#gtfo-lore
1 messages · Page 166 of 1
the demon tick infection?
ya
what about it?
the have no fingers
I personally just feel like it doesn’t mesh well with the game
limbs are screwed
could just be evolution/mutation
like why develop 4 characters have have them chat and stuff
and theres the giant varient
because hybrids kinda evolved to be less weak because shooters were getting shit on
i like the idea they ate their fingers
like why develop 4 characters have have them chat and stuff
@tall anchor they still need personality for the players of the game to relate to them and feel like they are huiman and everything
yeah
I believe they wore their fingers down from years of scratching at their itchy bums.
in all honestly the random chatter freaks my out sometimes
I just don’t like the idea that they’re controlled
me*
devvy
I believe they wore their fingers down from years of scratching at their itchy bums.
@round valley favourite theory right there
wtf
You've stealthed up behind them. You've seen how itchy their bums look.
That's why they're so grumpy
yeah all those growths
the eggs?
The parasitic potatoes
ahh
i want them to bring in an enemy like in their original sketches with all the arms molded into their chest gripping their own heart or something
not a good topic to have while im having lunch lol
Omg did you see the giant square with legs lollll
Omg did you see the giant square with legs lollll
@harsh valley that was greaaat!! and they actually animated it and its legs at the front opened and closed and everything ahaha
they had quite a few sketches of geometric shapes with legs and sometimes heads
but that would have been before they made anyt lore to go with it all
Yeah definitely. I wouldn't mind seeing those whacky ones in an Easter egg :P
yeah definitely, i would love to see the snatcher too
but maybe more as an actual enemy than an easter egg
Agreed
Omg did you see the giant square with legs lollll
For those who haven't seen it 😆 :
just a thought would a rouge prisoner work in the lore?
just a thought would a rouge prisoner work in the lore?
With all that blood, we already have 4 rouge prisoners
So what are those? Future enemies?
@willow creek they are some of the original design sketches that 10cc drew up when coming up with enemies. no idea if they've thrown the idea out by now or are still possibly going to use it
there's a video of it animated walking too xD
@devout basin Ima need to see that
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
very short but its there xD
They really did experiment with some wacky stuff before finally deciding on surprisingly normal options by comparison.
Yeah the monsters now are more nuanced in their abnormalities and much more humanoid
i think the audio test loop has something to hid
just thinkin
i just realized this text from each run down describes a history
soo like what if we combine the texts from the last rundown and this one and on and on
could we reach something that would help on the history ?
At the end of the audio test loop you can hear woods say keep an eye out for that databank
could that be a new objective
afaik terminals are databanks
what's the command to read the actual log?
if you type "COMMANDS" on a terminal, it will list the commands you can use and what they do
but I think it is READ (name of the log)
yup 🙂 glad I could help
Sadly we will have to wait another month till d2 releases
There's no time to wait. You must drop everything to help the new players grind through the early levels and finish the rundown!
Devvy says, having not finished C2 yet
Reeeee updated progression
PIMP
itll
be
uplifting
trust
me
its a number getting changed
its going to be awesome
Played through the game in the first 4 days after release feels good to see something new
It changed?
Going to be
I see
Luds leaks
Oh
I would be perfect that the percentage drops down to 2.9
because people failing the so much on D1?
Just a bad joke
it's not

So i remember watching the whole trailers and what not, and i remember hearing them say look up they could be anywhere.
and i go in game, sadly on rundown 2 because i was a poor man before, and i started to look up, as i was alone in the game.
so are there any surface changing monster people?
or is that only in RD1?
What, shadows?
they go on walls and ceiling?
eh, i guess, but it's just from what i know is that that quote was in RD1 so i dunno, cheers for answer
RunDown 1 i think
If so, R1D1 never had any sort of ceiling monster
yeah it is rundown 1.
dunno just when i watched the gameplay trailer you know
man
beta
i remember alpha
when you were new and everything make you shit your pant
The trailer was never in-game, unfortunately. We never saw that enemy, although maybe we will.
I think it will be in E1
I'm going to be honest I thought all the characters were miners
This is the place you get to, when you dig straight down in Minecraft
Straight facts
Lol what did you do to Winter Helix?
Heheheheh
Can anyone tell me if there's a point to reading the logs at every terminal?
There's no point to reading at every terminal, as each tier only has 1 log
Secondly as warden mentioned, if you just wanna know what they say, it's pinned in this channel
If you have the time, it could be nice to read each log piece once yourself in-game, just for gameplay reasons
I see, thank you.
Did this update?
Yup
It went up, a nice bit
uhh I found a slideshow that explains a lot
im new so I dont know much but uhh I did find out the four of the characters have names
<@&408548765599793173> get this crap out of here
thx
i wanted to do that but ive been pinging mods too much lately and i dont want them all to hate me
do not ever choose to not ping us if there is something going on that needs our attention. We'd rather get pinged to be made aware then not be alerted to something.
a random leg equipment in C1, I thought it would be interesting but maybe it's not '-'
anyone ever discussed the assistant companys hyxos, omnoco and aeleo?
No
Doubt
March 31st
ok so another like two weeks maybe
if 24 is 66%
fuck I can't do matsh
ok I did math
6th of may
at least, based off of that
its depending on the amount of people that have beaten D1 i think
Yeah it isn't a timer. It's been based on the amount of people that clear D1 but I think they manually update the thing to show progress.
They really didn't update it too frequently. It was at 3.1 like two days after release and then was stuck there.
Yeah but a theoretical timescale is good
I would say around a week max till we get D2 and E1 unlocked
I did the math too and it should unlock in a week if we keep this pace
Still, same idea The Warden was saying applies
So close to unlocking D tier too. Stuck on C2 atm :/
^
Q: How does C2 difficulty compare to B2 - C1?
I've done up to B1 plus C2 but nothing in between
Thanks Salutistic, that sounds very reasonable
Knowing B4, I can see how it's meant to set you up for C
I guess I just need to be ready/good enough for C1 now
Put well! Many I wonder what kind of hell D1 sets you up for in E1
12 hour run
4 of it is just the elevator down
I really don't think C1 is harder than C2 as long as you don't fuck up every room
C2 is easier
when this rundown hit, i played with people that finished the previous rundown.
We didn't have any issues till C2, completed everything in 2 tries max. pre nerf
change my mind
https://docs.google.com/presentation/d/1LfxwBTnVAUDqdVSEwP6qx-22q6vVmwGQARmYn8SGItc/edit#slide=id.p @sand willow
@vestal delta I lied, it is a fog repeller turbine
Mission text refers to it that way as a full name.
oh well its still called a fog turbine sometimes
ill just have to change a few words
thanks for letting me know
could mean a lot of different things I feel just based off the definitions of Apex
could be what is required leading up to it, meaning it as the "climax" of sorts as you pull the alarm
could just be that it is a narrowing in the pathway on the map
Now I feel like I need to pay a lot more attention to that
Formerly, we thought apex was about the red-circle doors.
But none of these are red-circle doors
Previous apex doors in R1 were red-circle doors that were class 4 and class 5.
What from?
Yah, 608 is a stationary teamscan.
@solar nova I was under that impression as well until I saw your post!
Now I wonder what doors are apex, and if it's just a class 5+ thing
also @sand willow you can check the GTFO wiki
all logs are documented, transcribed, and put together
there is lore in this game? how do you get it?
does it explain how they got there and everything?
- Asteroid hit Earth
- Spaghetti
Hmmm need some Swedish players to launch Operation Clean 4 Lore
If there's one thing I can do to at least a mediocre level, it's cleaning 😎
Now who wants their god damn house cleaned?
Just hold their toilet paper ransom
"You get this back once you tell me what happened to Hackett."
Hmm...
So about this mental status which currently doesn’t affect our characters... yet in game. What do you propose that would do to compromise these missions?
I wonder if the updated D2/E1 status has motivated a faster pace towards unlock.
At worst, it will be 8 more days before we see those levels.
At best, it will only be 4 more days
Considering how slow it was moving to start with, only to go up 3% in less than a day later on, I think there might be good reason to think it's tied to total clears of D1 altogether rather than unique player progress. Very hard to determine, though.
@drowsy furnace I don’t know if it’s confirmed or not but I think maybe mental status is either accuracy or friendly fire kinda meter
Because everyone has different mental status at the end of each expedition
I could see mental status being a way of curbing "ballsy" strategies.
and it might negatively impact bullet spread or recoil, or make your movements louder.
^ Same w/ NRV probe reaction for now.
Infection was random in R1, so they'll probably all be mechanics in the future.
The updated percentage probably did motivate some people but would that change that much?
Wouldn't you think that the majority of completions still come from the "average" player?
The average player won't provide linear completions.
I'd expect the completions on the last levels to initially be high from "tryhards", then drop for a little and slowly raise up as the "average" players start getting to those levels.
With that logic it would make sense that it's progressing faster later on. (tho it will likely slow down again once most of the "average" player completed those levels as they might not replay them)
I think mental status would be an interesting indicator for what playstyles people use but having penalties for certain playstyles wouldn't really make much sense lol
I might be a little late, but if you have seen the ROG MastersTalk video, do you guys think the guns seen in that video will be in the next rundown?
Does someone know what are the uncypted levels, and will they be available?
they have a % on the side of the levels
when that reaches 100% they will be unlocked
Oh ok
@frozen scaffold At current pace, 3-8 days
@solar nova How do you increase it?
If you want to do that ofc, some people like figuring out the strats and such on their own
What does NRV Prove Reaction even mean?
like, what is it measuring
and does NRV mean Nerve or is it something else
maybe it's false
Has there been any evidence about the 66.1% being a percentage of successful versus non-successful in a certain way? As the message states that we "need to improve", implying that maybe we aren't doing something as well as we should be? I'm definitely not against it being a progress percentage, just throwing out another idea
@devout basin That wouldn't be conducive to getting more people to buy the game
where are people finding the progress statistic for the restricted expiditions
this is on e1?
and D2
bc usually the number next to the tier displays what % off the levels you cleared (b1 and 2 would make 50%, b3 75, etc)
Holy cow. R2D2 and R2E1 is open - well, open to those who has progressed so far!
Has anyone found the lore terminal in E1? Do we know if there even is one?
we already have
i can PM you the very terminal its in
and where it is if you wish
hold on im getting it
Does anyone have a list of the logs from r2?
Why not go discover them in the terminal as the devs intended, enjoy the experience?
I just don't remember all of them off the top of my head
if you want to sell your soul to the devil
they are on the wiki
it is much more fun to find them yourself however
send last log pls
now that you're gunna have to find 😉
the pinned log is gone
Why is the pinned log gone?
It was approved to be pinned....
@lilac island Can you DM me the finished email? If you got the E1 lore, that is.
you made a typo and left out part of a phrase
we thought the final door was a bloody door lmao
all our sentries were pointing towards the door
@dull orchid What level?
That, or humans used for experiments had ||newborns ripped away from birth|| and if HSU contains humans, we have an idea of possibly what the sleepers may stem from
what was in the new update
@sleek carbon D2 and E1 have been unlocked 😄
My guy if that we the case, we'd be facing with possibly hundreds of thousands of ||Neonate HSU's||, which would be quite a lot of HSU lying around the place.
Could someone DM me a screenshot of the E1 log?
@harsh valley
@lilac island @fervent iris for e1 l0l0l, so we died regretfully hahahahha
That means there isn't one.
maybe there is
maybe there isn’t
but uh, bring a bio tracker
||I mean I guess technically the big shadow variants would count as a new enemy?||
The depth changes are very interesting.
45m from A1 to B1
24m from B1 to B2
21m from B2 to B3
25m from B3 to B4
71m from B4 to C1
61m from C1 to C2
21m from C2 to D1
72m from D1 to D2
41m from D2 to E1
I wonder if that's the expected difficulty and difficulty increase from the devs?
Would make sense. B tier is all a similar difficulty with a gradual progression, but harder than A tier by a step. The C tier is a huge difficulty spike, and C2 ups it significantly from C1. D1 is not far above the difficulty of C2, but D2 ups it significantly from there. E1 also ups it, but not so much.
Do people feel those spikes are accurate, though?
I'm not sure if C2 is really that far above C1, it's more of a 40m. D1 I think is a much bigger spike, it's at least a 40m if not 50m. D2 I also don't think is a 70, it's more like a 50 or 60. E1, so far, does feel like a 40 to me.
C1's spike is also good, B tier is comparatively very easy.
And, while I personally disagree with many of the B spikes, I think newbies feel the 20m.
D and c got nerfed they are nowhere near the difficulty lvl they were before
I'm well aware, but I think the numbers they intended still fit them.
C1, post-nerf, is much harder than anything in R1, or anything in the B tier.
If anything, it may be more like an 80 or a 90, probably 100+ pre-nerf.
I feel like D1 currently is at a good spot in difficulty, maybe fix the "magic" spot on top of the generator so you can't go up there anymore. C2 feels in a good spot as well.
However I think they nerfed C1 too hard,
C1 pre nerf was just a cluster fuck of enemys
Now it is hardly any enemies.
They should add just a few more enemies to C1, just not as much when it was pre patch
There were also more scouts
Yeah pre C1 it was a stupid amount of scouts, but now there isn't many which is fine it is just there are hardly any sleepers as well
Wears a tinfoil hat What if we are extracting the anti-christ?
In R2A1 - we are extracting the mother samples. These could be wanted by the warden to confirm the specifics behind the 'birth'. This implies that the Neophyte (newborn) had a dark mother of some kind. Litteral or figurative
Still wearing a tinfoil hat The guidance of the warden could be seen as a form of dark divine guidance. Forced or not, it does eventually guide the prisoners where they need to go to eventually reach the 'crib' of the Neophyte
Still wearing a tinfoil hat The APEX logo is a triangle. APEX meaning 'peak, top, highest' is the absolute authority over the prisoners. Intended or not, it is their 'god'. They are also theorized to be the ones behind the WARDEN unit, which would make the WARDEN the divine spirit sent by the absolute authority to guide the prisoners on their journey.
Tinfoil hat is now covering the face and head all the way down to the shoulders
Santonian (company) refers to the Santonian era. Its logo is a lightning, sent from the heavens, digging through a mountain and deep into the earth. The santonian era was named for the french town where it was first Theorized, the town of Santes. Its name meaning 'Divine, blessed, holy, saint'.
still covered thus by tinfoil So if we are digging into 'santonian' earth, we are by name - digging into holy ground (haha).
Now in a sacrophagus of tinfoil "That would make the prisoners 'missionaries', sent on a 'divine mission' by APEX, the 'highest authority', guided by WARDEN, the 'divine spirit' to seek the 'newborn child', born within 'holy earth' by a 'dark mother'.
Suffocates within sarcaphogus
I mean, it is funny to look at it like that! ^
It is however, only a interpretation. It is why I wore a tinfoil hat during it. I'd love to hear what others make of the story!
A level is literally named sacrifice
I think we're victims of a cult.
The sleepers are the literal spawns of Satan.
Demons are spewing out of the complex.
Also, think about what this would explain
How the $!#@ are shadows invisible?
DEMONS
LITERAL EXTRADIMENSIONAL BEINGS
ASSAULTING THE WORLD
I had another thought as I was just out for a walk. I struggled to place the role of the 4 survivors in such a hack interpretation.
then: the 4 horsemen of the apocalypse - who herald the arrival of the anti-christ. Who either willingly or unwillingly, knowingly or unknowingly bring about the doom of the earth!
Again though, this is an outside interpretation of the story told. It is the type of comparison you write in a literally analysis when comparing similar elements within stories and characters. The interpretation we make, with the experiences we have from an outside persective, may not be how the lore is within the game or for its characters.
I think it's clear what's going on, now.
Santonian Industries? Pretty shady.
Their leadership was making deals with dark forces.
But some of those forces tricked them, betrayed them.
And has brought chaos and devastation to the complex.
I do agree, the levels of the names changed. I thought that strange as well. And interesting. Whether literal of symbolic, changing a name is to change interpretation and context, especially in regards to acts.
I bet the next rundown will have 5 levels forming a pentagon.
and what is that a base for?
THE PENTAGRAM
I am unconvinced though, if they, in their universe, made actual deals with dark forces. I think it may be more symbolic story wise. Whatever the survivors are looking for, whatever they are bringing back up - it is bad news. Comparative to that of unearthing the anti-christ, but in a symbolic fashion.
Also, a pentagram would be hilarious!
I really doubt the dark magic angle will be involved at all,... but...
It is still funny, right?
It's gr8
This rundown does a great job of giving us that sense of impending evil.
We've gone to great, even desperate lengths in preparation for something unknown.
Involving an item that couldn't come of any use that isn't bad.
i prefer the scientific way, personally
Purpose of the tiers in hindsight.
A: Determining the children of a particular mother that is of interest (which tells them they have a neonate stored in the cold storage bulkhead related to that mother).
B: Accessing section R2C for information on the cold storage bulkhead found there.
C: Locating the cold storage bulkhead.
D: Clearing hazards and obstacles preventing access to the cold storage bulkhead.
E: Reaching the cold storage bulkhead, retrieving the neonate, and bringing it back.
Much more interesting than R1:
A: Gaining security access to section R1B.
B: Gaining security access to section R1C.
C: Gaining security access to section R1D.
D: Opening a passage to section R2A.
anyone found new documents in the tier d levels?
A lot of R2 isn't just getting access to the lower sections, it's about gathering information to make decisions about lower tiers.
Pff - just additional trivia, to me it just makes it funnier. When you triangulate, you calculate the direction of which you are headed. Triangulation by stars, a system oft used in ancient navigation.
The prisoners are consulting where to go by means of triangulation, communicating with the warden up on high. The warden calculates the pathway so it can become their guiding star... Get it?
This is why I think it is hilarious by the way. Triangulation is by all means legit mathematically. I think it is funny how the math, the science can also take on the symbolic guise too!
@solar nova
It just proves that humans will make interpretations out of anything (me).
did you find any logs?
I believe the E1 log has already been found @real pewter
There shouldn't be more, the email is complete
It's on a terminal that's hard to reach, as well
the pin comment is gone
so i was curious
Huh.. what i find interesting, is this bit:
"Please let me know if you intent to visit the site so I can make the necessary arrangements. There are a lot of people here and while security is tight, I would like it to be tighter should you decide to come and see the work for yourself. " - The missing piece filled out by R2E1
They wanted to increase security and make additional arrangements for this "J...o Davies" fellow
maybe he's high up the chain into this APEX thing
or some other form of VIP
Oh hey, there is something very interesting lore-wise to talk about.
I should check though....
@weak rampart Is the darker "wave/alarm" enemy variant ever supposed to spawn in sleeping, or is that a bug?
Hmmm, probably not gonna get an answer for that one (only been a couple minutes, though).
@frail pollen OI, you're awake, and not focused on R3! Is that a bug?
If you're talking about my discord status, the "doing paperwork" refers to a ton of paperwork I'm doing at my IRL job. The "fixing bugs" refers to personal bots. I don't actually work for 10CC so don't work on the game.
Ah, RIP
You wouldn't know then?
Actually, you implied that, so I'll take that as a given.
i wonder if they knew about the danger of the infection.
but probably they werent aware. Or yes, but they wanted to obtain it somehow.
Oh damn, so that is an important lore thing
naw I mean the "wave/alarm" variant as Raya mentioned 🙂
nice!
E1 spoils: ||In zones 600 and 594, there are some sleepers which spawn that are a bit surprising. Some of the sleepers are wave enemies, identifiable by their dark skin pigmentation. This also includes hybrids, which are typically "wave only" enemies (the game only ever spawns them in for motion doors and alarms). This is extremely important lore-wise, because it suggests that wave enemies are not just a game mechanic (enemies that are spawned in), they are a literal part of the world. Wave enemies are not the same as room enemies, they're some sort of different "breed" that we encounter.||
something i dont understand. about the updates of the rundown, in which you base to make them? behavior of the people?
@lost ore The dominant theory back in R1 was that they "dug too deep" and found the infection. Now that R2 is out, and we have a clearer picture of Santonian as morally questionable, the "broke out of a lab" idea is much more palatable.
The devs have an overall vision for the game, that is what largely drives the direction of it. They listen to feedback such as if something is just not playing as intended, too difficult or too easy then they may make adjustments, and taking feedback from #gtfo-game-suggestions to help influence the game direction.
Spoils cont: ||This also might reinforce that there's something special about enemies that we see exclusively as wave or room variants. Hyrbids and shadows are wave only because that's some trait about them that means they're aggressive. Titan shooters and ||!heavy E1 spoiler!||titan shadows||!end!|| are room only because that is a part of their behavior, as well.||
guys, how i suggest something about the game?
Go to #gtfo-chat or #bot-commands and do "?suggestion [suggestion]"
@solar nova I do agree with the broke out of the lab / lost control theory. What I am curious about however, is: If they lost control, if it is still confined to the fascilities - or if it broke out to the surface. And what we are loking for, could be the answer to find a cure.
thanks
hey guy do you know about an hilarious interaction between Hackett and Woods/Bishop (i think its Woods) when they find a Scout?
i heared it when i play the first level of the first Rundown
played
What do they say?
i dont remember it exactly but i think it was this:
"Hey Hackett, i see your mother over there"

then hackeet bonked him
lol
Good one
comedy at it's peak
deepest lore xD
Me and my friend when we first saw scout were like: "Stay away from the Hentai"
was kinda a secret dialogue, but i loved it. Hackett is my favourite prisoner since "Jeepers Creepers, i see some sleepers"
Yes
we're all in the simps prison
scout need more thick "feelers"
We started calling it that sinc beta and it stayed
I mean your not wrong
i remember that someone published an image of a shooter in a japanese school clothes lol
oh i saw that

was kinda a secret dialogue, but i loved it. Hackett is my favourite prisoner since "Jeepers Creepers, i see some sleepers"
hackett is my favorite prisoner cos hes irish lol
he prob got arrested for beating someone over a "belfast is british" argument
Irish are the best
lol
irish>brit
irish>brit
@fluid oxide yes
||why not magical girls||
lol
xd
i'm scared help me
XDDDDDD
lolololololol
👀
each time i look closely to the Sleepers i find them even creepier
i'm not even scared of giants, scouts and shit
i'm scared of getting swarmed by 16418³³ little fuckers
👀 I have to say I never get scared this this game so far
for me the scouts are the worst of all
or feel disgusting
the feelers even can pass through little holes
||because it's feelers not tentacles(((||
I once opened regular Doors to find 3 titans sleeping behind it (like literally touching the Doors)
and then you hear a SKEREEEE and BOOM! you have a bunch of naruto running guys coming to you
Feelers==tentacles @buoyant prawn
Both can be used on ||school anime girls||
They can fit better then
(╯°□°)╯︵ ┻━┻
oni-chan, stay calm and dont touch the feelers!

My girlfriend lost believe in me after she saw what I wrote here
@lost ore when she gets a better pc (currently she has 8 yo laptop) I will buy her GTFO so she can suffer with me
?
Im not understanding what is happening here but please keep this place Lore Related
we also have gtfo chat and gtfo ambar chat
?
lol
Ok, sorry
ok now lorewise: what is the dialogue between the guys when one of them slip?
fall damage i mean
i once had one saying something like
-what was that sound
-i oh i tripped
lol
I kinda want to know what these prisoners were arrested for (assuming they are actual prisoners, which I doubt) or how the warden is getting these people
if im remembering that right
i mean, spoilers for portal 2 i guess but ||portal 2's co-op end goal is to get to the room where people are being kept in mass storage in HSU||
All I have so far are more silly bible / religious context theories though they can be funny too!
Alright - APEX is the ultimate authority - it is 'god' to the prisoners as it appears to be the organization behind the WARDEN unit. Even the Warden may be forced to obey the whims of Apex.
Joshua 9:23, The Gibeonite Deception.
23 "You are now under a curse: You will never be released from service as woodcutters and water carriers for the house of my God.”
yeah
I was just reading that
or at least the tin-foil thing you sent the other day
Sounds reasonable
Keep in mind, I am just doing literal comparison though!
but I really want to learn where these people are being supplied from
well,they are infected, and also one of them (Bishop) has worked as the creator of Santonian Industries web
it might be revealed via log stitching in R3 or later
I really hope
Which one is Bishop?
And how did you find this?
Though the Gibeon Deception was about using falsehood and trying to deceive an enemy for their own gain. With all the security referenced in the email (logs) - maybe it was something like that!
Cause I really want to know if i can find more
Bishop is the baldy one
there are two
bald
are you talking bald bald
or "I really want my hair but its dying" one
Dauda is the black one
from Nigeria if i dont remember bad
and is the guy who talks in the first trailer
Can I find more about the playable characters on the site
or is it just vague
cause i am interested
well in the wiki of the game you can find something, but right there isnt much revealed about them
fair
and the guy completely covered is Woods
Is he the one that, when someone goes down, he sounds like he couldnt really care about it
i know one sounds more "Disappointed, but not surprised"
their names are Woods, Dauda, Hackett, and Bishop so idk who north is
alright
is there an explanation to how they are somehow alive even after failing or is it implied that the failed mission didn't happen
or at least the missions that you fail as a player
fair
cause if it didnt, the game would either become super hardcore or super easy
cause if you failed B4 but you have the fog turbine near the last security door and played that with full health and ammo, it would be easier than it already is by a landslide
and it just wouldnt be fun
or it would be super hardcore if it meant that you only had one attempt per level which just wouldnt be fun
assuming those four are the only people being sent down
is the santonian industries page have anything that can be seen via F12 thats hidden or is it just a thing
for now
just two things
an email and a author name
which is "F. Bishop"
so bishop might have worked for santonian first
whats the email?
What I find interesting about Bishop is that he is always the 4th. The Shepherd never joins without his flock. He is also the only one depicted so far in posters and is the one described to have 'high expectations' for his fellow survivors that they can never quite live up to.
On being hit:
"Oh you son of a Cunt "
the only dialogue for being hit
its beautiful
i dont think thats his only dialogue for being hit
soy did you not update it smh my head
bish im not even the Hackett guy
I'm banning you from the wiki
then be hackett
if you want to complain complain to Rav
how are you wiki wiki wiki if wiki wrong
it’s a mask
the back of it
Collecting all the voicelines takes time and its hard. There is some voiceline cooldown between conversations, which makes it significantly harder to "farm" them so to speak
its not like me and soy spent a lot of time shooting at each other
to find damage and friendly fire lines

the amount of fall damage we have taken can not be told
Yeha. and if our teammates were away the voicelines did not trigger either, so we need to do things while everyone is close while also progressing

so its a slow proccess
after 100 hours only i have heard bishop say "You need your mommy? Move on"
and it was only once. some lines are rarer than others
so in conclusion
just
go find something to fuck
/s
also rav when you have time do you want to help me get some pics for the wiki?
gimme a ping when yous redy
is there a way to apply to help with wiki stuff
if you want to get the wiki wiki wiki role just ask an admin or something
aight
just make sure you make good edits
we dont want to talk about the people who have made bad ones
/s
so basically dont be a dumbass and dont be a troll
pretty much
Very interesting tidbit about scout biology, some of them shoot their tentacles down and out rather than up and out.
Seems very rare.
But I'm only just looking for it.
@weak rampart R2D2 very nice level. Thanx for this. But i have questions: ||this level was inspired by the level from Half Life 2 Episode 2? (when the player needs to keep the defense from ant lions from different directions in the mine)||
||If on E1 we're seeing sleeping wave enemies, maybe the explanation for the wave enemies we see elsewhere is that they infest the lower regions of the complex and venture further up to hunt. These hunters are drawn closer by alarms. This would also explain surge alarms, since there are just so many wave enemies in a closer proximity which are drawn to alarms.||
Some of the deeper levels are very exciting.
R1C2, R1D1, R2C1, and R2E1 all give us the impression that we're just scraping the surface of the mysteries behind the sleepers and the complex.
e1 isn't even the bottom, considering we're still above the pit when we get off
There have been suggestions of an eventual F tier.
Wonder what their plans for environments are.
Are they happy with three environments (complex, refinery, and dig site)? Probably not, but the real question is whether they'll expand it in R3 or further down the line.
Oh duh, new environments is in their backlog.
Wonder if we'll get laboratories...
if you look at the press kit images there's some pretty interesting stuff in there
hinting at labs n such
Where can I find it?
uhh one sec
that's the root folder
some juicy stuff in here https://drive.google.com/drive/folders/15UiKCCEkRzUwJPlpOabgbO-f-zXznY-I
lots of them show off a more clean, lab type setting
If I had to guess it's probably where we're going next rundown
Ooh, very labby
this one's very interesting
Generally the whole area looks a lot cleaner and there's less wear on the sec doors
According to this https://twinfinite.net/2020/04/gtfos-community-unlocks-rundown-003-10-chambers-teases-release-window article,
the next rundown is called "The Vessel" and after the obj of e1 I'd imagine this is where we're going next
if not this area exactly than someplace similar
It would certainly fit the lead up. Will be interesting to see what they decide to do, and what the environments they focus on will look like.
The dig site is pretty unique, while the complex and refinery are less distinctive imo.
I'd love to see more stages to the infection life cycle, how do these pustules get everywhere? do they just grow on the wall or does something make them, etc
Hopefully we see more fleshy masses to give us a bigger picture.
I wana see the "Snatcher" enemy that's been reference a few times in interviews and such
I believe it’s the creature in the trailer that well grabs the player who is trying to get away
I wana get cave leeched in gtfo
i miss the spike heads
Chargers were cool, hopefully we see more of that enemy variant and similarly themed foes in R3 or R4.
Trying to think of how the complex and refinery environments differ. I suppose the refinery emphasizes catwalks and platforms. It's very vertical. The complex, however, is pretty flat to navigate. This isn't always true, though, so maybe it's just about props. Dense shelves and trucks vs large machines, silos, and hallways. The dig site stands out for its awkward geometry, such as odd angles and unpredictable slopes.
Not sure how they can diversify a lab. Most likely, they can make it feel cluttered or claustrophobic. The complex and refinery both are dominated by big rooms, often with a lot of open spaces. There's a lot of potential to mimmick the tiny rooms in the dig site or experiment with prop density in a more "square" space.
The refinery also seems to be fond of bottomless pits in R2.
||Also, do 601 and 602 qualify as the dig site? They make heavy use of complex visual features, yet are in a level that uses the dig environment. They are unique rooms, every single one of them from what I can tell. I guess we'll just have to wait and see if there will be reuse in future expeditions set in the complex and dig site.||
I know this will probably be an unpopular opinion, but is anyone else disappointed by D2 and E1? ||No new enemies, no new music or voice lines. (Making a visible enemy invisible doesn't count.) All that waiting and hype for essentially a few new cool looking rooms and somewhat interesting expedition progression.|| Will this game ever start inching toward that cinematic, lore heavy premise the trailer made this game out to be? D2 and E1 are not bad levels, but they in hindsight are not very different from the levels we've already seen. Not hating, just genuinely hoped for more.
The cinematic style, you think that might be in a future rundown warden?
@lilac island True. But by delaying access to these two levels 10C basically told us: "These levels are going to be different and special from the rest."
They are challenging sure, and unique enough. But that's it. ||No significant lore reveals, no new enemies, etc.||
I really hope rundown 3 has better and more nuanced storytelling as well as more atmospheric environments.
How so?
Not sure what we know about that other than its some sort of genetic sample that belongs to something significant
All I can say is rundown 3 needs to be different. It can't just be a new map with a few new gameplay mechanics and barely any actual lore reveals.
While a great game is already here, the potential storytelling is what really elevates it above other games.
D2 might be lacking lore, but the bridge is a cool environment and the best map so far gamewise. E1 has a lot of lore imo and the environtment is REALLY good. I think you should compare R1 with R2, rather than saying no new stuff in the unlocked levels. R2 is very different and has a lot of new stuff compared to R1, and another rundown is coming in a month or so.
I'm not gonna lie and say there hasn't been some really neat gameplay improvements since R1, all I'm saying is storytelling wise there really has not been many improvements in this area. Level specific voice acting for one. Another thing in particular that's kind of a tangent is how there isn't any new battle music at all. You'd think the final section in E1 or something would have unique music or something but it just doesn't.
I see music like this and have to wonder why it hasn't been used at all: https://www.youtube.com/watch?v=vILLnzOReqU
Add GTFO to your Steam wishlist here: http://store.steampowered.com/app/493520/GTFO/
This is a piece of music from 10 Chamber's upcoming game (name and release date TBA), released to all 10 Chambers Ambassadors in December, but now made publicly available. Go to 10chambers.co...
I honestly prefer it the way it is right now, just giving hints at what might be going on but no definitive answers. This was more subtle hints can emerge under a longer period, can't give everything away too fast!
I totally agree on the music part, but there is assume it's a question of workload.
probably some agency found some objects like deadspace in the hole that the metorite created, then asked multiple different compaiens to help with them building of the research facility and created another decoy similar hole(as per the email) but research went wrong like resident evil and all hell break loose l0ll
They don't have to give everything away. I think they would be fine just diversifying their storytelling style. More character dialogue, more environmental storytelling, stuff like that. It is probably just a workload and priority issue to them.
Perhaps they want the gameplay to be as good as it possibly can before even attempting to elevate the storytelling above cryptic log messages and expedition distress transmissions.
Hey, I've been out of the lore loop just before rundown 2 released, can someone give me a rundown on whats been discovered?
If im not mistaken, we know The Warden is not entirely a "good" guy, or even human, and that our characters are criminals. The virus has fungal roots yea?
Alright sweet, I'm up for rundowns 2 lore if theres anythin' new
Woah hold on, whats that?
an email people found in the terminals from A1 to E1
Thanks aton guys! I appreciate it
So is the Neonite that thing in the big ol test tube?
whats a neonite
I really wish the story of the prisoners were more fleshed out in this rundown.
They don't talk or banter to each other at all, and when they do talk, it's most likely Dauda saying the same line of "This place is big," over and over.
@wraith matrix I agree that they need more story-telling methods, but not that these levels needed to be more lore heavy. I think they turned out fine lore-wise, however. If they don't take the drip-feed approach, there won't be much lore to give on later rundowns, so they should take it pretty damn slow.
I think the new enemy makes sense as a pay off internally. ||R1D1 gives us a taste of some mysterious danger we draw to us when we open a passage to R2. R2C1 establishes that they have a presence in R2 as well. Naturally, R2E1 is where we find more of them and more dangerous varieties lurking deeper in this region of the complex.|| It's not exactly what most people wanted, but I see what they were going for. ||They are fairly new mechanicly, though. A room shadow has never been seen, we always had wave shadows.||
E1 is also a lot more interesting lorewise than other levels. ||Weirdest objective, sleeping wave enemies, and new alarm types to explain.||
There's just new stuff to think about.
So R1 is all about getting access to R2, then in R2 whatever pMOTHER was in R2A1 is so important to the warden the rest of the rundown is devoted to getting into R2E1 to get the neonite from cold storage, which we can assume is directly related to pMOTHER
I guess R3 will expand on this or maybe send us to whatever gargantua is based on the logs
is there somewhere where like an overlying lore page is out? like explaining why everything is what it is and so on
@wary crescent https://gtfo.gamepedia.com
tyty
Look at the Characters, Logs and The Complex pages
@lilac island In regards to the auto-generated logs, those may just be the records performed on an automatic loop at specific hours and times.
The 'emergency blast transfer' may have happened at 03:23:49am the same day and recorded and logged at 04:00:00 am automatically by the data system. It could be that the network logs data trafic by the hour. It could also be the last recorded accessible log within the Archive.
For all intents and purposes though, the data recovery fails. That could be a hell of a lot of scientific data lost. Though the specifics are uknown. (grr, I love it and I hate it!)
@dense saffron I wrote a little piece for a laugh about the Neonate being the anti-christ and the prisoners being the four horsemen of the appocalypse, heralding the doom of the earth.
(My tin-foil hat theory / comparison)
chances are, the vast the majority of the lore will be released after early access while we will get just hints right now
So how do you use the logs/read command?
I hit log on a terminal in A1, then saw the v1.12 log or whatever, typed that in and got nothing. Tried READ EBDT_00BE11.log and got nothing there either. Do you have to be on a specific terminal
@violet notch what terminal did you use?
Just the one in the first room. How do you know which terminal to use?
@violet notch the LOGS command tells you every log that is on a terminal. You can use this to check if a terminal has anything of interest, or if it's just the auto gen.
Question, who are the people in the logs when you select a mission (...[whispering] Schh! You'll wake them up!) and why the hell do they keep going deeper into the facility instead of trying to escape by going upwards, it seems like the infections started at the lower levels so why do they go down?
And what is the Neonate supposed to be?
Nobody knows. They might be other prisoners, but a better explanation is that they're probably survivors who were still alive in the complex after the initial outbreak (since the transmissions are decoded).
Probably survivors
There is nothing indicating the people in the transmissions are going deeper.
The depth metres on the transmissions
And it makes sense because the messages for R2 are in chronological order
The transmissions in R2 seem to be in no particular chronology.
Well
The depth meters are the expeditions themselves
But it seems like they continue to descend
D2 is literally a t 883m
Hence in R2C2 He states "Im not taking another step not one-"
They don't even seem to be the same people.
Well
R2C1 Makes it seem like R2C1 and R2C2 have the same people
R2C1 the man gets more detressed stating that they might be lost
And it seems like R2C2 the man breaks and says that hes not taking another step
Thats my hypothesis atleast
The C2 transmission seems to be about exhaustion specifically, it doesn't given nearly enough info to establish a chronology.
They could be different survivor groups in the facility
But R2E1 really confuses me
Like i have no idea what the lore of R2E1 is
||A neonate is a newborn||
||Human, presumably. It's not species specific, though||
||It is mammal specific, so it should be human.||
||Spoiler tags||
||R2e1 does not solve any questions for me, instead it brings up a lot more questions then answers lol||
||Santonian stores a lot of humans in hydrostasis. The newborn isn't really that surprising, but it's unclear why the Warden wants it so badly.||
...
||bapy||
Maybe that newborn is some sort of hybrid?
Do we think Santonian Strategic Investments Company's end goal is more than just investments?
It's so hard to connect dots when we don't even know what their loose motives are
I mean, how do spaghetti monsters bring a financial return? Nothing so far points to Santonian trying to produce soldiers for warfare etc
It's definitely not just "for science" either
Is there some kind of 'perfect strain' of the neonate (with immortality enzymes, print-gold-DNA, exploitable powers etc) they're trying to grow, that 99.99% of the monsters don't have?
True. I get the sense that they 'struck gold' when they discovered the true worth of the Chicxulub crater and thus invested resources into mining it
As well as at Garganta
about the logs you see with dialogues, are prisoners who died trying to acomplish the objetives the Warden gave them. if you read all of them, you can see the Warden considers all prisoners as "expendable".
somehow, our team is the best one and the most experienced, but still dont understand what is exactly going on in the Complex.
Mmm it's complex
We know one of the 4 is the main web developer for Santonian, so they're not all nobodies at least
the sleepers arent exactly feral. i first thought they were kinda wild, but in beta test, one striker pointed at me when alerted, and i was like wtf??
XDXDXDXD What the hell!?
You can see the previous team of prisoner's corpses as you run every level 😛
Are those the corpses of previous teams? I thought they were corpses of the complex workers who got killed instead of mutated.
its likely both
some seem to have uniforms from the complex companies, but it could be from prisoners who were using scavenged clothing
Let's make sure we keep this directly related to the lore and off topic conversations to more relevant channels. Thanks.
Did we ever figure out what this might be?
I think "early D1" is the best guess, because this doesn't look like E1
yeah it's probably an early version of one of the levels
This looks like it's the model for 106B/596B/609A
@weak rampart Is this old #dev-leaks map something we're able to get an answer on, or will it be a dev secret?
Well we know they procedurally generate the base of the level, and modify it from there, so it's possible they did a procedural generation and they decided that half of the rooms weren't gonna cut it when they actually started the hand-crafting part.
they probably don't even remember which one that is supposed to be. i can tell you that some maps change pretty significantly from when first created, some change a bit while bug hunters are testing, and some don't change very much at all. just depends how well it plays
In that case, I think I agree with the theory that this is the gen cluster room:
In which case this is D1.
Although, that assumes the gen cluster room was built as the gen cluster room, and wasn't a room that could appear literally anywhere.
Also, wtf, did this room never get used?
No, lacks several features of that room.
Central grate, silo adjacent ramps, side scaffolding.
mmmmmm I see
An environment they might play with in the future is some sort of "residential" section of the complex.
They had a load of people, and they must have been housed somewhere, probably in the complex.
(although maybe they used hydrostasis for that?)
Can anyone link me to a place to catch up on the lore?
E
but nyxos, dreyfus, and Techma defense are extremely questionably suspicious
Have we compiled company names, yet?
And all of the products they're responsible for?
What does mccallisters supply?
Weren't they the snoopy ones in the email?
sup fellas i just got to e1 and i am :woke:
Looking at Dreyfus, all I saw was an investment company and the Dreyfus affair, a scandal that introduced the idea of the Jewish Nation and set the creation of Israel into motion
I'm thinking that this supports the idea of the creatures originating from the meteor that the Chicxulub crater was made by
@lilac island suppliers of locks and piping? idk that seems a little weird
idk lmao its just weird
i could see piping
but having both is a little strange
maybe theyre different investment companies that were chosen for certain things for whatever reason
Does anyone know what the words mean auto_gen_status.log (2)
Specifically thta first line starting da3
Okay i'm gonna see if any standard code systems come up
yeah i think its an auto generated coding system that takes care of the reactors data outputs
not sure if thats right but thats how i interpret it
i think its related to warden, but then again thats just what i think
Ah so you don't think they'd cipher up the words there?
no i dont think so, i feel like its just a general data output nothing too special, but still important, the blurred words are most likely important data readings
The first word if its code language would probably be calling some sort of function there
with (arguments here)
can u send the log rg, i wanna re read it
ty :)\
NP
yes so i tried hex code
nothing came up last time
so i dont think its a code
but a broken data transcription
like the error cut it off and it replaced the line with a jumbled code
Oh I see
What if the third one is a foreign language broken by code?
Like non-english*
Sorry im a high american
Yeah I think third line of log 2 is some set of numbers and letters too
yes ik how we can start figuring it out
so if the system corrupts itd change each number and letter to a certain symbol
look through everything and make a key
the U with two dots its pretty iconicly german
Actually it could be a whole host of languages
I mean its not a standard coding symbol, definitely part of a non-English alphabet. Could be extended latin or nordic
yes so we can get a general list of countries that could be involved
tho there are tons that use languages stemmed off of latin
every language pretty much lmao
also here take a look at this
Send it my way!
Okay so it any of the links/disrupted are broken that could be where the messups come
ding ding
and notice how we have a lot of issues with reactors
throughout both rundowns actually
and see how it says energency transfer
i think its sending codes a lot faster in order to urgently retrieve them, causing messed up codes
Yeah theyre overheating or malfunctioning so what were the reactors powering?
they power like the facility
just everything
like in c1 last time
the lights went on and off
Yeah I remember that
so we can assume its a base unit
So something has disrupted power to the entire facility
also notice how in c1 this rundown we use those codes.
to get the uplinks to the terminals
So are the sleepers new residents or research specimens?
we are basically manually reconnecting the data links
which are the terminals
the terminals could be the nodes
Sleepers were the staff
those son's of bitches
also the hsu
They left us hints
the staff were containing themselves
mk
Look at the ENC: line at the top
What do you see with the last word
thats "blurred"
Yeah
Yeah
yes i see it
Could the high slash with the umlaut O be encryption?
Like could that be a start piecing together their alphabet?
Paper time
nyxos
supplies forms of gas as well
and they r missing like 5 companies
i wrote em down somewhere
A gust 1st 20**
2020+
its after 2020 so
any time
we dont know yet
which is why we have to start decrypting the coodess yayayay
Absolutely
yes but were just trying to figure out our alphabet
plus we can figure out the date
and that name

