#gtfo-lore
1 messages · Page 167 of 1
I mean they would give us the letter and the code if they weren't trying to get us to find it
yep thats how we figures out the email
so must be the same
so lets start a doc with each letter and number up to 1000
1000 is reasonable
actually lmao no
99
lets start at 99
Yeah its 0-100 baby!
Fuck okay look so find the word in slide 5 that says garganta for the first time
Then look right below the date
At breaking ground
the g there doesnt match the g in gargantan
garganta*
O-O
ok lets think
there can be multiple properties for each lettere
letter
all we have to do is confirm one of them
and then we can begin
so look through everything
and try and find a matching code
Okay I think our best bet is to figure out the alphabet, find how many symbols represent each number then determine the type of cipher it is
yes
its not hex btw
so thats off the list
can be anything else tho
expcept maybe binary code
HEY OMG
Yeah I think it could be a homophonic cipher
i found one
look hold on
at the name
that starts with j
after that is the o
same as encryption right
but lowercase
so they take into account lowercase too, very smart devs lmao
Yeah absolutely this is going to be a massive alphabet
yep
we can confirm there is one tho
cuz log 0010 reads the same data as b4
so it carries over
Oh okay so thats the whole message
here we gooo
a nice list of upper case and lower case alphabet and 0-99
also, btw, this might actually be homophonic like u said
What are we deciphering?
the alphabet ❤️
each piece of code quarralates to a letter/ number
were findin that out
feel free to leave comments and do whatever
What string are we deciphering though? Where is the text that needs to be deciphered?
spreadsheet*
Slides 5-7 right now
You can start working on the code by looking at slide 5
Do you think the word chicxulub is capitalized in the letter?
C-foam?
yes
I feel it would be.
Thats what I was thinking too
what code is similar to homophonic
homophonic is def the right track
translate each letter to a number from homophonic
oh
wow
that works
so if it is that means each letter has a number value plus a symbol value
ok so
if each letter has a symbol that represents it in homophonic text
than each letter also has a number value
so i decoded the end of the 20
and got y
which is the 25 letter in the alphabet
so
its a possibility
the year could have been 2025
@fresh coral
I think that makes a ton of sense
Way more than anywhere I got
I realized the symbols in between logs is complete gibberish
Because the log jsut picks right back up
Theres just all this non-sense inbetween
yeah i figured that too
so basically
there are certain parts
with decodable bitd
bits
like in the middle of the gibberish
No in the middle of the paragraphs
Nyxos on the slide six
the guys name
The guys name, the word waivers
the guys name is jo...o
the o with two dots is just an o
and n translates to ¥
so look for that
also %%%ddd means DDD
yeah they r a gas company of sorts
they make nuclear stuff
😉
XID relates to specimen identification
PID relates to human (authority) identification
also here
VID
3686 could be the passcode for id info
o-o
How do you know its o?
Yeah but that doesnt necessarily mean its o too tho
We know 5 is a -
and a 3 is the funky unfinished B
So the year can't be 2025 since the dotted y and the parentheses have to be separate numbers right?
no
symbols can represent any number of numbers
its confusing
each one on its own means nothing
together they form a code tho
because one symbol has a value and two together have a diff value
so ur right it might not mean o
oh mk so its not homophonix
homophonic
no way
its a different code
god this is confusing
Yeah I think we are back to square one because we don't have enoughindividual letters yet
I think its one to one right now though
At least such that no letter is made of a two symbol combo?
Maybe we cant even make that assumption yet'
yeah
its too early
we should focus on something else
until we get more info
we need more logs
Okay so update for anyone who reads all this: homophonics as of right now don't work
Still figuring out the date but best estimate is 202X
😄
Anyone who has beaten D2 have you figured out why the red description text says ... Whats the password
C-foam and I think the infection spreads through the water system at the Garganta facility. Its most likely a fungal pathogen since it lingers in the mist, which is how to explain the infectious fog, the spore bubbles on the wall
Etc
That would explain the faulty piping theory too
Anyone who has beaten D2 have you figured out why the red description text says ... Whats the password
@fresh coral Have you played the level or read the objective text?
||D2 is a reactor level.||
Thank you makes sense then
I read up on the new E1 lore
Ill have to play it for myself to try and find more lore stuff
what is the faulty piping theory sorry im kinda new to the lore of this game, but ive been reading up
interesting
im just eating a family size bag of sour patch kids and finding lore rn lmao
they do be tasty
gnitseretni
lol im not really good at finding or figuring out lore, but i love reading about it XD
ooh
Same
Noice
Sic
not sure what characters you're trying to solve
the final slide is the email in its 'supposed' entirety by ordering the files like 00,01,10,11,100 (binary)
you can see the fragment here
aligns with the next log fragment
and so on (the red boxes) match up with the next log
u can see a green box which looks garbled
the email could easily omit those 2 words but assuming the alignment is correct, that gibberish is "at Chicxulub"..[and not at Garganta]
and if it is "at Chicxulub", then the gibberish characters are not a direct 1 for 1 substitution as "u" is in there twice and it represents different characters
when I looked at it, I just think it was merely replacing a letter for a unicode character (random).
the autogen status log shows 53 10 11 4:00:00 AM
which could be 2053-10-11 04:00
if you were using your substitution method:
Slide 5
¶ = i
, = n
û = t
(Andrew Clinton) - Cross reference slide 8
ð = G
÷ = r
(Breaking Ground)
² = e
¾ = r
(waivers and NDAs)
Note: 2x characters representing "r"
Slide 8
¥ = n
(Andrew Clinton) - Cross reference slide 5
ß = 3
- = 5
(B035) - Cross reference slide 5
Note: 2x characters representing "n"
this is just an example of 2 of the slides....simply put, I would assume since it's an encrypted email, it's not a simple substitution cipher so I would presume it's pure random but the header and footer of the fragments are used to help you align and order the email (but the filename is easier), I just found some extra characters if you note it carefully.
@thorny island Yeah we realized that after doing way too much work
didnt realise u were writing all this stuff until i got home from work
Yeah we did a lot of shit and then realized our mistake
We thought in might monophonic cipher
But its not
Its gibberish in between the sections
Unless the individual words in the text that are cipherable are the beginnings to a code
But I doubt it
the only "non gibberish" is the screenshot i put above (the one with green box)
That would Chicxulub
i checked all the other header/footer fragments and they seem to line up fine
"at Chicxulub"
Yeah but the at is in plain text
we updated the slide accordingly
that's right, the word got corrupted but we doubt the whole garbage is an entire sentence as the email seems to flow correctly
Yeah unless its an encrypted message
But if it is we dont have the tools to do anything with it yet
How do i cover spoiler text?
if you want to make something as a spoiler you put|| before and after
||dhfsdfga||
but dont worry about doing that here
Oh okay
only do it in other channels, this one is open to spoiler
Okay so the neonate in E1 reminds me a lot of an scp-001 entry "The children"
Its a lot younger but fits the same premise of a shady organization doing anomalous testing on a child
What all do we know about the it?
not much
Neonate means a newborn child or an infant under 4 weeks old
so it is likely a baby in there
Yeah but clearly its being tested on or is anomalous in some capacity already
What all do we know about the it?
Bishop developed the Santonian website
Yeah I just sent them an e-mail.
Im curious to see if I get a response.
I signed it "Jenaro"
I e-mailed:
"Santonian Industries,
I am looking to identify subject with XID, VID, and PID code 3868.
Best,
Jenaro"
Maybe something'll come up
Probably not
There's gotta be more than what we've got right now
I need to do the C1-E1 runs
That's because you didn't hold them a gunpoint

Do that, and they'll be sure to answer
What did you e-mail say?
honestly cant remember
That's a weird thing to send in an email

Reminds me of a time the navy was trying to contact me.
Some guy on a ship gave them the wrong number or something, and I had a bunch of people trying to talk to "Blanchet"
Lmao
Okay so I tried takign screenshots of all the starting screens and increasing the exposure on them to reveal anything hidden in the blackness
Nothing cameup but every word you see on the screen has a hidden counterpart underneath it
So it might be useful in the future
I wonder if there's anything in particular to the roles of striker and shooter variants.
Striker variants seem to be the most heavily modified for combat, with a lot of abilities that help them fight. Shooters, on the other hand, seem to develop into varieties that communicate well. Hybrids are wave enemies that aggravate room enemies behind motion doors. Scouts are room enemies that call for wave enemies if they find a threat.
Okay so hybrids = shooters yes?
Probably, it's unclear since they don't have a distinctive head.
Like im just trying to define the classes
You could argue they are both, which would explain why they are both good communicators between wave and room enemies and why they are well-developed for combat.
They shoot rather than tongue, though, which makes me want to say they're a shooter variant.
We have strikers, hybrids/shooters, giants (striker&shooter variants), stalkers, and scouts
@fresh coral I get that alot were you're trying to write something, and you think of something else, and write that instead
Attack type: Striker/Shooter
Armor: Charger/Other
Visibility: Shadow/Other
Pigmentation: Room/Wave
Head shape: Striker/Shooter/Hybrid
Size: Normal/Titan
@vestal delta Does the wiki have official pages for the room/wave distinction?
Yeah its a fun time lol
@vestal delta It might be more specific. ||There are sleeping wave enemies in E1, and Ludvig confirmed it's intentional.||
There seems to be an in-lore distinction between the room and wave enemies .
i saw someone said that the shooter/striker variant may be a different fungus/infection. Have we considered that since shooters are more female and strikers are more male, the infection may affect the two biological genders differently due to females having more estrogen and males having more testosterone?
It's highly adaptable, it probably uses the physiology of the host to make some sort of decision about how it wants to develop the body.
True, we know nothing of them, although their heads are similar to several corpses.
If we assume their attack type is the most important thing, it follows that hybrids are probably developed from female humans and are an adapted wave shooter (much like titan shooters are adapted room shooters).
Which would neatly explain why there are no wave titan shooters.
so simply put, hybrid are adapted to be wave titan shooters while the standard titan shooters are designated to just
rooms
yeah i think so
another question would be how and when did they adapt to use melee in CQC
i mean that is the same as giants
the ony ones with advanced melee is chargers and ||e1 spoiler|| ---> ||big shadows||
true
but what i meant is that since they started as shooters, then how did they learn to use their arms to beat people(learned from seeing or is it learning through a sort of collective conscious/hivemind)
i did a little search, and observational learning seems plausible. Or they had to adapt to an environment where the ability to shoot wasn't as effective as using their arms to bash enemies
i forget where i saw it but there was some pictures and concept creations for a laboratory type environment that may have tighter corridors. so that is a possibility, i doubt it though
some juicy stuff in here https://drive.google.com/drive/folders/15UiKCCEkRzUwJPlpOabgbO-f-zXznY-I
from User: Dak
although its supposedly dated from 2019
decided to look at the webpage tonight and thought i'd share this . unsure if it's been shared before
keyword, wolf?
i like how they edited the file to have Camera Make+Model+Serial as CTRL . G.T.F.O
CTRL is a company that made a lot of the infrastructure in the complex
including the terminals
Is the n a big deal tho because all the in game stuff is marked CNTRL
And the one in the camera file is marked CTRL
and also take a look at this
this is from C1 last rundown
There is a powered battery of some sorts on top
that you can find a lot
made by Cornell
the reactor would be the actual structure, this might be a reciever of sorts
to store the auto gen data
and then transmit it through to other terminals
these are the screenshots i took
of the reactor
i have like 20 more but they arent very good lmao
I feel like a group of us need to do an entire exploration of the E1 map. I have a suspicion there is more lore around the map there than we've found
isn’t that a light
its also a nuclear based reactor
@stone vine @tall anchor what about C[E]NTR[A]L?
central makes more sense for CNTRL as control is usually abbreviated as ctrl
actually CTRL is short for control
true
also true
or it could be an abbreviation like C.N.T.R.L
yeah it looks a lot more like control tbh
I was wondering about the Santonian website's "CTRL" vs the "CNTRL" seen in game. The image was made in 2018, so do we reckon it was just retconned from CTRL > CNTRL, or is it something completely separate?
heres a diagram i made that explains the data corruptions to the best of my ability
The blue xs represent breaks in data and corruptions
how much lore have the devs released?
Not much at all
Pretty much everything in this chat is speculation
Fun speculation but specualtion
We have a set of logs, 4 of which fit together into an e-mail detailing us the site name, its likely location (somewhere in mexico), the name of some workers, some potentially cipherable words (most likely gibberish data corrupted code, and some names
the mods did not like my theory about nazis but i wont bring that up again
what makes you think mexico
Yeah most people would probably prefer their games not be theoretically about nazis without it being a main part of the game
The logs detail chicxulub crater
i see
Nah this shits been definitively stated as a fungal pathogen
probably not mayans?
And its been confirmed non-alien
Now considering the Yucatan had both the Mayans and close to where the meteor that killled
'
damnit
Yep
i was about to say it was something that was on the meteor that killed the dinos
So, we're at a standstill right now. Once I finish up with classes, DetectiveSleeper and I are gonna put together a lore team to do a detail run of E1
fungal? ok but if we look at the physiological changes that an infected human undergoes I just dont think a fungus is capable of that
We think we can at the very least get some hints to the next rundown's potential lore
It is fungal
They confirmed it
Devs
oh
yea i guess that would line up with the spores'
And with the mist, the spores hang onto the water molecules
and the infection fog
Exactly
We also know that the fungus creates different variants or that multiple variants evolved
flamethrower would get rid of that shit wouldnt you think?
Its theorized that the fungus makes use of human sexual biology to determine the variant it becomes
Average men and women becoming either strikers or spitters respectively
Fungus though, that means when you kill an infected, it can still use the biomass
that explains why the head is no longer vital
Mhm
but what about the tongue thing that shoots out of them, repurposed intestine?
and explains it would run so rampant in the facility. Armed gaurds shooting the fuckers just spreads it to more staff if left without PPE
Unknown
Those are variants, something about its hosts mutated it in such a way
Either that or I wonde rif its a conglomeration of multiple hosts
i guess if the fungus can interact with hormone production
it could force the body to produce growth hormones
I mean theres also invisible fuckers so clearly there are some anomalous properties to use SCP lingo
I don't mind
I shoulda checked w/ ya but this chat specifically allows spoilers without ||this||
Okay well yeah there are many, many variants
Well, theyre under the control of (either by duress or free will) of the warden
and is the warden a person?
Unknown. or a system
I dont know if theyve confirmed or not
The fact that prisoners are being sent down gives me a suspicious feeling that the warden is a governmental entity (either robotic or human)
maybe prisoners are former employees?
Unsure what government but I really have a hard time believing any non-governmental agency ahs that level of influence
aight imma head out
Nah all the former employees are the infected 😛
Hol' up real quick
We also don't know if the prisoners being sent to each level are the same ones
We do know though that there have been plenty of previous prisoners attempting some of the missions we do
At least that my understanding
what makes you think mexico
@woven python
https://www.reddit.com/r/GTFO/comments/7nhvxw/setting_likely_takes_place_in_chicxulub_yucatán/
Im not sure but this game might be based on the mining expedition that took place there in 2016
its said they found something weird in the crater
🙂
The only one thing I am so sure is that the design of the sleepers are based on the Wendigo.
They don't have to look alike. The idea is similar
@lilac island wendigos are made from a curse, when a human cannibalizes another human
if i remember my folk lore
you do
@placid basin I made an interesting read on the cenotes of Yucatan as the cooardinates of the trailer lead there. Chuxilub crater in Yucatan.
Yucatan houses some of the most interesting underwater cave systems in the world, where Mayan relics and separate eco systems have been found. The ancient Mayans believed these cenotes to be gateways to the 'underworld', a realm of the dead.
I do not believe myself the creatures to be 'supernatural' in nature, other than that they appear to exceed and alter biological vessels. They do however have much in common with descriptions and depictions of the Mayan god of death and some of their demons. That being putrid growths and foul odors (gasses).
I do not know if it was intended or not, but I love it when an established mythos blends well with a design. If in Yucatan, it could be that the ancient Mayan encountered such creatures and abominations long ago in the GTFO-verse and believed them to be demons of death. It could work both ways. Rather than to be a mythical creature, a terrible creature could be that which sparked the mythos.
All this though, is just speculation.
Aside from all the facts about cenotes and underwater cave systems in Yucatan with their own separate eco systems. Those are all real! And very interesting!
Is it true that the transmissions shown before expeditions are of the employees of the complex instead of prisoners?
I don't think we know where they come from at all.
I would agree that that's a fair theory, however it could equally be predecessors to the group we play as.
I mean, unless we get a direct callout to one of the people there, there's probably no confirmation of either
But something like E1's transmission is exclusively from researchers.
well except for D2
they very well could have been yelling at a squadmate for a password
Yeah, the password thing in D2 seems pretty reasonable that it could be prisoners OR staff, both would have to either know it or find it
hackett and ethan show us your E1 skills
what you want
also just got out of a match where constant frame drops and giants randomly targeting me across the room was fun
we need 2 players who can manage E1
We got to the final door twice
but with randoms we cant get that far
let's keep this to Lore please and use the LFG channel for its purpose. Thanks.
okie
It could be debated some players are part of the lore 
@hollow bough what password are we talking abt? if so i might have it, i think i have a code of sorts
gib code
Detective sleper gib cote
no its in the autogen data file 3868, i think its a code to informations about people
because it is listed 4 times in total behind 3 different ids
even coming before a *
its gotta be a code
3868 PID 3868 VID 3868 XID 3868 [*]
also coming after the statement emergency blast data transfer
assuming its a mass transfer of data files
in a protocol emergency
what i assume is the A2 protocol adoption we can see in each terminal
@fervent iris
@lilac island please dont advertise unless you have prior mod permission
@stone vine They aren't ciphers, vid, pid and xid are just hardware IDs like what you see in Device Manager in Windows
To be honest I had NFI what XID was and had to Google it. Looks like it's a certification of PID/VID
@harsh valley yes I think it’s identification, what I’m trying to say is I think that is a password to unlock the categories of stored data about the test subjects, I don’t think they are ciphers, I think the numbers are
A code
Like the 3868 is
XID PID and VID are just different forms of ID
Ahh right, sorry. Like, the 3868 might point us to some hardware that could be a clue?
Yes exactly
Like a code to unlock info about someone important
Because XID pinpoints characteristics
People use it in confirming symptoms
Hm okay
Yeah anyways lmao we just gotta keep a look out for somewhere to put in a code
And if we can find one then that’ll be great
I hope that add hidden terminal commands, i.e. ones that aren't listed by "COMMANDS"
Because we know either way, people are going to try it
and it would be depressing if it was all wasted effort :P
I want expeditions themed around the living/residential quarters.
So a nap?
Or maybe like more info towards warden
Like a level based on before u get dropped in
Or like a cutscene
That’d be cool
Does anyone know if there is new logs in D2 or E1 ?
And can we ready special logs (i.e. EBDT_00BE11.log) on any terminals on the map ?
@thorny island has every terminal been checked?
i dont think they have, but one from each expedition level (A, B, C, D, E) has been found and the devs said they will likely only put one in each level
CNTRL also makes terminals
and turns out omneco is the piper, not CNTRL
CNTRL supplys the power
It wouldn’t surprise me if they had hidden objects or switches that need to pulled on each level like pd/pd2 to enable secrets
maybe guess i have to do some very exstensive searching
im not good at drawing so i will write an explanation to this lmao, but this is a diagram of how the reactor startup sequences work
so basically
we start at the uplink terminals
the terminals are used for confirming an uplink connection into what is known as the maintanence terminals
this basically allows the maintanence terminals to activate in order to send codes to the reactor
once the maintanence terminals are given the go to through the uplink connection, they are ready to send codes to the base terminals
base terminals are the ones located on the reactors
most codes from the maintanence terminal codes are easy to gain access to, while the farther ones are only able to be accessed manually by typing in the verification log
once you start up the sequence it sends the reactor into a number of sequences
these basically allow the reactors to be able to start up again and continue their jobs in powering the facility, collecting data, etc
once all the codes are entered into these reactors into the base terminals, the reactor has gained the authentification to power on
after that they establish a link towards the main generator
allowing info to be processed back through everything once again
if you feel anything needs to be changed, send me a message or just tag me
Im assuming there are about 1 to 2 generators per area of the complex
reactors**
Also why is there a random f in d2
F to pay respects to all the players who died attempting it?
F
Where is that? Can i see a larger screenshot @stone vine
That's someone doing something with text chat they shouldn't be
o-o
@stone vine <size=100>F
I don't think there's much reason to believe the uplinks are related to the reactors at all.
They seem to be totally separate systems.
Of the uplinks we do see:
B3 is to establish access to R2C2 so that we can go there at all.
C1 is to have terminals which can figure out the physical depth of the cold storage.
@solar nova like i said im not 100% certain and am all down for tweaks, this is just speculation
thanks for the feedback
ill look into it a little more
devs gotta sanitize their inputs
It's technically a feature of the library used for text chat 😛
working as indented™️
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
the documentary explains succintly the intro
@fervent iris what is that room?
from the pre alpha phase
Only vaguely just trying to catch up on everything
I had a final project to turn in today, last one
woohoo
thats good man
im currently doing all my english that i left to the last minute
Dude no cap i just did it in 2 hrs too lmao
The worst hours of my life and now I have to read a book for English as well
does anyone knows the history of this game ?
How are there rooms that are locked perfectly without any signs of forced entry that also contain infected.
It’s obvious they don’t know how to hack or knock off locks or even open doors as shown with the fact they break through everything.
Are the demon ticks able to crawl through air vents or something?
Given the fog I presume it spreads by air as well?
Does it create the ticks by altering DNA or something?
Do we know for certain that there's literal ticks?
I wouldn't be surprised if there's DNA changes going on given the state of the monsters
lol water as well? Guess I haven't gotten deep enough yet to see/find that.
ah ok, cool though, that makes the infection even scarier
Yeah, by fog and water
@lilac island
Source ?
@lilac island I read them on the wiki and I can't find any sauce about air and water spreading.
have you literally not seen the first log fragment
"flooding at pump 14"
or whatever
waaaaaaaaaaaait up
pump 14 is garganta
Thanks for the quick answer. It is not explicit though. I assume the flood turned them in monsters.
highly
unlikely
im sure they signed NDA's due to Gargantas involvement in the accident
and due to the secrecy of Garganta wanting to stay unknown to low class workers and the public, NDA's were made
That's a hell of implied meanings to find out yourself. Nice to see we've got dedicated players for the lore.
Do you have any information about Garganta site except the mail itself ?
is Garganta seen deeper than the Bs? my group has been having issues and we haven't gotten to deep in either Rundown so far
we dont know what Garganta is, we have a few guesses, and its not in this rundown
ah ok, i wasn't aware of these logs or this other wiki, time to dig into that
no wait. i'm wrong. deleting.
the room in e1 looks like it has been left in a hurry
like it has been ransack or something 😮
Has anyone pulled the E1 log yet ?
yes
where do we find the log names that are being called at terminals?
@dreamy hornet you type in logs into the command section of a terminal, it will bring up the auto gen data file on all of them but a few have specific logs attached to them
Thanks @stone vine !
np 🙂
oh yeah and to look at it type in read before you type in the log name
Ex: Read auto_gen_data.log
@dreamy hornet
can do
What is Garganta?
supposedly, another "complex"
what do you mean be " level environments" do you mean the level its self or something else
I don’t feel like we are in a refinery, however that’s what the levels look like
I’m saying it’s more of just how the levels look
rather than being a refinery
The Refinery and Dig site are sub complex's
R3 might actually be part of another complex maybe. We entered R2 via R1 to get the baby, but other than that we dont try to get to another part of the facility. Sure R2 could just be another sub complex of the current one just above R2 or something
R3 is set inside the asteroid that wiped out the dinosaurs 66 million years ago.
??? Isnt that entire complex we just play in more or less in the chixuclub (or how it is spelled) crater?
that was a joke
I am not good in finding out jokes like these through words. 😄 I need the tone of your voice to understand that 😋
They're not subcomplexes either, they're environments
kind of the same thing

its in me too
This is some new lore right here
squid nice clutch on E1 for my boy yeetyeet, respecc @hot burrow
after R2 we might visit the place in the Email
Something to think about, we don't know if we are in the Chicxulub operation or if we are in Garganta (if not somewhere else entirely).
It does seem that Garganta is more high-profile, and that Santonian cared far more about it than the Chicxulub operation. Since what we've seen hasn't been all that interesting in the grand scheme of things, we're probably in Chicxulub. This would also correspond with the tease of Chicxulub in the trailer, since it coincides with many of the environments we see.
From a narrative perspective, it also makes more sense to be at Chicxulub and later go to Garganta, since this would act as a good payoff to the hype the email adds for Garganta.
for me GTFO is acronym for "Garganta T...(no idea for this) Fungical Organism"
What is the neonate?
What is it actually?
In medical contexts, newborn or neonate (from Latin, neonatus, newborn) refers to an infant in the first 28 days after birth; the term applies to premature, full term, and postmature infants; before birth, the term "fetus" is used.
What is it in the context of this game?
probably means the same thing
Are we dealing an actual human newborn or a weird fungal growth thing?
we dont know for sure but its very likely a human child as in other HSU there are humans (or what was human at one point) and the NEONATE is just a smaller version,
Why would there be a child down in the complex though?
you can say that about almost anything
we dont know what the complex is so anything can really be down there
And more importantly why would @native shell want it
I wanna know the lore behind 100% invisibility, cuz it b kinda dum.
I’m not sure why warden would want a child but I’m pretty sure it’s safe to say there were children being born down there and used for testing
There are some sleepers that look extremely small
Almost toddler like
Tho I hope that’s not the case because that’s fucked up
@lilac island no i saw a few that were like tiny
i can send a screenshot
tho it might just be my imagination they did look small lmao, 1 sec
idk they look normal now but they looked hella small when i first saw em
though it could still be a possibility children were being used
actually all the sleepers look tiny now that I think abt it lmao
now that u mention, yea. looks like child testing were used
Is this the place for lore based questions?
Looks like it
Just making sure
I only come here for the LFG channels, though I would take a look at what's here
Yes, this is for questions/discussion regarding the games lore
so
yo guys, so im looking at the company names on like the barrels and stuff, and they all have a little warning symbol
i think we can figure out what company supplies what using them
atleast like narrow it down a little
Ill send the screenshots rn
so yeah here yall go
Im like 99% thats the substance painter default hazard/warning symbol.
Allegorithmic are evil villains.
What is the Wi-Fi warning symbol though?
That's not Wi-Fi...
Interesting, the PDECs are radioactive.
@solar nova the pdecs are not radioactive. That is the symbol for non-ionizing radiation. So radio, infrared or microwaves. Radioactive substances are always ionizing
ohhh

so yeah here yall go
@stone vine hey next time try not to spam so many images, or toss them into an imgur album
Lmao
Great! now I can heat up my lunch while in the complex
@frail pollen yeah no prob I will put them into a folder next time 🙂
Can’t wait to be able to eat cooked sleeper flesh down in the complex
isn't that technically cannibalism?
*prisoner flesh
*Infection at 110%
We know that the complex is located at ______ because in the trailer these geo cordients re shown
We don't know what the coordinates are of
link?
not like an actual link but like, it brings it up
We know what the coordinates are of IRL, not what they are of in-game.
Probably, but we have no way to be certain that the complex we see is the Chicxulub operation.
Mostly because we don't know what Garganta is yet.
Gerganta?
A location mentioned in lore logs.
It's Spanish for "throat," I believe
but it's not a specific geographical location.
We just know that Santonian expected the Chicxulub operation to be investigated prior to Garganta.
well it way be a nick name for a crator or a cavern
Possibly, there are caves in the region.
Santonian is the company in charge of the complex.
ah
so maybe Garganta was a mining operation and then they ran into this parasitic organism and got shut down because either the crew got kill or ran away
and the Chicxulub operation is a research operation to study the organism
Could be the other way around. It's also possible they didn't happen upon sleepers, but were either studying them or creating them.
Which may be corroborated in the future if we get a laboratory environment.
yay but why would they do it in a cave or crator?
shrug might be their native habitat.
Might also be that there's some sort of material or genetic remnants that are only here.
most likely the material because why else mine near a carter
also if it did come on a meteor it has to be some sort of extremophile to survive get into the atmosphere
also according to google Garganta also means: gorge, ravine, and combe
and the meanings of throat, gullet, and neck may mean that they went into some organism mouth and got swallowed which is also proven by the mass we saw in r1 on the level of c2.
also credit to youtube wowbaggertheinfinite from were I got the screenshot.
link to chanel here https://www.youtube.com/user/TheDnegel
so did you get all that @solar nova
Mhm
sorry if i overload you
Would be way too weird if we were literally swallowed, and wouldn't make much sense considering the name is given by Santonian.
yay well in the trailer we have some random spiky tentacle kill us by garbing us so I don't thing so
Probably mentioned previously, but more evidence towards The Warden being a multi-entity entity (more than one person or thing collectively in a group):
In the original gameplay trailer, a character says 'Lets get whatever the Warden want' whereas if it was a single entity it would be 'whatever the Warden wants'
is the gibberish in the logs something that can be translated or is it just to show the file is partially corrupted?
It is translatable. You must collate that data with the data in other terminals in different levels of the complex
It has obviously been done already by somebody else, but if you want to do it yourself, you have to find all the logs in different levels
It was definitely not cut out, have stated they have monsters that punish players for straying too far from other teammates, and in the press kit its under a gif file that is "titled walking around lonely will punish itself"
odds are likely we are just yet to see it
odds are likely we are just yet to see it
@fervent iris
https://youtu.be/-vSYJckIfi8?t=103
maybe this guy is like the snake in snakes and ladders, throws you back to your team
i like how at 1:35 you can hear an oddly human scream
as if your teammates were being killed

perma death when
I'm kinda curious why do they have the invisble fellows in C1 but not C2? Then they won't be back until E1
Idk
||The rhinos were only in C2 in R1 too,|| think it's so the enemy doesn't get too boring, and overused
i mean can you imagine
C2 with shadows?
its more of a design choice rather than a lore choice imo
like the sleeping wave enemies in E1
that was a lore choice
whats interesting here is that in this part of the clip, despite being the first room they entered z27, the sign labels it as z27c instead of z27a https://youtu.be/IrtEJqhhhLY?t=285
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I liked the old weapons
old dmr smaccs my lips
although its still just as trash
it looks sharper than lara in the original tomb raider
That fully automatic sentry tho
big waste of tool kits ngl
I also liked the old playermodels
@placid basin Because shadows are in some parts of the complex but not others. Simple as that.
But why though? what makes them invisible and why wouldn't they appear in A and B level? Why would they only appear when we do the alarm door (except E1)?
The old music was pretty nice too
Dunno why they seemed to refuse to use almost any assets from the alpha
@placid basin I doubt there is any specific reason. Pretty sure the devs put them there to make those levels more interesting and challenging. I don't think they internally have really worked out a lore reason for why they only show up in a couple levels but not others.
The lore of this game really isn't that complicated, "we are used as freelabor to complete objectives, inorder to trade for benefits. The time and location doesn't really matter but we know that we are working under the table and no one will remember us if we die."
instead of sending out an army to clean everything, they would just send 4 to complete the objective
a cheap way of getting what they want
if you survive then prepare for the next mission
regardless human life and right. Just pure cooperate rules
the deeper we go the monsters gets stronger thus we can assume that as they go higher the "virus/fungus" will be less effective
did anyone in E1 find the terminal we've been looking for with the log on it yet?
Yep
was it posted?
well, better to ask where/when was it posted by the group that found it
Let me dig up my screenshot of it
ty
so then we have a new name: Andrew Clinton
?
or was that name mentioned before?
Gonna leave it up for 5 minutes then delete it cause I don't want peps to get used to logs just being handed to them, everyone should look for them as the devs inteded
and not sure
I dont think this name was ever mentioned before, might be wrong
gotcha, i'mma go digging in the ppt slides
aight question @shut mountain am i good to post the full e-mail that is after the stuff is placed in order or nah?
You are allowed to post it :)
sweet
If things wont be posted here for long / will be deleted is there a permanent repository of it somewhere online? Like the wiki?
You can find the Official GTFO Wiki here: https://gtfo.gamepedia.com/GTFO_Wiki
thanks!
aye whomts've jo... davies is he the real one
i coom every time the spagetti man touches me
did you ever think that this is just a trojan commercial and the monsters are STD's and we are the condoms trying to save the day
i mean that would explain the look of the monsters
109775240989791704
?t lfg
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@placid basin They wouldn't appear in other levels because they're not there. Some sleepers are only roaming certain sections of the complex.
Shadows are alarm only for the same reason that hybrids are (mostly) alarm only and all wave enemies are visually distinct from room enemies. They have unique behavior which makes them more aggressive than other sleepers.
It's probably either a sub-species or some sleepers exhibit some sort of herding behavior.
Can someone post the entire log email thing from all the levels or provide a link plz
?
how is this lore related?
Face reveal?
Considering Santonian's shady activity, I think there's fairly good reason to think the Warden is an organization run by Santonian's leadership, as this would explain their interests in the operations. They may also be a rival of Santonian looking to swoop in and steal their secrets amidst the chaos.
The AI theory may still work, but there's not much in favor of it in R2.
Evil corporate entities and interests seems to be a big theme of R2.
Using an AI when it serves no practical purpose doesn't make any sense
If the Warden is an AI, it is almost certainly going against the interests of when it was created, as from what we've seen with C2's objectives being all glitched out and shit.
Either that, or someone else is guiding it.
What’s the current state of the lore?
Much better than in R1; The lore logs, new mechanics, and new objectives give us a much better picture.
People have also started paying a lot more attention to minor details like company names.
oh and also details when not in-game
i.e lobby and loading
we now know that this infection is not your standard cordyceps
we knew that from the beginning
but due to minor details out of match
we now know the fungal infection doesnt grow like a tumor before hijacking the hosts mind
but rather directly transforms the bodies to use as one very large fungal growth
it deforms each cell changing it to fit its needs
to a degree we havent seen before
this is one very advanced fungal virus
this is one very advanced fungal virus
"Fungus" and "virus" are mutually exclusive. Like, if it's phylogenetically a fungus, it's not a virus.
Smh my head.
Is pretty advanced, though.
Also seems to be able to colonize independent of hosts to transform.
I’m still against the fungal idea
Since in C2 on the ceiling the blob looked rather like an organ-like meat
I’m more on the virus side of things
But the picture nobetheless
How much more have we gathered regarding the lore
It just seems we are only at the stage of confirming or tying to confirm the previous notes
If it is fungal it has a very meaty appearance which just makes it creepier
I go with fungal
as a virus would not be able to create organisms on its own like those spitters or zits
fungal stuff can do that
its not outside the realm of possibilities for a virus to do what we see in game there's just a lot of weird things that would have had to happen for it to invoke those changes post infection. Its far easier to just lyse cells and spread that way for a virus
whereas we see this sort of behavior in fungi already
it might also be parasitic
based off how they have massive tapeworm tongues which might be the parasite
I doubt it being parasitic. When youd get splashed/hit by the zits the screen has more of a liquidy effect rather then actual moving organisms and the such.
However if you're talking about the sleepers with tounges then maybe.
Because when youd get hit with the tongues they might very well put something living inside of you.
I mean, a mircoscopic parasite can grow
while getting hit doesn't infect you, the liquid in the bulbs are a medium for them
its actually a Bio weapon made by the Mexicans that got out of control. there, lore confirmed right herer
I know, I will.
But, If you put them into google maps, you get put in mexico, where there was research run on a giant crator.
Becuase, a meteor may have hit there and have wiped out the dinosuars.
And there was a drilling expedition there to get some samples!
This is where the complex could be, and the sleepers could be from the supposed meteor.
Or they're just infected humans. that got inected with a parasite from the meteor.
I think the parasite is their "tongue"
Oof.
yeah i remember reading this in https://www.reddit.com/r/GTFO/comments/7nhvxw/setting_likely_takes_place_in_chicxulub_yucatán/
It is there
It seems you guys have not gotten further from the original gathered notes
Regarding location. It’s based in the yutacan Peninsula
A location where a meteor landed.
An expedition was sent there.
Our last thoughts in this topic was to find out. If it was a cooperation that worked together. Or if it were filled with separate groups who came here for their own purpose.
In total as departments.
We have 3 varieties.
Military, Scientific and Mining groups
Either all in one or all separate based
Something in that line.
We know there are several company names seen throughout the game.
What we should be looking for now is not where this is located or why its here.
You need to be searching for information based around what the complex has been doing when it was in pristine condition
look at the massive tanks with a biohazard warning
some of these are hooked up to hoses leading into pipes

Key questions are simple.
- How many companies where there?
- Were they working together?
- What tasks did they have for the expedition?
- Did they get competitive?
- Did they find something?
- Was this a cover up location for something else entirely?
- How did the virus come about?
- What is the purpose of the Warden?
These are key questions as far as I have gathered
Spending less time repeating our discussions regarding locations will be beneficial
Focus on those and we should get a glimpse for more information
together under santonian
The proof?
of course some of these companies are less discrete than others so Santonian had to find new suppliers
Or is that still based on theory?
the logs
Could you supply that to me privately?
they might've had competition but due to santonians extremely orderly state of function they may have not.
they found sleepers
Santonians "mining operation" might've been a cover up for the garganta operation taking place within the complex
virus most likely came as a fungus from the asteroid ~65 million years ago, or were deep hidden underground which is even more likely, and the asteroid just unearthed it
the Warden was mostly a put together authoritative figure involving an A.I or other intimate code that the group used to interface with the complex.
also the fungus is extremely special
instead of a spore turning into a tumor like growth then hijacking the hosts body before destroying all vital organs for the fungus' own needs
it actually deforms each bodily cell and turns it into a different one on its own accord, essentially turning the host into the tumor
So you could still say that the expedition started basic or “innocent” then they came across the sleepers within the asteroid or surrounding it.
More supplies were needed, and it had to be kept secret so either government was involved, or they gathered military power in order to keep the area under control.
But it may seem that a sort of failure occurred with the power plants which could have had a melt down. Which also could explain the “melted” looking form that we enter through. As the destruction is pointing up and outwards rather than a normal dig which would go inwards down to earth.
although saying the word "Found" for when they found sleepers is a bit of a misnomer
more like they confirmed their suspicions
Santonian knew of the possibility of a fungal infection creating sleepers and others like it
I need to do some research down under.
But the logs will be of high value
Which now at this point
Throws in the rest of the questions
- Why are there people in HSU?
- Are they actually sleepers or could the bodies in the HSU be people who have been infected?
- What was the purpose of the HSU?
- Was a sort of vaccine being manufactured?
- What happened to the rest of the employees?
- Were they all infected?
- How does the infection work? If it is something that infects.
- The objectives given by the Warden, what are the full purposes? ( We should note all the missions that have been given. This way we can analyse the layout of the missions. See if they have a certain logic behind the order it is given).
People are in HSUs cause that is a quick and easy way to store needed personnel for long periods of time activating them when needed, or a great way to rest workers.
Is that a theory or information?
a theory
that is very much true
due to A1
and B2
of R1
sleepers in HSU's could just be dead or inactive due to lack of any stimulus, and as HSU's arent meant emergency storage so every HSU malfunctioned or had something go wrong eventually.
purpose of HSU was the same answer as for the first question, but for the NeoNate Thats a whole other story
of which i dont know
most likely child experimentation
but that is so crude and inhuman
i dont think so
a vaccine? no this is a Fungal Infection
The HSU can still be used to delay infections for those who require it. Maybe there are bodies in a state with low level infections for testing.
unliekly
workers and personnel would be stored in HSU's
not labrats
they were clearly made for something of rational though
with the handles
In your theory. I’m trying to understand why you want to store workers? In one stand point this is simply delaying the roles from working on let say vaccine.
Unless the whole thing was a bust. To which you could say that the best way to solve this issue is to wait it out whilst soldiers take care of them
To which at this point would mean
That the whole world is infected
Thats why I find it harder to see why you store employees
For later
Why backups
all around
