#gtfo-lore

1 messages · Page 166 of 1

last radish
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but what really intrigues me is the monsters

devout basin
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the demon tick infection?

last radish
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ya

devout basin
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what about it?

last radish
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the have no fingers

tall anchor
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I personally just feel like it doesn’t mesh well with the game

last radish
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limbs are screwed

devout basin
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could just be evolution/mutation

tall anchor
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like why develop 4 characters have have them chat and stuff

last radish
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and theres the giant varient

devout basin
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because hybrids kinda evolved to be less weak because shooters were getting shit on

last radish
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and theres the scout

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ughhh

dense saffron
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i like the idea they ate their fingers

devout basin
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like why develop 4 characters have have them chat and stuff
@tall anchor they still need personality for the players of the game to relate to them and feel like they are huiman and everything

tall anchor
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yeah

round valley
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I believe they wore their fingers down from years of scratching at their itchy bums.

last radish
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in all honestly the random chatter freaks my out sometimes

tall anchor
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I just don’t like the idea that they’re controlled

last radish
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me*

tall anchor
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devvy

devout basin
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I believe they wore their fingers down from years of scratching at their itchy bums.
@round valley favourite theory right there

tall anchor
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wtf

round valley
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You've stealthed up behind them. You've seen how itchy their bums look.

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That's why they're so grumpy

devout basin
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yeah all those growths

last radish
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the eggs?

harsh valley
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The parasitic potatoes

last radish
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ahh

devout basin
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i want them to bring in an enemy like in their original sketches with all the arms molded into their chest gripping their own heart or something

last radish
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not a good topic to have while im having lunch lol

harsh valley
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Omg did you see the giant square with legs lollll

devout basin
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Omg did you see the giant square with legs lollll
@harsh valley that was greaaat!! and they actually animated it and its legs at the front opened and closed and everything ahaha

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they had quite a few sketches of geometric shapes with legs and sometimes heads

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but that would have been before they made anyt lore to go with it all

harsh valley
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Yeah definitely. I wouldn't mind seeing those whacky ones in an Easter egg :P

devout basin
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yeah definitely, i would love to see the snatcher too

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but maybe more as an actual enemy than an easter egg

harsh valley
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Agreed

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Omg did you see the giant square with legs lollll
For those who haven't seen it 😆 :

devout basin
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there's a video of it animated walking too xD

weak fox
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just a thought would a rouge prisoner work in the lore?

willow creek
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So what are those? Future enemies?

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Cuz rn the enemy variety is lacking...

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Imho

harsh valley
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just a thought would a rouge prisoner work in the lore?
With all that blood, we already have 4 rouge prisoners

devout basin
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So what are those? Future enemies?
@willow creek they are some of the original design sketches that 10cc drew up when coming up with enemies. no idea if they've thrown the idea out by now or are still possibly going to use it

round valley
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there's a video of it animated walking too xD
@devout basin Ima need to see that

devout basin
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very short but its there xD

round valley
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They really did experiment with some wacky stuff before finally deciding on surprisingly normal options by comparison.

devout basin
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Yeah the monsters now are more nuanced in their abnormalities and much more humanoid

pure fjord
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i think the audio test loop has something to hid

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just thinkin

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i just realized this text from each run down describes a history

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soo like what if we combine the texts from the last rundown and this one and on and on

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could we reach something that would help on the history ?

hot burrow
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At the end of the audio test loop you can hear woods say keep an eye out for that databank

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could that be a new objective

tall anchor
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afaik terminals are databanks

hot burrow
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could be

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but it seems unlikely

real pewter
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why is every logs we found are at the end of the tier

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except D1

vestal apex
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what's the command to read the actual log?

hollow bough
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if you type "COMMANDS" on a terminal, it will list the commands you can use and what they do

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but I think it is READ (name of the log)

vestal apex
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ye got it

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ty

hollow bough
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yup 🙂 glad I could help

lilac island
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Sadly we will have to wait another month till d2 releases

real pewter
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who's know

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maybe they will drop D2 in this very moment

round valley
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There's no time to wait. You must drop everything to help the new players grind through the early levels and finish the rundown!

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Devvy says, having not finished C2 yet

real pewter
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everyone

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skip A1

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we're playing D1

lilac island
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Reeeee updated progression

fervent iris
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PIMP

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itll

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be

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uplifting

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trust

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me

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its a number getting changed

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its going to be awesome

lilac island
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Played through the game in the first 4 days after release feels good to see something new

fervent iris
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yes a tiny yellow number now becoming 5% instead of 3.1%

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amaze

stable urchin
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It changed?

lilac island
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Going to be

stable urchin
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I see

lilac island
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Luds leaks

stable urchin
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Oh

real pewter
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finally

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see

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they could drop the D2 any minute now

stable urchin
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I would be perfect that the percentage drops down to 2.9

real pewter
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because people failing the so much on D1?

stable urchin
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Just a bad joke

real pewter
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it's not

stable urchin
spring cypress
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So i remember watching the whole trailers and what not, and i remember hearing them say look up they could be anywhere.
and i go in game, sadly on rundown 2 because i was a poor man before, and i started to look up, as i was alone in the game.
so are there any surface changing monster people?
or is that only in RD1?

solar nova
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What, shadows?

spring cypress
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they go on walls and ceiling?

solar nova
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Oh, not shadows then.

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Just play the game, tbh.

spring cypress
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eh, i guess, but it's just from what i know is that that quote was in RD1 so i dunno, cheers for answer

solar nova
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What is "RD1"?

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That quote was never in any level

vestal delta
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RunDown 1 i think

solar nova
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If so, R1D1 never had any sort of ceiling monster

spring cypress
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yeah it is rundown 1.
dunno just when i watched the gameplay trailer you know

placid basin
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It's in the beta

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not in Rundown 1

real pewter
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man

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beta

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i remember alpha

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when you were new and everything make you shit your pant

solar nova
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The trailer was never in-game, unfortunately. We never saw that enemy, although maybe we will.

real pewter
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the trailer is demo

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2017 2018 gameplay

placid basin
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I think it will be in E1

hot burrow
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I'm going to be honest I thought all the characters were miners

stable urchin
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This is the place you get to, when you dig straight down in Minecraft

faint minnow
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Straight facts

round valley
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Lol what did you do to Winter Helix?

faint minnow
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Heheheheh

median tusk
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Can anyone tell me if there's a point to reading the logs at every terminal?

harsh valley
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There's no point to reading at every terminal, as each tier only has 1 log

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Secondly as warden mentioned, if you just wanna know what they say, it's pinned in this channel

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If you have the time, it could be nice to read each log piece once yourself in-game, just for gameplay reasons

median tusk
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I see, thank you.

solar nova
frail pollen
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Yup

solar nova
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Well, 5% goes quickly.

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Well, 3.2% actually

stable urchin
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It went up, a nice bit

real pewter
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god damn

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5%

lilac island
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uhh I found a slideshow that explains a lot

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im new so I dont know much but uhh I did find out the four of the characters have names

hot burrow
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Woods dauda Hackett bishop

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Bickett

vestal delta
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no

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bad alt

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dont

hot burrow
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<@&408548765599793173> get this crap out of here

frail pollen
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thx

vestal delta
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i wanted to do that but ive been pinging mods too much lately and i dont want them all to hate me

frail pollen
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do not ever choose to not ping us if there is something going on that needs our attention. We'd rather get pinged to be made aware then not be alerted to something.

trim latch
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a random leg equipment in C1, I thought it would be interesting but maybe it's not '-'

short hamlet
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anyone ever discussed the assistant companys hyxos, omnoco and aeleo?

bright wave
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Will we get robot dogs as tools at some point?

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And can the answer be yes

haughty ermine
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No

bright wave
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The robot leg says yes

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I want to play tug of war with my pup using a scouts noodle

haughty ermine
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Doubt

tall anchor
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wow

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when did r2 release

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we could find out when the levels might release

solar nova
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March 31st

tall anchor
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ok so another like two weeks maybe

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if 24 is 66%

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fuck I can't do matsh

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ok I did math

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6th of may

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at least, based off of that

solar nova
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About 12 days

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Considering we got a status update, it may ramp up.

dusty swallow
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its depending on the amount of people that have beaten D1 i think

dire forge
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Yeah it isn't a timer. It's been based on the amount of people that clear D1 but I think they manually update the thing to show progress.

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They really didn't update it too frequently. It was at 3.1 like two days after release and then was stuck there.

tall anchor
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Yeah but a theoretical timescale is good

dusty swallow
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I would say around a week max till we get D2 and E1 unlocked

real pewter
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a week max?

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it's been 3 week and we're only 66%

cobalt jewel
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I did the math too and it should unlock in a week if we keep this pace

lilac island
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You just need to unlock d tier

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You dint have to do d1

hollow bough
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Still, same idea The Warden was saying applies

reef gust
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So close to unlocking D tier too. Stuck on C2 atm :/

lilac island
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^

harsh valley
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Q: How does C2 difficulty compare to B2 - C1?

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I've done up to B1 plus C2 but nothing in between

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Thanks Salutistic, that sounds very reasonable

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Knowing B4, I can see how it's meant to set you up for C

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I guess I just need to be ready/good enough for C1 now

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Put well! Many I wonder what kind of hell D1 sets you up for in E1

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12 hour run

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4 of it is just the elevator down

versed bronze
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I really don't think C1 is harder than C2 as long as you don't fuck up every room

real pewter
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C2 is easier

versed bronze
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when this rundown hit, i played with people that finished the previous rundown.
We didn't have any issues till C2, completed everything in 2 tries max. pre nerf

real pewter
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change my mind

versed bronze
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this has nothing to do with lore however

real pewter
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wrong

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you have to beat these level to unlock the lore

drowsy furnace
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anyone know how to read these? I found them under the logs section

dense saffron
drowsy furnace
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thank you doc

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dak*

solar nova
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@vestal delta I lied, it is a fog repeller turbine

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Mission text refers to it that way as a full name.

vestal delta
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oh well its still called a fog turbine sometimes

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ill just have to change a few words

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thanks for letting me know

solar nova
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Hey, it seems like a lot of alarm doors say apex?

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608 and 611

solar nova
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Both are class 5

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So maybe any door class 5 or greater is apex

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It's D1, btw

vivid rain
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could mean a lot of different things I feel just based off the definitions of Apex

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could be what is required leading up to it, meaning it as the "climax" of sorts as you pull the alarm

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could just be that it is a narrowing in the pathway on the map

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Now I feel like I need to pay a lot more attention to that

solar nova
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Formerly, we thought apex was about the red-circle doors.

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But none of these are red-circle doors

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Previous apex doors in R1 were red-circle doors that were class 4 and class 5.

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What from?

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Yah, 608 is a stationary teamscan.

vivid rain
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@solar nova I was under that impression as well until I saw your post!

solar nova
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Now I wonder what doors are apex, and if it's just a class 5+ thing

twin drum
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also @sand willow you can check the GTFO wiki

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all logs are documented, transcribed, and put together

mortal forge
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there is lore in this game? how do you get it?

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does it explain how they got there and everything?

harsh valley
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  1. Asteroid hit Earth
  2. Spaghetti
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Hmmm need some Swedish players to launch Operation Clean 4 Lore

sweet hamlet
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If there's one thing I can do to at least a mediocre level, it's cleaning 😎
Now who wants their god damn house cleaned?

dull orchid
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there are dead scientist in it

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l0l0l

wraith matrix
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Just hold their toilet paper ransom

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"You get this back once you tell me what happened to Hackett."

dull orchid
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so apparently we are the cortex

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controlling the 4 prisoners

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i think

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o.o

drowsy furnace
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Hmm...

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So about this mental status which currently doesn’t affect our characters... yet in game. What do you propose that would do to compromise these missions?

solar nova
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I wonder if the updated D2/E1 status has motivated a faster pace towards unlock.

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At worst, it will be 8 more days before we see those levels.

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At best, it will only be 4 more days

solar nova
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Considering how slow it was moving to start with, only to go up 3% in less than a day later on, I think there might be good reason to think it's tied to total clears of D1 altogether rather than unique player progress. Very hard to determine, though.

soft tartan
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@drowsy furnace I don’t know if it’s confirmed or not but I think maybe mental status is either accuracy or friendly fire kinda meter

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Because everyone has different mental status at the end of each expedition

drowsy furnace
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Maybe that should be a new suggestion game

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suggestion for the game

solar nova
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I could see mental status being a way of curbing "ballsy" strategies.

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and it might negatively impact bullet spread or recoil, or make your movements louder.

tall anchor
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nah

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afaik it’s random every time

solar nova
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^ Same w/ NRV probe reaction for now.

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Infection was random in R1, so they'll probably all be mechanics in the future.

versed bronze
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The updated percentage probably did motivate some people but would that change that much?
Wouldn't you think that the majority of completions still come from the "average" player?
The average player won't provide linear completions.

I'd expect the completions on the last levels to initially be high from "tryhards", then drop for a little and slowly raise up as the "average" players start getting to those levels.
With that logic it would make sense that it's progressing faster later on. (tho it will likely slow down again once most of the "average" player completed those levels as they might not replay them)

rocky cloud
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I think mental status would be an interesting indicator for what playstyles people use but having penalties for certain playstyles wouldn't really make much sense lol

slender nest
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I might be a little late, but if you have seen the ROG MastersTalk video, do you guys think the guns seen in that video will be in the next rundown?

frozen scaffold
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Does someone know what are the uncypted levels, and will they be available?

slender nest
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they have a % on the side of the levels

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when that reaches 100% they will be unlocked

frozen scaffold
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Oh ok

solar nova
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@frozen scaffold At current pace, 3-8 days

brittle schooner
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@solar nova How do you increase it?

lost ore
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nice!

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😄

hollow bough
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If you want to do that ofc, some people like figuring out the strats and such on their own

boreal crypt
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What does NRV Prove Reaction even mean?

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like, what is it measuring

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and does NRV mean Nerve or is it something else

opaque glade
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maybe it's false

tall anchor
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eh I don't think 3-8 days

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I'm betting more on a week plus

devout basin
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Has there been any evidence about the 66.1% being a percentage of successful versus non-successful in a certain way? As the message states that we "need to improve", implying that maybe we aren't doing something as well as we should be? I'm definitely not against it being a progress percentage, just throwing out another idea

lost ore
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i love the game

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the combats feel so intense...

harsh valley
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@devout basin That wouldn't be conducive to getting more people to buy the game

tall anchor
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afaik it's 66.1% of a set goal the developers have set

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not overall

harsh valley
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Yes

scenic wagon
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where are people finding the progress statistic for the restricted expiditions

boreal crypt
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on the level

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it says 66.1%

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last time i checked

scenic wagon
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this is on e1?

boreal crypt
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and D2

scenic wagon
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bc usually the number next to the tier displays what % off the levels you cleared (b1 and 2 would make 50%, b3 75, etc)

boreal crypt
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This isnt lore related btw

austere depot
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Holy cow. R2D2 and R2E1 is open - well, open to those who has progressed so far!

real pewter
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we still dead down here

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if you're wondering

quaint fossil
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Has anyone found the lore terminal in E1? Do we know if there even is one?

fervent iris
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we already have

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i can PM you the very terminal its in

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and where it is if you wish

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hold on im getting it

sterile wind
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Does anyone have a list of the logs from r2?

frail pollen
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Why not go discover them in the terminal as the devs intended, enjoy the experience?

sterile wind
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I just don't remember all of them off the top of my head

tall anchor
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if you want to sell your soul to the devil

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they are on the wiki

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it is much more fun to find them yourself however

lilac island
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send last log pls

tall anchor
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now that you're gunna have to find 😉

lilac island
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the pinned log is gone

quaint fossil
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Why is the pinned log gone?

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It was approved to be pinned....

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@lilac island Can you DM me the finished email? If you got the E1 lore, that is.

willow creek
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what did we find in the last two levels

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anything?

quaint fossil
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^^^

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We have the full email now!!! 👍

fervent iris
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you made a typo and left out part of a phrase

dull orchid
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fkkkkk

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died at the last door

fervent iris
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R

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I

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P

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||"Ask too many questions"||

dull orchid
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we thought the final door was a bloody door lmao

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all our sentries were pointing towards the door

fervent iris
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lmfao

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big boi

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u

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smol brian

solar nova
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@dull orchid What level?

solar nova
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?

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uarewRong might be talking about B2, btw.

solemn lark
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That, or humans used for experiments had ||newborns ripped away from birth|| and if HSU contains humans, we have an idea of possibly what the sleepers may stem from

sleek carbon
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what was in the new update

lilac island
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@sleek carbon D2 and E1 have been unlocked 😄

solemn lark
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My guy if that we the case, we'd be facing with possibly hundreds of thousands of ||Neonate HSU's||, which would be quite a lot of HSU lying around the place.

harsh valley
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Could someone DM me a screenshot of the E1 log?

idle crypt
harsh valley
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...😅

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Not even mad

dull orchid
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@lilac island @fervent iris for e1 l0l0l, so we died regretfully hahahahha

languid walrus
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Please tell me there is a new enemy in E1.

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So I assume there isn't one then.

languid walrus
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That means there isn't one.

tall anchor
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maybe there is

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maybe there isn’t

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but uh, bring a bio tracker

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||I mean I guess technically the big shadow variants would count as a new enemy?||

lilac island
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You’re kidding

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Right?

solar nova
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The depth changes are very interesting.

45m from A1 to B1
24m from B1 to B2
21m from B2 to B3
25m from B3 to B4
71m from B4 to C1
61m from C1 to C2
21m from C2 to D1
72m from D1 to D2
41m from D2 to E1

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I wonder if that's the expected difficulty and difficulty increase from the devs?

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Would make sense. B tier is all a similar difficulty with a gradual progression, but harder than A tier by a step. The C tier is a huge difficulty spike, and C2 ups it significantly from C1. D1 is not far above the difficulty of C2, but D2 ups it significantly from there. E1 also ups it, but not so much.

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Do people feel those spikes are accurate, though?

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I'm not sure if C2 is really that far above C1, it's more of a 40m. D1 I think is a much bigger spike, it's at least a 40m if not 50m. D2 I also don't think is a 70, it's more like a 50 or 60. E1, so far, does feel like a 40 to me.

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C1's spike is also good, B tier is comparatively very easy.

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And, while I personally disagree with many of the B spikes, I think newbies feel the 20m.

lilac island
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D and c got nerfed they are nowhere near the difficulty lvl they were before

solar nova
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I'm well aware, but I think the numbers they intended still fit them.

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C1, post-nerf, is much harder than anything in R1, or anything in the B tier.

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If anything, it may be more like an 80 or a 90, probably 100+ pre-nerf.

karmic cobalt
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I feel like D1 currently is at a good spot in difficulty, maybe fix the "magic" spot on top of the generator so you can't go up there anymore. C2 feels in a good spot as well.

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However I think they nerfed C1 too hard,

lilac island
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C1 pre nerf was just a cluster fuck of enemys

karmic cobalt
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Now it is hardly any enemies.

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They should add just a few more enemies to C1, just not as much when it was pre patch

lilac island
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There were also more scouts

karmic cobalt
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Yeah pre C1 it was a stupid amount of scouts, but now there isn't many which is fine it is just there are hardly any sleepers as well

austere depot
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Wears a tinfoil hat What if we are extracting the anti-christ?

In R2A1 - we are extracting the mother samples. These could be wanted by the warden to confirm the specifics behind the 'birth'. This implies that the Neophyte (newborn) had a dark mother of some kind. Litteral or figurative

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Still wearing a tinfoil hat The guidance of the warden could be seen as a form of dark divine guidance. Forced or not, it does eventually guide the prisoners where they need to go to eventually reach the 'crib' of the Neophyte

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Still wearing a tinfoil hat The APEX logo is a triangle. APEX meaning 'peak, top, highest' is the absolute authority over the prisoners. Intended or not, it is their 'god'. They are also theorized to be the ones behind the WARDEN unit, which would make the WARDEN the divine spirit sent by the absolute authority to guide the prisoners on their journey.

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Tinfoil hat is now covering the face and head all the way down to the shoulders
Santonian (company) refers to the Santonian era. Its logo is a lightning, sent from the heavens, digging through a mountain and deep into the earth. The santonian era was named for the french town where it was first Theorized, the town of Santes. Its name meaning 'Divine, blessed, holy, saint'.

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still covered thus by tinfoil So if we are digging into 'santonian' earth, we are by name - digging into holy ground (haha).

austere depot
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Now in a sacrophagus of tinfoil "That would make the prisoners 'missionaries', sent on a 'divine mission' by APEX, the 'highest authority', guided by WARDEN, the 'divine spirit' to seek the 'newborn child', born within 'holy earth' by a 'dark mother'.

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Suffocates within sarcaphogus

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I mean, it is funny to look at it like that! ^

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It is however, only a interpretation. It is why I wore a tinfoil hat during it. I'd love to hear what others make of the story!

solar nova
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A level is literally named sacrifice

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I think we're victims of a cult.

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The sleepers are the literal spawns of Satan.

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Demons are spewing out of the complex.

solar nova
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Also, think about what this would explain

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How the $!#@ are shadows invisible?

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DEMONS

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LITERAL EXTRADIMENSIONAL BEINGS

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ASSAULTING THE WORLD

austere depot
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I had another thought as I was just out for a walk. I struggled to place the role of the 4 survivors in such a hack interpretation.

then: the 4 horsemen of the apocalypse - who herald the arrival of the anti-christ. Who either willingly or unwillingly, knowingly or unknowingly bring about the doom of the earth!

Again though, this is an outside interpretation of the story told. It is the type of comparison you write in a literally analysis when comparing similar elements within stories and characters. The interpretation we make, with the experiences we have from an outside persective, may not be how the lore is within the game or for its characters.

solar nova
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I think it's clear what's going on, now.

#

Santonian Industries? Pretty shady.

#

Their leadership was making deals with dark forces.

#

But some of those forces tricked them, betrayed them.

#

And has brought chaos and devastation to the complex.

austere depot
#

I do agree, the levels of the names changed. I thought that strange as well. And interesting. Whether literal of symbolic, changing a name is to change interpretation and context, especially in regards to acts.

solar nova
#

I bet the next rundown will have 5 levels forming a pentagon.

#

and what is that a base for?

#

THE PENTAGRAM

austere depot
#

I am unconvinced though, if they, in their universe, made actual deals with dark forces. I think it may be more symbolic story wise. Whatever the survivors are looking for, whatever they are bringing back up - it is bad news. Comparative to that of unearthing the anti-christ, but in a symbolic fashion.

Also, a pentagram would be hilarious!

solar nova
#

I really doubt the dark magic angle will be involved at all,... but...

austere depot
#

It is still funny, right?

solar nova
#

It's gr8

#

This rundown does a great job of giving us that sense of impending evil.

#

We've gone to great, even desperate lengths in preparation for something unknown.

#

Involving an item that couldn't come of any use that isn't bad.

lost ore
#

i prefer the scientific way, personally

solar nova
#

Purpose of the tiers in hindsight.

A: Determining the children of a particular mother that is of interest (which tells them they have a neonate stored in the cold storage bulkhead related to that mother).
B: Accessing section R2C for information on the cold storage bulkhead found there.
C: Locating the cold storage bulkhead.
D: Clearing hazards and obstacles preventing access to the cold storage bulkhead.
E: Reaching the cold storage bulkhead, retrieving the neonate, and bringing it back.

#

Much more interesting than R1:

A: Gaining security access to section R1B.
B: Gaining security access to section R1C.
C: Gaining security access to section R1D.
D: Opening a passage to section R2A.

lost ore
#

anyone found new documents in the tier d levels?

solar nova
#

A lot of R2 isn't just getting access to the lower sections, it's about gathering information to make decisions about lower tiers.

austere depot
#

Pff - just additional trivia, to me it just makes it funnier. When you triangulate, you calculate the direction of which you are headed. Triangulation by stars, a system oft used in ancient navigation.

The prisoners are consulting where to go by means of triangulation, communicating with the warden up on high. The warden calculates the pathway so it can become their guiding star... Get it?

#

This is why I think it is hilarious by the way. Triangulation is by all means legit mathematically. I think it is funny how the math, the science can also take on the symbolic guise too!

real pewter
#

@solar nova

austere depot
#

It just proves that humans will make interpretations out of anything (me).

real pewter
#

did you find any logs?

solar nova
#

I believe the E1 log has already been found @real pewter

#

There shouldn't be more, the email is complete

#

It's on a terminal that's hard to reach, as well

real pewter
#

the pin comment is gone

real pewter
#

so i was curious

austere depot
#

Huh.. what i find interesting, is this bit:

"Please let me know if you intent to visit the site so I can make the necessary arrangements. There are a lot of people here and while security is tight, I would like it to be tighter should you decide to come and see the work for yourself. " - The missing piece filled out by R2E1

#

They wanted to increase security and make additional arrangements for this "J...o Davies" fellow

#

maybe he's high up the chain into this APEX thing

#

or some other form of VIP

solar nova
#

Oh hey, there is something very interesting lore-wise to talk about.

#

I should check though....

#

@weak rampart Is the darker "wave/alarm" enemy variant ever supposed to spawn in sleeping, or is that a bug?

#

Hmmm, probably not gonna get an answer for that one (only been a couple minutes, though).

#

@frail pollen OI, you're awake, and not focused on R3! Is that a bug?

frail pollen
#

If you're talking about my discord status, the "doing paperwork" refers to a ton of paperwork I'm doing at my IRL job. The "fixing bugs" refers to personal bots. I don't actually work for 10CC so don't work on the game.

solar nova
#

Ah, RIP

#

You wouldn't know then?

#

Actually, you implied that, so I'll take that as a given.

lost ore
#

i wonder if they knew about the danger of the infection.

#

but probably they werent aware. Or yes, but they wanted to obtain it somehow.

weak rampart
#

I know that some of the darker skinned dudes can spawn as sleepers

#

aye 🙂

lost ore
#

you mean the chargers?

#

oh man...

solar nova
#

Oh damn, so that is an important lore thing

weak rampart
#

naw I mean the "wave/alarm" variant as Raya mentioned 🙂

lost ore
#

oh no...

#

anyway, i finally can play the game correctly. im in love with this!

weak rampart
#

nice!

solar nova
#

E1 spoils: ||In zones 600 and 594, there are some sleepers which spawn that are a bit surprising. Some of the sleepers are wave enemies, identifiable by their dark skin pigmentation. This also includes hybrids, which are typically "wave only" enemies (the game only ever spawns them in for motion doors and alarms). This is extremely important lore-wise, because it suggests that wave enemies are not just a game mechanic (enemies that are spawned in), they are a literal part of the world. Wave enemies are not the same as room enemies, they're some sort of different "breed" that we encounter.||

lost ore
#

something i dont understand. about the updates of the rundown, in which you base to make them? behavior of the people?

solar nova
#

@lost ore The dominant theory back in R1 was that they "dug too deep" and found the infection. Now that R2 is out, and we have a clearer picture of Santonian as morally questionable, the "broke out of a lab" idea is much more palatable.

lost ore
#

oh

#

that makes sense.

frail pollen
#

The devs have an overall vision for the game, that is what largely drives the direction of it. They listen to feedback such as if something is just not playing as intended, too difficult or too easy then they may make adjustments, and taking feedback from #gtfo-game-suggestions to help influence the game direction.

lost ore
#

cool

#

ty

solar nova
#

Spoils cont: ||This also might reinforce that there's something special about enemies that we see exclusively as wave or room variants. Hyrbids and shadows are wave only because that's some trait about them that means they're aggressive. Titan shooters and ||!heavy E1 spoiler!||titan shadows||!end!|| are room only because that is a part of their behavior, as well.||

lost ore
#

guys, how i suggest something about the game?

solar nova
#

Go to #gtfo-chat or #bot-commands and do "?suggestion [suggestion]"

austere depot
#

@solar nova I do agree with the broke out of the lab / lost control theory. What I am curious about however, is: If they lost control, if it is still confined to the fascilities - or if it broke out to the surface. And what we are loking for, could be the answer to find a cure.

lost ore
#

thanks

#

hey guy do you know about an hilarious interaction between Hackett and Woods/Bishop (i think its Woods) when they find a Scout?

#

i heared it when i play the first level of the first Rundown

#

played

nimble oasis
#

What do they say?

lost ore
#

i dont remember it exactly but i think it was this:

#

"Hey Hackett, i see your mother over there"

buoyant prawn
lost ore
#

"She is as gorgeous as ever"

#

literally i heard that dialogue XDD

buoyant prawn
#

then hackeet bonked him

lost ore
#

lol

nimble oasis
#

Good one

sterile wind
#

comedy at it's peak

lilac island
#

deepest lore xD

nimble oasis
#

Me and my friend when we first saw scout were like: "Stay away from the Hentai"

lost ore
#

was kinda a secret dialogue, but i loved it. Hackett is my favourite prisoner since "Jeepers Creepers, i see some sleepers"

buoyant prawn
#

hentai.....

#

🤣

nimble oasis
#

Yes

fluid oxide
#

we're all in the simps prison

buoyant prawn
#

scout need more thick "feelers"

nimble oasis
#

We started calling it that sinc beta and it stayed

sterile wind
#

I mean your not wrong

lost ore
#

i remember that someone published an image of a shooter in a japanese school clothes lol

sterile wind
#

oh i saw that

buoyant prawn
fluid oxide
#

was kinda a secret dialogue, but i loved it. Hackett is my favourite prisoner since "Jeepers Creepers, i see some sleepers"
hackett is my favorite prisoner cos hes irish lol

nimble oasis
#

And then scout comes in

#

Yes

fluid oxide
#

he prob got arrested for beating someone over a "belfast is british" argument

nimble oasis
#

Irish are the best

lost ore
#

lol

fluid oxide
#

irish>brit

nimble oasis
#

irish>brit
@fluid oxide yes

buoyant prawn
#

||why not magical girls||

lost ore
#

lol

sterile wind
#

xd

fluid oxide
lost ore
#

XDDDDDD

sterile wind
#

lolololololol

buoyant prawn
#

👀

lost ore
#

each time i look closely to the Sleepers i find them even creepier

fluid oxide
#

i'm not even scared of giants, scouts and shit

#

i'm scared of getting swarmed by 16418³³ little fuckers

buoyant prawn
#

👀 I have to say I never get scared this this game so far

lost ore
#

for me the scouts are the worst of all

buoyant prawn
#

or feel disgusting

lost ore
#

the feelers even can pass through little holes

buoyant prawn
#

||because it's feelers not tentacles(((||

nimble oasis
#

I once opened regular Doors to find 3 titans sleeping behind it (like literally touching the Doors)

lost ore
#

and then you hear a SKEREEEE and BOOM! you have a bunch of naruto running guys coming to you

buoyant prawn
#

naruto kusa

#

🤣

nimble oasis
#

Feelers==tentacles @buoyant prawn
Both can be used on ||school anime girls||

buoyant prawn
#

👀

#

me personally think feelers are more thin

#

like those thing on insect

nimble oasis
#

They can fit better then

buoyant prawn
#

(╯°□°)╯︵ ┻━┻

lost ore
#

oni-chan, stay calm and dont touch the feelers!

buoyant prawn
nimble oasis
#

My girlfriend lost believe in me after she saw what I wrote here

lost ore
#

LMAO

#

be lucky that you even have girlfriend XDDD

buoyant prawn
#

😇

#

quick, slap his butt

nimble oasis
#

@lost ore when she gets a better pc (currently she has 8 yo laptop) I will buy her GTFO so she can suffer with me

buoyant prawn
#

acoustic quest
#

Im not understanding what is happening here but please keep this place Lore Related
we also have gtfo chat and gtfo ambar chat

buoyant prawn
#

?

lost ore
#

lol

nimble oasis
#

Ok, sorry

lost ore
#

ok now lorewise: what is the dialogue between the guys when one of them slip?

#

fall damage i mean

buoyant prawn
#

same as we got fall damage

#

simple.jpg

acoustic quest
#

i once had one saying something like
-what was that sound
-i oh i tripped

lost ore
#

lol

buoyant prawn
#

? those I think I never heard

#

🤔

boreal crypt
#

I kinda want to know what these prisoners were arrested for (assuming they are actual prisoners, which I doubt) or how the warden is getting these people

#

if im remembering that right

#

i mean, spoilers for portal 2 i guess but ||portal 2's co-op end goal is to get to the room where people are being kept in mass storage in HSU||

austere depot
#

All I have so far are more silly bible / religious context theories though they can be funny too!

Alright - APEX is the ultimate authority - it is 'god' to the prisoners as it appears to be the organization behind the WARDEN unit. Even the Warden may be forced to obey the whims of Apex.

Joshua 9:23, The Gibeonite Deception.
23 "You are now under a curse: You will never be released from service as woodcutters and water carriers for the house of my God.”

boreal crypt
#

yeah

#

I was just reading that

#

or at least the tin-foil thing you sent the other day

#

Sounds reasonable

austere depot
#

Keep in mind, I am just doing literal comparison though!

boreal crypt
#

but I really want to learn where these people are being supplied from

lost ore
#

well,they are infected, and also one of them (Bishop) has worked as the creator of Santonian Industries web

boreal crypt
#

it might be revealed via log stitching in R3 or later

#

I really hope

#

Which one is Bishop?

#

And how did you find this?

austere depot
#

Though the Gibeon Deception was about using falsehood and trying to deceive an enemy for their own gain. With all the security referenced in the email (logs) - maybe it was something like that!

boreal crypt
#

Cause I really want to know if i can find more

lost ore
#

Bishop is the baldy one

boreal crypt
#

there are two

lost ore
#

bald

boreal crypt
#

are you talking bald bald

lost ore
#

yup

#

yeah

boreal crypt
#

or "I really want my hair but its dying" one

lost ore
#

Dauda is the black one

#

from Nigeria if i dont remember bad

#

and is the guy who talks in the first trailer

boreal crypt
#

Can I find more about the playable characters on the site

#

or is it just vague

#

cause i am interested

lost ore
#

well in the wiki of the game you can find something, but right there isnt much revealed about them

boreal crypt
#

fair

lost ore
#

Hackett is the guy who use a hood

#

and have Santonian clothes

boreal crypt
#

Ah

#

ok

#

also

lost ore
#

and the guy completely covered is Woods

boreal crypt
#

Is he the one that, when someone goes down, he sounds like he couldnt really care about it

#

i know one sounds more "Disappointed, but not surprised"

#

their names are Woods, Dauda, Hackett, and Bishop so idk who north is

#

alright

#

is there an explanation to how they are somehow alive even after failing or is it implied that the failed mission didn't happen

#

or at least the missions that you fail as a player

#

fair

#

cause if it didnt, the game would either become super hardcore or super easy

#

cause if you failed B4 but you have the fog turbine near the last security door and played that with full health and ammo, it would be easier than it already is by a landslide

#

and it just wouldnt be fun

#

or it would be super hardcore if it meant that you only had one attempt per level which just wouldnt be fun

#

assuming those four are the only people being sent down

#

is the santonian industries page have anything that can be seen via F12 thats hidden or is it just a thing

#

for now

tall anchor
#

just two things

#

an email and a author name

#

which is "F. Bishop"

#

so bishop might have worked for santonian first

boreal crypt
#

whats the email?

austere depot
#

What I find interesting about Bishop is that he is always the 4th. The Shepherd never joins without his flock. He is also the only one depicted so far in posters and is the one described to have 'high expectations' for his fellow survivors that they can never quite live up to.

tall anchor
#

I think

boreal crypt
#

or a link to the email

#

ah

tall anchor
#

hold on

#

yes it's that

boreal crypt
#

On being hit:

"Oh you son of a Cunt "

#

the only dialogue for being hit

#

its beautiful

vestal delta
#

i dont think thats his only dialogue for being hit

boreal crypt
#

wiki wrong then

#

i though there would be more

tall anchor
#

soy did you not update it smh my head

vestal delta
#

bish im not even the Hackett guy

tall anchor
#

I'm banning you from the wiki

boreal crypt
#

then be hackett

vestal delta
#

if you want to complain complain to Rav

boreal crypt
#

how are you wiki wiki wiki if wiki wrong

vestal delta
#

Wiki is not wrong

#

its just that geting all the voicelines isnt easy

boreal crypt
#

fair

#

also whats up with Wood's mask

tall anchor
#

it’s a mask

boreal crypt
#

the back of it

shut mountain
#

Collecting all the voicelines takes time and its hard. There is some voiceline cooldown between conversations, which makes it significantly harder to "farm" them so to speak

#

its not like me and soy spent a lot of time shooting at each other

#

to find damage and friendly fire lines

vestal delta
#

the amount of fall damage we have taken can not be told

shut mountain
#

Yeha. and if our teammates were away the voicelines did not trigger either, so we need to do things while everyone is close while also progressing

#

so its a slow proccess

#

after 100 hours only i have heard bishop say "You need your mommy? Move on"

#

and it was only once. some lines are rarer than others

vestal delta
#

so in conclusion

#

just

#

go find something to fuck
/s

#

also rav when you have time do you want to help me get some pics for the wiki?

shut mountain
#

Sure can do boss

#

im gonna be available in 3-4 hours

vestal delta
#

gimme a ping when yous redy

tall anchor
#

imagine doing things for the wiki

#

cannot relate

boreal crypt
#

is there a way to apply to help with wiki stuff

vestal delta
#

you dont need to apply

#

its a wiki

boreal crypt
#

i mean

#

yeah

vestal delta
#

if you want to get the wiki wiki wiki role just ask an admin or something

boreal crypt
#

aight

vestal delta
#

just make sure you make good edits

#

we dont want to talk about the people who have made bad ones
/s

boreal crypt
#

so basically dont be a dumbass and dont be a troll

vestal delta
#

pretty much

lost ore
#

"Jeepers Creepers, I see some Sleepers"

#

I love Hackett

solar nova
#

Very interesting tidbit about scout biology, some of them shoot their tentacles down and out rather than up and out.

#

Seems very rare.

#

But I'm only just looking for it.

opaque glade
#

@weak rampart R2D2 very nice level. Thanx for this. But i have questions: ||this level was inspired by the level from Half Life 2 Episode 2? (when the player needs to keep the defense from ant lions from different directions in the mine)||

solar nova
#

||If on E1 we're seeing sleeping wave enemies, maybe the explanation for the wave enemies we see elsewhere is that they infest the lower regions of the complex and venture further up to hunt. These hunters are drawn closer by alarms. This would also explain surge alarms, since there are just so many wave enemies in a closer proximity which are drawn to alarms.||

#

Some of the deeper levels are very exciting.

#

R1C2, R1D1, R2C1, and R2E1 all give us the impression that we're just scraping the surface of the mysteries behind the sleepers and the complex.

dense saffron
#

e1 isn't even the bottom, considering we're still above the pit when we get off

solar nova
#

There have been suggestions of an eventual F tier.

#

Wonder what their plans for environments are.

#

Are they happy with three environments (complex, refinery, and dig site)? Probably not, but the real question is whether they'll expand it in R3 or further down the line.

#

Oh duh, new environments is in their backlog.

#

Wonder if we'll get laboratories...

dense saffron
#

if you look at the press kit images there's some pretty interesting stuff in there

#

hinting at labs n such

solar nova
#

Where can I find it?

dense saffron
#

uhh one sec

#

that's the root folder

#

lots of them show off a more clean, lab type setting

#

If I had to guess it's probably where we're going next rundown

solar nova
#

Hmmm, can't open

#

Oh well, should be interesting anyway.

dense saffron
#

oh, here I can post some of the images

solar nova
#

Ooh, very labby

dense saffron
#

Generally the whole area looks a lot cleaner and there's less wear on the sec doors

#

if not this area exactly than someplace similar

solar nova
#

It would certainly fit the lead up. Will be interesting to see what they decide to do, and what the environments they focus on will look like.

#

The dig site is pretty unique, while the complex and refinery are less distinctive imo.

dense saffron
#

I'd love to see more stages to the infection life cycle, how do these pustules get everywhere? do they just grow on the wall or does something make them, etc

solar nova
#

Hopefully we see more fleshy masses to give us a bigger picture.

dense saffron
#

I wana see the "Snatcher" enemy that's been reference a few times in interviews and such

solar nova
#

Not heard of it.

#

I assume it kidnaps a player or something?

gritty zephyr
#

I believe it’s the creature in the trailer that well grabs the player who is trying to get away

dense saffron
#

I wana get cave leeched in gtfo

lilac island
#

i miss the spike heads

solar nova
#

Chargers were cool, hopefully we see more of that enemy variant and similarly themed foes in R3 or R4.

solar nova
#

Trying to think of how the complex and refinery environments differ. I suppose the refinery emphasizes catwalks and platforms. It's very vertical. The complex, however, is pretty flat to navigate. This isn't always true, though, so maybe it's just about props. Dense shelves and trucks vs large machines, silos, and hallways. The dig site stands out for its awkward geometry, such as odd angles and unpredictable slopes.

Not sure how they can diversify a lab. Most likely, they can make it feel cluttered or claustrophobic. The complex and refinery both are dominated by big rooms, often with a lot of open spaces. There's a lot of potential to mimmick the tiny rooms in the dig site or experiment with prop density in a more "square" space.

#

The refinery also seems to be fond of bottomless pits in R2.

#

||Also, do 601 and 602 qualify as the dig site? They make heavy use of complex visual features, yet are in a level that uses the dig environment. They are unique rooms, every single one of them from what I can tell. I guess we'll just have to wait and see if there will be reuse in future expeditions set in the complex and dig site.||

wraith matrix
#

I know this will probably be an unpopular opinion, but is anyone else disappointed by D2 and E1? ||No new enemies, no new music or voice lines. (Making a visible enemy invisible doesn't count.) All that waiting and hype for essentially a few new cool looking rooms and somewhat interesting expedition progression.|| Will this game ever start inching toward that cinematic, lore heavy premise the trailer made this game out to be? D2 and E1 are not bad levels, but they in hindsight are not very different from the levels we've already seen. Not hating, just genuinely hoped for more.

rich wolf
#

The cinematic style, you think that might be in a future rundown warden?

wraith matrix
#

@lilac island True. But by delaying access to these two levels 10C basically told us: "These levels are going to be different and special from the rest."

#

They are challenging sure, and unique enough. But that's it. ||No significant lore reveals, no new enemies, etc.||

#

I really hope rundown 3 has better and more nuanced storytelling as well as more atmospheric environments.

#

How so?

#

Not sure what we know about that other than its some sort of genetic sample that belongs to something significant

#

All I can say is rundown 3 needs to be different. It can't just be a new map with a few new gameplay mechanics and barely any actual lore reveals.

#

While a great game is already here, the potential storytelling is what really elevates it above other games.

proud lark
#

D2 might be lacking lore, but the bridge is a cool environment and the best map so far gamewise. E1 has a lot of lore imo and the environtment is REALLY good. I think you should compare R1 with R2, rather than saying no new stuff in the unlocked levels. R2 is very different and has a lot of new stuff compared to R1, and another rundown is coming in a month or so.

wraith matrix
#

I'm not gonna lie and say there hasn't been some really neat gameplay improvements since R1, all I'm saying is storytelling wise there really has not been many improvements in this area. Level specific voice acting for one. Another thing in particular that's kind of a tangent is how there isn't any new battle music at all. You'd think the final section in E1 or something would have unique music or something but it just doesn't.

proud lark
#

I honestly prefer it the way it is right now, just giving hints at what might be going on but no definitive answers. This was more subtle hints can emerge under a longer period, can't give everything away too fast!
I totally agree on the music part, but there is assume it's a question of workload.

dull orchid
#

probably some agency found some objects like deadspace in the hole that the metorite created, then asked multiple different compaiens to help with them building of the research facility and created another decoy similar hole(as per the email) but research went wrong like resident evil and all hell break loose l0ll

wraith matrix
#

They don't have to give everything away. I think they would be fine just diversifying their storytelling style. More character dialogue, more environmental storytelling, stuff like that. It is probably just a workload and priority issue to them.

#

Perhaps they want the gameplay to be as good as it possibly can before even attempting to elevate the storytelling above cryptic log messages and expedition distress transmissions.

celest pagoda
#

Hey, I've been out of the lore loop just before rundown 2 released, can someone give me a rundown on whats been discovered?

#

If im not mistaken, we know The Warden is not entirely a "good" guy, or even human, and that our characters are criminals. The virus has fungal roots yea?

#

Alright sweet, I'm up for rundowns 2 lore if theres anythin' new

celest pagoda
#

Woah hold on, whats that?

dull orchid
#

an email people found in the terminals from A1 to E1

celest pagoda
#

Thanks aton guys! I appreciate it

celest pagoda
#

So is the Neonite that thing in the big ol test tube?

dull orchid
#

whats a neonite

tall anchor
#

||Neonate is a baby||

#

not a neonite

#

||a Neonate is a baby under 4 weeks old||

languid walrus
#

I really wish the story of the prisoners were more fleshed out in this rundown.

#

They don't talk or banter to each other at all, and when they do talk, it's most likely Dauda saying the same line of "This place is big," over and over.

solar nova
#

@wraith matrix I agree that they need more story-telling methods, but not that these levels needed to be more lore heavy. I think they turned out fine lore-wise, however. If they don't take the drip-feed approach, there won't be much lore to give on later rundowns, so they should take it pretty damn slow.

#

I think the new enemy makes sense as a pay off internally. ||R1D1 gives us a taste of some mysterious danger we draw to us when we open a passage to R2. R2C1 establishes that they have a presence in R2 as well. Naturally, R2E1 is where we find more of them and more dangerous varieties lurking deeper in this region of the complex.|| It's not exactly what most people wanted, but I see what they were going for. ||They are fairly new mechanicly, though. A room shadow has never been seen, we always had wave shadows.||

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E1 is also a lot more interesting lorewise than other levels. ||Weirdest objective, sleeping wave enemies, and new alarm types to explain.||

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There's just new stuff to think about.

dense saffron
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So R1 is all about getting access to R2, then in R2 whatever pMOTHER was in R2A1 is so important to the warden the rest of the rundown is devoted to getting into R2E1 to get the neonite from cold storage, which we can assume is directly related to pMOTHER

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I guess R3 will expand on this or maybe send us to whatever gargantua is based on the logs

wary crescent
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is there somewhere where like an overlying lore page is out? like explaining why everything is what it is and so on

harsh valley
wary crescent
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tyty

harsh valley
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Look at the Characters, Logs and The Complex pages

austere depot
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@lilac island In regards to the auto-generated logs, those may just be the records performed on an automatic loop at specific hours and times.

The 'emergency blast transfer' may have happened at 03:23:49am the same day and recorded and logged at 04:00:00 am automatically by the data system. It could be that the network logs data trafic by the hour. It could also be the last recorded accessible log within the Archive.

For all intents and purposes though, the data recovery fails. That could be a hell of a lot of scientific data lost. Though the specifics are uknown. (grr, I love it and I hate it!)

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@dense saffron I wrote a little piece for a laugh about the Neonate being the anti-christ and the prisoners being the four horsemen of the appocalypse, heralding the doom of the earth.

(My tin-foil hat theory / comparison)

orchid aurora
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chances are, the vast the majority of the lore will be released after early access while we will get just hints right now

violet notch
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So how do you use the logs/read command?

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I hit log on a terminal in A1, then saw the v1.12 log or whatever, typed that in and got nothing. Tried READ EBDT_00BE11.log and got nothing there either. Do you have to be on a specific terminal

solar nova
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@violet notch what terminal did you use?

violet notch
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Just the one in the first room. How do you know which terminal to use?

solar nova
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@violet notch the LOGS command tells you every log that is on a terminal. You can use this to check if a terminal has anything of interest, or if it's just the auto gen.

zenith prairie
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Question, who are the people in the logs when you select a mission (...[whispering] Schh! You'll wake them up!) and why the hell do they keep going deeper into the facility instead of trying to escape by going upwards, it seems like the infections started at the lower levels so why do they go down?

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And what is the Neonate supposed to be?

solar nova
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Nobody knows. They might be other prisoners, but a better explanation is that they're probably survivors who were still alive in the complex after the initial outbreak (since the transmissions are decoded).

zenith prairie
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Probably survivors

solar nova
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There is nothing indicating the people in the transmissions are going deeper.

zenith prairie
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The depth metres on the transmissions

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And it makes sense because the messages for R2 are in chronological order

solar nova
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The transmissions in R2 seem to be in no particular chronology.

zenith prairie
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Well

solar nova
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The depth meters are the expeditions themselves

zenith prairie
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But it seems like they continue to descend

solar nova
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D2 is literally a t 883m

zenith prairie
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Hence in R2C2 He states "Im not taking another step not one-"

solar nova
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They don't even seem to be the same people.

zenith prairie
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Well

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R2C1 Makes it seem like R2C1 and R2C2 have the same people

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R2C1 the man gets more detressed stating that they might be lost

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And it seems like R2C2 the man breaks and says that hes not taking another step

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Thats my hypothesis atleast

solar nova
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The C2 transmission seems to be about exhaustion specifically, it doesn't given nearly enough info to establish a chronology.

zenith prairie
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They could be different survivor groups in the facility

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But R2E1 really confuses me

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Like i have no idea what the lore of R2E1 is

solar nova
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||A neonate is a newborn||

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||Human, presumably. It's not species specific, though||

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||It is mammal specific, so it should be human.||

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||Spoiler tags||

zenith prairie
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||R2e1 does not solve any questions for me, instead it brings up a lot more questions then answers lol||

solar nova
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||Santonian stores a lot of humans in hydrostasis. The newborn isn't really that surprising, but it's unclear why the Warden wants it so badly.||

frail pollen
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...

tall anchor
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||bapy||

lilac spindle
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Maybe that newborn is some sort of hybrid?

harsh valley
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Do we think Santonian Strategic Investments Company's end goal is more than just investments?

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It's so hard to connect dots when we don't even know what their loose motives are

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I mean, how do spaghetti monsters bring a financial return? Nothing so far points to Santonian trying to produce soldiers for warfare etc

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It's definitely not just "for science" either

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Is there some kind of 'perfect strain' of the neonate (with immortality enzymes, print-gold-DNA, exploitable powers etc) they're trying to grow, that 99.99% of the monsters don't have?

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True. I get the sense that they 'struck gold' when they discovered the true worth of the Chicxulub crater and thus invested resources into mining it

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As well as at Garganta

lost ore
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about the logs you see with dialogues, are prisoners who died trying to acomplish the objetives the Warden gave them. if you read all of them, you can see the Warden considers all prisoners as "expendable".

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somehow, our team is the best one and the most experienced, but still dont understand what is exactly going on in the Complex.

harsh valley
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Mmm it's complex

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We know one of the 4 is the main web developer for Santonian, so they're not all nobodies at least

lost ore
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the sleepers arent exactly feral. i first thought they were kinda wild, but in beta test, one striker pointed at me when alerted, and i was like wtf??

azure pendant
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XDXDXDXD What the hell!?

fickle mesa
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You can see the previous team of prisoner's corpses as you run every level 😛

azure pendant
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Are those the corpses of previous teams? I thought they were corpses of the complex workers who got killed instead of mutated.

vestal delta
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its likely both

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some seem to have uniforms from the complex companies, but it could be from prisoners who were using scavenged clothing

frail pollen
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Let's make sure we keep this directly related to the lore and off topic conversations to more relevant channels. Thanks.

solar nova
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Did we ever figure out what this might be?

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I think "early D1" is the best guess, because this doesn't look like E1

tall anchor
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yeah it's probably an early version of one of the levels

solar nova
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@weak rampart Is this old #dev-leaks map something we're able to get an answer on, or will it be a dev secret?

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Well we know they procedurally generate the base of the level, and modify it from there, so it's possible they did a procedural generation and they decided that half of the rooms weren't gonna cut it when they actually started the hand-crafting part.

frail pollen
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they probably don't even remember which one that is supposed to be. i can tell you that some maps change pretty significantly from when first created, some change a bit while bug hunters are testing, and some don't change very much at all. just depends how well it plays

solar nova
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In that case, I think I agree with the theory that this is the gen cluster room:

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In which case this is D1.

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Although, that assumes the gen cluster room was built as the gen cluster room, and wasn't a room that could appear literally anywhere.

stiff yoke
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Isn't that similar to the first E1 room

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?

solar nova
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No, lacks several features of that room.

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Central grate, silo adjacent ramps, side scaffolding.

stiff yoke
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mmmmmm I see

solar nova
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An environment they might play with in the future is some sort of "residential" section of the complex.

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They had a load of people, and they must have been housed somewhere, probably in the complex.

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(although maybe they used hydrostasis for that?)

fresh coral
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Can anyone link me to a place to catch up on the lore?

tall anchor
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search for “logs”

pure crown
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E

stone vine
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sup cuties cntrl also makes the locks

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so def an important company

fervent iris
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but nyxos, dreyfus, and Techma defense are extremely questionably suspicious

solar nova
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Have we compiled company names, yet?

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And all of the products they're responsible for?

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What does mccallisters supply?
Weren't they the snoopy ones in the email?

frigid beacon
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sup fellas i just got to e1 and i am :woke:

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Looking at Dreyfus, all I saw was an investment company and the Dreyfus affair, a scandal that introduced the idea of the Jewish Nation and set the creation of Israel into motion

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I'm thinking that this supports the idea of the creatures originating from the meteor that the Chicxulub crater was made by

stone vine
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@lilac island suppliers of locks and piping? idk that seems a little weird

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idk lmao its just weird

frigid beacon
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i could see piping

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but having both is a little strange

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maybe theyre different investment companies that were chosen for certain things for whatever reason

fresh coral
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Does anyone know what the words mean auto_gen_status.log (2)

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Specifically thta first line starting da3

stone vine
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oh that

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idk i looked for a while and nothing came up

fresh coral
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Okay i'm gonna see if any standard code systems come up

stone vine
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yeah i think its an auto generated coding system that takes care of the reactors data outputs

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not sure if thats right but thats how i interpret it

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i think its related to warden, but then again thats just what i think

fresh coral
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Ah so you don't think they'd cipher up the words there?

stone vine
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no i dont think so, i feel like its just a general data output nothing too special, but still important, the blurred words are most likely important data readings

fresh coral
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The first word if its code language would probably be calling some sort of function there

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with (arguments here)

stone vine
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can u send the log rg, i wanna re read it

stone vine
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ty :)\

fresh coral
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NP

stone vine
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yes so i tried hex code

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nothing came up last time

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so i dont think its a code

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but a broken data transcription

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like the error cut it off and it replaced the line with a jumbled code

fresh coral
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Oh I see

stone vine
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the pid code stuff

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thats def important

fresh coral
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What if the third one is a foreign language broken by code?

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Like non-english*

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Sorry im a high american

stone vine
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hmm

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idk that %%%ddd looks like it represents 3 numbers 3 letters

fresh coral
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Noooo third log

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Sorry my bad

stone vine
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lmaooo

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okie im looking

fresh coral
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Yeah I think third line of log 2 is some set of numbers and letters too

stone vine
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yes ik how we can start figuring it out

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so if the system corrupts itd change each number and letter to a certain symbol

fresh coral
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Its german I think

#

Maybe

stone vine
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look through everything and make a key

fresh coral
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the U with two dots its pretty iconicly german

stone vine
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yes

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hm

fresh coral
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Actually it could be a whole host of languages

stone vine
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well then we know other countries r involved

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if thats the case

fresh coral
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I mean its not a standard coding symbol, definitely part of a non-English alphabet. Could be extended latin or nordic

stone vine
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yes so we can get a general list of countries that could be involved

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tho there are tons that use languages stemmed off of latin

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every language pretty much lmao

fresh coral
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Yeah exactly

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Yeah but extended latin is apparently relegated to 4 countries

stone vine
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also here take a look at this

fresh coral
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Send it my way!

stone vine
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my diagram lmao

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of how that works

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for the generator

fresh coral
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Okay so it any of the links/disrupted are broken that could be where the messups come

stone vine
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ding ding

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and notice how we have a lot of issues with reactors

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throughout both rundowns actually

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and see how it says energency transfer

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i think its sending codes a lot faster in order to urgently retrieve them, causing messed up codes

fresh coral
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Yeah theyre overheating or malfunctioning so what were the reactors powering?

stone vine
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they power like the facility

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just everything

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like in c1 last time

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the lights went on and off

fresh coral
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Yeah I remember that

stone vine
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so we can assume its a base unit

fresh coral
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So something has disrupted power to the entire facility

stone vine
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also notice how in c1 this rundown we use those codes.

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to get the uplinks to the terminals

fresh coral
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So are the sleepers new residents or research specimens?

stone vine
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we are basically manually reconnecting the data links

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which are the terminals

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the terminals could be the nodes

hot burrow
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Sleepers were the staff

stone vine
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yess

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we can assume whatever staff were left became prisoners

fresh coral
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those son's of bitches

stone vine
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also the hsu

fresh coral
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They left us hints

stone vine
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the staff were containing themselves

fresh coral
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Follow me here

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So check log four

stone vine
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mk

fresh coral
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Look at the ENC: line at the top

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What do you see with the last word

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thats "blurred"

stone vine
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before the slash

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or

fresh coral
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Yeah

stone vine
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the cryption line

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with the character before it

fresh coral
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Yeah

stone vine
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yes i see it

fresh coral
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Could the high slash with the umlaut O be encryption?

stone vine
#

yes

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thats what im thinkinh

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exactly what im thinking actually holy shit

fresh coral
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Like could that be a start piecing together their alphabet?

stone vine
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yes

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u read my mind

fresh coral
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Paper time

stone vine
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we can start from there

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yessssirrrrr

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also who owns that

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some of it is wrong

fresh coral
#

How so/

#

?

stone vine
#

nyxos

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supplies forms of gas as well

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and they r missing like 5 companies

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i wrote em down somewhere

fresh coral
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Also look at the date om section 4

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Log 4*

stone vine
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yep

#

august 1

fresh coral
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A gust 1st 20**

stone vine
#

2020+

fresh coral
#

So lowercase umlaut y has to be a number

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YEah

stone vine
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its after 2020 so

fresh coral
#

Yeah*

#

Is it in 2020 or jsut after

stone vine
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any time

#

we dont know yet

#

which is why we have to start decrypting the coodess yayayay

fresh coral
#

Okay so umlaut lowercase y = #>1

#

Its okay

#

This is a great quarantine project

stone vine
#

ikr

#

we can be research partners

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lmao

fresh coral
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Absolutely

stone vine
#

yessir

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hollup u want my doc

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its got all of rundown 1 info

fresh coral
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Someones decoded it I think

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Or has gotten the full email

stone vine
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yes but were just trying to figure out our alphabet

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plus we can figure out the date

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and that name