#gtfo-lore

1 messages · Page 165 of 1

tall anchor
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the thing is

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nobody knows

hollow bough
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you're forced down because you are held in stasis

plucky rain
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Is it a plague?

tall anchor
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that's a part of the lore that we don't know

hollow bough
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when you're out of the stasis unit, you're dropped down

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and your choice is to do what the warden says, or try to survive down there in the complex

plucky rain
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But why Ethan

hollow bough
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which won't last long with no food or water

plucky rain
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BUT WHY

tall anchor
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you do it or die

hollow bough
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we don't know the Warden's motives yet

tall anchor
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literally that

hollow bough
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we can only guess

plucky rain
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But we must guess

tall anchor
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i know @native shell likes cookies though

plucky rain
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And guess accurately

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Why is the Warden a pussy

hollow bough
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my guess is the Warden is either an AI or group of people that are trying to fix this outbreak

plucky rain
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Has he started the outbreak?

hollow bough
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so they sealed off the complex

hot burrow
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No

hollow bough
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and use prisoners to accomplish tasks

tall anchor
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is he really a pussy if he is outsourcing

plucky rain
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Yes

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A leader must lead not tell others to

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So he’s a pussy

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So a company that could have caused a zombie like outbreak?

tall anchor
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maybe

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we again, don't know

hot burrow
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Well the warden is like an overload

plucky rain
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That overload needs to give more ammo

tall anchor
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again

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straight fax™️

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no copy

dull orchid
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the opening intro mentioned something about over riding the hsu of us

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does that mean we are all test subjects?

tall anchor
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probably

hot burrow
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The HSUS have staff in them

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So if you think about it

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We are the staff

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Well what's left of it

dull orchid
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damn so the warden could be someone* too manually overiding us

tall anchor
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yeah

plucky rain
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so anyone

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tryna do the second mission?

solemn lark
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I've finished all the B levels

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Might want to move this chat to the regular chat

glad stone
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Something of value is down there. Simon stated that topside conditions aren't clear and we'll know more as we descend.

midnight spoke
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Inb4 the warden is just a horror story and doesn't actually exist, and one of the guys is the true mastermind

round valley
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The Warden wants to know your location

stoic rock
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What will he do?

round valley
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Banish you to F1. >:D

stable urchin
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Nah, that wont do

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Å1

stoic rock
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Im ready

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for the warden

tough badger
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oi, lore fanatics

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if you're there imma need answers on this if you got some theories

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How long is the timeframe between r2a1 to r2b1

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then r2b1 to r2b2

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Are they all just done in the same day? week? month?

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How long are prisoners kept in hydrostasis for do you think between operations on the levels?

trim latch
tough badger
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they have to be but yet it is the same prisoners

wraith matrix
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The prisoners would need to be decontaminated and healed after a mission but that wouldn't matter if there are more prisoners

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Seems unlikely there are just 4

tough badger
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that's why im questioning this now

stable urchin
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Don't think b1, and b2 is the same time

real pewter
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huh

trim latch
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they have to be but yet it is the same prisoners
@tough badger there are millions of prisoners sent, like we can see in the warden reports

real pewter
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the B1 mission talk about B2

tough badger
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no i know that machine

real pewter
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uh

tough badger
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but the issue is the time period between each of the cases going under

trim latch
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Don't think b1, and b2 is the same time
@stable urchin why not

real pewter
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so when we completed R1D1 we got send to R2A1

stable urchin
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Well, we're using the same 4 prisoners for both

trim latch
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the ones you're playing yes

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the game doesn't have the choice

stable urchin
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Ye, and the ones we're playing both clear b1, and b2

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Unless we go clone theory

trim latch
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we clear the rundown with the 4 sames prisoners and yet the warden says he sent millions

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so what you're saying is wrong

tough badger
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but that implies we trust what the warden is telling us

stable urchin
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I'm just wondering how we're clearing B1, and B2 at the same time

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It's the same 4 we're playing has

real pewter
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guys?

stable urchin
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Which only works with the clone theory

tough badger
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yes @real pewter

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?

stable urchin
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Ye

real pewter
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so

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in R2B3 we need to override something

stable urchin
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Ye

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For C2

trim latch
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it's not the same 4 if they're done at the same time

real pewter
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yes

trim latch
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zippy the warden doesn't have only 4 prisoners

stable urchin
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Ik

real pewter
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but why do R2C2 still have alarm?

stable urchin
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But it's the same 4 that do b1 and b2 and all of these mission, if another team cleared b2, why would we do it?

trim latch
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when we do B1 there are others prisoners in B2, when we do B2 there are others prisoners in B1, lore wise

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ye we're the same 4 as players, like when we die we're still the same 4 despite resurrection doesn't exist

real pewter
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have anyone go to that one zone in B2?

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the zone 268

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it's looked like a normal zone

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have anyone enter zone 268 in B2?

tough badger
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personally, no

stable urchin
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@trim latch But why do they have to be done at the same time?

trim latch
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that's the point of a diversion

stable urchin
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Ye Ik

wraith matrix
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Lore wise what makes sense is the warden has multiple teams that switch out with each other but we only play as one of those teams

stable urchin
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^

trim latch
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ye

stable urchin
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Diverting the biomass doesn't seem like a thing that needs to be done at the same time has doing the gens on b2

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Just before

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At some point in time

tough badger
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yes but then why does the lore focus around these 4 in particular staying together? is it because they are the most effective when put together? or because they have the highest survival rate?

stable urchin
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I don't think after the biomass has been diverted, it would move back

real pewter
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how many scan do zone 269 have?

stable urchin
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Can't remember

tough badger
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4 if i remember correctly

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  • the initial door scan
real pewter
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imma

wraith matrix
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Probably because focusing on other prisoners makes our 4 less interesting for the story

real pewter
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solo B2

tough badger
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2 splits + 2 big

wraith matrix
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Like bishops origins

trim latch
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the 4-prisoners only is just the game's conception limit, devs have no choice they won't generate new characters, names and skins each time a team die, b1 and b2 can't be done at the same time because of the game limitation too, it doesn't mean they're not done at the same time in the lore '^'

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and ye maybe the biomass won't move back after being diverted

real pewter
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i do have another question

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B2 said power corrupt

stable urchin
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Ye?

real pewter
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that's mean after we put the 4 cell in

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something should have happen

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but we just

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go to the exit

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just like B1

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go to the exit

trim latch
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ye I expected the lights to turn on or something like this too

stable urchin
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I think it's called power corrupt because it's corrupt when we enter, idk, bad guess from ma side

real pewter
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it's power something in C

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but

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there is like

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nothing happen

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just

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go to the exit

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B1

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you spawn in

stable urchin
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Isn't because it powers some shit, giving access to C?

real pewter
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GO TO THE EXIT

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no

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you need B3

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that's where B3 come from

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but

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it's only override C2

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and set off the alarm

stable urchin
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B2 is just rerouting power to section C

real pewter
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is it?

stable urchin
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Ye

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Just went into GTFO to check

real pewter
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i think

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the power cells

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once you power the 4th gen

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the door in 271 open

stable urchin
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What door?

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It could be

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Or we put them in, to reroute power to section C

real pewter
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strange

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the zone 268 have the same scan as 269

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uh

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zone 268

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have 3 scouts?

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having a generator in 268 gonna be rare

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@stable urchin you can basically walk to the end

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in B2

stable urchin
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Oki?

real pewter
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so

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A1 we grab 2 cargo

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those 2 cargos, each have 2 cells

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we have 1 team doing the B1

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and the other team doing the B2

stable urchin
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Wait, when was it confirmed A1 cargo has the cells?

real pewter
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the objective in B2 said

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Distribute Power Cells from the elevator cargo container

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isn't that why we got those 2 cargos in the first place?

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we don't know what a pMother is

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but i do know we got 2 cargo

stable urchin
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PMother trials were in the cargo, right? Doesn't sound like batteries to me

trim latch
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what does pMother even mean

real pewter
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a sample?

stable urchin
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Sample

real pewter
stable urchin
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oki

real pewter
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almost the same size

dense saffron
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parasite mother? idk

dull orchid
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what if all stages technically are happening simultaneously

stable urchin
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That I'm certain is not possible, has some stages are done, to be able to progress to another one

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Like B2 is to reroute power to C

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Section

dull orchid
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oh damn

austere depot
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some stages do appear to happen at the same time. R2B1 is a distraction mission - and at the end of it, a ton of brutes (big bois) begin to converge on your location

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Yep, probably. What bothers me though, is all the holes in the fascility at this point. In B3 I think, there is a place where you can climb upwards into pipe or tunnel, where you will basically be staring straight up into a drill.

If I could, I would like to survey the Apex Door room better In B1, but with a tons of brutes incoming - that will be difficult >u<

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All those holes though.. what are you guys thinking? Massive explosion? Did some kind of creature tear through all that steel? Or were they caused from intrusion - the groundwork from our expeditions?

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Talking about the massive cavaties we spawn by

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I do like the sabotage theory. That either miners turned rogue or someone did an inside job on the fascility.

What bothers me is that all of the previous transmissions we see at the start of every mission, is labeled as 'decoded'. Given that the warden also lacks a decryption key for several levels, this gives me thoughts that whomever was at the other end of those transmissions may not have been one of 'us'

dim schooner
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So what's the general consensus on what the enemies are?

craggy plank
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Don't think there is one yet. They aren't aliens or zombies and that's about it.

surreal swift
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i think they r zombies

dim schooner
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Well, one of the devs said it wasn't zombies or aliens.

surreal swift
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can u link me to the msg

dim schooner
surreal swift
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thx

uneven leaf
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hello everyone, I bought the game yesterday and I'm at C level I would like to know if there is some clues to find out more about the lore of the game, that seems to be very interesting ?

vernal vector
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@uneven leaf ok first off, good job getting to C so quickly, i never had it that easy, but please check the pinned messages and just scroll up to large posts. Those have some really good theories. Ask @lilac island @austere depot or @real pewter. They have some really interesting things to say about the lore and such

uneven leaf
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Okay thanks for the answer 🙂

solar nova
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@austere depot if you kill every titan striker on B1 they don't respawn.

austere depot
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@solar nova what do you mean? in R2B2? The big bois?

solar nova
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R2B1 @austere depot

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The extraction wave doesn't respawn.

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You mentioned it was hard to explore 719, but if you kill everything you can explore freely.

hazy mirage
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Whats the purpose of the gas mask other than looking cool like bruh it doesn't even protect you from the wall nipples or fog smh

digital bronze
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from micro particle from mining shits

lilac island
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you wouldn't want black lung now would ya

digital bronze
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ye men

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you dont want shits un ur lung

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gas mask very important

lilac island
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ye people might think you have corona when you actually have black lung

digital bronze
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do you even imagine that fk it

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its fukin rascim

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happy we have gas mask

lilac island
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why is it racist

midnight spoke
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Also it's a damn mining facility

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So there's methane deposits and a bunch of other nasty gasses you don't want to breathe in

dull orchid
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whats the new environment - digsite in the roadmap

real pewter
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it was me

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but i could be wrong

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the cluster gen

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and the disinfection zone

dull orchid
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ah........ i see

dark nimbus
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has anyone tried messaging the warden directly? EDIT just did the search, and saw people have

fervent iris
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could be a prototype level design

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the general shape and layout of the rooms seems to make a form most similar to c2

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like the rooms connected to one another and the shape on the map

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the rooms themselves look far different

solar nova
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I feel like they wouldn't change the tile set, though.

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I feel like C2 was built with the machinery environment in mind.

solar nova
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@lilac island We have to be cautious about repeat rooms, because that does occur on a regular basis.

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It's entirely possible that 606A is going to appear in D2 or E1.

real pewter
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ye

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there are some room similar to other

fair lion
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anyone got any clues for how much sleepers weigh

hot burrow
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good question

stable urchin
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Idk, I would say they weigh around the same has a sleeper

fair lion
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haha

hazy mirage
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@fair lion they're fatasses who don't move around much and only come out to eat lmfao

fair lion
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@fair lion
Three
@lilac island
Oh boy i feel well-rested

hazy mirage
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Bro what do the shooters shoot like are those christmas lights

lilac island
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Small striker around 60 kg

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Big striker around 180 kg

oblique lava
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Petition to call the wall sacks "harm-acles"

lilac island
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has anyone noticed that if you break apart one of the heavies, they look to have these white orbs inside them? I mean to me when I first noticed them my immediate thought was that they were "eggs" but they could be anything

fervent iris
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well when you kill them smaller versions of them pop out and turn into small puddles

hollow bough
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yeah, the devs have talked about those being eggs, Micro Pig

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the only time I can remember off the top of my head of them referring to that is in the ama where Simon responds to someone asking about Easter Eggs and says something like "there aren't Easter Eggs, but there are parasite eggs that fall out of the enemies as you shoot them"

west ledge
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I don't think they are as much in the game anymore. Check out how many eggs popped out of strikers in the earlier builds. around 1:20 shows it well https://www.youtube.com/watch?v=r-y_N-3t7tI

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sleek basalt
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Alright hear me out, so the asteroid crashes into the Earth and is obviously carrying resources that have been dispersed into the ground so a group of wealthy elites get in on that and establish the complex, but when they're mining they find the flesh-eating monsters. Everything goes haywire, monsters take it over and are capable of reaching the surface upon which major civilian casualties allowing for the formation of the New World Order under a group of powerful people including Santonian members, they are able to contain the flesh eating monsters and demolish the complex's connection to the surface. They then created the Warden as an AI to lead research and feed the AI political prisoners, those who insult the censorship of the new world order, who are put into a state of anesthesia and then into a hydrostasis pod. These political prisoners are used to carry out extraction missions for research by retrieving objects of investigational merit. The complex is additionally used to kill off political prisoners when they are unsuccessful in a mission.

late oasis
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not a bad conclusion.

proper topaz
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how are the seperate rundowns explained lore-wise?

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the complex just completely changes everyso often?

vestal delta
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the complex is beeg

proper topaz
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gotcha

hollow bough
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each rundown is us getting new orders from the warden to go to different parts of the complex

late oasis
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Who knows how many floors down the thing goes? It might go for kilometres for all we know

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Or how many access points to the dig site there are.

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Created during the time when things went tits up.

vernal vector
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do we know how tall the players are?

solemn lark
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Feet?!

magic bronze
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just 8

digital bronze
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no

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yes

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maybe

night spade
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hi

fervent iris
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obviously they're 8 parsecs tall

grizzled ice
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do we know the deep of the complex?

frail pollen
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We know it can go as deep as E1, but it's likely that it will go deeper than that

proper topaz
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O_ k

tall anchor
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yeah this mfer deep af

weak fox
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what is the warden is it a ai or a human?

real pewter
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no one knows

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even the devs

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no

tall anchor
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no

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literally no-one knows

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I think the devs do know

harsh valley
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Does the Warden know? 🤔

tough badger
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no clue

hazy mirage
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The warden is the friends we made along the way

pale wharf
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That sounds... wrong

solemn lark
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Yeah, that implies we are actually threatening death to each other if we dont come down... and do things we don’t even know the purpose of

onyx maple
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Hello what is the lore of gtfo? Is it like resident evil where they go inside the hive?

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Ooh ty

tired oracle
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They were using dangerous chemicals

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I found this in R2A1

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It has the "virus" symbol thing

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That could be a cause of the sleepers.

sick fjord
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Bio-hazard but okey

solar nova
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^

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A lot of things might be biohazardous.

fervent iris
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im pretty sure it has already been established especially with this new update that Nyxos was playing a major biological supply component from the beginning

drowsy furnace
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Hey, did anyone read the logs of the terminals?

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I thought they might provide some info on what happened in the certain sectors

harsh valley
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@drowsy furnace Yes the Chicxulub complex we go down is just a lesser mining operation and the main site is called Garganta

drowsy furnace
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hmm...

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Seventeen, if im gonna be honest i believe... since we have to power some generators with power cells

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Most of them seem to have overheated and broke down with some of them running out of juice

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which might explain the mission for r2B2 and possiby R2D1

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I only said possibly D1 because I havent seen it myself...

tall anchor
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we don't know if the main site is gargantua

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we know there are two sites

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one is gargantua, the other is unnammed

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either could be the complex as we know it

harsh valley
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We know the site we go down is Chicxulub. We know the other site is Chicxulub. Therefore the site we go down is the other site.

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We also know Chicxulub is considered a distraction from Garganta

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So we know Garganta is the main site

shadow igloo
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i understood it as chixulub was the first site, rather than a distraction. whoever was handling oversight just didnt know about gargantua yet so would be focused on the primary site

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i might need to reread the logs though

harsh valley
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It's both the first site and a distraction

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I guess there are different definitions of 'main'

shadow igloo
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depending on where gargantua is, wouldnt this imply whatever they where looking for isnt unique to chixulub

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an oversight agency would likely notice shipments between the 2

harsh valley
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Garganta isn't necessarily bigger or more of a headquarters, but Santonian definitely considers Chicxulub to contain much less of interest than Garganta

shadow igloo
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hmm

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the coordinates lead to a town near the crater not the crater itself

harsh valley
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However, this is in context

shadow igloo
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maybe gargantua is chixulub proper

harsh valley
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^ hmmmmmmmmmmmm!!!!!

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I didn't even think of that

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They refer to Chicxulub as "the mining operation"

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Ah wait

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If Garganta was within Chicxulub, they wouldn't refer to Chicxulub as separate

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For ref:

"I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in."

shadow igloo
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depends on what the sites where for

harsh valley
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Wait does the above also imply that Garganta is not a mining operation?

shadow igloo
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perhaps chixulub was for looking for samples of something

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underwater operations are expensive

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if i was looking for something i'd look nearby before taking on the harder area

harsh valley
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"...at the mining operation and not at Garganta."
If **both **were mining operations, this sentence would say "at the Chicxulub mining operation and not at Garganta." or
"at Chicxulub and not at Garganta." etc

shadow igloo
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or garganta is somewhere else entirely. if were going off the meteorite line of thinking. what if garganta is the tunguska site

harsh valley
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But then again we know there is concreting and drilling at Garganta

shadow igloo
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just as a wild theory with no real substance to it

harsh valley
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Hmm yeah I've been thinking Garganta is elsewhere

shadow igloo
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so many questions so little answers... i find myself wishing content would come faster lol

harsh valley
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Well.... Garganta means throat, so you have Tunguska and throat 😅

shadow igloo
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i feel like theres one bit of info were missing that will tie it all together

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what if, garganta is a refinery or storage site for the stuff found at chixulub

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whats dug out here, gets sent there for processing. or would have depending on the timeline we end up with

fervent iris
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Garganta is less of a place but its more of a thing

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its both simultaneously

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its a separate side operation along side the main mining operation

harsh valley
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I think the sent-for-processing theory has merit

fervent iris
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except garganta is priority to santonian

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as its most likely a research site for the sleepers

harsh valley
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One thing we don't know is when the email was sent

shadow igloo
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they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in."

fervent iris
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sometime after 2025

shadow igloo
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whatever is happening or was at garganta was similar enough that if chixulub was looked into, they'ed need to change it

fervent iris
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That quote thus proves garganta is an operation on its own site and basis, yet still connected to santonian ^

harsh valley
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Because another theory I had was that Chicxulub was meant to contain nothing too interesting, and the monsters were discovered after the email was sent

fervent iris
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unlikely

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but possible

shadow igloo
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i think something we have to consider is the large ammount of HSU's available at a mining operation

fervent iris
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so workers can stay on shift inside the mine

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because the uptight keep of the mine is key to not letting the sleepers take over

shadow igloo
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what if they where originaly meant for safely transporting sleepers in bulk, or something similar

fervent iris
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plausible

shadow igloo
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a stasis unit is meant for long term storage, not an escape vector

fervent iris
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but it seems to be used more for human use

harsh valley
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There are handles for holding onto and no 'seatbelt' restraints. Seems made for someone capable of rational thought

fervent iris
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long term storage of priority or needed personnel

shadow igloo
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in a mine you'd be more likely to find safe rooms filled with food and supplies, until resque can arrive

fervent iris
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hsu's provide that exact functionality

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but its less of an emergency use

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and used regularly to keep needed or extra workers in stock for deployment

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and it doesnt even seem to be used as an emergency option

shadow igloo
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still, a stasis unit seems like overkill to me. especially considering how spread out they where. and the fact they where usually found in warehouse type situations

fervent iris
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they all malfunctioned and stopped stasis a long time ago

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which is why when you look into them the person is infected

shadow igloo
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you'd think if meant for worker safety they'ed be in specialized rooms, all together neatly so people would know where to go in an emergency. and be able to get in quickly

fervent iris
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and they arent like that

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cause its used for personnel storage

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and its already proven it isnt an emergency option

shadow igloo
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it doesnt seem right to me, the only reason i can see them being kept in storage is if used as a temporary hold over for transport. also consider the stasis would be able to be used to keep specimens locked in certain stages of infection, say for study

fervent iris
#

already proven as different machinery holds sleepers in suspension as seen in the PR kit

#

HSU's are for human use

shadow igloo
#

could i get a source on that? i havent seen that bit of info yet

fervent iris
#

the last one proves this the most

shadow igloo
#

odd

#

why is it the more we learn the less we know

fervent iris
#

thats why most people think garganta is this research site

#

it makes sense

#

"devils throat"

harsh valley
#

Where does devil come from?

fervent iris
#

refers to a mineshaft presumably a hot spot for sleepers

#

so they want to move into this hot spot and use it for research

#

and thus this area is refered to garganta

#

devil comes from he trailer

#

why refer to the mine as devils tick

harsh valley
#

That was referring to chicxulub

fervent iris
#

yeah

harsh valley
#

It's not Gargantaxulub lol

shadow igloo
#

i mean its possible, but dont the coordinates from that same trailer lead to the chixulub site

fervent iris
#

yeah

#

thats how we know this game takes place in chixulub

shadow igloo
#

this is obviously a mine, i doubt this is garganta. i guess before we figure anything out for sure, we need to know exactly what it was they where looking for

fervent iris
#

sleepers most likely

harsh valley
#

Btw @shadow igloo Tunguska means "pig river" haha

fervent iris
#

Nyxos and Techma defense were involved with Santonian

shadow igloo
#

tunguska was the location, the event was the meteor that exploded

fervent iris
#

and Santonian had them as supporting companies since they started mining

shadow igloo
#

i mean techma explains the weaponry

#

i agree it was most likely sleepers, it explains the serplus of weapons and ammo on site

fervent iris
#

Nyxos specializes in biological research and machinery, thats why they've been found in areas where the infection doesnt have a strong hold of, cause they still need Nyxos's support deeper down

#

Techma Defense was with Santonian so they could advance deeper down as they came across more sleepers

#

why bring a militia's weapons into a mine?

#

cause they knew about the sleepers

harsh valley
#

Ah I didn't know about Techma yet

#

Guess there goes my 'sleepers discovered after email' theory

fervent iris
#

they went to Omneco for environmental Sterilization technology cause of the infection

#

and alot of these supplies were most likely put towards sleeper hot spots

#

i.e garganta

#

as Garganta seems to have a major role to play in the sleepers take over

shadow igloo
#

seperate question. what do you guys think is in E? it doesnt look like part of the facility proper to me. natural cavern perhaps?

harsh valley
#

Verdant greenery and kittens

shadow igloo
#

one can hope, but most likely not

fervent iris
#

^

#

laughs in dlc

harsh valley
#

Maybe Ground Zero/Patient Zero

fervent iris
#

3 words

harsh valley
#

Or "Mother"

shadow igloo
#

inb4 a recreation of the worm level from gears of war 2

fervent iris
#

pmother thicc booty

harsh valley
#

Ha

#

@shadow igloo What was that, in a nutshell?

shadow igloo
#

got eaten by a giant worm, had to fight your way out avoiding its defense mechanisms and natural hazards

#

cut a few hearts out with a chainsaw bayonette

#

you know standard stuff lol

tidal leaf
#

god, GoW 2 was awesome

harsh valley
#

Sounds so dynamic compared to GTFO

shadow igloo
#

i am low key hyped for gears tactics in alittle over a week

harsh valley
#

GTFO is static environment containing chaos

shadow igloo
#

but thats a conversation for a different channel

#

whole game was coop iirc

harsh valley
#

@lilac island how do you get REEEEEEwards

solemn hinge
#

so is there any verdict on what the voiceover in the trailer means?
Its so vague and almost nonsensical, but the dialogue makes some implications that could go in a lot of different directions

harsh valley
#

Originally, the 4 characters could be anyone, e.g. bounty hunters, etc

#

So Dauda is saying he's never seen these 3 other people before but for some reason he recognises them. What he means is that he's seen their feelings of dread in other hunters from previous expeditions before

#

That he has the same thoughts

#

But he just treats is as part of the job, so he keeps going down for expeditions again and again despite the horrors

#

But, some of that has changed now so not sure how canon it is

solemn hinge
#
There are different people every time
But I recognize them somehow

They are screaming at me.
I don't hear them, but I know they are screaming
Such.... hate. And anger. 

I don't know what I have done to them. 
They want me to feel what they feel. 

... Then I wake up. 

I'm not sweating or screaming. I'm perfectly calm. 
I just open my eyes and I'm awake. 
And it's not a nightmare. It's just part of me, who I am. 
I don't fight it. 

I just... live around it.```
#

IDK. Maybe its just me, but it seems far too dreamy for that. Like he's only half aware of the things he's saying.
My first thought is that it ties into the Cortex interface somehow

#

for example, perhaps the cortex interface gives the warden the ability to alter perception or experiences.
Or, tying into another theory i've seen thrown around, it could possibly be the cortex interface transferring the minds of the main characters into different bodies? Tying into the "different people every time line, but I recognize them" line

harsh valley
#

Yeah the mind-to-bodies thing makes sense, but I thought it was confirmed that it was the warden going into the mind of the 4 main characters rather than 4 main characters going into 4 random bodies

#

for example, perhaps the cortex interface gives the warden the ability to alter perception or experiences.
I really like this though. Notice how they're always evaluating the mental stability of the prisoners after a mission?

What if, when a prisoner gets too unstable, the Warden alters their dreams to calm them down, so that they're stable enough again to be reused for another mission?

fervent iris
#

the everything dauda says in the trailer sounds alot like hes part of the hivemind, especially the "its not a nightmare, its part of me, who i am"

#

Potentially, he's living with meningitis of whatever infection is down here

#

and accepts it

#

which is why dauda big gay

#

odds are likely the hive mind isnt a standard "they all share intel"

#

but more of

#

"they nest, sleep and see what others of them perceive"

#

could explain why when you aggro a sleeper chases after a far away teammate

#

instead of you

#

but then again thats just an A.I pathing bug so no

#

and they lack the intuition due to their physical state to know that visions of prisoners from sleepers next zone over means that they're prisoners coming to kill them

#

and rely on a physical stimulus to act in an aggravated way as such

#

i.e scout scream

#

also explains when one aggros the room doesn't instantly follow suit.

tired oracle
#

I also think that the narrator of the trailer is the voice of a sleeper.

#

It comes every night.

#

And when you drop in, it's always dark.

#

But that could just be because of the rain.

#

Hate and Anger. The prisoners are always angry and hating the sleepers as evident bythe dialogue

#

Or actually maybe the narrator is describing a sleeper

#

Their screaming at me. The sleepers scream at the player a lotn

#

But I recognize them somehow. The prisoners are able to identify the different sleepers.

#

Because they are probably infected humans, having enemies that infect you make sense. But why only the spitters?

#

There are a lot of holes in my theory, but it's a start.

hollow bough
#

The narrator is one of the characters you play as, named Dauda, which is the green named one in-game.

#

Referring to your first message saying the voice might be a sleeper btw

tired oracle
#

Ohhh.. ok.

fervent iris
#

thats the dauda hive mind theory

#

he percieves their hate and anger

#

but doesnt understand what they're saying

#

cause hes percieving it through the mind of a sleeper

solar nova
#

Their behavior is much more consistent with that of a colony, I feel like.

#

They work together for collective aims.

fervent iris
#

being sleeping and assault

#

new theory: sleepers are florida men

solar nova
#

Florida man attacks convict with his tongue

tired oracle
#

Florida man shoots white pellets at convict

#

hm

fervent iris
#

Florida man touches citizen with tentacles before loudly screaming

wraith matrix
#

"which is why dauda big gay"

#

these are the lore theories I can get behind.

lilac island
#

I have a theorie, i didn't even played the game.

stable urchin
#

Hit us with it

naive void
#

the heck is going on here

tough badger
#

Woods replaced North because North was actually the creator of the Warden but was pretending to be a prisoner so then he was secretly vanished awayScout Scout

harsh valley
#

Which way did he go

tough badger
#

North

harsh valley
#

😮

#

Where did he hide

tough badger
#

He was the first to think of hiding in a locker

harsh valley
#

Ah, figured the woods :P

tough badger
#

Nah, because then North would have never left

#

And that would mean he is lowkey just waiting to see what the others discover

#

and deciding how to deal with them based on what they learn

#

ooo ahh, he make them go poof if they find big sneaky sneaky stuff so as to hide is kanoodling connivery

solemn hinge
#

I have to say I like the idea that Dauda can somehow percieve the thoughts or feelings of sleepers.

Perhaps all of the characters are infected, and are slowly succumbing to the "virus" over time? It would give them a good reason to be locked up in an HSU at all times when not on a mission. Perhaps putting someone into HSU hibernation prevents the infection from progressing.

proper topaz
#

there is the 'stat screen' right when you open the game

#

says stuff like infection% and other jargon

lilac island
tough badger
#

that is part of that my friend

#

every single log that can be accessed currently

#

is in that doc

lilac island
#

wow

tough badger
#

@solemn hinge thinking about it though, a hydrostasis unit wouldn't stop the virus from spreading throughout the body while they slept. It would just keep them asleep, whereas if you were trying to stop a body from furthering the spread of the virus it would need to be a cryostasis unit potentially in terms of the sci-fi side of things

solemn hinge
#

Well, it depends on how it works
Like, if it just puts them to sleep, then sure.

But if it is actually stasis as normally described, then at minimum there'd be a decrease in cellular activity. It stands to reason that would affect the virus

lilac island
#

however, if they were kept in a disinfectant solution it would keep it at bay for a time

solemn hinge
#

That is also a good point

tough badger
#

that is entirely valid, but it might be the reason why they are only grouped with each other since they might be the only ones that were affected heavily by the virus

#

but don't forget though, we were talking about the games boot up screen. It doesn't refer to the prisoners in that part, it refers to us: the player

#

saying that ourselves have a high infection level

dense saffron
#

infection is randomized on startup

lilac island
#

And as the player we are neural linked to a husk

tough badger
#

we don't fully know that yet

#

but then again

#

that is a good theory

hot burrow
#

what we talking about

tough badger
#

"what if the prisoners aren't exactly themselves anymore but instead are just mostly husks with a bit of conscience left and kept in stasis to prevent them from wearing out fully and that the NRV probe is a way to see thru their eyes and that is why we as the player can play as prisoners instead?"

#

that is a good theory @lilac island

hot burrow
#

I think they are themselves

#

All 4 characters are meant to be scavengers

#

and were caught by the warden and put into a HSU and used by the warden to do its work

tough badger
#

scavengers tho? where did you get that since these are just prisoners in general?

hot burrow
tough badger
#

meant to be vs. what they are is a big point if it since they are described as prisoners but we don't really know for what crime

hot burrow
#

skip to 2:28

tough badger
#

that was from 1 year ago, there we likely updates to story

hot burrow
#

maybe

#

but to me they are scavengers

tough badger
#

and even if it hasn't, they became scavengers. They are still prisoners.

hot burrow
#

They were probably scavengers then were turned into prisoners

tough badger
#

Canonical Explanation
The Warden, an entity that forces prisoners to go on missions gives these rundowns, or work orders to complete.

“ When you first launch GTFO, you're presented with "The Rundown." This is the work order that The Warden has tasked you - its prisoners - with. „
~ Simon Viklund
Each rundown is a work order from The Warden for the prisoners to complete.

#

from the gtfo wiki

#

which stays up to date

hot burrow
#

to you they are prisoners to me they are scavengers

tough badger
#

up to you

solemn hinge
#

I mean if you're going to read the literal canon description of the game then ignore it we can't exactly stop you lol

tough badger
#

^

#

I won't exactly argue fanon vs canon because while yes they are 'scavenging' they are always defined and still stated currently to be, prisoners

hot burrow
#

why I think they are scavengers is because of their clothing

tough badger
#

The Warden
Icon-stub.png This article is a stub. You can help GTFO Wiki by expanding it.

The Warden is a mysterious enitity which forces prisoners (the players) to go on dangerous expeditions in The Complex.

#

Please show me

hot burrow
#

we got to see what the devs say

tough badger
#

i genuinely would like to see this @lilac island since if I have glanced over anything that would be a big problem on my part. While yes they are scavenging inside of a complex that was shut down due to hazards that the general public of the GTFO world can't possibly know about. The Warden AI is meant to keep prisoners in check and send them on scavenging expeditions. This in turn gives them a definition of scavenger yes, but they are prisoners not by definition but because they are Prisoners

hot burrow
#

"scavenging expeditions"

tough badger
#

Because they are prisoners they are forced to go on the scavenging expeditions

#

What is being missed here

hot burrow
#

He has us power up reactors, Take DNA

#

The only scavenging is the ids and cargo

tough badger
#

Again, by definition they are scavengers second and prisoners first because of the AI physically holding them hostage and potentially from Santonian Corporation, but that is until we get further information on why or if they were ever working for Santonian Corporation

#

Scavenging can be done by anyone

#

Prisoners have it mandatory

#

They don't get that choice

#

@lilac island if you can find the old PR kits i will happily look at them, but again they are old PR kits and story could have been changed or updated during that time frame

#

np

#

also @hot burrow they do scavenge employee IDs and Cargo but they also scavenge all their consumables from inside the complex too

hot burrow
#

true

tough badger
#

that might be where they are describing them as scavs since they do a lot of it

hot burrow
#

But I think they found the weapons and tools before they ran into the warden

tough badger
#

that is where it becomes questionable since we do not know how these guys were captured be it taken from a prison and given to the warden or indebted to the Santonian Corporation or any other number of potential options

#

we just know that The Warden will not be letting them go any time soon

#

if ever

hot burrow
#

what if they were prisoners on the run and found the complex

hollow bough
#

they would still be being held against their will by The Warden, since they wake up from stasis and are instantly sent down into the Complex, and when they extract, they go back into stasis

#

also @tough badger , you say it is an AI, has there been proof I haven't seen that proves it is an AI and not a person, group, or something like that instead?

#

Or is that just what you like to assume The Warden is?

tough badger
#

That is why i would like to assume, that is an AI that is owned by Santonian Corp or maybe even the owner of the Santonian Corporation

#

@hollow bough current belief and the ones that i can at least reason out from what is known without going too much into speculation

#

but it is definitely tied into Santonian Corp by either working with or is owned by

hollow bough
#

ah, okay

#

just checking to see if I missed anything

#

major

tough badger
#

I wish we had an update on the warden

#

but the main reason why i think it is an AI or a Camera is because of the lens that is used for the the Warden Bots image

#

The pfp of the bot looks like it is a focus when looking thru a lens meant for retinal scans

vestal delta
#

the image the warden has for a pfp is a placeholder

tough badger
#

darn shame

vestal delta
#

its something from the game

chilly quest
#

I think it's an AI purely because of his messages

vestal delta
#

i think how the warden acts in this discord should be taken with a grain of salt

#

its likely not cannon

chilly quest
#

Fair enough, Scout

#

If it was canon, then him saying "uwu" would be canon

tough badger
#

wat

#

when was this

chilly quest
tough badger
#

.-.

tough badger
#

god i regret knowing this information

#

But also, did D0c create the Warden Bot?

vestal delta
#

yes

tough badger
#

ok

vestal delta
#

nvm i lied

#

he created the other two and maintains the warden

tough badger
#

he didn't create but maintains it

#

Then who made it?

#

what happens if you message the bot anyways?

vestal delta
#

Nothing probably

tall anchor
#

yeah uh

#

d0c can talk through the warden bot

#

and @cloud swift and @ruby lake

#

It's literally just a feature

#

Who made it? I belive his name was Xenthes

#

or something, I can't remember

#

been a year :)

harsh valley
#

With what we've seen so far, is it safe to assume at the Warden at the very least, is not 1 specific human controlling some software?

#

It could be an AI, multiple AI, multiple people, perhaaaps even 1 human who is half machine, but definitely not just some dude sitting in Santonian Offices with a keyboard

devout basin
#

In their documentary on YouTube they say "Who are the Warden? What's their agenda?" so this leads me to assume that it is a group (hence "their") of people (hence "who"), rather than "What is The Warden?"

harsh valley
#

But then they also say "The Warden has tasked you... ", etc instead of "The Warden have tasked you..."

tall anchor
#

they devs are all sweedish

#

so they could make a mistake english-wise

harsh valley
#

I agree, but that means you can't trust their grammar as a source of canon this way or another

devout basin
#

I'm not particularly saying that it is canon, but rather that that is how the developers have it set in their heads for their own understanding, and they obviously would know about what they are aiming to develop with the Warden entity

harsh valley
#

But how could you know for sure what is in their heads?

devout basin
#

I definitely don't, but I'm suggesting that that monologue from that developer suggests a style of entity

#

I'm not claiming to know anything, just putting out a suggesting and trying to learn more

harsh valley
#

Well, I agree that monologue you quoted 100% is phrased like a group entity

devout basin
#

Do we have any idea what the enemy in the game awards 2017 trailer is right at the end that looks like a tenticle that comes around a corner and seems to attach to the player's head?

solemn hinge
#

probably something just made for the trailer

#

id be interested to see someone decompile the game and see what they can get from poking around inside

dense saffron
#

if i had to guess, we may see it in e1

#

or something to do with where the pustule things are coming from

#

like why tf are they on the roof

devout basin
#

I think the game is built with Unity, yeah?

craggy plank
#

I always figured the wallnuts were filter feeding off the fog. That's why they have the green stuff, they could be condensing it. I figure its the fog cause you get the same green crap when your infection gets real high.

dense saffron
#

I always thought thats like, your character coughing the green shit up or something

devout basin
#

Yeah, it seems to be coughing. Haven't payed close attention but it seems to show up especially when the character plays the cough audio

craggy plank
#

Ooo maybe.

#

I don't know why I never thought of that I thought it was just condensation on the visor.

devout basin
#

The wiki says they are called spitters, but i have heard others call the puschtuls (I have no clue how to spell that properly)

craggy plank
#

Wallnuts

devout basin
#

yeah thats a nickname but i guess i am after something more official

#

there isnt really an official title for many of the enemies though'

craggy plank
#

Spitter is the official title I believe. It's just kinda lame.

devout basin
#

the wiki also lists "big" strikers and shooters but that is also kinda lame

dense saffron
#

spitter is the internal name for them so i guess its official

#

fun fact, the stuff they spray on the visor is called "spitterjizz"

#

which i found pretty funny tbh

devout basin
#

where did you find that name?

dense saffron
#

debug log

#

it's called infection sweat

#

really hope the mapper gets added back

#

would be insanely useful in the fog

devout basin
#

The mapper looks sick

#

was there a closed beta for gtfo?

#

You say "we had" did you play then?

#

damn I wish i knew about that

#

what was "north"?

hollow bough
#

That footage was before the game was release I am pretty sure

#

not something people were able to play

devout basin
#

Yeah, that's what I thought too, but salutistic is making me think some people were able to play pre-alpha?

hollow bough
#

nah, no one was, first playable alpha was in 2019

devout basin
#

Either way, the mapper does look sweet in the trailers and short documentaries it can be seen in

#

yeah, okay. Was that before steam early access release? Or was it the steam ea?

#

I bought it the first day it was available on steam, had been folowing it since 2017

#

but was wondering if there were earlier builds that others have played

hollow bough
#

yeah, there was an alpha and beta, both free before it went into EA

#

think it took place on steam

#

just needed to sign up to be an ambassador during that time

dense saffron
#

yeah it was some levels from r1

hollow bough
#

the alpha was a separate expedition

#

that wasn't in EA

#

but the beta was B1 and C1 from R1

devout basin
#

Ah, I see. Which is the replacement?

#

Yeah, I also noticed that the scouts feelers where more translucent, but i thought that that was just pre-release dev gameplay. I'm sad that i missed out

hollow bough
#

yeah, that was pre-release dev gameplay

#

from 2017

#

2019 is when it went playable

devout basin
#

I'm getting mixed messages here and I'm really confused xD

#

I'm probably just not understanding correctly

tall anchor
#

shadows were a preview back in 17/18

#

it was just dev footage

harsh valley
#

The wiki says they are called spitters, but i have heard others call the puschtuls (I have no clue how to spell that properly)
@devout basin Pustule is an English word meaning a blobby growth of pus. The spitters are pustules in the same way sleepers are humanoids

#

Official name is still Spitter 👍

tall anchor
#

there’s no official names

#

there’s common names

hollow bough
#

yeah, official is what the devs call them

harsh valley
#

Viklund said that's what they named them

hollow bough
#

and what it is named on the wiki

tall anchor
#

but the developers are Insistant that the community name them

#

fucks sake

hollow bough
#

I haven't seen that

harsh valley
#

And the community has named them Spitters :P

hollow bough
#

I have seen the devs name them tho

tall anchor
#

dude that was a whole thing for ages

#

that the devs wouldn’t tell us the names of them

#

apart from very basic stuff like sleepers

#

also it wasn’t named spitters on the wiki initially

harsh valley
#

Okay initially the devs didn't tell us and initially the wiki didn't say Spitter

tall anchor
#

yeah

#

it was called hybrid

hollow bough
#

no it wasn't, what

#

hybrid is something else

harsh valley
#

Hybrids are a different enemy...

tall anchor
#

oh wait am I a dumbass

#

we talking about the cocoons

hollow bough
#

yeah, those are spitters

tall anchor
#

oh

#

yeah never heard them called that lol

hollow bough
#

Simon called them that

#

and it is called that on the wiki

harsh valley
#

The game files call them that

#

Everyone calls them that

tall anchor
#

dude I haven’t touched the wiki lately ok

#

and rav changed the name

hollow bough
#

I called them cysts at first, lol

harsh valley
#

We even know the spit is called "Spitter Jizz" hahaha

hollow bough
#

but spitter fits more

tall anchor
#

where did Simon say that?

#

what the fuck

harsh valley
tall anchor
#

yeah they had an economy system planned

#

yes

#

that is a planned feature

#

hyper customizable weapons & having to collect materials to trade with the warden for to get the customizable stuff

harsh valley
#

or, they were looking to trade with the warden
Hmm they specifically said that the non-essential loot you scavenge was what the Warden didn't want

tall anchor
#

didn’t specifically afaik

#

the warden puts you down there for a couple of objectives

harsh valley
#

afaik
I know

hollow bough
#

and you prob wouldn't trade with the warden, as he could just take it from you while you're in stasis

tall anchor
#

then how is the planned in-game economy supposed to be explained lore wise

hollow bough
#

it was planned, who knows their plans for that now

#

could not be a plan anymore

tall anchor
#

I mean

#

I honestly don’t think so

#

they have added voice lines this rundown

#

no idea, it was just planned for a while

#

I think in the early access phase they’re mostly aiming for stability of the core game

#

the rundowns, matchmaking, weapons, ect

harsh valley
#

I think it's under these:
Expedition rewards
Gear progression

#

We know that: each map will have one-time loot that isn't mission related

#

So you can't farm a map for that loot

tall anchor
#

yeah it’s definetly under those two

harsh valley
#

And that by doing enough maps/rundowns, you will have enough to max out your gear/etc

#

Until they release new gear/etc :P

#

So from that, we can assume that loot = what you need for gear progression

#

I guess "Expedition rewards" could fall under that, but its not exactly a reward for completing an expedition, but more of collecting a certain item.
@lilac island What's the difference?

tall anchor
#

yeah it’s literally the same thing

harsh valley
#

You have to collect an item in the expedition, and as a reward you get 'gear points' for upgrading

#

Well say you run through half a map and find the loot, then quit the game

dense saffron
#

"I beat R2B1 pre nerf and all I got was this t-shirt"

harsh valley
#

You wouldn't/shouldn't receive the reward for findinf that loot right?

tall anchor
#

“expedition success reward”

#

would be better named

harsh valley
#

They said you can't

#

Else people would game the maps

#

The point is that some loot will be riskier. Do you value completing the map, or getting the loot? If you get the loot, you could have less ammo/health for getting to the end

#

If you only needed to complete half a map for loot, you could argue that's actually easier than doing the map normally, and less risky

devout basin
#

For things to make sence lorically (great word btw) the characters would have to be evacuated

harsh valley
#

That's a good way to put it

tall anchor
#

which you can only get by completing the mission :)

harsh valley
#

So to make a long story short, Expedition rewards = finding loot + completing expedition

devout basin
#

yeah definitely

#

The whole "cortex interface" thing makes it more complicated though i think

#

as the characters that go down into the levels might not be controlling themselves

tall anchor
#

cortex interface is just the warden messages

devout basin
#

the cortext interface could be the interface between me sitting at my computer and the character/person in the fictional real world

tall anchor
#

there’s no way you can get internet connection down there

devout basin
#

im not saying clones

#

clones doesnt make sense really

tall anchor
#

Cortex theory sucks too

harsh valley
#

Didn't they confirm it was just Warden adding a HUD to your brain?

tall anchor
#

I think so

#

also, WiFi

#

internet connection

#

how

#

you’re under a shit ton of rock

harsh valley
#

Well you can ping things wirelessly

devout basin
#

the whoile facility would have had to be wired before it went down

harsh valley
#

At least there's a contained network down there

tall anchor
#

there’s no way you can get the bandwidth for that

#

lol

harsh valley
#

Bandwidth for what? It's all text

devout basin
#

bandwidth isnt a problem

tall anchor
#

a full neural interface

#

for someone to control their brains

#

remotely

harsh valley
#

The neural interface is the bandwidth

tall anchor
#

what

devout basin
#

bandwidth is the width of the em radiation though

harsh valley
#

When you use Facebook on your phone, you're not downloading the whole app over and over

#

Just the data

tall anchor
#

bandwidth is how much can go through it at one time

devout basin
#

When you use Facebook on your phone, you're not downloading the whole app over and over
@harsh valley very good point

tall anchor
#

I’m saying you can’t control a full ass human through a shitload of rock & with as bad network as gtfo has

harsh valley
#

So Warden only needs to send ammo info, mission objectives, etc, not the whole 'code' for interfacing the brain

devout basin
#

it would only need to send "W || A || S || D" to the interface module in the character's HUD

tall anchor
#

yes I agree

harsh valley
#

@tall anchor The Warden isn't controlling humans though

devout basin
#

didnt mean spoiler tag, meant pipes for "or"

tall anchor
#

hmm that’s an interesting idea but that’s still pretty high tech for something that’s set a little in the future

#

@harsh valley yes I know that

harsh valley
#

Oh my bad you were arguing against the husk theory

tall anchor
#

yeah

#

because it just logically makes no sense

devout basin
#

I think that the cortex interface to the controlling user (eg me at my pc) could easily be created with current technology, but the hard thing is the interface with the brain

harsh valley
#

The tools are

tall anchor
#

you have shitty terminals that can’t tell you where in a zone something is

#

like, that makes literally no sense

harsh valley
#

I don't think the guns were meant for mining rocks

tall anchor
#

how incompetent were the coders for Santonian

harsh valley
#

The code was still beta, You can see the version is 0.14 or soemthing

tall anchor
#

still that’s like, not how databases work

harsh valley
#

v0.47 to be specific

devout basin
#

I don't think the guns were meant for mining rocks
@harsh valley they sure weren't. I remember reading somewhere that the warden entity is aware that the prisoners will encounter the infected enemies so they send them in armed

harsh valley
#

^ yep

tall anchor
#

yeah but it doesn’t make sense why you would have to go somewhere to see a list

#

like, the way that would work would be one terminal asking the other for a list

#

rendering the query/ping system useless

devout basin
#

but it would deny access

harsh valley
#

Re: the guns, they sent paramilitary guys down there with guns before the prisoners went down

tall anchor
#

no, it says out of range

#

not denied access

devout basin
#

fair

harsh valley
#

Before it hit the fan, Techma Defence was already down there, which explains the ammo

tall anchor
#

if it said denied acess I wouldn’t have any problems with it

#

but you can’t query something and then not be able to ping it

devout basin
#

it could be out of range to ping because of the EM radiation propogation through the security seal around each zone

harsh valley
#

@tall anchor The query isn't querying the item though

devout basin
#

but onces you are inside a zone it has thinner walls

harsh valley
#

Only the ping communicates over distance

tall anchor
#

unless each individual terminal had a database inside of it containing all of the level, but that would be stupid

#

yeah I just thought of that

harsh valley
#

LIST and QUERY are querying a database that was saved before everyone left the site

tall anchor
#

that’s such backthibking

harsh valley
#

It's not, it's just how the story is

devout basin
#

unless each individual terminal had a database inside of it containing all of the level, but that would be stupid
@tall anchor that wouldnt be stupid from a dev side of things, as if one terminal got explodes only that insgle zone would be lost knowledge of resources in there, but if a database was stores in the facility and it died you would lose everything

tall anchor
#

yeah but a mesh-based storage system would be much better storage wise

#

you would have acess from everywhere, all you need is a cable

devout basin
#

meshes are usually less secure, no?

tall anchor
#

depends what kind of mesh

#

like, if it’s specifically for each one

#

but yeah I see your point

#

it’s still a dumb way to code it though

harsh valley
#
  1. All the terminals have access to the same network
  2. QUERY and LIST commands communicate with the network to query an existing database, which had items logged by the previous workers. These commands don't scan for objects in the area.
  3. PING scans for objects and hence is distance based
tall anchor
#

wait hold on, it uses a network?

#

for query/list

devout basin
#
  1. All the terminals have access to the same network
  2. QUERY and LIST commands communicate with the network to query an existing database, which had items logged by the previous workers. These commands don't scan for objects in the area.
  3. PING communicates wirelessly and hence is distance based
    @harsh valley definitely agree with the ping and that is why it neees to be done from inside zone
tall anchor
#

^ yeah ping makes sense

#

query and list doesn’t

harsh valley
#

@tall anchor Query and list communicate with a database on the 'server'

tall anchor
#

Query/list would have to be held in storage inside of the terminal

devout basin
#

query and list access the network which is the interface between the curent terminal and another terminal's database or an overarching database

tall anchor
#

then why the fuck can’t you ping something from a terminal in another Zone

harsh valley
#

The list that query/list have access to could be replicated on each individual terminal, but they would fetch it originally from one source/server

devout basin
#

because distance and walls

tall anchor
#

If it’s already talking to other terminals

harsh valley
#

Wait

tall anchor
#

just go to the closest terminal

#

and ping

harsh valley
#

Wait I realise nosymirror's point now

tall anchor
#

we know the zone

harsh valley
#

He's right

devout basin
#

Wait I realise nosymirror's point now
@harsh valley yeah i see now too im a bit silly

tall anchor
#

yeah like the only explanation is it being in beta

harsh valley
#

Terminals have access to each other.
So why can't you use a terminal to ask the furthest terminal to ping the object and report back

devout basin
#

yeah if you already have access to the terminal to communicate with it then you should be able to ping from anywhere by using the hardware on that terminal to ping from a remote location

tall anchor
#

exactly

#

glad you all understand

harsh valley
#

Sorry, you were right

devout basin
#

like a remote control car xD

tall anchor
#

dude I suck at explaining so no worries

#

but yeah, the terminal system hinges on it being in beta

harsh valley
#

I mean, even plaintext gets corrupted on these terminals lol

tall anchor
#

wdym?

#

with the html stuff

devout basin
#

in r1d1

#

all the ampersands and hashes and exclamation points instead of proper letters

harsh valley
#

I mean, with an image or video with millions of bits, yeah you get corrupted files easily

devout basin
#

like the HEX is getting mixed up

tall anchor
#

huh interesting

harsh valley
#

But yeah in the logs, even little tiny bits of text get corrupted

tall anchor
#

well it’s been a while

#

and drives do fail

harsh valley
devout basin
#

do we know the time difference between the facility being evacuated and now?

harsh valley
#

No, I wish :O

#

That would help confirm a lot of things

devout basin
#

yeah sure would

tall anchor
#

all I know is that “near future” from the devs

devout basin
#

that could be next 100 years at most I'm thinking

tall anchor
#

yeah

#

that’s why I say the husk theory is impossible yet messages are possible

#

I think 2035 is what that letter is referring to

devout basin
#

they said they are looking to create environments and objects in them that look familiar yet also slighty near future and a little higher tech but not too different to current tech

harsh valley
#

Husk theory kinda boring tbh even if it could be true

devout basin
#

What is husk theory?

#

Give me a reminder i porobably know it

tall anchor
#

the whole “warden has people controlling the prisoners”

devout basin
#

ah okay yeah

harsh valley
#

I think 2035 is what that letter is referring to
I don't think so, otherwise that would mean A.C. sent an email in 2035 and it was received by J.D. in 2001

#

We do know it's 20XX though

devout basin
#

the whole “warden has people controlling the prisoners”
@tall anchor realistically they do though xD
with us gamers playing their game

tall anchor
#

yeah I just realized that too late

#

I assume A001 is like an ID number

harsh valley
#

Yep

last radish
#

but one thing is bothering me though, the corpses down there its like real flesh

harsh valley
#

From the language, you can tell Davies is his superior, and his ID is A001 so probably the founder/CEO

last radish
#

the prisoners are real humans or robots?

devout basin
#

people for sure

#

they react like people talk like people and are modelled like people

last radish
#

so they use real people as puppets?

tall anchor
#

idk I’ve always felt like some dna splicing went on

harsh valley
#

From the language, you can tell Davies is his superior, and his ID is A001 so probably the founder/CEO
Wait wtf that's huge. J...o Davies is the name of the CEO of Santonian. Has anyone piece that together before?

devout basin
#

The enemies are also designed to move somewhat like people based on their motioncapture

tall anchor
#

so get the egg boi

#

huh, I never got that

#

shit that’s an idea

last radish
#

real humans being controller basically

#

controlled*

#

well... one thing is that the character we control seems human

tall anchor
#

aaaaaa

last radish
#

and we are "prisoners" and some say they are being controlled

#

i may be waayyyy off mark here

tall anchor
#

I’m pretty sure it’s impossible

devout basin
#

Wait wtf that's huge. J...o Davies is the name of the CEO of Santonian. Has anyone piece that together before?
@harsh valley where is that found in another email or later in the sxame one or something?

tall anchor
#

a) a setting of “near future” isn’t gunna have that tech

last radish
#

fair enough

devout basin
#

a) a setting of “near future” isn’t gunna have that tech
@tall anchor Well we already have virtual reality tesla suits that can control the movement of all of your limbs

harsh valley
#

@devout basin It's from the same email from Rundown 2 logs

tall anchor
#

b) how tf you gunna control someone over WiFi through rock, stone and a lack of any internet down there

#

yeah yeah I get that

#

I’m thinking more how get brain down there

last radish
#

i dunno its pure imagination at this point

devout basin
#

I dont think wifi is a very good technology

harsh valley
#

It's not explicit, but J....o Davie's is being spoken to like an important superior, and his ID is A0001

devout basin
#

for that use i mean

tall anchor
#

yeah but security wise they aren’t gunna have fiber down there

#

and be facility connected to the internet

#

a leak would fuck them over extreme time

devout basin
#

it wouldnt be connected to the internet for sure yeah

#

but an intranet with security like onion but much faster could nearly work the get our keyboard inputs to the facility

#

and then within the facility all the communication is easy

tall anchor
#

yeah that’s a good point

#

I would have assumed that the intranet would be more in the underground part though

#

not necessarily all the way up

devout basin
#

yeah but some onion connection could link my home pc with gtfo installed to the chixculub underground facility's intranet

#

same for the outgoing from the video feed of the game character's hud coming back to me

last radish
#

lol things are getting interesting here

devout basin
#

video streaming over onion or another securer connection is shitty with current speeds of interenet but in a fewe years could be much better

tall anchor
#

shit that’s a good point

#

What about controlling the humans though

devout basin
#

and they are a large organisation so they would have access to their own internet facilities like the american army that originally developed onion

harsh valley
#

Btw I don't think anyone has narrow this down yet. The first name of Santonian Industries' CEO is one of these:

Jacobo
Jethro
Jerico
Jenaro
Jiahao
Junhao
Jahiro
Jacopo

Jacobo, Jethro and Janaro are Spanish, Chicxulub is in Mexico.

tall anchor
#

they don’t look like they have helmets and stuff on

devout basin
#

the controlling the humans actual application could be run inside the facility and send over the intranet

#

but it just takes WASD inputs from my pc sent over onion

last radish
#

if im not mistaken there is a research right now where it is possible to control the human nervous system

tall anchor
#

but they speak thou

#

and have their own personalities

last radish
#

but they speak thou
@tall anchor exactly

#

the only problem with the said theory

devout basin
#

much like the idea represented in RoboCop, it is potentially possible to control a person's actions while making them think they are still in control

#

by integrating said cortext interface chip into their brain in such a way that even when they arent being controlled, their own thoughts and actions are passed through the cpu on the chip

last radish
#

but the lore stated "in the near future" right?

devout basin
#

its a big organisation, they would hav the ability for a lot of technological research into tthe area

last radish
#

right fair point

devout basin
#

but we all know this could all be a completely silly theory xD

last radish
#

hahahha ikr!

devout basin
#

they might eventually come out and say that everything we have evber theorised is wong