#gtfo-lore

1 messages · Page 167 of 1

fresh coral
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Yeah the letter just helps us out more

stone vine
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yessir

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it does

fresh coral
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I mean they would give us the letter and the code if they weren't trying to get us to find it

stone vine
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yep thats how we figures out the email

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so must be the same

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so lets start a doc with each letter and number up to 1000

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1000 is reasonable

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actually lmao no

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99

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lets start at 99

fresh coral
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Yeah its 0-100 baby!

stone vine
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❤️

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yes bb

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so after we do that we can start up our decrypting

fresh coral
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Fuck okay look so find the word in slide 5 that says garganta for the first time

stone vine
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and form it and then we gotta figure out what it means

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yes

fresh coral
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Then look right below the date

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At breaking ground

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the g there doesnt match the g in gargantan

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garganta*

stone vine
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O-O

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ok lets think

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there can be multiple properties for each lettere

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letter

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all we have to do is confirm one of them

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and then we can begin

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so look through everything

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and try and find a matching code

fresh coral
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Okay I think our best bet is to figure out the alphabet, find how many symbols represent each number then determine the type of cipher it is

stone vine
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yes

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its not hex btw

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so thats off the list

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can be anything else tho

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expcept maybe binary code

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HEY OMG

fresh coral
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Yeah I think it could be a homophonic cipher

stone vine
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i found one

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look hold on

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at the name

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that starts with j

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after that is the o

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same as encryption right

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but lowercase

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so they take into account lowercase too, very smart devs lmao

fresh coral
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Yeah absolutely this is going to be a massive alphabet

stone vine
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yep

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we can confirm there is one tho

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cuz log 0010 reads the same data as b4

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so it carries over

fresh coral
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Oh okay so thats the whole message

stone vine
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here we gooo

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a nice list of upper case and lower case alphabet and 0-99

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also, btw, this might actually be homophonic like u said

languid walrus
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What are we deciphering?

stone vine
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the alphabet ❤️

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each piece of code quarralates to a letter/ number

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were findin that out

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feel free to leave comments and do whatever

fresh coral
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Thank you!

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Im currently doing a list

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Like a excel handsheet by hand

languid walrus
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What string are we deciphering though? Where is the text that needs to be deciphered?

fresh coral
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spreadsheet*

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Slides 5-7 right now

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You can start working on the code by looking at slide 5

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Do you think the word chicxulub is capitalized in the letter?

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C-foam?

stone vine
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yes

languid walrus
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I feel it would be.

stone vine
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it is a spot so

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also

fresh coral
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Thats what I was thinking too

stone vine
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what code is similar to homophonic

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homophonic is def the right track

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translate each letter to a number from homophonic

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oh

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wow

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that works

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so if it is that means each letter has a number value plus a symbol value

fresh coral
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Whatchu mean?

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Im wondering if we're on the right track again

stone vine
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ok so

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if each letter has a symbol that represents it in homophonic text

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than each letter also has a number value

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so i decoded the end of the 20

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and got y

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which is the 25 letter in the alphabet

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so

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its a possibility

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the year could have been 2025

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@fresh coral

fresh coral
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I think that makes a ton of sense

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Way more than anywhere I got

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I realized the symbols in between logs is complete gibberish

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Because the log jsut picks right back up

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Theres just all this non-sense inbetween

stone vine
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yeah i figured that too

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so basically

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there are certain parts

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with decodable bitd

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bits

fresh coral
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But then why are there individual words here and there?

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Are those decodable/

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?

stone vine
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like in the middle of the gibberish

fresh coral
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No in the middle of the paragraphs

stone vine
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maybe,, try it out

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also

fresh coral
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Nyxos on the slide six

stone vine
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the guys name

fresh coral
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The guys name, the word waivers

stone vine
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the guys name is jo...o

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the o with two dots is just an o

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and n translates to ¥

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so look for that

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also %%%ddd means DDD

tall anchor
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Nyxos is a company

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you can see them on the big white barrels in the complex

stone vine
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yo

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take a look

tall anchor
stone vine
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yeah they r a gas company of sorts

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they make nuclear stuff

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😉

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XID relates to specimen identification

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PID relates to human (authority) identification

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also here

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VID

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3686 could be the passcode for id info

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o-o

fresh coral
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How do you know its o?

stone vine
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decoded it

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so the name ends in o as well

fresh coral
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Yeah but that doesnt necessarily mean its o too tho

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We know 5 is a -

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and a 3 is the funky unfinished B

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So the year can't be 2025 since the dotted y and the parentheses have to be separate numbers right?

stone vine
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no

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symbols can represent any number of numbers

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its confusing

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each one on its own means nothing

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together they form a code tho

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because one symbol has a value and two together have a diff value

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so ur right it might not mean o

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oh mk so its not homophonix

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homophonic

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no way

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its a different code

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god this is confusing

fresh coral
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Yeah I think we are back to square one because we don't have enoughindividual letters yet

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I think its one to one right now though

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At least such that no letter is made of a two symbol combo?

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Maybe we cant even make that assumption yet'

stone vine
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yeah

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its too early

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we should focus on something else

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until we get more info

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we need more logs

fresh coral
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Okay so update for anyone who reads all this: homophonics as of right now don't work

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Still figuring out the date but best estimate is 202X

stone vine
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😄

fresh coral
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Anyone who has beaten D2 have you figured out why the red description text says ... Whats the password

fresh coral
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C-foam and I think the infection spreads through the water system at the Garganta facility. Its most likely a fungal pathogen since it lingers in the mist, which is how to explain the infectious fog, the spore bubbles on the wall

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Etc

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That would explain the faulty piping theory too

solar nova
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Anyone who has beaten D2 have you figured out why the red description text says ... Whats the password
@fresh coral Have you played the level or read the objective text?

stone vine
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he hasnt

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thats why we want to know

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so we can go about our lore

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@solar nova

solar nova
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||D2 is a reactor level.||

stone vine
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ohhh got it thanksss

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🙂

fresh coral
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Thank you makes sense then

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I read up on the new E1 lore

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Ill have to play it for myself to try and find more lore stuff

stone vine
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guys enjoy my diagram

neat wigeon
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what is the faulty piping theory sorry im kinda new to the lore of this game, but ive been reading up

stone vine
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so there are a set of logs

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ill send em ur way

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@neat wigeon

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punp #14 leakage

neat wigeon
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interesting

stone vine
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im just eating a family size bag of sour patch kids and finding lore rn lmao

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they do be tasty

stable urchin
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gnitseretni

neat wigeon
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lol im not really good at finding or figuring out lore, but i love reading about it XD

stone vine
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ooh

stable urchin
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Same

stone vine
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i love finding lore

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makes me happy

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when i get the success of figuring stuff out

stable urchin
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Noice

neat wigeon
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Sic

thorny island
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not sure what characters you're trying to solve

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the final slide is the email in its 'supposed' entirety by ordering the files like 00,01,10,11,100 (binary)

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and so on (the red boxes) match up with the next log

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u can see a green box which looks garbled

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the email could easily omit those 2 words but assuming the alignment is correct, that gibberish is "at Chicxulub"..[and not at Garganta]

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and if it is "at Chicxulub", then the gibberish characters are not a direct 1 for 1 substitution as "u" is in there twice and it represents different characters

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when I looked at it, I just think it was merely replacing a letter for a unicode character (random).

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the autogen status log shows 53 10 11 4:00:00 AM
which could be 2053-10-11 04:00

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if you were using your substitution method:
Slide 5
¶ = i
, = n
û = t
(Andrew Clinton) - Cross reference slide 8
ð = G
÷ = r
(Breaking Ground)
² = e
¾ = r
(waivers and NDAs)

Note: 2x characters representing "r"

Slide 8
¥ = n
(Andrew Clinton) - Cross reference slide 5
ß = 3

  • = 5
    (B035) - Cross reference slide 5

Note: 2x characters representing "n"

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this is just an example of 2 of the slides....simply put, I would assume since it's an encrypted email, it's not a simple substitution cipher so I would presume it's pure random but the header and footer of the fragments are used to help you align and order the email (but the filename is easier), I just found some extra characters if you note it carefully.

fresh coral
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@thorny island Yeah we realized that after doing way too much work

thorny island
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didnt realise u were writing all this stuff until i got home from work

fresh coral
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Yeah we did a lot of shit and then realized our mistake

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We thought in might monophonic cipher

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But its not

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Its gibberish in between the sections

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Unless the individual words in the text that are cipherable are the beginnings to a code

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But I doubt it

thorny island
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the only "non gibberish" is the screenshot i put above (the one with green box)

fresh coral
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That would Chicxulub

thorny island
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i checked all the other header/footer fragments and they seem to line up fine

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"at Chicxulub"

fresh coral
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Yeah but the at is in plain text

thorny island
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we updated the slide accordingly

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that's right, the word got corrupted but we doubt the whole garbage is an entire sentence as the email seems to flow correctly

fresh coral
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Yeah unless its an encrypted message

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But if it is we dont have the tools to do anything with it yet

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How do i cover spoiler text?

vestal delta
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if you want to make something as a spoiler you put|| before and after

fresh coral
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||dhfsdfga||

vestal delta
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but dont worry about doing that here

fresh coral
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Oh okay

vestal delta
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only do it in other channels, this one is open to spoiler

fresh coral
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Okay so the neonate in E1 reminds me a lot of an scp-001 entry "The children"

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Its a lot younger but fits the same premise of a shady organization doing anomalous testing on a child

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What all do we know about the it?

vestal delta
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not much

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Neonate means a newborn child or an infant under 4 weeks old

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so it is likely a baby in there

fresh coral
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Yeah but clearly its being tested on or is anomalous in some capacity already

harsh valley
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What all do we know about the it?
Bishop developed the Santonian website

fresh coral
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Yeah I just sent them an e-mail.

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Im curious to see if I get a response.

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I signed it "Jenaro"

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I e-mailed:
"Santonian Industries,
I am looking to identify subject with XID, VID, and PID code 3868.
Best,
Jenaro"

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Maybe something'll come up

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Probably not

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There's gotta be more than what we've got right now

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I need to do the C1-E1 runs

vestal delta
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i tried that a while ago

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no response

stable urchin
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That's because you didn't hold them a gunpoint

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Do that, and they'll be sure to answer

fresh coral
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What did you e-mail say?

vestal delta
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honestly cant remember

stable urchin
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That's a weird thing to send in an email

vestal delta
solar nova
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Reminds me of a time the navy was trying to contact me.

fresh coral
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It might be weird

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Who knows

solar nova
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Some guy on a ship gave them the wrong number or something, and I had a bunch of people trying to talk to "Blanchet"

fresh coral
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Lmao

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Okay so I tried takign screenshots of all the starting screens and increasing the exposure on them to reveal anything hidden in the blackness

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Nothing cameup but every word you see on the screen has a hidden counterpart underneath it

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So it might be useful in the future

solar nova
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I wonder if there's anything in particular to the roles of striker and shooter variants.

fresh coral
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Various types of fungal channel

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infection*

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Sorry was thinking the word channel

solar nova
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Striker variants seem to be the most heavily modified for combat, with a lot of abilities that help them fight. Shooters, on the other hand, seem to develop into varieties that communicate well. Hybrids are wave enemies that aggravate room enemies behind motion doors. Scouts are room enemies that call for wave enemies if they find a threat.

fresh coral
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Okay so hybrids = shooters yes?

solar nova
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Probably, it's unclear since they don't have a distinctive head.

fresh coral
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Like im just trying to define the classes

solar nova
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You could argue they are both, which would explain why they are both good communicators between wave and room enemies and why they are well-developed for combat.

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They shoot rather than tongue, though, which makes me want to say they're a shooter variant.

fresh coral
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We have strikers, hybrids/shooters, giants (striker&shooter variants), stalkers, and scouts

stable urchin
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@fresh coral I get that alot were you're trying to write something, and you think of something else, and write that instead

solar nova
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Attack type: Striker/Shooter
Armor: Charger/Other
Visibility: Shadow/Other
Pigmentation: Room/Wave
Head shape: Striker/Shooter/Hybrid
Size: Normal/Titan

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@vestal delta Does the wiki have official pages for the room/wave distinction?

fresh coral
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Yeah its a fun time lol

vestal delta
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ill add it to the horde page

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that they are different coloured

solar nova
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@vestal delta It might be more specific. ||There are sleeping wave enemies in E1, and Ludvig confirmed it's intentional.||

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There seems to be an in-lore distinction between the room and wave enemies .

prisma burrow
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i saw someone said that the shooter/striker variant may be a different fungus/infection. Have we considered that since shooters are more female and strikers are more male, the infection may affect the two biological genders differently due to females having more estrogen and males having more testosterone?

solar nova
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It's highly adaptable, it probably uses the physiology of the host to make some sort of decision about how it wants to develop the body.

prisma burrow
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yeah

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but it leaves the question about the hybrid

solar nova
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True, we know nothing of them, although their heads are similar to several corpses.

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If we assume their attack type is the most important thing, it follows that hybrids are probably developed from female humans and are an adapted wave shooter (much like titan shooters are adapted room shooters).

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Which would neatly explain why there are no wave titan shooters.

prisma burrow
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so simply put, hybrid are adapted to be wave titan shooters while the standard titan shooters are designated to just

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rooms

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yeah i think so

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another question would be how and when did they adapt to use melee in CQC

vestal delta
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i mean that is the same as giants

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the ony ones with advanced melee is chargers and ||e1 spoiler|| ---> ||big shadows||

prisma burrow
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true

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but what i meant is that since they started as shooters, then how did they learn to use their arms to beat people(learned from seeing or is it learning through a sort of collective conscious/hivemind)

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i did a little search, and observational learning seems plausible. Or they had to adapt to an environment where the ability to shoot wasn't as effective as using their arms to bash enemies

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i forget where i saw it but there was some pictures and concept creations for a laboratory type environment that may have tighter corridors. so that is a possibility, i doubt it though

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although its supposedly dated from 2019

thorny island
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decided to look at the webpage tonight and thought i'd share this . unsure if it's been shared before

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i like how they edited the file to have Camera Make+Model+Serial as CTRL . G.T.F.O

tall anchor
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CTRL is a company that made a lot of the infrastructure in the complex

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including the terminals

stone vine
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Is the n a big deal tho because all the in game stuff is marked CNTRL

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And the one in the camera file is marked CTRL

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and also take a look at this

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this is from C1 last rundown

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There is a powered battery of some sorts on top

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that you can find a lot

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made by Cornell

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the reactor would be the actual structure, this might be a reciever of sorts

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to store the auto gen data

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and then transmit it through to other terminals

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these are the screenshots i took

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of the reactor

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i have like 20 more but they arent very good lmao

fresh coral
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I feel like a group of us need to do an entire exploration of the E1 map. I have a suspicion there is more lore around the map there than we've found

tall anchor
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isn’t that a light

fervent iris
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its also a nuclear based reactor

stone vine
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@fresh coral yes bb we do

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we will go together ❤️

gaunt kernel
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@stone vine @tall anchor what about C[E]NTR[A]L?

stone vine
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or control

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It could be either

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CNTRL is short for control though

dense saffron
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central makes more sense for CNTRL as control is usually abbreviated as ctrl

grizzled ice
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actually CTRL is short for control

stone vine
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yes ik that

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but cntrl also means control

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they can both mean control

grizzled ice
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true

stone vine
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or it might not be short for anything

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there company could just be called CNTRL

grizzled ice
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also true

stone vine
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or it could be an abbreviation like C.N.T.R.L

tall anchor
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yeah it looks a lot more like control tbh

harsh valley
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I was wondering about the Santonian website's "CTRL" vs the "CNTRL" seen in game. The image was made in 2018, so do we reckon it was just retconned from CTRL > CNTRL, or is it something completely separate?

stone vine
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hm

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not sure abt that

stone vine
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heres a diagram i made that explains the data corruptions to the best of my ability

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The blue xs represent breaks in data and corruptions

woven python
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how much lore have the devs released?

fresh coral
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Not much at all

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Pretty much everything in this chat is speculation

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Fun speculation but specualtion

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We have a set of logs, 4 of which fit together into an e-mail detailing us the site name, its likely location (somewhere in mexico), the name of some workers, some potentially cipherable words (most likely gibberish data corrupted code, and some names

woven python
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the mods did not like my theory about nazis but i wont bring that up again

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what makes you think mexico

fresh coral
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Yeah most people would probably prefer their games not be theoretically about nazis without it being a main part of the game

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The logs detail chicxulub crater

woven python
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i see

fresh coral
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as a secondary operations site

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Which is located on the yucutan peninsula

woven python
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mayans...

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hmmmm

fresh coral
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Nah this shits been definitively stated as a fungal pathogen

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probably not mayans?

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And its been confirmed non-alien

woven python
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Now considering the Yucatan had both the Mayans and close to where the meteor that killled

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'

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damnit

fresh coral
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Yep

woven python
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i was about to say it was something that was on the meteor that killed the dinos

fresh coral
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So, we're at a standstill right now. Once I finish up with classes, DetectiveSleeper and I are gonna put together a lore team to do a detail run of E1

woven python
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fungal? ok but if we look at the physiological changes that an infected human undergoes I just dont think a fungus is capable of that

fresh coral
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We think we can at the very least get some hints to the next rundown's potential lore

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It is fungal

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They confirmed it

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Devs

woven python
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oh

fresh coral
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Yeah and it makes sense with the wall bubbles

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its liquid spores

woven python
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yea i guess that would line up with the spores'

fresh coral
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And with the mist, the spores hang onto the water molecules

woven python
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and the infection fog

fresh coral
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Exactly

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We also know that the fungus creates different variants or that multiple variants evolved

woven python
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flamethrower would get rid of that shit wouldnt you think?

fresh coral
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Its theorized that the fungus makes use of human sexual biology to determine the variant it becomes

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Average men and women becoming either strikers or spitters respectively

woven python
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Fungus though, that means when you kill an infected, it can still use the biomass

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that explains why the head is no longer vital

fresh coral
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Mhm

woven python
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but what about the tongue thing that shoots out of them, repurposed intestine?

fresh coral
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and explains it would run so rampant in the facility. Armed gaurds shooting the fuckers just spreads it to more staff if left without PPE

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Unknown

woven python
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okay and how about the big guys, the titans

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the NBA down there or what?

fresh coral
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Those are variants, something about its hosts mutated it in such a way

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Either that or I wonde rif its a conglomeration of multiple hosts

woven python
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i guess if the fungus can interact with hormone production

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it could force the body to produce growth hormones

fresh coral
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I mean theres also invisible fuckers so clearly there are some anomalous properties to use SCP lingo

woven python
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invisible?

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shit I havent gone that deep

fresh coral
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Keep your eyes out

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Yeah if ou care about spoilers probably don't be in this chat

woven python
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I don't mind

fresh coral
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I shoulda checked w/ ya but this chat specifically allows spoilers without ||this||

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Okay well yeah there are many, many variants

woven python
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Now how about the prisoners

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who are they prisoners of?

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the mining company?

fresh coral
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Well, theyre under the control of (either by duress or free will) of the warden

woven python
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and is the warden a person?

fresh coral
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Unknown. or a system

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I dont know if theyve confirmed or not

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The fact that prisoners are being sent down gives me a suspicious feeling that the warden is a governmental entity (either robotic or human)

woven python
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maybe prisoners are former employees?

fresh coral
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Unsure what government but I really have a hard time believing any non-governmental agency ahs that level of influence

woven python
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aight imma head out

fresh coral
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Nah all the former employees are the infected 😛

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Hol' up real quick

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We also don't know if the prisoners being sent to each level are the same ones

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We do know though that there have been plenty of previous prisoners attempting some of the missions we do

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At least that my understanding

thorny island
stone vine
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Im not sure but this game might be based on the mining expedition that took place there in 2016

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its said they found something weird in the crater

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🙂

placid basin
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The only one thing I am so sure is that the design of the sleepers are based on the Wendigo.

placid basin
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They don't have to look alike. The idea is similar

stoic rock
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@lilac island wendigos are made from a curse, when a human cannibalizes another human

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if i remember my folk lore

vestal delta
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you do

hot burrow
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I think the sleepers are like necromorphs

austere depot
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@placid basin I made an interesting read on the cenotes of Yucatan as the cooardinates of the trailer lead there. Chuxilub crater in Yucatan.
Yucatan houses some of the most interesting underwater cave systems in the world, where Mayan relics and separate eco systems have been found. The ancient Mayans believed these cenotes to be gateways to the 'underworld', a realm of the dead.

I do not believe myself the creatures to be 'supernatural' in nature, other than that they appear to exceed and alter biological vessels. They do however have much in common with descriptions and depictions of the Mayan god of death and some of their demons. That being putrid growths and foul odors (gasses).

I do not know if it was intended or not, but I love it when an established mythos blends well with a design. If in Yucatan, it could be that the ancient Mayan encountered such creatures and abominations long ago in the GTFO-verse and believed them to be demons of death. It could work both ways. Rather than to be a mythical creature, a terrible creature could be that which sparked the mythos.

All this though, is just speculation.

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Aside from all the facts about cenotes and underwater cave systems in Yucatan with their own separate eco systems. Those are all real! And very interesting!

languid walrus
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Is it true that the transmissions shown before expeditions are of the employees of the complex instead of prisoners?

tall anchor
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I don't think we know where they come from at all.

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I would agree that that's a fair theory, however it could equally be predecessors to the group we play as.

languid walrus
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Or is it a mix?

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For example, B1 could of came from both groups.

tall anchor
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I mean, unless we get a direct callout to one of the people there, there's probably no confirmation of either

languid walrus
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But something like E1's transmission is exclusively from researchers.

fervent iris
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well except for D2

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they very well could have been yelling at a squadmate for a password

hollow bough
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Yeah, the password thing in D2 seems pretty reasonable that it could be prisoners OR staff, both would have to either know it or find it

proud lark
#

hackett and ethan show us your E1 skills

fervent iris
#

what you want

#

also just got out of a match where constant frame drops and giants randomly targeting me across the room was fun

proud lark
#

we need 2 players who can manage E1

#

We got to the final door twice

#

but with randoms we cant get that far

fervent iris
#

well i mean i really dont got the time rn

#

maybe l8ter

proud lark
#

🪓

#

Empty words 🤣

frail pollen
#

let's keep this to Lore please and use the LFG channel for its purpose. Thanks.

fervent iris
#

okie

proud lark
#

It could be debated some players are part of the lore Sleeper

stone vine
#

@hollow bough what password are we talking abt? if so i might have it, i think i have a code of sorts

fervent iris
#

what code?

#

were just talking about the subsurface transmissions

versed bronze
#

gib code

fervent iris
#

Detective sleper gib cote

stone vine
#

no its in the autogen data file 3868, i think its a code to informations about people

#

because it is listed 4 times in total behind 3 different ids

#

even coming before a *

#

its gotta be a code

#

3868 PID 3868 VID 3868 XID 3868 [*]

#

also coming after the statement emergency blast data transfer

#

assuming its a mass transfer of data files

#

in a protocol emergency

#

what i assume is the A2 protocol adoption we can see in each terminal

#

@fervent iris

vestal delta
#

@lilac island please dont advertise unless you have prior mod permission

harsh valley
#

@stone vine They aren't ciphers, vid, pid and xid are just hardware IDs like what you see in Device Manager in Windows

#

To be honest I had NFI what XID was and had to Google it. Looks like it's a certification of PID/VID

stone vine
#

@harsh valley yes I think it’s identification, what I’m trying to say is I think that is a password to unlock the categories of stored data about the test subjects, I don’t think they are ciphers, I think the numbers are

#

A code

#

Like the 3868 is

#

XID PID and VID are just different forms of ID

harsh valley
#

Ahh right, sorry. Like, the 3868 might point us to some hardware that could be a clue?

stone vine
#

Yes exactly

#

Like a code to unlock info about someone important

#

Because XID pinpoints characteristics

#

People use it in confirming symptoms

harsh valley
#

Hm okay

stone vine
#

Yeah anyways lmao we just gotta keep a look out for somewhere to put in a code

#

And if we can find one then that’ll be great

harsh valley
#

I hope that add hidden terminal commands, i.e. ones that aren't listed by "COMMANDS"

#

Because we know either way, people are going to try it

#

and it would be depressing if it was all wasted effort :P

languid walrus
#

I want expeditions themed around the living/residential quarters.

stable urchin
#

So a nap?

stone vine
#

Or maybe like more info towards warden

#

Like a level based on before u get dropped in

#

Or like a cutscene

#

That’d be cool

royal gull
#

Does anyone know if there is new logs in D2 or E1 ?

#

And can we ready special logs (i.e. EBDT_00BE11.log) on any terminals on the map ?

thorny island
#

specific terminals

stone vine
#

@thorny island has every terminal been checked?

vestal delta
#

i dont think they have, but one from each expedition level (A, B, C, D, E) has been found and the devs said they will likely only put one in each level

stone vine
#

ok thanks

#

ill make sure to look around

stone vine
stone vine
#

CNTRL also makes terminals

#

and turns out omneco is the piper, not CNTRL

#

CNTRL supplys the power

urban sonnet
#

It wouldn’t surprise me if they had hidden objects or switches that need to pulled on each level like pd/pd2 to enable secrets

stone vine
#

maybe guess i have to do some very exstensive searching

stone vine
#

im not good at drawing so i will write an explanation to this lmao, but this is a diagram of how the reactor startup sequences work

#

so basically

#

we start at the uplink terminals

#

the terminals are used for confirming an uplink connection into what is known as the maintanence terminals

#

this basically allows the maintanence terminals to activate in order to send codes to the reactor

#

once the maintanence terminals are given the go to through the uplink connection, they are ready to send codes to the base terminals

#

base terminals are the ones located on the reactors

#

most codes from the maintanence terminal codes are easy to gain access to, while the farther ones are only able to be accessed manually by typing in the verification log

#

once you start up the sequence it sends the reactor into a number of sequences

#

these basically allow the reactors to be able to start up again and continue their jobs in powering the facility, collecting data, etc

#

once all the codes are entered into these reactors into the base terminals, the reactor has gained the authentification to power on

#

after that they establish a link towards the main generator

#

allowing info to be processed back through everything once again

#

if you feel anything needs to be changed, send me a message or just tag me

#

Im assuming there are about 1 to 2 generators per area of the complex

#

reactors**

stone vine
azure pendant
#

F to pay respects to all the players who died attempting it?

stone vine
#

F

frail pollen
#

Where is that? Can i see a larger screenshot @stone vine

stone vine
#

ok

#

lemme get it rq

#

its at the start of d2 @frail pollen

frail pollen
#

That's someone doing something with text chat they shouldn't be

stone vine
#

o-o

solar nova
#

@stone vine <size=100>F

#

I don't think there's much reason to believe the uplinks are related to the reactors at all.

#

They seem to be totally separate systems.

#

Of the uplinks we do see:
B3 is to establish access to R2C2 so that we can go there at all.
C1 is to have terminals which can figure out the physical depth of the cold storage.

stone vine
#

@solar nova like i said im not 100% certain and am all down for tweaks, this is just speculation

#

thanks for the feedback

#

ill look into it a little more

dense saffron
#

devs gotta sanitize their inputs

fervent iris
frail pollen
#

It's technically a feature of the library used for text chat 😛

dense saffron
#

working as indented™️

tender kite
#

Plant 2 how'd you get there??? I haven't seen that!

#

F1? typo?

thorny island
#

the documentary explains succintly the intro

fresh coral
#

@fervent iris what is that room?

fervent iris
#

from the pre alpha phase

stone vine
#

Gray

#

Ur on 😄

fresh coral
#

Only vaguely just trying to catch up on everything

#

I had a final project to turn in today, last one

stone vine
#

woohoo

#

thats good man

#

im currently doing all my english that i left to the last minute

stone vine
#

Dude no cap i just did it in 2 hrs too lmao

#

The worst hours of my life and now I have to read a book for English as well

pure fjord
#

does anyone knows the history of this game ?

buoyant prawn
#

you mean background inside the game or...

#

in our realistic world "game"

#

👀

glass sonnet
#

How are there rooms that are locked perfectly without any signs of forced entry that also contain infected.

#

It’s obvious they don’t know how to hack or knock off locks or even open doors as shown with the fact they break through everything.

#

Are the demon ticks able to crawl through air vents or something?

dreamy hornet
#

Given the fog I presume it spreads by air as well?

glass sonnet
#

Does it create the ticks by altering DNA or something?

dreamy hornet
#

Do we know for certain that there's literal ticks?

#

I wouldn't be surprised if there's DNA changes going on given the state of the monsters

dreamy hornet
#

lol water as well? Guess I haven't gotten deep enough yet to see/find that.

dreamy hornet
#

ah ok, cool though, that makes the infection even scarier

royal gull
#

Yeah, by fog and water
@lilac island
Source ?

#

@lilac island I read them on the wiki and I can't find any sauce about air and water spreading.

fervent iris
#

have you literally not seen the first log fragment

#

"flooding at pump 14"

#

or whatever

#

waaaaaaaaaaaait up

#

pump 14 is garganta

royal gull
#

Thanks for the quick answer. It is not explicit though. I assume the flood turned them in monsters.

fervent iris
#

highly

#

unlikely

#

im sure they signed NDA's due to Gargantas involvement in the accident

#

and due to the secrecy of Garganta wanting to stay unknown to low class workers and the public, NDA's were made

royal gull
#

That's a hell of implied meanings to find out yourself. Nice to see we've got dedicated players for the lore.

#

Do you have any information about Garganta site except the mail itself ?

dreamy hornet
#

is Garganta seen deeper than the Bs? my group has been having issues and we haven't gotten to deep in either Rundown so far

fervent iris
#

we dont know what Garganta is, we have a few guesses, and its not in this rundown

dreamy hornet
#

ah ok, i wasn't aware of these logs or this other wiki, time to dig into that

glad stone
#

no wait. i'm wrong. deleting.

dreamy hornet
#

It sounds like they are different locations

#

from that log at least

dull orchid
#

the room in e1 looks like it has been left in a hurry

#

like it has been ransack or something 😮

urban sonnet
#

Has anyone pulled the E1 log yet ?

fervent iris
#

yes

dreamy hornet
#

where do we find the log names that are being called at terminals?

stone vine
#

@dreamy hornet you type in logs into the command section of a terminal, it will bring up the auto gen data file on all of them but a few have specific logs attached to them

dreamy hornet
#

Thanks @stone vine !

stone vine
#

np 🙂

#

oh yeah and to look at it type in read before you type in the log name

#

Ex: Read auto_gen_data.log

#

@dreamy hornet

dreamy hornet
#

can do

wet condor
#

What is Garganta?

tall anchor
#

supposedly, another "complex"

stone vine
#

yep i think its what they were mining

#

like in A1 where we see the big drills

hot burrow
#

Were in a dig site in R2

#

R1 was set in a Refinery

tall anchor
#

no

#

they are level environments

stone vine
#

@hot burrow ye ik thats what i think they are digging but idk lmao

#

im probs wrong

hot burrow
#

what do you mean be " level environments" do you mean the level its self or something else

tall anchor
#

I don’t feel like we are in a refinery, however that’s what the levels look like

#

I’m saying it’s more of just how the levels look

#

rather than being a refinery

hot burrow
#

The Refinery and Dig site are sub complex's

dry owl
#

R3 might actually be part of another complex maybe. We entered R2 via R1 to get the baby, but other than that we dont try to get to another part of the facility. Sure R2 could just be another sub complex of the current one just above R2 or something

hot burrow
#

R3 is set inside the asteroid that wiped out the dinosaurs 66 million years ago.

dry owl
#

??? Isnt that entire complex we just play in more or less in the chixuclub (or how it is spelled) crater?

hot burrow
#

that was a joke

dry owl
#

I am not good in finding out jokes like these through words. 😄 I need the tone of your voice to understand that 😋

solar nova
#

They're not subcomplexes either, they're environments

hot burrow
#

kind of the same thing

versed bronze
stone vine
#

its in me too

hot burrow
#

This is some new lore right here

stone vine
#

squid nice clutch on E1 for my boy yeetyeet, respecc @hot burrow

real pewter
#

after R2 we might visit the place in the Email

solar nova
#

Something to think about, we don't know if we are in the Chicxulub operation or if we are in Garganta (if not somewhere else entirely).

#

It does seem that Garganta is more high-profile, and that Santonian cared far more about it than the Chicxulub operation. Since what we've seen hasn't been all that interesting in the grand scheme of things, we're probably in Chicxulub. This would also correspond with the tease of Chicxulub in the trailer, since it coincides with many of the environments we see.

#

From a narrative perspective, it also makes more sense to be at Chicxulub and later go to Garganta, since this would act as a good payoff to the hype the email adds for Garganta.

lost ore
#

for me GTFO is acronym for "Garganta T...(no idea for this) Fungical Organism"

wet condor
#

What is the neonate?

versed bronze
#

food

#

nom

wet condor
#

What is it actually?

frail pollen
#

In medical contexts, newborn or neonate (from Latin, neonatus, newborn) refers to an infant in the first 28 days after birth; the term applies to premature, full term, and postmature infants; before birth, the term "fetus" is used.

wet condor
#

What is it in the context of this game?

vestal delta
#

probably means the same thing

wet condor
#

Are we dealing an actual human newborn or a weird fungal growth thing?

vestal delta
#

we dont know for sure but its very likely a human child as in other HSU there are humans (or what was human at one point) and the NEONATE is just a smaller version,

wet condor
#

Why would there be a child down in the complex though?

vestal delta
#

you can say that about almost anything

#

we dont know what the complex is so anything can really be down there

wet condor
#

And more importantly why would @native shell want it

sage shoal
#

I wanna know the lore behind 100% invisibility, cuz it b kinda dum.

stone vine
#

I’m not sure why warden would want a child but I’m pretty sure it’s safe to say there were children being born down there and used for testing

#

There are some sleepers that look extremely small

#

Almost toddler like

#

Tho I hope that’s not the case because that’s fucked up

stone vine
#

@lilac island no i saw a few that were like tiny

#

i can send a screenshot

#

tho it might just be my imagination they did look small lmao, 1 sec

#

idk they look normal now but they looked hella small when i first saw em

#

though it could still be a possibility children were being used

#

actually all the sleepers look tiny now that I think abt it lmao

dull orchid
#

now that u mention, yea. looks like child testing were used

ornate lava
#

Is this the place for lore based questions?

real cedar
#

Looks like it

ornate lava
#

Just making sure

#

I only come here for the LFG channels, though I would take a look at what's here

frail pollen
#

Yes, this is for questions/discussion regarding the games lore

orchid bramble
#

so

stone vine
#

yo guys, so im looking at the company names on like the barrels and stuff, and they all have a little warning symbol

#

i think we can figure out what company supplies what using them

#

atleast like narrow it down a little

#

Ill send the screenshots rn

#

so yeah here yall go

twilit meteor
#

Im like 99% thats the substance painter default hazard/warning symbol.
Allegorithmic are evil villains.

solar nova
#

What is the Wi-Fi warning symbol though?

#

That's not Wi-Fi...

#

Interesting, the PDECs are radioactive.

dry owl
#

@solar nova the pdecs are not radioactive. That is the symbol for non-ionizing radiation. So radio, infrared or microwaves. Radioactive substances are always ionizing

solar nova
#

ohhh

proper topaz
frail pollen
#

so yeah here yall go
@stone vine hey next time try not to spam so many images, or toss them into an imgur album

tawny sierra
#

Lmao

haughty ermine
#

Great! now I can heat up my lunch while in the complex

stone vine
#

@frail pollen yeah no prob I will put them into a folder next time 🙂

#

Can’t wait to be able to eat cooked sleeper flesh down in the complex

magic bronze
#

isn't that technically cannibalism?

fervent iris
#

*prisoner flesh

haughty ermine
#

*Infection at 110%

orchid bramble
#

We know that the complex is located at ______ because in the trailer these geo cordients re shown

solar nova
#

We don't know what the coordinates are of

stone vine
#

yes we do put them into google maps

#

it links you to the crater

crimson elm
#

link?

stone vine
#

not like an actual link but like, it brings it up

solar nova
#

We know what the coordinates are of IRL, not what they are of in-game.

orchid bramble
#

yay

#

so that were the complex is

solar nova
#

Probably, but we have no way to be certain that the complex we see is the Chicxulub operation.

#

Mostly because we don't know what Garganta is yet.

orchid bramble
#

Gerganta?

solar nova
#

A location mentioned in lore logs.

orchid bramble
#

ahh

#

welp lets google it

solar nova
#

It's Spanish for "throat," I believe

#

but it's not a specific geographical location.

#

We just know that Santonian expected the Chicxulub operation to be investigated prior to Garganta.

orchid bramble
#

well it way be a nick name for a crator or a cavern

solar nova
#

Possibly, there are caves in the region.

orchid bramble
#

yay

#

it would make sense

#

also santonian is who

solar nova
#

Santonian is the company in charge of the complex.

orchid bramble
#

ah

#

so maybe Garganta was a mining operation and then they ran into this parasitic organism and got shut down because either the crew got kill or ran away

#

and the Chicxulub operation is a research operation to study the organism

solar nova
#

Could be the other way around. It's also possible they didn't happen upon sleepers, but were either studying them or creating them.

#

Which may be corroborated in the future if we get a laboratory environment.

orchid bramble
#

yay but why would they do it in a cave or crator?

solar nova
#

shrug might be their native habitat.

#

Might also be that there's some sort of material or genetic remnants that are only here.

orchid bramble
#

most likely the material because why else mine near a carter

#

also if it did come on a meteor it has to be some sort of extremophile to survive get into the atmosphere

#

also according to google Garganta also means: gorge, ravine, and combe

#

and the meanings of throat, gullet, and neck may mean that they went into some organism mouth and got swallowed which is also proven by the mass we saw in r1 on the level of c2.

#

also credit to youtube wowbaggertheinfinite from were I got the screenshot.

#

so did you get all that @solar nova

solar nova
#

Mhm

orchid bramble
#

sorry if i overload you

solar nova
#

Would be way too weird if we were literally swallowed, and wouldn't make much sense considering the name is given by Santonian.

orchid bramble
#

yay well in the trailer we have some random spiky tentacle kill us by garbing us so I don't thing so

devout basin
#

Probably mentioned previously, but more evidence towards The Warden being a multi-entity entity (more than one person or thing collectively in a group):

In the original gameplay trailer, a character says 'Lets get whatever the Warden want' whereas if it was a single entity it would be 'whatever the Warden wants'

unborn steppe
#

is the gibberish in the logs something that can be translated or is it just to show the file is partially corrupted?

devout basin
#

It is translatable. You must collate that data with the data in other terminals in different levels of the complex

#

It has obviously been done already by somebody else, but if you want to do it yourself, you have to find all the logs in different levels

fervent iris
#

It was definitely not cut out, have stated they have monsters that punish players for straying too far from other teammates, and in the press kit its under a gif file that is "titled walking around lonely will punish itself"

#

odds are likely we are just yet to see it

thorny island
#

odds are likely we are just yet to see it
@fervent iris
https://youtu.be/-vSYJckIfi8?t=103
maybe this guy is like the snake in snakes and ladders, throws you back to your team

fervent iris
#

i like how at 1:35 you can hear an oddly human scream

#

as if your teammates were being killed

#

perma death when

placid basin
#

I'm kinda curious why do they have the invisble fellows in C1 but not C2? Then they won't be back until E1

hot burrow
#

Idk

stable urchin
#

||The rhinos were only in C2 in R1 too,|| think it's so the enemy doesn't get too boring, and overused

fervent iris
#

i mean can you imagine

#

C2 with shadows?

#

its more of a design choice rather than a lore choice imo

#

like the sleeping wave enemies in E1

#

that was a lore choice

#

whats interesting here is that in this part of the clip, despite being the first room they entered z27, the sign labels it as z27c instead of z27a https://youtu.be/IrtEJqhhhLY?t=285

GTFO is a hardcore cooperative shooter for PC that stresses teamwork, communication, and quick reflexes.

Subscribe to GameSpot! http://youtube.com/GameSpot?sub_confirmation=1

Visit all of our channels:
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Video Game Trailers ...

▶ Play video
hot burrow
#

I liked the old weapons

fervent iris
#

old dmr smaccs my lips

#

although its still just as trash

#

it looks sharper than lara in the original tomb raider

hot burrow
#

That fully automatic sentry tho

fervent iris
#

big waste of tool kits ngl

hot burrow
#

I also liked the old playermodels

dull orchid
#

we need more dialogs when entering new areas

#

hahahaha

hot burrow
#

When the guy killed the scout he said "fucking got it"

#

Like he just did a trick shot

solar nova
#

@placid basin Because shadows are in some parts of the complex but not others. Simple as that.

placid basin
#

But why though? what makes them invisible and why wouldn't they appear in A and B level? Why would they only appear when we do the alarm door (except E1)?

wraith matrix
#

The old music was pretty nice too

#

Dunno why they seemed to refuse to use almost any assets from the alpha

#

@placid basin I doubt there is any specific reason. Pretty sure the devs put them there to make those levels more interesting and challenging. I don't think they internally have really worked out a lore reason for why they only show up in a couple levels but not others.

dire apex
#

The lore of this game really isn't that complicated, "we are used as freelabor to complete objectives, inorder to trade for benefits. The time and location doesn't really matter but we know that we are working under the table and no one will remember us if we die."

#

instead of sending out an army to clean everything, they would just send 4 to complete the objective

#

a cheap way of getting what they want

#

if you survive then prepare for the next mission

#

regardless human life and right. Just pure cooperate rules

#

the deeper we go the monsters gets stronger thus we can assume that as they go higher the "virus/fungus" will be less effective

tough badger
#

did anyone in E1 find the terminal we've been looking for with the log on it yet?

shut mountain
#

Yep

tough badger
#

was it posted?

#

well, better to ask where/when was it posted by the group that found it

shut mountain
#

Let me dig up my screenshot of it

tough badger
#

ty

#

so then we have a new name: Andrew Clinton

#

?

#

or was that name mentioned before?

shut mountain
#

Gonna leave it up for 5 minutes then delete it cause I don't want peps to get used to logs just being handed to them, everyone should look for them as the devs inteded

#

and not sure

#

I dont think this name was ever mentioned before, might be wrong

tough badger
#

gotcha, i'mma go digging in the ppt slides

#

aight question @shut mountain am i good to post the full e-mail that is after the stuff is placed in order or nah?

shut mountain
#

You are allowed to post it :)

tough badger
#

sweet

dreamy hornet
#

If things wont be posted here for long / will be deleted is there a permanent repository of it somewhere online? Like the wiki?

vestal delta
#

there is a page on the wiki which has all the logs

#

?t wiki

cloud swiftBOT
dreamy hornet
#

thanks!

fervent iris
#

aye whomts've jo... davies is he the real one

final sandal
#

i coom every time the spagetti man touches me

molten parcel
#

did you ever think that this is just a trojan commercial and the monsters are STD's and we are the condoms trying to save the day

#

i mean that would explain the look of the monsters

broken crag
#

109775240989791704

acoustic quest
#

?t lfg

cloud swiftBOT
solar nova
#

@placid basin They wouldn't appear in other levels because they're not there. Some sleepers are only roaming certain sections of the complex.
Shadows are alarm only for the same reason that hybrids are (mostly) alarm only and all wave enemies are visually distinct from room enemies. They have unique behavior which makes them more aggressive than other sleepers.

#

It's probably either a sub-species or some sleepers exhibit some sort of herding behavior.

wet condor
#

Can someone post the entire log email thing from all the levels or provide a link plz

real pewter
#

i thought is on pin comment

#

@wet condor

tall anchor
#
GTFO Wiki

Logs are small piecies of writing found on specific teminals in some expeditions. They are limited to one special log per Tier of level (A,B,C,D,E).
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.
Logs were introducd in ...

hot burrow
#

?

fallow canyon
#

how is this lore related?

hearty pulsar
#

Face reveal?

solar nova
#

Considering Santonian's shady activity, I think there's fairly good reason to think the Warden is an organization run by Santonian's leadership, as this would explain their interests in the operations. They may also be a rival of Santonian looking to swoop in and steal their secrets amidst the chaos.

#

The AI theory may still work, but there's not much in favor of it in R2.

#

Evil corporate entities and interests seems to be a big theme of R2.

wraith matrix
#

Using an AI when it serves no practical purpose doesn't make any sense

lilac island
#

If the Warden is an AI, it is almost certainly going against the interests of when it was created, as from what we've seen with C2's objectives being all glitched out and shit.

#

Either that, or someone else is guiding it.

regal pumice
#

What’s the current state of the lore?

solar nova
#

Much better than in R1; The lore logs, new mechanics, and new objectives give us a much better picture.

#

People have also started paying a lot more attention to minor details like company names.

fervent iris
#

oh and also details when not in-game

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i.e lobby and loading

#

we now know that this infection is not your standard cordyceps

#

we knew that from the beginning

#

but due to minor details out of match

#

we now know the fungal infection doesnt grow like a tumor before hijacking the hosts mind

#

but rather directly transforms the bodies to use as one very large fungal growth

#

it deforms each cell changing it to fit its needs

#

to a degree we havent seen before

#

this is one very advanced fungal virus

solar nova
#

this is one very advanced fungal virus
ConfusedUlf

fervent iris
#

like

#

Veeeeeeeeeeeeeeerrrrrrrrrrrrryyyyyyyyy advanced

solar nova
#

"Fungus" and "virus" are mutually exclusive. Like, if it's phylogenetically a fungus, it's not a virus.

fervent iris
#

fungal infection

#

there done

#

now it has continuity

solar nova
#

Smh my head.

#

Is pretty advanced, though.

#

Also seems to be able to colonize independent of hosts to transform.

stone vine
#

the mushrooms are taking over

#

goomba

regal pumice
#

I’m still against the fungal idea

#

Since in C2 on the ceiling the blob looked rather like an organ-like meat

#

I’m more on the virus side of things

#

But the picture nobetheless

#

How much more have we gathered regarding the lore

#

It just seems we are only at the stage of confirming or tying to confirm the previous notes

dreamy hornet
#

If it is fungal it has a very meaty appearance which just makes it creepier

stoic rock
#

I go with fungal

#

as a virus would not be able to create organisms on its own like those spitters or zits

#

fungal stuff can do that

dreamy hornet
#

its not outside the realm of possibilities for a virus to do what we see in game there's just a lot of weird things that would have had to happen for it to invoke those changes post infection. Its far easier to just lyse cells and spread that way for a virus

#

whereas we see this sort of behavior in fungi already

orchid aurora
#

it might also be parasitic

#

based off how they have massive tapeworm tongues which might be the parasite

brisk shoal
#

I doubt it being parasitic. When youd get splashed/hit by the zits the screen has more of a liquidy effect rather then actual moving organisms and the such.

However if you're talking about the sleepers with tounges then maybe.

#

Because when youd get hit with the tongues they might very well put something living inside of you.

orchid aurora
#

I mean, a mircoscopic parasite can grow

#

while getting hit doesn't infect you, the liquid in the bulbs are a medium for them

stoic rock
#

^ like

#

fungus

scenic wagon
#

its actually a Bio weapon made by the Mexicans that got out of control. there, lore confirmed right herer

tired oracle
#

Theres quardenates on the 2017 trailer

cunning light
#

You should activate your windows edition

#

(you are welcome)

#

:D

tired oracle
#

I know, I will.

#

But, If you put them into google maps, you get put in mexico, where there was research run on a giant crator.

#

Becuase, a meteor may have hit there and have wiped out the dinosuars.

#

And there was a drilling expedition there to get some samples!

#

This is where the complex could be, and the sleepers could be from the supposed meteor.

#

Or they're just infected humans. that got inected with a parasite from the meteor.

#

I think the parasite is their "tongue"

tall anchor
#

coordinates

#

not quardenates

tired oracle
#

Oof.

tall anchor
#

crater that ended the dinosaurs

#

the one in mexico

thorny island
regal pumice
#

It is there

#

It seems you guys have not gotten further from the original gathered notes

#

Regarding location. It’s based in the yutacan Peninsula

#

A location where a meteor landed.

#

An expedition was sent there.

#

Our last thoughts in this topic was to find out. If it was a cooperation that worked together. Or if it were filled with separate groups who came here for their own purpose.

#

In total as departments.

#

We have 3 varieties.

#

Military, Scientific and Mining groups

#

Either all in one or all separate based

#

Something in that line.

#

We know there are several company names seen throughout the game.

#

What we should be looking for now is not where this is located or why its here.

#

You need to be searching for information based around what the complex has been doing when it was in pristine condition

fervent iris
#

look at the massive tanks with a biohazard warning

#

some of these are hooked up to hoses leading into pipes

regal pumice
#

Key questions are simple.

  • How many companies where there?
  • Were they working together?
  • What tasks did they have for the expedition?
  • Did they get competitive?
  • Did they find something?
  • Was this a cover up location for something else entirely?
  • How did the virus come about?
  • What is the purpose of the Warden?
#

These are key questions as far as I have gathered

#

Spending less time repeating our discussions regarding locations will be beneficial

fervent iris
#

9 known companies so far

#

they were working together

regal pumice
#

Focus on those and we should get a glimpse for more information

fervent iris
#

together under santonian

regal pumice
#

The proof?

fervent iris
#

of course some of these companies are less discrete than others so Santonian had to find new suppliers

regal pumice
#

Or is that still based on theory?

fervent iris
#

the logs

regal pumice
#

Could you supply that to me privately?

fervent iris
#

they might've had competition but due to santonians extremely orderly state of function they may have not.

#

they found sleepers

#

Santonians "mining operation" might've been a cover up for the garganta operation taking place within the complex

#

virus most likely came as a fungus from the asteroid ~65 million years ago, or were deep hidden underground which is even more likely, and the asteroid just unearthed it

regal pumice
#

So my theory seems to still stand

#

This is good news

#

Halves my work load

fervent iris
#

the Warden was mostly a put together authoritative figure involving an A.I or other intimate code that the group used to interface with the complex.

#

also the fungus is extremely special

#

instead of a spore turning into a tumor like growth then hijacking the hosts body before destroying all vital organs for the fungus' own needs

#

it actually deforms each bodily cell and turns it into a different one on its own accord, essentially turning the host into the tumor

regal pumice
#

So you could still say that the expedition started basic or “innocent” then they came across the sleepers within the asteroid or surrounding it.
More supplies were needed, and it had to be kept secret so either government was involved, or they gathered military power in order to keep the area under control.
But it may seem that a sort of failure occurred with the power plants which could have had a melt down. Which also could explain the “melted” looking form that we enter through. As the destruction is pointing up and outwards rather than a normal dig which would go inwards down to earth.

fervent iris
#

although saying the word "Found" for when they found sleepers is a bit of a misnomer

#

more like they confirmed their suspicions

#

Santonian knew of the possibility of a fungal infection creating sleepers and others like it

regal pumice
#

I need to do some research down under.

#

But the logs will be of high value

#

Which now at this point

#

Throws in the rest of the questions

#
  • Why are there people in HSU?
  • Are they actually sleepers or could the bodies in the HSU be people who have been infected?
  • What was the purpose of the HSU?
  • Was a sort of vaccine being manufactured?
  • What happened to the rest of the employees?
  • Were they all infected?
  • How does the infection work? If it is something that infects.
  • The objectives given by the Warden, what are the full purposes? ( We should note all the missions that have been given. This way we can analyse the layout of the missions. See if they have a certain logic behind the order it is given).
fervent iris
#

People are in HSUs cause that is a quick and easy way to store needed personnel for long periods of time activating them when needed, or a great way to rest workers.

regal pumice
#

Is that a theory or information?

fervent iris
#

a theory

#

that is very much true

#

due to A1

#

and B2

#

of R1

#

sleepers in HSU's could just be dead or inactive due to lack of any stimulus, and as HSU's arent meant emergency storage so every HSU malfunctioned or had something go wrong eventually.

#

purpose of HSU was the same answer as for the first question, but for the NeoNate Thats a whole other story

#

of which i dont know

#

most likely child experimentation

#

but that is so crude and inhuman

#

i dont think so

#

a vaccine? no this is a Fungal Infection

regal pumice
#

The HSU can still be used to delay infections for those who require it. Maybe there are bodies in a state with low level infections for testing.

fervent iris
#

unliekly

#

workers and personnel would be stored in HSU's

#

not labrats

#

they were clearly made for something of rational though

#

with the handles

regal pumice
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In your theory. I’m trying to understand why you want to store workers? In one stand point this is simply delaying the roles from working on let say vaccine.

fervent iris
#

once again

#

with the Neonate im not sure

regal pumice
#

Unless the whole thing was a bust. To which you could say that the best way to solve this issue is to wait it out whilst soldiers take care of them

#

To which at this point would mean

#

That the whole world is infected

#

Thats why I find it harder to see why you store employees

#

For later

fervent iris
#

backups

#

they work in a risky job

regal pumice
#

Why backups

fervent iris
#

all around