed that
not sure what [A2] is, or what protocol adoption means, but the zone index and transport readouts are having errors, meaning they aren't working properly or in a state that can be read by the terminal nodes
interbase is completely unavailable, likely due to interbase connections just straight up being shut down since they don't want prisoners dealing with that or as coverup or something
the only thing which works is the inventory readout
which manifests through the list, query, ping commands
so essentially, this tells us what parts of the facility are currently available and working from each terminal
and depending on the events of future rundowns and what we end up dealing with, we might see transport commands open up, or zone index commands open up, or both
might be interesting depending on how the game dev process goes
zone index sounds like if were able to basically list individual rooms
but we obviously can't do that
well i'm just meaning that that will be valuable information from a story perspective since it can give us insight into how the mechanics of the complex work and what went wrong
i think that zone index is likely just listing the different security zones, likely along with their purpose or goals
of probably most, or all of the complex
maybe
I wonder what the lore is behind explosive tripmines in boxes and tool-refills lol
Since the lab has specimens of the sleepers and spitters and such, the tripmines, ammo, tool-refills, and other such things make more sense. They're emergency lockers in case of an attack, or dangerous scenario.
well, i don't think that they were completely unaware of possible threats
like
they have generators specifically made to filter out the dangerous fog
i don't think that would be the only thing they have to deal with
Since c-foam launchers are a thing, and you're supposedly a number of miles below sea level, having something to refill the concrete foam launcher in case of a leak would be very handy.
i presumed that the c in c-foam didn't stand for concrete
i think it stands for cryo
since the way it acts is far more akin to ice than concrete
Maybe? Whatever it is, it's probably also used to stop leaks from causing major damage to the facility.
probably
it might be used specifically to stop water flooding and flood damage by freezing it
though, that seems a lil weird cause water expands when it solidifies
It's kinda like an odd glue though. I'm not sure if it freezes something, or if it just coats them in a hard mixture of some type. There is supposed to be a modern day equivalent in the form of riot foam, which acts similarly.
the way it acts in game, it seems like it's a mix of both
maybe it's non-neutonian, making it hard when it's struck with vigor, but more malleable when more softly touched
which would explain the way it sorta warps and moves when it's on a door or just there
It sort of helps explain the identity of the warden as well
Since its pretty likely Santonian Industries were the ones that made these resource containers, the fact that our weapons provided by the warden work using these resources is probably not a coincidence
I wonder what the neonate is for if not part of superhuman warrior tier stuff
My bets are that the neonate is a way for the warden to pinpoint areas with high sleeper activity or to locate the source of the demon ticks reproduction
From what we’ve done with it so far it seems like we’re ||putting it into the sleepers network like the hive mind and it’ll be acting as a sort of spy getting all the info on what the sleepers are doing and what the motives are||
that implies that the sleepers and other creatures are equally biological as they are mechanical, which i'm doubtful of
at least, if the nframe is mechanical as i presume it to be
if it is biological in nature then i don't know that yet and i'll just have to see it when i get to it
Well we don’t know sleepers behaviour other than they hate human life so
they dont hate humans
they're aggressive to clearly mobile entities that arent sleepers
they very well hate a dog as much Bishop
we barely know the biology of sleepers to begin with, and only really see a small glimpse of their behavior
I dunno I’m just gonna stand by the whole hating human things until there’s actual info on them attacking other things that aren’t human
My guess is they’ve got a hive mind of sorts a basic one but a hive mind non the less
And yeah I just realised if it’s a hive mind if we wake up a sleeper why the hell do they have to scream to wake the others up but still it’s all up in the air if they do or don’t as of now
If GTFO happened, do you think y'all would survive? 😛
i don't even expect myself to survive when playing the game, let alone in real life
Plus infection seems unavoidable
Without the proper gear, of course.
But even still, there are a lot of factors.
If GTFO happens I reckoned we’d be safe
Seems to me these thing like the underground and don’t like ventureing up onto ground level
Wouldn't look forward to my body being a womb for parasitic stuff.
I'm still curious as to why some seem to be dead mid-transformation
As if their body wasn't able to adapt to the changes
They might be like world war z zeds where they see hosts and if they aren’t suitable or not
Stupid theory but food for though
It wouldn't be too big a stretch imo
Say someone has cancer, or an immunodeficiency
Be interesting to see if that was the case but with the amount of sleepers in any given level the most understandable theory is that they just simple killed em to fast and what ever they do to causes them to turn still managed to transform them but wasn’t successful cause the host has already been mauled to death
True
Also the "virus" or "parasite" seems to render the body as a kind of meat puppet. Not quite a zombie, but the tissue is definitely rotting.
They're able to carry on after having chunks blown out of them.
I also think with the way the head is malformed and split, most if not all of the frontal lobe is destroyed.
And the infection takes care of the rest.
so like I got a bit of a question, do we kinda have an idea on the whole sleeper life cycle? I kinda had a theory that the infection would create strikers and shooters based on their previous gender, then overtime they would "mature" into their big variants, scouts, chargers, and hybrids. Then they would make the sacs to help aid in the creation of new sleepers. ||However, my theory sprung a leak when the birther was implemented||, so idk what do y'all think?
@lilac island The king striker you mean?
whut king striker
I think its a parasite,you know when move close to them and they kind of pulse inside
It might be that "worm" inside them
it might sense you movements
thats how they see
because a belive they have no eyes sksksks
another evidence that its a parasite is that thing that comes out of there head
sorry for mistakes
english isnt my first lenguage
and that thing might be inside there spine
because the brain is destroyed
look at that big mouth
and the spine controls involuntary movements
for rapid reactions
such as when you get scared
and you flinch
thats your spine controlling
human evolution mah dudes kssksk
pls tell me what you think :3
The new mutant ||The Mother|| should be a good starting point for those who seek to know how they may be birthed. Yet I still believe that it’s a manmade infection which requires a host.
I thought it was already confirmed that it is a fungus they discovered when digging down deep enough. At least that's how other players explained it to me.
Until then, I assumed something alien wouldn't have been out of the question. The trailer gives us the location of the complex ||which is inside the crater of the asteroid impact that wiped out the dinosaurs.|| That is a pretty specific location and the only reason I could explain why the game is set there was ||that the asteroid brought something to earth that wasn't previously there. ||
@vague cloak have you ever heard of the isolated underground ice pool?
is located in russia
but cant remember the name
in the pond is very small organisms and micro-organisms that have evolved a different pattern than the norm, due to being isolated in cold temperatures
i remember talking about this when the first rundown was out so ill just rephrase
When the asteroid hit = infection may have possibly taken root underground, so to survive, (while being immune to the heat of the asteroids impact, like tardigrades surviving intense pressures)
they would have evolved a certain way to survive while keeping its basic fundamentals - such as infecting hosts and mutations etc
'Infection' coming from the asteroid? Or was it already there and justot isolated accordin to your theory?
its still debated
i just try to analyse theories using biology
yet of course it wont make sense because its a non-fictional thing
but its still fun to think about what could happen
the possibilities around them are fun to theorise
it isn't something entirely to be thrown out, the idea that the sleepers and whatnot came from panspermia
The infection/virus/whatnot does seem to point towards an extraterrestrial origin or some deep deep cave. Given the fact that we're seeing records of plant life at a dig site I'm learning towards what Skywalker was saying
“ We set out to create something that would freak people out. What are they? They're not zombies. They're not aliens. They're something that's disgusting. „
~ Anders Svard
^ Right from the developer documentary
They definitely 100% have extraterrestrial origins
But through time, they evolved and were probably genetically modified as well
I didn't mean to imply that the things we're facing are alien. Only that the source may be extraterrestrial. They definitely were human at one point..some of them at least.
Well a couple things I've observed.
The infected are definitely human, just look at their features and the fact there are remains of a face.
There are eggs inside the bodies.
If you blast apart a sleeper, look at the flesh inside.
It's lined with cysts/egg-like things.
Also, if the fog can be infectious, does that hint towards a possible airborne larval stage?
If this is a parasite of some kind.
Or spores?
Overall the host, regardless of gender, is ultimately repurposed to be a womb to sustain the infection until it matures and does whatever else.
Here's a theory: the gas masks do protect you from infection but the infection fog and the spitters clog your filter so you need to spray down to disinfect
guys what is the purpose of the reactor in r3 a3 bolt what is it used for
Power?
?
@solar grail Why? It's in the expedition description that it provides power to section B1.
yikes
so, I wonder if the name of the rundown hints toward why we process the baby
something interesting, the imprinted neonate has what appears to be tap around the area where the needle goes in
ye in the babys mouth :(
I'm more interested in the tape, who put it on
Might have been the warden since that area where the needle goes is not there when you fist open the baby
i think it’s the warden yeah, when it gets imprinted it gets the fancy halo as well as the mouth tape
which happens in between b2 and d1
was the neonate modified with the dna sample we retrieved in c1 to make the d1 neonate? or was it for something else entirely? 😮
it does say “needed for neural imprint” on the c1 description 
its a vessel for our lord
Or something worse
correct me if im wrong but the neonate vessels the baby
I've been hearing speculation that it's likely to be the next stage of evolution or something.
A thing that would probably be much smarter, and all around superior to us humans.
smarter does not need to refer to the species as a whole.
like with humans, most are borderline stupid
also maybe overlord like with the zerg
maybe the warden is creating a human-sleeper hybrid using the neonate to imprint human thoughts/emotions into what would be a sleeper?
and all the failed expeditions just give him more "samples"
all we know is that we unfreeze a small baby, something... and connect it to the nFrame
we dont even know if that is a hooman
maybe it's a genetically modified catgirl? Warden is Elon Musk confirmed
We invaded planet sheen and are killing all its inhabitants at nighttime when they're sleeping. notice how everytime we drop into the complex its nighttime? Thats my theory
I'm pretty sure the neonate had to be imprinted with someones DNA so the warden could gain access to whatever the neural frame connects to in D1
Since the activated neonate says it has DNA read write enabled
It's still interesting that theres tape around the hole that the warden adds to the neonate between B2 and D1, as it means either the warden is a human / group of humans or has other humans working for it
The Warden is a company name I assume
Dak you excited i c
I'm always excited
we most likely arent getting it till after july
me whenever anything gtfo related is released
yes
indeed
been poking around the logs on the terminals, all the ones ive seen have said that an error log is unavailable for the data redistribution, has anyone been able to find an error log?
in the terminals
all of them ive found have a file along the lines of
the one about the blast data transfer?
yeah
one of the last lines is roughly" data blast completed with errors"
but then it goes on to say
error log not found
pretty sure all it means is data corruption occured during the blast data transfer
Transmission between unidentified prisoners intercepted. DCRPT_START:\ “What’s that... on the wall? - No-no-no! Don’t get too close!” //:DCRPT_END
Transmission between unidentified prisoners intercepted. DCRPT_START:\ “I can hear ‘em - they’re coming from the doorway to the left… mark them with the bio track- HOLY MOTHER THERE’S A LOT OF ‘EM!” //:DCRPT_END
Found these from cards I unlocked on steam.
But are the unidentified prisoners us?
Or people that died in rundowns?
Supposedly devs confirmed that the statistics shared by the warden are canon
So there are literally hundreds of thousands of prisoners
its pretty big
I do think that canon wise there were other prisoners
but our group is the only ones that were successful
Actually, looking at the images, the only things I recognize from the cards are the strikers and spitters. Nothing else.
There’s something that might be a big shooter in there, but the image for the small shooter that they show isn’t the same model as the one in game.
You can look at all the images using the steam trading card showcase. But this is what I mean, this thing that looks close to a shooter but with differences.
The blackened neck in particular. It’s like it’s been coated in oil or something. But for the card it does have a recorded transmission. Short one.
Transmission between unidentified prisoners intercepted. DCRPT_START:\ “These sons of bitches are staying in the background, get rid of ‘em first!” //:DCRPT_END
So it seems like the shooter. But I think they might be showing us new models. Updated for the next rundown or something
Or the enemies are evolving between rundowns. Reacting to the external threat.
That'd be pretty spoopy
And it would imply whatever they're infected with has some form of intelligence, maybe?
Even though like
Due to what it does, I'd imagine most of the brain isn't there
I mean, the first example of this I could think of would be chargers. The spikes and whatever substance they’re covered in protects the head, making it no longer a weak point. That’s where everyone aims, whether trying to stealth kill or shoot.
@wraith matrix
Can you give me a source for the devs confirming the numbers at the end are canon ?
because I asked the devs and they said they choose not to clarify that
in the automatically generated statuses, the first log at 4am is followed a log at 03:23:14 which is then followed by a log at 03:23:48
sooo
order much?
in the terminals
oh
so the log contains events that happened at 3am n stuff
yeah
what i find more interesting about that log is the rest of the time stamp
53 10 11 4:00:00 AM
Lore doesnt make sense: Why would you send the prisoners in without full ammo, do you want dead prisoners or results am i right
you dont have risk sending in the prisoners, whats a few more bullets to lose in the fat return of a higher percentage of completion smh my head vro
North is a renamed Dauda
same character
Wait no I’m idiot
You’re right, it’s hackett
I always get it mixed up which is the one they renamed
well looks like im deleting that haha
new name i see
whyd you change it @lilac island
why are you trying to get good A1 lobbies
oh how much are you going for
well thats a lot
why do so many
Notice how the brain waves in the lobby all move differently, implying we are different players
i just didnt see it covered here so i thought id provide my input
"Commander" Mr7 is lesbian
@real cedar
"the warden twitter page isn't really related to the in-game lore though, is it?" -me
it is - doc
Literally confirms without any doubt there are other prisoners, if that wasn't obvious enough with the subsurface transmissions
Question: If they're all mentally unstable and have fully loaded guns, why not immediate suicide as soon as you're out of the hydrostasis pod?
They're subjected to these tortures over and over again, but no suicide. We know they can kill each other, because friendly fire.
Why would they do what the warden says-- is there some reward that's being offered? Far as I can tell, there's no carrot, only a stick.
the Carrot is being able to leave the Complex and Rest in the *** W A T E R B O X***
the waterboxxxxxxxxx
@desert tide I've thought this for a while now, but I think they've been cloned, since we play as the same people every time
cortex interface breaks with every time they all die, but is re established with the same bodies afterwards
that could be just a meta thing of "we didnt feel like making more characters" or something, but it makes sense to me
it also explains dauda's monologue in the reveal trailer
that feeling as if it's a dream, every night, without fail, would be explained by being cloned and being awake and conscious through every death
Or the bodies are just because of game design...you wouldnt really design 3 million character models now, would you ?
yeah, i already said that might be the case, but there's story evidence to support that they might be cloned
i mean, if all prisoners that are dropped in are counted by the warden, but the only ones we play as are the same four people, there's two options
either they don't feel like making X amount of models and voices and x and y and z, or they're cloned and are forced to live the same horrible nightmare to be sent into the complex every day/night/period of time
i feel like they would maybe have the resources to have hundreds of thousands in hydrostasis to drop in, but if there's still a company behind it, they might try to save face PR wise by only having four people who they clone so that nobody thinks that they're sending hundreds of thousands of people to die
or they keep that from the public entirely and just use the clones due to ease of access
GTFO is an SCP game and the 4 players are D Class.
That's it, that's the lore.
By god, that's it!!
think of it this way: there's a neural link, this could mean that the 4 people sent down are not acting autonomously, but are if you will, remote controlled from the surface via the neural link.
you wouldn't need to go to the trouble of a neural link just to monitor the prisoners, and giving prisoners weapons is a bad idea - unless the prisoners themselves are not in control.
TL:DR - the prisoners are being used in the role of drones, and controlled by special ops type people on the surface.
further, as the prisoners are disposable, the mental state that is monitored is not of the prisoners in the rundown, but the "controllers" operating them on the surface
that's generally what i was thinking
the four prisoners are cloned and used remotely through cortex interfacing
if prisoners could be cloned then it wouldn't be necessary to gather prisoners that have very diverse backgrounds
Cloning isn't really relevant--even if they're cloned humans, the suicide thing still exists. They're canonically going down multiple times, and they know it.
Remote control is interesting, but doesn't explain why they chatter amongst themselves as though they're afraid and have something on the line. If they're meat puppets, why be afraid?
And cloning prisoners? You'd surely have quite a supply of those. Literally the only benefit of cloning is that clones have identical DNA. Unless we're going to see some genetic fuckery in the story, there's no benefit to clones over multiple prisoners.
The only thing that makes sense to me is that these are non-clone, non-remote controlled actual prisoners, just 4 of many, and they are participating semi-willingly because these is some sort of a carrot.
Maybe release, maybe safety, maybe eventual escape. But without a positive motivation, the story as it stands doesn't seem convincing in their behaviours.
well, i would agree with that except, what's the cortex interface, what purpose does it serve if the people are genuinely themselves and not being controlled by the player? why is it that these are the only prisoners known, surely if there was more and it wasn't a meta, we don't have the resources to get a shitload of actors and character models, kind of reason, then there would at least be some knowledge of other prisoners or mentioning of it by the prisoners we play as
i would figure that the prisoners chosen are chosen for genetic reasons, something that likely makes them more compatible with the cortex interface, and that the warden would clone them as an ease of access thing if the genes required for that level of compatibility were rather rare
i only put so much emphasis on the cortex interface thing because its the first thing seen when you start the game and the last thing you see if you die
its possible that they're just bodies to be inhabited by the consciousnesses of prisoners, since the player themselves are referred to as prisoners in the startup information
The conversational bits being used to dismiss remote control doesn't hold up to scrutiny.
Think about when you play games with your friends. Do you not shoot the shit over voice coms, make callouts and communicate? Now imagine that rather than sitting at your PC with a headset on you're jacked into some poor son of a bitch who's down in the complex, and voice coms happen to be that dudes voice.
You'd still talk to the people you were playing with.
The banter could absolutely be explained by 4 middle management goons in a crappy office, jacking into prisoners four at a time, grinding away at the task they've been given and trying to complete it before their deadline.
Alternatively, outright mind control doesn't have to be involved. Say that the cortex interface doesn't control prisoners, but can be used to override them at will? That's far from far fetched.
So I'd they try to commit suicide, or deviate from the task in anyway, the warden can just shut their body down. Leaving them a prisoner in their own body, very much awake and feeling whenever the sleepers find them and then get to work infecting them
In that scenario, the carrot very much would be completing the mission and getting back into their water box. Because while going down there might be a nightmarish suicide mission, it's better to have a chance rather than be left immobile on the floor to be forcefully infected.
My personal thoughts are we're clones (evidenced by the neonate having "DNA read/write" on its case when activated) but the cortex interface is used to give us our HUD and let's the warden view what we're doing
The cortex interface looks more or less what a computer would output when bringing humans out of hydrostasis.
So all that shit at the beginning is basically the warden evaluating the readiness of our prisoner to deploy, and interfaces with our brain in order to bring it out of unconsciousness.
The purpose of the injection is not to control or some other mumbo jumbo, its basically to just wake us up
Except we don't know anything for sure so everything is just assumption.
Thats all we can do, speculate
I'm just going with the most realistic, less complicated theory
I made a lengthy post a while ago about how I think the neural interface works....based on the 2017 trailer.
Saying we are clones being controlled remotely for example is ridiculous and assumes so many things we don't have any clues about
as opposed to just saying we are captured prisoners in water tanks injected with shit to wake us up
I think neither of those are true...surely there are better ways to wake someone up than a neural interface injection
If not to literally "wake" a prisoner out of hydrostasis, what else could possibly be the purpose of the cortex interface injection?
We don't know how the hydrostasis tanks work, but an important clue is the flashing images that almost look like memories and the scream right after
And in the trailer it implies that after every expedition our group gets their memories wiped
So its possible that by waking the prisoners from hydrostasis, the scream is from the prisoner partially remembering events that already happened
@wraith matrix if the injection was to wake us up, then wouldn't that happen at cage-drop?
I don't see any reason why the order of events would be out of order
because of how at cage-drop, the prisoners seem to have just been awoken, rather than having been conscious for a while already
but i agree with the idea that the imagery seen in startup are memories
i'm not as quick to say that they get their memory wiped, or if they do, it's not perfect, as would be evidenced by the dauda monologue in the 2017 trailer
how much that trailer should be trusted is really up in the air
there's some stuff that remains accurate now, but some stuff that's been changed out
but the way dauda talks comes off as if he remembers every expedition, and every failed expedition, as if they were a dream
something which seems very significant and interesting to think about in the context of what we have
There is no reason why the expedition selection screen wouldn't be basically a near instant response
“There are different people every time, but somehow I recognize them” This is in the trailer
Also yea getting lore from the trailer is a shady area
i thought that he was talking about the sleepers in that trailer, rather than prisoners, but yeah again, how much of it can be trusted
I mean he says it when they start going down the shaft
But yea he also says “such hate and anger” so he might be referring to the sleepers.
ive found the audio recording about the state of truth
is there anymore to that sotry line
or more audio logs
We see how HSU units (at least, the neonate ones) are depressurized in B2
I think it would be a safe bet to assume that ours work in a similar way, as they look very similar to the neonate HSU unit after it's activated in A1 when we get wake up
So the HSU cycle appears to go "Neurogenic Cardiac Resuscitationer " -> "HydroStasis Depressurizer"
It's safe to assume the NCR is what wakes us up, as we see that the HSU is depressurizing when we first gain sight
I still think the cortex injection has to do with our HUD and how the warden communicates with us
that makes sense as well
Any takes as to why the Warden can't resuscitate and depressurize the baby HSU, but has no problems with ours ?
Baby coffin doesn’t fit in the adult size resuscitator
if the prisoners are being sent down repletely and completing the objective then why send down anyone else?
also could the other prisoners be the bodies we see, or that could be the people that were in the facility when the sleepers started killing everybody?
i believe 'we' are the so called perfect scenario prisoners
ewWWWWWWWWWWWWWW
That's disgusting.
Petition to rename mother to DADDY
Just gonna mention somethin' here about the mother, it seems near impossible for it to just be 1 person. The mother has to be atleast 2 people formed into 1 thing, there are too many left over arms and legs for 1 man alone.
how many audio logs are in-game right now guys?
2 are known
Ravena try to BAMBOOZLE ME
4
Jkjk
4 logs
But 2 audio
If you count the text ones going with the audio ones as separate ones then 6
A1: 2
C1: 1
D1: 1
So 2 are unknown, probably in B2 and maybe B1?
Might be wrong on my math and my brain memory. Will tell you one is in B2, not where it is though cause I would like to encourage people looking instead of just presenting it to them
Not sure if Warden has all of them?
You appear not to have the B2 log
you have only the B1 log
Ah, you have two D1 logs
@shut mountain Are you sure? That would be 7 logs
Yeah as I said I might be lacking numbers my memory is hazed as I haven't slept. Could be two in D1 ye
The blueprint I remember
The other one not really
A1: 2
B1: 1
C1: 1
D1: 2
What's the lore implications of sleepers not having toes or fingers?
Did they do it because of too many lewd OnlyFans feet pics?
hmmm
Ah, I see.
ummm..... why
XD!
:_:
feet gloves
I JUST WANTED TO KNOW WHY THEY HAD NO FINGERS OR FEET
Their toes were too cold and got frozen off
Get that cursed stuff out of here
socks are good cause you dont need to bother with sides
who tf wants to deal with left and right socks
2 fingers
Toes???
I know for certain the small strikers have no fingers or toes.
stickers
Check on your next run
Don't @ me XD
big strikers have no fingers its like someone melted their fingers together when they had their hand flat
They have snow mits on
Explains everything.
Yeah..
(its actually really cold in the complex)
It'd be messed up having only palms, imagine if you had your fingers cut off..
Yes it would be
yeah you can
🆒
i think only fingers are controlled by tendons
Put your fingers like this
:)
You see the wrist is a saddle joint (spoiler bc it could be freaky)
It kinda looks like this
though
the fingers on strikers look like they've all been taken off at the palm
the "fingers" on shooters look like stumps left over from the palm almost split down the middle into weird, pseudo-fingers
and yeah the fingers are pulled through tendons, the muscles controlling them i'm pretty sure are in the forearm
which is why your forearm gets thick if you work on grip strength
Something I noticed is that the terminals say "Detecting personnel" when you step close to them. After a bit, it brings up the screen, which has whatever you left there last time.
The important part here is that this means either the player characters have existing credentials in the facility's network, or the Warden is able to give them new ones (meaning the Warden has access to the system on a high user permission level.)
Also, the actions available to the player character seem to reflect a somewhat-high permission level as well, since nothing on the terminals is password- or credential-locked.
I dunno, just some thoughts. What do you guys think?
I think detecting personnel is just like a wake-from-sleep feature, like a screensaver, and would do that for anything that approaches the terminal
Maybe, but whatever you had there last time is saved individually for each person, indicating it recognizes unique users and saves their sessions (at least for a bit.)
anything you type in though is there for the next person as well, so these aren't individual user logins
Really? I thought it was individual.
nah, in A3 you can type in the command and password in prep for the las man out to just hit enter
Well that kind of undermines my whole theory. lol
though, yhe previous commands do seem to be saved on a per user basis, i think that might just be an oversight
Maybe.
as in, using the up arrow to enter previous commands only works for commands you yourself typed in
though, again they don't carry over to other terminals as a user account might
That is true. Then again, maybe each terminal is separated from the others for some reason (power loss, network damage, etc.).
Has there already been a discussion here regarding the card which does not match known enemies on the steam trading card
It is fascinating how of all the entities found below the surface it got to keep its eyes.
i think its a charger
but like
early stage ish or a new variant
pretty sure its a charger tho
That's what I was thinking
yeah in the card description its exactly like a charger
and that emoticon is called charger
but its not the charger we know as of right now
What makes me hope it is more than just a charger is the fact it can potentially see. What seems apparent in all the designs for the entities is that they were once people, and over time whatever has taken hold of their body has gotten rid of what it does not need. Does a charger need eyes...?
Man, you're right. Now I have biggus saddus.
I do like the design though
youre
right
it could actually see thing o-o
thatd be crazzzy cool
and actually the difference is that this charger has no armor
so it would need a defense mechanism of some sort
also look what I found in D1
people covered in blood in beds
Someone got a baby^^
Corona patients
lmao
corona time
and then look
there is a smaller body in the bed next to it o-o
pull the sheet off and see what's under 😛
Killing kids are we now?
ok im finna do that rn brb thanks docr3d ur such a cutie i love u sm
❤️
wait how do i pull them off
was I pranked 😭
😉
what
😭 i i dont understand
was it all a lie
was my love truly never worth anything
guess we learned you can't remove the sheets
oh thanks ur my new bae now (i take it back)
❤️
if this doesnt work im jumping off a building
ive been trolled twice
-detective has left the chat-
things to talk about, the idea of the warden having higher perms in the complex is interesting and kind of ties into an idea i have which is that the warden might be one of the companies involved with the complex, which i think kind of makes sense generally but it's unexplained in lore so i think that there is room for other ideas there
as for the creatures in the complex, i think it does come down to some combination of some things which were found there and some things which were created there
yes
there's more anthropomorphic creatures sporting vestigial human qualities and features and some other creatures sporting notably non human stuff, like the spitters
yeah this is a fungal parasite meaning it can infect both humans and plants but mostly effects plants
i think there's 100% a part of this that is fungal, but i don't think it's wholly fungal due to some of the ways the creatures are
it explains all of the plants we see in the lab
yeah, some of the creatures were for sure made in a weird way
i have a feeling the syringes had somn to do with it
the plants grow in a very fungal way which i noticed, and the growths on shooters, chargers, hybrids, spitters, all look fungal in a similar way
yeah me too
i notice the horns on hybrids and chargers
i wonder if those are actually some sort of plant
strikers seem a little different, i thought at first that there might be a worm for strikers of sorts stored in their abdomen, explaining the distended bowels
but a lot of them seem very fungal
and, though it's tiny, the mentioning of mushrooms in the audio log in R3A1 might be a narrative hint towards that fungal nature
or a subtle hint that they know inside info
yeah i thought the exact same thing, and the "mushrooms right" in the audio seems like a hint
also the spitters look like mushrooms quite a fair bit
its common for mushrooms to have defenses
the spitters seem like a bizarre mix of animal biology and fungal biology
you can see veins under it's "skin" while it's shriveled
yeah and they grow out of this weird green stuff on the wall
it almost looks like slime
time to get roanoke gaming on the case
lmao yep, this is just deadspace in an au
I just want to know what the "light" we see pulsating up and down the creatures when they're about to be alerted is. The thumping is like a heartbeat but does that mean their hearts are literally rocketing up and down their body?
Also, considering the first trailer for the game has Dauda say "There are different people every time, but I recognize them somehow", is there any hint to the possibility that we're playing as clones? Especially because the game makes constant references to expeditions with high prisoner fatality rates? If not, where does the Warden get the prisoners to do this, and does the Neonate HSU's || Which are basically infant children || mean that the Warden plans on doing this for a very long time?
not clones, i think its memory transfer
i personally dont believe in clone theory but i can see why people think so
clones with memory transfer
