#gtfo-lore
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you're forced down because you are held in stasis
Is it a plague?
that's a part of the lore that we don't know
when you're out of the stasis unit, you're dropped down
and your choice is to do what the warden says, or try to survive down there in the complex
But why Ethan
which won't last long with no food or water
BUT WHY
you do it or die
we don't know the Warden's motives yet
literally that
we can only guess
But we must guess
i know @native shell likes cookies though
my guess is the Warden is either an AI or group of people that are trying to fix this outbreak
Has he started the outbreak?
so they sealed off the complex
No
and use prisoners to accomplish tasks
is he really a pussy if he is outsourcing
Yes
A leader must lead not tell others to
So he’s a pussy
So a company that could have caused a zombie like outbreak?
Well the warden is like an overload
That overload needs to give more ammo
the opening intro mentioned something about over riding the hsu of us
does that mean we are all test subjects?
probably
The HSUS have staff in them
So if you think about it
We are the staff
Well what's left of it
damn so the warden could be someone* too manually overiding us
yeah
Something of value is down there. Simon stated that topside conditions aren't clear and we'll know more as we descend.
Inb4 the warden is just a horror story and doesn't actually exist, and one of the guys is the true mastermind
The Warden wants to know your location
Banish you to F1. >:D
oi, lore fanatics
if you're there imma need answers on this if you got some theories
How long is the timeframe between r2a1 to r2b1
then r2b1 to r2b2
Are they all just done in the same day? week? month?
How long are prisoners kept in hydrostasis for do you think between operations on the levels?
I think it depends, R2B1 and R2B2 are done at the same time if I get the level description correctly
https://gamepedia.cursecdn.com/gtfo_gamepedia_en/0/0f/R2B1.png?version=7ee740cd809ebef03c204400b7be5118
they have to be but yet it is the same prisoners
The prisoners would need to be decontaminated and healed after a mission but that wouldn't matter if there are more prisoners
Seems unlikely there are just 4
that's why im questioning this now
Don't think b1, and b2 is the same time
huh
they have to be but yet it is the same prisoners
@tough badger there are millions of prisoners sent, like we can see in the warden reports
the B1 mission talk about B2
no i know that machine
but the issue is the time period between each of the cases going under
Don't think b1, and b2 is the same time
@stable urchin why not
so when we completed R1D1 we got send to R2A1
Well, we're using the same 4 prisoners for both
we clear the rundown with the 4 sames prisoners and yet the warden says he sent millions
so what you're saying is wrong
but that implies we trust what the warden is telling us
I'm just wondering how we're clearing B1, and B2 at the same time
It's the same 4 we're playing has
guys?
Which only works with the clone theory
Ye
it's not the same 4 if they're done at the same time
yes
zippy the warden doesn't have only 4 prisoners
Ik
but why do R2C2 still have alarm?
But it's the same 4 that do b1 and b2 and all of these mission, if another team cleared b2, why would we do it?
when we do B1 there are others prisoners in B2, when we do B2 there are others prisoners in B1, lore wise
ye we're the same 4 as players, like when we die we're still the same 4 despite resurrection doesn't exist
have anyone go to that one zone in B2?
the zone 268
it's looked like a normal zone
have anyone enter zone 268 in B2?
personally, no
@trim latch But why do they have to be done at the same time?
that's the point of a diversion
Ye Ik
Lore wise what makes sense is the warden has multiple teams that switch out with each other but we only play as one of those teams
^
ye
Diverting the biomass doesn't seem like a thing that needs to be done at the same time has doing the gens on b2
Just before
At some point in time
yes but then why does the lore focus around these 4 in particular staying together? is it because they are the most effective when put together? or because they have the highest survival rate?
I don't think after the biomass has been diverted, it would move back
how many scan do zone 269 have?
Can't remember
imma
Probably because focusing on other prisoners makes our 4 less interesting for the story
solo B2
2 splits + 2 big
Like bishops origins
the 4-prisoners only is just the game's conception limit, devs have no choice they won't generate new characters, names and skins each time a team die, b1 and b2 can't be done at the same time because of the game limitation too, it doesn't mean they're not done at the same time in the lore '^'
and ye maybe the biomass won't move back after being diverted
Ye?
that's mean after we put the 4 cell in
something should have happen
but we just
go to the exit
just like B1
go to the exit
ye I expected the lights to turn on or something like this too
I think it's called power corrupt because it's corrupt when we enter, idk, bad guess from ma side
it's power something in C
but
there is like
nothing happen
just
go to the exit
B1
you spawn in
Isn't because it powers some shit, giving access to C?
GO TO THE EXIT
no
you need B3
that's where B3 come from
but
it's only override C2
and set off the alarm
B2 is just rerouting power to section C
is it?
strange
the zone 268 have the same scan as 269
uh
zone 268
have 3 scouts?
having a generator in 268 gonna be rare
@stable urchin you can basically walk to the end
in B2
Oki?
so
A1 we grab 2 cargo
those 2 cargos, each have 2 cells
we have 1 team doing the B1
and the other team doing the B2
Wait, when was it confirmed A1 cargo has the cells?
the objective in B2 said
Distribute Power Cells from the elevator cargo container
isn't that why we got those 2 cargos in the first place?
we don't know what a pMother is
but i do know we got 2 cargo
PMother trials were in the cargo, right? Doesn't sound like batteries to me
what does pMother even mean
a sample?
Sample
i'm gonna leave this one here
oki
almost the same size
parasite mother? idk
what if all stages technically are happening simultaneously
That I'm certain is not possible, has some stages are done, to be able to progress to another one
Like B2 is to reroute power to C
Section
oh damn
some stages do appear to happen at the same time. R2B1 is a distraction mission - and at the end of it, a ton of brutes (big bois) begin to converge on your location
Yep, probably. What bothers me though, is all the holes in the fascility at this point. In B3 I think, there is a place where you can climb upwards into pipe or tunnel, where you will basically be staring straight up into a drill.
If I could, I would like to survey the Apex Door room better In B1, but with a tons of brutes incoming - that will be difficult >u<
All those holes though.. what are you guys thinking? Massive explosion? Did some kind of creature tear through all that steel? Or were they caused from intrusion - the groundwork from our expeditions?
Talking about the massive cavaties we spawn by
I do like the sabotage theory. That either miners turned rogue or someone did an inside job on the fascility.
What bothers me is that all of the previous transmissions we see at the start of every mission, is labeled as 'decoded'. Given that the warden also lacks a decryption key for several levels, this gives me thoughts that whomever was at the other end of those transmissions may not have been one of 'us'
So what's the general consensus on what the enemies are?
Don't think there is one yet. They aren't aliens or zombies and that's about it.
i think they r zombies
Well, one of the devs said it wasn't zombies or aliens.
can u link me to the msg
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thx
hello everyone, I bought the game yesterday and I'm at C level I would like to know if there is some clues to find out more about the lore of the game, that seems to be very interesting ?
@uneven leaf ok first off, good job getting to C so quickly, i never had it that easy, but please check the pinned messages and just scroll up to large posts. Those have some really good theories. Ask @lilac island @austere depot or @real pewter. They have some really interesting things to say about the lore and such
Okay thanks for the answer 🙂
@austere depot if you kill every titan striker on B1 they don't respawn.
@solar nova what do you mean? in R2B2? The big bois?
R2B1 @austere depot
The extraction wave doesn't respawn.
You mentioned it was hard to explore 719, but if you kill everything you can explore freely.
Whats the purpose of the gas mask other than looking cool like bruh it doesn't even protect you from the wall nipples or fog smh
from micro particle from mining shits
you wouldn't want black lung now would ya
ye people might think you have corona when you actually have black lung
why is it racist
Also it's a damn mining facility
So there's methane deposits and a bunch of other nasty gasses you don't want to breathe in
whats the new environment - digsite in the roadmap
ah........ i see
has anyone tried messaging the warden directly? EDIT just did the search, and saw people have
could be a prototype level design
the general shape and layout of the rooms seems to make a form most similar to c2
like the rooms connected to one another and the shape on the map
the rooms themselves look far different
I feel like they wouldn't change the tile set, though.
I feel like C2 was built with the machinery environment in mind.
@lilac island We have to be cautious about repeat rooms, because that does occur on a regular basis.
It's entirely possible that 606A is going to appear in D2 or E1.
anyone got any clues for how much sleepers weigh
good question
Idk, I would say they weigh around the same has a sleeper
haha
@fair lion they're fatasses who don't move around much and only come out to eat lmfao
@fair lion
Three
@lilac island
Oh boy i feel well-rested
Bro what do the shooters shoot like are those christmas lights
Petition to call the wall sacks "harm-acles"
has anyone noticed that if you break apart one of the heavies, they look to have these white orbs inside them? I mean to me when I first noticed them my immediate thought was that they were "eggs" but they could be anything
well when you kill them smaller versions of them pop out and turn into small puddles
yeah, the devs have talked about those being eggs, Micro Pig
the only time I can remember off the top of my head of them referring to that is in the ama where Simon responds to someone asking about Easter Eggs and says something like "there aren't Easter Eggs, but there are parasite eggs that fall out of the enemies as you shoot them"
I don't think they are as much in the game anymore. Check out how many eggs popped out of strikers in the earlier builds. around 1:20 shows it well https://www.youtube.com/watch?v=r-y_N-3t7tI
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Alright hear me out, so the asteroid crashes into the Earth and is obviously carrying resources that have been dispersed into the ground so a group of wealthy elites get in on that and establish the complex, but when they're mining they find the flesh-eating monsters. Everything goes haywire, monsters take it over and are capable of reaching the surface upon which major civilian casualties allowing for the formation of the New World Order under a group of powerful people including Santonian members, they are able to contain the flesh eating monsters and demolish the complex's connection to the surface. They then created the Warden as an AI to lead research and feed the AI political prisoners, those who insult the censorship of the new world order, who are put into a state of anesthesia and then into a hydrostasis pod. These political prisoners are used to carry out extraction missions for research by retrieving objects of investigational merit. The complex is additionally used to kill off political prisoners when they are unsuccessful in a mission.
not a bad conclusion.
how are the seperate rundowns explained lore-wise?
the complex just completely changes everyso often?
the complex is beeg
gotcha
each rundown is us getting new orders from the warden to go to different parts of the complex
Who knows how many floors down the thing goes? It might go for kilometres for all we know
Or how many access points to the dig site there are.
Created during the time when things went tits up.
do we know how tall the players are?
Feet?!
just 8
hi
obviously they're 8 parsecs tall
do we know the deep of the complex?
We know it can go as deep as E1, but it's likely that it will go deeper than that
k
yeah this mfer deep af
what is the warden is it a ai or a human?
Does the Warden know? 🤔
no clue
The warden is the friends we made along the way
That sounds... wrong
Yeah, that implies we are actually threatening death to each other if we dont come down... and do things we don’t even know the purpose of
Hello what is the lore of gtfo? Is it like resident evil where they go inside the hive?
Ooh ty
They were using dangerous chemicals
I found this in R2A1
It has the "virus" symbol thing
That could be a cause of the sleepers.
Bio-hazard but okey
im pretty sure it has already been established especially with this new update that Nyxos was playing a major biological supply component from the beginning
Hey, did anyone read the logs of the terminals?
I thought they might provide some info on what happened in the certain sectors
@drowsy furnace Yes the Chicxulub complex we go down is just a lesser mining operation and the main site is called Garganta
hmm...
Seventeen, if im gonna be honest i believe... since we have to power some generators with power cells
Most of them seem to have overheated and broke down with some of them running out of juice
which might explain the mission for r2B2 and possiby R2D1
I only said possibly D1 because I havent seen it myself...
we don't know if the main site is gargantua
we know there are two sites
one is gargantua, the other is unnammed
either could be the complex as we know it
We know the site we go down is Chicxulub. We know the other site is Chicxulub. Therefore the site we go down is the other site.
We also know Chicxulub is considered a distraction from Garganta
So we know Garganta is the main site
i understood it as chixulub was the first site, rather than a distraction. whoever was handling oversight just didnt know about gargantua yet so would be focused on the primary site
i might need to reread the logs though
It's both the first site and a distraction
I guess there are different definitions of 'main'
depending on where gargantua is, wouldnt this imply whatever they where looking for isnt unique to chixulub
an oversight agency would likely notice shipments between the 2
Garganta isn't necessarily bigger or more of a headquarters, but Santonian definitely considers Chicxulub to contain much less of interest than Garganta
However, this is in context
maybe gargantua is chixulub proper
^ hmmmmmmmmmmmm!!!!!
I didn't even think of that
They refer to Chicxulub as "the mining operation"
Ah wait
If Garganta was within Chicxulub, they wouldn't refer to Chicxulub as separate
For ref:
"I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in."
depends on what the sites where for
Wait does the above also imply that Garganta is not a mining operation?
perhaps chixulub was for looking for samples of something
underwater operations are expensive
if i was looking for something i'd look nearby before taking on the harder area
"...at the mining operation and not at Garganta."
If **both **were mining operations, this sentence would say "at the Chicxulub mining operation and not at Garganta." or
"at Chicxulub and not at Garganta." etc
or garganta is somewhere else entirely. if were going off the meteorite line of thinking. what if garganta is the tunguska site
But then again we know there is concreting and drilling at Garganta
just as a wild theory with no real substance to it
Hmm yeah I've been thinking Garganta is elsewhere
so many questions so little answers... i find myself wishing content would come faster lol
Well.... Garganta means throat, so you have Tunguska and throat 😅
i feel like theres one bit of info were missing that will tie it all together
what if, garganta is a refinery or storage site for the stuff found at chixulub
whats dug out here, gets sent there for processing. or would have depending on the timeline we end up with
Garganta is less of a place but its more of a thing
its both simultaneously
its a separate side operation along side the main mining operation
I think the sent-for-processing theory has merit
except garganta is priority to santonian
as its most likely a research site for the sleepers
One thing we don't know is when the email was sent
they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in."
sometime after 2025
whatever is happening or was at garganta was similar enough that if chixulub was looked into, they'ed need to change it
That quote thus proves garganta is an operation on its own site and basis, yet still connected to santonian ^
Because another theory I had was that Chicxulub was meant to contain nothing too interesting, and the monsters were discovered after the email was sent
i think something we have to consider is the large ammount of HSU's available at a mining operation
so workers can stay on shift inside the mine
because the uptight keep of the mine is key to not letting the sleepers take over
what if they where originaly meant for safely transporting sleepers in bulk, or something similar
plausible
a stasis unit is meant for long term storage, not an escape vector
but it seems to be used more for human use
There are handles for holding onto and no 'seatbelt' restraints. Seems made for someone capable of rational thought
long term storage of priority or needed personnel
in a mine you'd be more likely to find safe rooms filled with food and supplies, until resque can arrive
hsu's provide that exact functionality
but its less of an emergency use
and used regularly to keep needed or extra workers in stock for deployment
and it doesnt even seem to be used as an emergency option
still, a stasis unit seems like overkill to me. especially considering how spread out they where. and the fact they where usually found in warehouse type situations
they all malfunctioned and stopped stasis a long time ago
which is why when you look into them the person is infected
you'd think if meant for worker safety they'ed be in specialized rooms, all together neatly so people would know where to go in an emergency. and be able to get in quickly
and they arent like that
cause its used for personnel storage
and its already proven it isnt an emergency option
it doesnt seem right to me, the only reason i can see them being kept in storage is if used as a temporary hold over for transport. also consider the stasis would be able to be used to keep specimens locked in certain stages of infection, say for study
already proven as different machinery holds sleepers in suspension as seen in the PR kit
HSU's are for human use
could i get a source on that? i havent seen that bit of info yet
thats why most people think garganta is this research site
it makes sense
"devils throat"
Where does devil come from?
refers to a mineshaft presumably a hot spot for sleepers
so they want to move into this hot spot and use it for research
and thus this area is refered to garganta
devil comes from he trailer
why refer to the mine as devils tick
That was referring to chicxulub
yeah
It's not Gargantaxulub lol
i mean its possible, but dont the coordinates from that same trailer lead to the chixulub site
this is obviously a mine, i doubt this is garganta. i guess before we figure anything out for sure, we need to know exactly what it was they where looking for
sleepers most likely
Btw @shadow igloo Tunguska means "pig river" haha
Nyxos and Techma defense were involved with Santonian
tunguska was the location, the event was the meteor that exploded
and Santonian had them as supporting companies since they started mining
i mean techma explains the weaponry
i agree it was most likely sleepers, it explains the serplus of weapons and ammo on site
Nyxos specializes in biological research and machinery, thats why they've been found in areas where the infection doesnt have a strong hold of, cause they still need Nyxos's support deeper down
Techma Defense was with Santonian so they could advance deeper down as they came across more sleepers
why bring a militia's weapons into a mine?
cause they knew about the sleepers
Ah I didn't know about Techma yet
Guess there goes my 'sleepers discovered after email' theory
they went to Omneco for environmental Sterilization technology cause of the infection
and alot of these supplies were most likely put towards sleeper hot spots
i.e garganta
as Garganta seems to have a major role to play in the sleepers take over
seperate question. what do you guys think is in E? it doesnt look like part of the facility proper to me. natural cavern perhaps?
Verdant greenery and kittens
one can hope, but most likely not
Maybe Ground Zero/Patient Zero
3 words
Or "Mother"
inb4 a recreation of the worm level from gears of war 2
pmother thicc booty
got eaten by a giant worm, had to fight your way out avoiding its defense mechanisms and natural hazards
cut a few hearts out with a chainsaw bayonette
you know standard stuff lol
god, GoW 2 was awesome
Sounds so dynamic compared to GTFO
i am low key hyped for gears tactics in alittle over a week
GTFO is static environment containing chaos
@lilac island how do you get REEEEEEwards
so is there any verdict on what the voiceover in the trailer means?
Its so vague and almost nonsensical, but the dialogue makes some implications that could go in a lot of different directions
Originally, the 4 characters could be anyone, e.g. bounty hunters, etc
So Dauda is saying he's never seen these 3 other people before but for some reason he recognises them. What he means is that he's seen their feelings of dread in other hunters from previous expeditions before
That he has the same thoughts
But he just treats is as part of the job, so he keeps going down for expeditions again and again despite the horrors
But, some of that has changed now so not sure how canon it is
There are different people every time
But I recognize them somehow
They are screaming at me.
I don't hear them, but I know they are screaming
Such.... hate. And anger.
I don't know what I have done to them.
They want me to feel what they feel.
... Then I wake up.
I'm not sweating or screaming. I'm perfectly calm.
I just open my eyes and I'm awake.
And it's not a nightmare. It's just part of me, who I am.
I don't fight it.
I just... live around it.```
IDK. Maybe its just me, but it seems far too dreamy for that. Like he's only half aware of the things he's saying.
My first thought is that it ties into the Cortex interface somehow
for example, perhaps the cortex interface gives the warden the ability to alter perception or experiences.
Or, tying into another theory i've seen thrown around, it could possibly be the cortex interface transferring the minds of the main characters into different bodies? Tying into the "different people every time line, but I recognize them" line
Yeah the mind-to-bodies thing makes sense, but I thought it was confirmed that it was the warden going into the mind of the 4 main characters rather than 4 main characters going into 4 random bodies
for example, perhaps the cortex interface gives the warden the ability to alter perception or experiences.
I really like this though. Notice how they're always evaluating the mental stability of the prisoners after a mission?
What if, when a prisoner gets too unstable, the Warden alters their dreams to calm them down, so that they're stable enough again to be reused for another mission?
the everything dauda says in the trailer sounds alot like hes part of the hivemind, especially the "its not a nightmare, its part of me, who i am"
Potentially, he's living with meningitis of whatever infection is down here
and accepts it
which is why dauda big gay
odds are likely the hive mind isnt a standard "they all share intel"
but more of
"they nest, sleep and see what others of them perceive"
could explain why when you aggro a sleeper chases after a far away teammate
instead of you
but then again thats just an A.I pathing bug so no
and they lack the intuition due to their physical state to know that visions of prisoners from sleepers next zone over means that they're prisoners coming to kill them
and rely on a physical stimulus to act in an aggravated way as such
i.e scout scream
also explains when one aggros the room doesn't instantly follow suit.
I also think that the narrator of the trailer is the voice of a sleeper.
It comes every night.
And when you drop in, it's always dark.
But that could just be because of the rain.
Hate and Anger. The prisoners are always angry and hating the sleepers as evident bythe dialogue
Or actually maybe the narrator is describing a sleeper
Their screaming at me. The sleepers scream at the player a lotn
But I recognize them somehow. The prisoners are able to identify the different sleepers.
Because they are probably infected humans, having enemies that infect you make sense. But why only the spitters?
There are a lot of holes in my theory, but it's a start.
The narrator is one of the characters you play as, named Dauda, which is the green named one in-game.
Referring to your first message saying the voice might be a sleeper btw
Ohhh.. ok.
thats the dauda hive mind theory
he percieves their hate and anger
but doesnt understand what they're saying
cause hes percieving it through the mind of a sleeper
Their behavior is much more consistent with that of a colony, I feel like.
They work together for collective aims.
Florida man attacks convict with his tongue
Florida man touches citizen with tentacles before loudly screaming
I have a theorie, i didn't even played the game.
Hit us with it
the heck is going on here
Woods replaced North because North was actually the creator of the Warden but was pretending to be a prisoner so then he was secretly vanished away

Which way did he go
North
He was the first to think of hiding in a locker
Ah, figured the woods :P
Nah, because then North would have never left
And that would mean he is lowkey just waiting to see what the others discover
and deciding how to deal with them based on what they learn
ooo ahh, he make them go poof if they find big sneaky sneaky stuff so as to hide is kanoodling connivery
I have to say I like the idea that Dauda can somehow percieve the thoughts or feelings of sleepers.
Perhaps all of the characters are infected, and are slowly succumbing to the "virus" over time? It would give them a good reason to be locked up in an HSU at all times when not on a mission. Perhaps putting someone into HSU hibernation prevents the infection from progressing.
there is the 'stat screen' right when you open the game
says stuff like infection% and other jargon
I found this log
https://docs.google.com/presentation/d/1LfxwBTnVAUDqdVSEwP6qx-22q6vVmwGQARmYn8SGItc/edit?usp=sharing
that is part of that my friend
every single log that can be accessed currently
is in that doc
wow
@solemn hinge thinking about it though, a hydrostasis unit wouldn't stop the virus from spreading throughout the body while they slept. It would just keep them asleep, whereas if you were trying to stop a body from furthering the spread of the virus it would need to be a cryostasis unit potentially in terms of the sci-fi side of things
Well, it depends on how it works
Like, if it just puts them to sleep, then sure.
But if it is actually stasis as normally described, then at minimum there'd be a decrease in cellular activity. It stands to reason that would affect the virus
however, if they were kept in a disinfectant solution it would keep it at bay for a time
That is also a good point
that is entirely valid, but it might be the reason why they are only grouped with each other since they might be the only ones that were affected heavily by the virus
but don't forget though, we were talking about the games boot up screen. It doesn't refer to the prisoners in that part, it refers to us: the player
saying that ourselves have a high infection level
infection is randomized on startup
And as the player we are neural linked to a husk
what we talking about
"what if the prisoners aren't exactly themselves anymore but instead are just mostly husks with a bit of conscience left and kept in stasis to prevent them from wearing out fully and that the NRV probe is a way to see thru their eyes and that is why we as the player can play as prisoners instead?"
that is a good theory @lilac island
I think they are themselves
All 4 characters are meant to be scavengers
and were caught by the warden and put into a HSU and used by the warden to do its work
scavengers tho? where did you get that since these are just prisoners in general?
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GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
meant to be vs. what they are is a big point if it since they are described as prisoners but we don't really know for what crime
skip to 2:28
that was from 1 year ago, there we likely updates to story
and even if it hasn't, they became scavengers. They are still prisoners.
They were probably scavengers then were turned into prisoners
Canonical Explanation
The Warden, an entity that forces prisoners to go on missions gives these rundowns, or work orders to complete.
“ When you first launch GTFO, you're presented with "The Rundown." This is the work order that The Warden has tasked you - its prisoners - with. „
~ Simon Viklund
Each rundown is a work order from The Warden for the prisoners to complete.
from the gtfo wiki
which stays up to date
to you they are prisoners to me they are scavengers
up to you
I mean if you're going to read the literal canon description of the game then ignore it we can't exactly stop you lol
^
I won't exactly argue fanon vs canon because while yes they are 'scavenging' they are always defined and still stated currently to be, prisoners
why I think they are scavengers is because of their clothing
The Warden
Icon-stub.png This article is a stub. You can help GTFO Wiki by expanding it.
The Warden is a mysterious enitity which forces prisoners (the players) to go on dangerous expeditions in The Complex.
Please show me
we got to see what the devs say
i genuinely would like to see this @lilac island since if I have glanced over anything that would be a big problem on my part. While yes they are scavenging inside of a complex that was shut down due to hazards that the general public of the GTFO world can't possibly know about. The Warden AI is meant to keep prisoners in check and send them on scavenging expeditions. This in turn gives them a definition of scavenger yes, but they are prisoners not by definition but because they are Prisoners
"scavenging expeditions"
Because they are prisoners they are forced to go on the scavenging expeditions
What is being missed here
Again, by definition they are scavengers second and prisoners first because of the AI physically holding them hostage and potentially from Santonian Corporation, but that is until we get further information on why or if they were ever working for Santonian Corporation
Scavenging can be done by anyone
Prisoners have it mandatory
They don't get that choice
@lilac island if you can find the old PR kits i will happily look at them, but again they are old PR kits and story could have been changed or updated during that time frame
np
also @hot burrow they do scavenge employee IDs and Cargo but they also scavenge all their consumables from inside the complex too
true
that might be where they are describing them as scavs since they do a lot of it
But I think they found the weapons and tools before they ran into the warden
that is where it becomes questionable since we do not know how these guys were captured be it taken from a prison and given to the warden or indebted to the Santonian Corporation or any other number of potential options
we just know that The Warden will not be letting them go any time soon
if ever
what if they were prisoners on the run and found the complex
they would still be being held against their will by The Warden, since they wake up from stasis and are instantly sent down into the Complex, and when they extract, they go back into stasis
also @tough badger , you say it is an AI, has there been proof I haven't seen that proves it is an AI and not a person, group, or something like that instead?
Or is that just what you like to assume The Warden is?
That is why i would like to assume, that is an AI that is owned by Santonian Corp or maybe even the owner of the Santonian Corporation
@hollow bough current belief and the ones that i can at least reason out from what is known without going too much into speculation
but it is definitely tied into Santonian Corp by either working with or is owned by
I wish we had an update on the warden
but the main reason why i think it is an AI or a Camera is because of the lens that is used for the the Warden Bots image
The pfp of the bot looks like it is a focus when looking thru a lens meant for retinal scans
the image the warden has for a pfp is a placeholder
darn shame
its something from the game
i think how the warden acts in this discord should be taken with a grain of salt
its likely not cannon
.-.
yes
ok
he didn't create but maintains it
Then who made it?
what happens if you message the bot anyways?
Nothing probably
yeah uh
d0c can talk through the warden bot
and @cloud swift and @ruby lake
It's literally just a feature
Who made it? I belive his name was Xenthes
or something, I can't remember
been a year :)
With what we've seen so far, is it safe to assume at the Warden at the very least, is not 1 specific human controlling some software?
It could be an AI, multiple AI, multiple people, perhaaaps even 1 human who is half machine, but definitely not just some dude sitting in Santonian Offices with a keyboard
In their documentary on YouTube they say "Who are the Warden? What's their agenda?" so this leads me to assume that it is a group (hence "their") of people (hence "who"), rather than "What is The Warden?"
But then they also say "The Warden has tasked you... ", etc instead of "The Warden have tasked you..."
I agree, but that means you can't trust their grammar as a source of canon this way or another
I'm not particularly saying that it is canon, but rather that that is how the developers have it set in their heads for their own understanding, and they obviously would know about what they are aiming to develop with the Warden entity
But how could you know for sure what is in their heads?
I definitely don't, but I'm suggesting that that monologue from that developer suggests a style of entity
I'm not claiming to know anything, just putting out a suggesting and trying to learn more
Well, I agree that monologue you quoted 100% is phrased like a group entity
Do we have any idea what the enemy in the game awards 2017 trailer is right at the end that looks like a tenticle that comes around a corner and seems to attach to the player's head?
probably something just made for the trailer
id be interested to see someone decompile the game and see what they can get from poking around inside
if i had to guess, we may see it in e1
or something to do with where the pustule things are coming from
like why tf are they on the roof
I think the game is built with Unity, yeah?
I always figured the wallnuts were filter feeding off the fog. That's why they have the green stuff, they could be condensing it. I figure its the fog cause you get the same green crap when your infection gets real high.
I always thought thats like, your character coughing the green shit up or something
Yeah, it seems to be coughing. Haven't payed close attention but it seems to show up especially when the character plays the cough audio
Ooo maybe.
I don't know why I never thought of that I thought it was just condensation on the visor.
The wiki says they are called spitters, but i have heard others call the puschtuls (I have no clue how to spell that properly)
Wallnuts
yeah thats a nickname but i guess i am after something more official
there isnt really an official title for many of the enemies though'
Spitter is the official title I believe. It's just kinda lame.
the wiki also lists "big" strikers and shooters but that is also kinda lame
spitter is the internal name for them so i guess its official
fun fact, the stuff they spray on the visor is called "spitterjizz"
which i found pretty funny tbh
where did you find that name?
debug log
another interesting thing from the debug log
it's called infection sweat
really hope the mapper gets added back
would be insanely useful in the fog
The mapper looks sick
was there a closed beta for gtfo?
You say "we had" did you play then?
damn I wish i knew about that
what was "north"?
That footage was before the game was release I am pretty sure
not something people were able to play
Yeah, that's what I thought too, but salutistic is making me think some people were able to play pre-alpha?
nah, no one was, first playable alpha was in 2019
Either way, the mapper does look sweet in the trailers and short documentaries it can be seen in
yeah, okay. Was that before steam early access release? Or was it the steam ea?
I bought it the first day it was available on steam, had been folowing it since 2017
but was wondering if there were earlier builds that others have played
yeah, there was an alpha and beta, both free before it went into EA
think it took place on steam
just needed to sign up to be an ambassador during that time
yeah it was some levels from r1
the alpha was a separate expedition
that wasn't in EA
but the beta was B1 and C1 from R1
Ah, I see. Which is the replacement?
Yeah, I also noticed that the scouts feelers where more translucent, but i thought that that was just pre-release dev gameplay. I'm sad that i missed out
I'm getting mixed messages here and I'm really confused xD
I'm probably just not understanding correctly
The wiki says they are called spitters, but i have heard others call the puschtuls (I have no clue how to spell that properly)
@devout basin Pustule is an English word meaning a blobby growth of pus. The spitters are pustules in the same way sleepers are humanoids
Official name is still Spitter 👍
yeah, official is what the devs call them
Viklund said that's what they named them
and what it is named on the wiki
I haven't seen that
And the community has named them Spitters :P
I have seen the devs name them tho
dude that was a whole thing for ages
that the devs wouldn’t tell us the names of them
apart from very basic stuff like sleepers
also it wasn’t named spitters on the wiki initially
Okay initially the devs didn't tell us and initially the wiki didn't say Spitter
Hybrids are a different enemy...
yeah, those are spitters
I called them cysts at first, lol
We even know the spit is called "Spitter Jizz" hahaha
but spitter fits more
Thanks to @dense saffron 's reserach: https://discordapp.com/channels/408196129470152705/585062984619917342/702370244714299392
yeah they had an economy system planned
yes
that is a planned feature
hyper customizable weapons & having to collect materials to trade with the warden for to get the customizable stuff
or, they were looking to trade with the warden
Hmm they specifically said that the non-essential loot you scavenge was what the Warden didn't want
afaik
I know
and you prob wouldn't trade with the warden, as he could just take it from you while you're in stasis
then how is the planned in-game economy supposed to be explained lore wise
I mean
I honestly don’t think so
they have added voice lines this rundown
no idea, it was just planned for a while
I think in the early access phase they’re mostly aiming for stability of the core game
the rundowns, matchmaking, weapons, ect
I think it's under these:
Expedition rewards
Gear progression
We know that: each map will have one-time loot that isn't mission related
So you can't farm a map for that loot
yeah it’s definetly under those two
And that by doing enough maps/rundowns, you will have enough to max out your gear/etc
Until they release new gear/etc :P
So from that, we can assume that loot = what you need for gear progression
I guess "Expedition rewards" could fall under that, but its not exactly a reward for completing an expedition, but more of collecting a certain item.
@lilac island What's the difference?
yeah it’s literally the same thing
You have to collect an item in the expedition, and as a reward you get 'gear points' for upgrading
Well say you run through half a map and find the loot, then quit the game
"I beat R2B1 pre nerf and all I got was this t-shirt"
You wouldn't/shouldn't receive the reward for findinf that loot right?
They said you can't
Else people would game the maps
The point is that some loot will be riskier. Do you value completing the map, or getting the loot? If you get the loot, you could have less ammo/health for getting to the end
If you only needed to complete half a map for loot, you could argue that's actually easier than doing the map normally, and less risky
For things to make sence lorically (great word btw) the characters would have to be evacuated
That's a good way to put it
which you can only get by completing the mission :)
So to make a long story short, Expedition rewards = finding loot + completing expedition
yeah definitely
The whole "cortex interface" thing makes it more complicated though i think
as the characters that go down into the levels might not be controlling themselves
cortex interface is just the warden messages
the cortext interface could be the interface between me sitting at my computer and the character/person in the fictional real world
there’s no way you can get internet connection down there
Cortex theory sucks too
Didn't they confirm it was just Warden adding a HUD to your brain?
Well you can ping things wirelessly
the whoile facility would have had to be wired before it went down
At least there's a contained network down there
Bandwidth for what? It's all text
bandwidth isnt a problem
The neural interface is the bandwidth
what
bandwidth is the width of the em radiation though
When you use Facebook on your phone, you're not downloading the whole app over and over
Just the data
bandwidth is how much can go through it at one time
When you use Facebook on your phone, you're not downloading the whole app over and over
@harsh valley very good point
I’m saying you can’t control a full ass human through a shitload of rock & with as bad network as gtfo has
So Warden only needs to send ammo info, mission objectives, etc, not the whole 'code' for interfacing the brain
it would only need to send "W || A || S || D" to the interface module in the character's HUD
yes I agree
@tall anchor The Warden isn't controlling humans though
didnt mean spoiler tag, meant pipes for "or"
hmm that’s an interesting idea but that’s still pretty high tech for something that’s set a little in the future
@harsh valley yes I know that
Oh my bad you were arguing against the husk theory
I think that the cortex interface to the controlling user (eg me at my pc) could easily be created with current technology, but the hard thing is the interface with the brain
The tools are
you have shitty terminals that can’t tell you where in a zone something is
like, that makes literally no sense
I don't think the guns were meant for mining rocks
how incompetent were the coders for Santonian
The code was still beta, You can see the version is 0.14 or soemthing
still that’s like, not how databases work
I don't think the guns were meant for mining rocks
@harsh valley they sure weren't. I remember reading somewhere that the warden entity is aware that the prisoners will encounter the infected enemies so they send them in armed
^ yep
yeah but it doesn’t make sense why you would have to go somewhere to see a list
like, the way that would work would be one terminal asking the other for a list
rendering the query/ping system useless
but it would deny access
Re: the guns, they sent paramilitary guys down there with guns before the prisoners went down
fair
Before it hit the fan, Techma Defence was already down there, which explains the ammo
if it said denied acess I wouldn’t have any problems with it
but you can’t query something and then not be able to ping it
it could be out of range to ping because of the EM radiation propogation through the security seal around each zone
@tall anchor The query isn't querying the item though
but onces you are inside a zone it has thinner walls
Only the ping communicates over distance
unless each individual terminal had a database inside of it containing all of the level, but that would be stupid
yeah I just thought of that
LIST and QUERY are querying a database that was saved before everyone left the site
that’s such backthibking
It's not, it's just how the story is
unless each individual terminal had a database inside of it containing all of the level, but that would be stupid
@tall anchor that wouldnt be stupid from a dev side of things, as if one terminal got explodes only that insgle zone would be lost knowledge of resources in there, but if a database was stores in the facility and it died you would lose everything
yeah but a mesh-based storage system would be much better storage wise
you would have acess from everywhere, all you need is a cable
meshes are usually less secure, no?
depends what kind of mesh
like, if it’s specifically for each one
but yeah I see your point
it’s still a dumb way to code it though
- All the terminals have access to the same network
- QUERY and LIST commands communicate with the network to query an existing database, which had items logged by the previous workers. These commands don't scan for objects in the area.
- PING scans for objects and hence is distance based
- All the terminals have access to the same network
- QUERY and LIST commands communicate with the network to query an existing database, which had items logged by the previous workers. These commands don't scan for objects in the area.
- PING communicates wirelessly and hence is distance based
@harsh valley definitely agree with the ping and that is why it neees to be done from inside zone
@tall anchor Query and list communicate with a database on the 'server'
Query/list would have to be held in storage inside of the terminal
query and list access the network which is the interface between the curent terminal and another terminal's database or an overarching database
then why the fuck can’t you ping something from a terminal in another Zone
The list that query/list have access to could be replicated on each individual terminal, but they would fetch it originally from one source/server
because distance and walls
If it’s already talking to other terminals
Wait
Wait I realise nosymirror's point now
we know the zone
He's right
Wait I realise nosymirror's point now
@harsh valley yeah i see now too im a bit silly
yeah like the only explanation is it being in beta
Terminals have access to each other.
So why can't you use a terminal to ask the furthest terminal to ping the object and report back
yeah if you already have access to the terminal to communicate with it then you should be able to ping from anywhere by using the hardware on that terminal to ping from a remote location
Sorry, you were right
like a remote control car xD
dude I suck at explaining so no worries
but yeah, the terminal system hinges on it being in beta
I mean, even plaintext gets corrupted on these terminals lol
in r1d1
all the ampersands and hashes and exclamation points instead of proper letters
I mean, with an image or video with millions of bits, yeah you get corrupted files easily
like the HEX is getting mixed up
huh interesting
But yeah in the logs, even little tiny bits of text get corrupted
do we know the time difference between the facility being evacuated and now?
yeah sure would
all I know is that “near future” from the devs
that could be next 100 years at most I'm thinking
yeah
that’s why I say the husk theory is impossible yet messages are possible
I think 2035 is what that letter is referring to
they said they are looking to create environments and objects in them that look familiar yet also slighty near future and a little higher tech but not too different to current tech
Husk theory kinda boring tbh even if it could be true
the whole “warden has people controlling the prisoners”
ah okay yeah
I think 2035 is what that letter is referring to
I don't think so, otherwise that would mean A.C. sent an email in 2035 and it was received by J.D. in 2001
We do know it's 20XX though
the whole “warden has people controlling the prisoners”
@tall anchor realistically they do though xD
with us gamers playing their game
Yep
but one thing is bothering me though, the corpses down there its like real flesh
From the language, you can tell Davies is his superior, and his ID is A001 so probably the founder/CEO
the prisoners are real humans or robots?
people for sure
they react like people talk like people and are modelled like people
so they use real people as puppets?
idk I’ve always felt like some dna splicing went on
From the language, you can tell Davies is his superior, and his ID is A001 so probably the founder/CEO
Wait wtf that's huge. J...o Davies is the name of the CEO of Santonian. Has anyone piece that together before?
The enemies are also designed to move somewhat like people based on their motioncapture
real humans being controller basically
controlled*
well... one thing is that the character we control seems human
aaaaaa
and we are "prisoners" and some say they are being controlled
i may be waayyyy off mark here
I’m pretty sure it’s impossible
Wait wtf that's huge. J...o Davies is the name of the CEO of Santonian. Has anyone piece that together before?
@harsh valley where is that found in another email or later in the sxame one or something?
a) a setting of “near future” isn’t gunna have that tech
fair enough
a) a setting of “near future” isn’t gunna have that tech
@tall anchor Well we already have virtual reality tesla suits that can control the movement of all of your limbs
@devout basin It's from the same email from Rundown 2 logs
b) how tf you gunna control someone over WiFi through rock, stone and a lack of any internet down there
yeah yeah I get that
I’m thinking more how get brain down there
i dunno its pure imagination at this point
I dont think wifi is a very good technology
It's not explicit, but J....o Davie's is being spoken to like an important superior, and his ID is A0001
for that use i mean
yeah but security wise they aren’t gunna have fiber down there
and be facility connected to the internet
a leak would fuck them over extreme time
it wouldnt be connected to the internet for sure yeah
but an intranet with security like onion but much faster could nearly work the get our keyboard inputs to the facility
and then within the facility all the communication is easy
yeah that’s a good point
I would have assumed that the intranet would be more in the underground part though
not necessarily all the way up
yeah but some onion connection could link my home pc with gtfo installed to the chixculub underground facility's intranet
same for the outgoing from the video feed of the game character's hud coming back to me
lol things are getting interesting here
video streaming over onion or another securer connection is shitty with current speeds of interenet but in a fewe years could be much better
and they are a large organisation so they would have access to their own internet facilities like the american army that originally developed onion
Btw I don't think anyone has narrow this down yet. The first name of Santonian Industries' CEO is one of these:
Jacobo
Jethro
Jerico
Jenaro
Jiahao
Junhao
Jahiro
Jacopo
Jacobo, Jethro and Janaro are Spanish, Chicxulub is in Mexico.
they don’t look like they have helmets and stuff on
the controlling the humans actual application could be run inside the facility and send over the intranet
but it just takes WASD inputs from my pc sent over onion
if im not mistaken there is a research right now where it is possible to control the human nervous system
much like the idea represented in RoboCop, it is potentially possible to control a person's actions while making them think they are still in control
by integrating said cortext interface chip into their brain in such a way that even when they arent being controlled, their own thoughts and actions are passed through the cpu on the chip
but the lore stated "in the near future" right?
its a big organisation, they would hav the ability for a lot of technological research into tthe area
right fair point
but we all know this could all be a completely silly theory xD
hahahha ikr!
they might eventually come out and say that everything we have evber theorised is wong
